1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
4 # TARGTYPE "Win32 (x86) Application" 0x0101
5 # TARGTYPE "Win32 (ALPHA) Application" 0x0601
8 CFG=qe3 - Win32 (ALPHA) Debug
9 !MESSAGE No configuration specified. Defaulting to qe3 - Win32 (ALPHA) Debug.
12 !IF "$(CFG)" != "qe3 - Win32 Release" && "$(CFG)" != "qe3 - Win32 Debug" &&\
13 "$(CFG)" != "qe3 - Win32 (ALPHA) Debug" && "$(CFG)" !=\
14 "qe3 - Win32 (ALPHA) Release"
15 !MESSAGE Invalid configuration "$(CFG)" specified.
16 !MESSAGE You can specify a configuration when running NMAKE on this makefile
17 !MESSAGE by defining the macro CFG on the command line. For example:
19 !MESSAGE NMAKE /f "qe4.mak" CFG="qe3 - Win32 (ALPHA) Debug"
21 !MESSAGE Possible choices for configuration are:
23 !MESSAGE "qe3 - Win32 Release" (based on "Win32 (x86) Application")
24 !MESSAGE "qe3 - Win32 Debug" (based on "Win32 (x86) Application")
25 !MESSAGE "qe3 - Win32 (ALPHA) Debug" (based on "Win32 (ALPHA) Application")
26 !MESSAGE "qe3 - Win32 (ALPHA) Release" (based on "Win32 (ALPHA) Application")
28 !ERROR An invalid configuration is specified.
31 !IF "$(OS)" == "Windows_NT"
36 ################################################################################
38 # PROP Target_Last_Scanned "qe3 - Win32 Debug"
40 !IF "$(CFG)" == "qe3 - Win32 Release"
43 # PROP BASE Use_Debug_Libraries 0
44 # PROP BASE Output_Dir "Release"
45 # PROP BASE Intermediate_Dir "Release"
46 # PROP BASE Target_Dir ""
48 # PROP Use_Debug_Libraries 0
49 # PROP Output_Dir "Release"
50 # PROP Intermediate_Dir "Release"
55 ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
58 -@erase "$(INTDIR)\brush.obj"
59 -@erase "$(INTDIR)\brush.sbr"
60 -@erase "$(INTDIR)\camera.obj"
61 -@erase "$(INTDIR)\camera.sbr"
62 -@erase "$(INTDIR)\cmdlib.obj"
63 -@erase "$(INTDIR)\cmdlib.sbr"
64 -@erase "$(INTDIR)\csg.obj"
65 -@erase "$(INTDIR)\csg.sbr"
66 -@erase "$(INTDIR)\drag.obj"
67 -@erase "$(INTDIR)\drag.sbr"
68 -@erase "$(INTDIR)\eclass.obj"
69 -@erase "$(INTDIR)\eclass.sbr"
70 -@erase "$(INTDIR)\entity.obj"
71 -@erase "$(INTDIR)\entity.sbr"
72 -@erase "$(INTDIR)\lbmlib.obj"
73 -@erase "$(INTDIR)\lbmlib.sbr"
74 -@erase "$(INTDIR)\map.obj"
75 -@erase "$(INTDIR)\map.sbr"
76 -@erase "$(INTDIR)\mathlib.obj"
77 -@erase "$(INTDIR)\mathlib.sbr"
78 -@erase "$(INTDIR)\mru.obj"
79 -@erase "$(INTDIR)\mru.sbr"
80 -@erase "$(INTDIR)\parse.obj"
81 -@erase "$(INTDIR)\parse.sbr"
82 -@erase "$(INTDIR)\points.obj"
83 -@erase "$(INTDIR)\points.sbr"
84 -@erase "$(INTDIR)\qe3.obj"
85 -@erase "$(INTDIR)\qe3.sbr"
86 -@erase "$(INTDIR)\select.obj"
87 -@erase "$(INTDIR)\select.sbr"
88 -@erase "$(INTDIR)\textures.obj"
89 -@erase "$(INTDIR)\textures.sbr"
90 -@erase "$(INTDIR)\vertsel.obj"
