1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
35 #include "globaldefs.h"
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
44 /* -------------------------------------------------------------------------------
48 ------------------------------------------------------------------------------- */
50 /* platform-specific */
63 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
71 #endif // BUILD_CRUNCH
73 #include "picomodel.h"
86 /* -------------------------------------------------------------------------------
90 ------------------------------------------------------------------------------- */
93 #define Q_stricmp stricmp
94 #define Q_strncasecmp strnicmp
96 #define Q_stricmp strcasecmp
97 #define Q_strncasecmp strncasecmp
101 #define VectorMA( a, s, b, c ) ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
105 /* -------------------------------------------------------------------------------
109 ------------------------------------------------------------------------------- */
111 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
112 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
113 #define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
114 #define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
115 #define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
120 #define MAX_IMAGES 512
121 #define DEFAULT_IMAGE "*default"
123 #define MAX_MODELS 512
125 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
126 #define DEF_BACKSPLASH_DISTANCE 23
128 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
130 #define MAX_SHADER_INFO 8192
131 #define MAX_CUST_SURFACEPARMS 256
133 #define SHADER_MAX_VERTEXES 1000
134 #define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
136 #define MAX_JITTERS 256
139 /* epair parsing (note case-sensitivity directive) */
140 #define CASE_INSENSITIVE_EPAIRS 1
142 #if CASE_INSENSITIVE_EPAIRS
143 #define EPAIR_STRCMP Q_stricmp
145 #define EPAIR_STRCMP strcmp
149 /* ydnar: compiler flags, because games have widely varying content/surface flags */
150 #define C_SOLID 0x00000001
151 #define C_TRANSLUCENT 0x00000002
152 #define C_STRUCTURAL 0x00000004
153 #define C_HINT 0x00000008
154 #define C_NODRAW 0x00000010
155 #define C_LIGHTGRID 0x00000020
156 #define C_ALPHASHADOW 0x00000040
157 #define C_LIGHTFILTER 0x00000080
158 #define C_VERTEXLIT 0x00000100
159 #define C_LIQUID 0x00000200
160 #define C_FOG 0x00000400
161 #define C_SKY 0x00000800
162 #define C_ORIGIN 0x00001000
163 #define C_AREAPORTAL 0x00002000
164 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
165 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
166 #define C_NOMARKS 0x00010000 /* no decals */
167 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
171 #define WORLDSPAWN_CAST_SHADOWS 1
172 #define WORLDSPAWN_RECV_SHADOWS 1
173 #define ENTITY_CAST_SHADOWS 0
174 #define ENTITY_RECV_SHADOWS 1
178 #define MAX_PATCH_SIZE 32
179 #define MAX_BRUSH_SIDES 1024
180 #define MAX_BUILD_SIDES 1024
182 #define MAX_EXPANDED_AXIS 128
184 #define CLIP_EPSILON 0.1f
185 #define PLANESIDE_EPSILON 0.001f
186 #define PLANENUM_LEAF -1
188 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
189 #define ANTIPORTAL_PRIORITY -1000
190 #define AREAPORTAL_PRIORITY -1000
191 #define DETAIL_PRIORITY -3000
193 #define PSIDE_FRONT 1
195 #define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
196 #define PSIDE_FACING 4
198 #define BPRIMIT_UNDEFINED 0
199 #define BPRIMIT_OLDBRUSHES 1
200 #define BPRIMIT_NEWBRUSHES 2
204 #define VIS_HEADER_SIZE 8
206 #define SEPERATORCACHE /* seperator caching helps a bit */
208 #define PORTALFILE "PRT1"
210 #define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
211 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
212 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
213 #define MAX_PORTALS_ON_LEAF 1024
222 #define LIGHT_ATTEN_LINEAR 1
223 #define LIGHT_ATTEN_ANGLE 2
224 #define LIGHT_ATTEN_DISTANCE 4
225 #define LIGHT_TWOSIDED 8
226 #define LIGHT_GRID 16
227 #define LIGHT_SURFACES 32
228 #define LIGHT_DARK 64 /* probably never use this */
229 #define LIGHT_FAST 256
230 #define LIGHT_FAST_TEMP 512
231 #define LIGHT_FAST_ACTUAL ( LIGHT_FAST | LIGHT_FAST_TEMP )
232 #define LIGHT_NEGATIVE 1024
233 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
235 #define LIGHT_SUN_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES )
236 #define LIGHT_AREA_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES ) /* q3a and wolf are the same */
237 #define LIGHT_Q3A_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
238 #define LIGHT_WOLF_DEFAULT ( LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
240 #define MAX_TRACE_TEST_NODES 256
241 #define DEFAULT_INHIBIT_RADIUS 1.5f
243 #define LUXEL_EPSILON 0.125f
244 #define VERTEX_EPSILON -0.125f
245 #define GRID_EPSILON 0.0f
247 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
248 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
249 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
250 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
252 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
253 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
255 #define CLUSTER_UNMAPPED -1
256 #define CLUSTER_OCCLUDED -2
257 #define CLUSTER_FLOODED -3
259 #define VERTEX_LUXEL_SIZE 3
260 #define BSP_LUXEL_SIZE 3
261 #define RAD_LUXEL_SIZE 3
262 #define SUPER_LUXEL_SIZE 4
263 #define SUPER_FLAG_SIZE 4
264 #define FLAG_FORCE_SUBSAMPLING 1
265 #define FLAG_ALREADY_SUBSAMPLED 2
266 #define SUPER_ORIGIN_SIZE 3
267 #define SUPER_NORMAL_SIZE 4
268 #define SUPER_DELUXEL_SIZE 3
269 #define BSP_DELUXEL_SIZE 3
270 #define SUPER_FLOODLIGHT_SIZE 4
272 #define VERTEX_LUXEL( s, v ) ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
273 #define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
274 #define BSP_LUXEL( s, x, y ) ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
275 #define RAD_LUXEL( s, x, y ) ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
276 #define SUPER_LUXEL( s, x, y ) ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
277 #define SUPER_FLAG( x, y ) ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
278 #define SUPER_DELUXEL( x, y ) ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
279 #define BSP_DELUXEL( x, y ) ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
280 #define SUPER_CLUSTER( x, y ) ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
281 #define SUPER_ORIGIN( x, y ) ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
282 #define SUPER_NORMAL( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
283 #define SUPER_DIRT( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 ) /* stash dirtyness in normal[ 3 ] */
284 #define SUPER_FLOODLIGHT( x, y ) ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
288 /* -------------------------------------------------------------------------------
292 ------------------------------------------------------------------------------- */
294 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
296 #define MAX_LIGHTMAPS 4 /* RBSP */
297 #define MAX_LIGHT_STYLES 64
298 #define MAX_SWITCHED_LIGHTS 32
299 #define LS_NORMAL 0x00
300 #define LS_UNUSED 0xFE
303 #define MAX_LIGHTMAP_SHADERS 256
305 /* ok to increase these at the expense of more memory */
306 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
307 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
308 #define MAX_MAP_LEAFS 0x20000
309 #define MAX_MAP_PORTALS 0x20000
310 #define MAX_MAP_LIGHTING 0x800000
311 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
312 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
313 #define MAX_MAP_VISIBILITY ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
315 #define MAX_MAP_DRAW_SURFS 0x20000
317 #define MAX_MAP_ADVERTISEMENTS 30
319 /* key / value pair sizes in the entities lump */
321 #define MAX_VALUE 1024
323 /* the editor uses these predefined yaw angles to orient entities up or down */
325 #define ANGLE_DOWN -2
327 #define LIGHTMAP_WIDTH 128
328 #define LIGHTMAP_HEIGHT 128
330 #define MIN_WORLD_COORD ( -65536 )
331 #define MAX_WORLD_COORD ( 65536 )
