2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
77 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
78 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
79 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
80 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
81 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
82 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
84 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
85 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
86 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
87 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
88 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
90 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
91 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
92 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
93 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
94 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
95 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
96 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
97 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
98 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
99 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
100 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
101 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
102 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
103 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
104 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
105 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
106 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
107 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
108 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
109 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
110 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
111 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
112 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
113 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
114 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
115 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
116 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
117 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
118 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
119 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
120 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
121 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
122 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
123 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
124 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
125 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
126 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
127 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
128 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
129 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
130 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
131 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
133 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
134 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
135 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
136 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
137 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
139 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
140 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
141 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
142 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
144 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
166 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
167 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
169 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
174 mempool_t *sv_mempool = NULL;
176 extern cvar_t slowmo;
177 extern float scr_centertime_off;
179 // MUST match effectnameindex_t in client.h
180 static const char *standardeffectnames[EFFECT_TOTAL] =
204 "TE_TEI_BIGEXPLOSION",
220 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
222 prvm_required_field_t reqfields[] =
224 {ev_entity, "cursor_trace_ent"},
225 {ev_entity, "drawonlytoclient"},
226 {ev_entity, "exteriormodeltoclient"},
227 {ev_entity, "nodrawtoclient"},
228 {ev_entity, "tag_entity"},
229 {ev_entity, "viewmodelforclient"},
230 {ev_float, "SendFlags"},
231 {ev_float, "Version"},
233 {ev_float, "ammo_cells1"},
234 {ev_float, "ammo_lava_nails"},
235 {ev_float, "ammo_multi_rockets"},
236 {ev_float, "ammo_nails1"},
237 {ev_float, "ammo_plasma"},
238 {ev_float, "ammo_rockets1"},
239 {ev_float, "ammo_shells1"},
240 {ev_float, "button3"},
241 {ev_float, "button4"},
242 {ev_float, "button5"},
243 {ev_float, "button6"},
244 {ev_float, "button7"},
245 {ev_float, "button8"},
246 {ev_float, "button9"},
247 {ev_float, "button10"},
248 {ev_float, "button11"},
249 {ev_float, "button12"},
250 {ev_float, "button13"},
251 {ev_float, "button14"},
252 {ev_float, "button15"},
253 {ev_float, "button16"},
254 {ev_float, "buttonchat"},
255 {ev_float, "buttonuse"},
256 {ev_float, "clientcolors"},
257 {ev_float, "cursor_active"},
258 {ev_float, "disableclientprediction"},
259 {ev_float, "fullbright"},
260 {ev_float, "glow_color"},
261 {ev_float, "glow_size"},
262 {ev_float, "glow_trail"},
263 {ev_float, "gravity"},
264 {ev_float, "idealpitch"},
265 {ev_float, "items2"},
266 {ev_float, "light_lev"},
267 {ev_float, "modelflags"},
268 {ev_float, "pflags"},
270 {ev_float, "pitch_speed"},
271 {ev_float, "pmodel"},
272 {ev_float, "renderamt"}, // HalfLife support
273 {ev_float, "rendermode"}, // HalfLife support
276 {ev_float, "tag_index"},
277 {ev_float, "viewzoom"},
278 {ev_function, "SendEntity"},
279 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
280 {ev_function, "customizeentityforclient"},
281 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
282 {ev_string, "netaddress"},
283 {ev_string, "playermodel"},
284 {ev_string, "playerskin"},
285 {ev_vector, "color"},
286 {ev_vector, "colormod"},
287 {ev_vector, "cursor_screen"},
288 {ev_vector, "cursor_trace_endpos"},
289 {ev_vector, "cursor_trace_start"},
290 {ev_vector, "movement"},
291 {ev_vector, "punchvector"},
296 //============================================================================
298 void SV_AreaStats_f(void)
300 World_PrintAreaStats(&sv.world, "server");
310 // init the csqc progs cvars, since they are updated/used by the server code
311 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
312 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
313 extern cvar_t csqc_progcrc;
314 extern cvar_t csqc_progsize;
315 Cvar_RegisterVariable (&csqc_progname);
316 Cvar_RegisterVariable (&csqc_progcrc);
317 Cvar_RegisterVariable (&csqc_progsize);
319 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
320 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
321 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
322 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
324 Cvar_RegisterVariable (&coop);
325 Cvar_RegisterVariable (&deathmatch);
326 Cvar_RegisterVariable (&fraglimit);
327 Cvar_RegisterVariable (&gamecfg);
328 Cvar_RegisterVariable (&noexit);
329 Cvar_RegisterVariable (&nomonsters);
330 Cvar_RegisterVariable (&pausable);
331 Cvar_RegisterVariable (&pr_checkextension);
332 Cvar_RegisterVariable (&samelevel);
333 Cvar_RegisterVariable (&skill);
334 Cvar_RegisterVariable (&slowmo);
335 Cvar_RegisterVariable (&sv_accelerate);
336 Cvar_RegisterVariable (&sv_aim);
337 Cvar_RegisterVariable (&sv_airaccel_qw);
338 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
339 Cvar_RegisterVariable (&sv_airaccelerate);
340 Cvar_RegisterVariable (&sv_airstopaccelerate);
341 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
342 Cvar_RegisterVariable (&sv_maxairstrafespeed);
343 Cvar_RegisterVariable (&sv_aircontrol);
344 Cvar_RegisterVariable (&sv_allowdownloads);
345 Cvar_RegisterVariable (&sv_allowdownloads_archive);
346 Cvar_RegisterVariable (&sv_allowdownloads_config);
347 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
348 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
349 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
350 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
351 Cvar_RegisterVariable (&sv_clmovement_enable);
352 Cvar_RegisterVariable (&sv_clmovement_minping);
353 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
354 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
355 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
356 Cvar_RegisterVariable (&sv_cullentities_pvs);
357 Cvar_RegisterVariable (&sv_cullentities_stats);
358 Cvar_RegisterVariable (&sv_cullentities_trace);
359 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
360 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
361 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
362 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
363 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
364 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
365 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
366 Cvar_RegisterVariable (&sv_debugmove);
367 Cvar_RegisterVariable (&sv_echobprint);
368 Cvar_RegisterVariable (&sv_edgefriction);
369 Cvar_RegisterVariable (&sv_entpatch);
370 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
371 Cvar_RegisterVariable (&sv_freezenonclients);
372 Cvar_RegisterVariable (&sv_friction);
373 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
374 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
375 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
376 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
377 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
378 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
379 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
380 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
381 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
382 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
383 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
384 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
385 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
386 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
387 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
388 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
389 Cvar_RegisterVariable (&sv_gravity);
390 Cvar_RegisterVariable (&sv_idealpitchscale);
391 Cvar_RegisterVariable (&sv_jumpstep);
392 Cvar_RegisterVariable (&sv_jumpvelocity);
393 Cvar_RegisterVariable (&sv_maxairspeed);
394 Cvar_RegisterVariable (&sv_maxrate);
395 Cvar_RegisterVariable (&sv_maxspeed);
396 Cvar_RegisterVariable (&sv_maxvelocity);
397 Cvar_RegisterVariable (&sv_newflymove);
398 Cvar_RegisterVariable (&sv_nostep);
399 Cvar_RegisterVariable (&sv_playerphysicsqc);
400 Cvar_RegisterVariable (&sv_progs);
401 Cvar_RegisterVariable (&sv_protocolname);
402 Cvar_RegisterVariable (&sv_random_seed);
403 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
404 Cvar_RegisterVariable (&sv_sound_land);
405 Cvar_RegisterVariable (&sv_sound_watersplash);
406 Cvar_RegisterVariable (&sv_stepheight);
407 Cvar_RegisterVariable (&sv_stopspeed);
