2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
25 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 static qboolean vid_usingmouse = false;
70 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
71 static qboolean vid_usinghidecursor = false;
72 static qboolean vid_hasfocus = false;
73 static qboolean vid_isfullscreen;
74 #if SDL_MAJOR_VERSION != 1
75 static qboolean vid_usingvsync = false;
77 static SDL_Joystick *vid_sdljoystick = NULL;
78 // GAME_STEELSTORM specific
79 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
80 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
82 static int win_half_width = 50;
83 static int win_half_height = 50;
86 #if SDL_MAJOR_VERSION == 1
87 static SDL_Surface *screen;
88 static int video_flags;
90 static SDL_GLContext *context;
91 static SDL_Window *window;
92 static int window_flags;
94 static SDL_Surface *vid_softsurface;
95 static vid_mode_t desktop_mode;
97 /////////////////////////
100 //TODO: Add error checking
103 #define SDLK_PERCENT '%'
104 #if SDL_MAJOR_VERSION == 1
105 #define SDLK_PRINTSCREEN SDLK_PRINT
106 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
107 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
108 #define SDLK_KP_1 SDLK_KP1
109 #define SDLK_KP_2 SDLK_KP2
110 #define SDLK_KP_3 SDLK_KP3
111 #define SDLK_KP_4 SDLK_KP4
112 #define SDLK_KP_5 SDLK_KP5
113 #define SDLK_KP_6 SDLK_KP6
114 #define SDLK_KP_7 SDLK_KP7
115 #define SDLK_KP_8 SDLK_KP8
116 #define SDLK_KP_9 SDLK_KP9
117 #define SDLK_KP_0 SDLK_KP0
121 static int MapKey( unsigned int sdlkey )
126 // case SDLK_UNKNOWN: return K_UNKNOWN;
127 case SDLK_RETURN: return K_ENTER;
128 case SDLK_ESCAPE: return K_ESCAPE;
129 case SDLK_BACKSPACE: return K_BACKSPACE;
130 case SDLK_TAB: return K_TAB;
131 case SDLK_SPACE: return K_SPACE;
132 case SDLK_EXCLAIM: return '!';
133 case SDLK_QUOTEDBL: return '"';
134 case SDLK_HASH: return '#';
135 case SDLK_PERCENT: return '%';
136 case SDLK_DOLLAR: return '$';
137 case SDLK_AMPERSAND: return '&';
138 case SDLK_QUOTE: return '\'';
139 case SDLK_LEFTPAREN: return '(';
140 case SDLK_RIGHTPAREN: return ')';
141 case SDLK_ASTERISK: return '*';
142 case SDLK_PLUS: return '+';
143 case SDLK_COMMA: return ',';
144 case SDLK_MINUS: return '-';
145 case SDLK_PERIOD: return '.';
146 case SDLK_SLASH: return '/';
147 case SDLK_0: return '0';
148 case SDLK_1: return '1';
149 case SDLK_2: return '2';
150 case SDLK_3: return '3';
151 case SDLK_4: return '4';
152 case SDLK_5: return '5';
153 case SDLK_6: return '6';
154 case SDLK_7: return '7';
155 case SDLK_8: return '8';
156 case SDLK_9: return '9';
157 case SDLK_COLON: return ':';
158 case SDLK_SEMICOLON: return ';';
159 case SDLK_LESS: return '<';
160 case SDLK_EQUALS: return '=';
161 case SDLK_GREATER: return '>';
162 case SDLK_QUESTION: return '?';
163 case SDLK_AT: return '@';
164 case SDLK_LEFTBRACKET: return '[';
165 case SDLK_BACKSLASH: return '\\';
166 case SDLK_RIGHTBRACKET: return ']';
167 case SDLK_CARET: return '^';
168 case SDLK_UNDERSCORE: return '_';
169 case SDLK_BACKQUOTE: return '`';
170 case SDLK_a: return 'a';
171 case SDLK_b: return 'b';
172 case SDLK_c: return 'c';
173 case SDLK_d: return 'd';
174 case SDLK_e: return 'e';
175 case SDLK_f: return 'f';
176 case SDLK_g: return 'g';
177 case SDLK_h: return 'h';
178 case SDLK_i: return 'i';
179 case SDLK_j: return 'j';
180 case SDLK_k: return 'k';
181 case SDLK_l: return 'l';
182 case SDLK_m: return 'm';
183 case SDLK_n: return 'n';
184 case SDLK_o: return 'o';
185 case SDLK_p: return 'p';
186 case SDLK_q: return 'q';
187 case SDLK_r: return 'r';
188 case SDLK_s: return 's';
189 case SDLK_t: return 't';
190 case SDLK_u: return 'u';
191 case SDLK_v: return 'v';
192 case SDLK_w: return 'w';
193 case SDLK_x: return 'x';
194 case SDLK_y: return 'y';
195 case SDLK_z: return 'z';
196 case SDLK_CAPSLOCK: return K_CAPSLOCK;
197 case SDLK_F1: return K_F1;
198 case SDLK_F2: return K_F2;
199 case SDLK_F3: return K_F3;
200 case SDLK_F4: return K_F4;
201 case SDLK_F5: return K_F5;
202 case SDLK_F6: return K_F6;
203 case SDLK_F7: return K_F7;
204 case SDLK_F8: return K_F8;
205 case SDLK_F9: return K_F9;
206 case SDLK_F10: return K_F10;
207 case SDLK_F11: return K_F11;
208 case SDLK_F12: return K_F12;
209 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
210 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
211 case SDLK_PAUSE: return K_PAUSE;
212 case SDLK_INSERT: return K_INS;
213 case SDLK_HOME: return K_HOME;
214 case SDLK_PAGEUP: return K_PGUP;
216 case SDLK_DELETE: return K_BACKSPACE;
218 case SDLK_DELETE: return K_DEL;
220 case SDLK_END: return K_END;
221 case SDLK_PAGEDOWN: return K_PGDN;
222 case SDLK_RIGHT: return K_RIGHTARROW;
223 case SDLK_LEFT: return K_LEFTARROW;
224 case SDLK_DOWN: return K_DOWNARROW;
225 case SDLK_UP: return K_UPARROW;
226 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
227 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
228 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
229 case SDLK_KP_MINUS: return K_KP_MINUS;
230 case SDLK_KP_PLUS: return K_KP_PLUS;
231 case SDLK_KP_ENTER: return K_KP_ENTER;
232 case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
233 case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
234 case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
235 case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
236 case SDLK_KP_5: return K_KP_5;
237 case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
238 case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
239 case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
240 case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
241 case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
242 case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
243 // case SDLK_APPLICATION: return K_APPLICATION;
244 // case SDLK_POWER: return K_POWER;
245 case SDLK_KP_EQUALS: return K_KP_EQUALS;
246 // case SDLK_F13: return K_F13;
247 // case SDLK_F14: return K_F14;
248 // case SDLK_F15: return K_F15;
249 // case SDLK_F16: return K_F16;
250 // case SDLK_F17: return K_F17;
251 // case SDLK_F18: return K_F18;
252 // case SDLK_F19: return K_F19;
253 // case SDLK_F20: return K_F20;
254 // case SDLK_F21: return K_F21;
255 // case SDLK_F22: return K_F22;
256 // case SDLK_F23: return K_F23;
257 // case SDLK_F24: return K_F24;
258 // case SDLK_EXECUTE: return K_EXECUTE;
259 // case SDLK_HELP: return K_HELP;
260 // case SDLK_MENU: return K_MENU;
261 // case SDLK_SELECT: return K_SELECT;
262 // case SDLK_STOP: return K_STOP;
263 // case SDLK_AGAIN: return K_AGAIN;
264 // case SDLK_UNDO: return K_UNDO;
265 // case SDLK_CUT: return K_CUT;
266 // case SDLK_COPY: return K_COPY;
267 // case SDLK_PASTE: return K_PASTE;
268 // case SDLK_FIND: return K_FIND;
269 // case SDLK_MUTE: return K_MUTE;
270 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
271 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
272 // case SDLK_KP_COMMA: return K_KP_COMMA;
273 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
274 // case SDLK_ALTERASE: return K_ALTERASE;
275 // case SDLK_SYSREQ: return K_SYSREQ;
276 // case SDLK_CANCEL: return K_CANCEL;
277 // case SDLK_CLEAR: return K_CLEAR;
278 // case SDLK_PRIOR: return K_PRIOR;
279 // case SDLK_RETURN2: return K_RETURN2;
280 // case SDLK_SEPARATOR: return K_SEPARATOR;
281 // case SDLK_OUT: return K_OUT;
282 // case SDLK_OPER: return K_OPER;
283 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
284 // case SDLK_CRSEL: return K_CRSEL;
285 // case SDLK_EXSEL: return K_EXSEL;
286 // case SDLK_KP_00: return K_KP_00;
287 // case SDLK_KP_000: return K_KP_000;
288 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
289 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
290 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
291 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
292 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
293 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
294 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
295 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
296 // case SDLK_KP_TAB: return K_KP_TAB;
297 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
298 // case SDLK_KP_A: return K_KP_A;
299 // case SDLK_KP_B: return K_KP_B;
300 // case SDLK_KP_C: return K_KP_C;
301 // case SDLK_KP_D: return K_KP_D;
302 // case SDLK_KP_E: return K_KP_E;
303 // case SDLK_KP_F: return K_KP_F;
304 // case SDLK_KP_XOR: return K_KP_XOR;
