1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
35 #include "globaldefs.h"
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
44 /* -------------------------------------------------------------------------------
48 ------------------------------------------------------------------------------- */
50 /* platform-specific */
69 #endif // BUILD_CRUNCH
71 #include "picomodel.h"
84 /* -------------------------------------------------------------------------------
88 ------------------------------------------------------------------------------- */
91 #define Q_stricmp stricmp
92 #define Q_strncasecmp strnicmp
94 #define Q_stricmp strcasecmp
95 #define Q_strncasecmp strncasecmp
99 #define VectorMA( a, s, b, c ) ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
103 /* -------------------------------------------------------------------------------
107 ------------------------------------------------------------------------------- */
109 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
110 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
111 #define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
112 #define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
113 #define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
118 #define MAX_IMAGES 512
119 #define DEFAULT_IMAGE "*default"
121 #define MAX_MODELS 512
123 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
124 #define DEF_BACKSPLASH_DISTANCE 23
126 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
128 #define MAX_SHADER_INFO 8192
129 #define MAX_CUST_SURFACEPARMS 256
131 #define SHADER_MAX_VERTEXES 1000
132 #define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
134 #define MAX_JITTERS 256
137 /* epair parsing (note case-sensitivity directive) */
138 #define CASE_INSENSITIVE_EPAIRS 1
140 #if CASE_INSENSITIVE_EPAIRS
141 #define EPAIR_STRCMP Q_stricmp
143 #define EPAIR_STRCMP strcmp
147 /* ydnar: compiler flags, because games have widely varying content/surface flags */
148 #define C_SOLID 0x00000001
149 #define C_TRANSLUCENT 0x00000002
150 #define C_STRUCTURAL 0x00000004
151 #define C_HINT 0x00000008
152 #define C_NODRAW 0x00000010
153 #define C_LIGHTGRID 0x00000020
154 #define C_ALPHASHADOW 0x00000040
155 #define C_LIGHTFILTER 0x00000080
156 #define C_VERTEXLIT 0x00000100
157 #define C_LIQUID 0x00000200
158 #define C_FOG 0x00000400
159 #define C_SKY 0x00000800
160 #define C_ORIGIN 0x00001000
161 #define C_AREAPORTAL 0x00002000
162 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
163 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
164 #define C_NOMARKS 0x00010000 /* no decals */
165 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
168 /* new tex surface flags, like Smokin'Guns */
169 #define TEX_SURF_METAL 0x00001000
170 #define TEX_SURF_WOOD 0x00080000
171 #define TEX_SURF_CLOTH 0x00100000
172 #define TEX_SURF_DIRT 0x00200000
173 #define TEX_SURF_GLASS 0x00400000
174 #define TEX_SURF_PLANT 0x00800000
175 #define TEX_SURF_SAND 0x01000000
176 #define TEX_SURF_SNOW 0x02000000
177 #define TEX_SURF_STONE 0x04000000
178 #define TEX_SURF_WATER 0x08000000
179 #define TEX_SURF_GRASS 0x10000000
180 #define TEX_SURF_BREAKABLE 0x20000000
184 #define WORLDSPAWN_CAST_SHADOWS 1
185 #define WORLDSPAWN_RECV_SHADOWS 1
186 #define ENTITY_CAST_SHADOWS 0
187 #define ENTITY_RECV_SHADOWS 1
191 #define MAX_PATCH_SIZE 32
192 #define MAX_BRUSH_SIDES 1024
193 #define MAX_BUILD_SIDES 1024
195 #define MAX_EXPANDED_AXIS 128
197 #define CLIP_EPSILON 0.1f
198 #define PLANESIDE_EPSILON 0.001f
199 #define PLANENUM_LEAF -1
201 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
202 #define ANTIPORTAL_PRIORITY -1000
203 #define AREAPORTAL_PRIORITY -1000
204 #define DETAIL_PRIORITY -3000
206 #define PSIDE_FRONT 1
208 #define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
209 #define PSIDE_FACING 4
211 #define BPRIMIT_UNDEFINED 0
212 #define BPRIMIT_OLDBRUSHES 1
213 #define BPRIMIT_NEWBRUSHES 2
217 #define VIS_HEADER_SIZE 8
219 #define SEPERATORCACHE /* seperator caching helps a bit */
221 #define PORTALFILE "PRT1"
223 #define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
224 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
225 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
226 #define MAX_PORTALS_ON_LEAF 1024
235 #define LIGHT_ATTEN_LINEAR 1
236 #define LIGHT_ATTEN_ANGLE 2
237 #define LIGHT_ATTEN_DISTANCE 4
238 #define LIGHT_TWOSIDED 8
239 #define LIGHT_GRID 16
240 #define LIGHT_SURFACES 32
241 #define LIGHT_DARK 64 /* probably never use this */
242 #define LIGHT_FAST 256
243 #define LIGHT_FAST_TEMP 512
244 #define LIGHT_FAST_ACTUAL ( LIGHT_FAST | LIGHT_FAST_TEMP )
245 #define LIGHT_NEGATIVE 1024
246 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
248 #define LIGHT_SUN_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES )
249 #define LIGHT_AREA_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES ) /* q3a and wolf are the same */
250 #define LIGHT_Q3A_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
251 #define LIGHT_WOLF_DEFAULT ( LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
253 #define MAX_TRACE_TEST_NODES 256
254 #define DEFAULT_INHIBIT_RADIUS 1.5f
256 #define LUXEL_EPSILON 0.125f
257 #define VERTEX_EPSILON -0.125f
258 #define GRID_EPSILON 0.0f
260 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
261 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
262 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
263 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
265 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
266 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
268 #define CLUSTER_UNMAPPED -1
269 #define CLUSTER_OCCLUDED -2
270 #define CLUSTER_FLOODED -3
272 #define VERTEX_LUXEL_SIZE 3
273 #define BSP_LUXEL_SIZE 3
274 #define RAD_LUXEL_SIZE 3
275 #define SUPER_LUXEL_SIZE 4
276 #define SUPER_FLAG_SIZE 4
277 #define FLAG_FORCE_SUBSAMPLING 1
278 #define FLAG_ALREADY_SUBSAMPLED 2
279 #define SUPER_ORIGIN_SIZE 3
280 #define SUPER_NORMAL_SIZE 4
281 #define SUPER_DELUXEL_SIZE 3
282 #define BSP_DELUXEL_SIZE 3
283 #define SUPER_FLOODLIGHT_SIZE 4
285 #define VERTEX_LUXEL( s, v ) ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
286 #define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
287 #define BSP_LUXEL( s, x, y ) ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
288 #define RAD_LUXEL( s, x, y ) ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
289 #define SUPER_LUXEL( s, x, y ) ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
290 #define SUPER_FLAG( x, y ) ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
291 #define SUPER_DELUXEL( x, y ) ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
292 #define BSP_DELUXEL( x, y ) ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
293 #define SUPER_CLUSTER( x, y ) ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
294 #define SUPER_ORIGIN( x, y ) ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
295 #define SUPER_NORMAL( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
296 #define SUPER_DIRT( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 ) /* stash dirtyness in normal[ 3 ] */
297 #define SUPER_FLOODLIGHT( x, y ) ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
301 /* -------------------------------------------------------------------------------
305 ------------------------------------------------------------------------------- */
307 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
309 #define MAX_LIGHTMAPS 4 /* RBSP */
310 #define MAX_LIGHT_STYLES 64
311 #define MAX_SWITCHED_LIGHTS 32
312 #define LS_NORMAL 0x00
313 #define LS_UNUSED 0xFE
316 #define MAX_LIGHTMAP_SHADERS 256
318 /* ok to increase these at the expense of more memory */
319 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
320 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
321 #define MAX_MAP_LEAFS 0x20000
322 #define MAX_MAP_PORTALS 0x20000
323 #define MAX_MAP_LIGHTING 0x800000
324 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
325 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
326 #define MAX_MAP_VISIBILITY ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
328 #define MAX_MAP_DRAW_SURFS 0x20000
330 #define MAX_MAP_ADVERTISEMENTS 30
332 /* key / value pair sizes in the entities lump */
334 #define MAX_VALUE 1024
