2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
123 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
124 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
125 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
126 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
127 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
128 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
129 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
130 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
131 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
132 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
133 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
134 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
135 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
136 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
137 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
138 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
139 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
140 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
141 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
142 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
143 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
144 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
145 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
146 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
147 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
148 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
149 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
150 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
151 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
153 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
164 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
186 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
187 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
188 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
190 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
195 mempool_t *sv_mempool = NULL;
197 extern cvar_t slowmo;
198 extern float scr_centertime_off;
200 // MUST match effectnameindex_t in client.h
201 static const char *standardeffectnames[EFFECT_TOTAL] =
225 "TE_TEI_BIGEXPLOSION",
241 #define SV_REQFUNCS 0
242 #define sv_reqfuncs NULL
244 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
245 //static const char *sv_reqfuncs[] = {
248 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
250 prvm_required_field_t sv_reqfields[] =
252 {ev_entity, "aiment"}, // server field
253 {ev_entity, "clientcamera"}, // server field
254 {ev_entity, "cursor_trace_ent"}, // server field
255 {ev_entity, "drawonlytoclient"}, // server field
256 {ev_entity, "enemy"}, // server field
257 {ev_entity, "exteriormodeltoclient"}, // server field
258 {ev_entity, "nodrawtoclient"}, // server field
259 {ev_entity, "tag_entity"}, // server field
260 {ev_entity, "viewmodelforclient"}, // server field
261 {ev_float, "SendFlags"}, // server field
262 {ev_float, "Version"}, // server field
263 {ev_float, "alpha"}, // server field
264 {ev_float, "ammo_cells1"}, // server field
265 {ev_float, "ammo_lava_nails"}, // server field
266 {ev_float, "ammo_multi_rockets"}, // server field
267 {ev_float, "ammo_nails1"}, // server field
268 {ev_float, "ammo_plasma"}, // server field
269 {ev_float, "ammo_rockets1"}, // server field
270 {ev_float, "ammo_shells1"}, // server field
271 {ev_float, "bouncefactor"}, // server field
272 {ev_float, "bouncestop"}, // server field
273 {ev_float, "button3"}, // server field
274 {ev_float, "button4"}, // server field
275 {ev_float, "button5"}, // server field
276 {ev_float, "button6"}, // server field
277 {ev_float, "button7"}, // server field
278 {ev_float, "button8"}, // server field
279 {ev_float, "button9"}, // server field
280 {ev_float, "button10"}, // server field
281 {ev_float, "button11"}, // server field
282 {ev_float, "button12"}, // server field
283 {ev_float, "button13"}, // server field
284 {ev_float, "button14"}, // server field
285 {ev_float, "button15"}, // server field
286 {ev_float, "button16"}, // server field
287 {ev_float, "buttonchat"}, // server field
288 {ev_float, "buttonuse"}, // server field
289 {ev_float, "clientcolors"}, // server field
290 {ev_float, "cursor_active"}, // server field
291 {ev_float, "disableclientprediction"}, // server field
292 {ev_float, "discardabledemo"}, // server field
293 {ev_float, "dphitcontentsmask"}, // server field
294 {ev_float, "frame1time"}, // server field
295 {ev_float, "frame1time"}, // server field
296 {ev_float, "frame2time"}, // server field
297 {ev_float, "frame2time"}, // server field
298 {ev_float, "frame2"}, // server field
299 {ev_float, "frame2"}, // server field
300 {ev_float, "frame3time"}, // server field
301 {ev_float, "frame3time"}, // server field
302 {ev_float, "frame3"}, // server field
303 {ev_float, "frame3"}, // server field
304 {ev_float, "frame4time"}, // server field
305 {ev_float, "frame4time"}, // server field
306 {ev_float, "frame4"}, // server field
307 {ev_float, "frame4"}, // server field
308 {ev_float, "frame"}, // server field
309 {ev_float, "fullbright"}, // server field
310 {ev_float, "glow_color"}, // server field
311 {ev_float, "glow_size"}, // server field
312 {ev_float, "glow_trail"}, // server field
313 {ev_float, "gravity"}, // server field
314 {ev_float, "gravity"}, // server field
315 {ev_float, "ideal_yaw"}, // server field
316 {ev_float, "idealpitch"}, // server field
317 {ev_float, "items2"}, // server field
318 {ev_float, "jointtype"}, // server field
319 {ev_float, "lerpfrac3"}, // server field
320 {ev_float, "lerpfrac3"}, // server field
321 {ev_float, "lerpfrac4"}, // server field
322 {ev_float, "lerpfrac4"}, // server field
323 {ev_float, "lerpfrac"}, // server field
324 {ev_float, "lerpfrac"}, // server field
325 {ev_float, "light_lev"}, // server field
326 {ev_float, "mass"}, // server field
327 {ev_float, "modelflags"}, // server field
328 {ev_float, "modelindex"}, // server field
329 {ev_float, "movetype"}, // server field
330 {ev_float, "pflags"}, // server field
331 {ev_float, "ping_movementloss"}, // server field
332 {ev_float, "ping_packetloss"}, // server field
333 {ev_float, "ping"}, // server field
334 {ev_float, "pitch_speed"}, // server field
335 {ev_float, "pmodel"}, // server field
336 {ev_float, "renderamt"}, // server field
337 {ev_float, "scale"}, // server field
338 {ev_float, "scale"}, // server field
339 {ev_float, "sendcomplexanimation"}, // server field
340 {ev_float, "skeletonindex"}, // server field
341 {ev_float, "skeletonindex"}, // server field
342 {ev_float, "solid"}, // server field
343 {ev_float, "style"}, // server field
344 {ev_float, "tag_index"}, // server field
345 {ev_float, "viewzoom"}, // server field
346 {ev_float, "yaw_speed"}, // server field
347 {ev_function, "SendEntity"}, // server field
348 {ev_function, "camera_transform"}, // server field
349 {ev_function, "contentstransition"}, // server field
350 {ev_function, "customizeentityforclient"}, // server field
351 {ev_function, "movetypesteplandevent"}, // server field
352 {ev_string, "classname"}, // server field
353 {ev_string, "clientstatus"}, // server field
354 {ev_string, "crypto_encryptmethod"}, // server field
355 {ev_string, "crypto_idfp"}, // server field
356 {ev_string, "crypto_keyfp"}, // server field
357 {ev_string, "crypto_mykeyfp"}, // server field
358 {ev_string, "crypto_signmethod"}, // server field
359 {ev_string, "netaddress"}, // server field
360 {ev_string, "playermodel"}, // server field
361 {ev_string, "playerskin"}, // server field
362 {ev_vector, "angles"}, // server field
363 {ev_vector, "avelocity"}, // server field
364 {ev_vector, "colormod"}, // server field
365 {ev_vector, "color"}, // server field
366 {ev_vector, "cursor_screen"}, // server field
367 {ev_vector, "cursor_trace_endpos"}, // server field
368 {ev_vector, "cursor_trace_start"}, // server field
369 {ev_vector, "glowmod"}, // server field
370 {ev_vector, "maxs"}, // server field
371 {ev_vector, "mins"}, // server field
372 {ev_vector, "movedir"}, // server field
373 {ev_vector, "movement"}, // server field
374 {ev_vector, "origin"}, // server field
375 {ev_vector, "punchvector"}, // server field
376 {ev_vector, "velocity"}, // server field
379 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
381 prvm_required_field_t sv_reqglobals[] =
383 {ev_entity, "self"}, // server global
384 {ev_entity, "trace_ent"}, // server global
385 {ev_float, "gettaginfo_parent"}, // server global
386 {ev_float, "require_spawnfunc_prefix"}, // server global
387 {ev_float, "trace_allsolid"}, // server global
388 {ev_float, "trace_dphitcontents"}, // server global
389 {ev_float, "trace_dphitq3surfaceflags"}, // server global
390 {ev_float, "trace_dpstartcontents"}, // server global
391 {ev_float, "trace_fraction"}, // server global
392 {ev_float, "trace_inopen"}, // server global
393 {ev_float, "trace_inwater"}, // server global
394 {ev_float, "trace_plane_dist"}, // server global
395 {ev_float, "trace_startsolid"}, // server global
396 {ev_string, "SV_InitCmd"}, // server global
397 {ev_string, "gettaginfo_name"}, // server global
398 {ev_string, "trace_dphittexturename"}, // server global
399 {ev_string, "worldstatus"}, // server global
400 {ev_vector, "gettaginfo_forward"}, // server global
401 {ev_vector, "gettaginfo_offset"}, // server global
402 {ev_vector, "gettaginfo_right"}, // server global
403 {ev_vector, "gettaginfo_up"}, // server global
404 {ev_vector, "trace_endpos"}, // server global
405 {ev_vector, "trace_plane_normal"}, // server global
406 {ev_vector, "v_forward"}, // server global
407 {ev_vector, "v_right"}, // server global
408 {ev_vector, "v_up"}, // server global
413 //============================================================================
415 void SV_AreaStats_f(void)
417 World_PrintAreaStats(&sv.world, "server");
427 // init the csqc progs cvars, since they are updated/used by the server code
428 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
429 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
430 extern cvar_t csqc_progcrc;
431 extern cvar_t csqc_progsize;
433 Cvar_RegisterVariable(&sv_worldmessage);
434 Cvar_RegisterVariable(&sv_worldname);
435 Cvar_RegisterVariable(&sv_worldnamenoextension);
436 Cvar_RegisterVariable(&sv_worldbasename);
438 Cvar_RegisterVariable (&csqc_progname);
439 Cvar_RegisterVariable (&csqc_progcrc);
440 Cvar_RegisterVariable (&csqc_progsize);
442 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
443 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
444 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
445 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
447 Cvar_RegisterVariable (&coop);
448 Cvar_RegisterVariable (&deathmatch);
449 Cvar_RegisterVariable (&fraglimit);
450 Cvar_RegisterVariable (&gamecfg);
451 Cvar_RegisterVariable (&noexit);
452 Cvar_RegisterVariable (&nomonsters);
453 Cvar_RegisterVariable (&pausable);
