2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
70 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
71 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer shoud interlace the screen bands occupied by each thread"};
72 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
73 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
74 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
75 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
76 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
77 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
78 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
79 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
80 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
81 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
85 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
86 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
87 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
88 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
89 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
90 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
91 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
92 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
93 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
95 static qboolean vid_usingmouse = false;
96 static qboolean vid_usinghidecursor = false;
97 static qboolean vid_isfullscreen;
98 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
99 static qboolean vid_usingvsync = false;
101 static int vid_numjoysticks = 0;
102 #define MAX_JOYSTICKS 8
103 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
105 static int win_half_width = 50;
106 static int win_half_height = 50;
107 static int video_bpp, video_flags;
109 static SDL_Surface *screen;
110 static SDL_Surface *vid_softsurface;
112 // joystick axes state
113 #define MAX_JOYSTICK_AXES 16
120 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
122 /////////////////////////
125 //TODO: Add joystick support
126 //TODO: Add error checking
129 //keysym to quake keysym mapping
130 #define tenoh 0,0,0,0,0, 0,0,0,0,0
131 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
132 #define hundredoh fiftyoh, fiftyoh
133 static unsigned int tbl_sdltoquake[] =
135 0,0,0,0, //SDLK_UNKNOWN = 0,
136 0,0,0,0, //SDLK_FIRST = 0,
137 K_BACKSPACE, //SDLK_BACKSPACE = 8,
138 K_TAB, //SDLK_TAB = 9,
140 0, //SDLK_CLEAR = 12,
141 K_ENTER, //SDLK_RETURN = 13,
143 K_PAUSE, //SDLK_PAUSE = 19,
145 K_ESCAPE, //SDLK_ESCAPE = 27,
147 K_SPACE, //SDLK_SPACE = 32,
148 '!', //SDLK_EXCLAIM = 33,
149 '"', //SDLK_QUOTEDBL = 34,
150 '#', //SDLK_HASH = 35,
151 '$', //SDLK_DOLLAR = 36,
153 '&', //SDLK_AMPERSAND = 38,
154 '\'', //SDLK_QUOTE = 39,
155 '(', //SDLK_LEFTPAREN = 40,
156 ')', //SDLK_RIGHTPAREN = 41,
157 '*', //SDLK_ASTERISK = 42,
158 '+', //SDLK_PLUS = 43,
159 ',', //SDLK_COMMA = 44,
160 '-', //SDLK_MINUS = 45,
161 '.', //SDLK_PERIOD = 46,
162 '/', //SDLK_SLASH = 47,
173 ':', //SDLK_COLON = 58,
174 ';', //SDLK_SEMICOLON = 59,
175 '<', //SDLK_LESS = 60,
176 '=', //SDLK_EQUALS = 61,
177 '>', //SDLK_GREATER = 62,
178 '?', //SDLK_QUESTION = 63,
180 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
181 '[', //SDLK_LEFTBRACKET = 91,
182 '\\', //SDLK_BACKSLASH = 92,
183 ']', //SDLK_RIGHTBRACKET = 93,
184 '^', //SDLK_CARET = 94,
185 '_', //SDLK_UNDERSCORE = 95,
186 '`', //SDLK_BACKQUOTE = 96,
214 K_DEL, //SDLK_DELETE = 127,
215 hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
216 K_KP_0, //SDLK_KP0 = 256,
217 K_KP_1, //SDLK_KP1 = 257,
218 K_KP_2, //SDLK_KP2 = 258,
219 K_KP_3, //SDLK_KP3 = 259,
220 K_KP_4, //SDLK_KP4 = 260,
221 K_KP_5, //SDLK_KP5 = 261,
222 K_KP_6, //SDLK_KP6 = 262,
223 K_KP_7, //SDLK_KP7 = 263,
224 K_KP_8, //SDLK_KP8 = 264,
225 K_KP_9, //SDLK_KP9 = 265,
226 K_KP_PERIOD,//SDLK_KP_PERIOD = 266,
227 K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267,
228 K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
229 K_KP_MINUS, //SDLK_KP_MINUS = 269,
230 K_KP_PLUS, //SDLK_KP_PLUS = 270,
231 K_KP_ENTER, //SDLK_KP_ENTER = 271,
232 K_KP_EQUALS,//SDLK_KP_EQUALS = 272,
233 K_UPARROW, //SDLK_UP = 273,
234 K_DOWNARROW,//SDLK_DOWN = 274,
235 K_RIGHTARROW,//SDLK_RIGHT = 275,
236 K_LEFTARROW,//SDLK_LEFT = 276,
237 K_INS, //SDLK_INSERT = 277,
238 K_HOME, //SDLK_HOME = 278,
239 K_END, //SDLK_END = 279,
240 K_PGUP, //SDLK_PAGEUP = 280,
241 K_PGDN, //SDLK_PAGEDOWN = 281,
242 K_F1, //SDLK_F1 = 282,
243 K_F2, //SDLK_F2 = 283,
244 K_F3, //SDLK_F3 = 284,
245 K_F4, //SDLK_F4 = 285,
246 K_F5, //SDLK_F5 = 286,
247 K_F6, //SDLK_F6 = 287,
248 K_F7, //SDLK_F7 = 288,
249 K_F8, //SDLK_F8 = 289,
250 K_F9, //SDLK_F9 = 290,
251 K_F10, //SDLK_F10 = 291,
252 K_F11, //SDLK_F11 = 292,
253 K_F12, //SDLK_F12 = 293,
258 K_NUMLOCK, //SDLK_NUMLOCK = 300,
259 K_CAPSLOCK, //SDLK_CAPSLOCK = 301,
260 K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
261 K_SHIFT, //SDLK_RSHIFT = 303,
262 K_SHIFT, //SDLK_LSHIFT = 304,
263 K_CTRL, //SDLK_RCTRL = 305,
264 K_CTRL, //SDLK_LCTRL = 306,
265 K_ALT, //SDLK_RALT = 307,
266 K_ALT, //SDLK_LALT = 308,
267 0, //SDLK_RMETA = 309,
268 0, //SDLK_LMETA = 310,
269 0, //SDLK_LSUPER = 311, /* Left "Windows" key */
270 0, //SDLK_RSUPER = 312, /* Right "Windows" key */
271 K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */
272 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
273 0, //SDLK_HELP = 315,
274 0, //SDLK_PRINT = 316,
275 0, //SDLK_SYSREQ = 317,
276 K_PAUSE, //SDLK_BREAK = 318,
277 0, //SDLK_MENU = 319,
278 0, //SDLK_POWER = 320, /* Power Macintosh power key */
279 'e', //SDLK_EURO = 321, /* Some european keyboards */
280 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */
286 static int MapKey( unsigned int sdlkey )
288 if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
290 return tbl_sdltoquake[ sdlkey ];
293 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
298 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
299 VID_SetMouse(false, false, false); // ungrab first!
302 if (vid_usingmouse != relative)
304 vid_usingmouse = relative;
305 cl_ignoremousemoves = 2;
306 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
311 // Save the status of mouse acceleration
312 originalMouseSpeed = -1.0; // in case of error
313 if(apple_mouse_noaccel.integer)
315 io_connect_t mouseDev = IN_GetIOHandle();
318 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
320 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
321 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
323 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
324 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
329 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
330 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
332 IOServiceClose(mouseDev);
336 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
337 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
341 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
345 if(originalMouseSpeed != -1.0)
