2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 // qfiles.h: quake file formats
24 // This file must be identical in the quake and utils directories
28 ========================================================================
30 The .pak files are just a linear collapse of a directory tree
32 ========================================================================
36 #ifdef NDEBUG // Don't show in a Release build
37 #pragma warning(disable : 4305) // truncate from double to float
38 #pragma warning(disable : 4244) // conversion from double to float
39 #pragma warning(disable : 4018) // signed/unsigned mismatch
43 #define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
53 int ident; // == IDPAKHEADER
58 #define MAX_FILES_IN_PACK 4096
62 ========================================================================
64 PCX files are used for as many images as possible
66 ========================================================================
75 unsigned short xmin,ymin,xmax,ymax;
76 unsigned short hres,vres;
77 unsigned char palette[48];
80 unsigned short bytes_per_line;
81 unsigned short palette_type;
83 unsigned char data; // unbounded
88 ========================================================================
90 .MD2 triangle model file format
92 ========================================================================
95 #define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
96 #define ALIAS_VERSION 8
98 #define MAX_TRIANGLES 4096
99 #define MAX_VERTS 2048
100 #define MAX_FRAMES 512
101 #define MAX_MD2SKINS 32
102 #define MAX_SKINNAME 64
118 byte v[3]; // scaled byte to fit in frame mins/maxs
119 byte lightnormalindex;
122 #define DTRIVERTX_V0 0
123 #define DTRIVERTX_V1 1
124 #define DTRIVERTX_V2 2
125 #define DTRIVERTX_LNI 3
126 #define DTRIVERTX_SIZE 4
130 float scale[3]; // multiply byte verts by this
131 float translate[3]; // then add this
132 char name[16]; // frame name from grabbing
133 dtrivertx_t verts[1]; // variable sized
138 // a positive integer starts a tristrip command, followed by that many
139 // vertex structures.
140 // a negative integer starts a trifan command, followed by -x vertexes
141 // a zero indicates the end of the command list.
142 // a vertex consists of a floating point s, a floating point t,
143 // and an integer vertex index.
153 int framesize; // byte size of each frame
157 int num_st; // greater than num_xyz for seams
159 int num_glcmds; // dwords in strip/fan command list
162 int ofs_skins; // each skin is a MAX_SKINNAME string
163 int ofs_st; // byte offset from start for stverts
164 int ofs_tris; // offset for dtriangles
165 int ofs_frames; // offset for first frame
167 int ofs_end; // end of file
172 ========================================================================
174 .SP2 sprite file format
176 ========================================================================
179 #define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
180 // little-endian "IDS2"
181 #define SPRITE_VERSION 2
186 int origin_x, origin_y; // raster coordinates inside pic
187 char name[MAX_SKINNAME]; // name of pcx file
194 dsprframe_t frames[1]; // variable sized
198 ==============================================================================
200 .WAL texture file format
202 ==============================================================================
207 typedef struct miptex_s
210 unsigned width, height;
211 unsigned offsets[MIPLEVELS]; // four mip maps stored
212 char animname[32]; // next frame in animation chain
219 ==============================================================================
221 - .WAL texture file format
222 + .M8 texture file format
224 ==============================================================================
227 typedef struct palette_s
238 #define MIP_VERSION 2
240 #define H2_MIPLEVELS 16
242 typedef struct miptex_m8_s
246 unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
247 unsigned offsets[H2_MIPLEVELS]; // four mip maps stored
248 char animname[32]; // next frame in animation chain
249 palette_t palette[PAL_SIZE];
256 #define MIP32_VERSION 4
258 #define MIP32_NOMIP_FLAG2 0x00000001
259 #define MIP32_DETAILER_FLAG2 0x00000002
261 typedef struct miptex_m32_s
265 char altname[128]; // texture substitution
266 char animname[128]; // next frame in animation chain
267 char damagename[128]; // image that should be shown when damaged
268 unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
269 unsigned offsets[H2_MIPLEVELS];
273 float scale_x, scale_y;
276 // detail texturing info
277 char dt_name[128]; // detailed texture name
278 float dt_scale_x, dt_scale_y;
281 int dt_src_blend_mode, dt_dst_blend_mode;
284 int unused[19]; // future expansion to maintain compatibility with h2
291 ==============================================================================
295 ==============================================================================
298 #define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
299 // little-endian "IBSP"
301 #define BSPVERSION 38
304 // upper design bounds
305 // leaffaces, leafbrushes, planes, and verts are still bounded by
306 // 16 bit short limits
307 #define MAX_MAP_MODELS 1024