408 Cvar_RegisterVariable (&sv_wallfriction);
409 Cvar_RegisterVariable (&sv_wateraccelerate);
410 Cvar_RegisterVariable (&sv_waterfriction);
411 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
412 Cvar_RegisterVariable (&sv_warsowbunny_accel);
413 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
414 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
415 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
416 Cvar_RegisterVariable (&sys_ticrate);
417 Cvar_RegisterVariable (&teamplay);
418 Cvar_RegisterVariable (&timelimit);
420 Cvar_RegisterVariable (&saved1);
421 Cvar_RegisterVariable (&saved2);
422 Cvar_RegisterVariable (&saved3);
423 Cvar_RegisterVariable (&saved4);
424 Cvar_RegisterVariable (&savedgamecfg);
425 Cvar_RegisterVariable (&scratch1);
426 Cvar_RegisterVariable (&scratch2);
427 Cvar_RegisterVariable (&scratch3);
428 Cvar_RegisterVariable (&scratch4);
429 Cvar_RegisterVariable (&temp1);
431 // LordHavoc: Nehahra uses these to pass data around cutscene demos
432 if (gamemode == GAME_NEHAHRA)
434 Cvar_RegisterVariable (&nehx00);
435 Cvar_RegisterVariable (&nehx01);
436 Cvar_RegisterVariable (&nehx02);
437 Cvar_RegisterVariable (&nehx03);
438 Cvar_RegisterVariable (&nehx04);
439 Cvar_RegisterVariable (&nehx05);
440 Cvar_RegisterVariable (&nehx06);
441 Cvar_RegisterVariable (&nehx07);
442 Cvar_RegisterVariable (&nehx08);
443 Cvar_RegisterVariable (&nehx09);
444 Cvar_RegisterVariable (&nehx10);
445 Cvar_RegisterVariable (&nehx11);
446 Cvar_RegisterVariable (&nehx12);
447 Cvar_RegisterVariable (&nehx13);
448 Cvar_RegisterVariable (&nehx14);
449 Cvar_RegisterVariable (&nehx15);
450 Cvar_RegisterVariable (&nehx16);
451 Cvar_RegisterVariable (&nehx17);
452 Cvar_RegisterVariable (&nehx18);
453 Cvar_RegisterVariable (&nehx19);
455 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
457 Cvar_RegisterVariable (&sv_autodemo_perclient);
458 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
460 Cvar_RegisterVariable (&halflifebsp);
462 // any special defaults for gamemodes go here
463 if (gamemode == GAME_NEHAHRA)
465 // Nehahra pushable crates malfunction in some levels if this is on
466 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
467 // Nehahra NPC AI is confused by this feature
468 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
470 if (gamemode == GAME_HIPNOTIC)
472 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
473 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
474 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
475 Cvar_SetValueQuick (&sys_ticrate, 0.02);
476 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
477 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
479 if (gamemode == GAME_ROGUE)
481 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
482 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
485 sv_mempool = Mem_AllocPool("server", 0, NULL);
488 static void SV_SaveEntFile_f(void)
490 char basename[MAX_QPATH];
491 if (!sv.active || !sv.worldmodel)
493 Con_Print("Not running a server\n");
496 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
497 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
502 =============================================================================
506 =============================================================================
513 Make sure the event gets sent to all clients
516 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
520 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
522 MSG_WriteByte (&sv.datagram, svc_particle);
523 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
524 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
525 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
526 for (i=0 ; i<3 ; i++)
527 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
528 MSG_WriteByte (&sv.datagram, count);
529 MSG_WriteByte (&sv.datagram, color);
530 SV_FlushBroadcastMessages();
537 Make sure the event gets sent to all clients
540 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
542 if (modelindex >= 256 || startframe >= 256)
544 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
546 MSG_WriteByte (&sv.datagram, svc_effect2);
547 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
548 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
549 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
550 MSG_WriteShort (&sv.datagram, modelindex);
551 MSG_WriteShort (&sv.datagram, startframe);
552 MSG_WriteByte (&sv.datagram, framecount);
553 MSG_WriteByte (&sv.datagram, framerate);
557 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
559 MSG_WriteByte (&sv.datagram, svc_effect);
560 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
561 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
562 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
563 MSG_WriteByte (&sv.datagram, modelindex);
564 MSG_WriteByte (&sv.datagram, startframe);
565 MSG_WriteByte (&sv.datagram, framecount);
566 MSG_WriteByte (&sv.datagram, framerate);
568 SV_FlushBroadcastMessages();
575 Each entity can have eight independant sound sources, like voice,
578 Channel 0 is an auto-allocate channel, the others override anything
579 already running on that entity/channel pair.
581 An attenuation of 0 will play full volume everywhere in the level.
582 Larger attenuations will drop off. (max 4 attenuation)
586 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
588 int sound_num, field_mask, i, ent;
590 if (volume < 0 || volume > 255)
592 Con_Printf ("SV_StartSound: volume = %i\n", volume);
596 if (attenuation < 0 || attenuation > 4)
598 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
602 if (channel < 0 || channel > 7)
604 Con_Printf ("SV_StartSound: channel = %i\n", channel);
608 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
611 // find precache number for sound
612 sound_num = SV_SoundIndex(sample, 1);
616 ent = PRVM_NUM_FOR_EDICT(entity);
619 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
620 field_mask |= SND_VOLUME;
621 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
622 field_mask |= SND_ATTENUATION;
624 field_mask |= SND_LARGEENTITY;
625 if (sound_num >= 256 || channel >= 8)
626 field_mask |= SND_LARGESOUND;
628 // directed messages go only to the entity they are targeted on
629 MSG_WriteByte (&sv.datagram, svc_sound);
630 MSG_WriteByte (&sv.datagram, field_mask);
631 if (field_mask & SND_VOLUME)
632 MSG_WriteByte (&sv.datagram, volume);
633 if (field_mask & SND_ATTENUATION)
634 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
635 if (field_mask & SND_LARGEENTITY)
637 MSG_WriteShort (&sv.datagram, ent);
638 MSG_WriteByte (&sv.datagram, channel);
641 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
642 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
643 MSG_WriteShort (&sv.datagram, sound_num);
645 MSG_WriteByte (&sv.datagram, sound_num);
646 for (i = 0;i < 3;i++)
647 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
648 SV_FlushBroadcastMessages();
655 Nearly the same logic as SV_StartSound, except an origin
656 instead of an entity is provided and channel is omitted.
658 The entity sent to the client is 0 (world) and the channel
659 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
660 function, therefore the check for it is omitted.
664 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
666 int sound_num, field_mask, i;
668 if (volume < 0 || volume > 255)
670 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
674 if (attenuation < 0 || attenuation > 4)
676 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
680 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
683 // find precache number for sound
684 sound_num = SV_SoundIndex(sample, 1);
689 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
690 field_mask |= SND_VOLUME;
691 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
692 field_mask |= SND_ATTENUATION;
693 if (sound_num >= 256)
694 field_mask |= SND_LARGESOUND;
696 // directed messages go only to the entity they are targeted on
697 MSG_WriteByte (&sv.datagram, svc_sound);
698 MSG_WriteByte (&sv.datagram, field_mask);
699 if (field_mask & SND_VOLUME)
700 MSG_WriteByte (&sv.datagram, volume);
701 if (field_mask & SND_ATTENUATION)
702 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
703 // Always write entnum 0 for the world entity
704 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
705 if (field_mask & SND_LARGESOUND)
706 MSG_WriteShort (&sv.datagram, sound_num);
708 MSG_WriteByte (&sv.datagram, sound_num);
709 for (i = 0;i < 3;i++)
710 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
711 SV_FlushBroadcastMessages();
715 ==============================================================================
719 ==============================================================================
726 Sends the first message from the server to a connected client.
727 This will be sent on the initial connection and upon each server load.
730 void SV_SendServerinfo (client_t *client)
735 // we know that this client has a netconnection and thus is not a bot
737 // edicts get reallocated on level changes, so we need to update it here
738 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
740 // clear cached stuff that depends on the level
741 client->weaponmodel[0] = 0;
742 client->weaponmodelindex = 0;
744 // LordHavoc: clear entityframe tracking
745 client->latestframenum = 0;
747 // initialize the movetime, so a speedhack can't make use of the time before this client joined
748 client->cmd.time = sv.time;
750 if (client->entitydatabase)
751 EntityFrame_FreeDatabase(client->entitydatabase);
752 if (client->entitydatabase4)
753 EntityFrame4_FreeDatabase(client->entitydatabase4);
754 if (client->entitydatabase5)
755 EntityFrame5_FreeDatabase(client->entitydatabase5);
757 memset(client->stats, 0, sizeof(client->stats));
758 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
760 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
762 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
763 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
764 else if (sv.protocol == PROTOCOL_DARKPLACES4)
765 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
767 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
770 // reset csqc entity versions
771 for (i = 0;i < prog->max_edicts;i++)
773 client->csqcentityscope[i] = 0;
774 client->csqcentitysendflags[i] = 0xFFFFFF;
775 client->csqcentityglobalhistory[i] = 0;
777 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
779 client->csqcentityframehistory[i].num = 0;
780 client->csqcentityframehistory[i].framenum = -1;
782 client->csqcnumedicts = 0;
783 client->csqcentityframehistory_next = 0;
785 SZ_Clear (&client->netconnection->message);
786 MSG_WriteByte (&client->netconnection->message, svc_print);
787 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
788 MSG_WriteString (&client->netconnection->message,message);
790 SV_StopDemoRecording(client); // to split up demos into different files
791 if(sv_autodemo_perclient.integer && client->netconnection)
793 char demofile[MAX_OSPATH];
794 char levelname[MAX_QPATH];
795 char ipaddress[MAX_QPATH];
798 // start a new demo file
799 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
800 if (strrchr(levelname, '.'))