332 #define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
335 typedef void ( *bspFunc )( const char * );
350 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
357 float mins[ 3 ], maxs[ 3 ];
358 int firstBSPSurface, numBSPSurfaces;
359 int firstBSPBrush, numBSPBrushes;
366 char shader[ MAX_QPATH ];
373 /* planes x^1 is allways the opposite of plane x */
386 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
387 int mins[ 3 ]; /* for frustom culling */
395 int cluster; /* -1 = opaque cluster (do I still store these?) */
398 int mins[ 3 ]; /* for frustum culling */
401 int firstBSPLeafSurface;
402 int numBSPLeafSurfaces;
404 int firstBSPLeafBrush;
405 int numBSPLeafBrushes;
412 int planeNum; /* positive plane side faces out of the leaf */
414 int surfaceNum; /* RBSP */
423 int shaderNum; /* the shader that determines the content flags */
430 char shader[ MAX_QPATH ];
432 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
441 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
443 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
460 typedef struct bspGridPoint_s
462 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
463 byte directed[ MAX_LIGHTMAPS ][ 3 ];
464 byte styles[ MAX_LIGHTMAPS ];
482 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
483 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
484 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
485 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
486 int lightmapWidth, lightmapHeight;
488 vec3_t lightmapOrigin;
489 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
502 char model[ MAX_QPATH ];
503 } bspAdvertisement_t;
506 /* -------------------------------------------------------------------------------
510 ------------------------------------------------------------------------------- */
512 /* ydnar: for smaller structs */
513 typedef unsigned char qb_t;
516 /* ydnar: for q3map_tcMod */
517 typedef float tcMod_t[ 3 ][ 3 ];
520 /* ydnar: for multiple game support */
521 typedef struct surfaceParm_s
524 int contentFlags, contentFlagsClear;
525 int surfaceFlags, surfaceFlagsClear;
526 int compileFlags, compileFlagsClear;
538 typedef struct game_s
540 char *arg; /* -game matches this */
541 char *gamePath; /* main game data dir */
542 char *homeBasePath; /* home sub-dir on unix */
543 char *magic; /* magic word for figuring out base path */
544 char *shaderPath; /* shader directory */
545 int maxLMSurfaceVerts; /* default maximum meta surface verts */
546 int maxSurfaceVerts; /* default maximum surface verts */
547 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
548 qboolean emitFlares; /* when true, emit flare surfaces */
549 char *flareShader; /* default flare shader (MUST BE SET) */
550 qboolean wolfLight; /* when true, lights work like wolf q3map */
551 int lightmapSize; /* bsp lightmap width/height */
552 float lightmapGamma; /* default lightmap gamma */
553 qboolean lightmapsRGB; /* default lightmap sRGB mode */
554 qboolean texturesRGB; /* default texture sRGB mode */
555 qboolean colorsRGB; /* default color sRGB mode */
556 float lightmapExposure; /* default lightmap exposure */
557 float lightmapCompensate; /* default lightmap compensate value */
558 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
559 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
560 qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
561 qboolean noStyles; /* use lightstyles hack or not */
562 qboolean keepLights; /* keep light entities on bsp */
563 int patchSubdivisions; /* default patch subdivisions tolerance */
564 qboolean patchShadows; /* patch casting enabled */
565 qboolean deluxeMap; /* compile deluxemaps */
566 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
567 int miniMapSize; /* minimap size */
568 float miniMapSharpen; /* minimap sharpening coefficient */
569 float miniMapBorder; /* minimap border amount */
570 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
571 miniMapMode_t miniMapMode; /* minimap mode */
572 char *miniMapNameFormat; /* minimap name format */
573 char *bspIdent; /* 4-letter bsp file prefix */
574 int bspVersion; /* bsp version to use */
575 qboolean lumpSwap; /* cod-style len/ofs order */
576 bspFunc load, write; /* load/write function pointers */
577 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
582 typedef struct image_s
584 char *name, *filename;
595 vec3_t direction, color;
596 float photons, deviance, filterRadius;
597 int numSamples, style;
602 typedef struct surfaceModel_s
604 struct surfaceModel_s *next;
605 char model[ MAX_QPATH ];
607 float minScale, maxScale;
608 float minAngle, maxAngle;
614 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
615 typedef struct foliage_s
617 struct foliage_s *next;
618 char model[ MAX_QPATH ];
619 float scale, density, odds;
620 qboolean inverseAlpha;
624 typedef struct foliageInstance_s
631 typedef struct remap_s
633 struct remap_s *next;
635 char to[ MAX_QPATH ];
639 typedef struct skinfile_s
641 struct skinfile_s *next;
643 char to[ MAX_QPATH ];
648 /* wingdi.h hack, it's the same: 0 */
659 CM_COLOR_DOT_PRODUCT,
660 CM_ALPHA_DOT_PRODUCT,
661 CM_COLOR_DOT_PRODUCT_SCALE,
662 CM_ALPHA_DOT_PRODUCT_SCALE,
663 CM_COLOR_DOT_PRODUCT_2,
664 CM_ALPHA_DOT_PRODUCT_2,
665 CM_COLOR_DOT_PRODUCT_2_SCALE,
666 CM_ALPHA_DOT_PRODUCT_2_SCALE
671 typedef struct colorMod_s
673 struct colorMod_s *next;
690 typedef struct shaderInfo_s
692 char shader[ MAX_QPATH ];
696 float value; /* light value */
698 char *flareShader; /* for light flares */
699 char *damageShader; /* ydnar: sof2 damage shader name */
700 char *backShader; /* for surfaces that generate different front and back passes */
701 char *cloneShader; /* ydnar: for cloning of a surface */
702 char *remapShader; /* ydnar: remap a shader in final stage */
703 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
705 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
706 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
708 float subdivisions; /* from a "tesssize xxx" */
709 float backsplashFraction; /* floating point value, usually 0.05 */
710 float backsplashDistance; /* default 16 */
711 float lightSubdivide; /* default 999 */
712 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
714 int lightmapSampleSize; /* lightmap sample size */
715 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
717 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
718 float offset; /* ydnar: offset in units */
719 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
721 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
723 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
724 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
725 qb_t forceMeta; /* ydnar: force metasurface path */
726 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
727 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
728 qb_t invert; /* ydnar: reverse facing */
729 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
730 qb_t tcGen; /* ydnar: has explicit texcoord generation */
731 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
732 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
733 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
734 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
736 int furNumLayers; /* ydnar: number of fur layers */
737 float furOffset; /* ydnar: offset of each layer */
738 float furFade; /* ydnar: alpha fade amount per layer */
740 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
742 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
743 qb_t globalTexture; /* don't normalize texture repeats */
744 qb_t twoSided; /* cull none */
745 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
746 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
747 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
748 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
749 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
750 qb_t notjunc; /* don't use this surface for tjunction fixing */
751 qb_t fogParms; /* ydnar: has fogparms */
752 qb_t noFog; /* ydnar: supress fogging */
753 qb_t clipModel; /* ydnar: solid model hack */