454 Cvar_RegisterVariable (&pr_checkextension);
455 Cvar_RegisterVariable (&samelevel);
456 Cvar_RegisterVariable (&skill);
457 Cvar_RegisterVariable (&slowmo);
458 Cvar_RegisterVariable (&sv_accelerate);
459 Cvar_RegisterVariable (&sv_aim);
460 Cvar_RegisterVariable (&sv_airaccel_qw);
461 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
462 Cvar_RegisterVariable (&sv_airaccelerate);
463 Cvar_RegisterVariable (&sv_airstopaccelerate);
464 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
465 Cvar_RegisterVariable (&sv_maxairstrafespeed);
466 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
467 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
468 Cvar_RegisterVariable (&sv_aircontrol);
469 Cvar_RegisterVariable (&sv_aircontrol_power);
470 Cvar_RegisterVariable (&sv_aircontrol_penalty);
471 Cvar_RegisterVariable (&sv_allowdownloads);
472 Cvar_RegisterVariable (&sv_allowdownloads_archive);
473 Cvar_RegisterVariable (&sv_allowdownloads_config);
474 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
475 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
476 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
477 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
478 Cvar_RegisterVariable (&sv_clmovement_enable);
479 Cvar_RegisterVariable (&sv_clmovement_minping);
480 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
481 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
482 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
483 Cvar_RegisterVariable (&sv_cullentities_pvs);
484 Cvar_RegisterVariable (&sv_cullentities_stats);
485 Cvar_RegisterVariable (&sv_cullentities_trace);
486 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
487 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
488 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
489 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
490 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
491 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
492 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
493 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
494 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
495 Cvar_RegisterVariable (&sv_debugmove);
496 Cvar_RegisterVariable (&sv_echobprint);
497 Cvar_RegisterVariable (&sv_edgefriction);
498 Cvar_RegisterVariable (&sv_entpatch);
499 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
500 Cvar_RegisterVariable (&sv_freezenonclients);
501 Cvar_RegisterVariable (&sv_friction);
502 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
503 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
504 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
505 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
506 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
507 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
508 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
509 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
510 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
511 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
512 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
513 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
514 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
515 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
516 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
517 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
518 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
519 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
520 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
521 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
522 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
523 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
524 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
525 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
526 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
527 Cvar_RegisterVariable (&sv_gravity);
528 Cvar_RegisterVariable (&sv_idealpitchscale);
529 Cvar_RegisterVariable (&sv_jumpstep);
530 Cvar_RegisterVariable (&sv_jumpvelocity);
531 Cvar_RegisterVariable (&sv_maxairspeed);
532 Cvar_RegisterVariable (&sv_maxrate);
533 Cvar_RegisterVariable (&sv_maxspeed);
534 Cvar_RegisterVariable (&sv_maxvelocity);
535 Cvar_RegisterVariable (&sv_nostep);
536 Cvar_RegisterVariable (&sv_playerphysicsqc);
537 Cvar_RegisterVariable (&sv_progs);
538 Cvar_RegisterVariable (&sv_protocolname);
539 Cvar_RegisterVariable (&sv_random_seed);
540 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
541 Cvar_RegisterVariable (&sv_sound_land);
542 Cvar_RegisterVariable (&sv_sound_watersplash);
543 Cvar_RegisterVariable (&sv_stepheight);
544 Cvar_RegisterVariable (&sv_stopspeed);
545 Cvar_RegisterVariable (&sv_wallfriction);
546 Cvar_RegisterVariable (&sv_wateraccelerate);
547 Cvar_RegisterVariable (&sv_waterfriction);
548 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
549 Cvar_RegisterVariable (&sv_warsowbunny_accel);
550 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
551 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
552 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
553 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
554 Cvar_RegisterVariable (&sys_ticrate);
555 Cvar_RegisterVariable (&teamplay);
556 Cvar_RegisterVariable (&timelimit);
558 Cvar_RegisterVariable (&saved1);
559 Cvar_RegisterVariable (&saved2);
560 Cvar_RegisterVariable (&saved3);
561 Cvar_RegisterVariable (&saved4);
562 Cvar_RegisterVariable (&savedgamecfg);
563 Cvar_RegisterVariable (&scratch1);
564 Cvar_RegisterVariable (&scratch2);
565 Cvar_RegisterVariable (&scratch3);
566 Cvar_RegisterVariable (&scratch4);
567 Cvar_RegisterVariable (&temp1);
569 // LordHavoc: Nehahra uses these to pass data around cutscene demos
570 Cvar_RegisterVariable (&nehx00);
571 Cvar_RegisterVariable (&nehx01);
572 Cvar_RegisterVariable (&nehx02);
573 Cvar_RegisterVariable (&nehx03);
574 Cvar_RegisterVariable (&nehx04);
575 Cvar_RegisterVariable (&nehx05);
576 Cvar_RegisterVariable (&nehx06);
577 Cvar_RegisterVariable (&nehx07);
578 Cvar_RegisterVariable (&nehx08);
579 Cvar_RegisterVariable (&nehx09);
580 Cvar_RegisterVariable (&nehx10);
581 Cvar_RegisterVariable (&nehx11);
582 Cvar_RegisterVariable (&nehx12);
583 Cvar_RegisterVariable (&nehx13);
584 Cvar_RegisterVariable (&nehx14);
585 Cvar_RegisterVariable (&nehx15);
586 Cvar_RegisterVariable (&nehx16);
587 Cvar_RegisterVariable (&nehx17);
588 Cvar_RegisterVariable (&nehx18);
589 Cvar_RegisterVariable (&nehx19);
590 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
592 Cvar_RegisterVariable (&sv_autodemo_perclient);
593 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
594 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
596 Cvar_RegisterVariable (&halflifebsp);
598 sv_mempool = Mem_AllocPool("server", 0, NULL);
601 static void SV_SaveEntFile_f(void)
603 if (!sv.active || !sv.worldmodel)
605 Con_Print("Not running a server\n");
608 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
613 =============================================================================
617 =============================================================================
624 Make sure the event gets sent to all clients
627 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
631 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
633 MSG_WriteByte (&sv.datagram, svc_particle);
634 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
635 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
636 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
637 for (i=0 ; i<3 ; i++)
638 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
639 MSG_WriteByte (&sv.datagram, count);
640 MSG_WriteByte (&sv.datagram, color);
641 SV_FlushBroadcastMessages();
648 Make sure the event gets sent to all clients
651 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
653 if (modelindex >= 256 || startframe >= 256)
655 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
657 MSG_WriteByte (&sv.datagram, svc_effect2);
658 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
659 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
660 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
661 MSG_WriteShort (&sv.datagram, modelindex);
662 MSG_WriteShort (&sv.datagram, startframe);
663 MSG_WriteByte (&sv.datagram, framecount);
664 MSG_WriteByte (&sv.datagram, framerate);
668 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
670 MSG_WriteByte (&sv.datagram, svc_effect);
671 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
673 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
674 MSG_WriteByte (&sv.datagram, modelindex);
675 MSG_WriteByte (&sv.datagram, startframe);
676 MSG_WriteByte (&sv.datagram, framecount);
677 MSG_WriteByte (&sv.datagram, framerate);
679 SV_FlushBroadcastMessages();
686 Each entity can have eight independant sound sources, like voice,
689 Channel 0 is an auto-allocate channel, the others override anything
690 already running on that entity/channel pair.
692 An attenuation of 0 will play full volume everywhere in the level.
693 Larger attenuations will drop off. (max 4 attenuation)
697 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
699 int sound_num, field_mask, i, ent;
701 if (volume < 0 || volume > 255)
703 Con_Printf ("SV_StartSound: volume = %i\n", volume);
707 if (attenuation < 0 || attenuation > 4)
709 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
713 if (channel < 0 || channel > 7)
715 Con_Printf ("SV_StartSound: channel = %i\n", channel);
719 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
722 // find precache number for sound
723 sound_num = SV_SoundIndex(sample, 1);
727 ent = PRVM_NUM_FOR_EDICT(entity);
730 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
731 field_mask |= SND_VOLUME;
732 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
733 field_mask |= SND_ATTENUATION;
735 field_mask |= SND_LARGEENTITY;
736 if (sound_num >= 256 || channel >= 8)
737 field_mask |= SND_LARGESOUND;
739 // directed messages go only to the entity they are targeted on
740 MSG_WriteByte (&sv.datagram, svc_sound);
741 MSG_WriteByte (&sv.datagram, field_mask);
742 if (field_mask & SND_VOLUME)
743 MSG_WriteByte (&sv.datagram, volume);
744 if (field_mask & SND_ATTENUATION)
745 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
746 if (field_mask & SND_LARGEENTITY)
748 MSG_WriteShort (&sv.datagram, ent);
749 MSG_WriteByte (&sv.datagram, channel);
752 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
753 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
754 MSG_WriteShort (&sv.datagram, sound_num);
756 MSG_WriteByte (&sv.datagram, sound_num);
757 for (i = 0;i < 3;i++)
758 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
759 SV_FlushBroadcastMessages();
766 Nearly the same logic as SV_StartSound, except an origin
767 instead of an entity is provided and channel is omitted.
769 The entity sent to the client is 0 (world) and the channel
770 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
771 function, therefore the check for it is omitted.
