1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
42 CreateSunLight() - ydnar
43 this creates a sun light
46 static void CreateSunLight( sun_t *sun ){
48 float photons, d, angle, elevation, da, de;
59 if ( sun->numSamples < 1 ) {
64 photons = sun->photons / sun->numSamples;
66 /* create the right number of suns */
67 for ( i = 0; i < sun->numSamples; i++ )
69 /* calculate sun direction */
71 VectorCopy( sun->direction, direction );
76 sun->direction[ 0 ] = cos( angle ) * cos( elevation );
77 sun->direction[ 1 ] = sin( angle ) * cos( elevation );
78 sun->direction[ 2 ] = sin( elevation );
80 xz_dist = sqrt( x*x + z*z )
81 latitude = atan2( xz_dist, y ) * RADIANS
82 longitude = atan2( x, z ) * RADIANS
85 d = sqrt( sun->direction[ 0 ] * sun->direction[ 0 ] + sun->direction[ 1 ] * sun->direction[ 1 ] );
86 angle = atan2( sun->direction[ 1 ], sun->direction[ 0 ] );
87 elevation = atan2( sun->direction[ 2 ], d );
89 /* jitter the angles (loop to keep random sample within sun->deviance steridians) */
92 da = ( Random() * 2.0f - 1.0f ) * sun->deviance;
93 de = ( Random() * 2.0f - 1.0f ) * sun->deviance;
95 while ( ( da * da + de * de ) > ( sun->deviance * sun->deviance ) );
100 //% Sys_Printf( "%d: Angle: %3.4f Elevation: %3.3f\n", sun->numSamples, (angle / Q_PI * 180.0f), (elevation / Q_PI * 180.0f) );
102 /* create new vector */
103 direction[ 0 ] = cos( angle ) * cos( elevation );
104 direction[ 1 ] = sin( angle ) * cos( elevation );
105 direction[ 2 ] = sin( elevation );
110 light = safe_malloc( sizeof( *light ) );
111 memset( light, 0, sizeof( *light ) );
112 light->next = lights;
115 /* initialize the light */
116 light->flags = LIGHT_SUN_DEFAULT;
117 light->type = EMIT_SUN;
119 light->falloffTolerance = falloffTolerance;
120 light->filterRadius = sun->filterRadius / sun->numSamples;
121 light->style = noStyles ? LS_NORMAL : sun->style;
123 /* set the light's position out to infinity */
124 VectorMA( vec3_origin, ( MAX_WORLD_COORD * 8.0f ), direction, light->origin ); /* MAX_WORLD_COORD * 2.0f */
126 /* set the facing to be the inverse of the sun direction */
127 VectorScale( direction, -1.0, light->normal );
128 light->dist = DotProduct( light->origin, light->normal );
130 /* set color and photons */
131 VectorCopy( sun->color, light->color );
132 light->photons = photons * skyScale;
136 if ( sun->next != NULL ) {
137 CreateSunLight( sun->next );
144 CreateSkyLights() - ydnar
145 simulates sky light with multiple suns
148 static void CreateSkyLights( vec3_t color, float value, int iterations, float filterRadius, int style ){
150 int angleSteps, elevationSteps;
151 float angle, elevation;
152 float angleStep, elevationStep;
157 if ( value <= 0.0f || iterations < 2 ) {
161 /* basic sun setup */
162 VectorCopy( color, sun.color );
164 sun.filterRadius = filterRadius;
166 sun.style = noStyles ? LS_NORMAL : style;
170 elevationSteps = iterations - 1;
171 angleSteps = elevationSteps * 4;
173 elevationStep = DEG2RAD( 90.0f / iterations ); /* skip elevation 0 */
174 angleStep = DEG2RAD( 360.0f / angleSteps );
176 /* calc individual sun brightness */
177 numSuns = angleSteps * elevationSteps + 1;
178 sun.photons = value / numSuns;
180 /* iterate elevation */
181 elevation = elevationStep * 0.5f;
183 for ( i = 0, elevation = elevationStep * 0.5f; i < elevationSteps; i++ )
186 for ( j = 0; j < angleSteps; j++ )
189 sun.direction[ 0 ] = cos( angle ) * cos( elevation );
190 sun.direction[ 1 ] = sin( angle ) * cos( elevation );
191 sun.direction[ 2 ] = sin( elevation );
192 CreateSunLight( &sun );
199 elevation += elevationStep;
200 angle += angleStep / elevationSteps;
203 /* create vertical sun */
204 VectorSet( sun.direction, 0.0f, 0.0f, 1.0f );
205 CreateSunLight( &sun );
215 creates lights from light entities
218 void CreateEntityLights( void ){
220 light_t *light, *light2;
226 float intensity, scale, deviance, filterRadius;
227 int spawnflags, flags, numSamples;
231 /* go throught entity list and find lights */
232 for ( i = 0; i < numEntities; i++ )
236 name = ValueForKey( e, "classname" );
238 /* ydnar: check for lightJunior */
239 if ( Q_strncasecmp( name, "lightJunior", 11 ) == 0 ) {
242 else if ( Q_strncasecmp( name, "light", 5 ) == 0 ) {
249 /* lights with target names (and therefore styles) are only parsed from BSP */
250 target = ValueForKey( e, "targetname" );
251 if ( target[ 0 ] != '\0' && i >= numBSPEntities ) {
257 light = safe_malloc( sizeof( *light ) );
258 memset( light, 0, sizeof( *light ) );
259 light->next = lights;
262 /* handle spawnflags */
263 spawnflags = IntForKey( e, "spawnflags" );
265 /* ydnar: quake 3+ light behavior */
266 if ( wolfLight == qfalse ) {
267 /* set default flags */
268 flags = LIGHT_Q3A_DEFAULT;
270 /* linear attenuation? */
271 if ( spawnflags & 1 ) {
272 flags |= LIGHT_ATTEN_LINEAR;
273 flags &= ~LIGHT_ATTEN_ANGLE;
276 /* no angle attenuate? */
277 if ( spawnflags & 2 ) {
278 flags &= ~LIGHT_ATTEN_ANGLE;
282 /* ydnar: wolf light behavior */
285 /* set default flags */
286 flags = LIGHT_WOLF_DEFAULT;
288 /* inverse distance squared attenuation? */
289 if ( spawnflags & 1 ) {
290 flags &= ~LIGHT_ATTEN_LINEAR;
291 flags |= LIGHT_ATTEN_ANGLE;
294 /* angle attenuate? */
295 if ( spawnflags & 2 ) {
296 flags |= LIGHT_ATTEN_ANGLE;
300 /* other flags (borrowed from wolf) */
302 /* wolf dark light? */
303 if ( ( spawnflags & 4 ) || ( spawnflags & 8 ) ) {
308 if ( spawnflags & 16 ) {
309 flags &= ~LIGHT_GRID;
315 flags &= ~LIGHT_SURFACES;
318 /* vortex: unnormalized? */
319 if ( spawnflags & 32 ) {
320 flags |= LIGHT_UNNORMALIZED;
323 /* vortex: distance atten? */
324 if ( spawnflags & 64 ) {
325 flags |= LIGHT_ATTEN_DISTANCE;
328 /* store the flags */
329 light->flags = flags;
331 /* ydnar: set fade key (from wolf) */
333 if ( light->flags & LIGHT_ATTEN_LINEAR ) {
334 light->fade = FloatForKey( e, "fade" );
335 if ( light->fade == 0.0f ) {
340 /* ydnar: set angle scaling (from vlight) */
341 light->angleScale = FloatForKey( e, "_anglescale" );
342 if ( light->angleScale != 0.0f ) {
343 light->flags |= LIGHT_ATTEN_ANGLE;
347 GetVectorForKey( e, "origin", light->origin );
348 light->style = IntForKey( e, "_style" );
349 if ( light->style == LS_NORMAL ) {
350 light->style = IntForKey( e, "style" );
352 if ( light->style < LS_NORMAL || light->style >= LS_NONE ) {
353 Error( "Invalid lightstyle (%d) on entity %d", light->style, i );
356 if ( light->style != LS_NORMAL ) {
357 Sys_FPrintf( SYS_WRN, "WARNING: Styled light found targeting %s\n **", target );
360 /* set light intensity */
361 intensity = FloatForKey( e, "_light" );
362 if ( intensity == 0.0f ) {
363 intensity = FloatForKey( e, "light" );
365 if ( intensity == 0.0f ) {
369 /* ydnar: set light scale (sof2) */
370 scale = FloatForKey( e, "scale" );
371 if ( scale == 0.0f ) {
376 /* ydnar: get deviance and samples */
377 deviance = FloatForKey( e, "_deviance" );
378 if ( deviance == 0.0f ) {
379 deviance = FloatForKey( e, "_deviation" );
381 if ( deviance == 0.0f ) {
382 deviance = FloatForKey( e, "_jitter" );
384 numSamples = IntForKey( e, "_samples" );
385 if ( deviance < 0.0f || numSamples < 1 ) {
389 intensity /= numSamples;
391 /* ydnar: get filter radius */
392 filterRadius = FloatForKey( e, "_filterradius" );
393 if ( filterRadius == 0.0f ) {
394 filterRadius = FloatForKey( e, "_filteradius" );
396 if ( filterRadius == 0.0f ) {
397 filterRadius = FloatForKey( e, "_filter" );
399 if ( filterRadius < 0.0f ) {
402 light->filterRadius = filterRadius;
404 /* set light color */
405 _color = ValueForKey( e, "_color" );
406 if ( _color && _color[ 0 ] ) {
407 sscanf( _color, "%f %f %f", &light->color[ 0 ], &light->color[ 1 ], &light->color[ 2 ] );
409 light->color[0] = Image_LinearFloatFromsRGBFloat( light->color[0] );
410 light->color[1] = Image_LinearFloatFromsRGBFloat( light->color[1] );
411 light->color[2] = Image_LinearFloatFromsRGBFloat( light->color[2] );
413 if ( !( light->flags & LIGHT_UNNORMALIZED ) ) {
414 ColorNormalize( light->color, light->color );
418 light->color[ 0 ] = light->color[ 1 ] = light->color[ 2 ] = 1.0f;
421 light->extraDist = FloatForKey( e, "_extradist" );
422 if ( light->extraDist == 0.0f ) {
423 light->extraDist = extraDist;
426 light->photons = intensity;
428 light->type = EMIT_POINT;
430 /* set falloff threshold */
431 light->falloffTolerance = falloffTolerance / numSamples;
433 /* lights with a target will be spotlights */
434 target = ValueForKey( e, "target" );
443 e2 = FindTargetEntity( target );
445 Sys_Printf( "WARNING: light at (%i %i %i) has missing target\n",
446 (int) light->origin[ 0 ], (int) light->origin[ 1 ], (int) light->origin[ 2 ] );
447 light->photons *= pointScale;
451 /* not a point light */
455 /* make a spotlight */
456 GetVectorForKey( e2, "origin", dest );
457 VectorSubtract( dest, light->origin, light->normal );
458 dist = VectorNormalize( light->normal, light->normal );
459 radius = FloatForKey( e, "radius" );
466 light->radiusByDist = ( radius + 16 ) / dist;
467 light->type = EMIT_SPOT;
469 /* ydnar: wolf mods: spotlights always use nonlinear + angle attenuation */
470 light->flags &= ~LIGHT_ATTEN_LINEAR;
471 light->flags |= LIGHT_ATTEN_ANGLE;
474 /* ydnar: is this a sun? */
475 _sun = ValueForKey( e, "_sun" );
476 if ( _sun[ 0 ] == '1' ) {
477 /* not a spot light */
