11 #pragma comment(lib, "d3d9.lib")
14 LPDIRECT3DDEVICE9 vid_d3d9dev;
19 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
20 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
21 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
22 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
23 #define XINPUT_GAMEPAD_START 0x0010
24 #define XINPUT_GAMEPAD_BACK 0x0020
25 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
26 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
27 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
28 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
29 #define XINPUT_GAMEPAD_A 0x1000
30 #define XINPUT_GAMEPAD_B 0x2000
31 #define XINPUT_GAMEPAD_X 0x4000
32 #define XINPUT_GAMEPAD_Y 0x8000
33 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
34 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
35 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
36 #define XUSER_INDEX_ANY 0x000000FF
38 typedef struct xinput_gamepad_s
50 typedef struct xinput_state_s
53 xinput_gamepad_t Gamepad;
57 typedef struct xinput_keystroke_s
67 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
68 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
70 qboolean vid_xinputinitialized = false;
71 int vid_xinputindex = -1;
77 // AK FIXME -> input_dest
78 qboolean in_client_mouse = true;
80 // AK where should it be placed ?
81 float in_mouse_x, in_mouse_y;
82 float in_windowmouse_x, in_windowmouse_y;
84 // LordHavoc: if window is hidden, don't update screen
85 qboolean vid_hidden = true;
86 // LordHavoc: if window is not the active window, don't hog as much CPU time,
87 // let go of the mouse, turn off sound, and restore system gamma ramps...
88 qboolean vid_activewindow = true;
90 vid_joystate_t vid_joystate;
93 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
95 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
96 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
97 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
98 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
99 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
100 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
101 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
102 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
103 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
104 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
105 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
106 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
107 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
108 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
109 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
110 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
111 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
112 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
113 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
114 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
115 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
116 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
117 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
118 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
119 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
120 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
121 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
122 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
123 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
124 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
125 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
126 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
127 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
128 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
129 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
130 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
131 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
132 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
133 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
134 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
135 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
136 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
138 // cvars for DPSOFTRAST
139 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
140 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"};
141 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
143 // we don't know until we try it!
144 cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
146 // VorteX: more info cvars, mostly set in VID_CheckExtensions
147 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
148 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
149 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
150 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
151 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
152 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
154 // whether hardware gamma ramps are currently in effect
155 qboolean vid_usinghwgamma = false;
157 int vid_gammarampsize = 0;
158 unsigned short *vid_gammaramps = NULL;
159 unsigned short *vid_systemgammaramps = NULL;
161 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
162 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
163 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
164 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
165 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
166 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
167 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
168 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
169 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
170 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
171 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
172 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
173 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
174 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
176 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
177 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
178 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
179 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
180 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
181 cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
182 cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
183 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
184 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
185 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
187 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
188 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
189 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
190 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
191 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
192 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "0", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
194 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
195 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
196 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
197 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
198 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
199 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
200 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
201 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
202 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
203 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
204 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
205 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
206 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
207 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
208 cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "0", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
209 cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
210 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
211 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg"};
213 // brand of graphics chip
214 const char *gl_vendor;
215 // graphics chip model and other information
216 const char *gl_renderer;
217 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
218 const char *gl_version;
219 // extensions list, space separated
220 const char *gl_extensions;
222 const char *gl_platform;
223 // another extensions list, containing platform-specific extensions that are
224 // not in the main list
225 const char *gl_platformextensions;
226 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
230 // GL_ARB_multitexture
231 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
232 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
233 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
234 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
235 void (GLAPIENTRY *qglActiveTexture) (GLenum);
236 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
238 // general GL functions
240 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
242 void (GLAPIENTRY *qglClear)(GLbitfield mask);
244 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
245 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
246 void (GLAPIENTRY *qglCullFace)(GLenum mode);
248 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
249 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
250 void (GLAPIENTRY *qglEnable)(GLenum cap);
251 void (GLAPIENTRY *qglDisable)(GLenum cap);
252 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
254 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
255 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
257 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
258 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
259 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
260 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
262 GLenum (GLAPIENTRY *qglGetError)(void);
263 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
264 void (GLAPIENTRY *qglFinish)(void);
265 void (GLAPIENTRY *qglFlush)(void);
267 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
268 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
269 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
270 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
271 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
272 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
274 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
275 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
276 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
277 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
278 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
279 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
280 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
281 void (GLAPIENTRY *qglArrayElement)(GLint i);
283 void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
284 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
285 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
286 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
287 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
288 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
289 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
290 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
291 void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
292 void (GLAPIENTRY *qglBegin)(GLenum mode);
293 void (GLAPIENTRY *qglEnd)(void);
295 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
296 //void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
297 //void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
298 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
299 //void (GLAPIENTRY *qglPushMatrix)(void);
300 //void (GLAPIENTRY *qglPopMatrix)(void);
301 void (GLAPIENTRY *qglLoadIdentity)(void);
302 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
303 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
304 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
305 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
306 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
307 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
308 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
309 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
310 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
311 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