91 -@erase "$(INTDIR)\vertsel.sbr"
92 -@erase "$(INTDIR)\win_cam.obj"
93 -@erase "$(INTDIR)\win_cam.sbr"
94 -@erase "$(INTDIR)\win_dlg.obj"
95 -@erase "$(INTDIR)\win_dlg.sbr"
96 -@erase "$(INTDIR)\win_ent.obj"
97 -@erase "$(INTDIR)\win_ent.sbr"
98 -@erase "$(INTDIR)\win_main.obj"
99 -@erase "$(INTDIR)\win_main.sbr"
100 -@erase "$(INTDIR)\win_qe3.obj"
101 -@erase "$(INTDIR)\win_qe3.res"
102 -@erase "$(INTDIR)\win_qe3.sbr"
103 -@erase "$(INTDIR)\win_xy.obj"
104 -@erase "$(INTDIR)\win_xy.sbr"
105 -@erase "$(INTDIR)\win_z.obj"
106 -@erase "$(INTDIR)\win_z.sbr"
107 -@erase "$(INTDIR)\xy.obj"
108 -@erase "$(INTDIR)\xy.sbr"
109 -@erase "$(INTDIR)\z.obj"
110 -@erase "$(INTDIR)\z.sbr"
111 -@erase "$(OUTDIR)\qe4.bsc"
112 -@erase "$(OUTDIR)\qe4.exe"
113 -@erase "$(OUTDIR)\qe4.pdb"
116 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
119 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
120 # ADD CPP /nologo /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /YX /c
121 CPP_PROJ=/nologo /ML /W3 /GX /Zd /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
122 /Fr"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /c
127 $(CPP) $(CPP_PROJ) $<
129 .cpp{$(CPP_OBJS)}.obj:
130 $(CPP) $(CPP_PROJ) $<
132 .cxx{$(CPP_OBJS)}.obj:
133 $(CPP) $(CPP_PROJ) $<
136 $(CPP) $(CPP_PROJ) $<
138 .cpp{$(CPP_SBRS)}.sbr:
139 $(CPP) $(CPP_PROJ) $<
141 .cxx{$(CPP_SBRS)}.sbr:
142 $(CPP) $(CPP_PROJ) $<
145 # ADD BASE MTL /nologo /D "NDEBUG" /win32
146 # ADD MTL /nologo /D "NDEBUG" /win32
147 MTL_PROJ=/nologo /D "NDEBUG" /win32
149 # ADD BASE RSC /l 0x409 /d "NDEBUG"
150 # ADD RSC /l 0x409 /d "NDEBUG"
151 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG"
153 # ADD BASE BSC32 /nologo
155 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc"
157 "$(INTDIR)\brush.sbr" \
158 "$(INTDIR)\camera.sbr" \
159 "$(INTDIR)\cmdlib.sbr" \
160 "$(INTDIR)\csg.sbr" \
161 "$(INTDIR)\drag.sbr" \
162 "$(INTDIR)\eclass.sbr" \
163 "$(INTDIR)\entity.sbr" \
164 "$(INTDIR)\lbmlib.sbr" \
165 "$(INTDIR)\map.sbr" \
166 "$(INTDIR)\mathlib.sbr" \
167 "$(INTDIR)\mru.sbr" \
168 "$(INTDIR)\parse.sbr" \
169 "$(INTDIR)\points.sbr" \
170 "$(INTDIR)\qe3.sbr" \
171 "$(INTDIR)\select.sbr" \
172 "$(INTDIR)\textures.sbr" \
173 "$(INTDIR)\vertsel.sbr" \
174 "$(INTDIR)\win_cam.sbr" \
175 "$(INTDIR)\win_dlg.sbr" \
176 "$(INTDIR)\win_ent.sbr" \
177 "$(INTDIR)\win_main.sbr" \
178 "$(INTDIR)\win_qe3.sbr" \
179 "$(INTDIR)\win_xy.sbr" \
180 "$(INTDIR)\win_z.sbr" \
184 "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
186 $(BSC32_FLAGS) $(BSC32_SBRS)
190 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
191 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
192 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
193 gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
194 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
195 /incremental:no /pdb:"$(OUTDIR)/qe4.pdb" /debug /machine:I386\
196 /out:"$(OUTDIR)/qe4.exe"
198 "$(INTDIR)\brush.obj" \
199 "$(INTDIR)\camera.obj" \
200 "$(INTDIR)\cmdlib.obj" \
201 "$(INTDIR)\csg.obj" \
202 "$(INTDIR)\drag.obj" \
203 "$(INTDIR)\eclass.obj" \
204 "$(INTDIR)\entity.obj" \
205 "$(INTDIR)\lbmlib.obj" \
206 "$(INTDIR)\map.obj" \
207 "$(INTDIR)\mathlib.obj" \
208 "$(INTDIR)\mru.obj" \
209 "$(INTDIR)\parse.obj" \
210 "$(INTDIR)\points.obj" \
211 "$(INTDIR)\qe3.obj" \
212 "$(INTDIR)\select.obj" \
213 "$(INTDIR)\textures.obj" \
214 "$(INTDIR)\vertsel.obj" \
215 "$(INTDIR)\win_cam.obj" \
216 "$(INTDIR)\win_dlg.obj" \
217 "$(INTDIR)\win_ent.obj" \
218 "$(INTDIR)\win_main.obj" \
219 "$(INTDIR)\win_qe3.obj" \
220 "$(INTDIR)\win_qe3.res" \
221 "$(INTDIR)\win_xy.obj" \
222 "$(INTDIR)\win_z.obj" \
226 "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
228 $(LINK32_FLAGS) $(LINK32_OBJS)
231 !ELSEIF "$(CFG)" == "qe3 - Win32 Debug"
233 # PROP BASE Use_MFC 0
234 # PROP BASE Use_Debug_Libraries 1
235 # PROP BASE Output_Dir "Debug"
236 # PROP BASE Intermediate_Dir "Debug"
237 # PROP BASE Target_Dir ""
239 # PROP Use_Debug_Libraries 1
240 # PROP Output_Dir "Debug"
241 # PROP Intermediate_Dir "Debug"
246 ALL : "$(OUTDIR)\qe4.exe" "$(OUTDIR)\qe4.bsc"
249 -@erase "$(INTDIR)\brush.obj"
250 -@erase "$(INTDIR)\brush.sbr"
251 -@erase "$(INTDIR)\camera.obj"
252 -@erase "$(INTDIR)\camera.sbr"
253 -@erase "$(INTDIR)\cmdlib.obj"
254 -@erase "$(INTDIR)\cmdlib.sbr"
255 -@erase "$(INTDIR)\csg.obj"
256 -@erase "$(INTDIR)\csg.sbr"
257 -@erase "$(INTDIR)\drag.obj"
258 -@erase "$(INTDIR)\drag.sbr"
259 -@erase "$(INTDIR)\eclass.obj"
260 -@erase "$(INTDIR)\eclass.sbr"
261 -@erase "$(INTDIR)\entity.obj"
262 -@erase "$(INTDIR)\entity.sbr"
263 -@erase "$(INTDIR)\lbmlib.obj"
264 -@erase "$(INTDIR)\lbmlib.sbr"
265 -@erase "$(INTDIR)\map.obj"
266 -@erase "$(INTDIR)\map.sbr"
267 -@erase "$(INTDIR)\mathlib.obj"
268 -@erase "$(INTDIR)\mathlib.sbr"
269 -@erase "$(INTDIR)\mru.obj"
270 -@erase "$(INTDIR)\mru.sbr"
271 -@erase "$(INTDIR)\parse.obj"
272 -@erase "$(INTDIR)\parse.sbr"
273 -@erase "$(INTDIR)\points.obj"
274 -@erase "$(INTDIR)\points.sbr"
275 -@erase "$(INTDIR)\qe3.obj"
276 -@erase "$(INTDIR)\qe3.sbr"
277 -@erase "$(INTDIR)\select.obj"
278 -@erase "$(INTDIR)\select.sbr"
279 -@erase "$(INTDIR)\textures.obj"
280 -@erase "$(INTDIR)\textures.sbr"
281 -@erase "$(INTDIR)\vc40.idb"
282 -@erase "$(INTDIR)\vc40.pdb"
283 -@erase "$(INTDIR)\vertsel.obj"
284 -@erase "$(INTDIR)\vertsel.sbr"
285 -@erase "$(INTDIR)\win_cam.obj"
286 -@erase "$(INTDIR)\win_cam.sbr"
287 -@erase "$(INTDIR)\win_dlg.obj"
288 -@erase "$(INTDIR)\win_dlg.sbr"
289 -@erase "$(INTDIR)\win_ent.obj"
290 -@erase "$(INTDIR)\win_ent.sbr"
291 -@erase "$(INTDIR)\win_main.obj"
292 -@erase "$(INTDIR)\win_main.sbr"
293 -@erase "$(INTDIR)\win_qe3.obj"
294 -@erase "$(INTDIR)\win_qe3.res"
295 -@erase "$(INTDIR)\win_qe3.sbr"
296 -@erase "$(INTDIR)\win_xy.obj"
297 -@erase "$(INTDIR)\win_xy.sbr"
298 -@erase "$(INTDIR)\win_z.obj"
299 -@erase "$(INTDIR)\win_z.sbr"
300 -@erase "$(INTDIR)\xy.obj"
301 -@erase "$(INTDIR)\xy.sbr"
302 -@erase "$(INTDIR)\z.obj"
303 -@erase "$(INTDIR)\z.sbr"
304 -@erase "$(OUTDIR)\qe4.bsc"
305 -@erase "$(OUTDIR)\qe4.exe"
306 -@erase "$(OUTDIR)\qe4.map"
309 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
312 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
313 # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
314 CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
315 /FR"$(INTDIR)/" /Fp"$(INTDIR)/qe4.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
320 $(CPP) $(CPP_PROJ) $<
322 .cpp{$(CPP_OBJS)}.obj:
323 $(CPP) $(CPP_PROJ) $<
325 .cxx{$(CPP_OBJS)}.obj:
326 $(CPP) $(CPP_PROJ) $<
329 $(CPP) $(CPP_PROJ) $<
331 .cpp{$(CPP_SBRS)}.sbr:
332 $(CPP) $(CPP_PROJ) $<
334 .cxx{$(CPP_SBRS)}.sbr:
335 $(CPP) $(CPP_PROJ) $<
338 # ADD BASE MTL /nologo /D "_DEBUG" /win32
339 # ADD MTL /nologo /D "_DEBUG" /win32
340 MTL_PROJ=/nologo /D "_DEBUG" /win32
342 # ADD BASE RSC /l 0x409 /d "_DEBUG"
343 # ADD RSC /l 0x409 /d "_DEBUG"
344 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG"
346 # ADD BASE BSC32 /nologo
348 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe4.bsc"
350 "$(INTDIR)\brush.sbr" \
351 "$(INTDIR)\camera.sbr" \
352 "$(INTDIR)\cmdlib.sbr" \
353 "$(INTDIR)\csg.sbr" \
354 "$(INTDIR)\drag.sbr" \
355 "$(INTDIR)\eclass.sbr" \
356 "$(INTDIR)\entity.sbr" \
357 "$(INTDIR)\lbmlib.sbr" \
358 "$(INTDIR)\map.sbr" \
359 "$(INTDIR)\mathlib.sbr" \
360 "$(INTDIR)\mru.sbr" \
361 "$(INTDIR)\parse.sbr" \
362 "$(INTDIR)\points.sbr" \
363 "$(INTDIR)\qe3.sbr" \
364 "$(INTDIR)\select.sbr" \
365 "$(INTDIR)\textures.sbr" \
366 "$(INTDIR)\vertsel.sbr" \
367 "$(INTDIR)\win_cam.sbr" \
368 "$(INTDIR)\win_dlg.sbr" \
369 "$(INTDIR)\win_ent.sbr" \
370 "$(INTDIR)\win_main.sbr" \
371 "$(INTDIR)\win_qe3.sbr" \
372 "$(INTDIR)\win_xy.sbr" \
373 "$(INTDIR)\win_z.sbr" \
377 "$(OUTDIR)\qe4.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
379 $(BSC32_FLAGS) $(BSC32_SBRS)
383 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
384 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386
385 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
386 gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib\
387 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
388 /profile /map:"$(INTDIR)/qe4.map" /debug /machine:I386 /out:"$(OUTDIR)/qe4.exe"\
391 "$(INTDIR)\brush.obj" \
392 "$(INTDIR)\camera.obj" \
393 "$(INTDIR)\cmdlib.obj" \
394 "$(INTDIR)\csg.obj" \
395 "$(INTDIR)\drag.obj" \
396 "$(INTDIR)\eclass.obj" \
397 "$(INTDIR)\entity.obj" \
398 "$(INTDIR)\lbmlib.obj" \
399 "$(INTDIR)\map.obj" \
400 "$(INTDIR)\mathlib.obj" \
401 "$(INTDIR)\mru.obj" \
402 "$(INTDIR)\parse.obj" \
403 "$(INTDIR)\points.obj" \
404 "$(INTDIR)\qe3.obj" \
405 "$(INTDIR)\select.obj" \
406 "$(INTDIR)\textures.obj" \
407 "$(INTDIR)\vertsel.obj" \
408 "$(INTDIR)\win_cam.obj" \
409 "$(INTDIR)\win_dlg.obj" \
410 "$(INTDIR)\win_ent.obj" \
411 "$(INTDIR)\win_main.obj" \
412 "$(INTDIR)\win_qe3.obj" \
413 "$(INTDIR)\win_qe3.res" \
414 "$(INTDIR)\win_xy.obj" \
415 "$(INTDIR)\win_z.obj" \
419 "$(OUTDIR)\qe4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
421 $(LINK32_FLAGS) $(LINK32_OBJS)
424 !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Debug"
426 # PROP BASE Use_MFC 0
427 # PROP BASE Use_Debug_Libraries 1
428 # PROP BASE Output_Dir "qe3___Wi"
429 # PROP BASE Intermediate_Dir "qe3___Wi"
430 # PROP BASE Target_Dir ""
432 # PROP Use_Debug_Libraries 1
433 # PROP Output_Dir "debug_alpha"
434 # PROP Intermediate_Dir "debug_alpha"
439 ALL : "$(OUTDIR)\qe3.exe"
442 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
445 # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
446 # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
447 CPP_PROJ=/nologo /MLd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
448 /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
449 CPP_OBJS=.\debug_alpha/
453 $(CPP) $(CPP_PROJ) $<
455 .cpp{$(CPP_OBJS)}.obj:
456 $(CPP) $(CPP_PROJ) $<
458 .cxx{$(CPP_OBJS)}.obj:
459 $(CPP) $(CPP_PROJ) $<
462 $(CPP) $(CPP_PROJ) $<
464 .cpp{$(CPP_SBRS)}.sbr:
465 $(CPP) $(CPP_PROJ) $<
467 .cxx{$(CPP_SBRS)}.sbr:
468 $(CPP) $(CPP_PROJ) $<
471 # ADD BASE MTL /nologo /D "_DEBUG" /alpha
472 # ADD MTL /nologo /D "_DEBUG" /alpha
473 MTL_PROJ=/nologo /D "_DEBUG" /alpha
475 # ADD BASE RSC /l 0x409 /d "_DEBUG"
476 # ADD RSC /l 0x409 /d "_DEBUG"
477 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "_DEBUG"
479 # ADD BASE BSC32 /nologo
481 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc"
485 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
486 # SUBTRACT BASE LINK32 /incremental:no
487 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:ALPHA
488 # SUBTRACT LINK32 /incremental:no
489 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib\
490 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
491 ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