305 // case SDLK_KP_POWER: return K_KP_POWER;
306 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
307 // case SDLK_KP_LESS: return K_KP_LESS;
308 // case SDLK_KP_GREATER: return K_KP_GREATER;
309 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
310 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
311 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
312 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
313 // case SDLK_KP_COLON: return K_KP_COLON;
314 // case SDLK_KP_HASH: return K_KP_HASH;
315 // case SDLK_KP_SPACE: return K_KP_SPACE;
316 // case SDLK_KP_AT: return K_KP_AT;
317 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
318 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
319 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
320 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
321 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
322 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
323 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
324 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
325 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
326 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
327 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
328 // case SDLK_KP_BINARY: return K_KP_BINARY;
329 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
330 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
331 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
332 case SDLK_LCTRL: return K_CTRL;
333 case SDLK_LSHIFT: return K_SHIFT;
334 case SDLK_LALT: return K_ALT;
335 // case SDLK_LGUI: return K_LGUI;
336 case SDLK_RCTRL: return K_CTRL;
337 case SDLK_RSHIFT: return K_SHIFT;
338 case SDLK_RALT: return K_ALT;
339 // case SDLK_RGUI: return K_RGUI;
340 // case SDLK_MODE: return K_MODE;
341 #if SDL_MAJOR_VERSION != 1
342 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
343 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
344 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
345 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
346 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
347 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
348 // case SDLK_WWW: return K_WWW;
349 // case SDLK_MAIL: return K_MAIL;
350 // case SDLK_CALCULATOR: return K_CALCULATOR;
351 // case SDLK_COMPUTER: return K_COMPUTER;
352 // case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
353 // case SDLK_AC_HOME: return K_AC_HOME; // Android button
354 case SDLK_AC_BACK: return K_ESCAPE; // Android button
355 // case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
356 // case SDLK_AC_STOP: return K_AC_STOP; // Android button
357 // case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
358 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
359 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
360 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
361 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
362 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
363 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
364 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
365 // case SDLK_EJECT: return K_EJECT;
366 // case SDLK_SLEEP: return K_SLEEP;
371 qboolean VID_HasScreenKeyboardSupport(void)
373 #if SDL_MAJOR_VERSION != 1
374 return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
380 void VID_ShowKeyboard(qboolean show)
382 #if SDL_MAJOR_VERSION != 1
383 if (!SDL_HasScreenKeyboardSupport())
388 if (!SDL_IsTextInputActive())
389 SDL_StartTextInput();
393 if (SDL_IsTextInputActive())
399 qboolean VID_ShowingKeyboard(void)
401 #if SDL_MAJOR_VERSION != 1
402 return SDL_IsTextInputActive() != 0;
408 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
410 #ifndef DP_MOBILETOUCH
413 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
414 VID_SetMouse(false, false, false); // ungrab first!
416 if (vid_usingmouse != relative)
418 vid_usingmouse = relative;
419 cl_ignoremousemoves = 2;
420 #if SDL_MAJOR_VERSION == 1
421 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
423 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
424 // Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
429 // Save the status of mouse acceleration
430 originalMouseSpeed = -1.0; // in case of error
431 if(apple_mouse_noaccel.integer)
433 io_connect_t mouseDev = IN_GetIOHandle();
436 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
438 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
439 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
441 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
442 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
447 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
448 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
450 IOServiceClose(mouseDev);
454 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
455 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
459 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
463 if(originalMouseSpeed != -1.0)
465 io_connect_t mouseDev = IN_GetIOHandle();
468 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
469 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
470 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
471 IOServiceClose(mouseDev);
474 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
479 if (vid_usinghidecursor != hidecursor)
481 vid_usinghidecursor = hidecursor;
482 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
487 // multitouch[10][] represents the mouse pointer
488 // multitouch[][0]: finger active
489 // multitouch[][1]: Y
490 // multitouch[][2]: Y
491 // X and Y coordinates are 0-1.
492 #define MAXFINGERS 11
493 float multitouch[MAXFINGERS][3];
495 // this one stores how many areas this finger has touched
496 int multitouchs[MAXFINGERS];
498 // modified heavily by ELUAN
499 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
502 float fx, fy, fwidth, fheight;
503 float overfx, overfy, overfwidth, overfheight;
506 qboolean button = false;
508 if (pwidth > 0 && pheight > 0)
510 if (corner & 1) px += vid_conwidth.value;
511 if (corner & 2) py += vid_conheight.value;
512 if (corner & 4) px += vid_conwidth.value * 0.5f;
513 if (corner & 8) py += vid_conheight.value * 0.5f;
514 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
515 fx = px / vid_conwidth.value;
516 fy = py / vid_conheight.value;
517 fwidth = pwidth / vid_conwidth.value;
518 fheight = pheight / vid_conheight.value;
520 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
522 if (!(*resultbutton))
524 oversizepixels_x *= 0.2;
525 oversizepixels_y *= 0.2;
528 oversizepixels_x /= vid_conwidth.value;
529 oversizepixels_y /= vid_conheight.value;
531 overfx = fx - oversizepixels_x;
532 overfy = fy - oversizepixels_y;
533 overfwidth = fwidth + 2*oversizepixels_x;
534 overfheight = fheight + 2*oversizepixels_y;
536 for (finger = 0;finger < MAXFINGERS;finger++)
538 if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
541 if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
543 multitouchs[finger]++;
545 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
546 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
549 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
551 if (sqsum < deadzone*deadzone)
558 // ignore the third component
559 Vector2Normalize2(rel, rel);
565 if (scr_numtouchscreenareas < 128)
567 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
568 scr_touchscreenareas[scr_numtouchscreenareas].text = text;
569 scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
570 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
571 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
572 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
573 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
574 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
575 // the pics may have alpha too.
576 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
577 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
578 scr_numtouchscreenareas++;
584 VectorCopy(rel, resultmove);
586 VectorClear(resultmove);
590 if (*resultbutton != button)
593 Key_Event(key, 0, button);
594 if (typedtext && typedtext[0] && !*resultbutton)
596 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
598 for (i = 0;typedtext[i];i++)
600 Key_Event(K_TEXT, typedtext[i], true);
601 Key_Event(K_TEXT, typedtext[i], false);
605 *resultbutton = button;
611 // not reentrant, but we only need one mouse cursor anyway...