313 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
315 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
316 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
317 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
318 void (GLAPIENTRY *qglClearStencil)(GLint s);
320 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
321 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
322 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
323 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
324 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
325 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
326 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
327 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
328 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
329 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
330 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
331 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
333 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
334 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
335 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
336 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
337 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
338 //GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
339 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
340 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
342 //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
343 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
344 //void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
345 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
346 //void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
347 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
348 //void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
349 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
352 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
354 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
356 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
357 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
358 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
360 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
362 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
363 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
364 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
366 //void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
367 //void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
369 //[515]: added on 29.07.2005
370 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
371 void (GLAPIENTRY *qglPointSize)(GLfloat size);
373 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
375 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
376 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
377 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
379 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
380 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
381 //GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
382 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
383 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
384 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
385 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
386 GLuint (GLAPIENTRY *qglCreateProgram)(void);
387 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
388 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
389 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
390 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
391 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
392 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
393 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
394 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
395 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
396 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
397 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
398 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
399 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
400 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
401 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
402 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
403 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
404 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
405 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
406 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
407 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
408 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
409 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
410 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
411 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
412 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
413 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
414 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
415 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
416 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
417 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
418 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
419 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
421 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
422 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
423 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
424 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
425 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
426 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
427 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
428 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
429 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
430 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
431 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
432 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
433 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
434 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
435 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
436 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
437 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
438 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
439 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
440 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
441 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
442 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
443 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
444 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
445 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
446 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
447 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
448 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
449 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
450 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
451 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
452 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
453 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
454 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
455 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
456 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
457 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
458 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
459 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
460 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
461 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
462 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
463 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
464 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
465 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
466 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
467 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
469 //GL_ARB_vertex_buffer_object
470 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
471 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
472 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
473 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
474 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
475 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
476 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
477 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
479 //GL_ARB_framebuffer_object
480 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
481 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
482 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
483 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
484 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
485 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
486 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
487 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
488 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
489 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
490 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
491 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
492 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
493 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
494 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
495 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
496 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
497 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
498 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
499 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
501 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
503 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
504 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
505 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
506 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
507 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
508 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
509 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
511 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
512 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
513 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
514 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
515 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
516 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
517 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
518 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
520 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
522 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
523 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
524 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
525 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
526 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
527 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
528 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
529 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
530 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
531 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
533 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
537 #define sscanf sscanf_s
540 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
543 const dllfunction_t *func;
544 struct { int major, minor; } min_version, curr_version;
545 char extstr[MAX_INPUTLINE];
548 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
549 ext = 0; // opengl version
550 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
551 ext = -1; // pseudo name
553 ext = 1; // extension name
556 Con_DPrintf("checking for %s... ", minglver_or_ext);
558 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
560 for (func = funcs;func && func->name;func++)
561 *func->funcvariable = NULL;
563 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
565 Con_DPrint("disabled by commandline\n");
569 if (ext == 1) // opengl extension
571 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
573 Con_DPrint("not detected\n");
578 if(ext == 0) // opengl version
580 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
581 curr_version.major = curr_version.minor = 1;
583 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
585 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
590 for (func = funcs;func && func->name != NULL;func++)
592 // Con_DPrintf("\n %s... ", func->name);
594 // functions are cleared before all the extensions are evaluated
595 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
598 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
600 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
604 // delay the return so it prints all missing functions
607 // VorteX: add to found extension list
608 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
609 Cvar_SetQuick(&gl_info_extensions, extstr);
611 Con_DPrint("enabled\n");
616 static dllfunction_t opengl110funcs[] =
618 {"glClearColor", (void **) &qglClearColor},
619 {"glClear", (void **) &qglClear},
620 {"glAlphaFunc", (void **) &qglAlphaFunc},
621 {"glBlendFunc", (void **) &qglBlendFunc},
622 {"glCullFace", (void **) &qglCullFace},
623 {"glDrawBuffer", (void **) &qglDrawBuffer},
624 {"glReadBuffer", (void **) &qglReadBuffer},
625 {"glEnable", (void **) &qglEnable},
626 {"glDisable", (void **) &qglDisable},
627 {"glIsEnabled", (void **) &qglIsEnabled},
628 {"glEnableClientState", (void **) &qglEnableClientState},
629 {"glDisableClientState", (void **) &qglDisableClientState},
630 {"glGetBooleanv", (void **) &qglGetBooleanv},
631 {"glGetDoublev", (void **) &qglGetDoublev},
632 {"glGetFloatv", (void **) &qglGetFloatv},
633 {"glGetIntegerv", (void **) &qglGetIntegerv},
634 {"glGetError", (void **) &qglGetError},
635 {"glGetString", (void **) &qglGetString},
636 {"glFinish", (void **) &qglFinish},
637 {"glFlush", (void **) &qglFlush},
638 {"glClearDepth", (void **) &qglClearDepth},
639 {"glDepthFunc", (void **) &qglDepthFunc},
640 {"glDepthMask", (void **) &qglDepthMask},
641 {"glDepthRange", (void **) &qglDepthRange},
642 {"glDrawElements", (void **) &qglDrawElements},
643 {"glDrawArrays", (void **) &qglDrawArrays},
644 {"glColorMask", (void **) &qglColorMask},
645 {"glVertexPointer", (void **) &qglVertexPointer},
646 {"glNormalPointer", (void **) &qglNormalPointer},
647 {"glColorPointer", (void **) &qglColorPointer},
648 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
649 {"glArrayElement", (void **) &qglArrayElement},
650 {"glColor4ub", (void **) &qglColor4ub},
651 {"glColor4f", (void **) &qglColor4f},
652 {"glTexCoord1f", (void **) &qglTexCoord1f},
653 {"glTexCoord2f", (void **) &qglTexCoord2f},
654 {"glTexCoord3f", (void **) &qglTexCoord3f},
655 {"glTexCoord4f", (void **) &qglTexCoord4f},
656 {"glVertex2f", (void **) &qglVertex2f},
657 {"glVertex3f", (void **) &qglVertex3f},
658 {"glVertex4f", (void **) &qglVertex4f},
659 {"glBegin", (void **) &qglBegin},
660 {"glEnd", (void **) &qglEnd},
661 //[515]: added on 29.07.2005
662 {"glLineWidth", (void**) &qglLineWidth},
663 {"glPointSize", (void**) &qglPointSize},
665 {"glMatrixMode", (void **) &qglMatrixMode},
666 // {"glOrtho", (void **) &qglOrtho},
667 // {"glFrustum", (void **) &qglFrustum},
668 {"glViewport", (void **) &qglViewport},
669 // {"glPushMatrix", (void **) &qglPushMatrix},
670 // {"glPopMatrix", (void **) &qglPopMatrix},
671 {"glLoadIdentity", (void **) &qglLoadIdentity},
672 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
673 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
674 // {"glMultMatrixd", (void **) &qglMultMatrixd},
675 // {"glMultMatrixf", (void **) &qglMultMatrixf},
676 // {"glRotated", (void **) &qglRotated},
677 // {"glRotatef", (void **) &qglRotatef},
678 // {"glScaled", (void **) &qglScaled},
679 // {"glScalef", (void **) &qglScalef},
680 // {"glTranslated", (void **) &qglTranslated},
681 // {"glTranslatef", (void **) &qglTranslatef},
682 {"glReadPixels", (void **) &qglReadPixels},
683 {"glStencilFunc", (void **) &qglStencilFunc},
684 {"glStencilMask", (void **) &qglStencilMask},
685 {"glStencilOp", (void **) &qglStencilOp},
686 {"glClearStencil", (void **) &qglClearStencil},
687 {"glTexEnvf", (void **) &qglTexEnvf},
688 {"glTexEnvfv", (void **) &qglTexEnvfv},
689 {"glTexEnvi", (void **) &qglTexEnvi},
690 {"glTexParameterf", (void **) &qglTexParameterf},
691 {"glTexParameterfv", (void **) &qglTexParameterfv},
692 {"glTexParameteri", (void **) &qglTexParameteri},
693 {"glGetTexImage", (void **) &qglGetTexImage},
694 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
695 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
696 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
697 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
698 {"glHint", (void **) &qglHint},
699 // {"glPixelStoref", (void **) &qglPixelStoref},
700 {"glPixelStorei", (void **) &qglPixelStorei},
701 {"glGenTextures", (void **) &qglGenTextures},
702 {"glDeleteTextures", (void **) &qglDeleteTextures},
703 {"glBindTexture", (void **) &qglBindTexture},
704 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
705 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
706 // {"glIsTexture", (void **) &qglIsTexture},
707 // {"glTexImage1D", (void **) &qglTexImage1D},
708 {"glTexImage2D", (void **) &qglTexImage2D},
709 // {"glTexSubImage1D", (void **) &qglTexSubImage1D},
710 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
711 // {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
712 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
713 // {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
714 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
715 {"glScissor", (void **) &qglScissor},
716 {"glPolygonOffset", (void **) &qglPolygonOffset},
717 {"glPolygonMode", (void **) &qglPolygonMode},
718 {"glPolygonStipple", (void **) &qglPolygonStipple},
719 // {"glClipPlane", (void **) &qglClipPlane},
720 // {"glGetClipPlane", (void **) &qglGetClipPlane},
724 static dllfunction_t drawrangeelementsfuncs[] =
726 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
730 static dllfunction_t drawrangeelementsextfuncs[] =
732 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
736 static dllfunction_t multitexturefuncs[] =
738 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
739 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
740 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
741 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
742 {"glActiveTextureARB", (void **) &qglActiveTexture},
743 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
747 static dllfunction_t texture3dextfuncs[] =
749 {"glTexImage3DEXT", (void **) &qglTexImage3D},
750 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
751 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
755 static dllfunction_t atiseparatestencilfuncs[] =
757 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
758 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
762 static dllfunction_t gl2separatestencilfuncs[] =
764 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
765 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
769 static dllfunction_t stenciltwosidefuncs[] =
771 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
775 static dllfunction_t blendequationfuncs[] =
777 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
781 static dllfunction_t gl20shaderfuncs[] =
783 {"glDeleteShader", (void **) &qglDeleteShader},
784 {"glDeleteProgram", (void **) &qglDeleteProgram},
785 // {"glGetHandle", (void **) &qglGetHandle},
786 {"glDetachShader", (void **) &qglDetachShader},
787 {"glCreateShader", (void **) &qglCreateShader},
788 {"glShaderSource", (void **) &qglShaderSource},
789 {"glCompileShader", (void **) &qglCompileShader},
790 {"glCreateProgram", (void **) &qglCreateProgram},
791 {"glAttachShader", (void **) &qglAttachShader},
792 {"glLinkProgram", (void **) &qglLinkProgram},
793 {"glUseProgram", (void **) &qglUseProgram},
794 {"glValidateProgram", (void **) &qglValidateProgram},
795 {"glUniform1f", (void **) &qglUniform1f},
796 {"glUniform2f", (void **) &qglUniform2f},
797 {"glUniform3f", (void **) &qglUniform3f},
798 {"glUniform4f", (void **) &qglUniform4f},
799 {"glUniform1i", (void **) &qglUniform1i},
800 {"glUniform2i", (void **) &qglUniform2i},
801 {"glUniform3i", (void **) &qglUniform3i},
802 {"glUniform4i", (void **) &qglUniform4i},
803 {"glUniform1fv", (void **) &qglUniform1fv},
804 {"glUniform2fv", (void **) &qglUniform2fv},
805 {"glUniform3fv", (void **) &qglUniform3fv},
806 {"glUniform4fv", (void **) &qglUniform4fv},
807 {"glUniform1iv", (void **) &qglUniform1iv},
808 {"glUniform2iv", (void **) &qglUniform2iv},
809 {"glUniform3iv", (void **) &qglUniform3iv},
810 {"glUniform4iv", (void **) &qglUniform4iv},
811 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
812 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
813 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
814 {"glGetShaderiv", (void **) &qglGetShaderiv},
815 {"glGetProgramiv", (void **) &qglGetProgramiv},
816 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
817 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
818 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
819 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
820 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
821 {"glGetUniformfv", (void **) &qglGetUniformfv},
822 {"glGetUniformiv", (void **) &qglGetUniformiv},
823 {"glGetShaderSource", (void **) &qglGetShaderSource},
824 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
825 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
826 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
827 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
828 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
829 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
830 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
831 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
832 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
833 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
834 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
835 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
836 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
837 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
838 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
839 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
840 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
841 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
842 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
843 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
844 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
845 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
846 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
847 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
848 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
849 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
850 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
851 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
852 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
853 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
854 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
855 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
856 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
857 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
858 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
859 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
860 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
861 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
862 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
863 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
864 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
865 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
866 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
867 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
868 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
869 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
873 static dllfunction_t glsl130funcs[] =
875 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
879 static dllfunction_t vbofuncs[] =
881 {"glBindBufferARB" , (void **) &qglBindBufferARB},
882 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
883 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
884 {"glIsBufferARB" , (void **) &qglIsBufferARB},
885 {"glMapBufferARB" , (void **) &qglMapBufferARB},
886 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
887 {"glBufferDataARB" , (void **) &qglBufferDataARB},
888 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
892 static dllfunction_t ubofuncs[] =
894 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
895 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
896 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
897 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
898 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
899 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
900 {"glBindBufferRange" , (void **) &qglBindBufferRange},
901 {"glBindBufferBase" , (void **) &qglBindBufferBase},
902 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
903 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
907 static dllfunction_t arbfbofuncs[] =
909 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
910 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
911 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
912 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
913 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
914 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
915 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
916 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
917 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
918 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
919 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
920 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
921 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
922 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
923 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
924 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
925 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
926 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
927 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
928 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
932 static dllfunction_t extfbofuncs[] =
934 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
935 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
936 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
937 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
938 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
939 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
940 {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
941 {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
942 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
943 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
944 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
945 {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
946 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
947 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
948 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
949 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
950 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
954 static dllfunction_t texturecompressionfuncs[] =
956 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
957 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
958 // {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
959 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
960 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
961 // {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
962 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
966 static dllfunction_t occlusionqueryfuncs[] =
968 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
969 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
970 {"glIsQueryARB", (void **) &qglIsQueryARB},
971 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
972 {"glEndQueryARB", (void **) &qglEndQueryARB},
973 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
974 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
975 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
979 static dllfunction_t drawbuffersfuncs[] =
981 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
985 static dllfunction_t multisamplefuncs[] =
987 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
991 static dllfunction_t blendfuncseparatefuncs[] =
993 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
999 void VID_ClearExtensions(void)
1001 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
1002 Cvar_SetQuick(&gl_info_extensions, "");
1004 // clear the extension flags
1005 memset(&vid.support, 0, sizeof(vid.support));
1006 vid.renderpath = RENDERPATH_GL11;
1007 vid.sRGBcapable2D = false;
1008 vid.sRGBcapable3D = false;
1009 vid.useinterleavedarrays = false;
1010 vid.forcevbo = false;
1011 vid.maxtexturesize_2d = 0;
1012 vid.maxtexturesize_3d = 0;
1013 vid.maxtexturesize_cubemap = 0;
1015 vid.teximageunits = 1;
1016 vid.texarrayunits = 1;
1017 vid.max_anisotropy = 1;
1018 vid.maxdrawbuffers = 1;
1021 // this is a complete list of all functions that are directly checked in the renderer
1022 qglDrawRangeElements = NULL;
1023 qglDrawBuffer = NULL;
1024 qglPolygonStipple = NULL;
1026 qglActiveTexture = NULL;
1027 qglGetCompressedTexImageARB = NULL;
1028 qglFramebufferTexture2D = NULL;
1029 qglDrawBuffersARB = NULL;
1034 void VID_CheckExtensions(void)
1036 if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
1037 Sys_Error("OpenGL 1.1.0 functions not found");
1038 vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
1042 Con_DPrint("Checking OpenGL extensions...\n");
1044 if (vid.support.gl20shaders)
1047 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
1048 vid.support.glshaderversion = 100;
1049 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
1051 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
1052 if (vid.support.glshaderversion < 100)
1053 vid.support.glshaderversion = 100;
1054 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
1055 // get the glBindFragDataLocation function
1056 if (vid.support.glshaderversion >= 130)
1057 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
1060 // GL drivers generally prefer GL_BGRA
1061 vid.forcetextype = GL_BGRA;
1063 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
1064 vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
1065 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
1066 vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
1067 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
1068 vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
1069 vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
1070 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
1071 vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
1072 vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
1073 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
1075 // LordHavoc: too many bugs on OSX!
1076 vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
1078 vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
1079 vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false);
1080 vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
1081 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
1082 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
1083 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
1084 vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
1085 vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
1086 if (vid.support.arb_framebuffer_object)
1087 vid.support.ext_framebuffer_object = true;
1089 vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
1091 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
1092 vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
1093 vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
1094 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
1095 vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
1096 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
1097 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
1098 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
1099 vid.allowalphatocoverage = false;
1101 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
1102 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
1103 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
1104 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
1105 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
1106 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
1107 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
1108 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
1109 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
1110 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
1111 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
1112 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
1113 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
1114 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
1115 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
1116 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
1117 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
1118 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
1119 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
1120 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
1121 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
1122 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
1123 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
1124 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
1125 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
1126 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
1128 if (vid.support.arb_draw_buffers)
1129 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
1131 // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
1132 // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
1133 if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
1136 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
1138 vid.support.arb_texture_non_power_of_two = false;
1141 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
1142 if (qglDrawRangeElements == NULL)
1143 qglDrawRangeElements = qglDrawRangeElementsEXT;
1145 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1146 if (vid.support.ext_texture_filter_anisotropic)
1147 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1148 if (vid.support.arb_texture_cube_map)
1149 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1150 if (vid.support.ext_texture_3d)
1151 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1153 // verify that 3d textures are really supported
1154 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1156 vid.support.ext_texture_3d = false;
1157 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1160 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
1161 if (vid.support.arb_multitexture)
1162 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1163 if (vid_gl20.integer && vid.support.gl20shaders)
1165 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1166 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
1167 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
1168 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1169 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1170 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1171 Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1172 vid.renderpath = RENDERPATH_GL20;
1173 vid.sRGBcapable2D = false;
1174 vid.sRGBcapable3D = true;
1175 vid.useinterleavedarrays = false;
1176 Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
1177 Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
1178 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
1180 else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
1182 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1183 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1184 vid.teximageunits = vid.texunits;
1185 vid.texarrayunits = vid.texunits;
1186 Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
1187 vid.renderpath = RENDERPATH_GL13;
1188 vid.sRGBcapable2D = false;
1189 vid.sRGBcapable3D = false;
1190 vid.useinterleavedarrays = false;
1194 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1195 vid.teximageunits = vid.texunits;
1196 vid.texarrayunits = vid.texunits;
1197 Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
1198 vid.renderpath = RENDERPATH_GL11;
1199 vid.sRGBcapable2D = false;
1200 vid.sRGBcapable3D = false;
1201 vid.useinterleavedarrays = false;
1204 // enable multisample antialiasing if possible
1205 if(vid.support.arb_multisample)
1208 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
1209 vid.samples = samples;
1211 qglEnable(GL_MULTISAMPLE_ARB);
1213 vid.allowalphatocoverage = false;
1217 vid.allowalphatocoverage = false;
1221 // VorteX: set other info (maybe place them in VID_InitMode?)
1222 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1223 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1224 Cvar_SetQuick(&gl_info_version, gl_version);
1225 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1226 Cvar_SetQuick(&gl_info_driver, gl_driver);
1230 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone)
1233 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
1234 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
1235 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
1236 value = bound(-1, value, 1);
1237 return value * sensitivity;
1240 qboolean VID_JoyBlockEmulatedKeys(int keycode)
1243 vid_joystate_t joystate;
1245 if (!joy_axiskeyevents.integer)
1247 if (vid_joystate.is360)
1249 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
1252 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
1253 VID_BuildJoyState(&joystate);
1254 for (j = 32;j < 36;j++)
1255 if (vid_joystate.button[j] || joystate.button[j])
1261 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
1264 xinput_state_t xinputstate;
1266 memset(joystate, 0, sizeof(*joystate));
1268 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
1270 joystate->is360 = true;
1271 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
1272 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
1273 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
1274 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
1275 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
1276 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
1277 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
1278 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
1279 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
1280 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
1281 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
1282 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
1283 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
1284 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
1285 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1286 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1287 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
1288 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
1289 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
1290 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
1291 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
1292 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
1293 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
1294 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
1295 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
1296 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
1297 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
1298 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
1299 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
1300 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
1305 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
1308 if (joystate->is360)
1310 // emulate key events for thumbstick
1311 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
1312 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
1313 #if MAXJOYBUTTON != 36
1314 #error this code must be updated if MAXJOYBUTTON changes!
1316 joystate->button[32] = f > 0.0f;
1317 joystate->button[33] = f < 0.0f;
1318 joystate->button[34] = r > 0.0f;
1319 joystate->button[35] = r < 0.0f;
1322 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1328 if (realtime >= *timer)
1330 Key_Event(key, 0, true);
1331 *timer = realtime + 0.1;
1336 Key_Event(key, 0, false);
1344 Key_Event(key, 0, true);
1345 *timer = realtime + 0.5;
1350 #if MAXJOYBUTTON != 36
1351 #error this code must be updated if MAXJOYBUTTON changes!
1353 static int joybuttonkey[MAXJOYBUTTON][2] =
1355 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1356 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1357 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1360 static int joybuttonkey360[][2] =
1362 {K_X360_DPAD_UP, K_UPARROW},
1363 {K_X360_DPAD_DOWN, K_DOWNARROW},
1364 {K_X360_DPAD_LEFT, K_LEFTARROW},
1365 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1366 {K_X360_START, K_ESCAPE},
1367 {K_X360_BACK, K_ESCAPE},
1368 {K_X360_LEFT_THUMB, 0},
1369 {K_X360_RIGHT_THUMB, 0},
1370 {K_X360_LEFT_SHOULDER, 0},
1371 {K_X360_RIGHT_SHOULDER, 0},
1372 {K_X360_A, K_ENTER},
1373 {K_X360_B, K_ESCAPE},
1376 {K_X360_LEFT_TRIGGER, 0},
1377 {K_X360_RIGHT_TRIGGER, 0},
1378 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1379 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1380 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1381 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1382 {K_X360_RIGHT_THUMB_DOWN, 0},
1383 {K_X360_RIGHT_THUMB_UP, 0},
1384 {K_X360_RIGHT_THUMB_LEFT, 0},
1385 {K_X360_RIGHT_THUMB_RIGHT, 0},
1388 double vid_joybuttontimer[MAXJOYBUTTON];
1389 void VID_ApplyJoyState(vid_joystate_t *joystate)
1392 int c = joy_axiskeyevents.integer != 0;
1393 if (joystate->is360)
1396 // keystrokes (chatpad)
1397 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1398 xinput_keystroke_t keystroke;
1399 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1400 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1403 // emit key events for buttons
1404 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1405 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1408 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1409 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1410 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1411 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1412 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1413 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1417 // emit key events for buttons
1418 for (j = 0;j < MAXJOYBUTTON;j++)
1419 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1422 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1423 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1424 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1425 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1426 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1427 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1430 vid_joystate = *joystate;
1433 int VID_Shared_SetJoystick(int index)
1437 int xinputcount = 0;
1438 int xinputindex = -1;
1439 int xinputavailable = 0;
1440 xinput_state_t state;
1441 // detect available XInput controllers
1442 for (i = 0;i < 4;i++)
1444 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1446 xinputavailable |= 1<<i;
1447 if (index == xinputcount)
1452 if (joy_xinputavailable.integer != xinputavailable)
1453 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1454 if (vid_xinputindex != xinputindex)
1456 vid_xinputindex = xinputindex;
1457 if (xinputindex >= 0)
1458 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1467 static void Force_CenterView_f (void)
1469 cl.viewangles[PITCH] = 0;
1472 static int gamma_forcenextframe = false;
1473 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1474 static int cachecolorenable, cachehwgamma;
1476 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1477 qboolean vid_gammatables_trivial = true;
1478 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1480 if (cachecolorenable)
1482 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1483 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1484 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1488 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1489 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1490 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1493 if(vid.sRGB2D || vid.sRGB3D)
1496 for(i = 0; i < 3*rampsize; ++i)
1497 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1500 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1501 // immensely butchered it to work with variable framerates and fit in with
1502 // the rest of darkplaces.
1503 if (v_psycho.integer)
1507 static float n[3], nd[3], nt[3];
1508 static int init = true;
1509 unsigned short *ramp;
1510 gamma_forcenextframe = true;
1514 for (x = 0;x < 3;x++)
1516 n[x] = lhrandom(0, 1);
1517 nd[x] = (rand()&1)?-0.25:0.25;
1518 nt[x] = lhrandom(1, 8.2);
1522 for (x = 0;x < 3;x++)
1524 nt[x] -= cl.realframetime;
1528 nt[x] += lhrandom(1, 8.2);
1530 n[x] += nd[x] * cl.realframetime;
1531 n[x] -= floor(n[x]);
1534 for (x = 0, ramp = ramps;x < 3;x++)
1535 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1536 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1540 void VID_UpdateGamma(qboolean force, int rampsize)
1545 qboolean gamma_changed = false;
1547 // LordHavoc: don't mess with gamma tables if running dedicated
1548 if (cls.state == ca_dedicated)
1551 wantgamma = v_hwgamma.integer;
1552 switch(vid.renderpath)
1554 case RENDERPATH_GL20:
1555 case RENDERPATH_D3D9:
1556 case RENDERPATH_D3D10:
1557 case RENDERPATH_D3D11:
1558 case RENDERPATH_SOFT:
1559 case RENDERPATH_GLES2:
1560 if (v_glslgamma.integer)
1563 case RENDERPATH_GL11:
1564 case RENDERPATH_GL13:
1565 case RENDERPATH_GLES1:
1568 if(!vid_activewindow)
1570 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1571 BOUNDCVAR(v_gamma, 0.1, 5);
1572 BOUNDCVAR(v_contrast, 0.2, 5);
1573 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1574 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1575 BOUNDCVAR(v_color_black_r, 0, 0.8);
1576 BOUNDCVAR(v_color_black_g, 0, 0.8);
1577 BOUNDCVAR(v_color_black_b, 0, 0.8);
1578 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1579 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1580 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1581 BOUNDCVAR(v_color_white_r, 1, 5);
1582 BOUNDCVAR(v_color_white_g, 1, 5);
1583 BOUNDCVAR(v_color_white_b, 1, 5);
1586 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1587 vid_gammatables_trivial = false;
1588 if(v_psycho.integer == 0)
1589 if(v_contrastboost.value == 1)
1593 if(v_color_enable.integer)
1595 if(v_color_black_r.value == 0)
1596 if(v_color_black_g.value == 0)
1597 if(v_color_black_b.value == 0)
1598 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1599 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1600 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1601 if(v_color_white_r.value == 1)
1602 if(v_color_white_g.value == 1)
1603 if(v_color_white_b.value == 1)
1604 vid_gammatables_trivial = true;
1608 if(v_gamma.value == 1)
1609 if(v_contrast.value == 1)
1610 if(v_brightness.value == 0)
1611 vid_gammatables_trivial = true;
1615 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1616 if(v_psycho.integer)
1617 gamma_changed = true;
1618 GAMMACHECK(cachegamma , v_gamma.value);
1619 GAMMACHECK(cachecontrast , v_contrast.value);
1620 GAMMACHECK(cachebrightness , v_brightness.value);
1621 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1622 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1623 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1624 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1625 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1626 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1627 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1628 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1629 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1630 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1631 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1634 ++vid_gammatables_serial;
1636 GAMMACHECK(cachehwgamma , wantgamma);
1639 if (!force && !gamma_forcenextframe && !gamma_changed)
1642 gamma_forcenextframe = false;
1646 if (!vid_usinghwgamma)
1648 vid_usinghwgamma = true;
1649 if (vid_gammarampsize != rampsize || !vid_gammaramps)
1651 vid_gammarampsize = rampsize;
1653 Z_Free(vid_gammaramps);
1654 vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
1655 vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
1657 VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
1660 VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
1662 // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
1663 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
1664 // if custom gamma ramps failed (Windows stupidity), restore to system gamma
1665 if(!vid_hardwaregammasupported.integer)
1667 if (vid_usinghwgamma)
1669 vid_usinghwgamma = false;
1670 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1676 if (vid_usinghwgamma)
1678 vid_usinghwgamma = false;
1679 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1684 void VID_RestoreSystemGamma(void)
1686 if (vid_usinghwgamma)
1688 vid_usinghwgamma = false;
1689 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
1690 // force gamma situation to be reexamined next frame
1691 gamma_forcenextframe = true;
1696 static dllfunction_t xinputdllfuncs[] =
1698 {"XInputGetState", (void **) &qXInputGetState},
1699 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1702 static const char* xinputdllnames [] =
1709 static dllhandle_t xinputdll_dll = NULL;
1712 void VID_Shared_Init(void)
1717 Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
1718 Cvar_RegisterVariable(&vid_soft);
1719 Cvar_RegisterVariable(&vid_soft_threads);
1720 Cvar_RegisterVariable(&vid_soft_interlace);
1723 Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
1725 Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
1728 Cvar_RegisterVariable(&vid_hardwaregammasupported);
1729 Cvar_RegisterVariable(&gl_info_vendor);
1730 Cvar_RegisterVariable(&gl_info_renderer);
1731 Cvar_RegisterVariable(&gl_info_version);
1732 Cvar_RegisterVariable(&gl_info_extensions);
1733 Cvar_RegisterVariable(&gl_info_platform);
1734 Cvar_RegisterVariable(&gl_info_driver);
1735 Cvar_RegisterVariable(&v_gamma);
1736 Cvar_RegisterVariable(&v_brightness);
1737 Cvar_RegisterVariable(&v_contrastboost);
1738 Cvar_RegisterVariable(&v_contrast);
1740 Cvar_RegisterVariable(&v_color_enable);
1741 Cvar_RegisterVariable(&v_color_black_r);
1742 Cvar_RegisterVariable(&v_color_black_g);
1743 Cvar_RegisterVariable(&v_color_black_b);
1744 Cvar_RegisterVariable(&v_color_grey_r);
1745 Cvar_RegisterVariable(&v_color_grey_g);
1746 Cvar_RegisterVariable(&v_color_grey_b);
1747 Cvar_RegisterVariable(&v_color_white_r);
1748 Cvar_RegisterVariable(&v_color_white_g);
1749 Cvar_RegisterVariable(&v_color_white_b);
1751 Cvar_RegisterVariable(&v_hwgamma);
1752 Cvar_RegisterVariable(&v_glslgamma);
1753 Cvar_RegisterVariable(&v_glslgamma_2d);
1755 Cvar_RegisterVariable(&v_psycho);
1757 Cvar_RegisterVariable(&vid_fullscreen);
1758 Cvar_RegisterVariable(&vid_width);
1759 Cvar_RegisterVariable(&vid_height);
1760 Cvar_RegisterVariable(&vid_bitsperpixel);
1761 Cvar_RegisterVariable(&vid_samples);
1762 Cvar_RegisterVariable(&vid_refreshrate);
1763 Cvar_RegisterVariable(&vid_userefreshrate);
1764 Cvar_RegisterVariable(&vid_stereobuffer);
1765 Cvar_RegisterVariable(&vid_touchscreen_density);
1766 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1767 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1768 Cvar_RegisterVariable(&vid_vsync);
1769 Cvar_RegisterVariable(&vid_mouse);
1770 Cvar_RegisterVariable(&vid_grabkeyboard);
1771 Cvar_RegisterVariable(&vid_touchscreen);
1772 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1773 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1774 Cvar_RegisterVariable(&vid_stick_mouse);
1775 Cvar_RegisterVariable(&vid_resizable);
1776 Cvar_RegisterVariable(&vid_desktopfullscreen);
1777 Cvar_RegisterVariable(&vid_minwidth);
1778 Cvar_RegisterVariable(&vid_minheight);
1779 Cvar_RegisterVariable(&vid_gl13);
1780 Cvar_RegisterVariable(&vid_gl20);
1781 Cvar_RegisterVariable(&gl_finish);
1782 Cvar_RegisterVariable(&vid_sRGB);
1783 Cvar_RegisterVariable(&vid_sRGB_fallback);
1785 Cvar_RegisterVariable(&joy_active);
1787 Cvar_RegisterVariable(&joy_xinputavailable);
1789 Cvar_RegisterVariable(&joy_detected);
1790 Cvar_RegisterVariable(&joy_enable);
1791 Cvar_RegisterVariable(&joy_index);
1792 Cvar_RegisterVariable(&joy_axisforward);
1793 Cvar_RegisterVariable(&joy_axisside);
1794 Cvar_RegisterVariable(&joy_axisup);
1795 Cvar_RegisterVariable(&joy_axispitch);
1796 Cvar_RegisterVariable(&joy_axisyaw);
1797 //Cvar_RegisterVariable(&joy_axisroll);
1798 Cvar_RegisterVariable(&joy_deadzoneforward);
1799 Cvar_RegisterVariable(&joy_deadzoneside);
1800 Cvar_RegisterVariable(&joy_deadzoneup);
1801 Cvar_RegisterVariable(&joy_deadzonepitch);
1802 Cvar_RegisterVariable(&joy_deadzoneyaw);
1803 //Cvar_RegisterVariable(&joy_deadzoneroll);
1804 Cvar_RegisterVariable(&joy_sensitivityforward);
1805 Cvar_RegisterVariable(&joy_sensitivityside);
1806 Cvar_RegisterVariable(&joy_sensitivityup);
1807 Cvar_RegisterVariable(&joy_sensitivitypitch);
1808 Cvar_RegisterVariable(&joy_sensitivityyaw);
1809 //Cvar_RegisterVariable(&joy_sensitivityroll);
1810 Cvar_RegisterVariable(&joy_axiskeyevents);
1811 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1812 Cvar_RegisterVariable(&joy_x360_axisforward);
1813 Cvar_RegisterVariable(&joy_x360_axisside);
1814 Cvar_RegisterVariable(&joy_x360_axisup);
1815 Cvar_RegisterVariable(&joy_x360_axispitch);
1816 Cvar_RegisterVariable(&joy_x360_axisyaw);
1817 //Cvar_RegisterVariable(&joy_x360_axisroll);
1818 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1819 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1820 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1821 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1822 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1823 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1824 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1825 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1826 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1827 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1828 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1829 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1832 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1835 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1836 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1839 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1844 memset(&mode, 0, sizeof(mode));
1845 mode.fullscreen = fullscreen != 0;
1847 mode.height = height;
1848 mode.bitsperpixel = bpp;
1849 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1850 mode.userefreshrate = vid_userefreshrate.integer != 0;
1851 mode.stereobuffer = stereobuffer != 0;
1852 mode.samples = samples;
1853 cl_ignoremousemoves = 2;
1854 VID_ClearExtensions();
1856 vid.samples = vid.mode.samples;
1857 if (VID_InitMode(&mode))
1859 // accept the (possibly modified) mode
1861 vid.fullscreen = vid.mode.fullscreen;
1862 vid.width = vid.mode.width;
1863 vid.height = vid.mode.height;
1864 vid.bitsperpixel = vid.mode.bitsperpixel;
1865 vid.refreshrate = vid.mode.refreshrate;
1866 vid.userefreshrate = vid.mode.userefreshrate;
1867 vid.stereobuffer = vid.mode.stereobuffer;
1868 vid.stencil = vid.mode.bitsperpixel > 16;
1869 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1870 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1872 switch(vid.renderpath)
1874 case RENDERPATH_GL11:
1875 case RENDERPATH_GL13:
1876 case RENDERPATH_GL20:
1880 qglGetBooleanv(GL_STEREO, &stereo);
1881 vid.stereobuffer = stereo != 0;
1886 vid.stereobuffer = false;
1891 (vid_sRGB_fallback.integer >= 3) // force fallback
1893 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1894 !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2))
1896 vid.sRGB2D = vid.sRGB3D = false;
1898 if(vid.samples != vid.mode.samples)
1899 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1901 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1903 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1904 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1905 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1906 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1907 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1908 if(vid_userefreshrate.integer)
1909 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1910 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1912 if (vid_touchscreen.integer)
1914 in_windowmouse_x = vid_width.value / 2.f;
1915 in_windowmouse_y = vid_height.value / 2.f;
1924 static void VID_OpenSystems(void)
1930 static void VID_CloseSystems(void)
1933 R_Modules_Shutdown();
1936 qboolean vid_commandlinecheck = true;
1937 extern qboolean vid_opened;
1939 void VID_Restart_f(void)
1943 // don't crash if video hasn't started yet
1944 if (vid_commandlinecheck)
1949 SCR_BeginLoadingPlaque(false);
1953 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1954 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1955 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1958 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1960 Con_Print("Video mode change failed\n");
1961 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1962 Sys_Error("Unable to restore to last working video mode");
1967 const char *vidfallbacks[][2] =
1969 {"vid_stereobuffer", "0"},
1970 {"vid_samples", "1"},
1971 {"vid_userefreshrate", "0"},
1972 {"vid_width", "640"},
1973 {"vid_height", "480"},
1974 {"vid_bitsperpixel", "16"},
1978 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1979 void VID_Start(void)
1981 int i, width, height, success;
1982 if (vid_commandlinecheck)
1984 // interpret command-line parameters
1985 vid_commandlinecheck = false;
1986 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1987 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1988 Cvar_SetValueQuick(&vid_fullscreen, false);
1989 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1990 if (COM_CheckParm("-fullscreen"))
1991 Cvar_SetValueQuick(&vid_fullscreen, true);
1994 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1995 if ((i = COM_CheckParm("-width")) != 0)
1996 width = atoi(com_argv[i+1]);
1997 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1998 if ((i = COM_CheckParm("-height")) != 0)
1999 height = atoi(com_argv[i+1]);
2001 width = height * 4 / 3;
2003 height = width * 3 / 4;
2005 Cvar_SetValueQuick(&vid_width, width);
2007 Cvar_SetValueQuick(&vid_height, height);
2008 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
2009 if ((i = COM_CheckParm("-bpp")) != 0)
2010 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
2011 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
2012 if ((i = COM_CheckParm("-density")) != 0)
2013 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
2014 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
2015 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
2016 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
2017 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
2018 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
2019 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
2022 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
2025 Con_Print("Desired video mode fail, trying fallbacks...\n");
2026 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
2028 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
2029 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
2032 Sys_Error("Video modes failed");
2043 static int VID_SortModes_Compare(const void *a_, const void *b_)
2045 vid_mode_t *a = (vid_mode_t *) a_;
2046 vid_mode_t *b = (vid_mode_t *) b_;
2047 if(a->width > b->width)
2049 if(a->width < b->width)
2051 if(a->height > b->height)
2053 if(a->height < b->height)
2055 if(a->refreshrate > b->refreshrate)
2057 if(a->refreshrate < b->refreshrate)
2063 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
2065 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
2069 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
2075 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
2076 // 2. remove duplicates
2077 for(i = 0; i < count; ++i)
2079 if(modes[i].width && modes[i].height)
2083 if(modes[i].width != modes[i-1].width)
2085 if(modes[i].height != modes[i-1].height)
2088 if(modes[i].refreshrate != modes[i-1].refreshrate)
2091 if(modes[i].bpp != modes[i-1].bpp)
2094 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
2097 // a dupe, or a bogus mode!
2099 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
2100 --i; // check this index again, as mode i+1 is now here
2106 void VID_Soft_SharedSetup(void)
2108 gl_platform = "DPSOFTRAST";
2109 gl_platformextensions = "";
2111 gl_renderer = "DarkPlaces-Soft";
2112 gl_vendor = "Forest Hale";
2116 // clear the extension flags
2117 memset(&vid.support, 0, sizeof(vid.support));
2118 Cvar_SetQuick(&gl_info_extensions, "");
2120 // DPSOFTRAST requires BGRA
2121 vid.forcetextype = TEXTYPE_BGRA;
2123 vid.forcevbo = false;
2124 vid.support.arb_depth_texture = true;
2125 vid.support.arb_draw_buffers = true;
2126 vid.support.arb_occlusion_query = true;
2127 vid.support.arb_query_buffer_object = false;
2128 vid.support.arb_shadow = true;
2129 //vid.support.arb_texture_compression = true;
2130 vid.support.arb_texture_cube_map = true;
2131 vid.support.arb_texture_non_power_of_two = false;
2132 vid.support.arb_vertex_buffer_object = true;
2133 vid.support.ext_blend_subtract = true;
2134 vid.support.ext_draw_range_elements = true;
2135 vid.support.ext_framebuffer_object = true;
2137 vid.support.ext_texture_3d = true;
2138 //vid.support.ext_texture_compression_s3tc = true;
2139 vid.support.ext_texture_filter_anisotropic = true;
2140 vid.support.ati_separate_stencil = true;
2141 vid.support.ext_texture_srgb = false;
2143 vid.maxtexturesize_2d = 16384;
2144 vid.maxtexturesize_3d = 512;
2145 vid.maxtexturesize_cubemap = 16384;
2147 vid.teximageunits = 32;
2148 vid.texarrayunits = 8;
2149 vid.max_anisotropy = 1;
2150 vid.maxdrawbuffers = 4;
2152 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2153 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2154 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2155 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2156 vid.renderpath = RENDERPATH_SOFT;
2157 vid.sRGBcapable2D = false;
2158 vid.sRGBcapable3D = false;
2159 vid.useinterleavedarrays = false;
2161 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2162 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2163 Cvar_SetQuick(&gl_info_version, gl_version);
2164 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2165 Cvar_SetQuick(&gl_info_driver, gl_driver);
2167 // LordHavoc: report supported extensions
2169 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2171 Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions );
2174 // clear to black (loading plaque will be seen over this)
2175 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);