775 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
777 int sound_num, field_mask, i;
779 if (volume < 0 || volume > 255)
781 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
785 if (attenuation < 0 || attenuation > 4)
787 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
791 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
794 // find precache number for sound
795 sound_num = SV_SoundIndex(sample, 1);
800 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
801 field_mask |= SND_VOLUME;
802 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
803 field_mask |= SND_ATTENUATION;
804 if (sound_num >= 256)
805 field_mask |= SND_LARGESOUND;
807 // directed messages go only to the entity they are targeted on
808 MSG_WriteByte (&sv.datagram, svc_sound);
809 MSG_WriteByte (&sv.datagram, field_mask);
810 if (field_mask & SND_VOLUME)
811 MSG_WriteByte (&sv.datagram, volume);
812 if (field_mask & SND_ATTENUATION)
813 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
814 // Always write entnum 0 for the world entity
815 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
816 if (field_mask & SND_LARGESOUND)
817 MSG_WriteShort (&sv.datagram, sound_num);
819 MSG_WriteByte (&sv.datagram, sound_num);
820 for (i = 0;i < 3;i++)
821 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
822 SV_FlushBroadcastMessages();
826 ==============================================================================
830 ==============================================================================
837 Sends the first message from the server to a connected client.
838 This will be sent on the initial connection and upon each server load.
841 void SV_SendServerinfo (client_t *client)
846 // we know that this client has a netconnection and thus is not a bot
848 // edicts get reallocated on level changes, so we need to update it here
849 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
851 // clear cached stuff that depends on the level
852 client->weaponmodel[0] = 0;
853 client->weaponmodelindex = 0;
855 // LordHavoc: clear entityframe tracking
856 client->latestframenum = 0;
858 // initialize the movetime, so a speedhack can't make use of the time before this client joined
859 client->cmd.time = sv.time;
861 if (client->entitydatabase)
862 EntityFrame_FreeDatabase(client->entitydatabase);
863 if (client->entitydatabase4)
864 EntityFrame4_FreeDatabase(client->entitydatabase4);
865 if (client->entitydatabase5)
866 EntityFrame5_FreeDatabase(client->entitydatabase5);
868 memset(client->stats, 0, sizeof(client->stats));
869 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
871 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
873 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
874 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
875 else if (sv.protocol == PROTOCOL_DARKPLACES4)
876 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
878 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
881 // reset csqc entity versions
882 for (i = 0;i < prog->max_edicts;i++)
884 client->csqcentityscope[i] = 0;
885 client->csqcentitysendflags[i] = 0xFFFFFF;
886 client->csqcentityglobalhistory[i] = 0;
888 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
890 client->csqcentityframehistory[i].num = 0;
891 client->csqcentityframehistory[i].framenum = -1;
893 client->csqcnumedicts = 0;
894 client->csqcentityframehistory_next = 0;
896 SZ_Clear (&client->netconnection->message);
897 MSG_WriteByte (&client->netconnection->message, svc_print);
898 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
899 MSG_WriteString (&client->netconnection->message,message);
901 SV_StopDemoRecording(client); // to split up demos into different files
902 if(sv_autodemo_perclient.integer && client->netconnection)
904 char demofile[MAX_OSPATH];
905 char ipaddress[MAX_QPATH];
908 // start a new demo file
909 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
910 for(i = 0; ipaddress[i]; ++i)
911 if(!isalnum(ipaddress[i]))
913 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
915 SV_StartDemoRecording(client, demofile, -1);
918 //[515]: init csprogs according to version of svprogs, check the crc, etc.
919 if (sv.csqc_progname[0])
921 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
922 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
923 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
924 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
925 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
926 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
927 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
929 if(client->sv_demo_file != NULL)
932 static char buf[NET_MAXMESSAGE];
935 sb.data = (unsigned char *) buf;
936 sb.maxsize = sizeof(buf);
938 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
939 SV_WriteDemoMessage(client, &sb, false);
942 //[515]: init stufftext string (it is sent before svc_serverinfo)
943 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
945 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
946 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
950 //if (sv_allowdownloads.integer)
951 // always send the info that the server supports the protocol, even if downloads are forbidden
952 // only because of that, the CSQC exception can work
954 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
955 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
958 // send at this time so it's guaranteed to get executed at the right time
962 host_client = client;
963 Curl_SendRequirements();
967 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
968 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
969 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
971 if (!coop.integer && deathmatch.integer)
972 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
974 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
976 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
978 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
979 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
980 MSG_WriteByte (&client->netconnection->message, 0);
982 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
983 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
984 MSG_WriteByte (&client->netconnection->message, 0);
987 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
988 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
989 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
992 // store this in clientcamera, too
993 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
994 MSG_WriteByte (&client->netconnection->message, svc_setview);
995 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
997 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
998 MSG_WriteByte (&client->netconnection->message, 1);
1000 client->spawned = false; // need prespawn, spawn, etc
1001 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1003 // clear movement info until client enters the new level properly
1004 memset(&client->cmd, 0, sizeof(client->cmd));
1005 client->movesequence = 0;
1006 client->movement_highestsequence_seen = 0;
1007 memset(&client->movement_count, 0, sizeof(client->movement_count));
1008 #ifdef NUM_PING_TIMES
1009 for (i = 0;i < NUM_PING_TIMES;i++)
1010 client->ping_times[i] = 0;
1011 client->num_pings = 0;
1015 // allow the client some time to send his keepalives, even if map loading took ages
1016 client->netconnection->timeout = realtime + net_connecttimeout.value;
1023 Initializes a client_t for a new net connection. This will only be called
1024 once for a player each game, not once for each level change.
1027 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1032 client = svs.clients + clientnum;
1034 // set up the client_t
1037 float backupparms[NUM_SPAWN_PARMS];
1038 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1039 memset(client, 0, sizeof(*client));
1040 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1043 memset(client, 0, sizeof(*client));
1044 client->active = true;
1045 client->netconnection = netconnection;
1047 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1049 if(client->netconnection && client->netconnection->crypto.authenticated)
1051 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1052 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1053 client->netconnection->address,
1054 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1055 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1056 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1057 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1061 strlcpy(client->name, "unconnected", sizeof(client->name));
1062 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1063 client->spawned = false;
1064 client->edict = PRVM_EDICT_NUM(clientnum+1);
1065 if (client->netconnection)
1066 client->netconnection->message.allowoverflow = true; // we can catch it
1067 // prepare the unreliable message buffer
1068 client->unreliablemsg.data = client->unreliablemsg_data;
1069 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1070 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1071 client->rate = 1000000000;
1072 // no limits for local player
1073 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1074 client->rate = 1000000000;
1075 client->connecttime = realtime;
1079 // call the progs to get default spawn parms for the new client
1080 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1081 prog->globals.server->self = 0;
1082 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1083 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1084 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1086 // set up the entity for this client (including .colormap, .team, etc)
1087 PRVM_ED_ClearEdict(client->edict);
1090 // don't call SendServerinfo for a fresh botclient because its fields have
1091 // not been set up by the qc yet
1092 if (client->netconnection)
1093 SV_SendServerinfo (client);
1095 client->spawned = true;
1100 ===============================================================================
1104 ===============================================================================
1108 =============================================================================
1110 The PVS must include a small area around the client to allow head bobbing
1111 or other small motion on the client side. Otherwise, a bob might cause an
1112 entity that should be visible to not show up, especially when the bob
1113 crosses a waterline.
1115 =============================================================================
1118 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1121 unsigned int sendflags;
1122 unsigned int version;
1123 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1124 unsigned int customizeentityforclient;
1125 unsigned int sendentity;
1128 vec3_t cullmins, cullmaxs;
1131 // fast path for games that do not use legacy entity networking
1132 // note: still networks clients even if they are legacy
1133 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1134 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1137 // this 2 billion unit check is actually to detect NAN origins
1138 // (we really don't want to send those)
1139 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1142 // EF_NODRAW prevents sending for any reason except for your own
1143 // client, so we must keep all clients in this superset
1144 effects = (unsigned)ent->fields.server->effects;
1146 // we can omit invisible entities with no effects that are not clients
1147 // LordHavoc: this could kill tags attached to an invisible entity, I
1148 // just hope we never have to support that case
1149 i = (int)ent->fields.server->modelindex;
1150 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1153 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1154 glowsize = (unsigned char)bound(0, i, 255);
1155 if (PRVM_serveredictfloat(ent, glow_trail))
1156 flags |= RENDER_GLOWTRAIL;
1157 if (PRVM_serveredictedict(ent, viewmodelforclient))
1158 flags |= RENDER_VIEWMODEL;
1160 v = PRVM_serveredictvector(ent, color);
1162 light[0] = (unsigned short)bound(0, f, 65535);
1164 light[1] = (unsigned short)bound(0, f, 65535);
1166 light[2] = (unsigned short)bound(0, f, 65535);
1167 f = PRVM_serveredictfloat(ent, light_lev);
1168 light[3] = (unsigned short)bound(0, f, 65535);
1169 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1170 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1172 if (gamemode == GAME_TENEBRAE)
1174 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1178 lightpflags |= PFLAGS_FULLDYNAMIC;
1180 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1184 light[0] = (int)(0.2*256);
1185 light[1] = (int)(1.0*256);
1186 light[2] = (int)(0.2*256);
1188 lightpflags |= PFLAGS_FULLDYNAMIC;
1192 specialvisibilityradius = 0;
1193 if (lightpflags & PFLAGS_FULLDYNAMIC)
1194 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1196 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1197 if (flags & RENDER_GLOWTRAIL)
1198 specialvisibilityradius = max(specialvisibilityradius, 100);
1199 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1201 if (effects & EF_BRIGHTFIELD)
1202 specialvisibilityradius = max(specialvisibilityradius, 80);
1203 if (effects & EF_MUZZLEFLASH)
1204 specialvisibilityradius = max(specialvisibilityradius, 100);
1205 if (effects & EF_BRIGHTLIGHT)
1206 specialvisibilityradius = max(specialvisibilityradius, 400);
1207 if (effects & EF_DIMLIGHT)
1208 specialvisibilityradius = max(specialvisibilityradius, 200);
1209 if (effects & EF_RED)
1210 specialvisibilityradius = max(specialvisibilityradius, 200);
1211 if (effects & EF_BLUE)
1212 specialvisibilityradius = max(specialvisibilityradius, 200);
1213 if (effects & EF_FLAME)
1214 specialvisibilityradius = max(specialvisibilityradius, 250);
1215 if (effects & EF_STARDUST)
1216 specialvisibilityradius = max(specialvisibilityradius, 100);
1219 // early culling checks
1220 // (final culling is done by SV_MarkWriteEntityStateToClient)
1221 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1222 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1226 cs->active = ACTIVE_NETWORK;
1227 cs->number = enumber;
1228 VectorCopy(ent->fields.server->origin, cs->origin);
1229 VectorCopy(ent->fields.server->angles, cs->angles);
1231 cs->effects = effects;
1232 cs->colormap = (unsigned)ent->fields.server->colormap;
1233 cs->modelindex = modelindex;
1234 cs->skin = (unsigned)ent->fields.server->skin;
1235 cs->frame = (unsigned)ent->fields.server->frame;
1236 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1237 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1238 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1239 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1240 cs->customizeentityforclient = customizeentityforclient;
