1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
35 #include "globaldefs.h"
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
44 /* -------------------------------------------------------------------------------
48 ------------------------------------------------------------------------------- */
50 /* platform-specific */
51 #if GDEF_OS_LINUX || GDEF_OS_MACOS
67 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
74 #include "picomodel.h"
87 /* -------------------------------------------------------------------------------
91 ------------------------------------------------------------------------------- */
93 #define MAC_STATIC_HACK 0
94 #if GDEF_OS_MACOS && MAC_STATIC_HACK
95 #define MAC_STATIC static
102 #define Q_stricmp stricmp
103 #define Q_strncasecmp strnicmp
105 #define Q_stricmp strcasecmp
106 #define Q_strncasecmp strncasecmp
111 #define VectorMA( a, s, b, c ) ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
115 /* -------------------------------------------------------------------------------
119 ------------------------------------------------------------------------------- */
121 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
122 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
123 #define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
124 #define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
125 #define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
130 #define MAX_IMAGES 512
131 #define DEFAULT_IMAGE "*default"
133 #define MAX_MODELS 512
135 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
136 #define DEF_BACKSPLASH_DISTANCE 23
138 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
140 #define MAX_SHADER_INFO 8192
141 #define MAX_CUST_SURFACEPARMS 256
143 #define SHADER_MAX_VERTEXES 1000
144 #define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
146 #define MAX_JITTERS 256
149 /* epair parsing (note case-sensitivity directive) */
150 #define CASE_INSENSITIVE_EPAIRS 1
152 #if CASE_INSENSITIVE_EPAIRS
153 #define EPAIR_STRCMP Q_stricmp
155 #define EPAIR_STRCMP strcmp
159 /* ydnar: compiler flags, because games have widely varying content/surface flags */
160 #define C_SOLID 0x00000001
161 #define C_TRANSLUCENT 0x00000002
162 #define C_STRUCTURAL 0x00000004
163 #define C_HINT 0x00000008
164 #define C_NODRAW 0x00000010
165 #define C_LIGHTGRID 0x00000020
166 #define C_ALPHASHADOW 0x00000040
167 #define C_LIGHTFILTER 0x00000080
168 #define C_VERTEXLIT 0x00000100
169 #define C_LIQUID 0x00000200
170 #define C_FOG 0x00000400
171 #define C_SKY 0x00000800
172 #define C_ORIGIN 0x00001000
173 #define C_AREAPORTAL 0x00002000
174 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
175 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
176 #define C_NOMARKS 0x00010000 /* no decals */
177 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
181 #define WORLDSPAWN_CAST_SHADOWS 1
182 #define WORLDSPAWN_RECV_SHADOWS 1
183 #define ENTITY_CAST_SHADOWS 0
184 #define ENTITY_RECV_SHADOWS 1
188 #define MAX_PATCH_SIZE 32
189 #define MAX_BRUSH_SIDES 1024
190 #define MAX_BUILD_SIDES 1024
192 #define MAX_EXPANDED_AXIS 128
194 #define CLIP_EPSILON 0.1f
195 #define PLANESIDE_EPSILON 0.001f
196 #define PLANENUM_LEAF -1
198 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
199 #define ANTIPORTAL_PRIORITY -1000
200 #define AREAPORTAL_PRIORITY -1000
201 #define DETAIL_PRIORITY -3000
203 #define PSIDE_FRONT 1
205 #define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
206 #define PSIDE_FACING 4
208 #define BPRIMIT_UNDEFINED 0
209 #define BPRIMIT_OLDBRUSHES 1
210 #define BPRIMIT_NEWBRUSHES 2
214 #define VIS_HEADER_SIZE 8
216 #define SEPERATORCACHE /* seperator caching helps a bit */
218 #define PORTALFILE "PRT1"
220 #define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
221 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
222 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
223 #define MAX_PORTALS_ON_LEAF 1024
232 #define LIGHT_ATTEN_LINEAR 1
233 #define LIGHT_ATTEN_ANGLE 2
234 #define LIGHT_ATTEN_DISTANCE 4
235 #define LIGHT_TWOSIDED 8
236 #define LIGHT_GRID 16
237 #define LIGHT_SURFACES 32
238 #define LIGHT_DARK 64 /* probably never use this */
239 #define LIGHT_FAST 256
240 #define LIGHT_FAST_TEMP 512
241 #define LIGHT_FAST_ACTUAL ( LIGHT_FAST | LIGHT_FAST_TEMP )
242 #define LIGHT_NEGATIVE 1024
243 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
245 #define LIGHT_SUN_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES )
246 #define LIGHT_AREA_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES ) /* q3a and wolf are the same */
247 #define LIGHT_Q3A_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
248 #define LIGHT_WOLF_DEFAULT ( LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
250 #define MAX_TRACE_TEST_NODES 256
251 #define DEFAULT_INHIBIT_RADIUS 1.5f
253 #define LUXEL_EPSILON 0.125f
254 #define VERTEX_EPSILON -0.125f
255 #define GRID_EPSILON 0.0f
257 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
258 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
259 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
260 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
262 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
263 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
265 #define CLUSTER_UNMAPPED -1
266 #define CLUSTER_OCCLUDED -2
267 #define CLUSTER_FLOODED -3
269 #define VERTEX_LUXEL_SIZE 3
270 #define BSP_LUXEL_SIZE 3
271 #define RAD_LUXEL_SIZE 3
272 #define SUPER_LUXEL_SIZE 4
273 #define SUPER_FLAG_SIZE 4
274 #define FLAG_FORCE_SUBSAMPLING 1
275 #define FLAG_ALREADY_SUBSAMPLED 2
276 #define SUPER_ORIGIN_SIZE 3
277 #define SUPER_NORMAL_SIZE 4
278 #define SUPER_DELUXEL_SIZE 3
279 #define BSP_DELUXEL_SIZE 3
280 #define SUPER_FLOODLIGHT_SIZE 4
282 #define VERTEX_LUXEL( s, v ) ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
283 #define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
284 #define BSP_LUXEL( s, x, y ) ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
285 #define RAD_LUXEL( s, x, y ) ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
286 #define SUPER_LUXEL( s, x, y ) ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
287 #define SUPER_FLAG( x, y ) ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
288 #define SUPER_DELUXEL( x, y ) ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
289 #define BSP_DELUXEL( x, y ) ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
290 #define SUPER_CLUSTER( x, y ) ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
291 #define SUPER_ORIGIN( x, y ) ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
292 #define SUPER_NORMAL( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
293 #define SUPER_DIRT( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 ) /* stash dirtyness in normal[ 3 ] */
294 #define SUPER_FLOODLIGHT( x, y ) ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
298 /* -------------------------------------------------------------------------------
302 ------------------------------------------------------------------------------- */
304 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
306 #define MAX_LIGHTMAPS 4 /* RBSP */
307 #define MAX_LIGHT_STYLES 64
308 #define MAX_SWITCHED_LIGHTS 32
309 #define LS_NORMAL 0x00
310 #define LS_UNUSED 0xFE
313 #define MAX_LIGHTMAP_SHADERS 256
315 /* ok to increase these at the expense of more memory */
316 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
317 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
318 #define MAX_MAP_LEAFS 0x20000
319 #define MAX_MAP_PORTALS 0x20000
320 #define MAX_MAP_LIGHTING 0x800000
321 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
322 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
323 #define MAX_MAP_VISIBILITY ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
325 #define MAX_MAP_DRAW_SURFS 0x20000
327 #define MAX_MAP_ADVERTISEMENTS 30
329 /* key / value pair sizes in the entities lump */
331 #define MAX_VALUE 1024
333 /* the editor uses these predefined yaw angles to orient entities up or down */
335 #define ANGLE_DOWN -2
337 #define LIGHTMAP_WIDTH 128
338 #define LIGHTMAP_HEIGHT 128