336 /* the editor uses these predefined yaw angles to orient entities up or down */
338 #define ANGLE_DOWN -2
340 #define LIGHTMAP_WIDTH 128
341 #define LIGHTMAP_HEIGHT 128
343 #define MIN_WORLD_COORD ( -65536 )
344 #define MAX_WORLD_COORD ( 65536 )
345 #define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
348 typedef void ( *bspFunc )( const char * );
363 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
370 float mins[ 3 ], maxs[ 3 ];
371 int firstBSPSurface, numBSPSurfaces;
372 int firstBSPBrush, numBSPBrushes;
379 char shader[ MAX_QPATH ];
386 /* planes x^1 is allways the opposite of plane x */
399 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
400 int mins[ 3 ]; /* for frustom culling */
408 int cluster; /* -1 = opaque cluster (do I still store these?) */
411 int mins[ 3 ]; /* for frustum culling */
414 int firstBSPLeafSurface;
415 int numBSPLeafSurfaces;
417 int firstBSPLeafBrush;
418 int numBSPLeafBrushes;
425 int planeNum; /* positive plane side faces out of the leaf */
427 int surfaceNum; /* RBSP */
436 int shaderNum; /* the shader that determines the content flags */
443 char shader[ MAX_QPATH ];
445 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
454 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
456 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
473 typedef struct bspGridPoint_s
475 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
476 byte directed[ MAX_LIGHTMAPS ][ 3 ];
477 byte styles[ MAX_LIGHTMAPS ];
495 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
496 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
497 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
498 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
499 int lightmapWidth, lightmapHeight;
501 vec3_t lightmapOrigin;
502 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
515 char model[ MAX_QPATH ];
516 } bspAdvertisement_t;
519 /* -------------------------------------------------------------------------------
523 ------------------------------------------------------------------------------- */
525 /* ydnar: for smaller structs */
526 typedef unsigned char qb_t;
529 /* ydnar: for q3map_tcMod */
530 typedef float tcMod_t[ 3 ][ 3 ];
533 /* ydnar: for multiple game support */
534 typedef struct surfaceParm_s
537 int contentFlags, contentFlagsClear;
538 int surfaceFlags, surfaceFlagsClear;
539 int compileFlags, compileFlagsClear;
553 MINIMAP_SIDECAR_NONE,
554 MINIMAP_SIDECAR_UNVANQUISHED
556 miniMapSidecarFormat_t;
558 typedef struct game_s
560 char *arg; /* -game matches this */
561 char *gamePath; /* main game data dir */
562 char *homeBasePath; /* home sub-dir on unix */
563 char *magic; /* magic word for figuring out base path */
564 char *shaderPath; /* shader directory */
565 int maxLMSurfaceVerts; /* default maximum meta surface verts */
566 int maxSurfaceVerts; /* default maximum surface verts */
567 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
568 qboolean texFile; /* enable per shader prefix surface flags and .tex file */
569 qboolean emitFlares; /* when true, emit flare surfaces */
570 char *flareShader; /* default flare shader (MUST BE SET) */
571 qboolean wolfLight; /* when true, lights work like wolf q3map */
572 int lightmapSize; /* bsp lightmap width/height */
573 float lightmapGamma; /* default lightmap gamma */
574 qboolean lightmapsRGB; /* default lightmap sRGB mode */
575 qboolean texturesRGB; /* default texture sRGB mode */
576 qboolean colorsRGB; /* default color sRGB mode */
577 float lightmapExposure; /* default lightmap exposure */
578 float lightmapCompensate; /* default lightmap compensate value */
579 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
580 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
581 qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
582 qboolean noStyles; /* use lightstyles hack or not */
583 qboolean keepLights; /* keep light entities on bsp */
584 int patchSubdivisions; /* default patch subdivisions tolerance */
585 qboolean patchShadows; /* patch casting enabled */
586 qboolean deluxeMap; /* compile deluxemaps */
587 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
588 int miniMapSize; /* minimap size */
589 float miniMapSharpen; /* minimap sharpening coefficient */
590 float miniMapBorder; /* minimap border amount */
591 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
592 miniMapMode_t miniMapMode; /* minimap mode */
593 char *miniMapNameFormat; /* minimap name format */
594 miniMapSidecarFormat_t miniMapSidecarFormat; /* minimap sidecar format */
595 char *bspIdent; /* 4-letter bsp file prefix */
596 int bspVersion; /* bsp version to use */
597 qboolean lumpSwap; /* cod-style len/ofs order */
598 bspFunc load, write; /* load/write function pointers */
599 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
604 typedef struct image_s
606 char *name, *filename;
617 vec3_t direction, color;
618 float photons, deviance, filterRadius;
619 int numSamples, style;
624 typedef struct surfaceModel_s
626 struct surfaceModel_s *next;
627 char model[ MAX_QPATH ];
629 float minScale, maxScale;
630 float minAngle, maxAngle;
636 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
637 typedef struct foliage_s
639 struct foliage_s *next;
640 char model[ MAX_QPATH ];
641 float scale, density, odds;
642 qboolean inverseAlpha;
646 typedef struct foliageInstance_s
653 typedef struct remap_s
655 struct remap_s *next;
657 char to[ MAX_QPATH ];
661 typedef struct skinfile_s
663 struct skinfile_s *next;
665 char to[ MAX_QPATH ];
670 /* wingdi.h hack, it's the same: 0 */
681 CM_COLOR_DOT_PRODUCT,
682 CM_ALPHA_DOT_PRODUCT,
683 CM_COLOR_DOT_PRODUCT_SCALE,
684 CM_ALPHA_DOT_PRODUCT_SCALE,
685 CM_COLOR_DOT_PRODUCT_2,
686 CM_ALPHA_DOT_PRODUCT_2,
687 CM_COLOR_DOT_PRODUCT_2_SCALE,
688 CM_ALPHA_DOT_PRODUCT_2_SCALE
693 typedef struct colorMod_s
695 struct colorMod_s *next;
712 typedef struct shaderInfo_s
714 char shader[ MAX_QPATH ];
718 float value; /* light value */
720 char *flareShader; /* for light flares */
721 char *damageShader; /* ydnar: sof2 damage shader name */
722 char *backShader; /* for surfaces that generate different front and back passes */
723 char *cloneShader; /* ydnar: for cloning of a surface */
724 char *remapShader; /* ydnar: remap a shader in final stage */
725 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
727 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
728 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
730 float subdivisions; /* from a "tesssize xxx" */
731 float backsplashFraction; /* floating point value, usually 0.05 */
732 float backsplashDistance; /* default 16 */
733 float lightSubdivide; /* default 999 */
734 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
736 int lightmapSampleSize; /* lightmap sample size */
737 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
739 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
740 float offset; /* ydnar: offset in units */
741 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
743 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
745 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
746 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
747 qb_t forceMeta; /* ydnar: force metasurface path */
748 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
749 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
750 qb_t invert; /* ydnar: reverse facing */
751 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
752 qb_t tcGen; /* ydnar: has explicit texcoord generation */
753 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
754 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
755 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
756 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
758 int furNumLayers; /* ydnar: number of fur layers */
759 float furOffset; /* ydnar: offset of each layer */
760 float furFade; /* ydnar: alpha fade amount per layer */
762 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
764 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
765 qb_t globalTexture; /* don't normalize texture repeats */
766 qb_t twoSided; /* cull none */
767 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
768 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
769 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
770 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