480 /* unlink this light */
481 lights = light->next;
484 VectorScale( light->normal, -1.0f, sun.direction );
485 VectorCopy( light->color, sun.color );
486 sun.photons = intensity;
487 sun.deviance = deviance / 180.0f * Q_PI;
488 sun.numSamples = numSamples;
489 sun.style = noStyles ? LS_NORMAL : light->style;
492 /* make a sun light */
493 CreateSunLight( &sun );
495 /* free original light */
499 /* skip the rest of this love story */
504 light->photons *= spotScale;
509 light->photons *= pointScale;
512 /* jitter the light */
513 for ( j = 1; j < numSamples; j++ )
516 light2 = safe_malloc( sizeof( *light ) );
517 memcpy( light2, light, sizeof( *light ) );
518 light2->next = lights;
522 if ( light->type == EMIT_SPOT ) {
530 light2->origin[ 0 ] = light->origin[ 0 ] + ( Random() * 2.0f - 1.0f ) * deviance;
531 light2->origin[ 1 ] = light->origin[ 1 ] + ( Random() * 2.0f - 1.0f ) * deviance;
532 light2->origin[ 2 ] = light->origin[ 2 ] + ( Random() * 2.0f - 1.0f ) * deviance;
540 CreateSurfaceLights() - ydnar
541 this hijacks the radiosity code to generate surface lights for first pass
544 #define APPROX_BOUNCE 1.0f
546 void CreateSurfaceLights( void ){
548 bspDrawSurface_t *ds;
558 /* get sun shader supressor */
559 nss = ValueForKey( &entities[ 0 ], "_noshadersun" );
561 /* walk the list of surfaces */
562 for ( i = 0; i < numBSPDrawSurfaces; i++ )
564 /* get surface and other bits */
565 ds = &bspDrawSurfaces[ i ];
566 info = &surfaceInfos[ i ];
570 if ( si->sun != NULL && nss[ 0 ] != '1' ) {
571 Sys_FPrintf( SYS_VRB, "Sun: %s\n", si->shader );
572 CreateSunLight( si->sun );
573 si->sun = NULL; /* FIXME: leak! */
577 if ( si->skyLightValue > 0.0f ) {
578 Sys_FPrintf( SYS_VRB, "Sky: %s\n", si->shader );
579 CreateSkyLights( si->color, si->skyLightValue, si->skyLightIterations, si->lightFilterRadius, si->lightStyle );
580 si->skyLightValue = 0.0f; /* FIXME: hack! */
583 /* try to early out */
584 if ( si->value <= 0 ) {
588 /* autosprite shaders become point lights */
589 if ( si->autosprite ) {
590 /* create an average xyz */
591 VectorAdd( info->mins, info->maxs, origin );
592 VectorScale( origin, 0.5f, origin );
595 light = safe_malloc( sizeof( *light ) );
596 memset( light, 0, sizeof( *light ) );
597 light->next = lights;
601 light->flags = LIGHT_Q3A_DEFAULT;
602 light->type = EMIT_POINT;
603 light->photons = si->value * pointScale;
606 VectorCopy( origin, light->origin );
607 VectorCopy( si->color, light->color );
608 light->falloffTolerance = falloffTolerance;
609 light->style = si->lightStyle;
611 /* add to point light count and continue */
616 /* get subdivision amount */
617 if ( si->lightSubdivide > 0 ) {
618 subdivide = si->lightSubdivide;
621 subdivide = defaultLightSubdivide;
625 switch ( ds->surfaceType )
628 case MST_TRIANGLE_SOUP:
629 RadLightForTriangles( i, 0, info->lm, si, APPROX_BOUNCE, subdivide, &cw );
633 RadLightForPatch( i, 0, info->lm, si, APPROX_BOUNCE, subdivide, &cw );
646 find the offset values for inline models
649 void SetEntityOrigins( void ){
656 bspDrawSurface_t *ds;
659 /* ydnar: copy drawverts into private storage for nefarious purposes */
660 yDrawVerts = safe_malloc( numBSPDrawVerts * sizeof( bspDrawVert_t ) );
661 memcpy( yDrawVerts, bspDrawVerts, numBSPDrawVerts * sizeof( bspDrawVert_t ) );
663 /* set the entity origins */
664 for ( i = 0; i < numEntities; i++ )
666 /* get entity and model */
668 key = ValueForKey( e, "model" );
669 if ( key[ 0 ] != '*' ) {
672 modelnum = atoi( key + 1 );
673 dm = &bspModels[ modelnum ];
675 /* get entity origin */
676 key = ValueForKey( e, "origin" );
677 if ( key[ 0 ] == '\0' ) {
680 GetVectorForKey( e, "origin", origin );
682 /* set origin for all surfaces for this model */
683 for ( j = 0; j < dm->numBSPSurfaces; j++ )
686 ds = &bspDrawSurfaces[ dm->firstBSPSurface + j ];
689 for ( k = 0; k < ds->numVerts; k++ )
691 f = ds->firstVert + k;
692 VectorAdd( origin, bspDrawVerts[ f ].xyz, yDrawVerts[ f ].xyz );
701 PointToPolygonFormFactor()
702 calculates the area over a point/normal hemisphere a winding covers
703 ydnar: fixme: there has to be a faster way to calculate this
704 without the expensive per-vert sqrts and transcendental functions
705 ydnar 2002-09-30: added -faster switch because only 19% deviance > 10%
706 between this and the approximation
709 #define ONE_OVER_2PI 0.159154942f //% (1.0f / (2.0f * 3.141592657f))
711 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w ){
712 vec3_t triVector, triNormal;
714 vec3_t dirs[ MAX_POINTS_ON_WINDING ];
716 float dot, angle, facing;
719 /* this is expensive */
720 for ( i = 0; i < w->numpoints; i++ )
722 VectorSubtract( w->p[ i ], point, dirs[ i ] );
723 VectorNormalize( dirs[ i ], dirs[ i ] );
726 /* duplicate first vertex to avoid mod operation */
727 VectorCopy( dirs[ 0 ], dirs[ i ] );
729 /* calculcate relative area */
731 for ( i = 0; i < w->numpoints; i++ )
735 dot = DotProduct( dirs[ i ], dirs[ j ] );
737 /* roundoff can cause slight creep, which gives an IND from acos */
741 else if ( dot < -1.0f ) {
748 CrossProduct( dirs[ i ], dirs[ j ], triVector );
749 if ( VectorNormalize( triVector, triNormal ) < 0.0001f ) {
753 facing = DotProduct( normal, triNormal );
754 total += facing * angle;
756 /* ydnar: this was throwing too many errors with radiosity + crappy maps. ignoring it. */
757 if ( total > 6.3f || total < -6.3f ) {
762 /* now in the range of 0 to 1 over the entire incoming hemisphere */
763 //% total /= (2.0f * 3.141592657f);
764 total *= ONE_OVER_2PI;
771 LightContributionTosample()
772 determines the amount of light reaching a sample (luxel or vertex) from a given light
775 int LightContributionToSample( trace_t *trace ){
780 float addDeluxe = 0.0f, addDeluxeBounceScale = 0.25f;
781 qboolean angledDeluxe = qtrue;
782 float colorBrightness;
783 qboolean doAddDeluxe = qtrue;
786 light = trace->light;
789 trace->forceSubsampling = 0.0f; /* to make sure */
790 VectorClear( trace->color );
791 VectorClear( trace->colorNoShadow );
792 VectorClear( trace->directionContribution );
794 colorBrightness = RGBTOGRAY( light->color ) * ( 1.0f / 255.0f );
796 /* ydnar: early out */
797 if ( !( light->flags & LIGHT_SURFACES ) || light->envelope <= 0.0f ) {
801 /* do some culling checks */
802 if ( light->type != EMIT_SUN ) {
803 /* MrE: if the light is behind the surface */
804 if ( trace->twoSided == qfalse ) {
805 if ( DotProduct( light->origin, trace->normal ) - DotProduct( trace->origin, trace->normal ) < 0.0f ) {
810 /* ydnar: test pvs */
811 if ( !ClusterVisible( trace->cluster, light->cluster ) ) {
816 /* exact point to polygon form factor */
817 if ( light->type == EMIT_AREA ) {
822 /* project sample point into light plane */
823 d = DotProduct( trace->origin, light->normal ) - light->dist;
825 /* sample point behind plane? */
826 if ( !( light->flags & LIGHT_TWOSIDED ) && d < -1.0f ) {
830 /* sample plane coincident? */
831 if ( d > -3.0f && DotProduct( trace->normal, light->normal ) > 0.9f ) {
836 /* nudge the point so that it is clearly forward of the light */
837 /* so that surfaces meeting a light emitter don't get black edges */
838 if ( d > -8.0f && d < 8.0f ) {
839 VectorMA( trace->origin, ( 8.0f - d ), light->normal, pushedOrigin );
842 VectorCopy( trace->origin, pushedOrigin );
845 /* get direction and distance */
846 VectorCopy( light->origin, trace->end );
847 dist = SetupTrace( trace );
848 if ( dist >= light->envelope ) {
852 /* ptpff approximation */
854 /* angle attenuation */
855 angle = DotProduct( trace->normal, trace->direction );
857 /* twosided lighting */
858 if ( trace->twoSided && angle < 0 ) {
861 /* no deluxemap contribution from "other side" light */
862 doAddDeluxe = qfalse;
866 angle *= -DotProduct( light->normal, trace->direction );
867 if ( angle == 0.0f ) {
870 else if ( angle < 0.0f &&
871 ( trace->twoSided || ( light->flags & LIGHT_TWOSIDED ) ) ) {
874 /* no deluxemap contribution from "other side" light */
875 doAddDeluxe = qfalse;
878 /* clamp the distance to prevent super hot spots */
879 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
880 if ( dist < 16.0f ) {
884 add = light->photons / ( dist * dist ) * angle;
887 if ( angledDeluxe ) {
888 addDeluxe = light->photons / ( dist * dist ) * angle;
891 addDeluxe = light->photons / ( dist * dist );
897 /* calculate the contribution */
898 factor = PointToPolygonFormFactor( pushedOrigin, trace->normal, light->w );
899 if ( factor == 0.0f ) {
902 else if ( factor < 0.0f ) {
903 /* twosided lighting */
904 if ( trace->twoSided || ( light->flags & LIGHT_TWOSIDED ) ) {
907 /* push light origin to other side of the plane */
908 VectorMA( light->origin, -2.0f, light->normal, trace->end );
909 dist = SetupTrace( trace );
910 if ( dist >= light->envelope ) {
914 /* no deluxemap contribution from "other side" light */
915 doAddDeluxe = qfalse;
922 /* also don't deluxe if the direction is on the wrong side */
923 if ( DotProduct( trace->normal, trace->direction ) < 0 ) {
924 /* no deluxemap contribution from "other side" light */
925 doAddDeluxe = qfalse;
928 /* ydnar: moved to here */
929 add = factor * light->add;
937 /* point/spot lights */
938 else if ( light->type == EMIT_POINT || light->type == EMIT_SPOT ) {
939 /* get direction and distance */
940 VectorCopy( light->origin, trace->end );