612 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
615 float fx, fy, fwidth, fheight;
616 qboolean button = false;
617 static int cursorfinger = -1;
618 static int cursorfreemovement = false;
619 static int canclick = false;
620 static int clickxy[2];
621 static int relclickxy[2];
622 static double clickrealtime = 0;
624 if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
625 if (pwidth > 0 && pheight > 0)
627 fx = px / vid_conwidth.value;
628 fy = py / vid_conheight.value;
629 fwidth = pwidth / vid_conwidth.value;
630 fheight = pheight / vid_conheight.value;
631 for (finger = 0;finger < MAXFINGERS;finger++)
633 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
635 if (cursorfinger == -1)
637 clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
638 clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
639 relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
640 relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
642 cursorfinger = finger;
645 cursorfreemovement = false;
649 if (scr_numtouchscreenareas < 128)
651 if (clickrealtime + 1 > realtime)
653 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
657 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
661 switch ((int)realtime * 10 % 20)
664 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
667 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
670 scr_touchscreenareas[scr_numtouchscreenareas].text = "";
671 scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
672 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
673 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
674 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
675 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
676 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
677 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
678 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
679 scr_numtouchscreenareas++;
683 if (cursorfinger != -1)
685 if (multitouch[cursorfinger][0])
687 if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
688 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
689 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
690 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
692 cursorfreemovement = true;
694 if (cursorfreemovement)
696 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
697 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
698 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
709 if (/**resultbutton != button && */(int)key > 0)
711 if (!button && !cursorfreemovement && canclick)
713 Key_Event(key, 0, true);
715 clickrealtime = realtime;
718 // SS:BR can't qc can't cope with presses and releases on the same frame
719 if (clickrealtime && clickrealtime + 0.1 < realtime)
721 Key_Event(key, 0, false);
726 *resultbutton = button;
730 void VID_BuildJoyState(vid_joystate_t *joystate)
732 VID_Shared_BuildJoyState_Begin(joystate);
736 SDL_Joystick *joy = vid_sdljoystick;
740 numaxes = SDL_JoystickNumAxes(joy);
741 for (j = 0;j < numaxes;j++)
742 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
743 numbuttons = SDL_JoystickNumButtons(joy);
744 for (j = 0;j < numbuttons;j++)
745 joystate->button[j] = SDL_JoystickGetButton(joy, j);
748 VID_Shared_BuildJoyState_Finish(joystate);
751 // clear every touch screen area, except the one with button[skip]
752 #define Vid_ClearAllTouchscreenAreas(skip) \
754 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
756 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
758 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
760 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
762 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
764 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
766 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
768 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
770 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
772 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
774 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
776 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
778 /////////////////////
782 static void IN_Move_TouchScreen_SteelStorm(void)
786 float xscale, yscale;
787 float move[3], aim[3];
788 static qboolean oldbuttons[128];
789 static qboolean buttons[128];
790 static keydest_t oldkeydest;
791 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
792 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
793 memset(multitouchs, 0, sizeof(multitouchs));
795 for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
796 if (multitouch[i][0])
800 Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
803 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
804 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
805 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
809 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
810 multitouch[MAXFINGERS-1][0] = 0;
813 if (oldkeydest != keydest)
817 case key_game: VID_ShowKeyboard(false);break;
818 case key_console: VID_ShowKeyboard(true);break;
819 case key_message: VID_ShowKeyboard(true);break;
820 default: break; /* qc extensions control the other cases */
823 oldkeydest = keydest;
824 // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
825 // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
826 // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
828 // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
829 xscale = vid_touchscreen_density.value / 2.0f;
830 yscale = vid_touchscreen_density.value / 2.0f;
834 Vid_ClearAllTouchscreenAreas(14);
835 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
838 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
840 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
841 Vid_ClearAllTouchscreenAreas(10);
843 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
845 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
846 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
847 Vid_ClearAllTouchscreenAreas(0);
851 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
853 VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
855 VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
856 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
858 VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
860 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
861 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
863 VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
864 VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
865 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
866 if (developer.integer)
867 VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
869 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
870 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
871 switch(cl.activeweapon)
874 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
877 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
880 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
885 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
887 Vid_ClearAllTouchscreenAreas(14);
888 // this way we can skip cutscenes
889 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
893 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
894 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
895 Vid_ClearAllTouchscreenAreas(0);
900 if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
901 in_windowmouse_y = 128;
903 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
904 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
905 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
906 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
909 static void IN_Move_TouchScreen_Quake(void)
912 float move[3], aim[3], click[3];
913 static qboolean oldbuttons[128];
914 static qboolean buttons[128];
915 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
916 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
917 memset(multitouchs, 0, sizeof(multitouchs));
919 // simple quake controls
920 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
921 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
922 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
924 // top of screen is toggleconsole and K_ESCAPE
928 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
929 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
930 if (!VID_ShowingKeyboard())
932 // user entered a command, close the console now
933 Con_ToggleConsole_f();
935 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
936 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
937 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
938 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
939 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
940 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
943 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
944 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
945 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
946 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
947 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
948 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
949 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
953 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
954 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
955 // in menus, an icon in the corner activates keyboard
956 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
958 VID_ShowKeyboard(true);
959 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
960 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
961 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
962 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
963 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
966 in_windowmouse_x = x;
967 in_windowmouse_y = y;
972 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
973 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
974 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
975 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
980 static int old_x = 0, old_y = 0;
981 static int stuck = 0;
983 vid_joystate_t joystate;
985 scr_numtouchscreenareas = 0;
987 if (vid_touchscreen.integer)
991 case GAME_STEELSTORM:
992 IN_Move_TouchScreen_SteelStorm();
995 IN_Move_TouchScreen_Quake();
1003 if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1005 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1006 // window grabbing. --blub
1008 // we need 2 frames to initialize the center position
1011 #if SDL_MAJOR_VERSION == 1
1012 SDL_WarpMouse(win_half_width, win_half_height);
1014 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1016 SDL_GetMouseState(&x, &y);
1017 SDL_GetRelativeMouseState(&x, &y);
1020 SDL_GetRelativeMouseState(&x, &y);
1021 in_mouse_x = x + old_x;
1022 in_mouse_y = y + old_y;
1023 SDL_GetMouseState(&x, &y);
1024 old_x = x - win_half_width;
1025 old_y = y - win_half_height;
1026 #if SDL_MAJOR_VERSION == 1
1027 SDL_WarpMouse(win_half_width, win_half_height);
1029 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1033 SDL_GetRelativeMouseState( &x, &y );
1039 SDL_GetMouseState(&x, &y);
1040 in_windowmouse_x = x;
1041 in_windowmouse_y = y;
1044 VID_BuildJoyState(&joystate);
1045 VID_ApplyJoyState(&joystate);
1048 /////////////////////
1052 #ifdef SDL_R_RESTART
1053 static qboolean sdl_needs_restart;
1054 static void sdl_start(void)
1057 static void sdl_shutdown(void)
1059 sdl_needs_restart = false;
1061 static void sdl_newmap(void)
1066 static keynum_t buttonremap[] =
1071 #if SDL_MAJOR_VERSION == 1
1072 // TODO Find out how SDL maps these buttons. It looks like we should
1073 // still include these for sdl2? At least the button indexes don't
1074 // differ between SDL1 and SDL2 for me, thus this array should stay the
1075 // same (in X11 button order).
1094 #if SDL_MAJOR_VERSION == 1
1096 void Sys_SendKeyEvents( void )
1098 static qboolean sound_active = true;
1102 VID_EnableJoystick(true);
1104 while( SDL_PollEvent( &event ) )
1105 switch( event.type ) {
1111 keycode = MapKey(event.key.keysym.sym);
1112 if (!VID_JoyBlockEmulatedKeys(keycode))
1114 if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK)
1116 // simulate down followed by up
1117 Key_Event(keycode, event.key.keysym.unicode, true);
1118 Key_Event(keycode, event.key.keysym.unicode, false);
1121 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1124 case SDL_ACTIVEEVENT:
1125 if( event.active.state & SDL_APPACTIVE )
1127 if( event.active.gain )
1133 case SDL_MOUSEBUTTONDOWN:
1134 case SDL_MOUSEBUTTONUP:
1135 if (!vid_touchscreen.integer)
1136 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1137 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1139 case SDL_JOYBUTTONDOWN:
1140 case SDL_JOYBUTTONUP:
1141 case SDL_JOYAXISMOTION:
1142 case SDL_JOYBALLMOTION:
1143 case SDL_JOYHATMOTION:
1145 case SDL_VIDEOEXPOSE:
1147 case SDL_VIDEORESIZE:
1148 if(vid_resizable.integer < 2 || vid_isfullscreen)
1150 vid.width = event.resize.w;
1151 vid.height = event.resize.h;
1152 if (!vid_isfullscreen)
1153 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1154 if (vid_softsurface)
1156 SDL_FreeSurface(vid_softsurface);
1157 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1158 SDL_SetAlpha(vid_softsurface, 0, 255);
1159 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1160 if (vid.softdepthpixels)
1161 free(vid.softdepthpixels);
1162 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1164 #ifdef SDL_R_RESTART
1165 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1166 // so, let's better queue it for next frame
1167 if(!sdl_needs_restart)
1169 Cbuf_AddText("\nr_restart\n");
1170 sdl_needs_restart = true;
1175 #if SDL_MAJOR_VERSION != 1
1176 case SDL_TEXTEDITING:
1181 case SDL_MOUSEMOTION:
1184 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1188 // enable/disable sound on focus gain/loss
1189 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1194 sound_active = true;
1202 sound_active = false;
1209 //#define DEBUGSDLEVENTS
1212 void Sys_SendKeyEvents( void )
1214 static qboolean sound_active = true;
1220 VID_EnableJoystick(true);
1222 while( SDL_PollEvent( &event ) )
1223 switch( event.type ) {
1225 #ifdef DEBUGSDLEVENTS
1226 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1232 #ifdef DEBUGSDLEVENTS
1233 if (event.type == SDL_KEYDOWN)
1234 Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
1236 Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
1238 keycode = MapKey(event.key.keysym.sym);
1239 if (!VID_JoyBlockEmulatedKeys(keycode))
1240 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1242 case SDL_MOUSEBUTTONDOWN:
1243 case SDL_MOUSEBUTTONUP:
1244 #ifdef DEBUGSDLEVENTS
1245 if (event.type == SDL_MOUSEBUTTONDOWN)
1246 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1248 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1250 if (!vid_touchscreen.integer)
1251 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1252 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1254 case SDL_MOUSEWHEEL:
1255 // TODO support wheel x direction.
1259 Key_Event( K_MWHEELUP, 0, true );
1260 Key_Event( K_MWHEELUP, 0, false );
1264 Key_Event( K_MWHEELDOWN, 0, true );
1265 Key_Event( K_MWHEELDOWN, 0, false );
1268 case SDL_JOYBUTTONDOWN:
1269 case SDL_JOYBUTTONUP:
1270 case SDL_JOYAXISMOTION:
1271 case SDL_JOYBALLMOTION:
1272 case SDL_JOYHATMOTION:
1273 #ifdef DEBUGSDLEVENTS
1274 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1277 case SDL_WINDOWEVENT:
1278 #ifdef DEBUGSDLEVENTS
1279 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1281 //if (event.window.windowID == window) // how to compare?
1283 switch(event.window.event)
1285 case SDL_WINDOWEVENT_SHOWN:
1288 case SDL_WINDOWEVENT_HIDDEN:
1291 case SDL_WINDOWEVENT_EXPOSED:
1292 #ifdef DEBUGSDLEVENTS
1293 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1296 case SDL_WINDOWEVENT_MOVED:
1298 case SDL_WINDOWEVENT_RESIZED:
1299 if(vid_resizable.integer < 2)
1301 vid.width = event.window.data1;
1302 vid.height = event.window.data2;
1303 if (vid_softsurface)
1305 SDL_FreeSurface(vid_softsurface);
1306 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1307 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1308 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1309 if (vid.softdepthpixels)
1310 free(vid.softdepthpixels);
1311 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1313 #ifdef SDL_R_RESTART
1314 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1315 // so, let's better queue it for next frame
1316 if(!sdl_needs_restart)
1318 Cbuf_AddText("\nr_restart\n");
1319 sdl_needs_restart = true;
1324 case SDL_WINDOWEVENT_MINIMIZED:
1326 case SDL_WINDOWEVENT_MAXIMIZED:
1328 case SDL_WINDOWEVENT_RESTORED:
1330 case SDL_WINDOWEVENT_ENTER:
1332 case SDL_WINDOWEVENT_LEAVE:
1334 case SDL_WINDOWEVENT_FOCUS_GAINED:
1335 vid_hasfocus = true;
1337 case SDL_WINDOWEVENT_FOCUS_LOST:
1338 vid_hasfocus = false;
1340 case SDL_WINDOWEVENT_CLOSE:
1346 case SDL_TEXTEDITING:
1347 #ifdef DEBUGSDLEVENTS
1348 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1350 // FIXME! this is where composition gets supported
1353 #ifdef DEBUGSDLEVENTS
1354 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1356 // convert utf8 string to char
1357 // NOTE: this code is supposed to run even if utf8enable is 0
1358 unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
1359 Key_Event(K_TEXT, unicode, true);
1360 Key_Event(K_TEXT, unicode, false);
1362 case SDL_MOUSEMOTION:
1364 case SDL_FINGERDOWN:
1365 #ifdef DEBUGSDLEVENTS
1366 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1368 for (i = 0;i < MAXFINGERS-1;i++)
1370 if (!multitouch[i][0])
1372 multitouch[i][0] = event.tfinger.fingerId + 1;
1373 multitouch[i][1] = event.tfinger.x;
1374 multitouch[i][2] = event.tfinger.y;
1375 // TODO: use event.tfinger.pressure?
1379 if (i == MAXFINGERS-1)
1380 Con_DPrintf("Too many fingers at once!\n");
1383 #ifdef DEBUGSDLEVENTS
1384 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1386 for (i = 0;i < MAXFINGERS-1;i++)
1388 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1390 multitouch[i][0] = 0;
1394 if (i == MAXFINGERS-1)
1395 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1397 case SDL_FINGERMOTION:
1398 #ifdef DEBUGSDLEVENTS
1399 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1401 for (i = 0;i < MAXFINGERS-1;i++)
1403 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1405 multitouch[i][1] = event.tfinger.x;
1406 multitouch[i][2] = event.tfinger.y;
1410 if (i == MAXFINGERS-1)
1411 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1414 #ifdef DEBUGSDLEVENTS
1415 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1420 // enable/disable sound on focus gain/loss
1421 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1426 sound_active = true;
1434 sound_active = false;
1447 #include <OpenGLES/ES2/gl.h>
1449 #include <SDL_opengles.h>
1452 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1455 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1456 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1457 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1458 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1459 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1460 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1461 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1462 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1463 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1464 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1465 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1466 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1467 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1468 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1469 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1470 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1471 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1472 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1473 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1474 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1475 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1476 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1477 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1478 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1479 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1480 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1481 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1482 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1483 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1484 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1485 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1486 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1487 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1488 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1489 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1490 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1491 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1492 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1493 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1494 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1495 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1496 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1497 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1498 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1499 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1500 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1501 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1502 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1503 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1504 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1505 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1506 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1507 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1508 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1509 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1510 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1511 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1512 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1513 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1514 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1515 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1516 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1517 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1518 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1519 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1520 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1521 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1522 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1523 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1524 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1525 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1526 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1527 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1528 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1529 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1530 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1531 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1532 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1533 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1534 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1535 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1536 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1537 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1538 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1539 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1540 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1541 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1542 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1543 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1544 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1545 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1546 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1547 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1548 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1549 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1550 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1551 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1552 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1553 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1554 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1555 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1556 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1557 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1558 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1559 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1560 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1561 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1562 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1563 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1564 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1565 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1566 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1567 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1568 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1569 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1570 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1571 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1572 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1573 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1574 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1575 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1576 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1577 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1578 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1579 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1580 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1581 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1582 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1583 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1584 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1585 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1586 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1587 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1588 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1589 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1590 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1591 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1592 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1593 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1594 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1595 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1596 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1597 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1598 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1599 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1600 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1601 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1602 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1603 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1604 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1605 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1606 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1607 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1608 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1609 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1610 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1611 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1612 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1613 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1614 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1615 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1616 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1617 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1618 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1619 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1620 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1621 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1622 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1623 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1624 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1625 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1626 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1627 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1628 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1629 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1630 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1631 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1632 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1633 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1634 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1635 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1636 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1637 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1638 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1639 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1640 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1641 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1642 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1643 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1644 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1645 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1646 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1647 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1648 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1649 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1650 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1651 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1652 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1653 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1654 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1655 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1656 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1657 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1658 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1659 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1660 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1661 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1662 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1663 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1664 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1665 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1666 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1667 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1668 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1669 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1670 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1671 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1672 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1673 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1674 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1677 #if SDL_MAJOR_VERSION == 1
1678 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1681 void GLES_Init(void)
1684 qglIsBufferARB = wrapglIsBuffer;
1685 qglIsEnabled = wrapglIsEnabled;
1686 qglIsFramebufferEXT = wrapglIsFramebuffer;
1687 // qglIsQueryARB = wrapglIsQuery;
1688 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1689 // qglUnmapBufferARB = wrapglUnmapBuffer;
1690 qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1691 qglGetError = wrapglGetError;
1692 qglCreateProgram = wrapglCreateProgram;
1693 qglCreateShader = wrapglCreateShader;
1694 // qglGetHandleARB = wrapglGetHandle;
1695 qglGetAttribLocation = wrapglGetAttribLocation;
1696 qglGetUniformLocation = wrapglGetUniformLocation;
1697 // qglMapBufferARB = wrapglMapBuffer;
1698 qglGetString = wrapglGetString;
1699 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1700 qglActiveTexture = wrapglActiveTexture;
1701 qglAlphaFunc = wrapglAlphaFunc;
1702 qglArrayElement = wrapglArrayElement;
1703 qglAttachShader = wrapglAttachShader;
1704 // qglBegin = wrapglBegin;
1705 // qglBeginQueryARB = wrapglBeginQuery;
1706 qglBindAttribLocation = wrapglBindAttribLocation;
1707 // qglBindFragDataLocation = wrapglBindFragDataLocation;
1708 qglBindBufferARB = wrapglBindBuffer;
1709 qglBindFramebuffer = wrapglBindFramebuffer;
1710 qglBindRenderbuffer = wrapglBindRenderbuffer;
1711 qglBindTexture = wrapglBindTexture;
1712 qglBlendEquationEXT = wrapglBlendEquation;
1713 qglBlendFunc = wrapglBlendFunc;
1714 qglBufferDataARB = wrapglBufferData;
1715 qglBufferSubDataARB = wrapglBufferSubData;
1716 qglClear = wrapglClear;
1717 qglClearColor = wrapglClearColor;
1718 qglClearDepth = wrapglClearDepth;
1719 qglClearStencil = wrapglClearStencil;
1720 qglClientActiveTexture = wrapglClientActiveTexture;
1721 qglColor4f = wrapglColor4f;
1722 qglColor4ub = wrapglColor4ub;
1723 qglColorMask = wrapglColorMask;
1724 qglColorPointer = wrapglColorPointer;
1725 qglCompileShader = wrapglCompileShader;
1726 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1727 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1728 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1729 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1730 qglCopyTexImage2D = wrapglCopyTexImage2D;
1731 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1732 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1733 qglCullFace = wrapglCullFace;
1734 qglDeleteBuffersARB = wrapglDeleteBuffers;
1735 qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1736 qglDeleteProgram = wrapglDeleteProgram;
1737 qglDeleteShader = wrapglDeleteShader;
1738 // qglDeleteQueriesARB = wrapglDeleteQueries;
1739 qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1740 qglDeleteTextures = wrapglDeleteTextures;
1741 qglDepthFunc = wrapglDepthFunc;
1742 qglDepthMask = wrapglDepthMask;
1743 qglDepthRangef = wrapglDepthRangef;
1744 qglDetachShader = wrapglDetachShader;
1745 qglDisable = wrapglDisable;
1746 qglDisableClientState = wrapglDisableClientState;
1747 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1748 qglDrawArrays = wrapglDrawArrays;
1749 // qglDrawBuffer = wrapglDrawBuffer;
1750 // qglDrawBuffersARB = wrapglDrawBuffers;
1751 qglDrawElements = wrapglDrawElements;
1752 // qglDrawRangeElements = wrapglDrawRangeElements;
1753 qglEnable = wrapglEnable;
1754 qglEnableClientState = wrapglEnableClientState;
1755 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1756 // qglEnd = wrapglEnd;
1757 // qglEndQueryARB = wrapglEndQuery;
1758 qglFinish = wrapglFinish;
1759 qglFlush = wrapglFlush;
1760 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1761 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1762 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1763 qglGenBuffersARB = wrapglGenBuffers;
1764 qglGenFramebuffers = wrapglGenFramebuffers;
1765 // qglGenQueriesARB = wrapglGenQueries;
1766 qglGenRenderbuffers = wrapglGenRenderbuffers;
1767 qglGenTextures = wrapglGenTextures;
1768 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1769 qglGetActiveAttrib = wrapglGetActiveAttrib;
1770 qglGetActiveUniform = wrapglGetActiveUniform;
1771 qglGetAttachedShaders = wrapglGetAttachedShaders;
1772 qglGetBooleanv = wrapglGetBooleanv;
1773 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1774 qglGetDoublev = wrapglGetDoublev;
1775 qglGetFloatv = wrapglGetFloatv;
1776 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1777 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1778 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1779 qglGetIntegerv = wrapglGetIntegerv;
1780 qglGetShaderiv = wrapglGetShaderiv;
1781 qglGetProgramiv = wrapglGetProgramiv;
1782 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1783 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1784 // qglGetQueryivARB = wrapglGetQueryiv;
1785 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1786 qglGetShaderSource = wrapglGetShaderSource;
1787 qglGetTexImage = wrapglGetTexImage;
1788 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1789 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1790 qglGetTexParameterfv = wrapglGetTexParameterfv;
1791 qglGetTexParameteriv = wrapglGetTexParameteriv;
1792 qglGetUniformfv = wrapglGetUniformfv;
1793 qglGetUniformiv = wrapglGetUniformiv;
1794 qglHint = wrapglHint;
1795 qglLineWidth = wrapglLineWidth;
1796 qglLinkProgram = wrapglLinkProgram;
1797 qglLoadIdentity = wrapglLoadIdentity;
1798 qglLoadMatrixf = wrapglLoadMatrixf;
1799 qglMatrixMode = wrapglMatrixMode;
1800 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1801 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1802 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1803 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1804 qglNormalPointer = wrapglNormalPointer;
1805 qglPixelStorei = wrapglPixelStorei;
1806 qglPointSize = wrapglPointSize;
1807 // qglPolygonMode = wrapglPolygonMode;
1808 qglPolygonOffset = wrapglPolygonOffset;
1809 // qglPolygonStipple = wrapglPolygonStipple;
1810 qglReadBuffer = wrapglReadBuffer;
1811 qglReadPixels = wrapglReadPixels;
1812 qglRenderbufferStorage = wrapglRenderbufferStorage;
1813 qglScissor = wrapglScissor;
1814 qglShaderSource = wrapglShaderSource;
1815 qglStencilFunc = wrapglStencilFunc;
1816 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1817 qglStencilMask = wrapglStencilMask;
1818 qglStencilOp = wrapglStencilOp;
1819 qglStencilOpSeparate = wrapglStencilOpSeparate;
1820 qglTexCoord1f = wrapglTexCoord1f;
1821 qglTexCoord2f = wrapglTexCoord2f;
1822 qglTexCoord3f = wrapglTexCoord3f;
1823 qglTexCoord4f = wrapglTexCoord4f;
1824 qglTexCoordPointer = wrapglTexCoordPointer;
1825 qglTexEnvf = wrapglTexEnvf;
1826 qglTexEnvfv = wrapglTexEnvfv;
1827 qglTexEnvi = wrapglTexEnvi;
1828 qglTexImage2D = wrapglTexImage2D;
1829 qglTexImage3D = wrapglTexImage3D;
1830 qglTexParameterf = wrapglTexParameterf;
1831 qglTexParameterfv = wrapglTexParameterfv;
1832 qglTexParameteri = wrapglTexParameteri;
1833 qglTexSubImage2D = wrapglTexSubImage2D;
1834 qglTexSubImage3D = wrapglTexSubImage3D;
1835 qglUniform1f = wrapglUniform1f;
1836 qglUniform1fv = wrapglUniform1fv;
1837 qglUniform1i = wrapglUniform1i;
1838 qglUniform1iv = wrapglUniform1iv;
1839 qglUniform2f = wrapglUniform2f;
1840 qglUniform2fv = wrapglUniform2fv;
1841 qglUniform2i = wrapglUniform2i;
1842 qglUniform2iv = wrapglUniform2iv;
1843 qglUniform3f = wrapglUniform3f;
1844 qglUniform3fv = wrapglUniform3fv;
1845 qglUniform3i = wrapglUniform3i;
1846 qglUniform3iv = wrapglUniform3iv;
1847 qglUniform4f = wrapglUniform4f;
1848 qglUniform4fv = wrapglUniform4fv;
1849 qglUniform4i = wrapglUniform4i;
1850 qglUniform4iv = wrapglUniform4iv;
1851 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1852 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1853 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1854 qglUseProgram = wrapglUseProgram;
1855 qglValidateProgram = wrapglValidateProgram;
1856 qglVertex2f = wrapglVertex2f;
1857 qglVertex3f = wrapglVertex3f;
1858 qglVertex4f = wrapglVertex4f;
1859 qglVertexAttribPointer = wrapglVertexAttribPointer;
1860 qglVertexPointer = wrapglVertexPointer;
1861 qglViewport = wrapglViewport;
1862 qglVertexAttrib1f = wrapglVertexAttrib1f;
1863 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1864 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1865 qglVertexAttrib2f = wrapglVertexAttrib2f;
1866 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1867 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1868 qglVertexAttrib3f = wrapglVertexAttrib3f;
1869 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1870 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1871 qglVertexAttrib4f = wrapglVertexAttrib4f;
1872 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1873 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1874 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1875 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1876 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1877 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1878 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1879 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1880 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1881 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1882 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1883 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1884 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1885 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1886 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1887 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1888 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1889 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1890 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1891 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1892 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1893 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1894 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1895 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1896 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1897 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1898 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1899 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1900 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1901 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1904 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1905 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1906 gl_version = (const char *)qglGetString(GL_VERSION);
1907 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1911 if (!gl_platformextensions)
1912 gl_platformextensions = "";
1914 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1915 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1916 Con_Printf("GL_VERSION: %s\n", gl_version);
1917 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1918 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1920 // LordHavoc: report supported extensions
1921 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1923 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1924 vid.forcetextype = TEXTYPE_RGBA;
1926 vid.support.gl20shaders = true;
1927 vid.support.amd_texture_texture4 = false;
1928 vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1929 vid.support.arb_draw_buffers = false;
1930 vid.support.arb_multitexture = false;
1931 vid.support.arb_occlusion_query = false;
1932 vid.support.arb_query_buffer_object = false;
1933 vid.support.arb_shadow = false;
1934 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1935 vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1936 vid.support.arb_texture_env_combine = false;
1937 vid.support.arb_texture_gather = false;
1938 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1939 vid.support.arb_vertex_buffer_object = true; // GLES2 core
1940 vid.support.ati_separate_stencil = false;
1941 vid.support.ext_blend_minmax = false;
1942 vid.support.ext_blend_subtract = true; // GLES2 core
1943 vid.support.ext_blend_func_separate = true; // GLES2 core
1944 vid.support.ext_draw_range_elements = false;
1947 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1948 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1949 It's apparently been fixed in 2.2, though I haven't tested."
1951 vid.support.ext_framebuffer_object = false;//true;
1953 vid.support.ext_packed_depth_stencil = false;
1954 vid.support.ext_stencil_two_side = false;
1955 vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1956 vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1957 vid.support.ext_texture_edge_clamp = true; // GLES2 core
1958 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1959 vid.support.ext_texture_srgb = false;
1961 // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1962 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1964 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1965 if (vid.support.ext_texture_filter_anisotropic)
1966 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1968 if (vid.support.arb_texture_cube_map)
1969 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1970 #ifdef GL_MAX_3D_TEXTURE_SIZE
1971 if (vid.support.ext_texture_3d)
1972 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1974 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1975 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1977 #define GL_ALPHA_BITS 0x0D55
1978 #define GL_RED_BITS 0x0D52
1979 #define GL_GREEN_BITS 0x0D53
1980 #define GL_BLUE_BITS 0x0D54
1981 #define GL_DEPTH_BITS 0x0D56
1982 #define GL_STENCIL_BITS 0x0D57
1983 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1984 qglGetIntegerv(GL_RED_BITS , &fb_r);
1985 qglGetIntegerv(GL_GREEN_BITS , &fb_g);
1986 qglGetIntegerv(GL_BLUE_BITS , &fb_b);
1987 qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
1988 qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
1989 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
1990 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
1993 // verify that cubemap textures are really supported
1994 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1995 vid.support.arb_texture_cube_map = false;
1997 // verify that 3d textures are really supported
1998 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2000 vid.support.ext_texture_3d = false;
2001 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2005 vid.teximageunits = 8;
2006 vid.texarrayunits = 5;
2007 //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2008 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2009 //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2010 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2011 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2012 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2013 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2014 vid.renderpath = RENDERPATH_GLES2;
2015 vid.useinterleavedarrays = false;
2016 vid.sRGBcapable2D = false;
2017 vid.sRGBcapable3D = false;
2019 // VorteX: set other info (maybe place them in VID_InitMode?)
2020 extern cvar_t gl_info_vendor;
2021 extern cvar_t gl_info_renderer;
2022 extern cvar_t gl_info_version;
2023 extern cvar_t gl_info_platform;
2024 extern cvar_t gl_info_driver;
2025 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2026 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2027 Cvar_SetQuick(&gl_info_version, gl_version);
2028 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2029 Cvar_SetQuick(&gl_info_driver, gl_driver);
2033 void *GL_GetProcAddress(const char *name)
2036 p = SDL_GL_GetProcAddress(name);
2040 static qboolean vid_sdl_initjoysticksystem = false;
2042 void VID_Init (void)
2044 #ifndef __IPHONEOS__
2046 Cvar_RegisterVariable(&apple_mouse_noaccel);
2049 #ifdef DP_MOBILETOUCH
2050 Cvar_SetValueQuick(&vid_touchscreen, 1);
2053 #ifdef SDL_R_RESTART
2054 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2057 if (SDL_Init(SDL_INIT_VIDEO) < 0)
2058 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2059 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2060 if (vid_sdl_initjoysticksystem)
2061 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2062 vid_isfullscreen = false;
2065 static int vid_sdljoystickindex = -1;
2066 void VID_EnableJoystick(qboolean enable)
2068 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2069 int numsdljoysticks;
2070 qboolean success = false;
2071 int sharedcount = 0;
2073 sharedcount = VID_Shared_SetJoystick(index);
2074 if (index >= 0 && index < sharedcount)
2076 sdlindex = index - sharedcount;
2078 numsdljoysticks = SDL_NumJoysticks();
2079 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2082 // update cvar containing count of XInput joysticks + SDL joysticks
2083 if (joy_detected.integer != sharedcount + numsdljoysticks)
2084 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2086 if (vid_sdljoystickindex != sdlindex)
2088 vid_sdljoystickindex = sdlindex;
2089 // close SDL joystick if active
2090 if (vid_sdljoystick)
2091 SDL_JoystickClose(vid_sdljoystick);
2092 vid_sdljoystick = NULL;
2095 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2096 if (vid_sdljoystick)
2098 #if SDL_MAJOR_VERSION == 1
2099 const char *joystickname = SDL_JoystickName(sdlindex);
2101 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2103 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2107 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2116 if (joy_active.integer != (success ? 1 : 0))
2117 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2120 #if SDL_MAJOR_VERSION == 1
2121 // set the icon (we dont use SDL here since it would be too much a PITA)
2123 #include "resource.h"
2124 #include <SDL_syswm.h>
2125 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2127 SDL_Surface *screen = NULL;
2130 SDL_WM_SetCaption( gamename, NULL );
2131 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2134 // get the HWND handle
2135 SDL_VERSION( &info.version );
2136 if (SDL_GetWMInfo(&info))
2138 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2139 #ifndef _W64 //If Windows 64bit data types don't exist
2140 #ifndef SetClassLongPtr
2141 #define SetClassLongPtr SetClassLong
2144 #define GCLP_HICON GCL_HICON
2147 #define LONG_PTR LONG
2150 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2155 #elif defined(MACOSX)
2156 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2158 SDL_Surface *screen = NULL;
2159 SDL_WM_SetCaption( gamename, NULL );
2160 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2161 // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2165 // Adding the OS independent XPM version --blub
2166 #include "darkplaces.xpm"
2167 #include "nexuiz.xpm"
2168 #if SDL_MAJOR_VERSION == 1
2169 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2170 #include <SDL_syswm.h>
2173 static SDL_Surface *icon = NULL;
2174 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2177 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2178 * default settings with less than 91 colors and transparency.
2181 int width, height, colors, isize, i, j;
2183 static SDL_Color palette[256];
2184 unsigned short palenc[256]; // store color id by char
2186 char **idata, *data;
2187 const SDL_version *version;
2188 SDL_Surface *screen = NULL;
2191 SDL_FreeSurface(icon);
2193 version = SDL_Linked_Version();
2194 // only use non-XPM icon support in SDL v1.3 and higher
2195 // SDL v1.2 does not support "smooth" transparency, and thus is better
2197 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2199 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2202 unsigned int red = 0x00FF0000;
2203 unsigned int green = 0x0000FF00;
2204 unsigned int blue = 0x000000FF;
2205 unsigned int alpha = 0xFF000000;
2206 width = image_width;
2207 height = image_height;
2209 // reallocate with malloc, as this is in tempmempool (do not want)
2211 data = (char *) malloc(width * height * 4);
2212 memcpy(data, xpm, width * height * 4);
2216 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2219 icon->pixels = data;
2222 Con_Printf( "Failed to create surface for the window Icon!\n"
2223 "%s\n", SDL_GetError());
2229 // we only get here if non-XPM icon was missing, or SDL version is not
2230 // sufficient for transparent non-XPM icons
2233 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2236 idata = XPM_DecodeString(xpm);
2238 idata = ENGINE_ICON;
2244 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2248 for(i = 0; i < colors; ++i)
2250 unsigned int r, g, b;
2253 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2256 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2260 palette[i].r = 255; // color key
2263 thenone = i; // weeeee
2264 palenc[(unsigned char) idx] = i;
2269 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2272 palenc[(unsigned char) idx] = i;
2278 // allocate the image data
2279 data = (char*) malloc(width*height);
2281 for(j = 0; j < height; ++j)
2283 for(i = 0; i < width; ++i)
2285 // casting to the safest possible datatypes ^^
2286 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2292 // SDL_FreeSurface should free the data too
2293 // but for completeness' sake...
2294 if(icon->flags & SDL_PREALLOC)
2297 icon->pixels = NULL; // safety
2299 SDL_FreeSurface(icon);
2302 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2303 // 8 bit surfaces get an empty palette allocated according to the docs
2304 // so it's a palette image for sure :) no endian check necessary for the mask
2308 icon->pixels = data;
2309 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2310 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2314 Con_Printf( "Failed to create surface for the window Icon!\n"
2315 "%s\n", SDL_GetError());
2321 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2326 // NOTE: Only 1-char colornames are supported
2327 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2332 // NOTE: Only 1-char colornames are supported
2333 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2338 SDL_WM_SetIcon(icon, NULL);
2340 SDL_WM_SetCaption( gamename, NULL );
2341 screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2343 #if SDL_MAJOR_VERSION == 1
2344 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2345 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2347 version = SDL_Linked_Version();
2348 // only use non-XPM icon support in SDL v1.3 and higher
2349 // SDL v1.2 does not support "smooth" transparency, and thus is better
2351 if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2353 // in this case, we did not set the good icon yet
2355 SDL_VERSION(&info.version);
2356 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2358 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2361 // use _NET_WM_ICON too
2362 static long netwm_icon[MAX_NETWM_ICON];
2369 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2371 netwm_icon[pos++] = image_width;
2372 netwm_icon[pos++] = image_height;
2373 for(i = 0; i < image_height; ++i)
2374 for(j = 0; j < image_width; ++j)
2375 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2379 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2383 data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2386 info.info.x11.lock_func();
2388 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2389 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2391 info.info.x11.unlock_func();
2403 static void VID_OutputVersion(void)
2405 SDL_version version;
2406 #if SDL_MAJOR_VERSION == 1
2407 version = *SDL_Linked_Version();
2409 SDL_GetVersion(&version);
2411 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2412 "Using SDL library version %d.%d.%d\n",
2413 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2414 version.major, version.minor, version.patch );
2418 static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
2420 LONG width = mode->width; // vid_width
2421 LONG height = mode->height; // vid_height
2423 // adjust width and height for the space occupied by window decorators (title bar, borders)
2426 rect->right = width;
2427 rect->bottom = height;
2428 AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
2431 SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
2432 int workWidth = workArea.right - workArea.left;
2433 int workHeight = workArea.bottom - workArea.top;
2435 // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar)
2436 // If the task bar is docked to the the left screen border and we move the window to negative y,
2437 // there would be some part of the regular desktop visible on the bottom of the screen.
2438 int titleBarPixels = 2;
2439 int screenHeight = GetSystemMetrics(SM_CYSCREEN);
2440 if (screenHeight == workHeight)
2441 titleBarPixels = -rect->top;
2443 //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
2445 // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
2446 if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
2448 rect->left = workArea.left;
2449 mode->width = workWidth;
2450 rect->top = workArea.top + titleBarPixels;
2451 mode->height = workHeight - titleBarPixels;
2455 rect->left = workArea.left + max(0, (workWidth - width) / 2);
2456 rect->top = workArea.top + (0, (workHeight - height) / 2);
2461 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2463 #if SDL_MAJOR_VERSION == 1
2464 static int notfirstvideomode = false;
2465 int flags = SDL_OPENGL;
2467 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2471 const char *drivername;
2474 win_half_width = mode->width>>1;
2475 win_half_height = mode->height>>1;
2477 if(vid_resizable.integer)
2478 #if SDL_MAJOR_VERSION == 1
2479 flags |= SDL_RESIZABLE;
2481 windowflags |= SDL_WINDOW_RESIZABLE;
2484 VID_OutputVersion();
2486 #if SDL_MAJOR_VERSION == 1
2489 We cant switch from one OpenGL video mode to another.
2490 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2492 if (notfirstvideomode)
2493 SDL_SetVideoMode( 0, 0, 0, 0 );
2494 notfirstvideomode = true;
2498 // SDL usually knows best
2501 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2502 i = COM_CheckParm("-gl_driver");
2503 if (i && i < com_argc - 1)
2504 drivername = com_argv[i + 1];
2505 if (SDL_GL_LoadLibrary(drivername) < 0)
2507 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2512 #ifdef DP_MOBILETOUCH
2513 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2514 mode->fullscreen = true;
2515 // hide the menu with SDL_WINDOW_BORDERLESS
2516 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2519 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2522 Con_Print("Required OpenGL function glGetString not found\n");
2527 // Knghtbrd: should do platform-specific extension string function here
2529 vid_isfullscreen = false;
2530 #if SDL_MAJOR_VERSION == 1
2532 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2533 desktop_mode.width = vi->current_w;
2534 desktop_mode.height = vi->current_h;
2535 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2536 desktop_mode.pixelheight_num = 1;
2537 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2538 if (mode->fullscreen) {
2539 if (vid_desktopfullscreen.integer)
2541 mode->width = vi->current_w;
2542 mode->height = vi->current_h;
2543 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2545 flags |= SDL_FULLSCREEN;
2546 vid_isfullscreen = true;
2550 int xPos = SDL_WINDOWPOS_UNDEFINED;
2551 int yPos = SDL_WINDOWPOS_UNDEFINED;
2553 if (mode->fullscreen) {
2554 if (vid_desktopfullscreen.integer)
2556 vid_mode_t *m = VID_GetDesktopMode();
2557 mode->width = m->width;
2558 mode->height = m->height;
2559 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2562 windowflags |= SDL_WINDOW_FULLSCREEN;
2563 vid_isfullscreen = true;
2568 AdjustWindowBounds(mode, &rect);
2575 //flags |= SDL_HWSURFACE;
2577 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2578 if (mode->bitsperpixel >= 32)
2580 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2581 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2582 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2583 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2584 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2585 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2589 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2590 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2591 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2592 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2594 if (mode->stereobuffer)
2595 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2596 if (mode->samples > 1)
2598 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2599 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2602 #if SDL_MAJOR_VERSION == 1
2603 if (vid_vsync.integer)
2604 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2606 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2609 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2610 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2611 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2615 video_bpp = mode->bitsperpixel;
2616 #if SDL_MAJOR_VERSION == 1
2617 video_flags = flags;
2618 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2621 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2625 mode->width = screen->w;
2626 mode->height = screen->h;
2628 window_flags = windowflags;
2629 window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
2632 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2636 SDL_GetWindowSize(window, &mode->width, &mode->height);
2637 context = SDL_GL_CreateContext(window);
2638 if (context == NULL)
2640 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2646 vid_softsurface = NULL;
2647 vid.softpixels = NULL;
2649 #if SDL_MAJOR_VERSION == 1
2651 SDL_EnableUNICODE( SDL_ENABLE );
2652 // enable key repeat since everyone expects it
2653 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2656 #if SDL_MAJOR_VERSION != 1
2657 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2658 vid_usingvsync = (vid_vsync.integer != 0);
2661 gl_platform = "SDL";
2662 gl_platformextensions = "";
2671 vid_activewindow = false;
2672 vid_hasfocus = true;
2673 vid_usingmouse = false;
2674 vid_usinghidecursor = false;
2676 #if SDL_MAJOR_VERSION == 1
2677 SDL_WM_GrabInput(SDL_GRAB_OFF);
2682 extern cvar_t gl_info_extensions;
2683 extern cvar_t gl_info_vendor;
2684 extern cvar_t gl_info_renderer;
2685 extern cvar_t gl_info_version;
2686 extern cvar_t gl_info_platform;
2687 extern cvar_t gl_info_driver;
2689 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2691 #if SDL_MAJOR_VERSION == 1
2692 int flags = SDL_HWSURFACE;
2693 if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2695 int windowflags = SDL_WINDOW_SHOWN;
2698 win_half_width = mode->width>>1;
2699 win_half_height = mode->height>>1;
2701 if(vid_resizable.integer)
2702 #if SDL_MAJOR_VERSION == 1
2703 flags |= SDL_RESIZABLE;
2705 windowflags |= SDL_WINDOW_RESIZABLE;
2708 VID_OutputVersion();
2710 vid_isfullscreen = false;
2711 if (mode->fullscreen) {
2712 #if SDL_MAJOR_VERSION == 1
2713 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2714 mode->width = vi->current_w;
2715 mode->height = vi->current_h;
2716 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2717 flags |= SDL_FULLSCREEN;
2719 if (vid_desktopfullscreen.integer)
2720 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2722 windowflags |= SDL_WINDOW_FULLSCREEN;
2724 vid_isfullscreen = true;
2727 video_bpp = mode->bitsperpixel;
2728 #if SDL_MAJOR_VERSION == 1
2729 video_flags = flags;
2730 screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2733 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2737 mode->width = screen->w;
2738 mode->height = screen->h;
2740 window_flags = windowflags;
2741 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2744 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2748 SDL_GetWindowSize(window, &mode->width, &mode->height);
2751 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2752 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2753 if (vid_softsurface == NULL)
2755 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2759 #if SDL_MAJOR_VERSION == 1
2760 SDL_SetAlpha(vid_softsurface, 0, 255);
2762 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
2765 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2766 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2767 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2769 Con_Printf("Failed to initialize software rasterizer\n");
2774 #if SDL_MAJOR_VERSION == 1
2776 SDL_EnableUNICODE( SDL_ENABLE );
2777 // enable key repeat since everyone expects it
2778 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2781 VID_Soft_SharedSetup();
2784 vid_activewindow = false;
2785 vid_hasfocus = true;
2786 vid_usingmouse = false;
2787 vid_usinghidecursor = false;
2789 #if SDL_MAJOR_VERSION == 1
2790 SDL_WM_GrabInput(SDL_GRAB_OFF);
2795 qboolean VID_InitMode(viddef_mode_t *mode)
2797 // GAME_STEELSTORM specific
2798 steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2799 steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2801 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2802 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2804 #if SDL_MAJOR_VERSION != 1
2805 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2808 if (vid_soft.integer)
2809 return VID_InitModeSoft(mode);
2812 return VID_InitModeGL(mode);
2815 void VID_Shutdown (void)
2817 VID_EnableJoystick(false);
2818 VID_SetMouse(false, false, false);
2819 VID_RestoreSystemGamma();
2821 #if SDL_MAJOR_VERSION == 1
2825 SDL_FreeSurface(icon);
2831 if (vid_softsurface)
2832 SDL_FreeSurface(vid_softsurface);
2833 vid_softsurface = NULL;
2834 vid.softpixels = NULL;
2835 if (vid.softdepthpixels)
2836 free(vid.softdepthpixels);
2837 vid.softdepthpixels = NULL;
2839 #if SDL_MAJOR_VERSION != 1
2840 SDL_DestroyWindow(window);
2844 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2849 gl_platformextensions = "";
2852 int VID_SetGamma (unsigned short *ramps, int rampsize)
2854 #if SDL_MAJOR_VERSION == 1
2855 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2857 return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2861 int VID_GetGamma (unsigned short *ramps, int rampsize)
2863 #if SDL_MAJOR_VERSION == 1
2864 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2866 return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2870 void VID_Finish (void)
2872 #if SDL_MAJOR_VERSION == 1
2875 //react on appstate changes
2876 appstate = SDL_GetAppState();
2878 vid_hidden = !(appstate & SDL_APPACTIVE);
2879 vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2881 vid_activewindow = !vid_hidden && vid_hasfocus;
2883 VID_UpdateGamma(false, 256);
2887 switch(vid.renderpath)
2889 case RENDERPATH_GL11:
2890 case RENDERPATH_GL13:
2891 case RENDERPATH_GL20:
2892 case RENDERPATH_GLES1:
2893 case RENDERPATH_GLES2:
2895 if (r_speeds.integer == 2 || gl_finish.integer)
2898 #if SDL_MAJOR_VERSION != 1
2900 qboolean vid_usevsync;
2901 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2902 if (vid_usingvsync != vid_usevsync)
2904 vid_usingvsync = vid_usevsync;
2905 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2906 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2908 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2912 #if SDL_MAJOR_VERSION == 1
2913 SDL_GL_SwapBuffers();
2915 SDL_GL_SwapWindow(window);
2918 case RENDERPATH_SOFT:
2919 DPSOFTRAST_Finish();
2920 #if SDL_MAJOR_VERSION == 1
2921 // if (!r_test.integer)
2923 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2928 SDL_Surface *screen = SDL_GetWindowSurface(window);
2929 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2930 SDL_UpdateWindowSurface(window);
2934 case RENDERPATH_D3D9:
2935 case RENDERPATH_D3D10:
2936 case RENDERPATH_D3D11:
2937 if (r_speeds.integer == 2 || gl_finish.integer)
2944 vid_mode_t *VID_GetDesktopMode(void)
2946 #if SDL_MAJOR_VERSION != 1
2947 SDL_DisplayMode mode;
2949 Uint32 rmask, gmask, bmask, amask;
2950 SDL_GetDesktopDisplayMode(0, &mode);
2951 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2952 desktop_mode.width = mode.w;
2953 desktop_mode.height = mode.h;
2954 desktop_mode.bpp = bpp;
2955 desktop_mode.refreshrate = mode.refresh_rate;
2956 desktop_mode.pixelheight_num = 1;
2957 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2958 // TODO check whether this actually works, or whether we do still need
2959 // a read-window-size-after-entering-desktop-fullscreen hack for
2960 // multiscreen setups.
2962 return &desktop_mode;
2965 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2968 #if SDL_MAJOR_VERSION == 1
2969 SDL_Rect **vidmodes;
2970 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2972 SDL_Rect **ENDRECT = (SDL_Rect**)-1LL;
2974 SDL_Rect **ENDRECT = (SDL_Rect**)-1;
2977 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes)
2981 modes[k].width = (*vidmodes)->w;
2982 modes[k].height = (*vidmodes)->h;
2984 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2985 modes[k].pixelheight_num = 1;
2986 modes[k].pixelheight_denom = 1; // SDL does not provide this
2991 int nummodes = SDL_GetNumDisplayModes(0);
2992 SDL_DisplayMode mode;
2993 for (modenum = 0;modenum < nummodes;modenum++)
2997 if (SDL_GetDisplayMode(0, modenum, &mode))
2999 modes[k].width = mode.w;
3000 modes[k].height = mode.h;
3002 modes[k].refreshrate = mode.refresh_rate;
3003 modes[k].pixelheight_num = 1;
3004 modes[k].pixelheight_denom = 1; // SDL does not provide this