1241 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1242 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1243 cs->glowsize = glowsize;
1245 // don't need to init cs->colormod because the defaultstate did that for us
1246 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1247 v = PRVM_serveredictvector(ent, colormod);
1248 if (VectorLength2(v))
1250 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1251 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1252 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1255 // don't need to init cs->glowmod because the defaultstate did that for us
1256 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1257 v = PRVM_serveredictvector(ent, glowmod);
1258 if (VectorLength2(v))
1260 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1261 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1262 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1265 cs->modelindex = modelindex;
1268 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1272 cs->alpha = (unsigned char)bound(0, i, 255);
1275 f = (PRVM_serveredictfloat(ent, renderamt));
1279 cs->alpha = (unsigned char)bound(0, i, 255);
1283 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1287 cs->scale = (unsigned char)bound(0, i, 255);
1290 cs->glowcolor = 254;
1291 f = PRVM_serveredictfloat(ent, glow_color);
1293 cs->glowcolor = (int)f;
1295 if (PRVM_serveredictfloat(ent, fullbright))
1296 cs->effects |= EF_FULLBRIGHT;
1298 f = PRVM_serveredictfloat(ent, modelflags);
1300 cs->effects |= ((unsigned int)f & 0xff) << 24;
1302 if (ent->fields.server->movetype == MOVETYPE_STEP)
1303 cs->flags |= RENDER_STEP;
1304 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1305 cs->flags |= RENDER_LOWPRECISION;
1306 if (ent->fields.server->colormap >= 1024)
1307 cs->flags |= RENDER_COLORMAPPED;
1308 if (cs->viewmodelforclient)
1309 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1311 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1313 cs->flags |= RENDER_COMPLEXANIMATION;
1314 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1315 cs->skeletonobject = ent->priv.server->skeleton;
1316 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1317 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1318 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1319 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1320 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1321 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1322 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1323 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1324 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1325 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1326 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1327 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1330 cs->light[0] = light[0];
1331 cs->light[1] = light[1];
1332 cs->light[2] = light[2];
1333 cs->light[3] = light[3];
1334 cs->lightstyle = lightstyle;
1335 cs->lightpflags = lightpflags;
1337 cs->specialvisibilityradius = specialvisibilityradius;
1339 // calculate the visible box of this entity (don't use the physics box
1340 // as that is often smaller than a model, and would not count
1341 // specialvisibilityradius)
1342 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1344 float scale = cs->scale * (1.0f / 16.0f);
1345 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1347 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1348 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1350 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1352 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1353 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1357 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1358 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1363 // if there is no model (or it could not be loaded), use the physics box
1364 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1365 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1367 if (specialvisibilityradius)
1369 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1370 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1371 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1372 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1373 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1374 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1377 // calculate center of bbox for network prioritization purposes
1378 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1380 // if culling box has moved, update pvs cluster links
1381 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1383 VectorCopy(cullmins, ent->priv.server->cullmins);
1384 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1385 // a value of -1 for pvs_numclusters indicates that the links are not
1386 // cached, and should be re-tested each time, this is the case if the
1387 // culling box touches too many pvs clusters to store, or if the world
1388 // model does not support FindBoxClusters
1389 ent->priv.server->pvs_numclusters = -1;
1390 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1392 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1393 if (i <= MAX_ENTITYCLUSTERS)
1394 ent->priv.server->pvs_numclusters = i;
1398 // we need to do some csqc entity upkeep here
1399 // get self.SendFlags and clear them
1400 // (to let the QC know that they've been read)
1403 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1404 PRVM_serveredictfloat(ent, SendFlags) = 0;
1405 // legacy self.Version system
1406 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1408 if (sv.csqcentityversion[enumber] != version)
1409 sendflags = 0xFFFFFF;
1410 sv.csqcentityversion[enumber] = version;
1412 // move sendflags into the per-client sendflags
1414 for (i = 0;i < svs.maxclients;i++)
1415 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1416 // mark it as inactive for non-csqc networking
1417 cs->active = ACTIVE_SHARED;
1423 void SV_PrepareEntitiesForSending(void)
1427 // send all entities that touch the pvs
1428 sv.numsendentities = 0;
1429 sv.sendentitiesindex[0] = NULL;
1430 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1431 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1433 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1435 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1436 sv.numsendentities++;
1441 #define MAX_LINEOFSIGHTTRACES 64
1443 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1447 float starttransformed[3], endtransformed[3];
1450 int originalnumtouchedicts;
1451 int numtouchedicts = 0;
1453 matrix4x4_t matrix, imatrix;
1455 prvm_edict_t *touch;
1456 static prvm_edict_t *touchedicts[MAX_EDICTS];
1457 vec3_t boxmins, boxmaxs;
1458 vec3_t clipboxmins, clipboxmaxs;
1459 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1461 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1463 // expand the box a little
1464 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1465 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1466 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1467 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1468 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1469 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1471 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1472 for (traceindex = 1;traceindex < numtraces;traceindex++)
1473 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1475 // calculate sweep box for the entire swarm of traces
1476 VectorCopy(eye, clipboxmins);
1477 VectorCopy(eye, clipboxmaxs);
1478 for (traceindex = 0;traceindex < numtraces;traceindex++)
1480 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1481 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1482 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1483 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1484 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1485 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1488 // get the list of entities in the sweep box
1489 if (sv_cullentities_trace_entityocclusion.integer)
1490 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1491 if (numtouchedicts > MAX_EDICTS)
1493 // this never happens
1494 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1495 numtouchedicts = MAX_EDICTS;
1497 // iterate the entities found in the sweep box and filter them
1498 originalnumtouchedicts = numtouchedicts;
1500 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1502 touch = touchedicts[touchindex];
1503 if (touch->fields.server->solid != SOLID_BSP)
1505 model = SV_GetModelFromEdict(touch);
1506 if (!model || !model->brush.TraceLineOfSight)
1508 // skip obviously transparent entities
1509 alpha = PRVM_serveredictfloat(touch, alpha);
1510 if (alpha && alpha < 1)
1512 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1514 touchedicts[numtouchedicts++] = touch;
1517 // now that we have a filtered list of "interesting" entities, fire each
1518 // ray against all of them, this gives us an early-out case when something
1519 // is visible (which it often is)
1521 for (traceindex = 0;traceindex < numtraces;traceindex++)
1523 // check world occlusion
1524 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1525 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1527 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1529 touch = touchedicts[touchindex];
1530 model = SV_GetModelFromEdict(touch);
1531 if(model && model->brush.TraceLineOfSight)
1533 // get the entity matrix
1534 pitchsign = SV_GetPitchSign(touch);
1535 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1536 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1537 // see if the ray hits this entity
1538 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1539 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1540 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1547 // check if the ray was blocked
1548 if (touchindex < numtouchedicts)
1550 // return if the ray was not blocked
1558 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1563 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1565 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1566 sv.writeentitiestoclient_stats_totalentities++;
1568 if (s->customizeentityforclient)
1570 prog->globals.server->self = s->number;
1571 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1572 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1573 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1577 // never reject player
1578 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1580 // check various rejection conditions
1581 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1583 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1585 if (s->effects & EF_NODRAW)
1587 // LordHavoc: only send entities with a model or important effects
1588 if (!s->modelindex && s->specialvisibilityradius == 0)
1591 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1592 // viewmodels don't have visibility checking
1593 if (s->viewmodelforclient)
1595 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1598 else if (s->tagentity)
1600 // tag attached entities simply check their parent
1601 if (!sv.sendentitiesindex[s->tagentity])
1603 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1604 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1607 // always send world submodels in newer protocols because they don't
1608 // generate much traffic (in old protocols they hog bandwidth)
1609 // but only if sv_cullentities_nevercullbmodels is off
1610 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1612 // entity has survived every check so far, check if visible
1613 ed = PRVM_EDICT_NUM(s->number);
1615 // if not touching a visible leaf
1616 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1618 if (ed->priv.server->pvs_numclusters < 0)
1620 // entity too big for clusters list
1621 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1623 sv.writeentitiestoclient_stats_culled_pvs++;
1630 // check cached clusters list
1631 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1632 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1634 if (i == ed->priv.server->pvs_numclusters)
1636 sv.writeentitiestoclient_stats_culled_pvs++;
1642 // or not seen by random tracelines
1643 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1646 s->number <= svs.maxclients
1647 ? sv_cullentities_trace_samples_players.integer
1649 s->specialvisibilityradius
1650 ? sv_cullentities_trace_samples_extra.integer
1651 : sv_cullentities_trace_samples.integer;
1652 float enlarge = sv_cullentities_trace_enlarge.value;
1657 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1658 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1660 if(eyeindex < sv.writeentitiestoclient_numeyes)
1661 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1663 s->number <= svs.maxclients
1664 ? sv_cullentities_trace_delay_players.value
1665 : sv_cullentities_trace_delay.value
1667 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1669 sv.writeentitiestoclient_stats_culled_trace++;
1677 // this just marks it for sending
1678 // FIXME: it would be more efficient to send here, but the entity
1679 // compressor isn't that flexible
1680 sv.writeentitiestoclient_stats_visibleentities++;
1681 sv.sententities[s->number] = sv.sententitiesmark;
1684 #if MAX_LEVELNETWORKEYES > 0
1685 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1686 void SV_AddCameraEyes(void)
1690 static int cameras[MAX_LEVELNETWORKEYES];
1691 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1692 static int eye_levels[MAX_CLIENTNETWORKEYES];
1696 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1699 // check line of sight to portal entities and add them to PVS
1700 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1702 if (!ed->priv.server->free)
1704 if(PRVM_serveredictfunction(ed, camera_transform))
1706 prog->globals.server->self = e;
1707 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1708 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1709 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1710 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1711 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1712 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1714 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1715 cameras[n_cameras] = e;
1717 if(n_cameras >= MAX_LEVELNETWORKEYES)
1727 // i is loop counter, is reset to 0 when an eye got added
1728 // j is camera index to check
1729 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1733 ed = PRVM_EDICT_NUM(cameras[j]);
1734 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1735 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1736 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1737 if(eye_levels[k] <= MAX_EYE_RECURSION)