340 #define MIN_WORLD_COORD ( -65536 )
341 #define MAX_WORLD_COORD ( 65536 )
342 #define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
345 typedef void ( *bspFunc )( const char * );
360 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
367 float mins[ 3 ], maxs[ 3 ];
368 int firstBSPSurface, numBSPSurfaces;
369 int firstBSPBrush, numBSPBrushes;
376 char shader[ MAX_QPATH ];
383 /* planes x^1 is allways the opposite of plane x */
396 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
397 int mins[ 3 ]; /* for frustom culling */
405 int cluster; /* -1 = opaque cluster (do I still store these?) */
408 int mins[ 3 ]; /* for frustum culling */
411 int firstBSPLeafSurface;
412 int numBSPLeafSurfaces;
414 int firstBSPLeafBrush;
415 int numBSPLeafBrushes;
422 int planeNum; /* positive plane side faces out of the leaf */
424 int surfaceNum; /* RBSP */
433 int shaderNum; /* the shader that determines the content flags */
440 char shader[ MAX_QPATH ];
442 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
451 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
453 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
470 typedef struct bspGridPoint_s
472 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
473 byte directed[ MAX_LIGHTMAPS ][ 3 ];
474 byte styles[ MAX_LIGHTMAPS ];
492 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
493 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
494 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
495 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
496 int lightmapWidth, lightmapHeight;
498 vec3_t lightmapOrigin;
499 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
512 char model[ MAX_QPATH ];
513 } bspAdvertisement_t;
516 /* -------------------------------------------------------------------------------
520 ------------------------------------------------------------------------------- */
522 /* ydnar: for smaller structs */
523 typedef unsigned char qb_t;
526 /* ydnar: for q3map_tcMod */
527 typedef float tcMod_t[ 3 ][ 3 ];
530 /* ydnar: for multiple game support */
531 typedef struct surfaceParm_s
534 int contentFlags, contentFlagsClear;
535 int surfaceFlags, surfaceFlagsClear;
536 int compileFlags, compileFlagsClear;
548 typedef struct game_s
550 char *arg; /* -game matches this */
551 char *gamePath; /* main game data dir */
552 char *homeBasePath; /* home sub-dir on unix */
553 char *magic; /* magic word for figuring out base path */
554 char *shaderPath; /* shader directory */
555 int maxLMSurfaceVerts; /* default maximum meta surface verts */
556 int maxSurfaceVerts; /* default maximum surface verts */
557 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
558 qboolean emitFlares; /* when true, emit flare surfaces */
559 char *flareShader; /* default flare shader (MUST BE SET) */
560 qboolean wolfLight; /* when true, lights work like wolf q3map */
561 int lightmapSize; /* bsp lightmap width/height */
562 float lightmapGamma; /* default lightmap gamma */
563 qboolean lightmapsRGB; /* default lightmap sRGB mode */
564 qboolean texturesRGB; /* default texture sRGB mode */
565 qboolean colorsRGB; /* default color sRGB mode */
566 float lightmapExposure; /* default lightmap exposure */
567 float lightmapCompensate; /* default lightmap compensate value */
568 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
569 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
570 qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
571 qboolean noStyles; /* use lightstyles hack or not */
572 qboolean keepLights; /* keep light entities on bsp */
573 int patchSubdivisions; /* default patch subdivisions tolerance */
574 qboolean patchShadows; /* patch casting enabled */
575 qboolean deluxeMap; /* compile deluxemaps */
576 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
577 int miniMapSize; /* minimap size */
578 float miniMapSharpen; /* minimap sharpening coefficient */
579 float miniMapBorder; /* minimap border amount */
580 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
581 miniMapMode_t miniMapMode; /* minimap mode */
582 char *miniMapNameFormat; /* minimap name format */
583 char *bspIdent; /* 4-letter bsp file prefix */
584 int bspVersion; /* bsp version to use */
585 qboolean lumpSwap; /* cod-style len/ofs order */
586 bspFunc load, write; /* load/write function pointers */
587 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
592 typedef struct image_s
594 char *name, *filename;
605 vec3_t direction, color;
606 float photons, deviance, filterRadius;
607 int numSamples, style;
612 typedef struct surfaceModel_s
614 struct surfaceModel_s *next;
615 char model[ MAX_QPATH ];
617 float minScale, maxScale;
618 float minAngle, maxAngle;
624 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
625 typedef struct foliage_s
627 struct foliage_s *next;
628 char model[ MAX_QPATH ];
629 float scale, density, odds;
630 qboolean inverseAlpha;
634 typedef struct foliageInstance_s
641 typedef struct remap_s
643 struct remap_s *next;
645 char to[ MAX_QPATH ];
649 typedef struct skinfile_s
651 struct skinfile_s *next;
653 char to[ MAX_QPATH ];
658 /* wingdi.h hack, it's the same: 0 */
669 CM_COLOR_DOT_PRODUCT,
670 CM_ALPHA_DOT_PRODUCT,
671 CM_COLOR_DOT_PRODUCT_SCALE,
672 CM_ALPHA_DOT_PRODUCT_SCALE,
673 CM_COLOR_DOT_PRODUCT_2,
674 CM_ALPHA_DOT_PRODUCT_2,
675 CM_COLOR_DOT_PRODUCT_2_SCALE,
676 CM_ALPHA_DOT_PRODUCT_2_SCALE
681 typedef struct colorMod_s
683 struct colorMod_s *next;
700 typedef struct shaderInfo_s
702 char shader[ MAX_QPATH ];
706 float value; /* light value */
708 char *flareShader; /* for light flares */
709 char *damageShader; /* ydnar: sof2 damage shader name */
710 char *backShader; /* for surfaces that generate different front and back passes */
711 char *cloneShader; /* ydnar: for cloning of a surface */
712 char *remapShader; /* ydnar: remap a shader in final stage */
713 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
715 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
716 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
718 float subdivisions; /* from a "tesssize xxx" */
719 float backsplashFraction; /* floating point value, usually 0.05 */
720 float backsplashDistance; /* default 16 */
721 float lightSubdivide; /* default 999 */
722 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
724 int lightmapSampleSize; /* lightmap sample size */
725 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
727 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
728 float offset; /* ydnar: offset in units */
729 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
731 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
733 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
734 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
735 qb_t forceMeta; /* ydnar: force metasurface path */
736 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
737 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
738 qb_t invert; /* ydnar: reverse facing */
739 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
740 qb_t tcGen; /* ydnar: has explicit texcoord generation */
741 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
742 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
743 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
744 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
746 int furNumLayers; /* ydnar: number of fur layers */
747 float furOffset; /* ydnar: offset of each layer */
748 float furFade; /* ydnar: alpha fade amount per layer */
750 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
752 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
753 qb_t globalTexture; /* don't normalize texture repeats */
754 qb_t twoSided; /* cull none */
755 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
756 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
757 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
758 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
759 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
760 qb_t notjunc; /* don't use this surface for tjunction fixing */
761 qb_t fogParms; /* ydnar: has fogparms */