754 qb_t noVertexLight; /* ydnar: leave vertex color alone */
755 qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
757 byte styleMarker; /* ydnar: light styles hack */
759 float vertexScale; /* vertex light scale */
761 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
763 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
764 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
765 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
767 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
768 char implicitImagePath[ MAX_QPATH ];
770 image_t *shaderImage;
772 image_t *normalImage;
774 float skyLightValue; /* ydnar */
775 int skyLightIterations; /* ydnar */
776 sun_t *sun; /* ydnar */
778 vec3_t color; /* normalized color */
782 /* vortex: per-surface floodlight */
783 float floodlightDirectionScale;
784 vec3_t floodlightRGB;
785 float floodlightIntensity;
786 float floodlightDistance;
788 qb_t lmMergable; /* ydnar */
789 int lmCustomWidth, lmCustomHeight; /* ydnar */
790 float lmBrightness; /* ydnar */
791 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
793 int shaderWidth, shaderHeight; /* ydnar */
796 vec3_t fogDir; /* ydnar */
798 char *shaderText; /* ydnar */
806 /* -------------------------------------------------------------------------------
810 ------------------------------------------------------------------------------- */
812 typedef struct face_s
824 typedef struct plane_s
835 typedef struct side_s
839 int outputNum; /* set when the side is written to the file list */
841 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
842 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
845 winding_t *visibleHull; /* convex hull of all visible fragments */
847 shaderInfo_t *shaderInfo;
849 int contentFlags; /* from shaderInfo */
850 int surfaceFlags; /* from shaderInfo */
851 int compileFlags; /* from shaderInfo */
852 int value; /* from shaderInfo */
854 qboolean visible; /* choose visble planes first */
855 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
856 qboolean culled; /* ydnar: face culling */
861 typedef struct sideRef_s
863 struct sideRef_s *next;
869 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
870 typedef struct indexMap_s
873 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
874 float offsets[ 256 ];
880 typedef struct brush_s
882 struct brush_s *next;
883 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
884 struct brush_s *original; /* chopped up brushes will reference the originals */
886 int entityNum, brushNum; /* editor numbering */
887 int outputNum; /* set when the brush is written to the file list */
889 /* ydnar: for shadowcasting entities */
893 shaderInfo_t *contentShader;
894 shaderInfo_t *celShader; /* :) */
897 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
899 float shadeAngleDegrees; /* jal : entity based _shadeangle */
904 int compileFlags; /* ydnar */
908 int portalareas[ 2 ];
913 side_t sides[ 6 ]; /* variably sized */
922 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
930 bspDrawVert_t *verts;
935 typedef struct parseMesh_s
937 struct parseMesh_s *next;
939 int entityNum, brushNum; /* ydnar: editor numbering */
941 /* ydnar: for shadowcasting entities */
946 shaderInfo_t *shaderInfo;
947 shaderInfo_t *celShader; /* :) */
949 /* jal : entity based _lightmapsamplesize */
950 int lightmapSampleSize;
965 ydnar: the drawsurf struct was extended to allow for:
966 - non-convex planar surfaces
967 - non-planar brushface surfaces
968 - lightmapped terrain
974 /* ydnar: these match up exactly with bspSurfaceType_t */
980 SURFACE_FOLIAGE, /* wolf et */
982 /* ydnar: compiler-relevant surface types */
993 char *surfaceTypes[ NUM_SURFACE_TYPES ]
1002 "SURFACE_TRIANGLES",
1005 "SURFACE_FORCED_META",
1014 /* ydnar: this struct needs an overhaul (again, heh) */
1015 typedef struct mapDrawSurface_s
1019 int outputNum; /* ydnar: to match this sort of thing up */
1021 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1022 qboolean skybox; /* ydnar: yet another fun hack */
1023 qboolean backSide; /* ydnar: q3map_backShader support */
1025 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1026 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1027 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1029 shaderInfo_t *shaderInfo;
1030 shaderInfo_t *celShader;
1032 parseMesh_t *mapMesh;
1037 int numVerts; /* vertexes and triangles */
1038 bspDrawVert_t *verts;
1043 vec3_t lightmapOrigin; /* also used for flares */
1044 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1045 int lightStyle; /* used for flares */
1047 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1048 float lightmapScale;
1050 /* jal: per-surface (per-entity, actually) shadeangle */
1051 float shadeAngleDegrees;
1053 /* ydnar: surface classification */
1055 vec3_t lightmapAxis;
1058 /* ydnar: shadow group support */
1059 int castShadows, recvShadows;
1061 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1063 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1065 /* ydnar: for patches */
1068 int patchWidth, patchHeight;
1071 /* ydnar/sd: for foliage */
1072 int numFoliageInstances;
1074 /* ydnar: editor/useful numbering */
1081 typedef struct drawSurfRef_s
1083 struct drawSurfRef_s *nextRef;
1089 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1090 typedef struct metaTriangle_s
1094 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1095 float shadeAngleDegrees;
1097 vec3_t lightmapAxis;
1103 typedef struct epair_s
1105 struct epair_s *next;
1114 brush_t *brushes, *lastBrush, *colorModBrushes;
1115 parseMesh_t *patches;
1116 int mapEntityNum, firstDrawSurf;
1117 int firstBrush, numBrushes; /* only valid during BSP compile */
1119 vec3_t originbrush_origin;
1124 typedef struct node_s
1126 /* both leafs and nodes */
1127 int planenum; /* -1 = leaf node */
1128 struct node_s *parent;
1129 vec3_t mins, maxs; /* valid after portalization */
1130 brush_t *volume; /* one for each leaf/node */
1133 side_t *side; /* the side that created the node */
1134 struct node_s *children[ 2 ];
1135 int compileFlags; /* ydnar: hint, antiportal */
1137 vec3_t referencepoint;
1140 qboolean opaque; /* view can never be inside */
1141 qboolean areaportal;
1142 qboolean skybox; /* ydnar: a skybox leaf */
1143 qboolean sky; /* ydnar: a sky leaf */
1144 int cluster; /* for portalfile writing */
1145 int area; /* for areaportals */
1146 brush_t *brushlist; /* fragments of all brushes in this leaf */
1147 drawSurfRef_t *drawSurfReferences;
1149 int occupied; /* 1 or greater can reach entity */
1150 entity_t *occupant; /* for leak file testing */
1152 struct portal_s *portals; /* also on nodes during construction */
1154 qboolean has_structural_children;
1159 typedef struct portal_s
1162 node_t *onnode; /* NULL = outside box */
1163 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1164 struct portal_s *next[ 2 ];
1167 qboolean sidefound; /* false if ->side hasn't been checked */
1168 int compileFlags; /* from original face that caused the split */
1169 side_t *side; /* NULL = non-visible */
1177 node_t outside_node;
1184 /* -------------------------------------------------------------------------------
1188 ------------------------------------------------------------------------------- */
1201 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1206 typedef struct passage_s
1208 struct passage_s *next;
1209 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1225 qboolean hint; /* true if this portal was created from a hint splitter */
1226 qboolean sky; /* true if this portal belongs to a sky leaf */
1228 visPlane_t plane; /* normal pointing into neighbor */
1229 int leaf; /* neighbor */
1231 vec3_t origin; /* for fast clip testing */
1234 fixedWinding_t *winding;
1236 byte *portalfront; /* [portals], preliminary */
1237 byte *portalflood; /* [portals], intermediate */
1238 byte *portalvis; /* [portals], final */
1240 int nummightsee; /* bit count on portalflood for sort */
1241 passage_t *passages; /* there are just as many passages as there */
1242 /* are portals in the leaf this portal leads */
1247 typedef struct leaf_s