771 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
772 qb_t notjunc; /* don't use this surface for tjunction fixing */
773 qb_t fogParms; /* ydnar: has fogparms */
774 qb_t noFog; /* ydnar: supress fogging */
775 qb_t clipModel; /* ydnar: solid model hack */
776 qb_t noVertexLight; /* ydnar: leave vertex color alone */
777 qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
779 byte styleMarker; /* ydnar: light styles hack */
781 float vertexScale; /* vertex light scale */
783 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
785 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
786 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
787 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
789 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
790 char implicitImagePath[ MAX_QPATH ];
792 image_t *shaderImage;
794 image_t *normalImage;
796 float skyLightValue; /* ydnar */
797 int skyLightIterations; /* ydnar */
798 sun_t *sun; /* ydnar */
800 vec3_t color; /* normalized color */
804 /* vortex: per-surface floodlight */
805 float floodlightDirectionScale;
806 vec3_t floodlightRGB;
807 float floodlightIntensity;
808 float floodlightDistance;
810 qb_t lmMergable; /* ydnar */
811 int lmCustomWidth, lmCustomHeight; /* ydnar */
812 float lmBrightness; /* ydnar */
813 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
815 int shaderWidth, shaderHeight; /* ydnar */
818 vec3_t fogDir; /* ydnar */
820 char *shaderText; /* ydnar */
828 /* -------------------------------------------------------------------------------
832 ------------------------------------------------------------------------------- */
834 typedef struct face_s
846 typedef struct plane_s
857 typedef struct side_s
861 int outputNum; /* set when the side is written to the file list */
863 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
864 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
867 winding_t *visibleHull; /* convex hull of all visible fragments */
869 shaderInfo_t *shaderInfo;
871 int contentFlags; /* from shaderInfo */
872 int surfaceFlags; /* from shaderInfo */
873 int compileFlags; /* from shaderInfo */
874 int value; /* from shaderInfo */
876 qboolean visible; /* choose visble planes first */
877 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
878 qboolean culled; /* ydnar: face culling */
883 typedef struct sideRef_s
885 struct sideRef_s *next;
891 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
892 typedef struct indexMap_s
895 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
896 float offsets[ 256 ];
902 typedef struct brush_s
904 struct brush_s *next;
905 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
906 struct brush_s *original; /* chopped up brushes will reference the originals */
908 int entityNum, brushNum; /* editor numbering */
909 int outputNum; /* set when the brush is written to the file list */
911 /* ydnar: for shadowcasting entities */
915 shaderInfo_t *contentShader;
916 shaderInfo_t *celShader; /* :) */
919 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
921 float shadeAngleDegrees; /* jal : entity based _shadeangle */
926 int compileFlags; /* ydnar */
930 int portalareas[ 2 ];
935 side_t sides[ 6 ]; /* variably sized */
944 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
952 bspDrawVert_t *verts;
957 typedef struct parseMesh_s
959 struct parseMesh_s *next;
961 int entityNum, brushNum; /* ydnar: editor numbering */
963 /* ydnar: for shadowcasting entities */
968 shaderInfo_t *shaderInfo;
969 shaderInfo_t *celShader; /* :) */
971 /* jal : entity based _lightmapsamplesize */
972 int lightmapSampleSize;
987 ydnar: the drawsurf struct was extended to allow for:
988 - non-convex planar surfaces
989 - non-planar brushface surfaces
990 - lightmapped terrain
996 /* ydnar: these match up exactly with bspSurfaceType_t */
1002 SURFACE_FOLIAGE, /* wolf et */
1004 /* ydnar: compiler-relevant surface types */
1005 SURFACE_FORCED_META,
1015 char *surfaceTypes[ NUM_SURFACE_TYPES ]
1024 "SURFACE_TRIANGLES",
1027 "SURFACE_FORCED_META",
1036 /* ydnar: this struct needs an overhaul (again, heh) */
1037 typedef struct mapDrawSurface_s
1041 int outputNum; /* ydnar: to match this sort of thing up */
1043 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1044 qboolean skybox; /* ydnar: yet another fun hack */
1045 qboolean backSide; /* ydnar: q3map_backShader support */
1047 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1048 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1049 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1051 shaderInfo_t *shaderInfo;
1052 shaderInfo_t *celShader;
1054 parseMesh_t *mapMesh;
1059 int numVerts; /* vertexes and triangles */
1060 bspDrawVert_t *verts;
1065 vec3_t lightmapOrigin; /* also used for flares */
1066 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1067 int lightStyle; /* used for flares */
1069 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1070 float lightmapScale;
1072 /* jal: per-surface (per-entity, actually) shadeangle */
1073 float shadeAngleDegrees;
1075 /* ydnar: surface classification */
1077 vec3_t lightmapAxis;
1080 /* ydnar: shadow group support */
1081 int castShadows, recvShadows;
1083 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1085 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1087 /* ydnar: for patches */
1090 int patchWidth, patchHeight;
1093 /* ydnar/sd: for foliage */
1094 int numFoliageInstances;
1096 /* ydnar: editor/useful numbering */
1103 typedef struct drawSurfRef_s
1105 struct drawSurfRef_s *nextRef;
1111 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1112 typedef struct metaTriangle_s
1116 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1117 float shadeAngleDegrees;
1119 vec3_t lightmapAxis;
1125 typedef struct epair_s
1127 struct epair_s *next;
1136 brush_t *brushes, *lastBrush, *colorModBrushes;
1137 parseMesh_t *patches;
1138 int mapEntityNum, firstDrawSurf;
1139 int firstBrush, numBrushes; /* only valid during BSP compile */
1141 vec3_t originbrush_origin;
1146 typedef struct node_s
1148 /* both leafs and nodes */
1149 int planenum; /* -1 = leaf node */
1150 struct node_s *parent;
1151 vec3_t mins, maxs; /* valid after portalization */
1152 brush_t *volume; /* one for each leaf/node */
1155 side_t *side; /* the side that created the node */
1156 struct node_s *children[ 2 ];
1157 int compileFlags; /* ydnar: hint, antiportal */
1159 vec3_t referencepoint;
1162 qboolean opaque; /* view can never be inside */
1163 qboolean areaportal;
1164 qboolean skybox; /* ydnar: a skybox leaf */
1165 qboolean sky; /* ydnar: a sky leaf */
1166 int cluster; /* for portalfile writing */
1167 int area; /* for areaportals */
1168 brush_t *brushlist; /* fragments of all brushes in this leaf */
1169 drawSurfRef_t *drawSurfReferences;
1171 int occupied; /* 1 or greater can reach entity */
1172 entity_t *occupant; /* for leak file testing */
1174 struct portal_s *portals; /* also on nodes during construction */
1176 qboolean has_structural_children;
1181 typedef struct portal_s
1184 node_t *onnode; /* NULL = outside box */
1185 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1186 struct portal_s *next[ 2 ];
1189 qboolean sidefound; /* false if ->side hasn't been checked */
1190 int compileFlags; /* from original face that caused the split */
1191 side_t *side; /* NULL = non-visible */
1199 node_t outside_node;
1206 /* -------------------------------------------------------------------------------
1210 ------------------------------------------------------------------------------- */
1223 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1228 typedef struct passage_s
1230 struct passage_s *next;
1231 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1247 qboolean hint; /* true if this portal was created from a hint splitter */
1248 qboolean sky; /* true if this portal belongs to a sky leaf */
1250 visPlane_t plane; /* normal pointing into neighbor */
1251 int leaf; /* neighbor */
1253 vec3_t origin; /* for fast clip testing */
1256 fixedWinding_t *winding;
1258 byte *portalfront; /* [portals], preliminary */
1259 byte *portalflood; /* [portals], intermediate */
1260 byte *portalvis; /* [portals], final */
1262 int nummightsee; /* bit count on portalflood for sort */
1263 passage_t *passages; /* there are just as many passages as there */
