10 #include "../common/cmdlib.h"
24 void Cmd_ASEConvert( qboolean grabAnims );
25 void Cmd_3DSConvert( void );
26 void Cmd_Modelname (void);
27 void Cmd_SpriteBase (void);
30 void Cmd_Origin (void);
31 void Cmd_ScaleUp (void);
32 void Cmd_Frame (void);
33 void Cmd_Modelname (void);
34 void Cmd_SpriteShader(void);
36 void Cmd_Skinsize (void);
37 void FinishModel (int type);
42 void Cmd_Environment (void);
43 void Cmd_Colormap (void);
47 void Cmd_StartWad (void);
48 void Cmd_EndWad (void);
49 void Cmd_Mippal (void);
50 void Cmd_Mipdir (void);
52 void Cmd_Video (void);
54 void ReleaseFile (char *filename);
55 void ReleaseShader( char *filename );
57 void Convert3DStoMD3( const char *filename );
59 void OrderMesh( int input[][3], int output[][3], int numTris );
61 extern byte *byteimage, *lbmpalette;
62 extern int byteimagewidth, byteimageheight;
64 extern qboolean g_release; // don't grab, copy output data to new tree
65 extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
66 extern qboolean g_archive; // don't grab, copy source data to new tree
67 extern qboolean do3ds;
68 extern char g_only[256]; // if set, only grab this cd
69 extern qboolean g_skipmodel; // set true when a cd is not g_only
70 extern qboolean g_verbose;
72 extern char *trifileext;
78 #define TYPE_UNKNOWN 4