762 qb_t noFog; /* ydnar: supress fogging */
763 qb_t clipModel; /* ydnar: solid model hack */
764 qb_t noVertexLight; /* ydnar: leave vertex color alone */
765 qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
767 byte styleMarker; /* ydnar: light styles hack */
769 float vertexScale; /* vertex light scale */
771 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
773 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
774 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
775 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
777 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
778 char implicitImagePath[ MAX_QPATH ];
780 image_t *shaderImage;
782 image_t *normalImage;
784 float skyLightValue; /* ydnar */
785 int skyLightIterations; /* ydnar */
786 sun_t *sun; /* ydnar */
788 vec3_t color; /* normalized color */
792 /* vortex: per-surface floodlight */
793 float floodlightDirectionScale;
794 vec3_t floodlightRGB;
795 float floodlightIntensity;
796 float floodlightDistance;
798 qb_t lmMergable; /* ydnar */
799 int lmCustomWidth, lmCustomHeight; /* ydnar */
800 float lmBrightness; /* ydnar */
801 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
803 int shaderWidth, shaderHeight; /* ydnar */
806 vec3_t fogDir; /* ydnar */
808 char *shaderText; /* ydnar */
816 /* -------------------------------------------------------------------------------
820 ------------------------------------------------------------------------------- */
822 typedef struct face_s
834 typedef struct plane_s
845 typedef struct side_s
849 int outputNum; /* set when the side is written to the file list */
851 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
852 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
855 winding_t *visibleHull; /* convex hull of all visible fragments */
857 shaderInfo_t *shaderInfo;
859 int contentFlags; /* from shaderInfo */
860 int surfaceFlags; /* from shaderInfo */
861 int compileFlags; /* from shaderInfo */
862 int value; /* from shaderInfo */
864 qboolean visible; /* choose visble planes first */
865 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
866 qboolean culled; /* ydnar: face culling */
871 typedef struct sideRef_s
873 struct sideRef_s *next;
879 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
880 typedef struct indexMap_s
883 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
884 float offsets[ 256 ];
890 typedef struct brush_s
892 struct brush_s *next;
893 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
894 struct brush_s *original; /* chopped up brushes will reference the originals */
896 int entityNum, brushNum; /* editor numbering */
897 int outputNum; /* set when the brush is written to the file list */
899 /* ydnar: for shadowcasting entities */
903 shaderInfo_t *contentShader;
904 shaderInfo_t *celShader; /* :) */
907 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
909 float shadeAngleDegrees; /* jal : entity based _shadeangle */
914 int compileFlags; /* ydnar */
918 int portalareas[ 2 ];
923 side_t sides[ 6 ]; /* variably sized */
932 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
940 bspDrawVert_t *verts;
945 typedef struct parseMesh_s
947 struct parseMesh_s *next;
949 int entityNum, brushNum; /* ydnar: editor numbering */
951 /* ydnar: for shadowcasting entities */
956 shaderInfo_t *shaderInfo;
957 shaderInfo_t *celShader; /* :) */
959 /* jal : entity based _lightmapsamplesize */
960 int lightmapSampleSize;
975 ydnar: the drawsurf struct was extended to allow for:
976 - non-convex planar surfaces
977 - non-planar brushface surfaces
978 - lightmapped terrain
984 /* ydnar: these match up exactly with bspSurfaceType_t */
990 SURFACE_FOLIAGE, /* wolf et */
992 /* ydnar: compiler-relevant surface types */
1003 char *surfaceTypes[ NUM_SURFACE_TYPES ]
1012 "SURFACE_TRIANGLES",
1015 "SURFACE_FORCED_META",
1024 /* ydnar: this struct needs an overhaul (again, heh) */
1025 typedef struct mapDrawSurface_s
1029 int outputNum; /* ydnar: to match this sort of thing up */
1031 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1032 qboolean skybox; /* ydnar: yet another fun hack */
1033 qboolean backSide; /* ydnar: q3map_backShader support */
1035 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1036 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1037 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1039 shaderInfo_t *shaderInfo;
1040 shaderInfo_t *celShader;
1042 parseMesh_t *mapMesh;
1047 int numVerts; /* vertexes and triangles */
1048 bspDrawVert_t *verts;
1053 vec3_t lightmapOrigin; /* also used for flares */
1054 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1055 int lightStyle; /* used for flares */
1057 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1058 float lightmapScale;
1060 /* jal: per-surface (per-entity, actually) shadeangle */
1061 float shadeAngleDegrees;
1063 /* ydnar: surface classification */
1065 vec3_t lightmapAxis;
1068 /* ydnar: shadow group support */
1069 int castShadows, recvShadows;
1071 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1073 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1075 /* ydnar: for patches */
1078 int patchWidth, patchHeight;
1081 /* ydnar/sd: for foliage */
1082 int numFoliageInstances;
1084 /* ydnar: editor/useful numbering */
1091 typedef struct drawSurfRef_s
1093 struct drawSurfRef_s *nextRef;
1099 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1100 typedef struct metaTriangle_s
1104 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1105 float shadeAngleDegrees;
1107 vec3_t lightmapAxis;
1113 typedef struct epair_s
1115 struct epair_s *next;
1124 brush_t *brushes, *lastBrush, *colorModBrushes;
1125 parseMesh_t *patches;
1126 int mapEntityNum, firstDrawSurf;
1127 int firstBrush, numBrushes; /* only valid during BSP compile */
1129 vec3_t originbrush_origin;
1134 typedef struct node_s
1136 /* both leafs and nodes */
1137 int planenum; /* -1 = leaf node */
1138 struct node_s *parent;
1139 vec3_t mins, maxs; /* valid after portalization */
1140 brush_t *volume; /* one for each leaf/node */
1143 side_t *side; /* the side that created the node */
1144 struct node_s *children[ 2 ];
1145 int compileFlags; /* ydnar: hint, antiportal */
1147 vec3_t referencepoint;
1150 qboolean opaque; /* view can never be inside */
1151 qboolean areaportal;
1152 qboolean skybox; /* ydnar: a skybox leaf */
1153 qboolean sky; /* ydnar: a sky leaf */
1154 int cluster; /* for portalfile writing */
1155 int area; /* for areaportals */
1156 brush_t *brushlist; /* fragments of all brushes in this leaf */
1157 drawSurfRef_t *drawSurfReferences;
1159 int occupied; /* 1 or greater can reach entity */
1160 entity_t *occupant; /* for leak file testing */
1162 struct portal_s *portals; /* also on nodes during construction */
1164 qboolean has_structural_children;
1169 typedef struct portal_s
1172 node_t *onnode; /* NULL = outside box */
1173 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1174 struct portal_s *next[ 2 ];
1177 qboolean sidefound; /* false if ->side hasn't been checked */
1178 int compileFlags; /* from original face that caused the split */
1179 side_t *side; /* NULL = non-visible */
1187 node_t outside_node;
1194 /* -------------------------------------------------------------------------------
1198 ------------------------------------------------------------------------------- */
1211 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1216 typedef struct passage_s
1218 struct passage_s *next;
1219 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1235 qboolean hint; /* true if this portal was created from a hint splitter */
1236 qboolean sky; /* true if this portal belongs to a sky leaf */
1238 visPlane_t plane; /* normal pointing into neighbor */
1239 int leaf; /* neighbor */
1241 vec3_t origin; /* for fast clip testing */
1244 fixedWinding_t *winding;
1246 byte *portalfront; /* [portals], preliminary */
1247 byte *portalflood; /* [portals], intermediate */
1248 byte *portalvis; /* [portals], final */
1250 int nummightsee; /* bit count on portalflood for sort */
1251 passage_t *passages; /* there are just as many passages as there */