1251 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1256 typedef struct pstack_s
1258 byte mightsee[ MAX_PORTALS / 8 ];
1259 struct pstack_s *next;
1261 vportal_t *portal; /* portal exiting */
1262 fixedWinding_t *source;
1263 fixedWinding_t *pass;
1265 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1266 int freewindings[ 3 ];
1268 visPlane_t portalplane;
1270 #ifdef SEPERATORCACHE
1271 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1272 int numseperators[ 2 ];
1282 pstack_t pstack_head;
1288 /* -------------------------------------------------------------------------------
1292 ------------------------------------------------------------------------------- */
1294 /* ydnar: new light struct with flags */
1295 typedef struct light_s
1297 struct light_s *next;
1300 int flags; /* ydnar: condensed all the booleans into one flags int */
1304 vec3_t normal; /* for surfaces, spotlights, and suns */
1305 float dist; /* plane location along normal */
1310 float radiusByDist; /* for spotlights */
1311 float fade; /* ydnar: from wolf, for linear lights */
1312 float angleScale; /* ydnar: stolen from vlight for K */
1313 float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
1315 float add; /* ydnar: used for area lights */
1316 float envelope; /* ydnar: units until falloff < tolerance */
1317 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1318 vec3_t mins, maxs; /* ydnar: pvs envelope */
1319 int cluster; /* ydnar: cluster light falls into */
1322 vec3_t emitColor; /* full out-of-gamut value */
1324 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1325 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1332 /* constant input */
1333 qboolean testOcclusion, forceSunlight, testAll;
1344 /* per-sample input */
1346 vec3_t origin, normal;
1347 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1349 /* per-light input */
1353 /* calculated input */
1354 vec3_t displacement, direction;
1357 /* input and output */
1358 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1359 vec3_t colorNoShadow; /* result color with no shadow casting */
1360 vec3_t directionContribution; /* result contribution to the deluxe map */
1364 int compileFlags; /* for determining surface compile flags traced through */
1367 vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
1371 int testNodes[ MAX_TRACE_TEST_NODES ];
1377 /* must be identical to bspDrawVert_t except for float color! */
1382 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1384 float color[ MAX_LIGHTMAPS ][ 4 ];
1392 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1397 /* crutch for poor local allocations in win32 smp */
1400 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1401 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1406 /* ydnar: new lightmap handling code */
1407 typedef struct outLightmap_s
1409 int lightmapNum, extLightmapNum;
1410 int customWidth, customHeight;
1414 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1416 byte *bspLightBytes;
1422 typedef struct rawLightmap_s
1424 qboolean finished, splotchFix, wrap[ 2 ];
1425 int customWidth, customHeight;
1429 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1430 int numLightClusters, *lightClusters;
1432 int sampleSize, actualSampleSize, axisNum;
1434 /* vortex: per-surface floodlight */
1435 float floodlightDirectionScale;
1436 vec3_t floodlightRGB;
1437 float floodlightIntensity;
1438 float floodlightDistance;
1442 vec3_t mins, maxs, axis, origin, *vecs;
1444 int w, h, sw, sh, used;
1446 qboolean solid[ MAX_LIGHTMAPS ];
1447 vec3_t solidColor[ MAX_LIGHTMAPS ];
1450 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1452 int outLightmapNums[ MAX_LIGHTMAPS ];
1453 int twinNums[ MAX_LIGHTMAPS ];
1454 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1455 byte styles[ MAX_LIGHTMAPS ];
1456 float *bspLuxels[ MAX_LIGHTMAPS ];
1457 float *radLuxels[ MAX_LIGHTMAPS ];
1458 float *superLuxels[ MAX_LIGHTMAPS ];
1459 unsigned char *superFlags;
1460 float *superOrigins;
1461 float *superNormals;
1464 float *superDeluxels; /* average light direction */
1466 float *superFloodLight;
1471 typedef struct rawGridPoint_s
1473 vec3_t ambient[ MAX_LIGHTMAPS ];
1474 vec3_t directed[ MAX_LIGHTMAPS ];
1476 byte styles[ MAX_LIGHTMAPS ];
1481 typedef struct surfaceInfo_s
1486 int parentSurfaceNum, childSurfaceNum;
1487 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1490 vec3_t axis, mins, maxs;
1491 qboolean hasLightmap, approximated;
1492 int firstSurfaceCluster, numSurfaceClusters;
1496 /* -------------------------------------------------------------------------------
1500 ------------------------------------------------------------------------------- */
1503 vec_t Random( void );
1504 char *Q_strncpyz( char *dst, const char *src, size_t len );
1505 char *Q_strcat( char *dst, size_t dlen, const char *src );
1506 char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
1509 void HelpMain(const char* arg);
1512 game_t *GetGame( char *arg );
1513 void InitPaths( int *argc, char **argv );
1517 int FixAASMain( int argc, char **argv );
1521 int BSPMain( int argc, char **argv );
1525 int AnalyzeBSPMain( int argc, char **argv );
1529 int BSPInfoMain( int count, char **fileNames );
1532 int ScaleBSPMain( int argc, char **argv );
1535 int MiniMapBSPMain( int argc, char **argv );
1538 int ConvertBSPMain( int argc, char **argv );
1542 int ConvertBSPToMap( char *bspName );
1543 int ConvertBSPToMap_BP( char *bspName );
1546 int ConvertBSPToASE( char *bspName );
1549 int ConvertBSPToOBJ( char *bspName );
1552 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1553 int CountBrushList( brush_t *brushes );
1554 brush_t *AllocBrush( int numsides );
1555 void FreeBrush( brush_t *brushes );
1556 void FreeBrushList( brush_t *brushes );
1557 brush_t *CopyBrush( brush_t *brush );
1558 qboolean BoundBrush( brush_t *brush );
1559 qboolean CreateBrushWindings( brush_t *brush );
1560 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1561 vec_t BrushVolume( brush_t *brush );
1562 void WriteBSPBrushMap( char *name, brush_t *list );
1564 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1565 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1567 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1568 qboolean WindingIsTiny( winding_t *w );
1570 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
1572 tree_t *AllocTree( void );
1573 node_t *AllocNode( void );
1577 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1578 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1579 void FreeMesh( mesh_t *m );
1580 mesh_t *CopyMesh( mesh_t *mesh );
1581 void PrintMesh( mesh_t *m );
1582 mesh_t *TransposeMesh( mesh_t *in );
1583 void InvertMesh( mesh_t *m );
1584 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1585 int IterationsForCurve( float len, int subdivisions );
1586 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1587 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1588 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1589 void MakeMeshNormals( mesh_t in );
1590 void PutMeshOnCurve( mesh_t in );
1592 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1596 void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
1597 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1598 int PlaneTypeForNormal( vec3_t normal );
1599 void AddBrushBevels( void );
1600 brush_t *FinishBrush( qboolean noCollapseGroups );
1604 void MakeHeadnodePortals( tree_t *tree );
1605 void MakeNodePortal( node_t *node );
1606 void SplitNodePortals( node_t *node );
1608 qboolean PortalPassable( portal_t *p );
1610 #define FLOODENTITIES_LEAKED 1
1611 #define FLOODENTITIES_GOOD 0
1612 #define FLOODENTITIES_EMPTY -1
1613 int FloodEntities( tree_t *tree );
1614 void FillOutside( node_t *headnode );
1615 void FloodAreas( tree_t *tree );
1616 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1617 void FreePortal( portal_t *p );
1619 void MakeTreePortals( tree_t *tree );
1623 xmlNodePtr LeakFile( tree_t *tree, const char *lineFilePath );
1627 void NumberClusters( tree_t *tree );
1628 void WritePortalFile( tree_t *tree, const char *portalFilePath );
1632 void SetModelNumbers( void );