1739 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1741 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1742 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1743 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1744 sv.writeentitiestoclient_numeyes++;
1753 void SV_AddCameraEyes(void)
1758 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1760 qboolean need_empty = false;
1761 int i, numsendstates, numcsqcsendstates;
1763 prvm_edict_t *camera;
1767 // if there isn't enough space to accomplish anything, skip it
1768 if (msg->cursize + 25 > maxsize)
1771 sv.writeentitiestoclient_msg = msg;
1772 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1774 sv.writeentitiestoclient_stats_culled_pvs = 0;
1775 sv.writeentitiestoclient_stats_culled_trace = 0;
1776 sv.writeentitiestoclient_stats_visibleentities = 0;
1777 sv.writeentitiestoclient_stats_totalentities = 0;
1778 sv.writeentitiestoclient_numeyes = 0;
1781 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1782 camera = PRVM_EDICT_NUM( client->clientcamera );
1783 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1784 sv.writeentitiestoclient_pvsbytes = 0;
1785 // get the PVS values for the eye location, later FatPVS calls will merge
1786 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1787 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1789 // add the eye to a list for SV_CanSeeBox tests
1790 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1791 sv.writeentitiestoclient_numeyes++;
1793 // calculate predicted eye origin for SV_CanSeeBox tests
1794 if (sv_cullentities_trace_prediction.integer)
1796 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1798 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1799 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1801 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1802 sv.writeentitiestoclient_numeyes++;
1804 //if (!sv.writeentitiestoclient_useprediction)
1805 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1810 // build PVS from the new eyes
1811 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1812 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1813 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1815 sv.sententitiesmark++;
1817 for (i = 0;i < sv.numsendentities;i++)
1818 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1821 numcsqcsendstates = 0;
1822 for (i = 0;i < sv.numsendentities;i++)
1824 s = &sv.sendentities[i];
1825 if (sv.sententities[s->number] == sv.sententitiesmark)
1827 if(s->active == ACTIVE_NETWORK)
1829 if (s->exteriormodelforclient)
1831 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1832 s->flags |= RENDER_EXTERIORMODEL;
1834 s->flags &= ~RENDER_EXTERIORMODEL;
1836 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1838 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1839 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1841 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1845 if (sv_cullentities_stats.integer)
1846 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1848 if(client->entitydatabase5)
1849 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1851 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1853 if(client->num_skippedentityframes >= 10)
1854 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1856 if (client->entitydatabase5)
1857 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1858 else if (client->entitydatabase4)
1860 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1861 Protocol_WriteStatsReliable();
1863 else if (client->entitydatabase)
1865 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1866 Protocol_WriteStatsReliable();
1870 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1871 Protocol_WriteStatsReliable();
1875 client->num_skippedentityframes = 0;
1877 ++client->num_skippedentityframes;
1886 static void SV_CleanupEnts (void)
1891 ent = PRVM_NEXT_EDICT(prog->edicts);
1892 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1893 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1898 SV_WriteClientdataToMessage
1902 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1906 prvm_edict_t *other;
1911 float *statsf = (float *)stats;
1915 // send a damage message
1917 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1919 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1920 MSG_WriteByte (msg, svc_damage);
1921 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1922 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1923 for (i=0 ; i<3 ; i++)
1924 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1926 ent->fields.server->dmg_take = 0;
1927 ent->fields.server->dmg_save = 0;
1931 // send the current viewpos offset from the view entity
1933 SV_SetIdealPitch (); // how much to look up / down ideally
1935 // a fixangle might get lost in a dropped packet. Oh well.
1936 if(ent->fields.server->fixangle)
1938 // angle fixing was requested by global thinking code...
1939 // so store the current angles for later use
1940 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1941 host_client->fixangle_angles_set = TRUE;
1943 // and clear fixangle for the next frame
1944 ent->fields.server->fixangle = 0;
1947 if (host_client->fixangle_angles_set)
1949 MSG_WriteByte (msg, svc_setangle);
1950 for (i=0 ; i < 3 ; i++)
1951 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1952 host_client->fixangle_angles_set = FALSE;
1955 // stuff the sigil bits into the high bits of items for sbar, or else
1957 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1958 items = (int)ent->fields.server->items | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1960 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1962 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1964 // cache weapon model name and index in client struct to save time
1965 // (this search can be almost 1% of cpu time!)
1966 s = PRVM_GetString(ent->fields.server->weaponmodel);
1967 if (strcmp(s, client->weaponmodel))
1969 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1970 client->weaponmodelindex = SV_ModelIndex(s, 1);
1973 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1979 if ((int)ent->fields.server->flags & FL_ONGROUND)
1980 bits |= SU_ONGROUND;
1981 if (ent->fields.server->waterlevel >= 2)
1983 if (ent->fields.server->idealpitch)
1984 bits |= SU_IDEALPITCH;
1986 for (i=0 ; i<3 ; i++)
1988 if (ent->fields.server->punchangle[i])
1989 bits |= (SU_PUNCH1<<i);
1990 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1992 bits |= (SU_PUNCHVEC1<<i);
1993 if (ent->fields.server->velocity[i])
1994 bits |= (SU_VELOCITY1<<i);
1997 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
1999 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2000 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
2001 stats[STAT_ITEMS] = items;
2002 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
2003 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
2004 stats[STAT_WEAPON] = client->weaponmodelindex;
2005 stats[STAT_HEALTH] = (int)ent->fields.server->health;
2006 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
2007 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
2008 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
2009 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
2010 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
2011 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
2012 stats[STAT_VIEWZOOM] = viewzoom;
2013 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
2014 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
2015 // the QC bumps these itself by sending svc_'s, so we have to keep them
2016 // zero or they'll be corrected by the engine
2017 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
2018 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
2020 // movement settings for prediction
2021 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2022 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2023 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2024 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2025 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2027 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2028 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2029 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2030 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2031 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2032 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2033 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2034 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2035 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2036 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2037 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2038 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2039 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2040 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2041 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2042 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2043 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2044 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2045 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2046 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2047 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2048 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2049 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2050 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2051 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2052 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2053 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2054 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2055 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2056 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2057 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2058 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2059 statsf[STAT_TIMELIMIT] = timelimit.value;
2061 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2063 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2065 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2066 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2068 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2069 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2070 if (viewzoom != 255)
2071 bits |= SU_VIEWZOOM;
2076 if (bits >= 16777216)
2080 MSG_WriteByte (msg, svc_clientdata);
2081 MSG_WriteShort (msg, bits);
2082 if (bits & SU_EXTEND1)
2083 MSG_WriteByte(msg, bits >> 16);
2084 if (bits & SU_EXTEND2)
2085 MSG_WriteByte(msg, bits >> 24);
2087 if (bits & SU_VIEWHEIGHT)
2088 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2090 if (bits & SU_IDEALPITCH)
2091 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2093 for (i=0 ; i<3 ; i++)
2095 if (bits & (SU_PUNCH1<<i))
2097 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2098 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2100 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2102 if (bits & (SU_PUNCHVEC1<<i))
2104 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2105 MSG_WriteCoord16i(msg, punchvector[i]);
2107 MSG_WriteCoord32f(msg, punchvector[i]);
2109 if (bits & (SU_VELOCITY1<<i))
2111 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2112 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2114 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2118 if (bits & SU_ITEMS)
2119 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2121 if (sv.protocol == PROTOCOL_DARKPLACES5)
2123 if (bits & SU_WEAPONFRAME)
2124 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2125 if (bits & SU_ARMOR)
2126 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2127 if (bits & SU_WEAPON)
2128 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2129 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2130 MSG_WriteShort (msg, stats[STAT_AMMO]);
2131 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2132 MSG_WriteShort (msg, stats[STAT_NAILS]);
2133 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2134 MSG_WriteShort (msg, stats[STAT_CELLS]);
2135 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2136 if (bits & SU_VIEWZOOM)
2137 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2139 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2141 if (bits & SU_WEAPONFRAME)
2142 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2143 if (bits & SU_ARMOR)
2144 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2145 if (bits & SU_WEAPON)
2147 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2148 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2150 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2152 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2153 MSG_WriteByte (msg, stats[STAT_AMMO]);
2154 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2155 MSG_WriteByte (msg, stats[STAT_NAILS]);
2156 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2157 MSG_WriteByte (msg, stats[STAT_CELLS]);
2158 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2160 for (i = 0;i < 32;i++)
2161 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2163 MSG_WriteByte (msg, i);
2166 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2167 if (bits & SU_VIEWZOOM)
2169 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2170 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2172 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2177 void SV_FlushBroadcastMessages(void)
2181 if (sv.datagram.cursize <= 0)
2183 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2185 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2187 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2188 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2190 SZ_Clear(&sv.datagram);
2193 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2195 // scan the splitpoints to find out how many we can fit in
2196 int numsegments, j, split;
2197 if (!client->unreliablemsg_splitpoints)
2199 // always accept the first one if it's within 1024 bytes, this ensures
2200 // that very big datagrams which are over the rate limit still get
2201 // through, just to keep it working
2202 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2203 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2205 // the first segment gets an exemption from the rate limiting, otherwise
2206 // it could get dropped consistently due to a low rate limit
2207 if (numsegments == 1)
2209 // some will fit, so add the ones that will fit
2210 split = client->unreliablemsg_splitpoint[numsegments-1];
2211 // note this discards ones that were accepted by the segments scan but
2212 // can not fit, such as a really huge first one that will never ever
2213 // fit in a packet...