1252 /* are portals in the leaf this portal leads */
1257 typedef struct leaf_s
1261 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1266 typedef struct pstack_s
1268 byte mightsee[ MAX_PORTALS / 8 ];
1269 struct pstack_s *next;
1271 vportal_t *portal; /* portal exiting */
1272 fixedWinding_t *source;
1273 fixedWinding_t *pass;
1275 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1276 int freewindings[ 3 ];
1278 visPlane_t portalplane;
1280 #ifdef SEPERATORCACHE
1281 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1282 int numseperators[ 2 ];
1292 pstack_t pstack_head;
1298 /* -------------------------------------------------------------------------------
1302 ------------------------------------------------------------------------------- */
1304 /* ydnar: new light struct with flags */
1305 typedef struct light_s
1307 struct light_s *next;
1310 int flags; /* ydnar: condensed all the booleans into one flags int */
1314 vec3_t normal; /* for surfaces, spotlights, and suns */
1315 float dist; /* plane location along normal */
1320 float radiusByDist; /* for spotlights */
1321 float fade; /* ydnar: from wolf, for linear lights */
1322 float angleScale; /* ydnar: stolen from vlight for K */
1323 float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
1325 float add; /* ydnar: used for area lights */
1326 float envelope; /* ydnar: units until falloff < tolerance */
1327 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1328 vec3_t mins, maxs; /* ydnar: pvs envelope */
1329 int cluster; /* ydnar: cluster light falls into */
1332 vec3_t emitColor; /* full out-of-gamut value */
1334 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1335 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1342 /* constant input */
1343 qboolean testOcclusion, forceSunlight, testAll;
1354 /* per-sample input */
1356 vec3_t origin, normal;
1357 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1359 /* per-light input */
1363 /* calculated input */
1364 vec3_t displacement, direction;
1367 /* input and output */
1368 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1369 vec3_t colorNoShadow; /* result color with no shadow casting */
1370 vec3_t directionContribution; /* result contribution to the deluxe map */
1374 int compileFlags; /* for determining surface compile flags traced through */
1377 vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
1381 int testNodes[ MAX_TRACE_TEST_NODES ];
1387 /* must be identical to bspDrawVert_t except for float color! */
1392 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1394 float color[ MAX_LIGHTMAPS ][ 4 ];
1402 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1407 /* crutch for poor local allocations in win32 smp */
1410 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1411 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1416 /* ydnar: new lightmap handling code */
1417 typedef struct outLightmap_s
1419 int lightmapNum, extLightmapNum;
1420 int customWidth, customHeight;
1424 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1426 byte *bspLightBytes;
1432 typedef struct rawLightmap_s
1434 qboolean finished, splotchFix, wrap[ 2 ];
1435 int customWidth, customHeight;
1439 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1440 int numLightClusters, *lightClusters;
1442 int sampleSize, actualSampleSize, axisNum;
1444 /* vortex: per-surface floodlight */
1445 float floodlightDirectionScale;
1446 vec3_t floodlightRGB;
1447 float floodlightIntensity;
1448 float floodlightDistance;
1452 vec3_t mins, maxs, axis, origin, *vecs;
1454 int w, h, sw, sh, used;
1456 qboolean solid[ MAX_LIGHTMAPS ];
1457 vec3_t solidColor[ MAX_LIGHTMAPS ];
1460 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1462 int outLightmapNums[ MAX_LIGHTMAPS ];
1463 int twinNums[ MAX_LIGHTMAPS ];
1464 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1465 byte styles[ MAX_LIGHTMAPS ];
1466 float *bspLuxels[ MAX_LIGHTMAPS ];
1467 float *radLuxels[ MAX_LIGHTMAPS ];
1468 float *superLuxels[ MAX_LIGHTMAPS ];
1469 unsigned char *superFlags;
1470 float *superOrigins;
1471 float *superNormals;
1474 float *superDeluxels; /* average light direction */
1476 float *superFloodLight;
1481 typedef struct rawGridPoint_s
1483 vec3_t ambient[ MAX_LIGHTMAPS ];
1484 vec3_t directed[ MAX_LIGHTMAPS ];
1486 byte styles[ MAX_LIGHTMAPS ];
1491 typedef struct surfaceInfo_s
1496 int parentSurfaceNum, childSurfaceNum;
1497 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1500 vec3_t axis, mins, maxs;
1501 qboolean hasLightmap, approximated;
1502 int firstSurfaceCluster, numSurfaceClusters;
1506 /* -------------------------------------------------------------------------------
1510 ------------------------------------------------------------------------------- */
1513 vec_t Random( void );
1514 char *Q_strncpyz( char *dst, const char *src, size_t len );
1515 char *Q_strcat( char *dst, size_t dlen, const char *src );
1516 char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
1519 void HelpMain(const char* arg);
1522 game_t *GetGame( char *arg );
1523 void InitPaths( int *argc, char **argv );
1527 int FixAASMain( int argc, char **argv );
1531 int BSPMain( int argc, char **argv );
1535 int AnalyzeBSPMain( int argc, char **argv );
1539 int BSPInfoMain( int count, char **fileNames );
1542 int ScaleBSPMain( int argc, char **argv );
1545 int MiniMapBSPMain( int argc, char **argv );
1548 int ConvertBSPMain( int argc, char **argv );
1552 int ConvertBSPToMap( char *bspName );
1553 int ConvertBSPToMap_BP( char *bspName );
1556 int ConvertBSPToASE( char *bspName );
1559 int ConvertBSPToOBJ( char *bspName );
1562 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1563 int CountBrushList( brush_t *brushes );
1564 brush_t *AllocBrush( int numsides );
1565 void FreeBrush( brush_t *brushes );
1566 void FreeBrushList( brush_t *brushes );
1567 brush_t *CopyBrush( brush_t *brush );
1568 qboolean BoundBrush( brush_t *brush );
1569 qboolean CreateBrushWindings( brush_t *brush );
1570 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1571 vec_t BrushVolume( brush_t *brush );
1572 void WriteBSPBrushMap( char *name, brush_t *list );
1574 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1575 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1577 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1578 qboolean WindingIsTiny( winding_t *w );
1580 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
1582 tree_t *AllocTree( void );
1583 node_t *AllocNode( void );
1587 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1588 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1589 void FreeMesh( mesh_t *m );
1590 mesh_t *CopyMesh( mesh_t *mesh );
1591 void PrintMesh( mesh_t *m );
1592 mesh_t *TransposeMesh( mesh_t *in );
1593 void InvertMesh( mesh_t *m );
1594 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1595 int IterationsForCurve( float len, int subdivisions );
1596 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1597 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1598 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1599 void MakeMeshNormals( mesh_t in );
1600 void PutMeshOnCurve( mesh_t in );
1602 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1606 void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
1607 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1608 int PlaneTypeForNormal( vec3_t normal );
1609 void AddBrushBevels( void );
1610 brush_t *FinishBrush( qboolean noCollapseGroups );
1614 void MakeHeadnodePortals( tree_t *tree );
1615 void MakeNodePortal( node_t *node );
1616 void SplitNodePortals( node_t *node );
1618 qboolean PortalPassable( portal_t *p );
1620 #define FLOODENTITIES_LEAKED 1
1621 #define FLOODENTITIES_GOOD 0
1622 #define FLOODENTITIES_EMPTY -1
1623 int FloodEntities( tree_t *tree );
1624 void FillOutside( node_t *headnode );
1625 void FloodAreas( tree_t *tree );
1626 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1627 void FreePortal( portal_t *p );
1629 void MakeTreePortals( tree_t *tree );
1633 xmlNodePtr LeakFile( tree_t *tree, const char *lineFilePath );
1637 void NumberClusters( tree_t *tree );