1633 void SetLightStyles( void );
1635 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1637 void BeginBSPFile( void );
1638 void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
1639 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1640 void EmitFogs( void );
1642 void BeginModel( void );
1643 void EndModel( entity_t *e, node_t *headnode );
1647 void FreeTree( tree_t *tree );
1648 void FreeTree_r( node_t *node );
1649 void PrintTree_r( node_t *node, int depth );
1650 void FreeTreePortals_r( node_t *node );
1654 void ParsePatch( qboolean onlyLights );
1655 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1656 void PatchMapDrawSurfs( entity_t *e );
1657 void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
1661 void FixTJunctions( entity_t *e );
1665 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1666 void FogDrawSurfaces( entity_t *e );
1667 int FogForPoint( vec3_t point, float epsilon );
1668 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1669 void CreateMapFogs( void );
1673 face_t *MakeStructuralBSPFaceList( brush_t *list );
1674 face_t *MakeVisibleBSPFaceList( brush_t *list );
1675 tree_t *FaceBSP( face_t *list );
1679 void PicoPrintFunc( int level, const char *str );
1680 void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
1681 picoModel_t *FindModel( const char *name, int frame );
1682 picoModel_t *LoadModel( const char *name, int frame );
1683 void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1684 void AddTriangleModels( entity_t *e );
1688 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1689 void FinishSurface( mapDrawSurface_t *ds );
1690 void StripFaceSurface( mapDrawSurface_t *ds );
1691 void MaxAreaFaceSurface( mapDrawSurface_t *ds );
1692 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1693 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1694 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1695 void ClassifyEntitySurfaces( entity_t *e );
1696 void TidyEntitySurfaces( entity_t *e );
1697 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1698 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1699 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1700 void ClearSurface( mapDrawSurface_t *ds );
1701 void AddEntitySurfaceModels( entity_t *e );
1702 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1703 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1704 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
1705 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1706 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1707 void MakeDebugPortalSurfs( tree_t *tree );
1708 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1709 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1710 void AddEntitySurfaceModels( entity_t *e );
1711 int AddSurfaceModels( mapDrawSurface_t *ds );
1712 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1713 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1714 void EmitTriangleSurface( mapDrawSurface_t *ds );
1718 void Fur( mapDrawSurface_t *src );
1721 /* surface_foliage.c */
1722 void Foliage( mapDrawSurface_t *src );
1725 /* ydnar: surface_meta.c */
1726 void ClearMetaTriangles( void );
1727 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1728 void MakeEntityMetaTriangles( entity_t *e );
1729 void FixMetaTJunctions( void );
1730 void SmoothMetaTriangles( void );
1731 void MergeMetaTriangles( void );
1732 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1735 /* surface_extra.c */
1736 void SetDefaultSampleSize( int sampleSize );
1738 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1740 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1741 int GetSurfaceExtraParentSurfaceNum( int num );
1742 int GetSurfaceExtraEntityNum( int num );
1743 int GetSurfaceExtraCastShadows( int num );
1744 int GetSurfaceExtraRecvShadows( int num );
1745 int GetSurfaceExtraSampleSize( int num );
1746 int GetSurfaceExtraMinSampleSize( int num );
1747 float GetSurfaceExtraLongestCurve( int num );
1748 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1750 void WriteSurfaceExtraFile( const char *surfaceFilePath );
1751 void LoadSurfaceExtraFile( const char *surfaceFilePath );
1755 void ProcessDecals( void );
1756 void MakeEntityDecals( entity_t *e );
1759 void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
1761 /* brush_primit.c */
1762 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
1766 fixedWinding_t *NewFixedWinding( int points );
1767 int VisMain( int argc, char **argv );
1770 int CountBits( byte *bits, int numbits );
1771 void PassageFlow( int portalnum );
1772 void CreatePassages( int portalnum );
1773 void PassageMemory( void );
1774 void BasePortalVis( int portalnum );
1775 void BetterPortalVis( int portalnum );
1776 void PortalFlow( int portalnum );
1777 void PassagePortalFlow( int portalnum );
1782 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1783 int LightContributionToSample( trace_t *trace );
1784 void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1785 int LightContributionToPoint( trace_t *trace );
1786 int LightMain( int argc, char **argv );
1790 void SetupTraceNodes( void );
1791 void TraceLine( trace_t *trace );
1792 float SetupTrace( trace_t *trace );
1795 /* light_bounce.c */
1796 qboolean RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1797 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1798 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1799 void RadCreateDiffuseLights( void );
1800 void RadFreeLights();
1804 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1805 void SmoothNormals( void );
1807 void MapRawLightmap( int num );
1810 float DirtForSample( trace_t *trace );
1811 void DirtyRawLightmap( int num );
1813 void SetupFloodLight();
1814 void FloodlightRawLightmaps();
1815 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1816 float FloodLightForSample( trace_t *trace, float floodLightDistance, qboolean floodLightLowQuality );
1817 void FloodLightRawLightmap( int num );
1819 void IlluminateRawLightmap( int num );
1820 void IlluminateVertexes( int num );
1822 void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
1823 void SetupBrushes( void );
1824 void SetupClusters( void );
1825 qboolean ClusterVisible( int a, int b );
1826 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1827 int ClusterForPoint( vec3_t point );
1828 int ClusterForPointExt( vec3_t point, float epsilon );
1829 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1830 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1831 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1832 void FreeTraceLights( trace_t *trace );
1833 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1834 void CreateTraceLightsForSurface( int num, trace_t *trace );
1837 /* lightmaps_ydnar.c */
1838 void ExportLightmaps( void );
1840 int ExportLightmapsMain( int argc, char **argv );
1841 int ImportLightmapsMain( int argc, char **argv );
1843 void SetupSurfaceLightmaps( void );
1844 void StitchSurfaceLightmaps( void );
1845 void StoreSurfaceLightmaps( qboolean fastAllocate );
1849 void ExportEntities( void );
1850 int ExportEntitiesMain( int argc, char **argv );
1854 void ImageFree( image_t *image );
1855 image_t *ImageFind( const char *filename );
1856 image_t *ImageLoad( const char *filename );
1860 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1862 void TCMod( tcMod_t mod, float st[ 2 ] );
1863 void TCModIdentity( tcMod_t mod );
1864 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1865 void TCModTranslate( tcMod_t mod, float s, float t );
1866 void TCModScale( tcMod_t mod, float s, float t );
1867 void TCModRotate( tcMod_t mod, float euler );
1869 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1871 void BeginMapShaderFile( const char *mapFile );
1872 void WriteMapShaderFile( void );
1873 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1874 void EmitVertexRemapShader( char *from, char *to );
1876 void LoadShaderInfo( void );
1877 shaderInfo_t *ShaderInfoForShader( const char *shader );
1878 shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
1881 /* bspfile_abstract.c */
1882 void SetGridPoints( int n );
1883 void SetDrawVerts( int n );
1884 void IncDrawVerts();
1885 void SetDrawSurfaces( int n );
1886 void SetDrawSurfacesBuffer();
1887 void BSPFilesCleanup();
1889 void SwapBlock( int *block, int size );
1891 int GetLumpElements( bspHeader_t *header, int lump, int size );
1892 void *GetLump( bspHeader_t *header, int lump );
1893 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1894 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1895 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1897 void LoadBSPFile( const char *filename );
1898 void WriteBSPFile( const char *filename );
1899 void PrintBSPFileSizes( void );
1901 epair_t *ParseEPair( void );
1902 void ParseEntities( void );
1903 void UnparseEntities( void );
1904 void PrintEntity( const entity_t *ent );
1905 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1906 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1907 const char *ValueForKey( const entity_t *ent, const char *key );
1908 int IntForKey( const entity_t *ent, const char *key );
1909 vec_t FloatForKey( const entity_t *ent, const char *key );
1910 qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1911 entity_t *FindTargetEntity( const char *target );
1912 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1913 void InjectCommandLine( char **argv, int beginArgs, int endArgs );
1917 /* bspfile_ibsp.c */
1918 void LoadIBSPFile( const char *filename );
1919 void WriteIBSPFile( const char *filename );
1922 /* bspfile_rbsp.c */
1923 void LoadRBSPFile( const char *filename );
1924 void WriteRBSPFile( const char *filename );
1928 /* -------------------------------------------------------------------------------
1930 bsp/general global variables
1932 ------------------------------------------------------------------------------- */
1936 #define Q_ASSIGN( a ) = a
1938 #define Q_EXTERN extern
1939 #define Q_ASSIGN( a )
1943 Q_EXTERN game_t games[]
1949 #include "game_quake3.h"
1951 #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
1953 #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
1955 #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
1957 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1959 #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
1961 #include "game_tenebrae.h"
1963 #include "game_wolf.h"
1965 #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
1967 #include "game_etut.h"
1969 #include "game_ef.h"
1971 #include "game_sof2.h"
1973 #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
1975 #include "game_ja.h" /* must be after game_jk2.h as they share defines! */
1977 #include "game_qfusion.h" /* qfusion game */
1979 #include "game_reaction.h" /* must be after game_quake3.h */
1981 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
1983 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
1985 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
1987 #include "game__null.h" /* null game (must be last item) */
1990 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1994 Q_EXTERN int numImages Q_ASSIGN( 0 );
1995 Q_EXTERN image_t images[ MAX_IMAGES ];
1997 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1998 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
2000 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
2001 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
2002 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
2004 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
2005 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
2007 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
2008 Q_EXTERN char mapShaderFile[ 1024 ];
2009 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
2011 /* ydnar: sinusoid samples */
2012 Q_EXTERN float jitters[ MAX_JITTERS ];
2015 /* commandline arguments */
2016 Q_EXTERN qboolean verbose;
2017 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
2018 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
2019 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
2020 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
2021 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
2022 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
2023 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
2024 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
2025 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
2026 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
2027 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
2028 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
2029 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
2030 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
2031 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
2032 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
2033 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
2034 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
2035 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
2036 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
2037 Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
2039 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
2041 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
2042 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
2043 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
2044 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
2045 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
2046 Q_EXTERN int texRange Q_ASSIGN( 0 );
2047 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
2048 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
2049 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
2050 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
2051 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
2052 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
2053 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
2054 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN( qfalse );
2055 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN( qfalse );
2056 Q_EXTERN qboolean lightmapFill Q_ASSIGN( qfalse );
2057 Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
2058 Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
2059 Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
2061 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
2062 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
2063 // this epsilon is now used to compare against 0 components instead of the 1 or -1
2064 // components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
2065 // this will affect anything that calls PlaneEqual() as well (which are, at the time
2066 // of this writing, FindFloatPlane() and AddBrushBevels()).
2067 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
2069 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
2072 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
2073 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
2074 // extents (in the range of plus or minus 2^16). The smallest epsilon at values
2075 // close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
2076 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
2077 // may result. The 0.01 distanceEpsilon used previously is just too coarse in my
2078 // opinion. The real fix for this problem is to have 64 bit distances and then make
2079 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
2081 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
2083 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2088 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2090 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2094 = { 1024, 1024, 1024 };
2097 Q_EXTERN char name[ 1024 ];
2098 Q_EXTERN char source[ 1024 ];
2099 Q_EXTERN char outbase[ 32 ];
2101 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2102 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2103 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2105 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2107 Q_EXTERN int entitySourceBrushes;
2109 Q_EXTERN plane_t *mapplanes Q_ASSIGN( NULL ); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2110 Q_EXTERN int nummapplanes Q_ASSIGN( 0 ); /* nummapplanes will always be even */