941 dist = SetupTrace( trace );
942 if ( dist >= light->envelope ) {
946 /* clamp the distance to prevent super hot spots */
947 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
948 if ( dist < 16.0f ) {
952 /* angle attenuation */
953 if ( light->flags & LIGHT_ATTEN_ANGLE ) {
954 /* standard Lambert attenuation */
955 float dot = DotProduct( trace->normal, trace->direction );
957 /* twosided lighting */
958 if ( trace->twoSided && dot < 0 ) {
961 /* no deluxemap contribution from "other side" light */
962 doAddDeluxe = qfalse;
965 /* jal: optional half Lambert attenuation (http://developer.valvesoftware.com/wiki/Half_Lambert) */
966 if ( lightAngleHL ) {
967 if ( dot > 0.001f ) { // skip coplanar
971 dot = ( dot * 0.5f ) + 0.5f;
985 if ( light->angleScale != 0.0f ) {
986 angle /= light->angleScale;
987 if ( angle > 1.0f ) {
993 if ( light->flags & LIGHT_ATTEN_LINEAR ) {
994 add = angle * light->photons * linearScale - ( dist * light->fade );
1000 if ( angledDeluxe ) {
1001 addDeluxe = angle * light->photons * linearScale - ( dist * light->fade );
1004 addDeluxe = light->photons * linearScale - ( dist * light->fade );
1007 if ( addDeluxe < 0.0f ) {
1014 add = ( light->photons / ( dist * dist ) ) * angle;
1020 if ( angledDeluxe ) {
1021 addDeluxe = ( light->photons / ( dist * dist ) ) * angle;
1024 addDeluxe = ( light->photons / ( dist * dist ) );
1028 if ( addDeluxe < 0.0f ) {
1033 /* handle spotlights */
1034 if ( light->type == EMIT_SPOT ) {
1035 float distByNormal, radiusAtDist, sampleRadius;
1036 vec3_t pointAtDist, distToSample;
1038 /* do cone calculation */
1039 distByNormal = -DotProduct( trace->displacement, light->normal );
1040 if ( distByNormal < 0.0f ) {
1043 VectorMA( light->origin, distByNormal, light->normal, pointAtDist );
1044 radiusAtDist = light->radiusByDist * distByNormal;
1045 VectorSubtract( trace->origin, pointAtDist, distToSample );
1046 sampleRadius = VectorLength( distToSample );
1048 /* outside the cone */
1049 if ( sampleRadius >= radiusAtDist ) {
1054 if ( sampleRadius > ( radiusAtDist - 32.0f ) ) {
1055 add *= ( ( radiusAtDist - sampleRadius ) / 32.0f );
1060 addDeluxe *= ( ( radiusAtDist - sampleRadius ) / 32.0f );
1062 if ( addDeluxe < 0.0f ) {
1069 /* ydnar: sunlight */
1070 else if ( light->type == EMIT_SUN ) {
1071 /* get origin and direction */
1072 VectorAdd( trace->origin, light->origin, trace->end );
1073 dist = SetupTrace( trace );
1075 /* angle attenuation */
1076 if ( light->flags & LIGHT_ATTEN_ANGLE ) {
1077 /* standard Lambert attenuation */
1078 float dot = DotProduct( trace->normal, trace->direction );
1080 /* twosided lighting */
1081 if ( trace->twoSided && dot < 0 ) {
1084 /* no deluxemap contribution from "other side" light */
1085 doAddDeluxe = qfalse;
1088 /* jal: optional half Lambert attenuation (http://developer.valvesoftware.com/wiki/Half_Lambert) */
1089 if ( lightAngleHL ) {
1090 if ( dot > 0.001f ) { // skip coplanar
1094 dot = ( dot * 0.5f ) + 0.5f;
1109 add = light->photons * angle;
1112 if ( angledDeluxe ) {
1113 addDeluxe = light->photons * angle;
1116 addDeluxe = light->photons;
1119 if ( addDeluxe < 0.0f ) {
1124 if ( add <= 0.0f ) {
1128 /* VorteX: set noShadow color */
1129 VectorScale( light->color, add, trace->colorNoShadow );
1131 addDeluxe *= colorBrightness;
1134 addDeluxe *= addDeluxeBounceScale;
1135 if ( addDeluxe < 0.00390625f ) {
1136 addDeluxe = 0.00390625f;
1140 VectorScale( trace->direction, addDeluxe, trace->directionContribution );
1143 trace->testAll = qtrue;
1144 VectorScale( light->color, add, trace->color );
1146 /* trace to point */
1147 if ( trace->testOcclusion && !trace->forceSunlight ) {
1150 trace->forceSubsampling *= add;
1151 if ( !( trace->compileFlags & C_SKY ) || trace->opaque ) {
1152 VectorClear( trace->color );
1153 VectorClear( trace->directionContribution );
1159 /* return to sender */
1163 Error( "Light of undefined type!" );
1166 /* VorteX: set noShadow color */
1167 VectorScale( light->color, add, trace->colorNoShadow );
1169 /* ydnar: changed to a variable number */
1170 if ( add <= 0.0f || ( add <= light->falloffTolerance && ( light->flags & LIGHT_FAST_ACTUAL ) ) ) {
1174 addDeluxe *= colorBrightness;
1176 /* hack land: scale down the radiosity contribution to light directionality.
1177 Deluxemaps fusion many light directions into one. In a rtl process all lights
1178 would contribute individually to the bump map, so several light sources together
1179 would make it more directional (example: a yellow and red lights received from
1180 opposing sides would light one side in red and the other in blue, adding
1181 the effect of 2 directions applied. In the deluxemapping case, this 2 lights would
1182 neutralize each other making it look like having no direction.
1183 Same thing happens with radiosity. In deluxemapping case the radiosity contribution
1184 is modifying the direction applied from directional lights, making it go closer and closer
1185 to the surface normal the bigger is the amount of radiosity received.
1186 So, for preserving the directional lights contributions, we scale down the radiosity
1187 contribution. It's a hack, but there's a reason behind it */
1189 addDeluxe *= addDeluxeBounceScale;
1190 /* better NOT increase it beyond the original value
1191 if( addDeluxe < 0.00390625f )
1192 addDeluxe = 0.00390625f;
1196 if ( doAddDeluxe ) {
1197 VectorScale( trace->direction, addDeluxe, trace->directionContribution );
1201 trace->testAll = qfalse;
1202 VectorScale( light->color, add, trace->color );
1206 trace->forceSubsampling *= add;
1207 if ( trace->passSolid || trace->opaque ) {
1208 VectorClear( trace->color );
1209 VectorClear( trace->directionContribution );
1214 /* return to sender */
1222 determines the amount of light reaching a sample (luxel or vertex)
1225 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] ){
1230 for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
1231 VectorClear( colors[ lightmapNum ] );
1233 /* ydnar: normalmap */
1235 colors[ 0 ][ 0 ] = ( trace->normal[ 0 ] + 1.0f ) * 127.5f;
1236 colors[ 0 ][ 1 ] = ( trace->normal[ 1 ] + 1.0f ) * 127.5f;
1237 colors[ 0 ][ 2 ] = ( trace->normal[ 2 ] + 1.0f ) * 127.5f;
1241 /* ydnar: don't bounce ambient all the time */
1243 VectorCopy( ambientColor, colors[ 0 ] );
1246 /* ydnar: trace to all the list of lights pre-stored in tw */
1247 for ( i = 0; i < trace->numLights && trace->lights[ i ] != NULL; i++ )
1250 trace->light = trace->lights[ i ];
1253 for ( lightmapNum = 0; lightmapNum < MAX_LIGHTMAPS; lightmapNum++ )
1255 if ( styles[ lightmapNum ] == trace->light->style ||
1256 styles[ lightmapNum ] == LS_NONE ) {
1261 /* max of MAX_LIGHTMAPS (4) styles allowed to hit a sample */
1262 if ( lightmapNum >= MAX_LIGHTMAPS ) {
1267 LightContributionToSample( trace );
1268 if ( trace->color[ 0 ] == 0.0f && trace->color[ 1 ] == 0.0f && trace->color[ 2 ] == 0.0f ) {
1272 /* handle negative light */
1273 if ( trace->light->flags & LIGHT_NEGATIVE ) {
1274 VectorScale( trace->color, -1.0f, trace->color );
1278 styles[ lightmapNum ] = trace->light->style;
1281 VectorAdd( colors[ lightmapNum ], trace->color, colors[ lightmapNum ] );
1285 colors[ 0 ][ 0 ] >= 255.0f &&
1286 colors[ 0 ][ 1 ] >= 255.0f &&
1287 colors[ 0 ][ 2 ] >= 255.0f ) {
1296 LightContributionToPoint()
1297 for a given light, how much light/color reaches a given point in space (with no facing)
1298 note: this is similar to LightContributionToSample() but optimized for omnidirectional sampling
1301 int LightContributionToPoint( trace_t *trace ){
1307 light = trace->light;
1310 VectorClear( trace->color );
1312 /* ydnar: early out */
1313 if ( !( light->flags & LIGHT_GRID ) || light->envelope <= 0.0f ) {
1317 /* is this a sun? */
1318 if ( light->type != EMIT_SUN ) {
1325 if ( !ClusterVisible( trace->cluster, light->cluster ) ) {
1330 /* ydnar: check origin against light's pvs envelope */
1331 if ( trace->origin[ 0 ] > light->maxs[ 0 ] || trace->origin[ 0 ] < light->mins[ 0 ] ||
1332 trace->origin[ 1 ] > light->maxs[ 1 ] || trace->origin[ 1 ] < light->mins[ 1 ] ||
1333 trace->origin[ 2 ] > light->maxs[ 2 ] || trace->origin[ 2 ] < light->mins[ 2 ] ) {
1338 /* set light origin */
1339 if ( light->type == EMIT_SUN ) {
1340 VectorAdd( trace->origin, light->origin, trace->end );
1343 VectorCopy( light->origin, trace->end );
1347 dist = SetupTrace( trace );
1350 if ( dist > light->envelope ) {
1351 gridEnvelopeCulled++;
1355 /* ptpff approximation */
1356 if ( light->type == EMIT_AREA && faster ) {
1357 /* clamp the distance to prevent super hot spots */
1358 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
1359 if ( dist < 16.0f ) {
1364 add = light->photons / ( dist * dist );
1367 /* exact point to polygon form factor */
1368 else if ( light->type == EMIT_AREA ) {
1370 vec3_t pushedOrigin;
1373 /* see if the point is behind the light */
1374 d = DotProduct( trace->origin, light->normal ) - light->dist;
1375 if ( !( light->flags & LIGHT_TWOSIDED ) && d < -1.0f ) {
1379 /* nudge the point so that it is clearly forward of the light */
1380 /* so that surfaces meeting a light emiter don't get black edges */
1381 if ( d > -8.0f && d < 8.0f ) {
1382 VectorMA( trace->origin, ( 8.0f - d ), light->normal, pushedOrigin );
1385 VectorCopy( trace->origin, pushedOrigin );
1388 /* calculate the contribution (ydnar 2002-10-21: [bug 642] bad normal calc) */
1389 factor = PointToPolygonFormFactor( pushedOrigin, trace->direction, light->w );
1390 if ( factor == 0.0f ) {
1393 else if ( factor < 0.0f ) {
1394 if ( light->flags & LIGHT_TWOSIDED ) {
1402 /* ydnar: moved to here */
1403 add = factor * light->add;
1406 /* point/spot lights */
1407 else if ( light->type == EMIT_POINT || light->type == EMIT_SPOT ) {
1408 /* clamp the distance to prevent super hot spots */
1409 dist = sqrt( dist * dist + light->extraDist * light->extraDist );
1410 if ( dist < 16.0f ) {
1415 if ( light->flags & LIGHT_ATTEN_LINEAR ) {
1416 add = light->photons * linearScale - ( dist * light->fade );
1422 add = light->photons / ( dist * dist );
1425 /* handle spotlights */
1426 if ( light->type == EMIT_SPOT ) {
1427 float distByNormal, radiusAtDist, sampleRadius;
1428 vec3_t pointAtDist, distToSample;
1431 /* do cone calculation */
1432 distByNormal = -DotProduct( trace->displacement, light->normal );
1433 if ( distByNormal < 0.0f ) {
1436 VectorMA( light->origin, distByNormal, light->normal, pointAtDist );
1437 radiusAtDist = light->radiusByDist * distByNormal;
1438 VectorSubtract( trace->origin, pointAtDist, distToSample );
1439 sampleRadius = VectorLength( distToSample );
1441 /* outside the cone */
1442 if ( sampleRadius >= radiusAtDist ) {
1447 if ( sampleRadius > ( radiusAtDist - 32.0f ) ) {
1448 add *= ( ( radiusAtDist - sampleRadius ) / 32.0f );
1453 /* ydnar: sunlight */
1454 else if ( light->type == EMIT_SUN ) {
1456 add = light->photons;
1457 if ( add <= 0.0f ) {
1462 trace->testAll = qtrue;
1463 VectorScale( light->color, add, trace->color );
1465 /* trace to point */
1466 if ( trace->testOcclusion && !trace->forceSunlight ) {
1469 if ( !( trace->compileFlags & C_SKY ) || trace->opaque ) {
1470 VectorClear( trace->color );
1475 /* return to sender */
1479 /* unknown light type */
1484 /* ydnar: changed to a variable number */
1485 if ( add <= 0.0f || ( add <= light->falloffTolerance && ( light->flags & LIGHT_FAST_ACTUAL ) ) ) {
1490 trace->testAll = qfalse;
1491 VectorScale( light->color, add, trace->color );
1495 if ( trace->passSolid ) {
1496 VectorClear( trace->color );
1500 /* we have a valid sample */
1508 grid samples are for quickly determining the lighting
1509 of dynamically placed entities in the world
1512 #define MAX_CONTRIBUTIONS 32768
1523 void TraceGrid( int num ){
1524 int i, j, x, y, z, mod, numCon, numStyles;
1526 vec3_t baseOrigin, cheapColor, color, thisdir;
1528 bspGridPoint_t *bgp;
1529 contribution_t contributions[ MAX_CONTRIBUTIONS ];
1532 /* get grid points */
1533 gp = &rawGridPoints[ num ];
1534 bgp = &bspGridPoints[ num ];
1536 /* get grid origin */
1538 z = mod / ( gridBounds[ 0 ] * gridBounds[ 1 ] );
1539 mod -= z * ( gridBounds[ 0 ] * gridBounds[ 1 ] );
1540 y = mod / gridBounds[ 0 ];
1541 mod -= y * gridBounds[ 0 ];
1544 trace.origin[ 0 ] = gridMins[ 0 ] + x * gridSize[ 0 ];
1545 trace.origin[ 1 ] = gridMins[ 1 ] + y * gridSize[ 1 ];
1546 trace.origin[ 2 ] = gridMins[ 2 ] + z * gridSize[ 2 ];
1548 /* set inhibit sphere */
1549 if ( gridSize[ 0 ] > gridSize[ 1 ] && gridSize[ 0 ] > gridSize[ 2 ] ) {
1550 trace.inhibitRadius = gridSize[ 0 ] * 0.5f;
1552 else if ( gridSize[ 1 ] > gridSize[ 0 ] && gridSize[ 1 ] > gridSize[ 2 ] ) {
1553 trace.inhibitRadius = gridSize[ 1 ] * 0.5f;
1556 trace.inhibitRadius = gridSize[ 2 ] * 0.5f;
1559 /* find point cluster */
1560 trace.cluster = ClusterForPointExt( trace.origin, GRID_EPSILON );
1561 if ( trace.cluster < 0 ) {
1562 /* try to nudge the origin around to find a valid point */
1563 VectorCopy( trace.origin, baseOrigin );
1564 for ( step = 0; ( step += 0.005 ) <= 1.0; )
1566 VectorCopy( baseOrigin, trace.origin );
1567 trace.origin[ 0 ] += step * ( Random() - 0.5 ) * gridSize[0];
1568 trace.origin[ 1 ] += step * ( Random() - 0.5 ) * gridSize[1];
1569 trace.origin[ 2 ] += step * ( Random() - 0.5 ) * gridSize[2];
1571 /* ydnar: changed to find cluster num */
1572 trace.cluster = ClusterForPointExt( trace.origin, VERTEX_EPSILON );
1573 if ( trace.cluster >= 0 ) {
1578 /* can't find a valid point at all */
1585 trace.testOcclusion = !noTrace;
1586 trace.forceSunlight = qfalse;
1587 trace.recvShadows = WORLDSPAWN_RECV_SHADOWS;
1588 trace.numSurfaces = 0;
1589 trace.surfaces = NULL;
1590 trace.numLights = 0;
1591 trace.lights = NULL;
1595 VectorClear( cheapColor );
1597 /* trace to all the lights, find the major light direction, and divide the
1598 total light between that along the direction and the remaining in the ambient */
1599 for ( trace.light = lights; trace.light != NULL; trace.light = trace.light->next )
1605 if ( !LightContributionToPoint( &trace ) ) {
1609 /* handle negative light */
1610 if ( trace.light->flags & LIGHT_NEGATIVE ) {
1611 VectorScale( trace.color, -1.0f, trace.color );
1614 /* add a contribution */
1615 VectorCopy( trace.color, contributions[ numCon ].color );
1616 VectorCopy( trace.direction, contributions[ numCon ].dir );
1617 VectorClear( contributions[ numCon ].ambient );
1618 contributions[ numCon ].style = trace.light->style;
1621 /* push average direction around */
1622 addSize = VectorLength( trace.color );
1623 VectorMA( gp->dir, addSize, trace.direction, gp->dir );
1625 /* stop after a while */
1626 if ( numCon >= ( MAX_CONTRIBUTIONS - 1 ) ) {
1630 /* ydnar: cheap mode */
1631 VectorAdd( cheapColor, trace.color, cheapColor );
1632 if ( cheapgrid && cheapColor[ 0 ] >= 255.0f && cheapColor[ 1 ] >= 255.0f && cheapColor[ 2 ] >= 255.0f ) {
1637 /////// Floodlighting for point //////////////////
1638 //do our floodlight ambient occlusion loop, and add a single contribution based on the brightest dir
1639 if ( floodlighty ) {
1642 vec3_t dir = { 0, 0, 1 };
1643 float ambientFrac = 0.25f;
1645 trace.testOcclusion = qtrue;
1646 trace.forceSunlight = qfalse;
1647 trace.inhibitRadius = DEFAULT_INHIBIT_RADIUS;
1648 trace.testAll = qtrue;
1650 for ( k = 0; k < 2; k++ )
1652 if ( k == 0 ) { // upper hemisphere
1653 trace.normal[0] = 0;
1654 trace.normal[1] = 0;
1655 trace.normal[2] = 1;
1657 else //lower hemisphere
1659 trace.normal[0] = 0;
1660 trace.normal[1] = 0;
1661 trace.normal[2] = -1;
1664 f = FloodLightForSample( &trace, floodlightDistance, floodlight_lowquality );
1666 /* add a fraction as pure ambient, half as top-down direction */
1667 contributions[ numCon ].color[0] = floodlightRGB[0] * floodlightIntensity * f * ( 1.0f - ambientFrac );
1668 contributions[ numCon ].color[1] = floodlightRGB[1] * floodlightIntensity * f * ( 1.0f - ambientFrac );
1669 contributions[ numCon ].color[2] = floodlightRGB[2] * floodlightIntensity * f * ( 1.0f - ambientFrac );
1671 contributions[ numCon ].ambient[0] = floodlightRGB[0] * floodlightIntensity * f * ambientFrac;
1672 contributions[ numCon ].ambient[1] = floodlightRGB[1] * floodlightIntensity * f * ambientFrac;
1673 contributions[ numCon ].ambient[2] = floodlightRGB[2] * floodlightIntensity * f * ambientFrac;
1675 contributions[ numCon ].dir[0] = dir[0];
1676 contributions[ numCon ].dir[1] = dir[1];
1677 contributions[ numCon ].dir[2] = dir[2];
1679 contributions[ numCon ].style = 0;
1681 /* push average direction around */
1682 addSize = VectorLength( contributions[ numCon ].color );
1683 VectorMA( gp->dir, addSize, dir, gp->dir );
1688 /////////////////////
1690 /* normalize to get primary light direction */
1691 VectorNormalize( gp->dir, thisdir );
1693 /* now that we have identified the primary light direction,
1694 go back and separate all the light into directed and ambient */
1697 for ( i = 0; i < numCon; i++ )
1699 /* get relative directed strength */
1700 d = DotProduct( contributions[ i ].dir, thisdir );
1701 /* we map 1 to gridDirectionality, and 0 to gridAmbientDirectionality */
1702 d = gridAmbientDirectionality + d * ( gridDirectionality - gridAmbientDirectionality );
1707 /* find appropriate style */
1708 for ( j = 0; j < numStyles; j++ )
1710 if ( gp->styles[ j ] == contributions[ i ].style ) {
1715 /* style not found? */
1716 if ( j >= numStyles ) {
1717 /* add a new style */
1718 if ( numStyles < MAX_LIGHTMAPS ) {
1719 gp->styles[ numStyles ] = contributions[ i ].style;
1720 bgp->styles[ numStyles ] = contributions[ i ].style;
1722 //% Sys_Printf( "(%d, %d) ", num, contributions[ i ].style );
1731 /* add the directed color */
1732 VectorMA( gp->directed[ j ], d, contributions[ i ].color, gp->directed[ j ] );
1734 /* ambient light will be at 1/4 the value of directed light */
1735 /* (ydnar: nuke this in favor of more dramatic lighting?) */
1736 /* (PM: how about actually making it work? d=1 when it got here for single lights/sun :P */
1738 /* (Hobbes: always setting it to .25 is hardly any better) */
1739 d = 0.25f * ( 1.0f - d );
1740 VectorMA( gp->ambient[ j ], d, contributions[ i ].color, gp->ambient[ j ] );
1742 VectorAdd( gp->ambient[ j ], contributions[ i ].ambient, gp->ambient[ j ] );
1746 * the total light average = ambient value + 0.25 * sum of all directional values
1747 * we can also get the total light average as 0.25 * the sum of all contributions
1749 * 0.25 * sum(contribution_i) == ambient + 0.25 * sum(d_i contribution_i)
1752 * ambient == 0.25 * sum((1 - d_i) contribution_i)
1754 * So, 0.25f * (1.0f - d) IS RIGHT. If you want to tune it, tune d BEFORE.
1759 /* store off sample */
1760 for ( i = 0; i < MAX_LIGHTMAPS; i++ )
1763 /* do some fudging to keep the ambient from being too low (2003-07-05: 0.25 -> 0.125) */
1765 VectorMA( gp->ambient[ i ], 0.125f, gp->directed[ i ], gp->ambient[ i ] );
1769 /* set minimum light and copy off to bytes */
1770 VectorCopy( gp->ambient[ i ], color );
1771 for ( j = 0; j < 3; j++ )
1772 if ( color[ j ] < minGridLight[ j ] ) {
1773 color[ j ] = minGridLight[ j ];
1776 /* vortex: apply gridscale and gridambientscale here */
1777 ColorToBytes( color, bgp->ambient[ i ], gridScale * gridAmbientScale );
1778 ColorToBytes( gp->directed[ i ], bgp->directed[ i ], gridScale );
1783 //% Sys_FPrintf( SYS_VRB, "%10d %10d %10d ", &gp->ambient[ 0 ][ 0 ], &gp->ambient[ 0 ][ 1 ], &gp->ambient[ 0 ][ 2 ] );
1784 Sys_FPrintf( SYS_VRB, "%9d Amb: (%03.1f %03.1f %03.1f) Dir: (%03.1f %03.1f %03.1f)\n",
1786 gp->ambient[ 0 ][ 0 ], gp->ambient[ 0 ][ 1 ], gp->ambient[ 0 ][ 2 ],
1787 gp->directed[ 0 ][ 0 ], gp->directed[ 0 ][ 1 ], gp->directed[ 0 ][ 2 ] );
1790 /* store direction */
1791 NormalToLatLong( thisdir, bgp->latLong );
1798 calculates the size of the lightgrid and allocates memory
1801 void SetupGrid( void ){
1803 vec3_t maxs, oldGridSize;
1808 /* don't do this if not grid lighting */
1809 if ( noGridLighting ) {
1813 /* ydnar: set grid size */
1814 value = ValueForKey( &entities[ 0 ], "gridsize" );
1815 if ( value[ 0 ] != '\0' ) {
1816 sscanf( value, "%f %f %f", &gridSize[ 0 ], &gridSize[ 1 ], &gridSize[ 2 ] );
1820 VectorCopy( gridSize, oldGridSize );
1821 for ( i = 0; i < 3; i++ )
1822 gridSize[ i ] = gridSize[ i ] >= 8.0f ? floor( gridSize[ i ] ) : 8.0f;
1824 /* ydnar: increase gridSize until grid count is smaller than max allowed */
1825 numRawGridPoints = MAX_MAP_LIGHTGRID + 1;
1827 while ( numRawGridPoints > MAX_MAP_LIGHTGRID )
1829 /* get world bounds */
1830 for ( i = 0; i < 3; i++ )
1832 gridMins[ i ] = gridSize[ i ] * ceil( bspModels[ 0 ].mins[ i ] / gridSize[ i ] );
1833 maxs[ i ] = gridSize[ i ] * floor( bspModels[ 0 ].maxs[ i ] / gridSize[ i ] );
1834 gridBounds[ i ] = ( maxs[ i ] - gridMins[ i ] ) / gridSize[ i ] + 1;
1838 numRawGridPoints = gridBounds[ 0 ] * gridBounds[ 1 ] * gridBounds[ 2 ];
1840 /* increase grid size a bit */
1841 if ( numRawGridPoints > MAX_MAP_LIGHTGRID ) {
1842 gridSize[ j++ % 3 ] += 16.0f;
1847 Sys_Printf( "Grid size = { %1.0f, %1.0f, %1.0f }\n", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
1850 if ( !VectorCompare( gridSize, oldGridSize ) ) {
1851 sprintf( temp, "%.0f %.0f %.0f", gridSize[ 0 ], gridSize[ 1 ], gridSize[ 2 ] );
1852 SetKeyValue( &entities[ 0 ], "gridsize", (const char*) temp );
1853 Sys_FPrintf( SYS_VRB, "Storing adjusted grid size\n" );
1856 /* 2nd variable. fixme: is this silly? */
1857 numBSPGridPoints = numRawGridPoints;
1859 /* allocate lightgrid */
1860 rawGridPoints = safe_malloc( numRawGridPoints * sizeof( *rawGridPoints ) );
1861 memset( rawGridPoints, 0, numRawGridPoints * sizeof( *rawGridPoints ) );
1863 if ( bspGridPoints != NULL ) {
1864 free( bspGridPoints );
1866 bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
1867 memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
1869 /* clear lightgrid */
1870 for ( i = 0; i < numRawGridPoints; i++ )
1872 VectorCopy( ambientColor, rawGridPoints[ i ].ambient[ j ] );
1873 rawGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
1874 bspGridPoints[ i ].styles[ 0 ] = LS_NORMAL;
1875 for ( j = 1; j < MAX_LIGHTMAPS; j++ )
1877 rawGridPoints[ i ].styles[ j ] = LS_NONE;
1878 bspGridPoints[ i ].styles[ j ] = LS_NONE;
1883 Sys_Printf( "%9d grid points\n", numRawGridPoints );
1890 does what it says...
1893 void LightWorld( const char *BSPFilePath, qboolean fastAllocate ){
1897 qboolean minVertex, minGrid;
1901 /* ydnar: smooth normals */
1903 Sys_Printf( "--- SmoothNormals ---\n" );
1907 /* determine the number of grid points */
1908 Sys_Printf( "--- SetupGrid ---\n" );
1911 /* find the optional minimum lighting values */
1912 GetVectorForKey( &entities[ 0 ], "_color", color );
1914 color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
1915 color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
1916 color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
1918 if ( VectorLength( color ) == 0.0f ) {
1919 VectorSet( color, 1.0, 1.0, 1.0 );
1923 f = FloatForKey( &entities[ 0 ], "_ambient" );
1925 f = FloatForKey( &entities[ 0 ], "ambient" );
1927 VectorScale( color, f, ambientColor );
1929 /* minvertexlight */
1931 value = ValueForKey( &entities[ 0 ], "_minvertexlight" );
1932 if ( value[ 0 ] != '\0' ) {
1935 VectorScale( color, f, minVertexLight );
1940 value = ValueForKey( &entities[ 0 ], "_mingridlight" );
1941 if ( value[ 0 ] != '\0' ) {
1944 VectorScale( color, f, minGridLight );
1948 value = ValueForKey( &entities[ 0 ], "_minlight" );
1949 if ( value[ 0 ] != '\0' ) {
1951 VectorScale( color, f, minLight );
1952 if ( minVertex == qfalse ) {
1953 VectorScale( color, f, minVertexLight );
1955 if ( minGrid == qfalse ) {
1956 VectorScale( color, f, minGridLight );
1960 /* create world lights */
1961 Sys_FPrintf( SYS_VRB, "--- CreateLights ---\n" );
1962 CreateEntityLights();
1963 CreateSurfaceLights();
1964 Sys_Printf( "%9d point lights\n", numPointLights );
1965 Sys_Printf( "%9d spotlights\n", numSpotLights );
1966 Sys_Printf( "%9d diffuse (area) lights\n", numDiffuseLights );
1967 Sys_Printf( "%9d sun/sky lights\n", numSunLights );
1969 /* calculate lightgrid */
1970 if ( !noGridLighting ) {
1971 /* ydnar: set up light envelopes */
1972 SetupEnvelopes( qtrue, fastgrid );
1974 Sys_Printf( "--- TraceGrid ---\n" );
1976 RunThreadsOnIndividual( numRawGridPoints, qtrue, TraceGrid );
1978 Sys_Printf( "%d x %d x %d = %d grid\n",
1979 gridBounds[ 0 ], gridBounds[ 1 ], gridBounds[ 2 ], numBSPGridPoints );
1981 /* ydnar: emit statistics on light culling */
1982 Sys_FPrintf( SYS_VRB, "%9d grid points envelope culled\n", gridEnvelopeCulled );
1983 Sys_FPrintf( SYS_VRB, "%9d grid points bounds culled\n", gridBoundsCulled );
1986 /* slight optimization to remove a sqrt */
1987 subdivideThreshold *= subdivideThreshold;
1989 /* map the world luxels */
1990 Sys_Printf( "--- MapRawLightmap ---\n" );
1991 RunThreadsOnIndividual( numRawLightmaps, qtrue, MapRawLightmap );
1992 Sys_Printf( "%9d luxels\n", numLuxels );
1993 Sys_Printf( "%9d luxels mapped\n", numLuxelsMapped );
1994 Sys_Printf( "%9d luxels occluded\n", numLuxelsOccluded );
1998 Sys_Printf( "--- DirtyRawLightmap ---\n" );
1999 RunThreadsOnIndividual( numRawLightmaps, qtrue, DirtyRawLightmap );
2002 /* floodlight pass */
2003 FloodlightRawLightmaps();
2005 /* ydnar: set up light envelopes */
2006 SetupEnvelopes( qfalse, fast );
2008 /* light up my world */
2009 lightsPlaneCulled = 0;
2010 lightsEnvelopeCulled = 0;
2011 lightsBoundsCulled = 0;
2012 lightsClusterCulled = 0;
2014 Sys_Printf( "--- IlluminateRawLightmap ---\n" );
2015 RunThreadsOnIndividual( numRawLightmaps, qtrue, IlluminateRawLightmap );
2016 Sys_Printf( "%9d luxels illuminated\n", numLuxelsIlluminated );
2018 StitchSurfaceLightmaps();
2020 Sys_Printf( "--- IlluminateVertexes ---\n" );
2021 RunThreadsOnIndividual( numBSPDrawSurfaces, qtrue, IlluminateVertexes );
2022 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
2024 /* ydnar: emit statistics on light culling */
2025 Sys_FPrintf( SYS_VRB, "%9d lights plane culled\n", lightsPlaneCulled );
2026 Sys_FPrintf( SYS_VRB, "%9d lights envelope culled\n", lightsEnvelopeCulled );
2027 Sys_FPrintf( SYS_VRB, "%9d lights bounds culled\n", lightsBoundsCulled );
2028 Sys_FPrintf( SYS_VRB, "%9d lights cluster culled\n", lightsClusterCulled );
2033 while ( bounce > 0 )
2035 /* store off the bsp between bounces */
2036 StoreSurfaceLightmaps( fastAllocate );
2038 Sys_Printf( "Writing %s\n", BSPFilePath );
2039 WriteBSPFile( BSPFilePath );
2042 Sys_Printf( "\n--- Radiosity (bounce %d of %d) ---\n", b, bt );
2046 VectorClear( ambientColor );
2047 floodlighty = qfalse;
2049 /* generate diffuse lights */
2051 RadCreateDiffuseLights();
2053 /* setup light envelopes */
2054 SetupEnvelopes( qfalse, fastbounce );
2055 if ( numLights == 0 ) {
2056 Sys_Printf( "No diffuse light to calculate, ending radiosity.\n" );
2060 /* add to lightgrid */
2062 gridEnvelopeCulled = 0;
2063 gridBoundsCulled = 0;
2065 Sys_Printf( "--- BounceGrid ---\n" );
2067 RunThreadsOnIndividual( numRawGridPoints, qtrue, TraceGrid );
2069 Sys_FPrintf( SYS_VRB, "%9d grid points envelope culled\n", gridEnvelopeCulled );
2070 Sys_FPrintf( SYS_VRB, "%9d grid points bounds culled\n", gridBoundsCulled );
2073 /* light up my world */
2074 lightsPlaneCulled = 0;
2075 lightsEnvelopeCulled = 0;
2076 lightsBoundsCulled = 0;
2077 lightsClusterCulled = 0;
2079 Sys_Printf( "--- IlluminateRawLightmap ---\n" );
2080 RunThreadsOnIndividual( numRawLightmaps, qtrue, IlluminateRawLightmap );
2081 Sys_Printf( "%9d luxels illuminated\n", numLuxelsIlluminated );
2082 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
2084 StitchSurfaceLightmaps();
2086 Sys_Printf( "--- IlluminateVertexes ---\n" );
2087 RunThreadsOnIndividual( numBSPDrawSurfaces, qtrue, IlluminateVertexes );
2088 Sys_Printf( "%9d vertexes illuminated\n", numVertsIlluminated );
2090 /* ydnar: emit statistics on light culling */
2091 Sys_FPrintf( SYS_VRB, "%9d lights plane culled\n", lightsPlaneCulled );
2092 Sys_FPrintf( SYS_VRB, "%9d lights envelope culled\n", lightsEnvelopeCulled );
2093 Sys_FPrintf( SYS_VRB, "%9d lights bounds culled\n", lightsBoundsCulled );
2094 Sys_FPrintf( SYS_VRB, "%9d lights cluster culled\n", lightsClusterCulled );
2106 main routine for light processing
2109 int LightMain( int argc, char **argv ){
2112 char BSPFilePath[ 1024 ];
2113 char surfaceFilePath[ 1024 ];
2115 surfaceFilePath[0] = 0;
2117 int lightmapMergeSize = 0;
2118 qboolean lightSamplesInsist = qfalse;
2119 qboolean fastAllocate = qfalse;
2123 Sys_Printf( "--- Light ---\n" );
2124 Sys_Printf( "--- ProcessGameSpecific ---\n" );
2126 /* set standard game flags */
2127 wolfLight = game->wolfLight;
2128 if ( wolfLight == qtrue ) {
2129 Sys_Printf( " lightning model: wolf\n" );
2132 Sys_Printf( " lightning model: quake3\n" );
2135 lmCustomSize = game->lightmapSize;
2136 Sys_Printf( " lightmap size: %d x %d pixels\n", lmCustomSize, lmCustomSize );
2138 lightmapGamma = game->lightmapGamma;
2139 Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
2141 lightmapsRGB = game->lightmapsRGB;
2142 if ( lightmapsRGB ) {
2143 Sys_Printf( " lightmap colorspace: sRGB\n" );
2146 Sys_Printf( " lightmap colorspace: linear\n" );
2149 texturesRGB = game->texturesRGB;
2150 if ( texturesRGB ) {
2151 Sys_Printf( " texture colorspace: sRGB\n" );
2154 Sys_Printf( " texture colorspace: linear\n" );
2157 colorsRGB = game->colorsRGB;
2159 Sys_Printf( " _color colorspace: sRGB\n" );
2162 Sys_Printf( " _color colorspace: linear\n" );
2165 lightmapCompensate = game->lightmapCompensate;
2166 Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
2168 lightmapExposure = game->lightmapExposure;
2169 Sys_Printf( " lightning exposure: %f\n", lightmapExposure );
2171 gridScale = game->gridScale;
2172 Sys_Printf( " lightgrid scale: %f\n", gridScale );
2174 gridAmbientScale = game->gridAmbientScale;
2175 Sys_Printf( " lightgrid ambient scale: %f\n", gridAmbientScale );
2177 lightAngleHL = game->lightAngleHL;
2178 if ( lightAngleHL ) {
2179 Sys_Printf( " half lambert light angle attenuation enabled \n" );
2182 noStyles = game->noStyles;
2183 if ( noStyles == qtrue ) {
2184 Sys_Printf( " shader lightstyles hack: disabled\n" );
2187 Sys_Printf( " shader lightstyles hack: enabled\n" );
2190 patchShadows = game->patchShadows;
2191 if ( patchShadows == qtrue ) {
2192 Sys_Printf( " patch shadows: enabled\n" );
2195 Sys_Printf( " patch shadows: disabled\n" );
2198 deluxemap = game->deluxeMap;
2199 deluxemode = game->deluxeMode;
2200 if ( deluxemap == qtrue ) {
2202 Sys_Printf( " deluxemapping: enabled with tangentspace deluxemaps\n" );
2205 Sys_Printf( " deluxemapping: enabled with modelspace deluxemaps\n" );
2209 Sys_Printf( " deluxemapping: disabled\n" );
2212 Sys_Printf( "--- ProcessCommandLine ---\n" );
2214 /* process commandline arguments */
2215 for ( i = 1; i < ( argc - 1 ); i++ )
2217 /* lightsource scaling */
2218 if ( !strcmp( argv[ i ], "-point" ) || !strcmp( argv[ i ], "-pointscale" ) ) {
2219 f = atof( argv[ i + 1 ] );
2222 Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
2223 Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
2227 else if ( !strcmp( argv[ i ], "-spherical" ) || !strcmp( argv[ i ], "-sphericalscale" ) ) {
2228 f = atof( argv[ i + 1 ] );
2230 Sys_Printf( "Spherical point (entity) light scaled by %f to %f\n", f, pointScale );
2234 else if ( !strcmp( argv[ i ], "-spot" ) || !strcmp( argv[ i ], "-spotscale" ) ) {
2235 f = atof( argv[ i + 1 ] );
2237 Sys_Printf( "Spot point (entity) light scaled by %f to %f\n", f, spotScale );
2241 else if ( !strcmp( argv[ i ], "-area" ) || !strcmp( argv[ i ], "-areascale" ) ) {
2242 f = atof( argv[ i + 1 ] );
2244 Sys_Printf( "Area (shader) light scaled by %f to %f\n", f, areaScale );
2248 else if ( !strcmp( argv[ i ], "-sky" ) || !strcmp( argv[ i ], "-skyscale" ) ) {
2249 f = atof( argv[ i + 1 ] );
2251 Sys_Printf( "Sky/sun light scaled by %f to %f\n", f, skyScale );
2255 else if ( !strcmp( argv[ i ], "-bouncescale" ) ) {
2256 f = atof( argv[ i + 1 ] );
2258 Sys_Printf( "Bounce (radiosity) light scaled by %f to %f\n", f, bounceScale );
2262 else if ( !strcmp( argv[ i ], "-scale" ) ) {
2263 f = atof( argv[ i + 1 ] );
2269 Sys_Printf( "All light scaled by %f\n", f );
2273 else if ( !strcmp( argv[ i ], "-gridscale" ) ) {
2274 f = atof( argv[ i + 1 ] );
2275 Sys_Printf( "Grid lightning scaled by %f\n", f );
2280 else if ( !strcmp( argv[ i ], "-gridambientscale" ) ) {
2281 f = atof( argv[ i + 1 ] );
2282 Sys_Printf( "Grid ambient lightning scaled by %f\n", f );
2283 gridAmbientScale *= f;
2287 else if ( !strcmp( argv[ i ], "-griddirectionality" ) ) {
2288 f = atof( argv[ i + 1 ] );
2292 if ( f < gridAmbientDirectionality ) {
2293 gridAmbientDirectionality = f;
2295 Sys_Printf( "Grid directionality is %f\n", f );
2296 gridDirectionality = f;
2300 else if ( !strcmp( argv[ i ], "-gridambientdirectionality" ) ) {
2301 f = atof( argv[ i + 1 ] );
2305 if ( f > gridDirectionality ) {
2306 gridDirectionality = f;
2308 Sys_Printf( "Grid ambient directionality is %f\n", f );
2309 gridAmbientDirectionality = f;
2313 else if ( !strcmp( argv[ i ], "-gamma" ) ) {
2314 f = atof( argv[ i + 1 ] );
2316 Sys_Printf( "Lighting gamma set to %f\n", lightmapGamma );
2320 else if ( !strcmp( argv[ i ], "-sRGBlight" ) ) {
2321 lightmapsRGB = qtrue;
2322 Sys_Printf( "Lighting is in sRGB\n" );
2325 else if ( !strcmp( argv[ i ], "-nosRGBlight" ) ) {
2326 lightmapsRGB = qfalse;
2327 Sys_Printf( "Lighting is linear\n" );
2330 else if ( !strcmp( argv[ i ], "-sRGBtex" ) ) {
2331 texturesRGB = qtrue;
2332 Sys_Printf( "Textures are in sRGB\n" );
2335 else if ( !strcmp( argv[ i ], "-nosRGBtex" ) ) {
2336 texturesRGB = qfalse;
2337 Sys_Printf( "Textures are linear\n" );
2340 else if ( !strcmp( argv[ i ], "-sRGBcolor" ) ) {
2342 Sys_Printf( "Colors are in sRGB\n" );
2345 else if ( !strcmp( argv[ i ], "-nosRGBcolor" ) ) {
2347 Sys_Printf( "Colors are linear\n" );
2350 else if ( !strcmp( argv[ i ], "-sRGB" ) ) {
2351 lightmapsRGB = qtrue;
2352 Sys_Printf( "Lighting is in sRGB\n" );
2353 texturesRGB = qtrue;
2354 Sys_Printf( "Textures are in sRGB\n" );
2356 Sys_Printf( "Colors are in sRGB\n" );
2359 else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
2360 lightmapsRGB = qfalse;
2361 Sys_Printf( "Lighting is linear\n" );
2362 texturesRGB = qfalse;
2363 Sys_Printf( "Textures are linear\n" );
2365 Sys_Printf( "Colors are linear\n" );
2368 else if ( !strcmp( argv[ i ], "-exposure" ) ) {
2369 f = atof( argv[ i + 1 ] );
2370 lightmapExposure = f;
2371 Sys_Printf( "Lighting exposure set to %f\n", lightmapExposure );
2375 else if ( !strcmp( argv[ i ], "-compensate" ) ) {
2376 f = atof( argv[ i + 1 ] );
2380 lightmapCompensate = f;
2381 Sys_Printf( "Lighting compensation set to 1/%f\n", lightmapCompensate );
2385 /* ydnar switches */
2386 else if ( !strcmp( argv[ i ], "-bounce" ) ) {
2387 bounce = atoi( argv[ i + 1 ] );
2391 else if ( bounce > 0 ) {
2392 Sys_Printf( "Radiosity enabled with %d bounce(s)\n", bounce );
2397 else if ( !strcmp( argv[ i ], "-supersample" ) || !strcmp( argv[ i ], "-super" ) ) {
2398 superSample = atoi( argv[ i + 1 ] );
2399 if ( superSample < 1 ) {
2402 else if ( superSample > 1 ) {
2403 Sys_Printf( "Ordered-grid supersampling enabled with %d sample(s) per lightmap texel\n", ( superSample * superSample ) );
2408 else if ( !strcmp( argv[ i ], "-randomsamples" ) ) {
2409 lightRandomSamples = qtrue;
2410 Sys_Printf( "Random sampling enabled\n", lightRandomSamples );
2413 else if ( !strcmp( argv[ i ], "-samples" ) ) {
2414 if ( *argv[i + 1] == '+' ) {
2415 lightSamplesInsist = qtrue;
2418 lightSamplesInsist = qfalse;
2420 lightSamples = atoi( argv[ i + 1 ] );
2421 if ( lightSamples < 1 ) {
2424 else if ( lightSamples > 1 ) {
2425 Sys_Printf( "Adaptive supersampling enabled with %d sample(s) per lightmap texel\n", lightSamples );
2430 else if ( !strcmp( argv[ i ], "-samplessearchboxsize" ) ) {
2431 lightSamplesSearchBoxSize = atoi( argv[ i + 1 ] );
2432 if ( lightSamplesSearchBoxSize <= 0 ) {
2433 lightSamplesSearchBoxSize = 1;
2435 if ( lightSamplesSearchBoxSize > 4 ) {
2436 lightSamplesSearchBoxSize = 4; /* more makes no sense */
2438 else if ( lightSamplesSearchBoxSize != 1 ) {
2439 Sys_Printf( "Adaptive supersampling uses %f times the normal search box size\n", lightSamplesSearchBoxSize );
2444 else if ( !strcmp( argv[ i ], "-filter" ) ) {
2446 Sys_Printf( "Lightmap filtering enabled\n" );
2449 else if ( !strcmp( argv[ i ], "-dark" ) ) {
2451 Sys_Printf( "Dark lightmap seams enabled\n" );
2454 else if ( !strcmp( argv[ i ], "-shadeangle" ) ) {
2455 shadeAngleDegrees = atof( argv[ i + 1 ] );
2456 if ( shadeAngleDegrees < 0.0f ) {
2457 shadeAngleDegrees = 0.0f;
2459 else if ( shadeAngleDegrees > 0.0f ) {
2461 Sys_Printf( "Phong shading enabled with a breaking angle of %f degrees\n", shadeAngleDegrees );
2466 else if ( !strcmp( argv[ i ], "-thresh" ) ) {
2467 subdivideThreshold = atof( argv[ i + 1 ] );
2468 if ( subdivideThreshold < 0 ) {
2469 subdivideThreshold = DEFAULT_SUBDIVIDE_THRESHOLD;
2472 Sys_Printf( "Subdivision threshold set at %.3f\n", subdivideThreshold );
2477 else if ( !strcmp( argv[ i ], "-approx" ) ) {
2478 approximateTolerance = atoi( argv[ i + 1 ] );
2479 if ( approximateTolerance < 0 ) {
2480 approximateTolerance = 0;
2482 else if ( approximateTolerance > 0 ) {
2483 Sys_Printf( "Approximating lightmaps within a byte tolerance of %d\n", approximateTolerance );
2487 else if ( !strcmp( argv[ i ], "-deluxe" ) || !strcmp( argv[ i ], "-deluxemap" ) ) {
2489 Sys_Printf( "Generating deluxemaps for average light direction\n" );
2491 else if ( !strcmp( argv[ i ], "-deluxemode" ) ) {
2492 deluxemode = atoi( argv[ i + 1 ] );
2493 if ( deluxemode == 0 || deluxemode > 1 || deluxemode < 0 ) {
2494 Sys_Printf( "Generating modelspace deluxemaps\n" );
2498 Sys_Printf( "Generating tangentspace deluxemaps\n" );
2502 else if ( !strcmp( argv[ i ], "-nodeluxe" ) || !strcmp( argv[ i ], "-nodeluxemap" ) ) {
2504 Sys_Printf( "Disabling generating of deluxemaps for average light direction\n" );
2506 else if ( !strcmp( argv[ i ], "-external" ) ) {
2507 externalLightmaps = qtrue;
2508 Sys_Printf( "Storing all lightmaps externally\n" );
2511 else if ( !strcmp( argv[ i ], "-lightmapsize" ) ) {
2512 lmCustomSize = atoi( argv[ i + 1 ] );
2514 /* must be a power of 2 and greater than 2 */
2515 if ( ( ( lmCustomSize - 1 ) & lmCustomSize ) || lmCustomSize < 2 ) {
2516 Sys_Printf( "WARNING: Lightmap size must be a power of 2, greater or equal to 2 pixels.\n" );
2517 lmCustomSize = game->lightmapSize;
2520 Sys_Printf( "Default lightmap size set to %d x %d pixels\n", lmCustomSize, lmCustomSize );
2522 /* enable external lightmaps */
2523 if ( lmCustomSize != game->lightmapSize ) {
2524 externalLightmaps = qtrue;
2525 Sys_Printf( "Storing all lightmaps externally\n" );
2529 else if ( !strcmp( argv[ i ], "-rawlightmapsizelimit" ) ) {
2530 lmLimitSize = atoi( argv[ i + 1 ] );
2533 Sys_Printf( "Raw lightmap size limit set to %d x %d pixels\n", lmLimitSize, lmLimitSize );
2536 else if ( !strcmp( argv[ i ], "-lightmapdir" ) ) {
2537 lmCustomDir = argv[i + 1];
2539 Sys_Printf( "Lightmap directory set to %s\n", lmCustomDir );
2540 externalLightmaps = qtrue;
2541 Sys_Printf( "Storing all lightmaps externally\n" );
2544 /* ydnar: add this to suppress warnings */
2545 else if ( !strcmp( argv[ i ], "-custinfoparms" ) ) {
2546 Sys_Printf( "Custom info parms enabled\n" );
2547 useCustomInfoParms = qtrue;
2550 else if ( !strcmp( argv[ i ], "-wolf" ) ) {
2551 /* -game should already be set */
2553 Sys_Printf( "Enabling Wolf lighting model (linear default)\n" );
2556 else if ( !strcmp( argv[ i ], "-q3" ) ) {
2557 /* -game should already be set */
2559 Sys_Printf( "Enabling Quake 3 lighting model (nonlinear default)\n" );
2562 else if ( !strcmp( argv[ i ], "-extradist" ) ) {
2563 extraDist = atof( argv[ i + 1 ] );
2564 if ( extraDist < 0 ) {
2568 Sys_Printf( "Default extra radius set to %f units\n", extraDist );
2571 else if ( !strcmp( argv[ i ], "-sunonly" ) ) {
2573 Sys_Printf( "Only computing sunlight\n" );
2576 else if ( !strcmp( argv[ i ], "-bounceonly" ) ) {
2578 Sys_Printf( "Storing bounced light (radiosity) only\n" );
2581 else if ( !strcmp( argv[ i ], "-nocollapse" ) ) {
2583 Sys_Printf( "Identical lightmap collapsing disabled\n" );
2586 else if ( !strcmp( argv[ i ], "-nolightmapsearch" ) ) {
2587 lightmapSearchBlockSize = 1;
2588 Sys_Printf( "No lightmap searching - all lightmaps will be sequential\n" );
2591 else if ( !strcmp( argv[ i ], "-lightmapsearchpower" ) ) {
2592 lightmapMergeSize = ( game->lightmapSize << atoi( argv[i + 1] ) );
2594 Sys_Printf( "Restricted lightmap searching enabled - optimize for lightmap merge power %d (size %d)\n", atoi( argv[i] ), lightmapMergeSize );
2597 else if ( !strcmp( argv[ i ], "-lightmapsearchblocksize" ) ) {
2598 lightmapSearchBlockSize = atoi( argv[i + 1] );
2600 Sys_Printf( "Restricted lightmap searching enabled - block size set to %d\n", lightmapSearchBlockSize );
2603 else if ( !strcmp( argv[ i ], "-shade" ) ) {
2605 Sys_Printf( "Phong shading enabled\n" );
2608 else if ( !strcmp( argv[ i ], "-bouncegrid" ) ) {
2611 Sys_Printf( "Grid lighting with radiosity enabled\n" );
2615 else if ( !strcmp( argv[ i ], "-smooth" ) ) {
2616 lightSamples = EXTRA_SCALE;
2617 Sys_Printf( "The -smooth argument is deprecated, use \"-samples 2\" instead\n" );
2620 else if ( !strcmp( argv[ i ], "-nofastpoint" ) ) {
2622 Sys_Printf( "Automatic fast mode for point lights disabled\n" );
2625 else if ( !strcmp( argv[ i ], "-fast" ) ) {
2629 Sys_Printf( "Fast mode enabled for all area lights\n" );
2632 else if ( !strcmp( argv[ i ], "-faster" ) ) {
2637 Sys_Printf( "Faster mode enabled\n" );
2640 else if ( !strcmp( argv[ i ], "-fastallocate" ) ) {
2641 fastAllocate = qtrue;
2642 Sys_Printf( "Fast allocation mode enabled\n" );
2645 else if ( !strcmp( argv[ i ], "-fastgrid" ) ) {
2647 Sys_Printf( "Fast grid lighting enabled\n" );
2650 else if ( !strcmp( argv[ i ], "-fastbounce" ) ) {
2652 Sys_Printf( "Fast bounce mode enabled\n" );
2655 else if ( !strcmp( argv[ i ], "-cheap" ) ) {
2658 Sys_Printf( "Cheap mode enabled\n" );
2661 else if ( !strcmp( argv[ i ], "-cheapgrid" ) ) {
2663 Sys_Printf( "Cheap grid mode enabled\n" );
2666 else if ( !strcmp( argv[ i ], "-normalmap" ) ) {
2668 Sys_Printf( "Storing normal map instead of lightmap\n" );
2671 else if ( !strcmp( argv[ i ], "-trisoup" ) ) {
2673 Sys_Printf( "Converting brush faces to triangle soup\n" );
2676 else if ( !strcmp( argv[ i ], "-debug" ) ) {
2678 Sys_Printf( "Lightmap debugging enabled\n" );
2681 else if ( !strcmp( argv[ i ], "-debugsurfaces" ) || !strcmp( argv[ i ], "-debugsurface" ) ) {
2682 debugSurfaces = qtrue;
2683 Sys_Printf( "Lightmap surface debugging enabled\n" );
2686 else if ( !strcmp( argv[ i ], "-debugunused" ) ) {
2687 debugUnused = qtrue;
2688 Sys_Printf( "Unused luxel debugging enabled\n" );
2691 else if ( !strcmp( argv[ i ], "-debugaxis" ) ) {
2693 Sys_Printf( "Lightmap axis debugging enabled\n" );
2696 else if ( !strcmp( argv[ i ], "-debugcluster" ) ) {
2697 debugCluster = qtrue;
2698 Sys_Printf( "Luxel cluster debugging enabled\n" );
2701 else if ( !strcmp( argv[ i ], "-debugorigin" ) ) {
2702 debugOrigin = qtrue;
2703 Sys_Printf( "Luxel origin debugging enabled\n" );
2706 else if ( !strcmp( argv[ i ], "-debugdeluxe" ) ) {
2708 debugDeluxemap = qtrue;
2709 Sys_Printf( "Deluxemap debugging enabled\n" );
2712 else if ( !strcmp( argv[ i ], "-export" ) ) {
2713 exportLightmaps = qtrue;
2714 Sys_Printf( "Exporting lightmaps\n" );
2717 else if ( !strcmp( argv[ i ], "-notrace" ) ) {
2719 Sys_Printf( "Shadow occlusion disabled\n" );
2721 else if ( !strcmp( argv[ i ], "-patchshadows" ) ) {
2722 patchShadows = qtrue;
2723 Sys_Printf( "Patch shadow casting enabled\n" );
2725 else if ( !strcmp( argv[ i ], "-extra" ) ) {
2726 superSample = EXTRA_SCALE; /* ydnar */
2727 Sys_Printf( "The -extra argument is deprecated, use \"-super 2\" instead\n" );
2729 else if ( !strcmp( argv[ i ], "-extrawide" ) ) {
2730 superSample = EXTRAWIDE_SCALE; /* ydnar */
2731 filter = qtrue; /* ydnar */
2732 Sys_Printf( "The -extrawide argument is deprecated, use \"-filter [-super 2]\" instead\n" );
2734 else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
2735 sampleSize = atoi( argv[ i + 1 ] );
2736 if ( sampleSize < 1 ) {
2740 Sys_Printf( "Default lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
2742 else if ( !strcmp( argv[ i ], "-minsamplesize" ) ) {
2743 minSampleSize = atoi( argv[ i + 1 ] );
2744 if ( minSampleSize < 1 ) {
2748 Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
2750 else if ( !strcmp( argv[ i ], "-samplescale" ) ) {
2751 sampleScale = atoi( argv[ i + 1 ] );
2753 Sys_Printf( "Lightmaps sample scale set to %d\n", sampleScale );
2755 else if ( !strcmp( argv[ i ], "-novertex" ) ) {
2756 noVertexLighting = qtrue;
2757 Sys_Printf( "Disabling vertex lighting\n" );
2759 else if ( !strcmp( argv[ i ], "-nogrid" ) ) {
2760 noGridLighting = qtrue;
2761 Sys_Printf( "Disabling grid lighting\n" );
2763 else if ( !strcmp( argv[ i ], "-border" ) ) {
2764 lightmapBorder = qtrue;
2765 Sys_Printf( "Adding debug border to lightmaps\n" );
2767 else if ( !strcmp( argv[ i ], "-nosurf" ) ) {
2769 Sys_Printf( "Not tracing against surfaces\n" );
2771 else if ( !strcmp( argv[ i ], "-dump" ) ) {
2773 Sys_Printf( "Dumping radiosity lights into numbered prefabs\n" );
2775 else if ( !strcmp( argv[ i ], "-lomem" ) ) {
2777 Sys_Printf( "Enabling low-memory (potentially slower) lighting mode\n" );
2779 else if ( !strcmp( argv[ i ], "-lightanglehl" ) ) {
2780 if ( ( atoi( argv[ i + 1 ] ) != 0 ) != lightAngleHL ) {
2781 lightAngleHL = ( atoi( argv[ i + 1 ] ) != 0 );
2782 if ( lightAngleHL ) {
2783 Sys_Printf( "Enabling half lambert light angle attenuation\n" );
2786 Sys_Printf( "Disabling half lambert light angle attenuation\n" );
2790 else if ( !strcmp( argv[ i ], "-nostyle" ) || !strcmp( argv[ i ], "-nostyles" ) ) {
2792 Sys_Printf( "Disabling lightstyles\n" );
2794 else if ( !strcmp( argv[ i ], "-style" ) || !strcmp( argv[ i ], "-styles" ) ) {
2796 Sys_Printf( "Enabling lightstyles\n" );
2798 else if ( !strcmp( argv[ i ], "-cpma" ) ) {
2800 Sys_Printf( "Enabling Challenge Pro Mode Asstacular Vertex Lighting Mode (tm)\n" );
2802 else if ( !strcmp( argv[ i ], "-floodlight" ) ) {
2803 floodlighty = qtrue;
2804 Sys_Printf( "FloodLighting enabled\n" );
2806 else if ( !strcmp( argv[ i ], "-debugnormals" ) ) {
2807 debugnormals = qtrue;
2808 Sys_Printf( "DebugNormals enabled\n" );
2810 else if ( !strcmp( argv[ i ], "-lowquality" ) ) {
2811 floodlight_lowquality = qtrue;
2812 Sys_Printf( "Low Quality FloodLighting enabled\n" );
2815 /* r7: dirtmapping */
2816 else if ( !strcmp( argv[ i ], "-dirty" ) ) {
2818 Sys_Printf( "Dirtmapping enabled\n" );
2820 else if ( !strcmp( argv[ i ], "-dirtdebug" ) || !strcmp( argv[ i ], "-debugdirt" ) ) {
2822 Sys_Printf( "Dirtmap debugging enabled\n" );
2824 else if ( !strcmp( argv[ i ], "-dirtmode" ) ) {
2825 dirtMode = atoi( argv[ i + 1 ] );
2826 if ( dirtMode != 0 && dirtMode != 1 ) {
2829 if ( dirtMode == 1 ) {
2830 Sys_Printf( "Enabling randomized dirtmapping\n" );
2833 Sys_Printf( "Enabling ordered dir mapping\n" );
2837 else if ( !strcmp( argv[ i ], "-dirtdepth" ) ) {
2838 dirtDepth = atof( argv[ i + 1 ] );
2839 if ( dirtDepth <= 0.0f ) {
2842 Sys_Printf( "Dirtmapping depth set to %.1f\n", dirtDepth );
2845 else if ( !strcmp( argv[ i ], "-dirtscale" ) ) {
2846 dirtScale = atof( argv[ i + 1 ] );
2847 if ( dirtScale <= 0.0f ) {
2850 Sys_Printf( "Dirtmapping scale set to %.1f\n", dirtScale );
2853 else if ( !strcmp( argv[ i ], "-dirtgain" ) ) {
2854 dirtGain = atof( argv[ i + 1 ] );
2855 if ( dirtGain <= 0.0f ) {
2858 Sys_Printf( "Dirtmapping gain set to %.1f\n", dirtGain );
2861 else if ( !strcmp( argv[ i ], "-trianglecheck" ) ) {
2862 lightmapTriangleCheck = qtrue;
2864 else if ( !strcmp( argv[ i ], "-extravisnudge" ) ) {
2865 lightmapExtraVisClusterNudge = qtrue;
2867 else if ( !strcmp( argv[ i ], "-fill" ) ) {
2868 lightmapFill = qtrue;
2869 Sys_Printf( "Filling lightmap colors from surrounding pixels to improve JPEG compression\n" );
2871 else if ( !strcmp( argv[ i ], "-bspfile" ) )
2873 strcpy( BSPFilePath, argv[i + 1] );
2875 Sys_Printf( "Use %s as bsp file\n", BSPFilePath );
2877 else if ( !strcmp( argv[ i ], "-srffile" ) )
2879 strcpy( surfaceFilePath, argv[i + 1] );
2881 Sys_Printf( "Use %s as surface file\n", surfaceFilePath );
2883 /* unhandled args */
2886 Sys_Printf( "WARNING: Unknown argument \"%s\"\n", argv[ i ] );
2891 /* fix up falloff tolerance for sRGB */
2892 if ( lightmapsRGB ) {
2893 falloffTolerance = Image_LinearFloatFromsRGBFloat( falloffTolerance * ( 1.0 / 255.0 ) ) * 255.0;
2896 /* fix up samples count */
2897 if ( lightRandomSamples ) {
2898 if ( !lightSamplesInsist ) {
2899 /* approximately match -samples in quality */
2900 switch ( lightSamples )
2906 Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
2912 Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
2918 Sys_Printf( "Adaptive supersampling preset enabled with %d random sample(s) per lightmap texel\n", lightSamples );
2926 /* fix up lightmap search power */
2927 if ( lightmapMergeSize ) {
2928 lightmapSearchBlockSize = ( lightmapMergeSize / lmCustomSize ) * ( lightmapMergeSize / lmCustomSize );
2929 if ( lightmapSearchBlockSize < 1 ) {
2930 lightmapSearchBlockSize = 1;
2933 Sys_Printf( "Restricted lightmap searching enabled - block size adjusted to %d\n", lightmapSearchBlockSize );
2936 strcpy( source, ExpandArg( argv[ i ] ) );
2937 StripExtension( source );
2938 DefaultExtension( source, ".map" );
2940 if (!BSPFilePath[0]) {
2941 strcpy( BSPFilePath, ExpandArg( argv[ i ] ) );
2942 StripExtension( BSPFilePath );
2943 DefaultExtension( BSPFilePath, ".bsp" );
2946 if (!surfaceFilePath[0]) {
2947 strcpy( surfaceFilePath, ExpandArg( argv[ i ] ) );
2948 StripExtension( surfaceFilePath );
2949 DefaultExtension( surfaceFilePath, ".srf" );
2952 /* ydnar: set default sample size */
2953 SetDefaultSampleSize( sampleSize );
2955 /* ydnar: handle shaders */
2956 BeginMapShaderFile( BSPFilePath );
2960 Sys_Printf( "Loading %s\n", source );
2962 /* ydnar: load surface file */
2963 LoadSurfaceExtraFile( surfaceFilePath );
2966 LoadBSPFile( BSPFilePath );
2968 /* parse bsp entities */
2971 /* inject command line parameters */
2972 InjectCommandLine( argv, 0, argc - 1 );
2975 value = ValueForKey( &entities[ 0 ], "_keepLights" );
2976 if ( value[ 0 ] != '1' ) {
2977 LoadMapFile( source, qtrue, qfalse );
2980 /* set the entity/model origins and init yDrawVerts */
2983 /* ydnar: set up optimization */
2987 SetupSurfaceLightmaps();
2989 /* initialize the surface facet tracing */
2992 /* light the world */
2993 LightWorld( BSPFilePath, fastAllocate );
2995 /* ydnar: store off lightmaps */
2996 StoreSurfaceLightmaps( fastAllocate );
2998 /* write out the bsp */
3000 Sys_Printf( "Writing %s\n", BSPFilePath );
3001 WriteBSPFile( BSPFilePath );
3003 /* ydnar: export lightmaps */
3004 if ( exportLightmaps && !externalLightmaps ) {
3008 /* return to sender */