347 io_connect_t mouseDev = IN_GetIOHandle();
350 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
351 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
352 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
353 IOServiceClose(mouseDev);
356 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
362 if (vid_usinghidecursor != hidecursor)
364 vid_usinghidecursor = hidecursor;
365 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
369 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
372 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
373 return 0; // no such axis on this joystick
374 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
375 value = bound(-1, value, 1);
376 if (fabs(value) < deadzone)
377 return 0; // within deadzone around center
378 return value * sensitivity;
381 /////////////////////
382 // Joystick axis keyevents
383 // a sort of hack emulating Arrow keys for joystick axises
384 // as some drives dont send such keyevents for them
385 // additionally we should block drivers that do send arrow keyevents to prevent double events
388 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
392 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
393 return; // no such axis on this joystick
395 joytime = Sys_DoubleTime();
396 // no key event, continuous keydown event
397 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
399 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
401 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
402 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
403 joy_axescache[axis].keytime = joytime + 0.5 / 20;
407 // generate key up event
408 if (joy_axescache[axis].oldmove)
410 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
411 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
413 // generate key down event
414 if (joy_axescache[axis].move)
416 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
417 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
418 joy_axescache[axis].keytime = joytime + 0.5;
422 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
424 if (!joy_axiskeyevents.integer)
427 // block keyevent if it's going to be provided by joystick keyevent system
428 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
430 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
432 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
433 if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
435 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
436 if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
443 /////////////////////
450 static int old_x = 0, old_y = 0;
451 static int stuck = 0;
452 int x, y, numaxes, numballs;
456 if(vid_stick_mouse.integer)
458 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
459 // window grabbing. --blub
461 // we need 2 frames to initialize the center position
464 SDL_WarpMouse(win_half_width, win_half_height);
465 SDL_GetMouseState(&x, &y);
466 SDL_GetRelativeMouseState(&x, &y);
469 SDL_GetRelativeMouseState(&x, &y);
470 in_mouse_x = x + old_x;
471 in_mouse_y = y + old_y;
472 SDL_GetMouseState(&x, &y);
473 old_x = x - win_half_width;
474 old_y = y - win_half_height;
475 SDL_WarpMouse(win_half_width, win_half_height);
478 SDL_GetRelativeMouseState( &x, &y );
484 SDL_GetMouseState(&x, &y);
485 in_windowmouse_x = x;
486 in_windowmouse_y = y;
488 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
490 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
492 // balls convert to mousemove
493 numballs = SDL_JoystickNumBalls(joy);
494 for (j = 0;j < numballs;j++)
496 SDL_JoystickGetBall(joy, j, &x, &y);
502 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
503 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
504 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
505 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
506 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
507 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
509 // cache state of axes to emulate button events for them
510 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
511 for (j = 0; j < numaxes; j++)
513 joy_axescache[j].oldmove = joy_axescache[j].move;
514 joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
518 if (joy_axiskeyevents.integer)
520 IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
521 IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
526 /////////////////////
530 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
531 static int Sys_EventFilter( SDL_Event *event )
533 //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
534 if (event->type == SDL_QUIT)
537 if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
546 static qboolean sdl_needs_restart;
547 static void sdl_start(void)
550 static void sdl_shutdown(void)
552 sdl_needs_restart = false;
554 static void sdl_newmap(void)
559 static keynum_t buttonremap[18] =
581 void Sys_SendKeyEvents( void )
583 static qboolean sound_active = true;
587 while( SDL_PollEvent( &event ) )
588 switch( event.type ) {
590 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
592 if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
600 keycode = MapKey(event.key.keysym.sym);
601 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
602 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
604 case SDL_ACTIVEEVENT:
605 if( event.active.state & SDL_APPACTIVE )
607 if( event.active.gain )
613 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP:
615 if (event.button.button <= 18)
616 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
618 case SDL_JOYBUTTONDOWN:
619 if (!joy_enable.integer)
620 break; // ignore down events if joystick has been disabled
621 case SDL_JOYBUTTONUP:
622 if (event.jbutton.button < 48)
623 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
625 case SDL_VIDEORESIZE:
626 if(vid_resizable.integer < 2)
628 vid.width = event.resize.w;
629 vid.height = event.resize.h;
630 SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
633 SDL_FreeSurface(vid_softsurface);
634 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
635 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
636 SDL_SetAlpha(vid_softsurface, 0, 255);
637 if (vid.softdepthpixels)
638 free(vid.softdepthpixels);
639 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
642 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
643 // so, let's better queue it for next frame
644 if(!sdl_needs_restart)
646 Cbuf_AddText("\nr_restart\n");
647 sdl_needs_restart = true;
654 // enable/disable sound on focus gain/loss
655 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
668 sound_active = false;
678 //#include <SDL_opengles.h>
679 #include <OpenGLES/ES2/gl.h>
681 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
682 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
683 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
684 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
685 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
686 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
687 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
688 GLenum wrapglGetError(void) {return glGetError();}
689 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
690 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
691 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
692 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
693 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
694 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
695 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
696 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
697 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
698 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
699 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
700 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
701 void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
702 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
703 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
704 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
705 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
706 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
707 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
708 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
709 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
710 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
711 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
712 void wrapglClear(GLbitfield mask) {glClear(mask);}
713 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
714 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
715 void wrapglClearStencil(GLint s) {glClearStencil(s);}
716 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
717 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
718 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
719 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {Con_Printf("glColorMask(red, green, blue, alpha)\n");}
720 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
721 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
722 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
723 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
724 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
725 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
726 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
727 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
728 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
729 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
730 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
731 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
732 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
733 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
734 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
735 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
736 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
737 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
738 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
739 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
740 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
741 void wrapglDisable(GLenum cap) {glDisable(cap);}
742 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
743 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
744 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
745 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
746 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
747 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
748 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
749 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
750 void wrapglEnable(GLenum cap) {glEnable(cap);}
751 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
752 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
753 void wrapglEnd(void) {Con_Printf("glEnd()\n");}
754 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
755 void wrapglFinish(void) {glFinish();}
756 void wrapglFlush(void) {glFlush();}
757 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
758 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
759 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
760 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
761 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
762 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
763 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
764 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
765 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
766 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
767 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
768 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
769 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
770 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
771 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
772 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
773 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
774 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
775 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
776 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
777 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
778 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
779 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
780 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
781 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
782 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
783 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
784 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
785 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
786 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
787 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
788 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
789 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
790 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
791 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
792 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
793 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
794 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
795 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
796 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
797 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
798 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
799 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
800 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
801 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
802 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
803 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
804 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
805 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {Con_Printf("glPolygonOffset(factor, units)\n");}