2214 if (msg->cursize + split <= maxsize)
2215 SZ_Write(msg, client->unreliablemsg.data, split);
2216 // remove the part we sent, keeping any remaining data
2217 client->unreliablemsg.cursize -= split;
2218 if (client->unreliablemsg.cursize > 0)
2219 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2220 // adjust remaining splitpoints
2221 client->unreliablemsg_splitpoints -= numsegments;
2222 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2223 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2227 =======================
2228 SV_SendClientDatagram
2229 =======================
2231 static void SV_SendClientDatagram (client_t *client)
2233 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2235 int stats[MAX_CL_STATS];
2236 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2238 // obey rate limit by limiting packet frequency if the packet size
2240 // (usually this is caused by reliable messages)
2241 if (!NetConn_CanSend(client->netconnection))
2244 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2245 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2246 if (sv_maxrate.integer != maxrate)
2247 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2249 // clientrate determines the 'cleartime' of a packet
2250 // (how long to wait before sending another, based on this packet's size)
2251 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2253 switch (sv.protocol)
2255 case PROTOCOL_QUAKE:
2256 case PROTOCOL_QUAKEDP:
2257 case PROTOCOL_NEHAHRAMOVIE:
2258 case PROTOCOL_NEHAHRABJP:
2259 case PROTOCOL_NEHAHRABJP2:
2260 case PROTOCOL_NEHAHRABJP3:
2261 case PROTOCOL_QUAKEWORLD:
2262 // no packet size limit support on Quake protocols because it just
2263 // causes missing entities/effects
2264 // packets are simply sent less often to obey the rate limit
2268 case PROTOCOL_DARKPLACES1:
2269 case PROTOCOL_DARKPLACES2:
2270 case PROTOCOL_DARKPLACES3:
2271 case PROTOCOL_DARKPLACES4:
2272 // no packet size limit support on DP1-4 protocols because they kick
2273 // the client off if they overflow, and miss effects
2274 // packets are simply sent less often to obey the rate limit
2275 maxsize = sizeof(sv_sendclientdatagram_buf);
2276 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2279 // DP5 and later protocols support packet size limiting which is a
2280 // better method than limiting packet frequency as QW does
2282 // at very low rates (or very small sys_ticrate) the packet size is
2283 // not reduced below 128, but packets may be sent less often
2284 maxsize = (int)(clientrate * sys_ticrate.value);
2285 maxsize = bound(128, maxsize, 1400);
2287 // csqc entities can easily exceed 128 bytes, so disable throttling in
2288 // mods that use csqc (they are likely to use less bandwidth anyway)
2289 if (sv.csqc_progsize > 0)
2294 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2296 // for good singleplayer, send huge packets
2297 maxsize = sizeof(sv_sendclientdatagram_buf);
2298 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2299 // never limit frequency in singleplayer
2300 clientrate = 1000000000;
2303 // while downloading, limit entity updates to half the packet
2304 // (any leftover space will be used for downloading)
2305 if (host_client->download_file)
2308 msg.data = sv_sendclientdatagram_buf;
2309 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2311 msg.allowoverflow = false;
2313 if (host_client->spawned)
2315 // the player is in the game
2316 MSG_WriteByte (&msg, svc_time);
2317 MSG_WriteFloat (&msg, sv.time);
2319 // add the client specific data to the datagram
2320 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2321 // now update the stats[] array using any registered custom fields
2322 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2323 // set host_client->statsdeltabits
2324 Protocol_UpdateClientStats (stats);
2326 // add as many queued unreliable messages (effects) as we can fit
2327 // limit effects to half of the remaining space
2328 if (client->unreliablemsg.cursize)
2329 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2331 // now write as many entities as we can fit, and also sends stats
2332 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2334 else if (realtime > client->keepalivetime)
2336 // the player isn't totally in the game yet
2337 // send small keepalive messages if too much time has passed
2338 // (may also be sending downloads)
2339 client->keepalivetime = realtime + 5;
2340 MSG_WriteChar (&msg, svc_nop);
2343 // if a download is active, see if there is room to fit some download data
2345 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2346 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2348 fs_offset_t downloadstart;
2349 unsigned char data[1400];
2350 downloadstart = FS_Tell(host_client->download_file);
2351 downloadsize = min(downloadsize, (int)sizeof(data));
2352 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2353 // note this sends empty messages if at the end of the file, which is
2354 // necessary to keep the packet loss logic working
2355 // (the last blocks may be lost and need to be re-sent, and that will
2356 // only occur if the client acks the empty end messages, revealing
2357 // a gap in the download progress, causing the last blocks to be
2359 MSG_WriteChar (&msg, svc_downloaddata);
2360 MSG_WriteLong (&msg, downloadstart);
2361 MSG_WriteShort (&msg, downloadsize);
2362 if (downloadsize > 0)
2363 SZ_Write (&msg, data, downloadsize);
2366 // reliable only if none is in progress
2367 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2368 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2370 SV_WriteDemoMessage(client, &msg, false);
2372 // send the datagram
2373 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2374 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2375 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2379 =======================
2380 SV_UpdateToReliableMessages
2381 =======================
2383 static void SV_UpdateToReliableMessages (void)
2392 // check for changes to be sent over the reliable streams
2393 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2395 // update the host_client fields we care about according to the entity fields
2396 host_client->edict = PRVM_EDICT_NUM(i+1);
2399 name = PRVM_GetString(host_client->edict->fields.server->netname);
2402 // always point the string back at host_client->name to keep it safe
2403 strlcpy (host_client->name, name, sizeof (host_client->name));
2404 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2405 if (strcmp(host_client->old_name, host_client->name))
2407 if (host_client->spawned)
2408 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2409 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2410 // send notification to all clients
2411 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2412 MSG_WriteByte (&sv.reliable_datagram, i);
2413 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2414 SV_WriteNetnameIntoDemo(host_client);
2417 // DP_SV_CLIENTCOLORS
2418 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2419 if (host_client->old_colors != host_client->colors)
2421 host_client->old_colors = host_client->colors;
2422 // send notification to all clients
2423 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2424 MSG_WriteByte (&sv.reliable_datagram, i);
2425 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2428 // NEXUIZ_PLAYERMODEL
2429 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2432 // always point the string back at host_client->name to keep it safe
2433 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2434 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2436 // NEXUIZ_PLAYERSKIN
2437 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2440 // always point the string back at host_client->name to keep it safe
2441 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2442 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2444 // TODO: add an extension name for this [1/17/2008 Black]
2445 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2446 if (clientcamera > 0)
2448 int oldclientcamera = host_client->clientcamera;
2449 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2450 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2451 host_client->clientcamera = clientcamera;
2453 if (oldclientcamera != host_client->clientcamera)
2455 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2456 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2461 host_client->frags = (int)host_client->edict->fields.server->frags;
2462 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2463 if(!host_client->spawned && host_client->netconnection)
2464 host_client->frags = -666;
2465 if (host_client->old_frags != host_client->frags)
2467 host_client->old_frags = host_client->frags;
2468 // send notification to all clients
2469 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2470 MSG_WriteByte (&sv.reliable_datagram, i);
2471 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2475 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2476 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2477 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2479 SZ_Clear (&sv.reliable_datagram);
2484 =======================
2485 SV_SendClientMessages
2486 =======================
2488 void SV_SendClientMessages (void)
2490 int i, prepared = false;
2492 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2493 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2495 SV_FlushBroadcastMessages();
2497 // update frags, names, etc
2498 SV_UpdateToReliableMessages();
2500 // build individual updates
2501 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2503 if (!host_client->active)
2505 if (!host_client->netconnection)
2508 if (host_client->netconnection->message.overflowed)
2510 SV_DropClient (true); // if the message couldn't send, kick off
2517 // only prepare entities once per frame
2518 SV_PrepareEntitiesForSending();
2520 SV_SendClientDatagram (host_client);
2523 // clear muzzle flashes
2527 static void SV_StartDownload_f(void)
2529 if (host_client->download_file)
2530 host_client->download_started = true;
2534 * Compression extension negotiation:
2537 * cl_serverextension_download 2
2540 * download <filename> <list of zero or more suppported compressions in order of preference>
2542 * download maps/map1.bsp lzo deflate huffman
2545 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2547 * cl_downloadbegin 123456 maps/map1.bsp deflate
2549 * The server may choose not to compress the file by sending no compression name, like:
2550 * cl_downloadbegin 345678 maps/map1.bsp
2552 * NOTE: the "download" command may only specify compression algorithms if
2553 * cl_serverextension_download is 2!
2554 * If cl_serverextension_download has a different value, the client must
2555 * assume this extension is not supported!
