2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
5 This file is part of Quake 2 Tools source code.
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 ===========================================================================
40 #define SF_SELECTED_ONLY 1
41 #define SF_ENTITIES_FIRST 2
42 #define SF_SINGLEFACE 4
45 trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags);
47 void Select_GetBounds (vec3_t mins, vec3_t maxs);
48 void Select_Brush (brush_t *b);
49 void Select_Ray (vec3_t origin, vec3_t dir, int flags);
50 void Select_Delete (void);
51 void Select_Deselect (void);
52 void Select_Clone (void);
53 void Select_Move (vec3_t delta);
54 void Select_SetTexture (texdef_t *texdef);
55 void Select_FlipAxis (int axis);
56 void Select_RotateAxis (int axis, float deg);
57 void Select_CompleteTall (void);
58 void Select_PartialTall (void);
59 void Select_Touching (void);
60 void Select_Inside (void);
61 void Select_MakeStructural (void);
62 void Select_MakeDetail (void);