806 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
807 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
808 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
809 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
810 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
811 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
812 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
813 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
814 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
815 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
816 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
817 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
818 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
819 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
820 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
821 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
822 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
823 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
824 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
825 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
826 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
827 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
828 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
829 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
830 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
831 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
832 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
833 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
834 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
835 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
836 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
837 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
838 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
839 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
840 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
841 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
842 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
843 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
844 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
845 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
846 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
847 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
848 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
849 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
850 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
851 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
852 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
853 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
854 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
855 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
856 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
857 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
858 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
862 qglIsBufferARB = wrapglIsBuffer;
863 qglIsEnabled = wrapglIsEnabled;
864 qglIsFramebufferEXT = wrapglIsFramebuffer;
865 // qglIsQueryARB = wrapglIsQuery;
866 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
867 // qglUnmapBufferARB = wrapglUnmapBuffer;
868 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
869 qglGetError = wrapglGetError;
870 qglCreateProgram = wrapglCreateProgram;
871 qglCreateShader = wrapglCreateShader;
872 // qglGetHandleARB = wrapglGetHandle;
873 qglGetAttribLocation = wrapglGetAttribLocation;
874 qglGetUniformLocation = wrapglGetUniformLocation;
875 // qglMapBufferARB = wrapglMapBuffer;
876 qglGetString = wrapglGetString;
877 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
878 qglActiveTexture = wrapglActiveTexture;
879 qglAlphaFunc = wrapglAlphaFunc;
880 qglArrayElement = wrapglArrayElement;
881 qglAttachShader = wrapglAttachShader;
882 qglBegin = wrapglBegin;
883 // qglBeginQueryARB = wrapglBeginQuery;
884 qglBindAttribLocation = wrapglBindAttribLocation;
885 qglBindBufferARB = wrapglBindBuffer;
886 qglBindFramebufferEXT = wrapglBindFramebuffer;
887 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
888 qglBindTexture = wrapglBindTexture;
889 qglBlendEquationEXT = wrapglBlendEquation;
890 qglBlendFunc = wrapglBlendFunc;
891 qglBufferDataARB = wrapglBufferData;
892 qglBufferSubDataARB = wrapglBufferSubData;
893 qglClear = wrapglClear;
894 qglClearColor = wrapglClearColor;
895 qglClearDepth = wrapglClearDepth;
896 qglClearStencil = wrapglClearStencil;
897 qglClientActiveTexture = wrapglClientActiveTexture;
898 qglColor4f = wrapglColor4f;
899 qglColor4ub = wrapglColor4ub;
900 qglColorMask = wrapglColorMask;
901 qglColorPointer = wrapglColorPointer;
902 qglCompileShader = wrapglCompileShader;
903 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
904 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
905 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
906 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
907 qglCopyTexImage2D = wrapglCopyTexImage2D;
908 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
909 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
910 qglCullFace = wrapglCullFace;
911 qglDeleteBuffersARB = wrapglDeleteBuffers;
912 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
913 qglDeleteProgram = wrapglDeleteProgram;
914 qglDeleteShader = wrapglDeleteShader;
915 // qglDeleteQueriesARB = wrapglDeleteQueries;
916 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
917 qglDeleteTextures = wrapglDeleteTextures;
918 qglDepthFunc = wrapglDepthFunc;
919 qglDepthMask = wrapglDepthMask;
920 qglDepthRange = wrapglDepthRange;
921 qglDetachShader = wrapglDetachShader;
922 qglDisable = wrapglDisable;
923 qglDisableClientState = wrapglDisableClientState;
924 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
925 qglDrawArrays = wrapglDrawArrays;
926 qglDrawBuffer = wrapglDrawBuffer;
927 qglDrawBuffersARB = wrapglDrawBuffers;
928 qglDrawElements = wrapglDrawElements;
929 // qglDrawRangeElements = wrapglDrawRangeElements;
930 qglEnable = wrapglEnable;
931 qglEnableClientState = wrapglEnableClientState;
932 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
934 // qglEndQueryARB = wrapglEndQuery;
935 qglFinish = wrapglFinish;
936 qglFlush = wrapglFlush;
937 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
938 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
939 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
940 qglGenBuffersARB = wrapglGenBuffers;
941 qglGenFramebuffersEXT = wrapglGenFramebuffers;
942 // qglGenQueriesARB = wrapglGenQueries;
943 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
944 qglGenTextures = wrapglGenTextures;
945 qglGenerateMipmapEXT = wrapglGenerateMipmap;
946 qglGetActiveAttrib = wrapglGetActiveAttrib;
947 qglGetActiveUniform = wrapglGetActiveUniform;
948 qglGetAttachedShaders = wrapglGetAttachedShaders;
949 qglGetBooleanv = wrapglGetBooleanv;
950 qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
951 qglGetDoublev = wrapglGetDoublev;
952 qglGetFloatv = wrapglGetFloatv;
953 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
954 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
955 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
956 qglGetIntegerv = wrapglGetIntegerv;
957 qglGetShaderiv = wrapglGetShaderiv;
958 qglGetProgramiv = wrapglGetProgramiv;
959 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
960 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
961 // qglGetQueryivARB = wrapglGetQueryiv;
962 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
963 qglGetShaderSource = wrapglGetShaderSource;
964 qglGetTexImage = wrapglGetTexImage;
965 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
966 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
967 qglGetTexParameterfv = wrapglGetTexParameterfv;
968 qglGetTexParameteriv = wrapglGetTexParameteriv;
969 qglGetUniformfv = wrapglGetUniformfv;
970 qglGetUniformiv = wrapglGetUniformiv;
971 qglHint = wrapglHint;
972 qglLineWidth = wrapglLineWidth;
973 qglLinkProgram = wrapglLinkProgram;
974 qglLoadIdentity = wrapglLoadIdentity;
975 qglLoadMatrixf = wrapglLoadMatrixf;
976 qglMatrixMode = wrapglMatrixMode;
977 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
978 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
979 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
980 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
981 qglNormalPointer = wrapglNormalPointer;
982 qglPixelStorei = wrapglPixelStorei;
983 qglPointSize = wrapglPointSize;
984 qglPolygonMode = wrapglPolygonMode;
985 qglPolygonOffset = wrapglPolygonOffset;
986 qglPolygonStipple = wrapglPolygonStipple;
987 qglReadBuffer = wrapglReadBuffer;
988 qglReadPixels = wrapglReadPixels;
989 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
990 qglScissor = wrapglScissor;
991 qglShaderSource = wrapglShaderSource;
992 qglStencilFunc = wrapglStencilFunc;
993 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
994 qglStencilMask = wrapglStencilMask;
995 qglStencilOp = wrapglStencilOp;
996 qglStencilOpSeparate = wrapglStencilOpSeparate;
997 qglTexCoord1f = wrapglTexCoord1f;
998 qglTexCoord2f = wrapglTexCoord2f;
999 qglTexCoord3f = wrapglTexCoord3f;
1000 qglTexCoord4f = wrapglTexCoord4f;
1001 qglTexCoordPointer = wrapglTexCoordPointer;
1002 qglTexEnvf = wrapglTexEnvf;
1003 qglTexEnvfv = wrapglTexEnvfv;
1004 qglTexEnvi = wrapglTexEnvi;
1005 qglTexImage2D = wrapglTexImage2D;
1006 qglTexImage3D = wrapglTexImage3D;
1007 qglTexParameterf = wrapglTexParameterf;
1008 qglTexParameterfv = wrapglTexParameterfv;
1009 qglTexParameteri = wrapglTexParameteri;
1010 qglTexSubImage2D = wrapglTexSubImage2D;
1011 qglTexSubImage3D = wrapglTexSubImage3D;
1012 qglUniform1f = wrapglUniform1f;
1013 qglUniform1fv = wrapglUniform1fv;
1014 qglUniform1i = wrapglUniform1i;
1015 qglUniform1iv = wrapglUniform1iv;
1016 qglUniform2f = wrapglUniform2f;
1017 qglUniform2fv = wrapglUniform2fv;
1018 qglUniform2i = wrapglUniform2i;
1019 qglUniform2iv = wrapglUniform2iv;
1020 qglUniform3f = wrapglUniform3f;
1021 qglUniform3fv = wrapglUniform3fv;
1022 qglUniform3i = wrapglUniform3i;
1023 qglUniform3iv = wrapglUniform3iv;
1024 qglUniform4f = wrapglUniform4f;
1025 qglUniform4fv = wrapglUniform4fv;
1026 qglUniform4i = wrapglUniform4i;
1027 qglUniform4iv = wrapglUniform4iv;
1028 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1029 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1030 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1031 qglUseProgram = wrapglUseProgram;
1032 qglValidateProgram = wrapglValidateProgram;
1033 qglVertex2f = wrapglVertex2f;
1034 qglVertex3f = wrapglVertex3f;
1035 qglVertex4f = wrapglVertex4f;
1036 qglVertexAttribPointer = wrapglVertexAttribPointer;
1037 qglVertexPointer = wrapglVertexPointer;
1038 qglViewport = wrapglViewport;
1040 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1041 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1042 gl_version = (const char *)qglGetString(GL_VERSION);
1043 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1047 if (!gl_platformextensions)
1048 gl_platformextensions = "";
1050 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1051 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1052 Con_Printf("GL_VERSION: %s\n", gl_version);
1053 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1054 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1056 // LordHavoc: report supported extensions
1057 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1059 vid.support.gl20shaders = true;
1060 vid.support.amd_texture_texture4 = false;
1061 vid.support.arb_depth_texture = false;
1062 vid.support.arb_draw_buffers = false;
1063 vid.support.arb_multitexture = false;
1064 vid.support.arb_occlusion_query = false;
1065 vid.support.arb_shadow = false;
1066 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1067 vid.support.arb_texture_cube_map = true;
1068 vid.support.arb_texture_env_combine = false;
1069 vid.support.arb_texture_gather = false;
1070 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1071 vid.support.arb_vertex_buffer_object = true;
1072 vid.support.ati_separate_stencil = false;
1073 vid.support.ext_blend_minmax = false;
1074 vid.support.ext_blend_subtract = true;
1075 vid.support.ext_draw_range_elements = true;
1076 vid.support.ext_framebuffer_object = true;
1077 vid.support.ext_stencil_two_side = false;
1078 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1079 vid.support.ext_texture_compression_s3tc = false;
1080 vid.support.ext_texture_edge_clamp = true;
1081 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1083 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1084 if (vid.support.ext_texture_filter_anisotropic)
1085 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1086 if (vid.support.arb_texture_cube_map)
1087 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1088 if (vid.support.ext_texture_3d)
1089 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1090 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1091 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1093 // verify that cubemap textures are really supported
1094 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1095 vid.support.arb_texture_cube_map = false;
1097 // verify that 3d textures are really supported
1098 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1100 vid.support.ext_texture_3d = false;
1101 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1105 vid.teximageunits = 8;
1106 vid.texarrayunits = 5;
1107 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1108 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1109 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1110 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1111 vid.renderpath = RENDERPATH_GLES2;
1112 vid.useinterleavedarrays = false;
1114 // VorteX: set other info (maybe place them in VID_InitMode?)
1115 extern cvar_t gl_info_vendor;
1116 extern cvar_t gl_info_renderer;
1117 extern cvar_t gl_info_version;
1118 extern cvar_t gl_info_platform;
1119 extern cvar_t gl_info_driver;
1120 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1121 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1122 Cvar_SetQuick(&gl_info_version, gl_version);
1123 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1124 Cvar_SetQuick(&gl_info_driver, gl_driver);
1128 void *GL_GetProcAddress(const char *name)
1131 p = SDL_GL_GetProcAddress(name);
1135 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1136 static int Sys_EventFilter( SDL_Event *event );
1138 static qboolean vid_sdl_initjoysticksystem = false;
1140 void VID_Init (void)
1142 #ifndef __IPHONEOS__
1144 Cvar_RegisterVariable(&apple_mouse_noaccel);
1147 Cvar_RegisterVariable(&vid_soft);
1148 Cvar_RegisterVariable(&vid_soft_threads);
1149 Cvar_RegisterVariable(&vid_soft_interlace);
1150 Cvar_RegisterVariable(&joy_detected);
1151 Cvar_RegisterVariable(&joy_enable);
1152 Cvar_RegisterVariable(&joy_index);
1153 Cvar_RegisterVariable(&joy_axisforward);
1154 Cvar_RegisterVariable(&joy_axisside);
1155 Cvar_RegisterVariable(&joy_axisup);
1156 Cvar_RegisterVariable(&joy_axispitch);
1157 Cvar_RegisterVariable(&joy_axisyaw);
1158 //Cvar_RegisterVariable(&joy_axisroll);
1159 Cvar_RegisterVariable(&joy_deadzoneforward);
1160 Cvar_RegisterVariable(&joy_deadzoneside);
1161 Cvar_RegisterVariable(&joy_deadzoneup);
1162 Cvar_RegisterVariable(&joy_deadzonepitch);
1163 Cvar_RegisterVariable(&joy_deadzoneyaw);
1164 //Cvar_RegisterVariable(&joy_deadzoneroll);
1165 Cvar_RegisterVariable(&joy_sensitivityforward);
1166 Cvar_RegisterVariable(&joy_sensitivityside);
1167 Cvar_RegisterVariable(&joy_sensitivityup);
1168 Cvar_RegisterVariable(&joy_sensitivitypitch);
1169 Cvar_RegisterVariable(&joy_sensitivityyaw);
1170 //Cvar_RegisterVariable(&joy_sensitivityroll);
1171 Cvar_RegisterVariable(&joy_axiskeyevents);
1173 #ifdef SDL_R_RESTART
1174 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1177 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1178 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1179 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1180 if (vid_sdl_initjoysticksystem)
1181 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1182 vid_isfullscreen = false;
1185 // set the icon (we dont use SDL here since it would be too much a PITA)
1187 #include "resource.h"
1188 #include <SDL_syswm.h>
1189 static void VID_SetCaption(void)
1195 SDL_WM_SetCaption( gamename, NULL );
1197 // get the HWND handle
1198 SDL_VERSION( &info.version );
1199 if( !SDL_GetWMInfo( &info ) )
1202 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1203 #ifndef _W64 //If Windows 64bit data types don't exist
1204 #ifndef SetClassLongPtr
1205 #define SetClassLongPtr SetClassLong
1208 #define GCLP_HICON GCL_HICON
1211 #define LONG_PTR LONG
1214 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1216 static void VID_SetIcon_Pre(void)
1219 static void VID_SetIcon_Post(void)
1223 // Adding the OS independent XPM version --blub
1224 #include "darkplaces.xpm"
1225 #include "nexuiz.xpm"
1226 static SDL_Surface *icon = NULL;
1227 static void VID_SetIcon_Pre(void)
1230 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1231 * default settings with less than 91 colors and transparency.
1234 int width, height, colors, isize, i, j;
1236 static SDL_Color palette[256];
1237 unsigned short palenc[256]; // store color id by char
1239 char **idata, *data;
1240 const SDL_version *version;
1242 version = SDL_Linked_Version();
1243 // only use non-XPM icon support in SDL v1.3 and higher
1244 // SDL v1.2 does not support "smooth" transparency, and thus is better
1246 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1248 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1251 unsigned int red = 0x00FF0000;
1252 unsigned int green = 0x0000FF00;
1253 unsigned int blue = 0x000000FF;
1254 unsigned int alpha = 0xFF000000;
1255 width = image_width;
1256 height = image_height;
1258 // reallocate with malloc, as this is in tempmempool (do not want)
1260 data = malloc(width * height * 4);
1261 memcpy(data, xpm, width * height * 4);
1265 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1268 Con_Printf( "Failed to create surface for the window Icon!\n"
1269 "%s\n", SDL_GetError());
1274 icon->pixels = data;
1278 // we only get here if non-XPM icon was missing, or SDL version is not
1279 // sufficient for transparent non-XPM icons
1282 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1285 idata = XPM_DecodeString(xpm);
1287 idata = ENGINE_ICON;
1293 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1295 // NOTE: Only 1-char colornames are supported
1296 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1302 // NOTE: Only 1-char colornames are supported
1303 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1307 for(i = 0; i < colors; ++i)
1309 unsigned int r, g, b;
1312 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1315 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1317 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1322 palette[i].r = 255; // color key
1325 thenone = i; // weeeee
1330 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1335 palenc[(unsigned char) idx] = i;
1338 // allocate the image data
1339 data = (char*) malloc(width*height);
1341 for(j = 0; j < height; ++j)
1343 for(i = 0; i < width; ++i)
1345 // casting to the safest possible datatypes ^^
1346 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1352 // SDL_FreeSurface should free the data too
1353 // but for completeness' sake...
1354 if(icon->flags & SDL_PREALLOC)
1357 icon->pixels = NULL; // safety
1359 SDL_FreeSurface(icon);
1362 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1363 // 8 bit surfaces get an empty palette allocated according to the docs
1364 // so it's a palette image for sure :) no endian check necessary for the mask
1367 Con_Printf( "Failed to create surface for the window Icon!\n"
1368 "%s\n", SDL_GetError());
1373 icon->pixels = data;
1374 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1375 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1378 SDL_WM_SetIcon(icon, NULL);
1380 static void VID_SetIcon_Post(void)
1382 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1383 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1384 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1387 const SDL_version *version;
1389 version = SDL_Linked_Version();
1390 // only use non-XPM icon support in SDL v1.3 and higher
1391 // SDL v1.2 does not support "smooth" transparency, and thus is better
1393 if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
1395 // in this case, we did not set the good icon yet
1397 SDL_VERSION(&info.version);
1398 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1400 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1403 // use _NET_WM_ICON too
1404 static long netwm_icon[MAX_NETWM_ICON];
1410 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
1412 netwm_icon[pos++] = image_width;
1413 netwm_icon[pos++] = image_height;
1414 for(i = 0; i < image_height; ++i)
1415 for(j = 0; j < image_width; ++j)
1416 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
1420 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
1424 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
1427 info.info.x11.lock_func();
1429 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
1430 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
1432 info.info.x11.unlock_func();
1441 static void VID_SetCaption(void)
1443 SDL_WM_SetCaption( gamename, NULL );
1447 static void VID_OutputVersion(void)
1449 const SDL_version *version;
1450 version = SDL_Linked_Version();
1451 Con_Printf( "Linked against SDL version %d.%d.%d\n"
1452 "Using SDL library version %d.%d.%d\n",
1453 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
1454 version->major, version->minor, version->patch );
1457 qboolean VID_InitModeGL(viddef_mode_t *mode)
1460 // FIXME SDL_SetVideoMode
1461 static int notfirstvideomode = false;
1462 int flags = SDL_OPENGL;
1463 const char *drivername;
1465 win_half_width = mode->width>>1;
1466 win_half_height = mode->height>>1;
1468 if(vid_resizable.integer)
1469 flags |= SDL_RESIZABLE;
1471 VID_OutputVersion();
1475 We cant switch from one OpenGL video mode to another.
1476 Thus we first switch to some stupid 2D mode and then back to OpenGL.
1478 if (notfirstvideomode)
1479 SDL_SetVideoMode( 0, 0, 0, 0 );
1480 notfirstvideomode = true;
1482 // SDL usually knows best
1485 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
1486 i = COM_CheckParm("-gl_driver");
1487 if (i && i < com_argc - 1)
1488 drivername = com_argv[i + 1];
1489 if (SDL_GL_LoadLibrary(drivername) < 0)
1491 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
1495 #ifndef __IPHONEOS__
1496 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1499 Con_Print("Required OpenGL function glGetString not found\n");
1504 // Knghtbrd: should do platform-specific extension string function here
1506 vid_isfullscreen = false;
1507 if (mode->fullscreen) {
1508 flags |= SDL_FULLSCREEN;
1509 vid_isfullscreen = true;
1511 //flags |= SDL_HWSURFACE;
1513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
1514 if (mode->bitsperpixel >= 32)
1516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
1517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
1518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
1519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
1520 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
1521 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
1525 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
1526 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
1527 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
1528 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
1530 if (mode->stereobuffer)
1531 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
1532 if (mode->samples > 1)
1534 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
1535 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
1537 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1538 if (vid_vsync.integer)
1539 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
1541 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
1543 // TODO: SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION
1546 video_bpp = mode->bitsperpixel;
1547 video_flags = flags;
1549 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
1554 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
1559 vid_softsurface = NULL;
1560 vid.softpixels = NULL;
1564 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1565 // set up an event filter to ask confirmation on close button in WIN32
1566 SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
1569 SDL_EnableUNICODE( SDL_ENABLE );
1570 // enable key repeat since everyone expects it
1571 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
1573 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
1574 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
1575 vid_usingvsync = (vid_vsync.integer != 0);
1578 gl_platform = "SDL";
1579 gl_platformextensions = "";
1587 vid_numjoysticks = SDL_NumJoysticks();
1588 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
1589 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
1590 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
1591 memset(vid_joysticks, 0, sizeof(vid_joysticks));
1592 for (i = 0;i < vid_numjoysticks;i++)
1595 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
1598 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
1601 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
1605 vid_activewindow = false;
1606 vid_usingmouse = false;
1607 vid_usinghidecursor = false;
1609 SDL_WM_GrabInput(SDL_GRAB_OFF);
1613 extern cvar_t gl_info_extensions;
1614 extern cvar_t gl_info_vendor;
1615 extern cvar_t gl_info_renderer;
1616 extern cvar_t gl_info_version;
1617 extern cvar_t gl_info_platform;
1618 extern cvar_t gl_info_driver;
1620 qboolean VID_InitModeSoft(viddef_mode_t *mode)
1622 // FIXME SDL_SetVideoMode
1624 int flags = SDL_HWSURFACE;
1626 win_half_width = mode->width>>1;
1627 win_half_height = mode->height>>1;
1629 if(vid_resizable.integer)
1630 flags |= SDL_RESIZABLE;
1632 VID_OutputVersion();
1634 vid_isfullscreen = false;
1635 if (mode->fullscreen) {
1636 flags |= SDL_FULLSCREEN;
1637 vid_isfullscreen = true;
1640 video_bpp = mode->bitsperpixel;
1641 video_flags = flags;
1643 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
1648 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
1653 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
1654 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
1655 if (vid_softsurface == NULL)
1657 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
1661 SDL_SetAlpha(vid_softsurface, 0, 255);
1663 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1664 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
1665 DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels);
1669 // set up an event filter to ask confirmation on close button in WIN32
1670 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1671 SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
1674 SDL_EnableUNICODE( SDL_ENABLE );
1675 // enable key repeat since everyone expects it
1676 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
1678 gl_platform = "SDLSoft";
1679 gl_platformextensions = "";
1681 gl_renderer = "DarkPlaces-Soft";
1682 gl_vendor = "Forest Hale";
1686 // clear the extension flags
1687 memset(&vid.support, 0, sizeof(vid.support));
1688 Cvar_SetQuick(&gl_info_extensions, "");
1690 vid.forcevbo = false;
1691 vid.support.arb_depth_texture = true;
1692 vid.support.arb_draw_buffers = true;
1693 vid.support.arb_occlusion_query = true;
1694 vid.support.arb_shadow = true;
1695 //vid.support.arb_texture_compression = true;
1696 vid.support.arb_texture_cube_map = true;
1697 vid.support.arb_texture_non_power_of_two = false;
1698 vid.support.arb_vertex_buffer_object = true;
1699 vid.support.ext_blend_subtract = true;
1700 vid.support.ext_draw_range_elements = true;
1701 vid.support.ext_framebuffer_object = true;
1702 vid.support.ext_texture_3d = true;
1703 //vid.support.ext_texture_compression_s3tc = true;
1704 vid.support.ext_texture_filter_anisotropic = true;
1705 vid.support.ati_separate_stencil = true;
1707 vid.maxtexturesize_2d = 16384;
1708 vid.maxtexturesize_3d = 512;
1709 vid.maxtexturesize_cubemap = 16384;
1711 vid.teximageunits = 32;
1712 vid.texarrayunits = 8;
1713 vid.max_anisotropy = 1;
1714 vid.maxdrawbuffers = 4;
1716 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1717 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1718 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1719 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
1720 vid.renderpath = RENDERPATH_SOFT;
1721 vid.useinterleavedarrays = false;
1723 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1724 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1725 Cvar_SetQuick(&gl_info_version, gl_version);
1726 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1727 Cvar_SetQuick(&gl_info_driver, gl_driver);
1729 // LordHavoc: report supported extensions
1730 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1732 // clear to black (loading plaque will be seen over this)
1733 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
1735 vid_numjoysticks = SDL_NumJoysticks();
1736 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
1737 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
1738 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
1739 memset(vid_joysticks, 0, sizeof(vid_joysticks));
1740 for (i = 0;i < vid_numjoysticks;i++)
1743 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
1746 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
1749 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
1753 vid_activewindow = false;
1754 vid_usingmouse = false;
1755 vid_usinghidecursor = false;
1757 SDL_WM_GrabInput(SDL_GRAB_OFF);
1761 qboolean VID_InitMode(viddef_mode_t *mode)
1763 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
1764 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1766 if (vid_soft.integer)
1767 return VID_InitModeSoft(mode);
1770 return VID_InitModeGL(mode);
1773 void VID_Shutdown (void)
1775 VID_SetMouse(false, false, false);
1776 VID_RestoreSystemGamma();
1780 SDL_FreeSurface(icon);
1784 if (vid_softsurface)
1785 SDL_FreeSurface(vid_softsurface);
1786 vid_softsurface = NULL;
1787 vid.softpixels = NULL;
1788 if (vid.softdepthpixels)
1789 free(vid.softdepthpixels);
1790 vid.softdepthpixels = NULL;
1792 SDL_QuitSubSystem(SDL_INIT_VIDEO);
1797 gl_platformextensions = "";
1800 int VID_SetGamma (unsigned short *ramps, int rampsize)
1802 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
1805 int VID_GetGamma (unsigned short *ramps, int rampsize)
1807 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
1810 void VID_Finish (void)
1814 //react on appstate changes
1815 appstate = SDL_GetAppState();
1817 vid_hidden = !(appstate & SDL_APPACTIVE);
1819 if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
1820 vid_activewindow = false;
1822 vid_activewindow = true;
1824 VID_UpdateGamma(false, 256);
1828 switch(vid.renderpath)
1830 case RENDERPATH_GL11:
1831 case RENDERPATH_GL13:
1832 case RENDERPATH_GL20:
1833 case RENDERPATH_CGGL:
1834 case RENDERPATH_GLES2:
1836 if (r_speeds.integer == 2 || gl_finish.integer)
1838 qglFinish();CHECKGLERROR
1840 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
1842 qboolean vid_usevsync;
1843 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
1844 if (vid_usingvsync != vid_usevsync)
1846 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
1847 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
1849 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
1853 SDL_GL_SwapBuffers();
1855 case RENDERPATH_SOFT:
1856 DPSOFTRAST_Finish();
1857 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
1860 case RENDERPATH_D3D9:
1861 case RENDERPATH_D3D10:
1862 case RENDERPATH_D3D11:
1868 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
1871 SDL_Rect **vidmodes;
1872 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1875 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
1879 modes[k].width = (*vidmodes)->w;
1880 modes[k].height = (*vidmodes)->h;
1882 modes[k].refreshrate = 60; // no support for refresh rate in SDL
1883 modes[k].pixelheight_num = 1;
1884 modes[k].pixelheight_denom = 1; // SDL does not provide this