2558 static void Download_CheckExtensions(void)
2561 int argc = Cmd_Argc();
2563 // first reset them all
2564 host_client->download_deflate = false;
2566 for(i = 2; i < argc; ++i)
2568 if(!strcmp(Cmd_Argv(i), "deflate"))
2570 host_client->download_deflate = true;
2576 static void SV_Download_f(void)
2578 const char *whichpack, *whichpack2, *extension;
2579 qboolean is_csqc; // so we need to check only once
2583 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2584 SV_ClientPrintf(" supported extensions: deflate\n");
2588 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2590 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2594 if (host_client->download_file)
2596 // at this point we'll assume the previous download should be aborted
2597 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2598 Host_ClientCommands("\nstopdownload\n");
2600 // close the file and reset variables
2601 FS_Close(host_client->download_file);
2602 host_client->download_file = NULL;
2603 host_client->download_name[0] = 0;
2604 host_client->download_expectedposition = 0;
2605 host_client->download_started = false;
2608 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2610 if (!sv_allowdownloads.integer && !is_csqc)
2612 SV_ClientPrintf("Downloads are disabled on this server\n");
2613 Host_ClientCommands("\nstopdownload\n");
2617 Download_CheckExtensions();
2619 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2620 extension = FS_FileExtension(host_client->download_name);
2622 // host_client is asking to download a specified file
2623 if (developer_extra.integer)
2624 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2628 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2629 extensions[0] = '\0';
2631 if(host_client->download_deflate)
2632 strlcat(extensions, " deflate", sizeof(extensions));
2634 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2636 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2637 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2639 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2641 // no, no space is needed between %s and %s :P
2642 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2644 host_client->download_expectedposition = 0;
2645 host_client->download_started = false;
2646 host_client->sendsignon = true; // make sure this message is sent
2650 if (!FS_FileExists(host_client->download_name))
2652 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2653 Host_ClientCommands("\nstopdownload\n");
2657 // check if the user is trying to download part of registered Quake(r)
2658 whichpack = FS_WhichPack(host_client->download_name);
2659 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2660 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2662 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2663 Host_ClientCommands("\nstopdownload\n");
2667 // check if the server has forbidden archive downloads entirely
2668 if (!sv_allowdownloads_inarchive.integer)
2670 whichpack = FS_WhichPack(host_client->download_name);
2673 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2674 Host_ClientCommands("\nstopdownload\n");
2679 if (!sv_allowdownloads_config.integer)
2681 if (!strcasecmp(extension, "cfg"))
2683 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2684 Host_ClientCommands("\nstopdownload\n");
2689 if (!sv_allowdownloads_dlcache.integer)
2691 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2693 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2694 Host_ClientCommands("\nstopdownload\n");
2699 if (!sv_allowdownloads_archive.integer)
2701 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2703 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2704 Host_ClientCommands("\nstopdownload\n");
2709 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2710 if (!host_client->download_file)
2712 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2713 Host_ClientCommands("\nstopdownload\n");
2717 if (FS_FileSize(host_client->download_file) > 1<<30)
2719 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2720 Host_ClientCommands("\nstopdownload\n");
2721 FS_Close(host_client->download_file);
2722 host_client->download_file = NULL;
2726 if (FS_FileSize(host_client->download_file) < 0)
2728 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2729 Host_ClientCommands("\nstopdownload\n");
2730 FS_Close(host_client->download_file);
2731 host_client->download_file = NULL;
2735 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2738 * we can only do this if we would actually deflate on the fly
2739 * which we do not (yet)!
2741 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2742 extensions[0] = '\0';
2744 if(host_client->download_deflate)
2745 strlcat(extensions, " deflate", sizeof(extensions));
2747 // no, no space is needed between %s and %s :P
2748 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2751 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2753 host_client->download_expectedposition = 0;
2754 host_client->download_started = false;
2755 host_client->sendsignon = true; // make sure this message is sent
2757 // the rest of the download process is handled in SV_SendClientDatagram
2758 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2760 // no svc_downloaddata messages will be sent until sv_startdownload is
2761 // sent by the client
2765 ==============================================================================
2769 ==============================================================================
2778 int SV_ModelIndex(const char *s, int precachemode)
2780 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2781 char filename[MAX_QPATH];
2785 //if (precachemode == 2)
2787 strlcpy(filename, s, sizeof(filename));
2788 for (i = 2;i < limit;i++)
2790 if (!sv.model_precache[i][0])
2794 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2796 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2799 if (precachemode == 1)
2800 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2801 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2802 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2803 if (sv.state != ss_loading)
2805 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2806 MSG_WriteShort(&sv.reliable_datagram, i);
2807 MSG_WriteString(&sv.reliable_datagram, filename);
2811 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2814 if (!strcmp(sv.model_precache[i], filename))
2817 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2827 int SV_SoundIndex(const char *s, int precachemode)
2829 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2830 char filename[MAX_QPATH];
2834 //if (precachemode == 2)
2836 strlcpy(filename, s, sizeof(filename));
2837 for (i = 1;i < limit;i++)
2839 if (!sv.sound_precache[i][0])
2843 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2845 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2848 if (precachemode == 1)
2849 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2850 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2851 if (sv.state != ss_loading)
2853 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2854 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2855 MSG_WriteString(&sv.reliable_datagram, filename);
2859 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2862 if (!strcmp(sv.sound_precache[i], filename))
2865 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2871 SV_ParticleEffectIndex
2875 int SV_ParticleEffectIndex(const char *name)
2877 int i, argc, linenumber, effectnameindex;
2879 fs_offset_t filesize;
2880 unsigned char *filedata;
2882 const char *textstart;
2883 //const char *textend;
2884 char argv[16][1024];
2885 char filename[MAX_QPATH];
2886 if (!sv.particleeffectnamesloaded)
2888 sv.particleeffectnamesloaded = true;
2889 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2890 for (i = 0;i < EFFECT_TOTAL;i++)
2891 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2892 for (filepass = 0;;filepass++)
2895 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2896 else if (filepass == 1)
2897 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2900 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2903 textstart = (const char *)filedata;
2904 //textend = (const char *)filedata + filesize;
2906 for (linenumber = 1;;linenumber++)
2911 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2915 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2919 if (com_token[0] == 0)
2920 break; // if the loop exited and it's not a \n, it's EOF
2923 if (!strcmp(argv[0], "effect"))
2927 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2929 if (sv.particleeffectname[effectnameindex][0])
2931 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2936 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2940 // if we run out of names, abort
2941 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2943 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2952 // search for the name
2953 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2954 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2955 return effectnameindex;
2956 // return 0 if we couldn't find it
2960 dp_model_t *SV_GetModelByIndex(int modelindex)
2962 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2965 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2968 if (!ed || ed->priv.server->free)
2970 modelindex = (int)ed->fields.server->modelindex;
2971 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2980 static void SV_CreateBaseline (void)
2982 int i, entnum, large;
2983 prvm_edict_t *svent;
2985 // LordHavoc: clear *all* states (note just active ones)
2986 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2988 // get the current server version
2989 svent = PRVM_EDICT_NUM(entnum);
2991 // LordHavoc: always clear state values, whether the entity is in use or not
2992 svent->priv.server->baseline = defaultstate;
2994 if (svent->priv.server->free)
2996 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2999 // create entity baseline
3000 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
3001 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
3002 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
3003 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
3004 if (entnum > 0 && entnum <= svs.maxclients)
3006 svent->priv.server->baseline.colormap = entnum;
3007 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3011 svent->priv.server->baseline.colormap = 0;
3012 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
3016 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3019 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3023 // add to the message
3025 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3027 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3028 MSG_WriteShort (&sv.signon, entnum);
3032 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3033 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3035 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3037 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3038 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3042 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3043 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3045 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3046 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3047 for (i=0 ; i<3 ; i++)
3049 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3050 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3059 Load csprogs.dat and comperss it so it doesn't need to be
3060 reloaded on request.
3063 void SV_Prepare_CSQC(void)
3065 fs_offset_t progsize;
3067 if(svs.csqc_progdata)
3069 Con_DPrintf("Unloading old CSQC data.\n");
3070 Mem_Free(svs.csqc_progdata);
3071 if(svs.csqc_progdata_deflated)
3072 Mem_Free(svs.csqc_progdata_deflated);
3075 svs.csqc_progdata = NULL;
3076 svs.csqc_progdata_deflated = NULL;
3078 sv.csqc_progname[0] = 0;
3079 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3083 size_t deflated_size;
3085 sv.csqc_progsize = (int)progsize;
3086 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3087 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3088 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3090 Con_DPrint("Compressing csprogs.dat\n");
3091 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3092 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3093 svs.csqc_progsize_deflated = (int)deflated_size;
3094 if(svs.csqc_progdata_deflated)
3096 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3097 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3100 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3108 Grabs the current state of each client for saving across the
3109 transition to another level
3112 void SV_SaveSpawnparms (void)
3116 svs.serverflags = (int)prog->globals.server->serverflags;
3118 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3120 if (!host_client->active)
3123 // call the progs to get default spawn parms for the new client
3124 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3125 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3126 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3127 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3135 This is called at the start of each level
3139 void SV_SpawnServer (const char *server)
3144 dp_model_t *worldmodel;
3145 char modelname[sizeof(sv.worldname)];
3147 Con_DPrintf("SpawnServer: %s\n", server);
3149 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3151 if (!FS_FileExists(modelname))
3153 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3154 if (!FS_FileExists(modelname))
3156 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3161 if (cls.state != ca_dedicated)
3163 SCR_BeginLoadingPlaque();
3170 World_End(&sv.world);
3171 if(prog->funcoffsets.SV_Shutdown)
3173 func_t s = prog->funcoffsets.SV_Shutdown;
3174 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3175 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3180 // free q3 shaders so that any newly downloaded shaders will be active
3181 Mod_FreeQ3Shaders();
3183 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3184 if (!worldmodel || !worldmodel->TraceBox)
3186 Con_Printf("Couldn't load map %s\n", modelname);
3190 Collision_Cache_Reset(true);
3192 // let's not have any servers with no name
3193 if (hostname.string[0] == 0)
3194 Cvar_Set ("hostname", "UNNAMED");
3195 scr_centertime_off = 0;
3197 svs.changelevel_issued = false; // now safe to issue another
3199 // make the map a required file for clients
3200 Curl_ClearRequirements();
3201 Curl_RequireFile(modelname);
3204 // tell all connected clients that we are going to a new level
3209 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3211 if (client->netconnection)
3213 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3214 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3221 NetConn_OpenServerPorts(true);
3225 // make cvars consistant
3228 Cvar_SetValue ("deathmatch", 0);
3229 // LordHavoc: it can be useful to have skills outside the range 0-3...
3230 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3231 //Cvar_SetValue ("skill", (float)current_skill);
3232 current_skill = (int)(skill.value + 0.5);
3235 // set up the new server
3237 memset (&sv, 0, sizeof(sv));
3238 // if running a local client, make sure it doesn't try to access the last
3239 // level's data which is no longer valiud
3242 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3244 if(*sv_random_seed.string)
3246 srand(sv_random_seed.integer);
3247 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3254 // set level base name variables for later use
3255 strlcpy (sv.name, server, sizeof (sv.name));
3256 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3257 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3258 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3259 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3260 Cvar_SetQuick(&sv_worldname, sv.worldname);
3261 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3262 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3264 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3265 if (sv.protocol == PROTOCOL_UNKNOWN)
3268 Protocol_Names(buffer, sizeof(buffer));
3269 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3270 sv.protocol = PROTOCOL_QUAKE;
3275 // load progs to get entity field count
3276 //PR_LoadProgs ( sv_progs.string );
3278 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3279 sv.datagram.cursize = 0;
3280 sv.datagram.data = sv.datagram_buf;
3282 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3283 sv.reliable_datagram.cursize = 0;
3284 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3286 sv.signon.maxsize = sizeof(sv.signon_buf);
3287 sv.signon.cursize = 0;
3288 sv.signon.data = sv.signon_buf;
3290 // leave slots at start for clients only
3291 //prog->num_edicts = svs.maxclients+1;
3293 sv.state = ss_loading;
3294 prog->allowworldwrites = true;
3297 prog->globals.server->time = sv.time = 1.0;
3300 worldmodel->used = true;
3302 sv.worldmodel = worldmodel;
3303 sv.models[1] = sv.worldmodel;
3306 // clear world interaction links
3308 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3309 World_Start(&sv.world);
3311 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3313 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3314 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3315 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3317 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3318 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3320 if(i < sv.worldmodel->brush.numsubmodels)
3321 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3324 // load the rest of the entities
3326 // AK possible hack since num_edicts is still 0
3327 ent = PRVM_EDICT_NUM(0);
3328 memset (ent->fields.server, 0, prog->entityfields * 4);
3329 ent->priv.server->free = false;
3330 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3331 ent->fields.server->modelindex = 1; // world model
3332 ent->fields.server->solid = SOLID_BSP;
3333 ent->fields.server->movetype = MOVETYPE_PUSH;
3334 VectorCopy(sv.world.mins, ent->fields.server->mins);
3335 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3336 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3337 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3340 prog->globals.server->coop = coop.integer;
3342 prog->globals.server->deathmatch = deathmatch.integer;
3344 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3346 // serverflags are for cross level information (sigils)
3347 prog->globals.server->serverflags = svs.serverflags;
3349 // we need to reset the spawned flag on all connected clients here so that
3350 // their thinks don't run during startup (before PutClientInServer)
3351 // we also need to set up the client entities now
3352 // and we need to set the ->edict pointers to point into the progs edicts
3353 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3355 host_client->spawned = false;
3356 host_client->edict = PRVM_EDICT_NUM(i + 1);
3357 PRVM_ED_ClearEdict(host_client->edict);
3360 // load replacement entity file if found
3361 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3363 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3364 PRVM_ED_LoadFromFile (entities);
3368 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3371 // LordHavoc: clear world angles (to fix e3m3.bsp)
3372 VectorClear(prog->edicts->fields.server->angles);
3374 // all setup is completed, any further precache statements are errors
3375 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3376 prog->allowworldwrites = false;
3378 // run two frames to allow everything to settle
3379 prog->globals.server->time = sv.time = 1.0001;
3380 for (i = 0;i < 2;i++)
3386 if (cls.state == ca_dedicated)
3389 // create a baseline for more efficient communications
3390 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3391 SV_CreateBaseline ();
3393 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3395 // to prevent network timeouts
3396 realtime = Sys_DoubleTime();
3398 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3399 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3401 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3402 if (!host_client->active)
3404 if (host_client->netconnection)
3405 SV_SendServerinfo(host_client);
3409 // if client is a botclient coming from a level change, we need to
3410 // set up client info that normally requires networking
3412 // copy spawn parms out of the client_t
3413 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3414 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3416 // call the spawn function
3417 host_client->clientconnectcalled = true;
3418 prog->globals.server->time = sv.time;
3419 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3420 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3421 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3422 host_client->spawned = true;
3426 // update the map title cvar
3427 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3428 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3430 Con_DPrint("Server spawned.\n");
3431 NetConn_Heartbeat (2);
3436 /////////////////////////////////////////////////////
3439 static void SV_VM_CB_BeginIncreaseEdicts(void)
3441 // links don't survive the transition, so unlink everything
3442 World_UnlinkAll(&sv.world);
3445 static void SV_VM_CB_EndIncreaseEdicts(void)
3450 // link every entity except world
3451 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3452 if (!ent->priv.server->free)
3456 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3458 // LordHavoc: for consistency set these here
3459 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3461 e->priv.server->move = false; // don't move on first frame
3463 if (num >= 0 && num < svs.maxclients)
3465 // set colormap and team on newly created player entity
3466 e->fields.server->colormap = num + 1;
3467 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3468 // set netname/clientcolors back to client values so that
3469 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3471 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3472 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3473 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3474 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3475 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3476 // Assign netaddress (IP Address, etc)
3477 if(svs.clients[num].netconnection != NULL)
3479 // Acquire Readable Address
3480 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3481 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3484 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3485 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3486 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3488 PRVM_serveredictstring(e, crypto_idfp) = 0;
3489 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3490 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3492 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3493 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3494 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3496 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3497 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3498 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3500 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3501 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3502 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3504 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3508 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3513 World_UnlinkEdict(ed); // unlink from world bsp
3515 ed->fields.server->model = 0;
3516 ed->fields.server->takedamage = 0;
3517 ed->fields.server->modelindex = 0;
3518 ed->fields.server->colormap = 0;
3519 ed->fields.server->skin = 0;
3520 ed->fields.server->frame = 0;
3521 VectorClear(ed->fields.server->origin);
3522 VectorClear(ed->fields.server->angles);
3523 ed->fields.server->nextthink = -1;
3524 ed->fields.server->solid = 0;
3526 VM_RemoveEdictSkeleton(ed);
3527 World_Physics_RemoveFromEntity(&sv.world, ed);
3528 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3530 // make sure csqc networking is aware of the removed entity
3531 e = PRVM_NUM_FOR_EDICT(ed);
3532 sv.csqcentityversion[e] = 0;
3533 for (i = 0;i < svs.maxclients;i++)
3535 if (svs.clients[i].csqcentityscope[e])
3536 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3537 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3541 static void SV_VM_CB_CountEdicts(void)
3545 int active, models, solid, step;
3547 active = models = solid = step = 0;
3548 for (i=0 ; i<prog->num_edicts ; i++)
3550 ent = PRVM_EDICT_NUM(i);
3551 if (ent->priv.server->free)
3554 if (ent->fields.server->solid)
3556 if (ent->fields.server->model)
3558 if (ent->fields.server->movetype == MOVETYPE_STEP)
3562 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3563 Con_Printf("active :%3i\n", active);
3564 Con_Printf("view :%3i\n", models);
3565 Con_Printf("touch :%3i\n", solid);
3566 Con_Printf("step :%3i\n", step);
3569 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3571 // remove things from different skill levels or deathmatch
3572 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3574 if (deathmatch.integer)
3576 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3581 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3582 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3583 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3591 static void SV_VM_Setup(void)
3594 PRVM_InitProg( PRVM_SERVERPROG );
3596 // allocate the mempools
3597 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3598 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3599 prog->builtins = vm_sv_builtins;
3600 prog->numbuiltins = vm_sv_numbuiltins;
3601 prog->headercrc = PROGHEADER_CRC;
3602 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3603 prog->max_edicts = 512;
3604 if (sv.protocol == PROTOCOL_QUAKE)
3605 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3606 else if (sv.protocol == PROTOCOL_QUAKEDP)
3607 prog->limit_edicts = 2048; // guessing
3608 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3609 prog->limit_edicts = 2048; // guessing!
3610 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3611 prog->limit_edicts = 4096; // guessing!
3613 prog->limit_edicts = MAX_EDICTS;
3614 prog->reserved_edicts = svs.maxclients;
3615 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3616 prog->name = "server";
3617 prog->extensionstring = vm_sv_extensions;
3618 prog->loadintoworld = true;
3620 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3621 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3622 prog->init_edict = SV_VM_CB_InitEdict;
3623 prog->free_edict = SV_VM_CB_FreeEdict;
3624 prog->count_edicts = SV_VM_CB_CountEdicts;
3625 prog->load_edict = SV_VM_CB_LoadEdict;
3626 prog->init_cmd = VM_SV_Cmd_Init;
3627 prog->reset_cmd = VM_SV_Cmd_Reset;
3628 prog->error_cmd = Host_Error;
3629 prog->ExecuteProgram = SVVM_ExecuteProgram;
3631 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3633 // some mods compiled with scrambling compilers lack certain critical
3634 // global names and field names such as "self" and "time" and "nextthink"
3635 // so we have to set these offsets manually, matching the entvars_t
3636 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3637 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3638 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3639 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3640 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3641 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3642 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3643 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3644 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3645 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3646 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3647 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3648 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3649 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3650 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3651 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3652 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3653 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3654 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3655 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3656 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3657 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3658 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3659 // OP_STATE is always supported on server (due to entvars_t)
3660 prog->flag |= PRVM_OP_STATE;
3662 VM_CustomStats_Clear();//[515]: csqc
3669 void SV_VM_Begin(void)
3672 PRVM_SetProg( PRVM_SERVERPROG );
3674 prog->globals.server->time = (float) sv.time;
3677 void SV_VM_End(void)