492 /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qe3.pdb" /debug\
493 /machine:ALPHA /out:"$(OUTDIR)/qe3.exe"
495 "$(INTDIR)\brush.obj" \
496 "$(INTDIR)\camera.obj" \
497 "$(INTDIR)\cmdlib.obj" \
498 "$(INTDIR)\csg.obj" \
499 "$(INTDIR)\drag.obj" \
500 "$(INTDIR)\eclass.obj" \
501 "$(INTDIR)\entity.obj" \
502 "$(INTDIR)\map.obj" \
503 "$(INTDIR)\mathlib.obj" \
504 "$(INTDIR)\mru.obj" \
505 "$(INTDIR)\parse.obj" \
506 "$(INTDIR)\points.obj" \
507 "$(INTDIR)\qe3.obj" \
508 "$(INTDIR)\select.obj" \
509 "$(INTDIR)\textures.obj" \
510 "$(INTDIR)\vertsel.obj" \
511 "$(INTDIR)\win_cam.obj" \
512 "$(INTDIR)\win_dlg.obj" \
513 "$(INTDIR)\win_ent.obj" \
514 "$(INTDIR)\win_main.obj" \
515 "$(INTDIR)\win_qe3.obj" \
516 "$(INTDIR)\win_qe3.res" \
517 "$(INTDIR)\win_xy.obj" \
518 "$(INTDIR)\win_z.obj" \
522 "$(OUTDIR)\qe3.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
524 $(LINK32_FLAGS) $(LINK32_OBJS)
527 !ELSEIF "$(CFG)" == "qe3 - Win32 (ALPHA) Release"
529 # PROP BASE Use_MFC 0
530 # PROP BASE Use_Debug_Libraries 0
531 # PROP BASE Output_Dir "qe3___W0"
532 # PROP BASE Intermediate_Dir "qe3___W0"
533 # PROP BASE Target_Dir ""
535 # PROP Use_Debug_Libraries 0
536 # PROP Output_Dir "release_alpha"
537 # PROP Intermediate_Dir "release_alpha"
539 OUTDIR=.\release_alpha
540 INTDIR=.\release_alpha
542 ALL : "$(OUTDIR)\qe3.exe"
545 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
548 # ADD BASE CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
549 # ADD CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
550 CPP_PROJ=/nologo /ML /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
551 /Fp"$(INTDIR)/qe3.pch" /YX /Fo"$(INTDIR)/" /c
552 CPP_OBJS=.\release_alpha/
556 $(CPP) $(CPP_PROJ) $<
558 .cpp{$(CPP_OBJS)}.obj:
559 $(CPP) $(CPP_PROJ) $<
561 .cxx{$(CPP_OBJS)}.obj:
562 $(CPP) $(CPP_PROJ) $<
565 $(CPP) $(CPP_PROJ) $<
567 .cpp{$(CPP_SBRS)}.sbr:
568 $(CPP) $(CPP_PROJ) $<
570 .cxx{$(CPP_SBRS)}.sbr:
571 $(CPP) $(CPP_PROJ) $<
574 # ADD BASE MTL /nologo /D "NDEBUG" /alpha
575 # ADD MTL /nologo /D "NDEBUG" /alpha
576 MTL_PROJ=/nologo /D "NDEBUG" /alpha
578 # ADD BASE RSC /l 0x409 /d "NDEBUG"
579 # ADD RSC /l 0x409 /d "NDEBUG"
580 RSC_PROJ=/l 0x409 /fo"$(INTDIR)/win_qe3.res" /d "NDEBUG"
582 # ADD BASE BSC32 /nologo
584 BSC32_FLAGS=/nologo /o"$(OUTDIR)/qe3.bsc"
588 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
589 # ADD LINK32 comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:ALPHA
590 LINK32_FLAGS=comctl32.lib opengl32.lib glu32.lib kernel32.lib user32.lib\
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592 oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows\
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