2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
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3 For a list of contributors, see the accompanying CONTRIBUTORS file.
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5 This file is part of GtkRadiant.
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7 GtkRadiant is free software; you can redistribute it and/or modify
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8 it under the terms of the GNU General Public License as published by
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9 the Free Software Foundation; either version 2 of the License, or
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10 (at your option) any later version.
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12 GtkRadiant is distributed in the hope that it will be useful,
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13 but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 GNU General Public License for more details.
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17 You should have received a copy of the GNU General Public License
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18 along with GtkRadiant; if not, write to the Free Software
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19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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23 // qfiles.h: quake file formats
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24 // This file must be identical in the quake and utils directories
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28 ========================================================================
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30 The .pak files are just a linear collapse of a directory tree
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32 ========================================================================
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36 #ifdef NDEBUG // Don't show in a Release build
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37 #pragma warning(disable : 4305) // truncate from double to float
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38 #pragma warning(disable : 4244) // conversion from double to float
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39 #pragma warning(disable : 4018) // signed/unsigned mismatch
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43 #define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
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48 int filepos, filelen;
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53 int ident; // == IDPAKHEADER
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58 #define MAX_FILES_IN_PACK 4096
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62 ========================================================================
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64 PCX files are used for as many images as possible
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66 ========================================================================
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74 char bits_per_pixel;
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75 unsigned short xmin,ymin,xmax,ymax;
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76 unsigned short hres,vres;
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77 unsigned char palette[48];
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80 unsigned short bytes_per_line;
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81 unsigned short palette_type;
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83 unsigned char data; // unbounded
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88 ========================================================================
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90 .MD2 triangle model file format
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92 ========================================================================
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95 #define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
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96 #define ALIAS_VERSION 8
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98 #define MAX_TRIANGLES 4096
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99 #define MAX_VERTS 2048
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100 #define MAX_FRAMES 512
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101 #define MAX_MD2SKINS 32
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102 #define MAX_SKINNAME 64
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112 short index_xyz[3];
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118 byte v[3]; // scaled byte to fit in frame mins/maxs
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119 byte lightnormalindex;
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122 #define DTRIVERTX_V0 0
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123 #define DTRIVERTX_V1 1
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124 #define DTRIVERTX_V2 2
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125 #define DTRIVERTX_LNI 3
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126 #define DTRIVERTX_SIZE 4
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130 float scale[3]; // multiply byte verts by this
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131 float translate[3]; // then add this
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132 char name[16]; // frame name from grabbing
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133 dtrivertx_t verts[1]; // variable sized
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137 // the glcmd format:
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138 // a positive integer starts a tristrip command, followed by that many
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139 // vertex structures.
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140 // a negative integer starts a trifan command, followed by -x vertexes
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141 // a zero indicates the end of the command list.
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142 // a vertex consists of a floating point s, a floating point t,
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143 // and an integer vertex index.
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153 int framesize; // byte size of each frame
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157 int num_st; // greater than num_xyz for seams
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159 int num_glcmds; // dwords in strip/fan command list
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162 int ofs_skins; // each skin is a MAX_SKINNAME string
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163 int ofs_st; // byte offset from start for stverts
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164 int ofs_tris; // offset for dtriangles
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165 int ofs_frames; // offset for first frame
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167 int ofs_end; // end of file
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172 ========================================================================
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174 .SP2 sprite file format
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176 ========================================================================
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179 #define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
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180 // little-endian "IDS2"
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181 #define SPRITE_VERSION 2
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186 int origin_x, origin_y; // raster coordinates inside pic
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187 char name[MAX_SKINNAME]; // name of pcx file
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194 dsprframe_t frames[1]; // variable sized
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198 ==============================================================================
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200 .WAL texture file format
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202 ==============================================================================
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206 #define MIPLEVELS 4
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207 typedef struct miptex_s
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210 unsigned width, height;
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211 unsigned offsets[MIPLEVELS]; // four mip maps stored