1264 /* are portals in the leaf this portal leads */
1269 typedef struct leaf_s
1273 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1278 typedef struct pstack_s
1280 byte mightsee[ MAX_PORTALS / 8 ];
1281 struct pstack_s *next;
1283 vportal_t *portal; /* portal exiting */
1284 fixedWinding_t *source;
1285 fixedWinding_t *pass;
1287 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1288 int freewindings[ 3 ];
1290 visPlane_t portalplane;
1292 #ifdef SEPERATORCACHE
1293 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1294 int numseperators[ 2 ];
1304 pstack_t pstack_head;
1310 /* -------------------------------------------------------------------------------
1314 ------------------------------------------------------------------------------- */
1316 /* ydnar: new light struct with flags */
1317 typedef struct light_s
1319 struct light_s *next;
1322 int flags; /* ydnar: condensed all the booleans into one flags int */
1326 vec3_t normal; /* for surfaces, spotlights, and suns */
1327 float dist; /* plane location along normal */
1332 float radiusByDist; /* for spotlights */
1333 float fade; /* ydnar: from wolf, for linear lights */
1334 float angleScale; /* ydnar: stolen from vlight for K */
1335 float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
1337 float add; /* ydnar: used for area lights */
1338 float envelope; /* ydnar: units until falloff < tolerance */
1339 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1340 vec3_t mins, maxs; /* ydnar: pvs envelope */
1341 int cluster; /* ydnar: cluster light falls into */
1344 vec3_t emitColor; /* full out-of-gamut value */
1346 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1347 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1354 /* constant input */
1355 qboolean testOcclusion, forceSunlight, testAll;
1366 /* per-sample input */
1368 vec3_t origin, normal;
1369 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1371 /* per-light input */
1375 /* calculated input */
1376 vec3_t displacement, direction;
1379 /* input and output */
1380 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1381 vec3_t colorNoShadow; /* result color with no shadow casting */
1382 vec3_t directionContribution; /* result contribution to the deluxe map */
1386 int compileFlags; /* for determining surface compile flags traced through */
1389 vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
1393 int testNodes[ MAX_TRACE_TEST_NODES ];
1399 /* must be identical to bspDrawVert_t except for float color! */
1404 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1406 float color[ MAX_LIGHTMAPS ][ 4 ];
1414 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1419 /* crutch for poor local allocations in win32 smp */
1422 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1423 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1428 /* ydnar: new lightmap handling code */
1429 typedef struct outLightmap_s
1431 int lightmapNum, extLightmapNum;
1432 int customWidth, customHeight;
1436 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1438 byte *bspLightBytes;
1444 typedef struct rawLightmap_s
1446 qboolean finished, splotchFix, wrap[ 2 ];
1447 int customWidth, customHeight;
1451 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1452 int numLightClusters, *lightClusters;
1454 int sampleSize, actualSampleSize, axisNum;
1456 /* vortex: per-surface floodlight */
1457 float floodlightDirectionScale;
1458 vec3_t floodlightRGB;
1459 float floodlightIntensity;
1460 float floodlightDistance;
1464 vec3_t mins, maxs, axis, origin, *vecs;
1466 int w, h, sw, sh, used;
1468 qboolean solid[ MAX_LIGHTMAPS ];
1469 vec3_t solidColor[ MAX_LIGHTMAPS ];
1472 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1474 int outLightmapNums[ MAX_LIGHTMAPS ];
1475 int twinNums[ MAX_LIGHTMAPS ];
1476 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1477 byte styles[ MAX_LIGHTMAPS ];
1478 float *bspLuxels[ MAX_LIGHTMAPS ];
1479 float *radLuxels[ MAX_LIGHTMAPS ];
1480 float *superLuxels[ MAX_LIGHTMAPS ];
1481 unsigned char *superFlags;
1482 float *superOrigins;
1483 float *superNormals;
1486 float *superDeluxels; /* average light direction */
1488 float *superFloodLight;
1493 typedef struct rawGridPoint_s
1495 vec3_t ambient[ MAX_LIGHTMAPS ];
1496 vec3_t directed[ MAX_LIGHTMAPS ];
1498 byte styles[ MAX_LIGHTMAPS ];
1503 typedef struct surfaceInfo_s
1508 int parentSurfaceNum, childSurfaceNum;
1509 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1512 vec3_t axis, mins, maxs;
1513 qboolean hasLightmap, approximated;
1514 int firstSurfaceCluster, numSurfaceClusters;
1518 /* -------------------------------------------------------------------------------
1522 ------------------------------------------------------------------------------- */
1525 vec_t Random( void );
1526 char *Q_strncpyz( char *dst, const char *src, size_t len );
1527 char *Q_strcat( char *dst, size_t dlen, const char *src );
1528 char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
1531 void HelpMain(const char* arg);
1534 game_t *GetGame( char *arg );
1535 void InitPaths( int *argc, char **argv );
1539 int FixAASMain( int argc, char **argv );
1543 int BSPMain( int argc, char **argv );
1547 int AnalyzeBSPMain( int argc, char **argv );
1551 int BSPInfoMain( int count, char **fileNames );
1554 int ScaleBSPMain( int argc, char **argv );
1557 int MiniMapBSPMain( int argc, char **argv );
1560 int ConvertBSPMain( int argc, char **argv );
1564 int ConvertBSPToMap( char *bspName );
1565 int ConvertBSPToMap_BP( char *bspName );
1568 int ConvertBSPToASE( char *bspName );
1571 int ConvertBSPToOBJ( char *bspName );
1574 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1575 int CountBrushList( brush_t *brushes );
1576 brush_t *AllocBrush( int numsides );
1577 void FreeBrush( brush_t *brushes );
1578 void FreeBrushList( brush_t *brushes );
1579 brush_t *CopyBrush( brush_t *brush );
1580 qboolean BoundBrush( brush_t *brush );
1581 qboolean CreateBrushWindings( brush_t *brush );
1582 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1583 vec_t BrushVolume( brush_t *brush );
1584 void WriteBSPBrushMap( char *name, brush_t *list );
1586 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1587 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1589 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1590 qboolean WindingIsTiny( winding_t *w );
1592 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
1594 tree_t *AllocTree( void );
1595 node_t *AllocNode( void );
1599 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1600 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1601 void FreeMesh( mesh_t *m );
1602 mesh_t *CopyMesh( mesh_t *mesh );
1603 void PrintMesh( mesh_t *m );
1604 mesh_t *TransposeMesh( mesh_t *in );
1605 void InvertMesh( mesh_t *m );
1606 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1607 int IterationsForCurve( float len, int subdivisions );
1608 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1609 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1610 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1611 void MakeMeshNormals( mesh_t in );
1612 void PutMeshOnCurve( mesh_t in );
1614 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1618 void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
1619 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1620 int PlaneTypeForNormal( vec3_t normal );
1621 void AddBrushBevels( void );
1622 brush_t *FinishBrush( qboolean noCollapseGroups );
1626 void MakeHeadnodePortals( tree_t *tree );
1627 void MakeNodePortal( node_t *node );
1628 void SplitNodePortals( node_t *node );
1630 qboolean PortalPassable( portal_t *p );
1632 #define FLOODENTITIES_LEAKED 1
1633 #define FLOODENTITIES_GOOD 0
1634 #define FLOODENTITIES_EMPTY -1
1635 int FloodEntities( tree_t *tree );
1636 void FillOutside( node_t *headnode );
1637 void FloodAreas( tree_t *tree );
1638 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1639 void FreePortal( portal_t *p );
1641 void MakeTreePortals( tree_t *tree );
1645 xmlNodePtr LeakFile( tree_t *tree, const char *lineFilePath );
1649 void NumberClusters( tree_t *tree );
1650 void WritePortalFile( tree_t *tree, const char *portalFilePath );
1654 void SetModelNumbers( void );
1655 void SetLightStyles( void );