1638 void WritePortalFile( tree_t *tree, const char *portalFilePath );
1642 void SetModelNumbers( void );
1643 void SetLightStyles( void );
1645 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1647 void BeginBSPFile( void );
1648 void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
1649 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1650 void EmitFogs( void );
1652 void BeginModel( void );
1653 void EndModel( entity_t *e, node_t *headnode );
1657 void FreeTree( tree_t *tree );
1658 void FreeTree_r( node_t *node );
1659 void PrintTree_r( node_t *node, int depth );
1660 void FreeTreePortals_r( node_t *node );
1664 void ParsePatch( qboolean onlyLights );
1665 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1666 void PatchMapDrawSurfs( entity_t *e );
1667 void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
1671 void FixTJunctions( entity_t *e );
1675 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1676 void FogDrawSurfaces( entity_t *e );
1677 int FogForPoint( vec3_t point, float epsilon );
1678 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1679 void CreateMapFogs( void );
1683 face_t *MakeStructuralBSPFaceList( brush_t *list );
1684 face_t *MakeVisibleBSPFaceList( brush_t *list );
1685 tree_t *FaceBSP( face_t *list );
1689 void PicoPrintFunc( int level, const char *str );
1690 void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
1691 picoModel_t *FindModel( const char *name, int frame );
1692 picoModel_t *LoadModel( const char *name, int frame );
1693 void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1694 void AddTriangleModels( entity_t *e );
1698 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1699 void FinishSurface( mapDrawSurface_t *ds );
1700 void StripFaceSurface( mapDrawSurface_t *ds );
1701 void MaxAreaFaceSurface( mapDrawSurface_t *ds );
1702 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1703 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1704 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1705 void ClassifyEntitySurfaces( entity_t *e );
1706 void TidyEntitySurfaces( entity_t *e );
1707 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1708 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1709 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1710 void ClearSurface( mapDrawSurface_t *ds );
1711 void AddEntitySurfaceModels( entity_t *e );
1712 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1713 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1714 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
1715 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1716 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1717 void MakeDebugPortalSurfs( tree_t *tree );
1718 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1719 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1720 void AddEntitySurfaceModels( entity_t *e );
1721 int AddSurfaceModels( mapDrawSurface_t *ds );
1722 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1723 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1724 void EmitTriangleSurface( mapDrawSurface_t *ds );
1728 void Fur( mapDrawSurface_t *src );
1731 /* surface_foliage.c */
1732 void Foliage( mapDrawSurface_t *src );
1735 /* ydnar: surface_meta.c */
1736 void ClearMetaTriangles( void );
1737 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1738 void MakeEntityMetaTriangles( entity_t *e );
1739 void FixMetaTJunctions( void );
1740 void SmoothMetaTriangles( void );
1741 void MergeMetaTriangles( void );
1742 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1745 /* surface_extra.c */
1746 void SetDefaultSampleSize( int sampleSize );
1748 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1750 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1751 int GetSurfaceExtraParentSurfaceNum( int num );
1752 int GetSurfaceExtraEntityNum( int num );
1753 int GetSurfaceExtraCastShadows( int num );
1754 int GetSurfaceExtraRecvShadows( int num );
1755 int GetSurfaceExtraSampleSize( int num );
1756 int GetSurfaceExtraMinSampleSize( int num );
1757 float GetSurfaceExtraLongestCurve( int num );
1758 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1760 void WriteSurfaceExtraFile( const char *surfaceFilePath );
1761 void LoadSurfaceExtraFile( const char *surfaceFilePath );
1765 void ProcessDecals( void );
1766 void MakeEntityDecals( entity_t *e );
1769 void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
1771 /* brush_primit.c */
1772 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
1776 fixedWinding_t *NewFixedWinding( int points );
1777 int VisMain( int argc, char **argv );
1780 int CountBits( byte *bits, int numbits );
1781 void PassageFlow( int portalnum );
1782 void CreatePassages( int portalnum );
1783 void PassageMemory( void );
1784 void BasePortalVis( int portalnum );
1785 void BetterPortalVis( int portalnum );
1786 void PortalFlow( int portalnum );
1787 void PassagePortalFlow( int portalnum );
1792 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1793 int LightContributionToSample( trace_t *trace );
1794 void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1795 int LightContributionToPoint( trace_t *trace );
1796 int LightMain( int argc, char **argv );
1800 void SetupTraceNodes( void );
1801 void TraceLine( trace_t *trace );
1802 float SetupTrace( trace_t *trace );
1805 /* light_bounce.c */
1806 qboolean RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1807 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1808 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1809 void RadCreateDiffuseLights( void );
1810 void RadFreeLights();
1814 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1815 void SmoothNormals( void );
1817 void MapRawLightmap( int num );
1820 float DirtForSample( trace_t *trace );
1821 void DirtyRawLightmap( int num );
1823 void SetupFloodLight();
1824 void FloodlightRawLightmaps();
1825 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1826 float FloodLightForSample( trace_t *trace, float floodLightDistance, qboolean floodLightLowQuality );
1827 void FloodLightRawLightmap( int num );
1829 void IlluminateRawLightmap( int num );
1830 void IlluminateVertexes( int num );
1832 void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
1833 void SetupBrushes( void );
1834 void SetupClusters( void );
1835 qboolean ClusterVisible( int a, int b );
1836 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1837 int ClusterForPoint( vec3_t point );
1838 int ClusterForPointExt( vec3_t point, float epsilon );
1839 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1840 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1841 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1842 void FreeTraceLights( trace_t *trace );
1843 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1844 void CreateTraceLightsForSurface( int num, trace_t *trace );
1847 /* lightmaps_ydnar.c */
1848 void ExportLightmaps( void );
1850 int ExportLightmapsMain( int argc, char **argv );
1851 int ImportLightmapsMain( int argc, char **argv );
1853 void SetupSurfaceLightmaps( void );
1854 void StitchSurfaceLightmaps( void );
1855 void StoreSurfaceLightmaps( qboolean fastAllocate );
1859 void ExportEntities( void );
1860 int ExportEntitiesMain( int argc, char **argv );
1864 void ImageFree( image_t *image );
1865 image_t *ImageFind( const char *filename );
1866 image_t *ImageLoad( const char *filename );
1870 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1872 void TCMod( tcMod_t mod, float st[ 2 ] );
1873 void TCModIdentity( tcMod_t mod );
1874 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1875 void TCModTranslate( tcMod_t mod, float s, float t );
1876 void TCModScale( tcMod_t mod, float s, float t );
1877 void TCModRotate( tcMod_t mod, float euler );
1879 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1881 void BeginMapShaderFile( const char *mapFile );
1882 void WriteMapShaderFile( void );
1883 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1884 void EmitVertexRemapShader( char *from, char *to );
1886 void LoadShaderInfo( void );
1887 shaderInfo_t *ShaderInfoForShader( const char *shader );
1888 shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