2111 Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
2112 Q_EXTERN int numMapPatches;
2113 Q_EXTERN vec3_t mapMins, mapMaxs;
2115 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2116 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2117 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2119 Q_EXTERN entity_t *mapEnt;
2120 Q_EXTERN brush_t *buildBrush;
2121 Q_EXTERN int numActiveBrushes;
2122 Q_EXTERN int g_bBrushPrimit;
2124 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2128 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2129 Q_EXTERN int numMapDrawSurfs;
2131 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2132 Q_EXTERN int numClearedSurfaces;
2133 Q_EXTERN int numStripSurfaces;
2134 Q_EXTERN int numMaxAreaSurfaces;
2135 Q_EXTERN int numFanSurfaces;
2136 Q_EXTERN int numMergedSurfaces;
2137 Q_EXTERN int numMergedVerts;
2139 Q_EXTERN int numRedundantIndexes;
2141 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2143 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2164 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2165 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2166 Q_EXTERN m4x4_t skyboxTransform;
2170 /* -------------------------------------------------------------------------------
2172 vis global variables
2174 ------------------------------------------------------------------------------- */
2176 /* commandline arguments */
2177 Q_EXTERN qboolean fastvis;
2178 Q_EXTERN qboolean noPassageVis;
2179 Q_EXTERN qboolean passageVisOnly;
2180 Q_EXTERN qboolean mergevis;
2181 Q_EXTERN qboolean mergevisportals;
2182 Q_EXTERN qboolean nosort;
2183 Q_EXTERN qboolean saveprt;
2184 Q_EXTERN qboolean hint; /* ydnar */
2185 Q_EXTERN char inbase[ MAX_QPATH ];
2186 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2188 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2190 Q_EXTERN int numportals;
2191 Q_EXTERN int portalclusters;
2193 Q_EXTERN vportal_t *portals;
2194 Q_EXTERN leaf_t *leafs;
2196 Q_EXTERN vportal_t *faces;
2197 Q_EXTERN leaf_t *faceleafs;
2199 Q_EXTERN int numfaces;
2201 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2202 Q_EXTERN int c_portalskip, c_leafskip;
2203 Q_EXTERN int c_vistest, c_mighttest;
2204 Q_EXTERN int c_chains;
2206 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2208 Q_EXTERN int testlevel;
2210 Q_EXTERN byte *uncompressed;
2212 Q_EXTERN int leafbytes, leaflongs;
2213 Q_EXTERN int portalbytes, portallongs;
2215 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2219 /* -------------------------------------------------------------------------------
2221 light global variables
2223 ------------------------------------------------------------------------------- */
2225 /* commandline arguments */
2226 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2227 Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
2228 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2229 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2230 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2232 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2233 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2234 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2235 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2237 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2238 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2239 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2240 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2242 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2243 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2244 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2246 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2247 Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
2248 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2249 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2250 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2251 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2252 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2253 Q_EXTERN int bounce Q_ASSIGN( 0 );
2254 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2255 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2256 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2257 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2258 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2259 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2260 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2261 Q_EXTERN int superSample Q_ASSIGN( 0 );
2262 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2263 Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
2264 Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
2265 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2266 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2267 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2268 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2269 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2270 Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
2271 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2272 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2273 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2274 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2275 Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
2277 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2278 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2279 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2280 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2281 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2282 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2284 /* 27: floodlighting */
2285 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2286 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2287 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2288 Q_EXTERN vec3_t floodlightRGB;
2289 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2290 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2291 Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
2293 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2294 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2295 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2296 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2297 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2298 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2299 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2301 /* longest distance across the map */
2302 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2304 /* for run time tweaking of light sources */
2305 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2306 Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
2307 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2308 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2309 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2311 /* jal: alternative angle attenuation curve */
2312 Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
2314 /* vortex: gridscale and gridambientscale */
2315 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2316 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2317 Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
2318 Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
2319 Q_EXTERN qboolean inGrid Q_ASSIGN( 0 );
2321 /* ydnar: lightmap gamma/compensation */
2322 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2323 Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
2324 Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
2325 Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
2326 Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
2327 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2329 /* ydnar: for runtime tweaking of falloff tolerance */
2330 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2331 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2332 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2333 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2335 // for .ase conversion
2336 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2337 Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
2339 Q_EXTERN light_t *lights;
2340 Q_EXTERN int numPointLights;
2341 Q_EXTERN int numSpotLights;
2342 Q_EXTERN int numSunLights;
2343 Q_EXTERN int numAreaLights;
2345 /* ydnar: for luxel placement */
2346 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2347 Q_EXTERN int *surfaceClusters;
2349 /* ydnar: for radiosity */
2350 Q_EXTERN int numDiffuseLights;
2351 Q_EXTERN int numBrushDiffuseLights;
2352 Q_EXTERN int numTriangleDiffuseLights;
2353 Q_EXTERN int numPatchDiffuseLights;
2355 /* ydnar: general purpose extra copy of drawvert list */
2356 Q_EXTERN bspDrawVert_t *yDrawVerts;
2358 /* ydnar: for tracing statistics */
2359 Q_EXTERN int minSurfacesTested;
2360 Q_EXTERN int maxSurfacesTested;
2361 Q_EXTERN int totalSurfacesTested;
2362 Q_EXTERN int totalTraces;
2364 Q_EXTERN FILE *dumpFile;
2366 Q_EXTERN int c_visible, c_occluded;
2367 Q_EXTERN int c_subsampled; /* ydnar */
2369 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2371 Q_EXTERN vec3_t ambientColor;
2372 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2374 Q_EXTERN int *entitySurface;
2375 Q_EXTERN vec3_t *surfaceOrigin;
2377 Q_EXTERN vec3_t sunDirection;
2378 Q_EXTERN vec3_t sunLight;
2381 Q_EXTERN int c_totalTrace;
2382 Q_EXTERN int c_cullTrace, c_testTrace;
2383 Q_EXTERN int c_testFacets;
2385 /* ydnar: light optimization */
2386 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2388 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2389 Q_EXTERN byte *opaqueBrushes;
2391 Q_EXTERN int numLights;
2392 Q_EXTERN int numCulledLights;
2394 Q_EXTERN int gridBoundsCulled;
2395 Q_EXTERN int gridEnvelopeCulled;
2397 Q_EXTERN int lightsBoundsCulled;
2398 Q_EXTERN int lightsEnvelopeCulled;
2399 Q_EXTERN int lightsPlaneCulled;
2400 Q_EXTERN int lightsClusterCulled;
2402 /* ydnar: radiosity */
2403 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2404 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2405 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2407 /* ydnar: list of surface information necessary for lightmap calculation */
2408 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2410 /* ydnar: sorted list of surfaces */
2411 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2413 /* clumps of surfaces that share a raw lightmap */
2414 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2415 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2418 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2419 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2420 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2421 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2424 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2425 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2428 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2429 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2430 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2431 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2432 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2433 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2435 /* vortex: per surface floodlight statictics */
2436 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2439 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2440 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2442 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2443 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2444 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2445 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2446 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2447 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2448 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2449 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2451 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2452 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2453 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2454 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2455 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2458 Q_EXTERN vec3_t gridMins;
2459 Q_EXTERN int gridBounds[ 3 ];
2460 Q_EXTERN vec3_t gridSize
2469 /* -------------------------------------------------------------------------------
2471 abstracted bsp globals
2473 ------------------------------------------------------------------------------- */
2475 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2476 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2477 Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
2478 Q_EXTERN entity_t* entities Q_ASSIGN( NULL );
2480 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2481 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2482 Q_EXTERN bspModel_t* bspModels Q_ASSIGN( NULL );
2484 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2485 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2486 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN( 0 );
2488 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2489 Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
2490 Q_EXTERN char *bspEntData Q_ASSIGN( 0 );
2492 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2493 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2495 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2496 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
2497 Q_EXTERN bspPlane_t *bspPlanes;
2499 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2500 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2501 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN( NULL );
2503 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2504 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2505 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN( NULL );
2507 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2508 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2509 Q_EXTERN int* bspLeafBrushes Q_ASSIGN( NULL );
2511 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2512 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2513 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN( NULL );
2515 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2516 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2517 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
2519 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2520 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2522 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2523 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2525 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2526 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2528 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2529 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2531 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2532 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2534 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2535 Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
2536 Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
2538 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2539 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2541 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2542 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2544 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2545 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2547 #define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
2550 if ( reqitem >= allocated ) \
2552 if ( allocated == 0 ) { \
2553 allocated = def; } \
2554 while ( reqitem >= allocated && allocated ) \
2556 if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
2558 Error( #ptr " over 2 GB" ); \
2560 ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
2562 Error( #ptr " out of memory" ); } \
2567 #define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
2569 #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
2570 #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )