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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #define WRITEBSP_C
33
34
35
36 /* dependencies */
37 #include "q3map2.h"
38
39
40
41 /*
42 EmitShader()
43 emits a bsp shader entry
44 */
45
46 int     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags )
47 {
48         int                             i;
49         shaderInfo_t    *si;
50         
51         
52         /* handle special cases */
53         if( shader == NULL )
54                 shader = "noshader";
55         
56         /* try to find an existing shader */
57         for( i = 0; i < numBSPShaders; i++ )
58         {
59                 /* ydnar: handle custom surface/content flags */
60                 if( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags )
61                         continue;
62                 if( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags )
63                         continue;
64                 
65                 /* compare name */
66                 if( !Q_stricmp( shader, bspShaders[ i ].shader ) )
67                         return i;
68         }
69
70         // i == numBSPShaders
71         
72         /* get shaderinfo */
73         si = ShaderInfoForShader( shader );
74         
75         /* emit a new shader */
76         AUTOEXPAND_BY_REALLOC_BSP(Shaders, 1024);
77
78         numBSPShaders++;
79         strcpy( bspShaders[ i ].shader, shader );
80         bspShaders[ i ].surfaceFlags = si->surfaceFlags;
81         bspShaders[ i ].contentFlags = si->contentFlags;
82         
83         /* handle custom content/surface flags */
84         if( surfaceFlags != NULL )
85                 bspShaders[ i ].surfaceFlags = *surfaceFlags;
86         if( contentFlags != NULL )
87                 bspShaders[ i ].contentFlags = *contentFlags;
88         
89         /* recursively emit any damage shaders */
90         if( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' )
91         {
92                 Sys_FPrintf( SYS_VRB, "Shader %s has damage shader %s\n", si->shader, si->damageShader );
93                 EmitShader( si->damageShader, NULL, NULL );
94         }
95         
96         /* return it */
97         return i;
98 }
99
100
101
102 /*
103 EmitPlanes()
104 there is no oportunity to discard planes, because all of the original
105 brushes will be saved in the map
106 */
107
108 void EmitPlanes( void )
109 {
110         int                     i;
111         bspPlane_t      *bp;
112         plane_t         *mp;
113         
114         
115         /* walk plane list */
116         mp = mapplanes;
117         for( i = 0; i < nummapplanes; i++, mp++ )
118         {
119                 bp = &bspPlanes[ numBSPPlanes ];
120                 VectorCopy( mp->normal, bp->normal );
121                 bp->dist = mp->dist;
122                 numBSPPlanes++;
123         }
124         
125         /* emit some statistics */
126         Sys_FPrintf( SYS_VRB, "%9d BSP planes\n", numBSPPlanes );
127 }
128
129
130
131 /*
132 EmitLeaf()
133 emits a leafnode to the bsp file
134 */
135
136 void EmitLeaf( node_t *node )
137 {
138         bspLeaf_t               *leaf_p;
139         brush_t                 *b;
140         drawSurfRef_t   *dsr;
141
142         
143         /* check limits */
144         if( numBSPLeafs >= MAX_MAP_LEAFS )
145                 Error( "MAX_MAP_LEAFS" );
146
147         leaf_p = &bspLeafs[numBSPLeafs];
148         numBSPLeafs++;
149
150         leaf_p->cluster = node->cluster;
151         leaf_p->area = node->area;
152
153         /* emit bounding box */
154         VectorCopy( node->mins, leaf_p->mins );
155         VectorCopy( node->maxs, leaf_p->maxs );
156         
157         /* emit leaf brushes */
158         leaf_p->firstBSPLeafBrush = numBSPLeafBrushes;
159         for( b = node->brushlist; b; b = b->next )
160         {
161                 /* something is corrupting brushes */
162                 if( (size_t) b < 256 )
163                 {
164                         Sys_Printf( "WARNING: Node brush list corrupted (0x%08X)\n", b );
165                         break;
166                 }
167                 //%     if( b->guard != 0xDEADBEEF )
168                 //%             Sys_Printf( "Brush %6d: 0x%08X Guard: 0x%08X Next: 0x%08X Original: 0x%08X Sides: %d\n", b->brushNum, b, b, b->next, b->original, b->numsides );
169                 
170                 AUTOEXPAND_BY_REALLOC_BSP(LeafBrushes, 1024);
171                 bspLeafBrushes[ numBSPLeafBrushes ] = b->original->outputNum;
172                 numBSPLeafBrushes++;
173         }
174         
175         leaf_p->numBSPLeafBrushes = numBSPLeafBrushes - leaf_p->firstBSPLeafBrush;
176         
177         /* emit leaf surfaces */
178         if( node->opaque )
179                 return;
180         
181         /* add the drawSurfRef_t drawsurfs */
182         leaf_p->firstBSPLeafSurface = numBSPLeafSurfaces;
183         for ( dsr = node->drawSurfReferences; dsr; dsr = dsr->nextRef )
184         {
185                 AUTOEXPAND_BY_REALLOC_BSP(LeafSurfaces, 1024);
186                 bspLeafSurfaces[ numBSPLeafSurfaces ] = dsr->outputNum;
187                 numBSPLeafSurfaces++;                   
188         }
189         
190         leaf_p->numBSPLeafSurfaces = numBSPLeafSurfaces - leaf_p->firstBSPLeafSurface;
191 }
192
193
194 /*
195 EmitDrawNode_r()
196 recursively emit the bsp nodes
197 */
198
199 int EmitDrawNode_r( node_t *node )
200 {
201         bspNode_t       *n;
202         int                     i;
203         
204         
205         /* check for leafnode */
206         if( node->planenum == PLANENUM_LEAF )
207         {
208                 EmitLeaf( node );
209                 return -numBSPLeafs;
210         }
211         
212         /* emit a node */
213         AUTOEXPAND_BY_REALLOC_BSP(Nodes, 1024);
214         n = &bspNodes[ numBSPNodes ];
215         numBSPNodes++;
216         
217         VectorCopy (node->mins, n->mins);
218         VectorCopy (node->maxs, n->maxs);
219
220         if (node->planenum & 1)
221                 Error ("WriteDrawNodes_r: odd planenum");
222         n->planeNum = node->planenum;
223
224         //
225         // recursively output the other nodes
226         //      
227         for (i=0 ; i<2 ; i++)
228         {
229                 if (node->children[i]->planenum == PLANENUM_LEAF)
230                 {
231                         n->children[i] = -(numBSPLeafs + 1);
232                         EmitLeaf (node->children[i]);
233                 }
234                 else
235                 {
236                         n->children[i] = numBSPNodes;   
237                         EmitDrawNode_r (node->children[i]);
238                 }
239         }
240
241         return n - bspNodes;
242 }
243
244
245
246 /*
247 ============
248 SetModelNumbers
249 ============
250 */
251 void SetModelNumbers (void)
252 {
253         int             i;
254         int             models;
255         char    value[10];
256
257         models = 1;
258         for ( i=1 ; i<numEntities ; i++ ) {
259                 if ( entities[i].brushes || entities[i].patches ) {
260                         sprintf ( value, "*%i", models );
261                         models++;
262                         SetKeyValue (&entities[i], "model", value);
263                 }
264         }
265
266 }
267
268
269
270
271 /*
272 SetLightStyles()
273 sets style keys for entity lights
274 */
275
276 void SetLightStyles( void )
277 {
278         int                     i, j, style, numStyles;
279         qboolean        keepLights;
280         const char      *t;
281         entity_t        *e;
282         epair_t         *ep, *next;
283         char            value[ 10 ];
284         char            lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
285         int                     lightStyles[ MAX_SWITCHED_LIGHTS ];
286         
287         
288         /* ydnar: determine if we keep lights in the bsp */
289         t = ValueForKey( &entities[ 0 ], "_keepLights" );
290         keepLights = (t[ 0 ] == '1') ? qtrue : qfalse;
291         
292         /* any light that is controlled (has a targetname) must have a unique style number generated for it */
293         numStyles = 0;
294         for( i = 1; i < numEntities; i++ )
295         {
296                 e = &entities[ i ];
297
298                 t = ValueForKey( e, "classname" );
299                 if( Q_strncasecmp( t, "light", 5 ) )
300                         continue;
301                 t = ValueForKey( e, "targetname" );
302                 if( t[ 0 ] == '\0' )
303                 {
304                         /* ydnar: strip the light from the BSP file */
305                         if( keepLights == qfalse )
306                         {
307                                 ep = e->epairs;
308                                 while( ep != NULL )
309                                 {
310                                         next = ep->next;
311                                         free( ep->key );
312                                         free( ep->value );
313                                         free( ep );
314                                         ep = next;
315                                 }
316                                 e->epairs = NULL;
317                                 numStrippedLights++;
318                         }
319                         
320                         /* next light */
321                         continue;
322                 }
323                 
324                 /* get existing style */
325                 style = IntForKey( e, "style" );
326                 if( style < LS_NORMAL || style > LS_NONE )
327                         Error( "Invalid lightstyle (%d) on entity %d", style, i );
328                 
329                 /* find this targetname */
330                 for( j = 0; j < numStyles; j++ )
331                         if( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) )
332                                 break;
333                 
334                 /* add a new style */
335                 if( j >= numStyles )
336                 {
337                         if( numStyles == MAX_SWITCHED_LIGHTS )
338                                 Error( "MAX_SWITCHED_LIGHTS (%d) exceeded, reduce the number of lights with targetnames", MAX_SWITCHED_LIGHTS );
339                         strcpy( lightTargets[ j ], t );
340                         lightStyles[ j ] = style;
341                         numStyles++;
342                 }
343                 
344                 /* set explicit style */
345                 sprintf( value, "%d", 32 + j );
346                 SetKeyValue( e, "style", value );
347                 
348                 /* set old style */
349                 if( style != LS_NORMAL )
350                 {
351                         sprintf( value, "%d", style );
352                         SetKeyValue( e, "switch_style", value );
353                 }
354         }
355         
356         /* emit some statistics */
357         Sys_FPrintf( SYS_VRB, "%9d light entities stripped\n", numStrippedLights );
358 }
359
360
361
362 /*
363 BeginBSPFile()
364 starts a new bsp file
365 */
366
367 void BeginBSPFile( void )
368 {
369         /* these values may actually be initialized if the file existed when loaded, so clear them explicitly */
370         numBSPModels = 0;
371         numBSPNodes = 0;
372         numBSPBrushSides = 0;
373         numBSPLeafSurfaces = 0;
374         numBSPLeafBrushes = 0;
375         
376         /* leave leaf 0 as an error, because leafs are referenced as negative number nodes */
377         numBSPLeafs = 1;
378         
379         
380         /* ydnar: gs mods: set the first 6 drawindexes to 0 1 2 2 1 3 for triangles and quads */
381         numBSPDrawIndexes = 6;
382         bspDrawIndexes[ 0 ] = 0;
383         bspDrawIndexes[ 1 ] = 1;
384         bspDrawIndexes[ 2 ] = 2;
385         bspDrawIndexes[ 3 ] = 0;
386         bspDrawIndexes[ 4 ] = 2;
387         bspDrawIndexes[ 5 ] = 3;
388 }
389
390
391
392 /*
393 EndBSPFile()
394 finishes a new bsp and writes to disk
395 */
396
397 void EndBSPFile( void )
398 {
399         char    path[ 1024 ];
400         
401
402         Sys_FPrintf( SYS_VRB, "--- EndBSPFile ---\n" );
403
404         EmitPlanes();
405         
406         numBSPEntities = numEntities;
407         UnparseEntities();
408         
409         /* write the surface extra file */
410         WriteSurfaceExtraFile( source );
411         
412         /* write the bsp */
413         sprintf( path, "%s.bsp", source );
414         Sys_Printf( "Writing %s\n", path );
415         WriteBSPFile( path );
416 }
417
418
419
420 /*
421 EmitBrushes()
422 writes the brush list to the bsp
423 */
424
425 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes )
426 {
427         int                             j;
428         brush_t                 *b;
429         bspBrush_t              *db;
430         bspBrushSide_t  *cp;
431         
432         
433         /* set initial brush */
434         if( firstBrush != NULL )
435                 *firstBrush = numBSPBrushes;
436         if( numBrushes != NULL )
437                 *numBrushes = 0;
438         
439         /* walk list of brushes */
440         for( b = brushes; b != NULL; b = b->next )
441         {
442                 /* check limits */
443                 AUTOEXPAND_BY_REALLOC_BSP(Brushes, 1024);
444                 
445                 /* get bsp brush */
446                 b->outputNum = numBSPBrushes;
447                 db = &bspBrushes[ numBSPBrushes ];
448                 numBSPBrushes++;
449                 if( numBrushes != NULL )
450                         (*numBrushes)++;
451                 
452                 db->shaderNum = EmitShader( b->contentShader->shader, &b->contentShader->contentFlags, &b->contentShader->surfaceFlags );
453                 db->firstSide = numBSPBrushSides;
454                 
455                 /* walk sides */
456                 db->numSides = 0;
457                 for( j = 0; j < b->numsides; j++ )
458                 {
459                         /* set output number to bogus initially */
460                         b->sides[ j ].outputNum = -1;
461                         
462                         /* check count */
463                         AUTOEXPAND_BY_REALLOC_BSP(BrushSides, 1024);
464                         
465                         /* emit side */
466                         b->sides[ j ].outputNum = numBSPBrushSides;
467                         cp = &bspBrushSides[ numBSPBrushSides ];
468                         db->numSides++;
469                         numBSPBrushSides++;
470                         cp->planeNum = b->sides[ j ].planenum;
471                         
472                         /* emit shader */
473                         if( b->sides[ j ].shaderInfo )
474                                 cp->shaderNum = EmitShader( b->sides[ j ].shaderInfo->shader, &b->sides[ j ].shaderInfo->contentFlags, &b->sides[ j ].shaderInfo->surfaceFlags );
475                         else
476                                 cp->shaderNum = EmitShader( NULL, NULL, NULL );
477                 }
478         }
479 }
480
481
482
483 /*
484 EmitFogs() - ydnar
485 turns map fogs into bsp fogs
486 */
487
488 void EmitFogs( void )
489 {
490         int                     i, j;
491         
492         
493         /* setup */
494         numBSPFogs = numMapFogs;
495         
496         /* walk list */
497         for( i = 0; i < numMapFogs; i++ )
498         {
499                 /* set shader */
500                 strcpy( bspFogs[ i ].shader, mapFogs[ i ].si->shader );
501                 
502                 /* global fog doesn't have an associated brush */
503                 if( mapFogs[ i ].brush == NULL )
504                 {
505                         bspFogs[ i ].brushNum = -1;
506                         bspFogs[ i ].visibleSide = -1;
507                 }
508                 else
509                 {
510                         /* set brush */
511                         bspFogs[ i ].brushNum = mapFogs[ i ].brush->outputNum;
512                         
513                         /* try to use forced visible side */
514                         if( mapFogs[ i ].visibleSide >= 0 )
515                         {
516                                 bspFogs[ i ].visibleSide = mapFogs[ i ].visibleSide;
517                                 continue;
518                         }
519                         
520                         /* find visible side */
521                         for( j = 0; j < 6; j++ )
522                         {
523                                 if( mapFogs[ i ].brush->sides[ j ].visibleHull != NULL )
524                                 {
525                                         Sys_Printf( "Fog %d has visible side %d\n", i, j );
526                                         bspFogs[ i ].visibleSide = j;
527                                         break;
528                                 }
529                         }
530                 }
531         }
532 }
533
534
535
536 /*
537 BeginModel()
538 sets up a new brush model
539 */
540
541 void BeginModel( void )
542 {
543         bspModel_t      *mod;
544         brush_t         *b;
545         entity_t        *e;
546         vec3_t          mins, maxs;
547         vec3_t          lgMins, lgMaxs;         /* ydnar: lightgrid mins/maxs */
548         parseMesh_t     *p;
549         int                     i;
550         
551         
552         /* test limits */
553         AUTOEXPAND_BY_REALLOC_BSP(Models, 256);
554         
555         /* get model and entity */
556         mod = &bspModels[ numBSPModels ];
557         e = &entities[ mapEntityNum ];
558         
559         /* ydnar: lightgrid mins/maxs */
560         ClearBounds( lgMins, lgMaxs );
561         
562         /* bound the brushes */
563         ClearBounds( mins, maxs );
564         for ( b = e->brushes; b; b = b->next )
565         {
566                 /* ignore non-real brushes (origin, etc) */
567                 if( b->numsides == 0 )
568                         continue;
569                 AddPointToBounds( b->mins, mins, maxs );
570                 AddPointToBounds( b->maxs, mins, maxs );
571                 
572                 /* ydnar: lightgrid bounds */
573                 if( b->compileFlags & C_LIGHTGRID )
574                 {
575                         AddPointToBounds( b->mins, lgMins, lgMaxs );
576                         AddPointToBounds( b->maxs, lgMins, lgMaxs );
577                 }
578         }
579         
580         /* bound patches */
581         for( p = e->patches; p; p = p->next )
582         {
583                 for( i = 0; i < (p->mesh.width * p->mesh.height); i++ )
584                         AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
585         }
586         
587         /* ydnar: lightgrid mins/maxs */
588         if( lgMins[ 0 ] < 99999 )
589         {
590                 /* use lightgrid bounds */
591                 VectorCopy( lgMins, mod->mins );
592                 VectorCopy( lgMaxs, mod->maxs );
593         }
594         else
595         {
596                 /* use brush/patch bounds */
597                 VectorCopy( mins, mod->mins );
598                 VectorCopy( maxs, mod->maxs );
599         }
600         
601         /* note size */
602         Sys_FPrintf( SYS_VRB, "BSP bounds: { %f %f %f } { %f %f %f }\n", mins[ 0 ], mins[ 1 ], mins[ 2 ], maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] );
603         Sys_FPrintf( SYS_VRB, "Lightgrid bounds: { %f %f %f } { %f %f %f }\n", lgMins[ 0 ], lgMins[ 1 ], lgMins[ 2 ], lgMaxs[ 0 ], lgMaxs[ 1 ], lgMaxs[ 2 ] );
604         
605         /* set firsts */
606         mod->firstBSPSurface = numBSPDrawSurfaces;
607         mod->firstBSPBrush = numBSPBrushes;
608 }
609
610
611
612
613 /*
614 EndModel()
615 finish a model's processing
616 */
617
618 void EndModel( entity_t *e, node_t *headnode )
619 {
620         bspModel_t      *mod;
621         
622         
623         /* note it */
624         Sys_FPrintf( SYS_VRB, "--- EndModel ---\n" );
625         
626         /* emit the bsp */
627         mod = &bspModels[ numBSPModels ];
628         EmitDrawNode_r( headnode );
629         
630         /* set surfaces and brushes */
631         mod->numBSPSurfaces = numBSPDrawSurfaces - mod->firstBSPSurface;
632         mod->firstBSPBrush = e->firstBrush;
633         mod->numBSPBrushes = e->numBrushes;
634         
635         /* increment model count */
636         numBSPModels++;
637 }
638
639
640