1891 /* bspfile_abstract.c */
1892 void SetGridPoints( int n );
1893 void SetDrawVerts( int n );
1894 void IncDrawVerts();
1895 void SetDrawSurfaces( int n );
1896 void SetDrawSurfacesBuffer();
1897 void BSPFilesCleanup();
1899 void SwapBlock( int *block, int size );
1901 int GetLumpElements( bspHeader_t *header, int lump, int size );
1902 void *GetLump( bspHeader_t *header, int lump );
1903 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1904 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1905 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1907 void LoadBSPFile( const char *filename );
1908 void WriteBSPFile( const char *filename );
1909 void PrintBSPFileSizes( void );
1911 epair_t *ParseEPair( void );
1912 void ParseEntities( void );
1913 void UnparseEntities( void );
1914 void PrintEntity( const entity_t *ent );
1915 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1916 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1917 const char *ValueForKey( const entity_t *ent, const char *key );
1918 int IntForKey( const entity_t *ent, const char *key );
1919 vec_t FloatForKey( const entity_t *ent, const char *key );
1920 qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1921 entity_t *FindTargetEntity( const char *target );
1922 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1923 void InjectCommandLine( char **argv, int beginArgs, int endArgs );
1927 /* bspfile_ibsp.c */
1928 void LoadIBSPFile( const char *filename );
1929 void WriteIBSPFile( const char *filename );
1932 /* bspfile_rbsp.c */
1933 void LoadRBSPFile( const char *filename );
1934 void WriteRBSPFile( const char *filename );
1938 /* -------------------------------------------------------------------------------
1940 bsp/general global variables
1942 ------------------------------------------------------------------------------- */
1946 #define Q_ASSIGN( a ) = a
1948 #define Q_EXTERN extern
1949 #define Q_ASSIGN( a )
1953 Q_EXTERN game_t games[]
1959 #include "game_quake3.h"
1961 #include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
1963 #include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
1965 #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
1967 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1969 #include "game_unvanquished.h"
1971 #include "game_tenebrae.h"
1973 #include "game_wolf.h"
1975 #include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
1977 #include "game_etut.h"
1979 #include "game_ef.h"
1981 #include "game_sof2.h"
1983 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1985 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1987 #include "game_qfusion.h" /* qfusion game */
1989 #include "game_reaction.h" /* must be after game_quake3.h */
1991 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
1993 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
1995 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
1997 #include "game__null.h" /* null game (must be last item) */
2000 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
2004 Q_EXTERN int numImages Q_ASSIGN( 0 );
2005 Q_EXTERN image_t images[ MAX_IMAGES ];
2007 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
2008 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
2010 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
2011 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
2012 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
2014 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
2015 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
2017 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
2018 Q_EXTERN char mapShaderFile[ 1024 ];
2019 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
2021 /* ydnar: sinusoid samples */
2022 Q_EXTERN float jitters[ MAX_JITTERS ];
2025 /* commandline arguments */
2026 Q_EXTERN qboolean verbose;
2027 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
2028 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
2029 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
2030 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
2031 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
2032 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
2033 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
2034 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
2035 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
2036 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
2037 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
2038 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
2039 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
2040 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
2041 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
2042 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
2043 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
2044 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
2045 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
2046 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
2047 Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
2049 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
2051 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
2052 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
2053 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
2054 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
2055 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
2056 Q_EXTERN int texRange Q_ASSIGN( 0 );
2057 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
2058 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
2059 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
2060 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
2061 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
2062 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
2063 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
2064 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN( qfalse );
2065 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN( qfalse );
2066 Q_EXTERN qboolean lightmapFill Q_ASSIGN( qfalse );
2067 Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
2068 Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
2069 Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
2071 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
2072 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
2073 // this epsilon is now used to compare against 0 components instead of the 1 or -1
2074 // components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
2075 // this will affect anything that calls PlaneEqual() as well (which are, at the time
2076 // of this writing, FindFloatPlane() and AddBrushBevels()).
2077 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
2079 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
2082 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
2083 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
2084 // extents (in the range of plus or minus 2^16). The smallest epsilon at values
2085 // close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
2086 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
2087 // may result. The 0.01 distanceEpsilon used previously is just too coarse in my
2088 // opinion. The real fix for this problem is to have 64 bit distances and then make
2089 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
2091 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
2093 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2098 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2100 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2104 = { 1024, 1024, 1024 };
2107 Q_EXTERN char name[ 1024 ];
2108 Q_EXTERN char source[ 1024 ];
2109 Q_EXTERN char outbase[ 32 ];
2111 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2112 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2113 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2115 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2117 Q_EXTERN int entitySourceBrushes;
2119 Q_EXTERN plane_t *mapplanes Q_ASSIGN( NULL ); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2120 Q_EXTERN int nummapplanes Q_ASSIGN( 0 ); /* nummapplanes will always be even */