1657 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1659 void BeginBSPFile( void );
1660 void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
1661 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1662 void EmitFogs( void );
1664 void BeginModel( void );
1665 void EndModel( entity_t *e, node_t *headnode );
1669 void FreeTree( tree_t *tree );
1670 void FreeTree_r( node_t *node );
1671 void PrintTree_r( node_t *node, int depth );
1672 void FreeTreePortals_r( node_t *node );
1676 void ParsePatch( qboolean onlyLights );
1677 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1678 void PatchMapDrawSurfs( entity_t *e );
1679 void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
1683 void FixTJunctions( entity_t *e );
1687 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1688 void FogDrawSurfaces( entity_t *e );
1689 int FogForPoint( vec3_t point, float epsilon );
1690 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1691 void CreateMapFogs( void );
1695 face_t *MakeStructuralBSPFaceList( brush_t *list );
1696 face_t *MakeVisibleBSPFaceList( brush_t *list );
1697 tree_t *FaceBSP( face_t *list );
1701 void PicoPrintFunc( int level, const char *str );
1702 void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
1703 picoModel_t *FindModel( const char *name, int frame );
1704 picoModel_t *LoadModel( const char *name, int frame );
1705 void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1706 void AddTriangleModels( entity_t *e );
1710 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1711 void FinishSurface( mapDrawSurface_t *ds );
1712 void StripFaceSurface( mapDrawSurface_t *ds );
1713 void MaxAreaFaceSurface( mapDrawSurface_t *ds );
1714 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1715 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1716 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1717 void ClassifyEntitySurfaces( entity_t *e );
1718 void TidyEntitySurfaces( entity_t *e );
1719 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1720 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1721 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1722 void ClearSurface( mapDrawSurface_t *ds );
1723 void AddEntitySurfaceModels( entity_t *e );
1724 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1725 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1726 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
1727 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1728 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1729 void MakeDebugPortalSurfs( tree_t *tree );
1730 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1731 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1732 void AddEntitySurfaceModels( entity_t *e );
1733 int AddSurfaceModels( mapDrawSurface_t *ds );
1734 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1735 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1736 void EmitTriangleSurface( mapDrawSurface_t *ds );
1740 void Fur( mapDrawSurface_t *src );
1743 /* surface_foliage.c */
1744 void Foliage( mapDrawSurface_t *src );
1747 /* ydnar: surface_meta.c */
1748 void ClearMetaTriangles( void );
1749 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1750 void MakeEntityMetaTriangles( entity_t *e );
1751 void FixMetaTJunctions( void );
1752 void SmoothMetaTriangles( void );
1753 void MergeMetaTriangles( void );
1754 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1757 /* surface_extra.c */
1758 void SetDefaultSampleSize( int sampleSize );
1760 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1762 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1763 int GetSurfaceExtraParentSurfaceNum( int num );
1764 int GetSurfaceExtraEntityNum( int num );
1765 int GetSurfaceExtraCastShadows( int num );
1766 int GetSurfaceExtraRecvShadows( int num );
1767 int GetSurfaceExtraSampleSize( int num );
1768 int GetSurfaceExtraMinSampleSize( int num );
1769 float GetSurfaceExtraLongestCurve( int num );
1770 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1772 void WriteSurfaceExtraFile( const char *surfaceFilePath );
1773 void LoadSurfaceExtraFile( const char *surfaceFilePath );
1777 void ProcessDecals( void );
1778 void MakeEntityDecals( entity_t *e );
1781 void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
1783 /* brush_primit.c */
1784 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
1788 fixedWinding_t *NewFixedWinding( int points );
1789 int VisMain( int argc, char **argv );
1792 int CountBits( byte *bits, int numbits );
1793 void PassageFlow( int portalnum );
1794 void CreatePassages( int portalnum );
1795 void PassageMemory( void );
1796 void BasePortalVis( int portalnum );
1797 void BetterPortalVis( int portalnum );
1798 void PortalFlow( int portalnum );
1799 void PassagePortalFlow( int portalnum );
1804 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1805 int LightContributionToSample( trace_t *trace );
1806 void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1807 int LightContributionToPoint( trace_t *trace );
1808 int LightMain( int argc, char **argv );
1812 void SetupTraceNodes( void );
1813 void TraceLine( trace_t *trace );
1814 float SetupTrace( trace_t *trace );
1817 /* light_bounce.c */
1818 qboolean RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1819 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1820 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1821 void RadCreateDiffuseLights( void );
1822 void RadFreeLights();
1826 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1827 void ColorToBytesNonZero( const float *color, byte *colorBytes, float scale );
1828 void SmoothNormals( void );
1830 void MapRawLightmap( int num );
1833 float DirtForSample( trace_t *trace );
1834 void DirtyRawLightmap( int num );
1836 void SetupFloodLight();
1837 void FloodlightRawLightmaps();
1838 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1839 float FloodLightForSample( trace_t *trace, float floodLightDistance, qboolean floodLightLowQuality );
1840 void FloodLightRawLightmap( int num );
1842 void IlluminateRawLightmap( int num );
1843 void IlluminateVertexes( int num );
1845 void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
1846 void SetupBrushes( void );
1847 void SetupClusters( void );
1848 qboolean ClusterVisible( int a, int b );
1849 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1850 int ClusterForPoint( vec3_t point );
1851 int ClusterForPointExt( vec3_t point, float epsilon );
1852 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1853 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1854 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1855 void FreeTraceLights( trace_t *trace );
1856 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1857 void CreateTraceLightsForSurface( int num, trace_t *trace );
1860 /* lightmaps_ydnar.c */
1861 void ExportLightmaps( void );
1863 int ExportLightmapsMain( int argc, char **argv );
1864 int ImportLightmapsMain( int argc, char **argv );
1866 void SetupSurfaceLightmaps( void );
1867 void StitchSurfaceLightmaps( void );
1868 void StoreSurfaceLightmaps( qboolean fastLightmapSearch, qboolean storeForReal );
1872 void ExportEntities( void );
1873 int ExportEntitiesMain( int argc, char **argv );
1877 void ImageFree( image_t *image );
1878 image_t *ImageFind( const char *filename );
1879 image_t *ImageLoad( const char *filename );
1883 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1885 void TCMod( tcMod_t mod, float st[ 2 ] );
1886 void TCModIdentity( tcMod_t mod );
1887 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1888 void TCModTranslate( tcMod_t mod, float s, float t );
1889 void TCModScale( tcMod_t mod, float s, float t );
1890 void TCModRotate( tcMod_t mod, float euler );
1892 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1894 void BeginMapShaderFile( const char *mapFile );
1895 void WriteMapShaderFile( void );
1896 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1897 void EmitVertexRemapShader( char *from, char *to );
1899 void LoadShaderInfo( void );
1900 shaderInfo_t *ShaderInfoForShader( const char *shader );
1901 shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
1904 /* bspfile_abstract.c */
1905 void SetGridPoints( int n );
1906 void SetDrawVerts( int n );
1907 void IncDrawVerts();
1908 void SetDrawSurfaces( int n );
1909 void SetDrawSurfacesBuffer();
1910 void BSPFilesCleanup();
1912 void SwapBlock( int *block, int size );
1914 int GetLumpElements( bspHeader_t *header, int lump, int size );
1915 void *GetLump( bspHeader_t *header, int lump );
1916 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1917 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1918 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1920 void LoadBSPFile( const char *filename );
1921 void WriteBSPFile( const char *filename );
1922 void PrintBSPFileSizes( void );
1924 void WriteTexFile( char *name );
1925 void LoadSurfaceFlags( char *filename );
1926 int GetSurfaceParm( const char *tex );
1927 void RestoreSurfaceFlags( char *filename );
1929 epair_t *ParseEPair( void );
1930 void ParseEntities( void );
1931 void UnparseEntities( void );
1932 void PrintEntity( const entity_t *ent );
1933 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1934 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1935 const char *ValueForKey( const entity_t *ent, const char *key );
1936 int IntForKey( const entity_t *ent, const char *key );
1937 vec_t FloatForKey( const entity_t *ent, const char *key );
1938 qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1939 entity_t *FindTargetEntity( const char *target );
1940 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1941 void InjectCommandLine( char **argv, int beginArgs, int endArgs );
1945 /* bspfile_ibsp.c */
1946 void LoadIBSPFile( const char *filename );
1947 void WriteIBSPFile( const char *filename );
1950 /* bspfile_rbsp.c */
1951 void LoadRBSPFile( const char *filename );
1952 void WriteRBSPFile( const char *filename );
1956 /* -------------------------------------------------------------------------------
1958 bsp/general global variables
1960 ------------------------------------------------------------------------------- */
1964 #define Q_ASSIGN( a ) = a
1966 #define Q_EXTERN extern
1967 #define Q_ASSIGN( a )
1971 Q_EXTERN game_t games[]
1977 #include "game_quake3.h"
1979 #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
1981 #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
1983 #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
1985 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1987 #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
1989 #include "game_tenebrae.h"
1991 #include "game_wolf.h"
1993 #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
1995 #include "game_etut.h"
1997 #include "game_ef.h"
1999 #include "game_sof2.h"
2001 #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
2003 #include "game_ja.h" /* must be after game_jk2.h as they share defines! */
2005 #include "game_qfusion.h" /* qfusion game */
2007 #include "game_reaction.h" /* must be after game_quake3.h */
2009 #include "game_smokinguns.h" /* must be after game_quake3.h */
2011 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
2013 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
2015 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
2017 #include "game__null.h" /* null game (must be last item) */
2020 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
2024 Q_EXTERN int numImages Q_ASSIGN( 0 );
2025 Q_EXTERN image_t images[ MAX_IMAGES ];
2027 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
2028 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
2030 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
2031 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
2032 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
2034 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
2035 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
2037 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
2038 Q_EXTERN char mapShaderFile[ 1024 ];
2039 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
2041 /* ydnar: sinusoid samples */
2042 Q_EXTERN float jitters[ MAX_JITTERS ];
2045 /* commandline arguments */
2046 Q_EXTERN qboolean verbose;
2047 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
2048 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
2049 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
2050 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
2051 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
2052 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
2053 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
2054 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
2055 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
2056 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
2057 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
2058 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
2059 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
2060 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
2061 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
2062 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
2063 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
2064 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
2065 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
2066 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
2067 Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
2069 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
2071 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
2072 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
2073 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
2074 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
2075 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
2076 Q_EXTERN int texRange Q_ASSIGN( 0 );
2077 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
2078 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
2079 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
2080 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
2081 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
2082 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
2083 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN( qfalse );
2085 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN( qfalse );
2086 Q_EXTERN qboolean lightmapFill Q_ASSIGN( qfalse );
2087 Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
2088 Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
2089 Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
2091 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
2092 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
2093 // this epsilon is now used to compare against 0 components instead of the 1 or -1
2094 // components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
2095 // this will affect anything that calls PlaneEqual() as well (which are, at the time
2096 // of this writing, FindFloatPlane() and AddBrushBevels()).
2097 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
2099 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
2102 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
2103 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
2104 // extents (in the range of plus or minus 2^16). The smallest epsilon at values
2105 // close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
2106 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
2107 // may result. The 0.01 distanceEpsilon used previously is just too coarse in my
2108 // opinion. The real fix for this problem is to have 64 bit distances and then make
2109 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
2111 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
2113 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2118 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2120 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2124 = { 1024, 1024, 1024 };
2127 Q_EXTERN char name[ 1024 ];
2128 Q_EXTERN char source[ 1024 ];
2129 Q_EXTERN char outbase[ 32 ];
2131 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2132 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2133 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2135 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2137 Q_EXTERN int entitySourceBrushes;
2139 Q_EXTERN plane_t *mapplanes Q_ASSIGN( NULL ); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2140 Q_EXTERN int nummapplanes Q_ASSIGN( 0 ); /* nummapplanes will always be even */
2141 Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
2142 Q_EXTERN int numMapPatches;
2143 Q_EXTERN vec3_t mapMins, mapMaxs;