801 *(strrchr(levelname, '.')) = 0;
803 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
804 for(i = 0; ipaddress[i]; ++i)
805 if(!isalnum(ipaddress[i]))
807 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
809 SV_StartDemoRecording(client, demofile, -1);
812 //[515]: init csprogs according to version of svprogs, check the crc, etc.
813 if (sv.csqc_progname[0])
816 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
817 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
818 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
819 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
820 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
821 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
822 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
824 if(client->sv_demo_file != NULL)
827 char buf[NET_MAXMESSAGE];
830 sb.data = (unsigned char *) buf;
831 sb.maxsize = sizeof(buf);
833 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
834 SV_WriteDemoMessage(client, &sb, false);
837 //[515]: init stufftext string (it is sent before svc_serverinfo)
838 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
841 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
842 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
846 //if (sv_allowdownloads.integer)
847 // always send the info that the server supports the protocol, even if downloads are forbidden
848 // only because of that, the CSQC exception can work
850 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
851 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
854 // send at this time so it's guaranteed to get executed at the right time
858 host_client = client;
859 Curl_SendRequirements();
863 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
864 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
865 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
867 if (!coop.integer && deathmatch.integer)
868 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
870 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
872 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
874 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
875 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
876 MSG_WriteByte (&client->netconnection->message, 0);
878 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
879 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
880 MSG_WriteByte (&client->netconnection->message, 0);
883 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
884 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
885 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
888 // store this in clientcamera, too
889 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
890 MSG_WriteByte (&client->netconnection->message, svc_setview);
891 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
893 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
894 MSG_WriteByte (&client->netconnection->message, 1);
896 client->spawned = false; // need prespawn, spawn, etc
897 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
899 // clear movement info until client enters the new level properly
900 memset(&client->cmd, 0, sizeof(client->cmd));
901 client->movesequence = 0;
902 #ifdef NUM_PING_TIMES
903 for (i = 0;i < NUM_PING_TIMES;i++)
904 client->ping_times[i] = 0;
905 client->num_pings = 0;
909 // allow the client some time to send his keepalives, even if map loading took ages
910 client->netconnection->timeout = realtime + net_connecttimeout.value;
917 Initializes a client_t for a new net connection. This will only be called
918 once for a player each game, not once for each level change.
921 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
925 float spawn_parms[NUM_SPAWN_PARMS];
927 client = svs.clients + clientnum;
929 // set up the client_t
931 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
932 memset (client, 0, sizeof(*client));
933 client->active = true;
934 client->netconnection = netconnection;
936 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
938 strlcpy(client->name, "unconnected", sizeof(client->name));
939 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
940 client->spawned = false;
941 client->edict = PRVM_EDICT_NUM(clientnum+1);
942 if (client->netconnection)
943 client->netconnection->message.allowoverflow = true; // we can catch it
944 // prepare the unreliable message buffer
945 client->unreliablemsg.data = client->unreliablemsg_data;
946 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
947 // updated by receiving "rate" command from client, this is also the default if not using a DP client
948 client->rate = 1000000000;
949 // no limits for local player
950 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
951 client->rate = 1000000000;
952 client->connecttime = realtime;
955 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
958 // call the progs to get default spawn parms for the new client
959 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
960 prog->globals.server->self = 0;
961 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
962 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
963 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
965 // set up the entity for this client (including .colormap, .team, etc)
966 PRVM_ED_ClearEdict(client->edict);
969 // don't call SendServerinfo for a fresh botclient because its fields have
970 // not been set up by the qc yet
971 if (client->netconnection)
972 SV_SendServerinfo (client);
974 client->spawned = true;
979 ===============================================================================
983 ===============================================================================
987 =============================================================================
989 The PVS must include a small area around the client to allow head bobbing
990 or other small motion on the client side. Otherwise, a bob might cause an
991 entity that should be visible to not show up, especially when the bob
994 =============================================================================
997 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1000 unsigned int sendflags;
1001 unsigned int version;
1002 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1003 unsigned int customizeentityforclient;
1005 vec3_t cullmins, cullmaxs;
1007 prvm_eval_t *val, *val2;
1009 // this 2 billion unit check is actually to detect NAN origins
1010 // (we really don't want to send those)
1011 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1014 // EF_NODRAW prevents sending for any reason except for your own
1015 // client, so we must keep all clients in this superset
1016 effects = (unsigned)ent->fields.server->effects;
1018 // we can omit invisible entities with no effects that are not clients
1019 // LordHavoc: this could kill tags attached to an invisible entity, I
1020 // just hope we never have to support that case
1021 i = (int)ent->fields.server->modelindex;
1022 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1025 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1026 glowsize = (unsigned char)bound(0, i, 255);
1027 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1028 flags |= RENDER_GLOWTRAIL;
1029 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1030 flags |= RENDER_VIEWMODEL;
1032 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1033 light[0] = (unsigned short)bound(0, f, 65535);
1034 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1035 light[1] = (unsigned short)bound(0, f, 65535);
1036 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1037 light[2] = (unsigned short)bound(0, f, 65535);
1038 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1039 light[3] = (unsigned short)bound(0, f, 65535);
1040 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1041 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1043 if (gamemode == GAME_TENEBRAE)
1045 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1049 lightpflags |= PFLAGS_FULLDYNAMIC;
1051 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1055 light[0] = (int)(0.2*256);
1056 light[1] = (int)(1.0*256);
1057 light[2] = (int)(0.2*256);
1059 lightpflags |= PFLAGS_FULLDYNAMIC;
1063 specialvisibilityradius = 0;
1064 if (lightpflags & PFLAGS_FULLDYNAMIC)
1065 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1067 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1068 if (flags & RENDER_GLOWTRAIL)
1069 specialvisibilityradius = max(specialvisibilityradius, 100);
1070 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1072 if (effects & EF_BRIGHTFIELD)
1073 specialvisibilityradius = max(specialvisibilityradius, 80);
1074 if (effects & EF_MUZZLEFLASH)
1075 specialvisibilityradius = max(specialvisibilityradius, 100);
1076 if (effects & EF_BRIGHTLIGHT)
1077 specialvisibilityradius = max(specialvisibilityradius, 400);
1078 if (effects & EF_DIMLIGHT)
1079 specialvisibilityradius = max(specialvisibilityradius, 200);
1080 if (effects & EF_RED)
1081 specialvisibilityradius = max(specialvisibilityradius, 200);
1082 if (effects & EF_BLUE)
1083 specialvisibilityradius = max(specialvisibilityradius, 200);
1084 if (effects & EF_FLAME)
1085 specialvisibilityradius = max(specialvisibilityradius, 250);
1086 if (effects & EF_STARDUST)
1087 specialvisibilityradius = max(specialvisibilityradius, 100);
1090 // early culling checks
1091 // (final culling is done by SV_MarkWriteEntityStateToClient)
1092 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1093 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1098 cs->number = enumber;
1099 VectorCopy(ent->fields.server->origin, cs->origin);
1100 VectorCopy(ent->fields.server->angles, cs->angles);
1102 cs->effects = effects;
1103 cs->colormap = (unsigned)ent->fields.server->colormap;
1104 cs->modelindex = modelindex;
1105 cs->skin = (unsigned)ent->fields.server->skin;
1106 cs->frame = (unsigned)ent->fields.server->frame;
1107 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1108 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1109 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1110 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1111 cs->customizeentityforclient = customizeentityforclient;
1112 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1113 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1114 cs->glowsize = glowsize;
1116 // don't need to init cs->colormod because the defaultstate did that for us
1117 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1118 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1119 if (val->vector[0] || val->vector[1] || val->vector[2])
1121 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1122 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1123 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1126 cs->modelindex = modelindex;
1129 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1133 cs->alpha = (unsigned char)bound(0, i, 255);
1136 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1140 cs->alpha = (unsigned char)bound(0, i, 255);
1144 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1148 cs->scale = (unsigned char)bound(0, i, 255);
1151 cs->glowcolor = 254;
1152 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1154 cs->glowcolor = (int)f;
1156 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1157 cs->effects |= EF_FULLBRIGHT;
1159 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1160 if (val && val->_float)
1161 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1163 if (ent->fields.server->movetype == MOVETYPE_STEP)
1164 cs->flags |= RENDER_STEP;
1165 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1166 cs->flags |= RENDER_LOWPRECISION;
1167 if (ent->fields.server->colormap >= 1024)
1168 cs->flags |= RENDER_COLORMAPPED;
1169 if (cs->viewmodelforclient)
1170 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1172 cs->light[0] = light[0];
1173 cs->light[1] = light[1];
1174 cs->light[2] = light[2];
1175 cs->light[3] = light[3];
1176 cs->lightstyle = lightstyle;
1177 cs->lightpflags = lightpflags;
1179 cs->specialvisibilityradius = specialvisibilityradius;
1181 // calculate the visible box of this entity (don't use the physics box
1182 // as that is often smaller than a model, and would not count
1183 // specialvisibilityradius)
1184 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1186 float scale = cs->scale * (1.0f / 16.0f);
1187 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1189 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1190 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1192 else if (cs->angles[1])
1194 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1195 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1199 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1200 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1205 // if there is no model (or it could not be loaded), use the physics box
1206 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1207 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1209 if (specialvisibilityradius)
1211 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1212 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1213 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1214 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1215 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1216 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1219 // calculate center of bbox for network prioritization purposes
1220 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1222 // if culling box has moved, update pvs cluster links
1223 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1225 VectorCopy(cullmins, ent->priv.server->cullmins);
1226 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1227 // a value of -1 for pvs_numclusters indicates that the links are not
1228 // cached, and should be re-tested each time, this is the case if the
1229 // culling box touches too many pvs clusters to store, or if the world
1230 // model does not support FindBoxClusters
1231 ent->priv.server->pvs_numclusters = -1;
1232 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1234 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1235 if (i <= MAX_ENTITYCLUSTERS)
1236 ent->priv.server->pvs_numclusters = i;
1240 // we need to do some csqc entity upkeep here
1241 // get self.SendFlags and clear them
1242 // (to let the QC know that they've been read)
1243 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1246 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1247 sendflags = (unsigned int)val->_float;
1249 // legacy self.Version system
1250 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1253 version = (unsigned int)val2->_float;
1254 if (sv.csqcentityversion[enumber] != version)
1255 sendflags = 0xFFFFFF;
1256 sv.csqcentityversion[enumber] = version;
1258 // move sendflags into the per-client sendflags
1260 for (i = 0;i < svs.maxclients;i++)
1261 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1267 void SV_PrepareEntitiesForSending(void)
1271 // send all entities that touch the pvs
1272 sv.numsendentities = 0;
1273 sv.sendentitiesindex[0] = NULL;
1274 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1275 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1277 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1279 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1280 sv.numsendentities++;
1285 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1290 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1292 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1293 sv.writeentitiestoclient_stats_totalentities++;
1295 if (s->customizeentityforclient)
1297 prog->globals.server->self = s->number;
1298 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1299 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1300 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1304 // never reject player
1305 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1307 // check various rejection conditions
1308 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1310 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1312 if (s->effects & EF_NODRAW)
1314 // LordHavoc: only send entities with a model or important effects
1315 if (!s->modelindex && s->specialvisibilityradius == 0)
1318 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1319 // viewmodels don't have visibility checking
1320 if (s->viewmodelforclient)
1322 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1325 else if (s->tagentity)
1327 // tag attached entities simply check their parent
1328 if (!sv.sendentitiesindex[s->tagentity])
1330 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1331 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1334 // always send world submodels in newer protocols because they don't
1335 // generate much traffic (in old protocols they hog bandwidth)
1336 // but only if sv_cullentities_nevercullbmodels is off
1337 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1339 // entity has survived every check so far, check if visible
1340 ed = PRVM_EDICT_NUM(s->number);
1342 // if not touching a visible leaf
1343 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1345 if (ed->priv.server->pvs_numclusters < 0)
1347 // entity too big for clusters list
1348 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1350 sv.writeentitiestoclient_stats_culled_pvs++;
1357 // check cached clusters list
1358 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1359 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1361 if (i == ed->priv.server->pvs_numclusters)
1363 sv.writeentitiestoclient_stats_culled_pvs++;
1369 // or not seen by random tracelines
1370 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1373 s->number <= svs.maxclients
1374 ? sv_cullentities_trace_samples_players.integer
1376 s->specialvisibilityradius
1377 ? sv_cullentities_trace_samples_extra.integer
1378 : sv_cullentities_trace_samples.integer;
1379 float enlarge = sv_cullentities_trace_enlarge.value;
1381 qboolean visible = TRUE;
1387 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1388 break; // directly visible from the server's view
1390 if(sv_cullentities_trace_prediction.integer)
1394 // get player velocity
1395 float predtime = bound(0, host_client->ping, 0.2); // / 2
1396 // sorry, no wallhacking by high ping please, and at 200ms
1397 // ping a FPS is annoying to play anyway and a player is
1398 // likely to have changed his direction
1399 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1400 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1402 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1403 break; // directly visible from the predicted view
1407 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1411 // when we get here, we can't see the entity
1417 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1419 s->number <= svs.maxclients
1420 ? sv_cullentities_trace_delay_players.value
1421 : sv_cullentities_trace_delay.value
1423 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1425 sv.writeentitiestoclient_stats_culled_trace++;
1433 // this just marks it for sending
1434 // FIXME: it would be more efficient to send here, but the entity
1435 // compressor isn't that flexible
1436 sv.writeentitiestoclient_stats_visibleentities++;
1437 sv.sententities[s->number] = sv.sententitiesmark;
1440 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1442 qboolean need_empty = false;
1443 int i, numsendstates;
1445 prvm_edict_t *camera;
1448 // if there isn't enough space to accomplish anything, skip it
1449 if (msg->cursize + 25 > maxsize)
1452 sv.writeentitiestoclient_msg = msg;
1453 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1455 sv.writeentitiestoclient_stats_culled_pvs = 0;
1456 sv.writeentitiestoclient_stats_culled_trace = 0;
1457 sv.writeentitiestoclient_stats_visibleentities = 0;
1458 sv.writeentitiestoclient_stats_totalentities = 0;
1460 // find the client's PVS
1461 // the real place being tested from
1462 camera = PRVM_EDICT_NUM( client->clientcamera );
1463 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1464 sv.writeentitiestoclient_pvsbytes = 0;
1465 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1466 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1468 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1470 sv.sententitiesmark++;
1472 for (i = 0;i < sv.numsendentities;i++)
1473 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1476 for (i = 0;i < sv.numsendentities;i++)
1478 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1480 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1481 *s = sv.sendentities[i];
1482 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1483 s->flags |= RENDER_EXTERIORMODEL;
1487 if (sv_cullentities_stats.integer)
1488 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1490 if(client->entitydatabase5)
1491 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1493 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1495 if(client->num_skippedentityframes >= 10)
1496 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1498 if (client->entitydatabase5)
1499 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1500 else if (client->entitydatabase4)
1502 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1503 Protocol_WriteStatsReliable();
1505 else if (client->entitydatabase)
1507 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1508 Protocol_WriteStatsReliable();
1512 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1513 Protocol_WriteStatsReliable();
1517 client->num_skippedentityframes = 0;
1519 ++client->num_skippedentityframes;
1528 static void SV_CleanupEnts (void)
1533 ent = PRVM_NEXT_EDICT(prog->edicts);
1534 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1535 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1540 SV_WriteClientdataToMessage
1544 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1548 prvm_edict_t *other;
1554 float *statsf = (float *)stats;
1557 // send a damage message
1559 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1561 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1562 MSG_WriteByte (msg, svc_damage);
1563 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1564 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1565 for (i=0 ; i<3 ; i++)
1566 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1568 ent->fields.server->dmg_take = 0;
1569 ent->fields.server->dmg_save = 0;
1573 // send the current viewpos offset from the view entity
1575 SV_SetIdealPitch (); // how much to look up / down ideally
1577 // a fixangle might get lost in a dropped packet. Oh well.
1578 if(ent->fields.server->fixangle)
1580 // angle fixing was requested by global thinking code...
1581 // so store the current angles for later use
1582 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1583 host_client->fixangle_angles_set = TRUE;
1585 // and clear fixangle for the next frame
1586 ent->fields.server->fixangle = 0;
1589 if (host_client->fixangle_angles_set)
1591 MSG_WriteByte (msg, svc_setangle);
1592 for (i=0 ; i < 3 ; i++)
1593 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1594 host_client->fixangle_angles_set = FALSE;
1597 // stuff the sigil bits into the high bits of items for sbar, or else
1599 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1600 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1601 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1603 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1605 VectorClear(punchvector);
1606 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1607 VectorCopy(val->vector, punchvector);
1609 // cache weapon model name and index in client struct to save time
1610 // (this search can be almost 1% of cpu time!)
1611 s = PRVM_GetString(ent->fields.server->weaponmodel);
1612 if (strcmp(s, client->weaponmodel))
1614 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1615 client->weaponmodelindex = SV_ModelIndex(s, 1);
1619 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1620 viewzoom = (int)(val->_float * 255.0f);
1626 if ((int)ent->fields.server->flags & FL_ONGROUND)
1627 bits |= SU_ONGROUND;
1628 if (ent->fields.server->waterlevel >= 2)
1630 if (ent->fields.server->idealpitch)
1631 bits |= SU_IDEALPITCH;
1633 for (i=0 ; i<3 ; i++)
1635 if (ent->fields.server->punchangle[i])
1636 bits |= (SU_PUNCH1<<i);
1637 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1639 bits |= (SU_PUNCHVEC1<<i);
1640 if (ent->fields.server->velocity[i])
1641 bits |= (SU_VELOCITY1<<i);
1644 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1645 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1646 stats[STAT_ITEMS] = items;
1647 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1648 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1649 stats[STAT_WEAPON] = client->weaponmodelindex;
1650 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1651 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1652 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1653 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1654 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1655 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1656 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1657 stats[STAT_VIEWZOOM] = viewzoom;
1658 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1659 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1660 // the QC bumps these itself by sending svc_'s, so we have to keep them
1661 // zero or they'll be corrected by the engine
1662 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1663 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1665 // movement settings for prediction
1666 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1667 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1668 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1669 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1670 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1671 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1672 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1673 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1674 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1675 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1676 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1677 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1678 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1679 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1680 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1681 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1682 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1683 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1684 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1685 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1686 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1687 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1688 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1689 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1690 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1691 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1692 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1693 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1694 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1695 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1696 statsf[STAT_TIMELIMIT] = timelimit.value;
1698 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1700 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1702 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1703 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1705 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1706 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1707 if (viewzoom != 255)
1708 bits |= SU_VIEWZOOM;
1713 if (bits >= 16777216)
1717 MSG_WriteByte (msg, svc_clientdata);
1718 MSG_WriteShort (msg, bits);
1719 if (bits & SU_EXTEND1)
1720 MSG_WriteByte(msg, bits >> 16);
1721 if (bits & SU_EXTEND2)
1722 MSG_WriteByte(msg, bits >> 24);
1724 if (bits & SU_VIEWHEIGHT)
1725 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1727 if (bits & SU_IDEALPITCH)
1728 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1730 for (i=0 ; i<3 ; i++)
1732 if (bits & (SU_PUNCH1<<i))
1734 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1735 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1737 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1739 if (bits & (SU_PUNCHVEC1<<i))
1741 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1742 MSG_WriteCoord16i(msg, punchvector[i]);
1744 MSG_WriteCoord32f(msg, punchvector[i]);
1746 if (bits & (SU_VELOCITY1<<i))
1748 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1749 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1751 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1755 if (bits & SU_ITEMS)
1756 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1758 if (sv.protocol == PROTOCOL_DARKPLACES5)
1760 if (bits & SU_WEAPONFRAME)
1761 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1762 if (bits & SU_ARMOR)
1763 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1764 if (bits & SU_WEAPON)
1765 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1766 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1767 MSG_WriteShort (msg, stats[STAT_AMMO]);
1768 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1769 MSG_WriteShort (msg, stats[STAT_NAILS]);
1770 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1771 MSG_WriteShort (msg, stats[STAT_CELLS]);
1772 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1773 if (bits & SU_VIEWZOOM)
1774 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1776 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1778 if (bits & SU_WEAPONFRAME)
1779 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1780 if (bits & SU_ARMOR)
1781 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1782 if (bits & SU_WEAPON)
1784 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1785 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1787 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1789 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1790 MSG_WriteByte (msg, stats[STAT_AMMO]);
1791 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1792 MSG_WriteByte (msg, stats[STAT_NAILS]);
1793 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1794 MSG_WriteByte (msg, stats[STAT_CELLS]);
1795 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1797 for (i = 0;i < 32;i++)
1798 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1800 MSG_WriteByte (msg, i);
1803 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1804 if (bits & SU_VIEWZOOM)
1806 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1807 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1809 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1814 void SV_FlushBroadcastMessages(void)
1818 if (sv.datagram.cursize <= 0)
1820 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1822 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1824 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1825 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1827 SZ_Clear(&sv.datagram);
1830 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1832 // scan the splitpoints to find out how many we can fit in
1833 int numsegments, j, split;
1834 if (!client->unreliablemsg_splitpoints)
1836 // always accept the first one if it's within 1024 bytes, this ensures
1837 // that very big datagrams which are over the rate limit still get
1838 // through, just to keep it working
1839 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1840 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1842 // the first segment gets an exemption from the rate limiting, otherwise
1843 // it could get dropped consistently due to a low rate limit
1844 if (numsegments == 1)
1846 // some will fit, so add the ones that will fit
1847 split = client->unreliablemsg_splitpoint[numsegments-1];
1848 // note this discards ones that were accepted by the segments scan but
1849 // can not fit, such as a really huge first one that will never ever
1850 // fit in a packet...
1851 if (msg->cursize + split <= maxsize)
1852 SZ_Write(msg, client->unreliablemsg.data, split);
1853 // remove the part we sent, keeping any remaining data
1854 client->unreliablemsg.cursize -= split;
1855 if (client->unreliablemsg.cursize > 0)
1856 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1857 // adjust remaining splitpoints
1858 client->unreliablemsg_splitpoints -= numsegments;
1859 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1860 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1864 =======================
1865 SV_SendClientDatagram
1866 =======================
1868 static void SV_SendClientDatagram (client_t *client)
1870 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1872 int stats[MAX_CL_STATS];
1873 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1875 // obey rate limit by limiting packet frequency if the packet size
1877 // (usually this is caused by reliable messages)
1878 if (!NetConn_CanSend(client->netconnection))
1881 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1882 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1883 if (sv_maxrate.integer != maxrate)
1884 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1886 // clientrate determines the 'cleartime' of a packet
1887 // (how long to wait before sending another, based on this packet's size)
1888 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1890 switch (sv.protocol)
1892 case PROTOCOL_QUAKE:
1893 case PROTOCOL_QUAKEDP:
1894 case PROTOCOL_NEHAHRAMOVIE:
1895 case PROTOCOL_NEHAHRABJP:
1896 case PROTOCOL_NEHAHRABJP2:
1897 case PROTOCOL_NEHAHRABJP3:
1898 case PROTOCOL_QUAKEWORLD:
1899 // no packet size limit support on Quake protocols because it just
1900 // causes missing entities/effects
1901 // packets are simply sent less often to obey the rate limit
1905 case PROTOCOL_DARKPLACES1:
1906 case PROTOCOL_DARKPLACES2:
1907 case PROTOCOL_DARKPLACES3:
1908 case PROTOCOL_DARKPLACES4:
1909 // no packet size limit support on DP1-4 protocols because they kick
1910 // the client off if they overflow, and miss effects
1911 // packets are simply sent less often to obey the rate limit
1912 maxsize = sizeof(sv_sendclientdatagram_buf);
1913 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1916 // DP5 and later protocols support packet size limiting which is a
1917 // better method than limiting packet frequency as QW does
1919 // at very low rates (or very small sys_ticrate) the packet size is
1920 // not reduced below 128, but packets may be sent less often
1921 maxsize = (int)(clientrate * sys_ticrate.value);
1922 maxsize = bound(128, maxsize, 1400);
1924 // csqc entities can easily exceed 128 bytes, so disable throttling in
1925 // mods that use csqc (they are likely to use less bandwidth anyway)
1926 if (sv.csqc_progsize > 0)
1931 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1933 // for good singleplayer, send huge packets
1934 maxsize = sizeof(sv_sendclientdatagram_buf);
1935 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1936 // never limit frequency in singleplayer
1937 clientrate = 1000000000;
1940 // while downloading, limit entity updates to half the packet
1941 // (any leftover space will be used for downloading)
1942 if (host_client->download_file)
1945 msg.data = sv_sendclientdatagram_buf;
1946 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1948 msg.allowoverflow = false;
1950 if (host_client->spawned)
1952 // the player is in the game
1953 MSG_WriteByte (&msg, svc_time);
1954 MSG_WriteFloat (&msg, sv.time);
1956 // add the client specific data to the datagram
1957 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1958 // now update the stats[] array using any registered custom fields
1959 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1960 // set host_client->statsdeltabits
1961 Protocol_UpdateClientStats (stats);
1963 // add as many queued unreliable messages (effects) as we can fit
1964 // limit effects to half of the remaining space
1965 if (client->unreliablemsg.cursize)
1966 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
1968 // now write as many entities as we can fit, and also sends stats
1969 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1971 else if (realtime > client->keepalivetime)
1973 // the player isn't totally in the game yet
1974 // send small keepalive messages if too much time has passed
1975 // (may also be sending downloads)
1976 client->keepalivetime = realtime + 5;
1977 MSG_WriteChar (&msg, svc_nop);
1980 // if a download is active, see if there is room to fit some download data
1982 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1983 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1985 fs_offset_t downloadstart;
1986 unsigned char data[1400];
1987 downloadstart = FS_Tell(host_client->download_file);
1988 downloadsize = min(downloadsize, (int)sizeof(data));
1989 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1990 // note this sends empty messages if at the end of the file, which is
1991 // necessary to keep the packet loss logic working
1992 // (the last blocks may be lost and need to be re-sent, and that will
1993 // only occur if the client acks the empty end messages, revealing
1994 // a gap in the download progress, causing the last blocks to be
1996 MSG_WriteChar (&msg, svc_downloaddata);
1997 MSG_WriteLong (&msg, downloadstart);
1998 MSG_WriteShort (&msg, downloadsize);
1999 if (downloadsize > 0)
2000 SZ_Write (&msg, data, downloadsize);
2003 // reliable only if none is in progress
2004 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2005 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2007 SV_WriteDemoMessage(client, &msg, false);
2009 // send the datagram
2010 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2011 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2012 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2016 =======================
2017 SV_UpdateToReliableMessages
2018 =======================
2020 static void SV_UpdateToReliableMessages (void)
2029 // check for changes to be sent over the reliable streams
2030 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2032 // update the host_client fields we care about according to the entity fields
2033 host_client->edict = PRVM_EDICT_NUM(i+1);
2036 name = PRVM_GetString(host_client->edict->fields.server->netname);
2039 // always point the string back at host_client->name to keep it safe
2040 strlcpy (host_client->name, name, sizeof (host_client->name));
2041 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2042 if (strcmp(host_client->old_name, host_client->name))
2044 if (host_client->spawned)
2045 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2046 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2047 // send notification to all clients
2048 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2049 MSG_WriteByte (&sv.reliable_datagram, i);
2050 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2051 SV_WriteNetnameIntoDemo(host_client);
2054 // DP_SV_CLIENTCOLORS
2055 // this is always found (since it's added by the progs loader)
2056 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2057 host_client->colors = (int)val->_float;
2058 if (host_client->old_colors != host_client->colors)
2060 host_client->old_colors = host_client->colors;
2061 // send notification to all clients
2062 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2063 MSG_WriteByte (&sv.reliable_datagram, i);
2064 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2067 // NEXUIZ_PLAYERMODEL
2068 if( prog->fieldoffsets.playermodel >= 0 ) {
2069 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2072 // always point the string back at host_client->name to keep it safe
2073 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2074 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2077 // NEXUIZ_PLAYERSKIN
2078 if( prog->fieldoffsets.playerskin >= 0 ) {
2079 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2082 // always point the string back at host_client->name to keep it safe
2083 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2084 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2087 // TODO: add an extension name for this [1/17/2008 Black]
2088 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2089 int oldclientcamera = host_client->clientcamera;
2090 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2091 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2093 host_client->clientcamera = val->edict;
2096 if( oldclientcamera != host_client->clientcamera ) {
2097 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2098 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2103 host_client->frags = (int)host_client->edict->fields.server->frags;
2104 if(gamemode == GAME_NEXUIZ)
2105 if(!host_client->spawned && host_client->netconnection)
2106 host_client->frags = -666;
2107 if (host_client->old_frags != host_client->frags)
2109 host_client->old_frags = host_client->frags;
2110 // send notification to all clients
2111 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2112 MSG_WriteByte (&sv.reliable_datagram, i);
2113 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2117 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2118 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2119 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2121 SZ_Clear (&sv.reliable_datagram);
2126 =======================
2127 SV_SendClientMessages
2128 =======================
2130 void SV_SendClientMessages (void)
2132 int i, prepared = false;
2134 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2135 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2137 SV_FlushBroadcastMessages();
2139 // update frags, names, etc
2140 SV_UpdateToReliableMessages();
2142 // build individual updates
2143 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2145 if (!host_client->active)
2147 if (!host_client->netconnection)
2150 if (host_client->netconnection->message.overflowed)
2152 SV_DropClient (true); // if the message couldn't send, kick off
2159 // only prepare entities once per frame
2160 SV_PrepareEntitiesForSending();
2162 SV_SendClientDatagram (host_client);
2165 // clear muzzle flashes
2169 static void SV_StartDownload_f(void)
2171 if (host_client->download_file)
2172 host_client->download_started = true;
2176 * Compression extension negotiation:
2179 * cl_serverextension_download 2
2182 * download <filename> <list of zero or more suppported compressions in order of preference>
2184 * download maps/map1.bsp lzo deflate huffman
2187 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2189 * cl_downloadbegin 123456 maps/map1.bsp deflate
2191 * The server may choose not to compress the file by sending no compression name, like:
2192 * cl_downloadbegin 345678 maps/map1.bsp
2194 * NOTE: the "download" command may only specify compression algorithms if
2195 * cl_serverextension_download is 2!
2196 * If cl_serverextension_download has a different value, the client must
2197 * assume this extension is not supported!
2200 static void Download_CheckExtensions(void)
2203 int argc = Cmd_Argc();
2205 // first reset them all
2206 host_client->download_deflate = false;
2208 for(i = 2; i < argc; ++i)
2210 if(!strcmp(Cmd_Argv(i), "deflate"))
2212 host_client->download_deflate = true;
2218 static void SV_Download_f(void)
2220 const char *whichpack, *whichpack2, *extension;
2221 qboolean is_csqc; // so we need to check only once
2225 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2226 SV_ClientPrintf(" supported extensions: deflate\n");
2230 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2232 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2236 if (host_client->download_file)
2238 // at this point we'll assume the previous download should be aborted
2239 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2240 Host_ClientCommands("\nstopdownload\n");
2242 // close the file and reset variables
2243 FS_Close(host_client->download_file);
2244 host_client->download_file = NULL;
2245 host_client->download_name[0] = 0;
2246 host_client->download_expectedposition = 0;
2247 host_client->download_started = false;
2250 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2252 if (!sv_allowdownloads.integer && !is_csqc)
2254 SV_ClientPrintf("Downloads are disabled on this server\n");
2255 Host_ClientCommands("\nstopdownload\n");
2259 Download_CheckExtensions();
2261 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2262 extension = FS_FileExtension(host_client->download_name);
2264 // host_client is asking to download a specified file
2265 if (developer.integer >= 100)
2266 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2270 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2271 extensions[0] = '\0';
2273 if(host_client->download_deflate)
2274 strlcat(extensions, " deflate", sizeof(extensions));
2276 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2278 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2279 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2281 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2283 // no, no space is needed between %s and %s :P
2284 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2286 host_client->download_expectedposition = 0;
2287 host_client->download_started = false;
2288 host_client->sendsignon = true; // make sure this message is sent
2292 if (!FS_FileExists(host_client->download_name))
2294 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2295 Host_ClientCommands("\nstopdownload\n");
2299 // check if the user is trying to download part of registered Quake(r)
2300 whichpack = FS_WhichPack(host_client->download_name);
2301 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2302 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2304 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2305 Host_ClientCommands("\nstopdownload\n");
2309 // check if the server has forbidden archive downloads entirely
2310 if (!sv_allowdownloads_inarchive.integer)
2312 whichpack = FS_WhichPack(host_client->download_name);
2315 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2316 Host_ClientCommands("\nstopdownload\n");
2321 if (!sv_allowdownloads_config.integer)
2323 if (!strcasecmp(extension, "cfg"))
2325 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2326 Host_ClientCommands("\nstopdownload\n");
2331 if (!sv_allowdownloads_dlcache.integer)
2333 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2335 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2336 Host_ClientCommands("\nstopdownload\n");
2341 if (!sv_allowdownloads_archive.integer)
2343 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2345 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2346 Host_ClientCommands("\nstopdownload\n");
2351 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2352 if (!host_client->download_file)
2354 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2355 Host_ClientCommands("\nstopdownload\n");
2359 if (FS_FileSize(host_client->download_file) > 1<<30)
2361 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2362 Host_ClientCommands("\nstopdownload\n");
2363 FS_Close(host_client->download_file);
2364 host_client->download_file = NULL;
2368 if (FS_FileSize(host_client->download_file) < 0)
2370 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2371 Host_ClientCommands("\nstopdownload\n");
2372 FS_Close(host_client->download_file);
2373 host_client->download_file = NULL;
2377 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2380 * we can only do this if we would actually deflate on the fly
2381 * which we do not (yet)!
2383 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2384 extensions[0] = '\0';
2386 if(host_client->download_deflate)
2387 strlcat(extensions, " deflate", sizeof(extensions));
2389 // no, no space is needed between %s and %s :P
2390 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2393 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2395 host_client->download_expectedposition = 0;
2396 host_client->download_started = false;
2397 host_client->sendsignon = true; // make sure this message is sent
2399 // the rest of the download process is handled in SV_SendClientDatagram
2400 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2402 // no svc_downloaddata messages will be sent until sv_startdownload is
2403 // sent by the client
2407 ==============================================================================
2411 ==============================================================================
2420 int SV_ModelIndex(const char *s, int precachemode)
2422 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2423 char filename[MAX_QPATH];
2427 //if (precachemode == 2)
2429 strlcpy(filename, s, sizeof(filename));
2430 for (i = 2;i < limit;i++)
2432 if (!sv.model_precache[i][0])
2436 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2438 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2441 if (precachemode == 1)
2442 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2443 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2444 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2445 if (sv.state != ss_loading)
2447 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2448 MSG_WriteShort(&sv.reliable_datagram, i);
2449 MSG_WriteString(&sv.reliable_datagram, filename);
2453 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2456 if (!strcmp(sv.model_precache[i], filename))
2459 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2469 int SV_SoundIndex(const char *s, int precachemode)
2471 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2472 char filename[MAX_QPATH];
2476 //if (precachemode == 2)
2478 strlcpy(filename, s, sizeof(filename));
2479 for (i = 1;i < limit;i++)
2481 if (!sv.sound_precache[i][0])
2485 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2487 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2490 if (precachemode == 1)
2491 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2492 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2493 if (sv.state != ss_loading)
2495 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2496 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2497 MSG_WriteString(&sv.reliable_datagram, filename);
2501 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2504 if (!strcmp(sv.sound_precache[i], filename))
2507 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2513 SV_ParticleEffectIndex
2517 int SV_ParticleEffectIndex(const char *name)
2519 int i, argc, linenumber, effectnameindex;
2520 fs_offset_t filesize;
2521 unsigned char *filedata;
2522 const char *text, *textstart, *textend;
2523 char argv[16][1024];
2524 if (!sv.particleeffectnamesloaded)
2526 sv.particleeffectnamesloaded = true;
2527 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2528 for (i = 0;i < EFFECT_TOTAL;i++)
2529 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2530 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2533 textstart = (const char *)filedata;
2534 textend = (const char *)filedata + filesize;
2536 for (linenumber = 1;;linenumber++)
2541 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2545 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2549 if (com_token[0] == 0)
2550 break; // if the loop exited and it's not a \n, it's EOF
2553 if (!strcmp(argv[0], "effect"))
2557 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2559 if (sv.particleeffectname[effectnameindex][0])
2561 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2566 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2570 // if we run out of names, abort
2571 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2573 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2582 // search for the name
2583 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2584 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2585 return effectnameindex;
2586 // return 0 if we couldn't find it
2596 static void SV_CreateBaseline (void)
2598 int i, entnum, large;
2599 prvm_edict_t *svent;
2601 // LordHavoc: clear *all* states (note just active ones)
2602 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2604 // get the current server version
2605 svent = PRVM_EDICT_NUM(entnum);
2607 // LordHavoc: always clear state values, whether the entity is in use or not
2608 svent->priv.server->baseline = defaultstate;
2610 if (svent->priv.server->free)
2612 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2615 // create entity baseline
2616 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2617 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2618 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2619 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2620 if (entnum > 0 && entnum <= svs.maxclients)
2622 svent->priv.server->baseline.colormap = entnum;
2623 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2627 svent->priv.server->baseline.colormap = 0;
2628 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2632 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2635 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2639 // add to the message
2641 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2643 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2644 MSG_WriteShort (&sv.signon, entnum);
2648 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2649 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2651 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2653 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2654 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2658 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2659 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2661 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2662 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2663 for (i=0 ; i<3 ; i++)
2665 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2666 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2675 Load csprogs.dat and comperss it so it doesn't need to be
2676 reloaded on request.
2679 void SV_Prepare_CSQC(void)
2681 fs_offset_t progsize;
2683 if(svs.csqc_progdata)
2685 Con_DPrintf("Unloading old CSQC data.\n");
2686 Mem_Free(svs.csqc_progdata);
2687 if(svs.csqc_progdata_deflated)
2688 Mem_Free(svs.csqc_progdata_deflated);
2691 svs.csqc_progdata = NULL;
2692 svs.csqc_progdata_deflated = NULL;
2694 Con_Print("Loading csprogs.dat\n");
2696 sv.csqc_progname[0] = 0;
2697 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2701 size_t deflated_size;
2703 sv.csqc_progsize = (int)progsize;
2704 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2705 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2706 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2708 Con_Print("Compressing csprogs.dat\n");
2709 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2710 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2711 svs.csqc_progsize_deflated = (int)deflated_size;
2712 if(svs.csqc_progdata_deflated)
2714 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2715 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2718 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2726 Grabs the current state of each client for saving across the
2727 transition to another level
2730 void SV_SaveSpawnparms (void)
2734 svs.serverflags = (int)prog->globals.server->serverflags;
2736 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2738 if (!host_client->active)
2741 // call the progs to get default spawn parms for the new client
2742 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2743 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2744 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2745 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2753 This is called at the start of each level
2757 void SV_SpawnServer (const char *server)
2762 dp_model_t *worldmodel;
2763 char modelname[sizeof(sv.modelname)];
2765 Con_DPrintf("SpawnServer: %s\n", server);
2767 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2769 if (!FS_FileExists(modelname))
2771 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2775 if (cls.state != ca_dedicated)
2777 SCR_BeginLoadingPlaque();
2784 if(prog->funcoffsets.SV_Shutdown)
2786 func_t s = prog->funcoffsets.SV_Shutdown;
2787 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2788 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2793 // free q3 shaders so that any newly downloaded shaders will be active
2794 Mod_FreeQ3Shaders();
2796 worldmodel = Mod_ForName(modelname, false, true, NULL);
2797 if (!worldmodel || !worldmodel->TraceBox)
2799 Con_Printf("Couldn't load map %s\n", modelname);
2803 // let's not have any servers with no name
2804 if (hostname.string[0] == 0)
2805 Cvar_Set ("hostname", "UNNAMED");
2806 scr_centertime_off = 0;
2808 svs.changelevel_issued = false; // now safe to issue another
2810 // make the map a required file for clients
2811 Curl_ClearRequirements();
2812 Curl_RequireFile(modelname);
2815 // tell all connected clients that we are going to a new level
2820 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2822 if (client->netconnection)
2824 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2825 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2832 NetConn_OpenServerPorts(true);
2836 // make cvars consistant
2839 Cvar_SetValue ("deathmatch", 0);
2840 // LordHavoc: it can be useful to have skills outside the range 0-3...
2841 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2842 //Cvar_SetValue ("skill", (float)current_skill);
2843 current_skill = (int)(skill.value + 0.5);
2846 // set up the new server
2848 memset (&sv, 0, sizeof(sv));
2849 // if running a local client, make sure it doesn't try to access the last
2850 // level's data which is no longer valiud
2853 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2855 if(*sv_random_seed.string)
2857 srand(sv_random_seed.integer);
2858 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2865 strlcpy (sv.name, server, sizeof (sv.name));
2867 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2868 if (sv.protocol == PROTOCOL_UNKNOWN)
2871 Protocol_Names(buffer, sizeof(buffer));
2872 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2873 sv.protocol = PROTOCOL_QUAKE;
2878 // load progs to get entity field count
2879 //PR_LoadProgs ( sv_progs.string );
2881 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2882 sv.datagram.cursize = 0;
2883 sv.datagram.data = sv.datagram_buf;
2885 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2886 sv.reliable_datagram.cursize = 0;
2887 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2889 sv.signon.maxsize = sizeof(sv.signon_buf);
2890 sv.signon.cursize = 0;
2891 sv.signon.data = sv.signon_buf;
2893 // leave slots at start for clients only
2894 //prog->num_edicts = svs.maxclients+1;
2896 sv.state = ss_loading;
2897 prog->allowworldwrites = true;
2900 prog->globals.server->time = sv.time = 1.0;
2903 worldmodel->used = true;
2905 strlcpy (sv.name, server, sizeof (sv.name));
2906 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2907 sv.worldmodel = worldmodel;
2908 sv.models[1] = sv.worldmodel;
2911 // clear world interaction links
2913 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2915 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2917 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2918 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2919 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
2921 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2922 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2924 if(i < sv.worldmodel->brush.numsubmodels)
2925 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2928 // load the rest of the entities
2930 // AK possible hack since num_edicts is still 0
2931 ent = PRVM_EDICT_NUM(0);
2932 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2933 ent->priv.server->free = false;
2934 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2935 ent->fields.server->modelindex = 1; // world model
2936 ent->fields.server->solid = SOLID_BSP;
2937 ent->fields.server->movetype = MOVETYPE_PUSH;
2938 VectorCopy(sv.world.mins, ent->fields.server->mins);
2939 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2940 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2941 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2944 prog->globals.server->coop = coop.integer;
2946 prog->globals.server->deathmatch = deathmatch.integer;
2948 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2950 // serverflags are for cross level information (sigils)
2951 prog->globals.server->serverflags = svs.serverflags;
2953 // we need to reset the spawned flag on all connected clients here so that
2954 // their thinks don't run during startup (before PutClientInServer)
2955 // we also need to set up the client entities now
2956 // and we need to set the ->edict pointers to point into the progs edicts
2957 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2959 host_client->spawned = false;
2960 host_client->edict = PRVM_EDICT_NUM(i + 1);
2961 PRVM_ED_ClearEdict(host_client->edict);
2964 // load replacement entity file if found
2965 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2967 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2968 PRVM_ED_LoadFromFile (entities);
2972 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2975 // LordHavoc: clear world angles (to fix e3m3.bsp)
2976 VectorClear(prog->edicts->fields.server->angles);
2978 // all setup is completed, any further precache statements are errors
2979 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2980 prog->allowworldwrites = false;
2982 // run two frames to allow everything to settle
2983 prog->globals.server->time = sv.time = 1.0001;
2984 for (i = 0;i < 2;i++)
2990 if (cls.state == ca_dedicated)
2993 // create a baseline for more efficient communications
2994 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2995 SV_CreateBaseline ();
2997 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2999 // to prevent network timeouts
3000 realtime = Sys_DoubleTime();
3002 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3003 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3005 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3006 if (!host_client->active)
3008 if (host_client->netconnection)
3009 SV_SendServerinfo(host_client);
3013 // if client is a botclient coming from a level change, we need to
3014 // set up client info that normally requires networking
3016 // copy spawn parms out of the client_t
3017 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3018 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3020 // call the spawn function
3021 host_client->clientconnectcalled = true;
3022 prog->globals.server->time = sv.time;
3023 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3024 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3025 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3026 host_client->spawned = true;
3030 Con_DPrint("Server spawned.\n");
3031 NetConn_Heartbeat (2);
3036 /////////////////////////////////////////////////////
3039 static void SV_VM_CB_BeginIncreaseEdicts(void)
3041 // links don't survive the transition, so unlink everything
3042 World_UnlinkAll(&sv.world);
3045 static void SV_VM_CB_EndIncreaseEdicts(void)
3050 // link every entity except world
3051 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3052 if (!ent->priv.server->free)
3053 SV_LinkEdict(ent, false);
3056 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3058 // LordHavoc: for consistency set these here
3059 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3061 e->priv.server->move = false; // don't move on first frame
3063 if (num >= 0 && num < svs.maxclients)
3066 // set colormap and team on newly created player entity
3067 e->fields.server->colormap = num + 1;
3068 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3069 // set netname/clientcolors back to client values so that
3070 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3072 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3073 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3074 val->_float = svs.clients[num].colors;
3075 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3076 if( prog->fieldoffsets.playermodel >= 0 )
3077 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3078 if( prog->fieldoffsets.playerskin >= 0 )
3079 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3080 // Assign netaddress (IP Address, etc)
3081 if(prog->fieldoffsets.netaddress >= 0)
3082 { // Valid Field; Process
3083 if(svs.clients[num].netconnection != NULL)
3084 {// Valid Address; Assign
3085 // Acquire Readable Address
3086 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3087 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3091 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3096 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3101 World_UnlinkEdict(ed); // unlink from world bsp
3103 ed->fields.server->model = 0;
3104 ed->fields.server->takedamage = 0;
3105 ed->fields.server->modelindex = 0;
3106 ed->fields.server->colormap = 0;
3107 ed->fields.server->skin = 0;
3108 ed->fields.server->frame = 0;
3109 VectorClear(ed->fields.server->origin);
3110 VectorClear(ed->fields.server->angles);
3111 ed->fields.server->nextthink = -1;
3112 ed->fields.server->solid = 0;
3114 // make sure csqc networking is aware of the removed entity
3115 e = PRVM_NUM_FOR_EDICT(ed);
3116 sv.csqcentityversion[e] = 0;
3117 for (i = 0;i < svs.maxclients;i++)
3119 if (svs.clients[i].csqcentityscope[e])
3120 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3121 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3125 static void SV_VM_CB_CountEdicts(void)
3129 int active, models, solid, step;
3131 active = models = solid = step = 0;
3132 for (i=0 ; i<prog->num_edicts ; i++)
3134 ent = PRVM_EDICT_NUM(i);
3135 if (ent->priv.server->free)
3138 if (ent->fields.server->solid)
3140 if (ent->fields.server->model)
3142 if (ent->fields.server->movetype == MOVETYPE_STEP)
3146 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3147 Con_Printf("active :%3i\n", active);
3148 Con_Printf("view :%3i\n", models);
3149 Con_Printf("touch :%3i\n", solid);
3150 Con_Printf("step :%3i\n", step);
3153 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3155 // remove things from different skill levels or deathmatch
3156 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3158 if (deathmatch.integer)
3160 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3165 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3166 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3167 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3175 static void SV_VM_Setup(void)
3178 PRVM_InitProg( PRVM_SERVERPROG );
3180 // allocate the mempools
3181 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3182 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3183 prog->builtins = vm_sv_builtins;
3184 prog->numbuiltins = vm_sv_numbuiltins;
3185 prog->headercrc = PROGHEADER_CRC;
3186 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3187 prog->max_edicts = 512;
3188 if (sv.protocol == PROTOCOL_QUAKE)
3189 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3190 else if (sv.protocol == PROTOCOL_QUAKEDP)
3191 prog->limit_edicts = 2048; // guessing
3192 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3193 prog->limit_edicts = 2048; // guessing!
3194 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3195 prog->limit_edicts = 4096; // guessing!
3197 prog->limit_edicts = MAX_EDICTS;
3198 prog->reserved_edicts = svs.maxclients;
3199 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3200 prog->name = "server";
3201 prog->extensionstring = vm_sv_extensions;
3202 prog->loadintoworld = true;
3204 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3205 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3206 prog->init_edict = SV_VM_CB_InitEdict;
3207 prog->free_edict = SV_VM_CB_FreeEdict;
3208 prog->count_edicts = SV_VM_CB_CountEdicts;
3209 prog->load_edict = SV_VM_CB_LoadEdict;
3210 prog->init_cmd = VM_SV_Cmd_Init;
3211 prog->reset_cmd = VM_SV_Cmd_Reset;
3212 prog->error_cmd = Host_Error;
3214 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3215 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3217 // some mods compiled with scrambling compilers lack certain critical
3218 // global names and field names such as "self" and "time" and "nextthink"
3219 // so we have to set these offsets manually, matching the entvars_t
3220 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3221 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3222 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3223 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3224 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3225 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3226 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3227 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3228 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3229 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3230 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3231 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3232 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3233 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3234 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3235 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3236 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3237 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3238 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3239 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3240 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3241 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3242 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3243 // OP_STATE is always supported on server (due to entvars_t)
3244 prog->flag |= PRVM_OP_STATE;
3246 VM_CustomStats_Clear();//[515]: csqc
3253 void SV_VM_Begin(void)
3256 PRVM_SetProg( PRVM_SERVERPROG );
3258 prog->globals.server->time = (float) sv.time;
3261 void SV_VM_End(void)