2121 Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
2122 Q_EXTERN int numMapPatches;
2123 Q_EXTERN vec3_t mapMins, mapMaxs;
2125 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2126 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2127 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2129 Q_EXTERN entity_t *mapEnt;
2130 Q_EXTERN brush_t *buildBrush;
2131 Q_EXTERN int numActiveBrushes;
2132 Q_EXTERN int g_bBrushPrimit;
2134 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2138 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2139 Q_EXTERN int numMapDrawSurfs;
2141 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2142 Q_EXTERN int numClearedSurfaces;
2143 Q_EXTERN int numStripSurfaces;
2144 Q_EXTERN int numMaxAreaSurfaces;
2145 Q_EXTERN int numFanSurfaces;
2146 Q_EXTERN int numMergedSurfaces;
2147 Q_EXTERN int numMergedVerts;
2149 Q_EXTERN int numRedundantIndexes;
2151 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2153 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2174 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2175 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2176 Q_EXTERN m4x4_t skyboxTransform;
2180 /* -------------------------------------------------------------------------------
2182 vis global variables
2184 ------------------------------------------------------------------------------- */
2186 /* commandline arguments */
2187 Q_EXTERN qboolean fastvis;
2188 Q_EXTERN qboolean noPassageVis;
2189 Q_EXTERN qboolean passageVisOnly;
2190 Q_EXTERN qboolean mergevis;
2191 Q_EXTERN qboolean mergevisportals;
2192 Q_EXTERN qboolean nosort;
2193 Q_EXTERN qboolean saveprt;
2194 Q_EXTERN qboolean hint; /* ydnar */
2195 Q_EXTERN char inbase[ MAX_QPATH ];
2196 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2198 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2200 Q_EXTERN int numportals;
2201 Q_EXTERN int portalclusters;
2203 Q_EXTERN vportal_t *portals;
2204 Q_EXTERN leaf_t *leafs;
2206 Q_EXTERN vportal_t *faces;
2207 Q_EXTERN leaf_t *faceleafs;
2209 Q_EXTERN int numfaces;
2211 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2212 Q_EXTERN int c_portalskip, c_leafskip;
2213 Q_EXTERN int c_vistest, c_mighttest;
2214 Q_EXTERN int c_chains;
2216 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2218 Q_EXTERN int testlevel;
2220 Q_EXTERN byte *uncompressed;
2222 Q_EXTERN int leafbytes, leaflongs;
2223 Q_EXTERN int portalbytes, portallongs;
2225 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2229 /* -------------------------------------------------------------------------------
2231 light global variables
2233 ------------------------------------------------------------------------------- */
2235 /* commandline arguments */
2236 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2237 Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
2238 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2239 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2240 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2242 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2243 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2244 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2245 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2247 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2248 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2249 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2250 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2252 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2253 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2254 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2256 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2257 Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
2258 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2259 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2260 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2261 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2262 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2263 Q_EXTERN int bounce Q_ASSIGN( 0 );
2264 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2265 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2266 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2267 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2268 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2269 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2270 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2271 Q_EXTERN int superSample Q_ASSIGN( 0 );
2272 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2273 Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
2274 Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
2275 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2276 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2277 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2278 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2279 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2280 Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
2281 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2282 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2283 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2284 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2285 Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
2287 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2288 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2289 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2290 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2291 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2292 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2294 /* 27: floodlighting */
2295 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2296 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2297 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2298 Q_EXTERN vec3_t floodlightRGB;
2299 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2300 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2301 Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
2303 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2304 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2305 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2306 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2307 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2308 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2309 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2311 /* longest distance across the map */
2312 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2314 /* for run time tweaking of light sources */
2315 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2316 Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
2317 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2318 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2319 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2321 /* jal: alternative angle attenuation curve */
2322 Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
2324 /* vortex: gridscale and gridambientscale */
2325 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2326 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2327 Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
2328 Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
2329 Q_EXTERN qboolean inGrid Q_ASSIGN( 0 );
2331 /* ydnar: lightmap gamma/compensation */
2332 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2333 Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
2334 Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
2335 Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
2336 Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
2337 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2339 /* ydnar: for runtime tweaking of falloff tolerance */
2340 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2341 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2342 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2343 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2345 // for .ase conversion
2346 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2347 Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
2349 Q_EXTERN light_t *lights;
2350 Q_EXTERN int numPointLights;
2351 Q_EXTERN int numSpotLights;
2352 Q_EXTERN int numSunLights;
2353 Q_EXTERN int numAreaLights;
2355 /* ydnar: for luxel placement */
2356 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2357 Q_EXTERN int *surfaceClusters;
2359 /* ydnar: for radiosity */
2360 Q_EXTERN int numDiffuseLights;
2361 Q_EXTERN int numBrushDiffuseLights;
2362 Q_EXTERN int numTriangleDiffuseLights;
2363 Q_EXTERN int numPatchDiffuseLights;
2365 /* ydnar: general purpose extra copy of drawvert list */
2366 Q_EXTERN bspDrawVert_t *yDrawVerts;
2368 /* ydnar: for tracing statistics */
2369 Q_EXTERN int minSurfacesTested;
2370 Q_EXTERN int maxSurfacesTested;
2371 Q_EXTERN int totalSurfacesTested;
2372 Q_EXTERN int totalTraces;
2374 Q_EXTERN FILE *dumpFile;
2376 Q_EXTERN int c_visible, c_occluded;
2377 Q_EXTERN int c_subsampled; /* ydnar */
2379 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2381 Q_EXTERN vec3_t ambientColor;
2382 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2384 Q_EXTERN int *entitySurface;
2385 Q_EXTERN vec3_t *surfaceOrigin;
2387 Q_EXTERN vec3_t sunDirection;
2388 Q_EXTERN vec3_t sunLight;
2391 Q_EXTERN int c_totalTrace;
2392 Q_EXTERN int c_cullTrace, c_testTrace;
2393 Q_EXTERN int c_testFacets;
2395 /* ydnar: light optimization */
2396 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2398 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2399 Q_EXTERN byte *opaqueBrushes;
2401 Q_EXTERN int numLights;
2402 Q_EXTERN int numCulledLights;
2404 Q_EXTERN int gridBoundsCulled;
2405 Q_EXTERN int gridEnvelopeCulled;
2407 Q_EXTERN int lightsBoundsCulled;
2408 Q_EXTERN int lightsEnvelopeCulled;
2409 Q_EXTERN int lightsPlaneCulled;
2410 Q_EXTERN int lightsClusterCulled;
2412 /* ydnar: radiosity */
2413 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2414 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2415 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2417 /* ydnar: list of surface information necessary for lightmap calculation */
2418 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2420 /* ydnar: sorted list of surfaces */
2421 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2423 /* clumps of surfaces that share a raw lightmap */
2424 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2425 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2428 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2429 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2430 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2431 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2434 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2435 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2438 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2439 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2440 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2441 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2442 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2443 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2445 /* vortex: per surface floodlight statictics */
2446 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2449 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2450 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2452 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2453 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2454 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2455 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2456 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2457 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2458 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2459 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2461 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2462 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2463 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2464 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2465 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2468 Q_EXTERN vec3_t gridMins;
2469 Q_EXTERN int gridBounds[ 3 ];
2470 Q_EXTERN vec3_t gridSize
2479 /* -------------------------------------------------------------------------------
2481 abstracted bsp globals
2483 ------------------------------------------------------------------------------- */
2485 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2486 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2487 Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
2488 Q_EXTERN entity_t* entities Q_ASSIGN( NULL );
2490 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2491 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2492 Q_EXTERN bspModel_t* bspModels Q_ASSIGN( NULL );
2494 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2495 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2496 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN( 0 );
2498 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2499 Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
2500 Q_EXTERN char *bspEntData Q_ASSIGN( 0 );
2502 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2503 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2505 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2506 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
2507 Q_EXTERN bspPlane_t *bspPlanes;
2509 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2510 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2511 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN( NULL );
2513 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2514 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2515 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN( NULL );
2517 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2518 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2519 Q_EXTERN int* bspLeafBrushes Q_ASSIGN( NULL );
2521 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2522 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2523 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN( NULL );
2525 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2526 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2527 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
2529 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2530 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2532 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2533 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2535 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2536 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2538 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2539 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2541 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2542 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2544 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2545 Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
2546 Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
2548 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2549 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2551 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2552 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2554 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2555 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2557 #define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
2560 if ( reqitem >= allocated ) \
2562 if ( allocated == 0 ) { \
2563 allocated = def; } \
2564 while ( reqitem >= allocated && allocated ) \
2566 if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
2568 Error( #ptr " over 2 GB" ); \
2570 ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
2572 Error( #ptr " out of memory" ); } \
2577 #define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
2579 #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
2580 #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )