2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
70 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
71 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
72 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
73 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
74 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
75 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
76 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
77 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
78 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
79 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
80 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
81 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
85 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
86 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
87 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
88 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
89 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
90 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
91 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
92 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
94 static qboolean vid_usingmouse = false;
95 static qboolean vid_usinghidecursor = false;
96 static qboolean vid_isfullscreen;
97 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
98 static qboolean vid_usingvsync = false;
100 static int vid_numjoysticks = 0;
101 #define MAX_JOYSTICKS 8
102 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
104 static int win_half_width = 50;
105 static int win_half_height = 50;
106 static int video_bpp, video_flags;
108 static SDL_Surface *screen;
109 static SDL_Surface *vid_softsurface;
111 // joystick axes state
112 #define MAX_JOYSTICK_AXES 16
119 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
121 /////////////////////////
124 //TODO: Add joystick support
125 //TODO: Add error checking
128 //keysym to quake keysym mapping
129 #define tenoh 0,0,0,0,0, 0,0,0,0,0
130 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
131 #define hundredoh fiftyoh, fiftyoh
132 static unsigned int tbl_sdltoquake[] =
134 0,0,0,0, //SDLK_UNKNOWN = 0,
135 0,0,0,0, //SDLK_FIRST = 0,
136 K_BACKSPACE, //SDLK_BACKSPACE = 8,
137 K_TAB, //SDLK_TAB = 9,
139 0, //SDLK_CLEAR = 12,
140 K_ENTER, //SDLK_RETURN = 13,
142 K_PAUSE, //SDLK_PAUSE = 19,
144 K_ESCAPE, //SDLK_ESCAPE = 27,
146 K_SPACE, //SDLK_SPACE = 32,
147 '!', //SDLK_EXCLAIM = 33,
148 '"', //SDLK_QUOTEDBL = 34,
149 '#', //SDLK_HASH = 35,
150 '$', //SDLK_DOLLAR = 36,
152 '&', //SDLK_AMPERSAND = 38,
153 '\'', //SDLK_QUOTE = 39,
154 '(', //SDLK_LEFTPAREN = 40,
155 ')', //SDLK_RIGHTPAREN = 41,
156 '*', //SDLK_ASTERISK = 42,
157 '+', //SDLK_PLUS = 43,
158 ',', //SDLK_COMMA = 44,
159 '-', //SDLK_MINUS = 45,
160 '.', //SDLK_PERIOD = 46,
161 '/', //SDLK_SLASH = 47,
172 ':', //SDLK_COLON = 58,
173 ';', //SDLK_SEMICOLON = 59,
174 '<', //SDLK_LESS = 60,
175 '=', //SDLK_EQUALS = 61,
176 '>', //SDLK_GREATER = 62,
177 '?', //SDLK_QUESTION = 63,
179 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
180 '[', //SDLK_LEFTBRACKET = 91,
181 '\\', //SDLK_BACKSLASH = 92,
182 ']', //SDLK_RIGHTBRACKET = 93,
183 '^', //SDLK_CARET = 94,
184 '_', //SDLK_UNDERSCORE = 95,
185 '`', //SDLK_BACKQUOTE = 96,
213 K_DEL, //SDLK_DELETE = 127,
214 hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
215 K_KP_0, //SDLK_KP0 = 256,
216 K_KP_1, //SDLK_KP1 = 257,
217 K_KP_2, //SDLK_KP2 = 258,
218 K_KP_3, //SDLK_KP3 = 259,
219 K_KP_4, //SDLK_KP4 = 260,
220 K_KP_5, //SDLK_KP5 = 261,
221 K_KP_6, //SDLK_KP6 = 262,
222 K_KP_7, //SDLK_KP7 = 263,
223 K_KP_8, //SDLK_KP8 = 264,
224 K_KP_9, //SDLK_KP9 = 265,
225 K_KP_PERIOD,//SDLK_KP_PERIOD = 266,
226 K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267,
227 K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
228 K_KP_MINUS, //SDLK_KP_MINUS = 269,
229 K_KP_PLUS, //SDLK_KP_PLUS = 270,
230 K_KP_ENTER, //SDLK_KP_ENTER = 271,
231 K_KP_EQUALS,//SDLK_KP_EQUALS = 272,
232 K_UPARROW, //SDLK_UP = 273,
233 K_DOWNARROW,//SDLK_DOWN = 274,
234 K_RIGHTARROW,//SDLK_RIGHT = 275,
235 K_LEFTARROW,//SDLK_LEFT = 276,
236 K_INS, //SDLK_INSERT = 277,
237 K_HOME, //SDLK_HOME = 278,
238 K_END, //SDLK_END = 279,
239 K_PGUP, //SDLK_PAGEUP = 280,
240 K_PGDN, //SDLK_PAGEDOWN = 281,
241 K_F1, //SDLK_F1 = 282,
242 K_F2, //SDLK_F2 = 283,
243 K_F3, //SDLK_F3 = 284,
244 K_F4, //SDLK_F4 = 285,
245 K_F5, //SDLK_F5 = 286,
246 K_F6, //SDLK_F6 = 287,
247 K_F7, //SDLK_F7 = 288,
248 K_F8, //SDLK_F8 = 289,
249 K_F9, //SDLK_F9 = 290,
250 K_F10, //SDLK_F10 = 291,
251 K_F11, //SDLK_F11 = 292,
252 K_F12, //SDLK_F12 = 293,
257 K_NUMLOCK, //SDLK_NUMLOCK = 300,
258 K_CAPSLOCK, //SDLK_CAPSLOCK = 301,
259 K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
260 K_SHIFT, //SDLK_RSHIFT = 303,
261 K_SHIFT, //SDLK_LSHIFT = 304,
262 K_CTRL, //SDLK_RCTRL = 305,
263 K_CTRL, //SDLK_LCTRL = 306,
264 K_ALT, //SDLK_RALT = 307,
265 K_ALT, //SDLK_LALT = 308,
266 0, //SDLK_RMETA = 309,
267 0, //SDLK_LMETA = 310,
268 0, //SDLK_LSUPER = 311, /* Left "Windows" key */
269 0, //SDLK_RSUPER = 312, /* Right "Windows" key */
270 K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */
271 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
272 0, //SDLK_HELP = 315,
273 0, //SDLK_PRINT = 316,
274 0, //SDLK_SYSREQ = 317,
275 K_PAUSE, //SDLK_BREAK = 318,
276 0, //SDLK_MENU = 319,
277 0, //SDLK_POWER = 320, /* Power Macintosh power key */
278 'e', //SDLK_EURO = 321, /* Some european keyboards */
279 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */
285 static int MapKey( unsigned int sdlkey )
287 if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
289 return tbl_sdltoquake[ sdlkey ];
292 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
297 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
298 VID_SetMouse(false, false, false); // ungrab first!
301 if (vid_usingmouse != relative)
303 vid_usingmouse = relative;
304 cl_ignoremousemoves = 2;
305 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
310 // Save the status of mouse acceleration
311 originalMouseSpeed = -1.0; // in case of error
312 if(apple_mouse_noaccel.integer)
314 io_connect_t mouseDev = IN_GetIOHandle();
317 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
319 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
320 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
322 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
323 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
328 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
329 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
331 IOServiceClose(mouseDev);
335 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
336 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
340 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
344 if(originalMouseSpeed != -1.0)
346 io_connect_t mouseDev = IN_GetIOHandle();
349 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
350 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
351 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
352 IOServiceClose(mouseDev);
355 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
361 if (vid_usinghidecursor != hidecursor)
363 vid_usinghidecursor = hidecursor;
364 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
368 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
371 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
372 return 0; // no such axis on this joystick
373 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
374 value = bound(-1, value, 1);
375 if (fabs(value) < deadzone)
376 return 0; // within deadzone around center
377 return value * sensitivity;
380 /////////////////////
381 // Joystick axis keyevents
382 // a sort of hack emulating Arrow keys for joystick axises
383 // as some drives dont send such keyevents for them
384 // additionally we should block drivers that do send arrow keyevents to prevent double events
387 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
391 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
392 return; // no such axis on this joystick
394 joytime = Sys_DoubleTime();
395 // no key event, continuous keydown event
396 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
398 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
400 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
401 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
402 joy_axescache[axis].keytime = joytime + 0.5 / 20;
406 // generate key up event
407 if (joy_axescache[axis].oldmove)
409 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
410 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
412 // generate key down event
413 if (joy_axescache[axis].move)
415 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
416 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
417 joy_axescache[axis].keytime = joytime + 0.5;
421 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
423 if (!joy_axiskeyevents.integer)
426 // block keyevent if it's going to be provided by joystick keyevent system
427 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
429 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
431 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
432 if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
434 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
435 if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
442 /////////////////////
449 static int old_x = 0, old_y = 0;
450 static int stuck = 0;
451 int x, y, numaxes, numballs;
455 if(vid_stick_mouse.integer)
457 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
458 // window grabbing. --blub
460 // we need 2 frames to initialize the center position
463 SDL_WarpMouse(win_half_width, win_half_height);
464 SDL_GetMouseState(&x, &y);
465 SDL_GetRelativeMouseState(&x, &y);
468 SDL_GetRelativeMouseState(&x, &y);
469 in_mouse_x = x + old_x;
470 in_mouse_y = y + old_y;
471 SDL_GetMouseState(&x, &y);
472 old_x = x - win_half_width;
473 old_y = y - win_half_height;
474 SDL_WarpMouse(win_half_width, win_half_height);
477 SDL_GetRelativeMouseState( &x, &y );
483 SDL_GetMouseState(&x, &y);
484 in_windowmouse_x = x;
485 in_windowmouse_y = y;
487 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
489 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
491 // balls convert to mousemove
492 numballs = SDL_JoystickNumBalls(joy);
493 for (j = 0;j < numballs;j++)
495 SDL_JoystickGetBall(joy, j, &x, &y);
501 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
502 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
503 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
504 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
505 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
506 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
508 // cache state of axes to emulate button events for them
509 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
510 for (j = 0; j < numaxes; j++)
512 joy_axescache[j].oldmove = joy_axescache[j].move;
513 joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
517 if (joy_axiskeyevents.integer)
519 IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
520 IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
525 /////////////////////
529 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
530 static int Sys_EventFilter( SDL_Event *event )
532 //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
533 if (event->type == SDL_QUIT)
536 if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
545 static qboolean sdl_needs_restart;
546 static void sdl_start(void)
549 static void sdl_shutdown(void)
551 sdl_needs_restart = false;
553 static void sdl_newmap(void)
558 static keynum_t buttonremap[18] =
580 void Sys_SendKeyEvents( void )
582 static qboolean sound_active = true;
586 while( SDL_PollEvent( &event ) )
587 switch( event.type ) {
589 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
591 if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
599 keycode = MapKey(event.key.keysym.sym);
600 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
601 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
603 case SDL_ACTIVEEVENT:
604 if( event.active.state & SDL_APPACTIVE )
606 if( event.active.gain )
612 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP:
614 if (event.button.button <= 18)
615 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
617 case SDL_JOYBUTTONDOWN:
618 if (!joy_enable.integer)
619 break; // ignore down events if joystick has been disabled
620 case SDL_JOYBUTTONUP:
621 if (event.jbutton.button < 48)
622 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
624 case SDL_VIDEORESIZE:
625 if(vid_resizable.integer < 2)
627 vid.width = event.resize.w;
628 vid.height = event.resize.h;
629 SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
632 SDL_FreeSurface(vid_softsurface);
633 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
634 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
635 SDL_SetAlpha(vid_softsurface, 0, 255);
636 if (vid.softdepthpixels)
637 free(vid.softdepthpixels);