2145 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2146 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2147 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2149 Q_EXTERN entity_t *mapEnt;
2150 Q_EXTERN brush_t *buildBrush;
2151 Q_EXTERN int numActiveBrushes;
2152 Q_EXTERN int g_bBrushPrimit;
2154 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2158 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2159 Q_EXTERN int numMapDrawSurfs;
2161 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2162 Q_EXTERN int numClearedSurfaces;
2163 Q_EXTERN int numStripSurfaces;
2164 Q_EXTERN int numMaxAreaSurfaces;
2165 Q_EXTERN int numFanSurfaces;
2166 Q_EXTERN int numMergedSurfaces;
2167 Q_EXTERN int numMergedVerts;
2169 Q_EXTERN int numRedundantIndexes;
2171 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2173 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2194 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2195 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2196 Q_EXTERN m4x4_t skyboxTransform;
2200 /* -------------------------------------------------------------------------------
2202 vis global variables
2204 ------------------------------------------------------------------------------- */
2206 /* commandline arguments */
2207 Q_EXTERN qboolean fastvis;
2208 Q_EXTERN qboolean noPassageVis;
2209 Q_EXTERN qboolean passageVisOnly;
2210 Q_EXTERN qboolean mergevis;
2211 Q_EXTERN qboolean mergevisportals;
2212 Q_EXTERN qboolean nosort;
2213 Q_EXTERN qboolean saveprt;
2214 Q_EXTERN qboolean hint; /* ydnar */
2215 Q_EXTERN char inbase[ MAX_QPATH ];
2216 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2218 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2220 Q_EXTERN int numportals;
2221 Q_EXTERN int portalclusters;
2223 Q_EXTERN vportal_t *portals;
2224 Q_EXTERN leaf_t *leafs;
2226 Q_EXTERN vportal_t *faces;
2227 Q_EXTERN leaf_t *faceleafs;
2229 Q_EXTERN int numfaces;
2231 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2232 Q_EXTERN int c_portalskip, c_leafskip;
2233 Q_EXTERN int c_vistest, c_mighttest;
2234 Q_EXTERN int c_chains;
2236 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2238 Q_EXTERN int testlevel;
2240 Q_EXTERN byte *uncompressed;
2242 Q_EXTERN int leafbytes, leaflongs;
2243 Q_EXTERN int portalbytes, portallongs;
2245 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2249 /* -------------------------------------------------------------------------------
2251 light global variables
2253 ------------------------------------------------------------------------------- */
2255 /* commandline arguments */
2256 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2257 Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
2258 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2259 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2260 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2262 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2263 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2264 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2265 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2267 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2268 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2269 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2270 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2272 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2273 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2274 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2276 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2277 Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
2278 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2279 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2280 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2281 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2282 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2283 Q_EXTERN int bounce Q_ASSIGN( 0 );
2284 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2285 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2286 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2287 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2288 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2289 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2290 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2291 Q_EXTERN int superSample Q_ASSIGN( 0 );
2292 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2293 Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
2294 Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
2295 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2296 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2297 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2298 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2299 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2300 Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
2301 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2302 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2303 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2304 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2305 Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
2307 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2308 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2309 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2310 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2311 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2312 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2314 /* 27: floodlighting */
2315 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2316 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2317 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2318 Q_EXTERN vec3_t floodlightRGB;
2319 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2320 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2321 Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
2323 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2324 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2325 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2326 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2327 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2328 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2329 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2331 /* longest distance across the map */
2332 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2334 /* for run time tweaking of light sources */
2335 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2336 Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
2337 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2338 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2339 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2341 /* jal: alternative angle attenuation curve */
2342 Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
2344 /* vortex: gridscale and gridambientscale */
2345 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2346 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2347 Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
2348 Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
2349 Q_EXTERN qboolean inGrid Q_ASSIGN( 0 );
2351 /* ydnar: lightmap gamma/compensation */
2352 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2353 Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
2354 Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
2355 Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
2356 Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
2357 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2359 /* ydnar: for runtime tweaking of falloff tolerance */
2360 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2361 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2362 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2363 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2365 // for .ase conversion
2366 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2367 Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
2369 Q_EXTERN light_t *lights;
2370 Q_EXTERN int numPointLights;
2371 Q_EXTERN int numSpotLights;
2372 Q_EXTERN int numSunLights;
2373 Q_EXTERN int numAreaLights;
2375 /* ydnar: for luxel placement */