308 #define MAX_MAP_BRUSHES 8192
309 #define MAX_MAP_ENTITIES 2048
310 #define MAX_MAP_ENTSTRING 0x40000
311 #define MAX_MAP_TEXINFO 8192
313 #define MAX_MAP_AREAS 256
314 #define MAX_MAP_AREAPORTALS 1024
315 #define MAX_MAP_PLANES 65536
316 #define MAX_MAP_NODES 65536
317 #define MAX_MAP_BRUSHSIDES 65536
318 #define MAX_MAP_LEAFS 65536
319 #define MAX_MAP_VERTS 65536
320 #define MAX_MAP_FACES 65536
321 #define MAX_MAP_LEAFFACES 65536
322 #define MAX_MAP_LEAFBRUSHES 65536
323 #define MAX_MAP_PORTALS 65536
324 #define MAX_MAP_EDGES 128000
325 #define MAX_MAP_SURFEDGES 256000
326 #define MAX_MAP_LIGHTING 0x200000
327 #define MAX_MAP_VISIBILITY 0x100000
329 // key / value pair sizes
332 #define MAX_VALUE 1024
334 //=============================================================================
338 int fileofs, filelen;
341 #define LUMP_ENTITIES 0
342 #define LUMP_PLANES 1
343 #define LUMP_VERTEXES 2
344 #define LUMP_VISIBILITY 3
346 #define LUMP_TEXINFO 5
348 #define LUMP_LIGHTING 7
350 #define LUMP_LEAFFACES 9
351 #define LUMP_LEAFBRUSHES 10
352 #define LUMP_EDGES 11
353 #define LUMP_SURFEDGES 12
354 #define LUMP_MODELS 13
355 #define LUMP_BRUSHES 14
356 #define LUMP_BRUSHSIDES 15
358 #define LUMP_AREAS 17
359 #define LUMP_AREAPORTALS 18
360 #define HEADER_LUMPS 19
366 lump_t lumps[HEADER_LUMPS];
371 float mins[3], maxs[3];
372 float origin[3]; // for sounds or lights
374 int firstface, numfaces; // submodels just draw faces
375 // without walking the bsp tree
385 // 0-2 are axial planes
390 // 3-5 are non-axial planes snapped to the nearest
395 // planes (x&~1) and (x&~1)+1 are allways opposites
401 int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
405 // contents flags are seperate bits
406 // a given brush can contribute multiple content bits
407 // multiple brushes can be in a single leaf
409 // these definitions also need to be in q_shared.h!
411 // lower bits are stronger, and will eat weaker brushes completely
412 #define CONTENTS_SOLID 1 // an eye is never valid in a solid
413 #define CONTENTS_WINDOW 2 // translucent, but not watery
414 #define CONTENTS_AUX 4
415 #define CONTENTS_LAVA 8
416 #define CONTENTS_SLIME 16
417 #define CONTENTS_WATER 32
418 #define CONTENTS_MIST 64
419 #define LAST_VISIBLE_CONTENTS 64
421 // remaining contents are non-visible, and don't eat brushes
423 #define CONTENTS_AREAPORTAL 0x8000
425 #define CONTENTS_PLAYERCLIP 0x10000
426 #define CONTENTS_MONSTERCLIP 0x20000
428 // currents can be added to any other contents, and may be mixed
429 #define CONTENTS_CURRENT_0 0x40000
430 #define CONTENTS_CURRENT_90 0x80000
431 #define CONTENTS_CURRENT_180 0x100000
432 #define CONTENTS_CURRENT_270 0x200000
433 #define CONTENTS_CURRENT_UP 0x400000
434 #define CONTENTS_CURRENT_DOWN 0x800000
436 #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
438 #define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
439 #define CONTENTS_DEADMONSTER 0x4000000
440 #define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
441 #define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
442 #define CONTENTS_LADDER 0x20000000
446 #define SURF_LIGHT 0x1 // value will hold the light strength
448 #define SURF_SLICK 0x2 // effects game physics
450 #define SURF_SKY 0x4 // don't draw, but add to skybox
451 #define SURF_WARP 0x8 // turbulent water warp
452 #define SURF_TRANS33 0x10
453 #define SURF_TRANS66 0x20
454 #define SURF_FLOWING 0x40 // scroll towards angle
455 #define SURF_NODRAW 0x80 // don't bother referencing the texture
457 #define SURF_HINT 0x100 // make a primary bsp splitter
458 #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
465 int children[2]; // negative numbers are -(leafs+1), not nodes
466 short mins[3]; // for frustom culling
468 unsigned short firstface;
469 unsigned short numfaces; // counting both sides
473 typedef struct texinfo_s
475 float vecs[2][4]; // [s/t][xyz offset]
476 int flags; // miptex flags + overrides
477 int value; // light emission, etc
478 char texture[32]; // texture name (textures/*.wal)
479 int nexttexinfo; // for animations, -1 = end of chain
483 // note that edge 0 is never used, because negative edge nums are used for
484 // counterclockwise use of the edge in a face
487 unsigned short v[2]; // vertex numbers
490 #define MAXLIGHTMAPS 4
493 unsigned short planenum;
496 int firstedge; // we must support > 64k edges
501 byte styles[MAXLIGHTMAPS];
502 int lightofs; // start of [numstyles*surfsize] samples
507 int contents; // OR of all brushes (not needed?)
512 short mins[3]; // for frustum culling
515 unsigned short firstleafface;
516 unsigned short numleaffaces;
518 unsigned short firstleafbrush;
519 unsigned short numleafbrushes;
524 unsigned short planenum; // facing out of the leaf
536 #define ANGLE_DOWN -2
539 // the visibility lump consists of a header with a count, then
540 // byte offsets for the PVS and PHS of each cluster, then the raw
541 // compressed bit vectors
547 int bitofs[8][2]; // bitofs[numclusters][2]
550 // each area has a list of portals that lead into other areas
551 // when portals are closed, other areas may not be visible or
552 // hearable even if the vis info says that it should be