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212 char animname[32]; // next frame in animation chain
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219 ==============================================================================
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221 - .WAL texture file format
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222 + .M8 texture file format
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224 ==============================================================================
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227 typedef struct palette_s
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238 #define MIP_VERSION 2
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239 #define PAL_SIZE 256
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240 #define H2_MIPLEVELS 16
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242 typedef struct miptex_m8_s
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246 unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
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247 unsigned offsets[H2_MIPLEVELS]; // four mip maps stored
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248 char animname[32]; // next frame in animation chain
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249 palette_t palette[PAL_SIZE];
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256 #define MIP32_VERSION 4
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258 #define MIP32_NOMIP_FLAG2 0x00000001
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259 #define MIP32_DETAILER_FLAG2 0x00000002
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261 typedef struct miptex_m32_s
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265 char altname[128]; // texture substitution
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266 char animname[128]; // next frame in animation chain
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267 char damagename[128]; // image that should be shown when damaged
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268 unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
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269 unsigned offsets[H2_MIPLEVELS];
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273 float scale_x, scale_y;
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276 // detail texturing info
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277 char dt_name[128]; // detailed texture name
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278 float dt_scale_x, dt_scale_y;
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281 int dt_src_blend_mode, dt_dst_blend_mode;
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284 int unused[19]; // future expansion to maintain compatibility with h2
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291 ==============================================================================
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295 ==============================================================================
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298 #define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
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299 // little-endian "IBSP"
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301 #define BSPVERSION 38
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304 // upper design bounds
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305 // leaffaces, leafbrushes, planes, and verts are still bounded by
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306 // 16 bit short limits
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307 #define MAX_MAP_MODELS 1024
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308 #define MAX_MAP_BRUSHES 8192
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309 #define MAX_MAP_ENTITIES 2048
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310 #define MAX_MAP_ENTSTRING 0x40000
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311 #define MAX_MAP_TEXINFO 8192
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313 #define MAX_MAP_AREAS 256
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314 #define MAX_MAP_AREAPORTALS 1024
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315 #define MAX_MAP_PLANES 65536
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316 #define MAX_MAP_NODES 65536
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317 #define MAX_MAP_BRUSHSIDES 65536
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318 #define MAX_MAP_LEAFS 65536
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319 #define MAX_MAP_VERTS 65536
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320 #define MAX_MAP_FACES 65536
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321 #define MAX_MAP_LEAFFACES 65536
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322 #define MAX_MAP_LEAFBRUSHES 65536
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323 #define MAX_MAP_PORTALS 65536
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324 #define MAX_MAP_EDGES 128000
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325 #define MAX_MAP_SURFEDGES 256000
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326 #define MAX_MAP_LIGHTING 0x200000
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327 #define MAX_MAP_VISIBILITY 0x100000
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329 // key / value pair sizes
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332 #define MAX_VALUE 1024
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334 //=============================================================================
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338 int fileofs, filelen;
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341 #define LUMP_ENTITIES 0
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342 #define LUMP_PLANES 1
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343 #define LUMP_VERTEXES 2
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344 #define LUMP_VISIBILITY 3
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345 #define LUMP_NODES 4
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346 #define LUMP_TEXINFO 5
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347 #define LUMP_FACES 6
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348 #define LUMP_LIGHTING 7
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349 #define LUMP_LEAFS 8
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350 #define LUMP_LEAFFACES 9
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351 #define LUMP_LEAFBRUSHES 10
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352 #define LUMP_EDGES 11
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353 #define LUMP_SURFEDGES 12
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354 #define LUMP_MODELS 13
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355 #define LUMP_BRUSHES 14
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356 #define LUMP_BRUSHSIDES 15
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357 #define LUMP_POP 16
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358 #define LUMP_AREAS 17
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359 #define LUMP_AREAPORTALS 18
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360 #define HEADER_LUMPS 19
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366 lump_t lumps[HEADER_LUMPS];
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371 float mins[3], maxs[3];
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372 float origin[3]; // for sounds or lights
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374 int firstface, numfaces; // submodels just draw faces
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375 // without walking the bsp tree
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385 // 0-2 are axial planes
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390 // 3-5 are non-axial planes snapped to the nearest
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391 #define PLANE_ANYX 3
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392 #define PLANE_ANYY 4
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393 #define PLANE_ANYZ 5
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395 // planes (x&~1) and (x&~1)+1 are allways opposites
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401 int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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405 // contents flags are seperate bits
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406 // a given brush can contribute multiple content bits
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407 // multiple brushes can be in a single leaf
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409 // these definitions also need to be in q_shared.h!
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411 // lower bits are stronger, and will eat weaker brushes completely
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412 #define CONTENTS_SOLID 1 // an eye is never valid in a solid
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413 #define CONTENTS_WINDOW 2 // translucent, but not watery
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414 #define CONTENTS_AUX 4
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415 #define CONTENTS_LAVA 8
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416 #define CONTENTS_SLIME 16
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417 #define CONTENTS_WATER 32
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418 #define CONTENTS_MIST 64
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419 #define LAST_VISIBLE_CONTENTS 64
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421 // remaining contents are non-visible, and don't eat brushes
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423 #define CONTENTS_AREAPORTAL 0x8000
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425 #define CONTENTS_PLAYERCLIP 0x10000
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426 #define CONTENTS_MONSTERCLIP 0x20000
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428 // currents can be added to any other contents, and may be mixed
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429 #define CONTENTS_CURRENT_0 0x40000
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430 #define CONTENTS_CURRENT_90 0x80000
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431 #define CONTENTS_CURRENT_180 0x100000
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432 #define CONTENTS_CURRENT_270 0x200000
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433 #define CONTENTS_CURRENT_UP 0x400000
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434 #define CONTENTS_CURRENT_DOWN 0x800000
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436 #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
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438 #define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
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439 #define CONTENTS_DEADMONSTER 0x4000000
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440 #define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
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441 #define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
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442 #define CONTENTS_LADDER 0x20000000
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446 #define SURF_LIGHT 0x1 // value will hold the light strength
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448 #define SURF_SLICK 0x2 // effects game physics
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450 #define SURF_SKY 0x4 // don't draw, but add to skybox
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451 #define SURF_WARP 0x8 // turbulent water warp
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452 #define SURF_TRANS33 0x10
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453 #define SURF_TRANS66 0x20
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454 #define SURF_FLOWING 0x40 // scroll towards angle
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455 #define SURF_NODRAW 0x80 // don't bother referencing the texture
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457 #define SURF_HINT 0x100 // make a primary bsp splitter
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458 #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
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465 int children[2]; // negative numbers are -(leafs+1), not nodes
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466 short mins[3]; // for frustom culling
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468 unsigned short firstface;
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469 unsigned short numfaces; // counting both sides
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473 typedef struct texinfo_s
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475 float vecs[2][4]; // [s/t][xyz offset]
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476 int flags; // miptex flags + overrides
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477 int value; // light emission, etc
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478 char texture[32]; // texture name (textures/*.wal)
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479 int nexttexinfo; // for animations, -1 = end of chain
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483 // note that edge 0 is never used, because negative edge nums are used for
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484 // counterclockwise use of the edge in a face
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487 unsigned short v[2]; // vertex numbers
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490 #define MAXLIGHTMAPS 4
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493 unsigned short planenum;
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496 int firstedge; // we must support > 64k edges
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501 byte styles[MAXLIGHTMAPS];
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502 int lightofs; // start of [numstyles*surfsize] samples
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507 int contents; // OR of all brushes (not needed?)
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512 short mins[3]; // for frustum culling
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515 unsigned short firstleafface;
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516 unsigned short numleaffaces;
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518 unsigned short firstleafbrush;
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519 unsigned short numleafbrushes;
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524 unsigned short planenum; // facing out of the leaf
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535 #define ANGLE_UP -1
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536 #define ANGLE_DOWN -2
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539 // the visibility lump consists of a header with a count, then
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540 // byte offsets for the PVS and PHS of each cluster, then the raw
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541 // compressed bit vectors
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547 int bitofs[8][2]; // bitofs[numclusters][2]
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550 // each area has a list of portals that lead into other areas
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551 // when portals are closed, other areas may not be visible or
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552 // hearable even if the vis info says that it should be
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561 int numareaportals;
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562 int firstareaportal;
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