638 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
641 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
642 // so, let's better queue it for next frame
643 if(!sdl_needs_restart)
645 Cbuf_AddText("\nr_restart\n");
646 sdl_needs_restart = true;
653 // enable/disable sound on focus gain/loss
654 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
667 sound_active = false;
677 //#include <SDL_opengles.h>
678 #include <OpenGLES/ES2/gl.h>
680 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
681 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
682 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
683 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
684 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
685 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
686 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
687 GLenum wrapglGetError(void) {return glGetError();}
688 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
689 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
690 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
691 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
692 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
693 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
694 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
695 //void wrapglActiveStencilFace(GLenum e) {glActiveStencilFace(e);}
696 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
697 //void wrapglAlphaFunc(GLenum func, GLclampf ref) {glAlphaFunc(func, ref);}
698 //void wrapglArrayElement(GLint i) {glArrayElement(i);}
699 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
700 //void wrapglBegin(GLenum mode) {glBegin(mode);}
701 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
702 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
703 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
704 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
705 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
706 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
707 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
708 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
709 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
710 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
711 void wrapglClear(GLbitfield mask) {glClear(mask);}
712 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
713 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
714 void wrapglClearStencil(GLint s) {glClearStencil(s);}
715 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
716 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
717 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
718 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {Con_Printf("glColorMask(red, green, blue, alpha)\n");}
719 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
720 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
721 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
722 //void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
723 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
724 //void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
725 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
726 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
727 //void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
728 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
729 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
730 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
731 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
732 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
733 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
734 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
735 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
736 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
737 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
738 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
739 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
740 void wrapglDisable(GLenum cap) {glDisable(cap);}
741 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
742 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
743 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
744 //void wrapglDrawBuffer(GLenum mode) {glDrawBuffer(mode);}
745 //void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {glDrawBuffers(n, bufs);}
746 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
747 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
748 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
749 void wrapglEnable(GLenum cap) {glEnable(cap);}
750 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
751 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
752 //void wrapglEnd(void) {glEnd();}
753 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
754 void wrapglFinish(void) {glFinish();}
755 void wrapglFlush(void) {glFlush();}
756 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
757 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
758 //void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {glFramebufferTexture3D();}
759 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
760 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
761 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
762 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
763 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
764 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
765 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
766 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
767 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
768 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
769 //void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {glGetCompressedTexImage(target, lod, img);}
770 //void wrapglGetDoublev(GLenum pname, GLdouble *params) {glGetDoublev(pname, params);}
771 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
772 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
773 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
774 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
775 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
776 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
777 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
778 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
779 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
780 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
781 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
782 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
783 //void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {glGetTexImage(target, level, format, type, pixels);}
784 //void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {glGetTexLevelParameterfv(target, level, pname, params);}
785 //void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {glGetTexLevelParameteriv(target, level, pname, params);}
786 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
787 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
788 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
789 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
790 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
791 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
792 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
793 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
794 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
795 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
796 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
797 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
798 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
799 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
800 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
801 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
802 //void wrapglPointSize(GLfloat size) {glPointSize(size);}
803 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
804 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {Con_Printf("glPolygonOffset(factor, units)\n");}
805 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
806 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
807 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
808 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
809 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
810 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
811 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
812 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {glStencilFuncSeparate(func1, func2, ref, mask);}
813 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
814 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
815 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {glStencilOpSeparate(e1, e2, e3, e4);}
816 //void wrapglTexCoord1f(GLfloat s) {glTexCoord1f(s);}
817 //void wrapglTexCoord2f(GLfloat s, GLfloat t) {glTexCoord2f(s, t);}
818 //void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {glTexCoord3f(s, t, r);}
819 //void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {glTexCoord4f(s, t, r, q);}
820 //void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {glTexCoordPointer(size, type, stride, ptr);}
821 //void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {glTexEnvf(target, pname, param);}
822 //void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {glTexEnvfv(target, pname, params);}
823 //void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {glTexEnvi(target, pname, param);}
824 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
825 //void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
826 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
827 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
828 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
829 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
830 //void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
831 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
832 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
833 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
834 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
835 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
836 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
837 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
838 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
839 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
840 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
841 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
842 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
843 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
844 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
845 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
846 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
847 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
848 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
849 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
850 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
851 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
852 //void wrapglVertex2f(GLfloat x, GLfloat y) {glVertex2f(x, y);}
853 //void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {glVertex3f(x, y, z);}
854 //void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {glVertex4f(x, y, z, w);}
855 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
856 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
857 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
861 qglIsBufferARB = wrapglIsBuffer;
862 qglIsEnabled = wrapglIsEnabled;
863 qglIsFramebufferEXT = wrapglIsFramebuffer;
864 // qglIsQueryARB = wrapglIsQuery;
865 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
866 // qglUnmapBufferARB = wrapglUnmapBuffer;
867 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
868 qglGetError = wrapglGetError;
869 qglCreateProgram = wrapglCreateProgram;
870 qglCreateShader = wrapglCreateShader;
871 // qglGetHandleARB = wrapglGetHandle;
872 qglGetAttribLocation = wrapglGetAttribLocation;
873 qglGetUniformLocation = wrapglGetUniformLocation;
874 // qglMapBufferARB = wrapglMapBuffer;
875 qglGetString = wrapglGetString;
876 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
877 qglActiveTexture = wrapglActiveTexture;
878 // qglAlphaFunc = wrapglAlphaFunc;
879 // qglArrayElement = wrapglArrayElement;
880 qglAttachShader = wrapglAttachShader;
881 // qglBegin = wrapglBegin;
882 // qglBeginQueryARB = wrapglBeginQuery;
883 qglBindAttribLocationARB = wrapglBindAttribLocation;
884 qglBindBufferARB = wrapglBindBuffer;
885 qglBindFramebufferEXT = wrapglBindFramebuffer;
886 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
887 qglBindTexture = wrapglBindTexture;
888 qglBlendEquationEXT = wrapglBlendEquation;
889 qglBlendFunc = wrapglBlendFunc;
890 qglBufferDataARB = wrapglBufferData;
891 qglBufferSubDataARB = wrapglBufferSubData;
892 qglClear = wrapglClear;
893 qglClearColor = wrapglClearColor;
894 qglClearDepth = wrapglClearDepth;
895 qglClearStencil = wrapglClearStencil;
896 qglClientActiveTexture = wrapglClientActiveTexture;
897 qglColor4f = wrapglColor4f;
898 qglColor4ub = wrapglColor4ub;
899 qglColorMask = wrapglColorMask;
900 qglColorPointer = wrapglColorPointer;
901 qglCompileShaderARB = wrapglCompileShader;
902 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
903 // qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
904 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
905 // qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
906 qglCopyTexImage2D = wrapglCopyTexImage2D;
907 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
908 // qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
909 qglCullFace = wrapglCullFace;
910 qglDeleteBuffersARB = wrapglDeleteBuffers;
911 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
912 qglDeleteProgram = wrapglDeleteProgram;
913 qglDeleteShader = wrapglDeleteShader;
914 // qglDeleteQueriesARB = wrapglDeleteQueries;
915 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
916 qglDeleteTextures = wrapglDeleteTextures;
917 qglDepthFunc = wrapglDepthFunc;
918 qglDepthMask = wrapglDepthMask;
919 qglDepthRange = wrapglDepthRange;
920 qglDetachShader = wrapglDetachShader;
921 qglDisable = wrapglDisable;
922 qglDisableClientState = wrapglDisableClientState;
923 qglDisableVertexAttribArrayARB = wrapglDisableVertexAttribArray;
924 qglDrawArrays = wrapglDrawArrays;
925 // qglDrawBuffer = wrapglDrawBuffer;
926 // qglDrawBuffersARB = wrapglDrawBuffers;
927 qglDrawElements = wrapglDrawElements;
928 // qglDrawRangeElements = wrapglDrawRangeElements;
929 qglEnable = wrapglEnable;
930 qglEnableClientState = wrapglEnableClientState;
931 qglEnableVertexAttribArrayARB = wrapglEnableVertexAttribArray;
932 // qglEnd = wrapglEnd;
933 // qglEndQueryARB = wrapglEndQuery;
934 qglFinish = wrapglFinish;
935 qglFlush = wrapglFlush;
936 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
937 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
938 // qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
939 qglGenBuffersARB = wrapglGenBuffers;
940 qglGenFramebuffersEXT = wrapglGenFramebuffers;
941 // qglGenQueriesARB = wrapglGenQueries;
942 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
943 qglGenTextures = wrapglGenTextures;
944 qglGenerateMipmapEXT = wrapglGenerateMipmap;
945 qglGetActiveAttrib = wrapglGetActiveAttrib;
946 qglGetActiveUniform = wrapglGetActiveUniform;
947 qglGetAttachedShaders = wrapglGetAttachedShaders;
948 qglGetBooleanv = wrapglGetBooleanv;
949 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
950 // qglGetDoublev = wrapglGetDoublev;
951 qglGetFloatv = wrapglGetFloatv;
952 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
953 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
954 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
955 qglGetIntegerv = wrapglGetIntegerv;
956 qglGetShaderiv = wrapglGetShaderiv;
957 qglGetProgramiv = wrapglGetProgramiv;
958 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
959 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
960 // qglGetQueryivARB = wrapglGetQueryiv;
961 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
962 qglGetShaderSource = wrapglGetShaderSource;
963 // qglGetTexImage = wrapglGetTexImage;
964 // qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
965 // qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
966 qglGetTexParameterfv = wrapglGetTexParameterfv;
967 qglGetTexParameteriv = wrapglGetTexParameteriv;
968 qglGetUniformfv = wrapglGetUniformfv;
969 qglGetUniformiv = wrapglGetUniformiv;
970 qglHint = wrapglHint;
971 qglLineWidth = wrapglLineWidth;
972 qglLinkProgram = wrapglLinkProgram;
973 qglLoadIdentity = wrapglLoadIdentity;
974 qglLoadMatrixf = wrapglLoadMatrixf;
975 qglMatrixMode = wrapglMatrixMode;
976 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
977 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
978 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
979 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
980 qglNormalPointer = wrapglNormalPointer;
981 qglPixelStorei = wrapglPixelStorei;
982 // qglPointSize = wrapglPointSize;
983 qglPolygonMode = wrapglPolygonMode;
984 qglPolygonOffset = wrapglPolygonOffset;
985 qglPolygonStipple = wrapglPolygonStipple;
986 qglReadBuffer = wrapglReadBuffer;
987 qglReadPixels = wrapglReadPixels;
988 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
989 qglScissor = wrapglScissor;
990 qglShaderSource = wrapglShaderSource;
991 qglStencilFunc = wrapglStencilFunc;
992 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
993 qglStencilMask = wrapglStencilMask;
994 qglStencilOp = wrapglStencilOp;
995 qglStencilOpSeparate = wrapglStencilOpSeparate;
996 // qglTexCoord1f = wrapglTexCoord1f;
997 // qglTexCoord2f = wrapglTexCoord2f;
998 // qglTexCoord3f = wrapglTexCoord3f;
999 // qglTexCoord4f = wrapglTexCoord4f;
1000 // qglTexCoordPointer = wrapglTexCoordPointer;
1001 // qglTexEnvf = wrapglTexEnvf;
1002 // qglTexEnvfv = wrapglTexEnvfv;
1003 // qglTexEnvi = wrapglTexEnvi;
1004 qglTexImage2D = wrapglTexImage2D;
1005 // qglTexImage3D = wrapglTexImage3D;
1006 qglTexParameterf = wrapglTexParameterf;
1007 qglTexParameterfv = wrapglTexParameterfv;
1008 qglTexParameteri = wrapglTexParameteri;
1009 qglTexSubImage2D = wrapglTexSubImage2D;
1010 // qglTexSubImage3D = wrapglTexSubImage3D;
1011 qglUniform1f = wrapglUniform1f;
1012 qglUniform1fv = wrapglUniform1fv;
1013 qglUniform1i = wrapglUniform1i;
1014 qglUniform1iv = wrapglUniform1iv;
1015 qglUniform2f = wrapglUniform2f;
1016 qglUniform2fv = wrapglUniform2fv;
1017 qglUniform2i = wrapglUniform2i;
1018 qglUniform2iv = wrapglUniform2iv;
1019 qglUniform3f = wrapglUniform3f;
1020 qglUniform3fv = wrapglUniform3fv;
1021 qglUniform3i = wrapglUniform3i;
1022 qglUniform3iv = wrapglUniform3iv;
1023 qglUniform4f = wrapglUniform4f;
1024 qglUniform4fv = wrapglUniform4fv;
1025 qglUniform4i = wrapglUniform4i;
1026 qglUniform4iv = wrapglUniform4iv;
1027 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1028 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1029 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1030 qglUseProgram = wrapglUseProgram;
1031 qglValidateProgram = wrapglValidateProgram;
1032 // qglVertex2f = wrapglVertex2f;
1033 // qglVertex3f = wrapglVertex3f;
1034 // qglVertex4f = wrapglVertex4f;
1035 qglVertexAttribPointer = wrapglVertexAttribPointer;
1036 qglVertexPointer = wrapglVertexPointer;
1037 qglViewport = wrapglViewport;
1039 vid.support.amd_texture_texture4 = false;
1040 vid.support.arb_depth_texture = false;
1041 vid.support.arb_draw_buffers = false;
1042 vid.support.arb_fragment_shader = true;
1043 vid.support.arb_multitexture = false;
1044 vid.support.arb_occlusion_query = false;
1045 vid.support.arb_shader_objects = true;
1046 vid.support.arb_shading_language_100 = true;
1047 vid.support.arb_shadow = false;
1048 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1049 vid.support.arb_texture_cube_map = true;
1050 vid.support.arb_texture_env_combine = false;
1051 vid.support.arb_texture_gather = false;
1052 vid.support.arb_texture_non_power_of_two = SDL_GL_ExtensionSupported("GL_OES_texture_npot");
1053 vid.support.arb_vertex_buffer_object = true;
1054 vid.support.arb_vertex_shader = true;
1055 vid.support.ati_separate_stencil = false;
1056 vid.support.ext_blend_minmax = false;
1057 vid.support.ext_blend_subtract = true;
1058 vid.support.ext_draw_range_elements = true;
1059 vid.support.ext_framebuffer_object = true;
1060 vid.support.ext_stencil_two_side = false;
1061 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1062 vid.support.ext_texture_compression_s3tc = false;
1063 vid.support.ext_texture_edge_clamp = true;
1064 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1066 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1067 if (vid.support.ext_texture_filter_anisotropic)
1068 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1069 if (vid.support.arb_texture_cube_map)
1070 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1071 if (vid.support.ext_texture_3d)
1072 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1074 // verify that 3d textures are really supported
1075 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1077 vid.support.ext_texture_3d = false;
1078 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1081 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
1082 qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
1083 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, (int *)&vid.teximageunits);CHECKGLERROR
1084 qglGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, (int *)&vid.texarrayunits);CHECKGLERROR
1085 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1086 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1087 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1088 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1089 vid.renderpath = RENDERPATH_GL20;
1090 vid.useinterleavedarrays = false;
1092 // VorteX: set other info (maybe place them in VID_InitMode?)
1093 extern cvar_t gl_info_vendor;
1094 extern cvar_t gl_info_renderer;
1095 extern cvar_t gl_info_version;
1096 extern cvar_t gl_info_platform;
1097 extern cvar_t gl_info_driver;
1098 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1099 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1100 Cvar_SetQuick(&gl_info_version, gl_version);
1101 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1102 Cvar_SetQuick(&gl_info_driver, gl_driver);
1105 void *GL_GetProcAddress(const char *name)
1108 p = SDL_GL_GetProcAddress(name);
1113 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1114 static int Sys_EventFilter( SDL_Event *event );
1116 static qboolean vid_sdl_initjoysticksystem = false;
1118 void VID_Init (void)
1120 #ifndef __IPHONEOS__
1122 Cvar_RegisterVariable(&apple_mouse_noaccel);
1125 Cvar_RegisterVariable(&vid_soft);
1126 Cvar_RegisterVariable(&vid_soft_threads);
1127 Cvar_RegisterVariable(&joy_detected);
1128 Cvar_RegisterVariable(&joy_enable);
1129 Cvar_RegisterVariable(&joy_index);
1130 Cvar_RegisterVariable(&joy_axisforward);
1131 Cvar_RegisterVariable(&joy_axisside);
1132 Cvar_RegisterVariable(&joy_axisup);
1133 Cvar_RegisterVariable(&joy_axispitch);
1134 Cvar_RegisterVariable(&joy_axisyaw);
1135 //Cvar_RegisterVariable(&joy_axisroll);
1136 Cvar_RegisterVariable(&joy_deadzoneforward);
1137 Cvar_RegisterVariable(&joy_deadzoneside);
1138 Cvar_RegisterVariable(&joy_deadzoneup);
1139 Cvar_RegisterVariable(&joy_deadzonepitch);
1140 Cvar_RegisterVariable(&joy_deadzoneyaw);
1141 //Cvar_RegisterVariable(&joy_deadzoneroll);
1142 Cvar_RegisterVariable(&joy_sensitivityforward);
1143 Cvar_RegisterVariable(&joy_sensitivityside);
1144 Cvar_RegisterVariable(&joy_sensitivityup);
1145 Cvar_RegisterVariable(&joy_sensitivitypitch);
1146 Cvar_RegisterVariable(&joy_sensitivityyaw);
1147 //Cvar_RegisterVariable(&joy_sensitivityroll);
1148 Cvar_RegisterVariable(&joy_axiskeyevents);
1150 #ifdef SDL_R_RESTART
1151 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1154 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1155 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1156 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1157 if (vid_sdl_initjoysticksystem)
1158 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1159 vid_isfullscreen = false;
1162 // set the icon (we dont use SDL here since it would be too much a PITA)
1164 #include "resource.h"
1165 #include <SDL_syswm.h>
1166 static void VID_SetCaption(void)
1172 SDL_WM_SetCaption( gamename, NULL );
1174 // get the HWND handle
1175 SDL_VERSION( &info.version );
1176 if( !SDL_GetWMInfo( &info ) )
1179 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1180 #ifndef _W64 //If Windows 64bit data types don't exist
1181 #ifndef SetClassLongPtr
1182 #define SetClassLongPtr SetClassLong
1185 #define GCLP_HICON GCL_HICON
1188 #define LONG_PTR LONG
1191 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1193 static void VID_SetIcon_Pre(void)
1196 static void VID_SetIcon_Post(void)
1200 // Adding the OS independent XPM version --blub
1201 #include "darkplaces.xpm"
1202 #include "nexuiz.xpm"
1203 static SDL_Surface *icon = NULL;
1204 static void VID_SetIcon_Pre(void)
1207 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1208 * default settings with less than 91 colors and transparency.
1211 int width, height, colors, isize, i, j;
1213 static SDL_Color palette[256];
1214 unsigned short palenc[256]; // store color id by char
1216 char **idata, *data;
1217 const SDL_version *version;
1219 version = SDL_Linked_Version();
1220 // only use non-XPM icon support in SDL v1.3 and higher
1221 // SDL v1.2 does not support "smooth" transparency, and thus is better
1223 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1225 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1228 unsigned int red = 0x00FF0000;
1229 unsigned int green = 0x0000FF00;
1230 unsigned int blue = 0x000000FF;
1231 unsigned int alpha = 0xFF000000;
1232 width = image_width;
1233 height = image_height;
1235 // reallocate with malloc, as this is in tempmempool (do not want)
1237 data = malloc(width * height * 4);
1238 memcpy(data, xpm, width * height * 4);
1242 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1245 Con_Printf( "Failed to create surface for the window Icon!\n"
1246 "%s\n", SDL_GetError());
1251 icon->pixels = data;
1255 // we only get here if non-XPM icon was missing, or SDL version is not
1256 // sufficient for transparent non-XPM icons
1259 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1262 idata = XPM_DecodeString(xpm);
1264 idata = ENGINE_ICON;
1270 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1272 // NOTE: Only 1-char colornames are supported
1273 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1279 // NOTE: Only 1-char colornames are supported
1280 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1284 for(i = 0; i < colors; ++i)
1286 unsigned int r, g, b;
1289 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1292 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1294 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1299 palette[i].r = 255; // color key
1302 thenone = i; // weeeee
1307 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1312 palenc[(unsigned char) idx] = i;
1315 // allocate the image data
1316 data = (char*) malloc(width*height);
1318 for(j = 0; j < height; ++j)
1320 for(i = 0; i < width; ++i)
1322 // casting to the safest possible datatypes ^^
1323 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1329 // SDL_FreeSurface should free the data too
1330 // but for completeness' sake...
1331 if(icon->flags & SDL_PREALLOC)
1334 icon->pixels = NULL; // safety
1336 SDL_FreeSurface(icon);
1339 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1340 // 8 bit surfaces get an empty palette allocated according to the docs
1341 // so it's a palette image for sure :) no endian check necessary for the mask
1344 Con_Printf( "Failed to create surface for the window Icon!\n"
1345 "%s\n", SDL_GetError());
1350 icon->pixels = data;
1351 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1352 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1355 SDL_WM_SetIcon(icon, NULL);
1357 static void VID_SetIcon_Post(void)
1359 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1360 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1361 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1364 const SDL_version *version;
1366 version = SDL_Linked_Version();
1367 // only use non-XPM icon support in SDL v1.3 and higher
1368 // SDL v1.2 does not support "smooth" transparency, and thus is better
1370 if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
1372 // in this case, we did not set the good icon yet
1374 SDL_VERSION(&info.version);
1375 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1377 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1380 // use _NET_WM_ICON too
1381 static long netwm_icon[MAX_NETWM_ICON];
1387 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
1389 netwm_icon[pos++] = image_width;
1390 netwm_icon[pos++] = image_height;
1391 for(i = 0; i < image_height; ++i)
1392 for(j = 0; j < image_width; ++j)
1393 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
1397 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
1401 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
1404 info.info.x11.lock_func();
1406 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
1407 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
1409 info.info.x11.unlock_func();
1418 static void VID_SetCaption(void)
1420 SDL_WM_SetCaption( gamename, NULL );
1424 static void VID_OutputVersion(void)
1426 const SDL_version *version;
1427 version = SDL_Linked_Version();
1428 Con_Printf( "Linked against SDL version %d.%d.%d\n"
1429 "Using SDL library version %d.%d.%d\n",
1430 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
1431 version->major, version->minor, version->patch );
1434 qboolean VID_InitModeGL(viddef_mode_t *mode)
1437 // FIXME SDL_SetVideoMode
1438 static int notfirstvideomode = false;
1439 int flags = SDL_OPENGL;
1440 const char *drivername;
1442 win_half_width = mode->width>>1;
1443 win_half_height = mode->height>>1;
1445 if(vid_resizable.integer)
1446 flags |= SDL_RESIZABLE;
1448 VID_OutputVersion();
1452 We cant switch from one OpenGL video mode to another.
1453 Thus we first switch to some stupid 2D mode and then back to OpenGL.
1455 if (notfirstvideomode)
1456 SDL_SetVideoMode( 0, 0, 0, 0 );
1457 notfirstvideomode = true;
1459 // SDL usually knows best
1462 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
1463 i = COM_CheckParm("-gl_driver");
1464 if (i && i < com_argc - 1)
1465 drivername = com_argv[i + 1];
1466 if (SDL_GL_LoadLibrary(drivername) < 0)
1468 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
1472 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1475 Con_Print("Required OpenGL function glGetString not found\n");
1479 // Knghtbrd: should do platform-specific extension string function here
1481 vid_isfullscreen = false;
1482 if (mode->fullscreen) {
1483 flags |= SDL_FULLSCREEN;
1484 vid_isfullscreen = true;
1486 //flags |= SDL_HWSURFACE;
1488 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
1489 if (mode->bitsperpixel >= 32)
1491 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
1492 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
1493 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
1494 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
1495 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
1496 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
1500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
1501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
1502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
1503 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
1505 if (mode->stereobuffer)
1506 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
1507 if (mode->samples > 1)
1509 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
1510 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
1512 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1513 if (vid_vsync.integer)
1514 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
1516 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
1518 // TODO: SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION
1521 video_bpp = mode->bitsperpixel;
1522 video_flags = flags;
1524 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
1529 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
1534 vid_softsurface = NULL;
1535 vid.softpixels = NULL;
1539 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1540 // set up an event filter to ask confirmation on close button in WIN32
1541 SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
1544 SDL_EnableUNICODE( SDL_ENABLE );
1545 // enable key repeat since everyone expects it
1546 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
1548 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
1549 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
1550 vid_usingvsync = (vid_vsync.integer != 0);
1553 gl_platform = "SDL";
1554 gl_platformextensions = "";
1562 vid_numjoysticks = SDL_NumJoysticks();
1563 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
1564 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
1565 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
1566 memset(vid_joysticks, 0, sizeof(vid_joysticks));
1567 for (i = 0;i < vid_numjoysticks;i++)
1570 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
1573 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
1576 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
1580 vid_activewindow = false;
1581 vid_usingmouse = false;
1582 vid_usinghidecursor = false;
1584 SDL_WM_GrabInput(SDL_GRAB_OFF);
1588 extern cvar_t gl_info_extensions;
1589 extern cvar_t gl_info_vendor;
1590 extern cvar_t gl_info_renderer;
1591 extern cvar_t gl_info_version;
1592 extern cvar_t gl_info_platform;
1593 extern cvar_t gl_info_driver;
1595 qboolean VID_InitModeSoft(viddef_mode_t *mode)
1597 // FIXME SDL_SetVideoMode
1599 int flags = SDL_HWSURFACE;
1601 win_half_width = mode->width>>1;
1602 win_half_height = mode->height>>1;
1604 if(vid_resizable.integer)
1605 flags |= SDL_RESIZABLE;
1607 VID_OutputVersion();
1609 vid_isfullscreen = false;
1610 if (mode->fullscreen) {
1611 flags |= SDL_FULLSCREEN;
1612 vid_isfullscreen = true;
1615 video_bpp = mode->bitsperpixel;
1616 video_flags = flags;
1618 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
1623 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
1628 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
1629 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
1630 if (vid_softsurface == NULL)
1632 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
1636 SDL_SetAlpha(vid_softsurface, 0, 255);
1638 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1639 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
1640 DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels);
1644 // set up an event filter to ask confirmation on close button in WIN32
1645 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1646 SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
1649 SDL_EnableUNICODE( SDL_ENABLE );
1650 // enable key repeat since everyone expects it
1651 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
1653 gl_platform = "SDLSoft";
1654 gl_platformextensions = "";
1656 gl_renderer = "DarkPlaces-Soft";
1657 gl_vendor = "Forest Hale";
1661 // clear the extension flags
1662 memset(&vid.support, 0, sizeof(vid.support));
1663 Cvar_SetQuick(&gl_info_extensions, "");
1665 vid.forcevbo = false;
1666 vid.support.arb_depth_texture = true;
1667 vid.support.arb_draw_buffers = true;
1668 vid.support.arb_occlusion_query = true;
1669 vid.support.arb_shadow = true;
1670 //vid.support.arb_texture_compression = true;
1671 vid.support.arb_texture_cube_map = true;
1672 vid.support.arb_texture_non_power_of_two = false;
1673 vid.support.arb_vertex_buffer_object = true;
1674 vid.support.ext_blend_subtract = true;
1675 vid.support.ext_draw_range_elements = true;
1676 vid.support.ext_framebuffer_object = true;
1677 vid.support.ext_texture_3d = true;
1678 //vid.support.ext_texture_compression_s3tc = true;
1679 vid.support.ext_texture_filter_anisotropic = true;
1680 vid.support.ati_separate_stencil = true;
1682 vid.maxtexturesize_2d = 16384;
1683 vid.maxtexturesize_3d = 512;
1684 vid.maxtexturesize_cubemap = 16384;
1686 vid.teximageunits = 32;
1687 vid.texarrayunits = 8;
1688 vid.max_anisotropy = 1;
1689 vid.maxdrawbuffers = 4;
1691 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1692 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1693 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1694 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
1695 vid.renderpath = RENDERPATH_SOFT;
1696 vid.useinterleavedarrays = false;
1698 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1699 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1700 Cvar_SetQuick(&gl_info_version, gl_version);
1701 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1702 Cvar_SetQuick(&gl_info_driver, gl_driver);
1704 // LordHavoc: report supported extensions
1705 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1707 // clear to black (loading plaque will be seen over this)
1708 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
1710 vid_numjoysticks = SDL_NumJoysticks();
1711 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
1712 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
1713 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
1714 memset(vid_joysticks, 0, sizeof(vid_joysticks));
1715 for (i = 0;i < vid_numjoysticks;i++)
1718 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
1721 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
1724 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
1728 vid_activewindow = false;
1729 vid_usingmouse = false;
1730 vid_usinghidecursor = false;
1732 SDL_WM_GrabInput(SDL_GRAB_OFF);
1736 qboolean VID_InitMode(viddef_mode_t *mode)
1738 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
1739 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1741 if (vid_soft.integer)
1742 return VID_InitModeSoft(mode);
1745 return VID_InitModeGL(mode);
1748 void VID_Shutdown (void)
1750 VID_SetMouse(false, false, false);
1751 VID_RestoreSystemGamma();
1755 SDL_FreeSurface(icon);
1759 if (vid_softsurface)
1760 SDL_FreeSurface(vid_softsurface);
1761 vid_softsurface = NULL;
1762 vid.softpixels = NULL;
1763 if (vid.softdepthpixels)
1764 free(vid.softdepthpixels);
1765 vid.softdepthpixels = NULL;
1767 SDL_QuitSubSystem(SDL_INIT_VIDEO);
1772 gl_platformextensions = "";
1775 int VID_SetGamma (unsigned short *ramps, int rampsize)
1777 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
1780 int VID_GetGamma (unsigned short *ramps, int rampsize)
1782 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
1785 void VID_Finish (void)
1789 //react on appstate changes
1790 appstate = SDL_GetAppState();
1792 vid_hidden = !(appstate & SDL_APPACTIVE);
1794 if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
1795 vid_activewindow = false;
1797 vid_activewindow = true;
1799 VID_UpdateGamma(false, 256);
1803 switch(vid.renderpath)
1805 case RENDERPATH_GL11:
1806 case RENDERPATH_GL13:
1807 case RENDERPATH_GL20:
1808 case RENDERPATH_CGGL:
1810 if (r_speeds.integer == 2 || gl_finish.integer)
1812 qglFinish();CHECKGLERROR
1814 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
1816 qboolean vid_usevsync;
1817 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
1818 if (vid_usingvsync != vid_usevsync)
1820 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
1821 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
1823 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
1827 SDL_GL_SwapBuffers();
1829 case RENDERPATH_SOFT:
1830 DPSOFTRAST_Finish();
1831 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
1834 case RENDERPATH_D3D9:
1835 case RENDERPATH_D3D10:
1836 case RENDERPATH_D3D11:
1842 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
1845 SDL_Rect **vidmodes;
1846 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
1849 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
1853 modes[k].width = (*vidmodes)->w;
1854 modes[k].height = (*vidmodes)->h;
1856 modes[k].refreshrate = 60; // no support for refresh rate in SDL
1857 modes[k].pixelheight_num = 1;
1858 modes[k].pixelheight_denom = 1; // SDL does not provide this