2376 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2377 Q_EXTERN int *surfaceClusters;
2379 /* ydnar: for radiosity */
2380 Q_EXTERN int numDiffuseLights;
2381 Q_EXTERN int numBrushDiffuseLights;
2382 Q_EXTERN int numTriangleDiffuseLights;
2383 Q_EXTERN int numPatchDiffuseLights;
2385 /* ydnar: general purpose extra copy of drawvert list */
2386 Q_EXTERN bspDrawVert_t *yDrawVerts;
2388 /* ydnar: for tracing statistics */
2389 Q_EXTERN int minSurfacesTested;
2390 Q_EXTERN int maxSurfacesTested;
2391 Q_EXTERN int totalSurfacesTested;
2392 Q_EXTERN int totalTraces;
2394 Q_EXTERN FILE *dumpFile;
2396 Q_EXTERN int c_visible, c_occluded;
2397 Q_EXTERN int c_subsampled; /* ydnar */
2399 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2401 Q_EXTERN vec3_t ambientColor;
2402 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2404 Q_EXTERN int *entitySurface;
2405 Q_EXTERN vec3_t *surfaceOrigin;
2407 Q_EXTERN vec3_t sunDirection;
2408 Q_EXTERN vec3_t sunLight;
2411 Q_EXTERN int c_totalTrace;
2412 Q_EXTERN int c_cullTrace, c_testTrace;
2413 Q_EXTERN int c_testFacets;
2415 /* ydnar: light optimization */
2416 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2418 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2419 Q_EXTERN byte *opaqueBrushes;
2421 Q_EXTERN int numLights;
2422 Q_EXTERN int numCulledLights;
2424 Q_EXTERN int gridBoundsCulled;
2425 Q_EXTERN int gridEnvelopeCulled;
2427 Q_EXTERN int lightsBoundsCulled;
2428 Q_EXTERN int lightsEnvelopeCulled;
2429 Q_EXTERN int lightsPlaneCulled;
2430 Q_EXTERN int lightsClusterCulled;
2432 /* ydnar: radiosity */
2433 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2434 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2435 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2437 /* ydnar: list of surface information necessary for lightmap calculation */
2438 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2440 /* ydnar: sorted list of surfaces */
2441 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2443 /* clumps of surfaces that share a raw lightmap */
2444 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2445 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2448 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2449 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2450 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2451 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2454 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2455 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2458 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2459 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2460 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2461 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2462 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2463 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2465 /* vortex: per surface floodlight statictics */
2466 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2469 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2470 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2472 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2473 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2474 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2475 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2476 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2477 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2478 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2479 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2481 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2482 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2483 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2484 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2485 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2488 Q_EXTERN vec3_t gridMins;
2489 Q_EXTERN int gridBounds[ 3 ];
2490 Q_EXTERN vec3_t gridSize
2499 /* -------------------------------------------------------------------------------
2501 abstracted bsp globals
2503 ------------------------------------------------------------------------------- */
2505 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2506 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2507 Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
2508 Q_EXTERN entity_t* entities Q_ASSIGN( NULL );
2510 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2511 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2512 Q_EXTERN bspModel_t* bspModels Q_ASSIGN( NULL );
2514 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2515 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2516 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN( 0 );
2518 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2519 Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
2520 Q_EXTERN char *bspEntData Q_ASSIGN( 0 );
2522 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2523 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2525 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2526 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
2527 Q_EXTERN bspPlane_t *bspPlanes;
2529 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2530 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2531 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN( NULL );
2533 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2534 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2535 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN( NULL );
2537 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2538 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2539 Q_EXTERN int* bspLeafBrushes Q_ASSIGN( NULL );
2541 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2542 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2543 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN( NULL );
2545 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2546 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2547 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
2549 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2550 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2552 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2553 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2555 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2556 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2558 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2559 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2561 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2562 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2564 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2565 Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
2566 Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
2568 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2569 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2571 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2572 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2574 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2575 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2577 // Used for tex file support, Smokin'Guns globals
2578 Q_EXTERN qboolean compile_map;
2580 #define _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, fillWithZeros ) \
2583 int prevAllocated = allocated; \
2584 if ( reqitem >= allocated ) \
2586 if ( allocated == 0 ) { \
2589 while ( reqitem >= allocated && allocated ) \
2593 if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
2595 Error( #ptr " over 2 GB" ); \
2597 ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
2599 Error( #ptr " out of memory" ); \
2601 if ( fillWithZeros ) \
2603 memset( ptr + ( sizeof( *ptr ) * prevAllocated ), 0 , sizeof( *ptr ) * ( allocated - prevAllocated ) ); \
2609 #define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qfalse )
2611 #define AUTOEXPAND_BY_REALLOC0( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qtrue )
2613 #define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
2615 #define AUTOEXPAND_BY_REALLOC0_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC0( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
2617 #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
2618 #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )