11 #pragma comment(lib, "d3d9.lib")
14 LPDIRECT3DDEVICE9 vid_d3d9dev;
19 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
20 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
21 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
22 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
23 #define XINPUT_GAMEPAD_START 0x0010
24 #define XINPUT_GAMEPAD_BACK 0x0020
25 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
26 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
27 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
28 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
29 #define XINPUT_GAMEPAD_A 0x1000
30 #define XINPUT_GAMEPAD_B 0x2000
31 #define XINPUT_GAMEPAD_X 0x4000
32 #define XINPUT_GAMEPAD_Y 0x8000
33 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
34 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
35 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
36 #define XUSER_INDEX_ANY 0x000000FF
38 typedef struct xinput_gamepad_s
50 typedef struct xinput_state_s
53 xinput_gamepad_t Gamepad;
57 typedef struct xinput_keystroke_s
67 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
68 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
70 qboolean vid_xinputinitialized = false;
71 int vid_xinputindex = -1;
77 // AK FIXME -> input_dest
78 qboolean in_client_mouse = true;
80 // AK where should it be placed ?
81 float in_mouse_x, in_mouse_y;
82 float in_windowmouse_x, in_windowmouse_y;
84 // LordHavoc: if window is hidden, don't update screen
85 qboolean vid_hidden = true;
86 // LordHavoc: if window is not the active window, don't hog as much CPU time,
87 // let go of the mouse, turn off sound, and restore system gamma ramps...
88 qboolean vid_activewindow = true;
90 vid_joystate_t vid_joystate;
93 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
95 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
96 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
97 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
98 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
99 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
100 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
101 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
102 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
103 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
104 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
105 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
106 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
107 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
108 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
109 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
110 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
111 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
112 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
113 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
114 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
115 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
116 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
117 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
118 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
119 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
120 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
121 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
122 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
123 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
124 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
125 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
126 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
127 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
128 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
129 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
130 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
131 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
132 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
133 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
134 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
135 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
136 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
138 // cvars for DPSOFTRAST
139 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
140 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"};
141 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
143 // we don't know until we try it!
144 cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
146 // VorteX: more info cvars, mostly set in VID_CheckExtensions
147 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
148 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
149 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
150 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
151 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
152 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
154 // whether hardware gamma ramps are currently in effect
155 qboolean vid_usinghwgamma = false;
157 int vid_gammarampsize = 0;
158 unsigned short *vid_gammaramps = NULL;
159 unsigned short *vid_systemgammaramps = NULL;
161 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
162 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
163 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
164 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
165 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
166 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
167 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
168 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
169 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
170 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
171 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
172 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
173 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
174 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
176 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
177 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
178 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
179 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
180 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
181 cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
182 cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
183 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
184 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
185 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
187 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
188 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
189 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
190 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
191 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
193 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
194 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
195 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
196 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
197 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
198 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
199 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
200 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
201 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
202 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
203 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
204 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
205 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
206 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
207 cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "0", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
208 cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
209 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
210 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg"};
212 // brand of graphics chip
213 const char *gl_vendor;
214 // graphics chip model and other information
215 const char *gl_renderer;
216 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
217 const char *gl_version;
218 // extensions list, space separated
219 const char *gl_extensions;
221 const char *gl_platform;
222 // another extensions list, containing platform-specific extensions that are
223 // not in the main list
224 const char *gl_platformextensions;
225 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
229 // GL_ARB_multitexture
230 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
231 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
232 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
233 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
234 void (GLAPIENTRY *qglActiveTexture) (GLenum);
235 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
237 // general GL functions
239 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
241 void (GLAPIENTRY *qglClear)(GLbitfield mask);
243 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
244 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
245 void (GLAPIENTRY *qglCullFace)(GLenum mode);
247 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
248 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
249 void (GLAPIENTRY *qglEnable)(GLenum cap);
250 void (GLAPIENTRY *qglDisable)(GLenum cap);
251 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
253 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
254 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
256 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
257 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
258 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
259 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
261 GLenum (GLAPIENTRY *qglGetError)(void);
262 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
263 void (GLAPIENTRY *qglFinish)(void);
264 void (GLAPIENTRY *qglFlush)(void);
266 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
267 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
268 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
269 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
270 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
271 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
273 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
274 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
275 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
276 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
277 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
278 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
279 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
280 void (GLAPIENTRY *qglArrayElement)(GLint i);
282 void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
283 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
284 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
285 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
286 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
287 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
288 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
289 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
290 void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
291 void (GLAPIENTRY *qglBegin)(GLenum mode);
292 void (GLAPIENTRY *qglEnd)(void);
294 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
295 //void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
296 //void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
297 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
298 //void (GLAPIENTRY *qglPushMatrix)(void);
299 //void (GLAPIENTRY *qglPopMatrix)(void);
300 void (GLAPIENTRY *qglLoadIdentity)(void);
301 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
302 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
303 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
304 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
305 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
306 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
307 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
308 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
309 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
310 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
312 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
314 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
315 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
316 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
317 void (GLAPIENTRY *qglClearStencil)(GLint s);
319 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
320 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
321 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
322 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
323 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
324 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
325 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
326 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
327 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
328 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
329 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
330 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
332 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
333 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
334 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
335 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
336 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
337 //GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
338 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
339 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
341 //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
342 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
343 //void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
344 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
345 //void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
346 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
347 //void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
348 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
351 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
353 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
355 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
356 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
357 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
359 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
361 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
362 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
363 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
365 //void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
366 //void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
368 //[515]: added on 29.07.2005
369 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
370 void (GLAPIENTRY *qglPointSize)(GLfloat size);
372 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
374 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
375 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
376 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
378 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
379 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
380 //GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
381 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
382 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
383 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
384 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
385 GLuint (GLAPIENTRY *qglCreateProgram)(void);
386 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
387 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
388 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
389 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
390 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
391 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
392 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
393 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
394 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
395 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
396 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
397 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
398 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
399 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
400 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
401 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
402 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
403 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
404 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
405 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
406 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
407 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
408 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
409 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
410 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
411 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
412 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
413 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
414 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
415 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
416 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
417 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
418 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
420 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
421 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
422 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
423 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
424 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
425 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
426 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
427 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
428 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
429 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
430 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
431 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
432 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
433 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
434 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
435 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
436 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
437 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
438 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
439 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
440 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
441 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
442 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
443 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
444 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
445 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
446 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
447 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
448 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
449 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
450 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
451 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
452 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
453 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
454 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
455 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
456 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
457 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
458 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
459 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
460 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
461 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
462 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
463 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
464 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
465 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
466 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
468 //GL_ARB_vertex_buffer_object
469 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
470 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
471 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
472 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
473 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
474 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
475 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
476 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
478 //GL_ARB_framebuffer_object
479 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
480 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
481 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
482 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
483 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
484 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
485 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
486 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
487 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
488 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
489 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
490 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
491 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
492 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
493 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
494 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
495 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
496 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
497 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
498 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
500 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
502 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
503 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
504 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
505 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
506 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
507 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
508 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
510 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
511 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
512 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
513 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
514 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
515 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
516 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
517 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
519 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
521 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
522 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
523 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
524 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
525 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
526 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
527 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
528 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
529 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
530 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
532 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
536 #define sscanf sscanf_s
539 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
542 const dllfunction_t *func;
543 struct { int major, minor; } min_version, curr_version;
544 char extstr[MAX_INPUTLINE];
547 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
548 ext = 0; // opengl version
549 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
550 ext = -1; // pseudo name
552 ext = 1; // extension name
555 Con_DPrintf("checking for %s... ", minglver_or_ext);
557 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
559 for (func = funcs;func && func->name;func++)
560 *func->funcvariable = NULL;
562 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
564 Con_DPrint("disabled by commandline\n");
568 if (ext == 1) // opengl extension
570 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
572 Con_DPrint("not detected\n");
577 if(ext == 0) // opengl version
579 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
580 curr_version.major = curr_version.minor = 1;
582 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
584 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
589 for (func = funcs;func && func->name != NULL;func++)
591 // Con_DPrintf("\n %s... ", func->name);
593 // functions are cleared before all the extensions are evaluated
594 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
597 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
599 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
603 // delay the return so it prints all missing functions
606 // VorteX: add to found extension list
607 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
608 Cvar_SetQuick(&gl_info_extensions, extstr);
610 Con_DPrint("enabled\n");
615 static dllfunction_t opengl110funcs[] =
617 {"glClearColor", (void **) &qglClearColor},
618 {"glClear", (void **) &qglClear},
619 {"glAlphaFunc", (void **) &qglAlphaFunc},
620 {"glBlendFunc", (void **) &qglBlendFunc},
621 {"glCullFace", (void **) &qglCullFace},
622 {"glDrawBuffer", (void **) &qglDrawBuffer},
623 {"glReadBuffer", (void **) &qglReadBuffer},
624 {"glEnable", (void **) &qglEnable},
625 {"glDisable", (void **) &qglDisable},
626 {"glIsEnabled", (void **) &qglIsEnabled},
627 {"glEnableClientState", (void **) &qglEnableClientState},
628 {"glDisableClientState", (void **) &qglDisableClientState},
629 {"glGetBooleanv", (void **) &qglGetBooleanv},
630 {"glGetDoublev", (void **) &qglGetDoublev},
631 {"glGetFloatv", (void **) &qglGetFloatv},
632 {"glGetIntegerv", (void **) &qglGetIntegerv},
633 {"glGetError", (void **) &qglGetError},
634 {"glGetString", (void **) &qglGetString},
635 {"glFinish", (void **) &qglFinish},
636 {"glFlush", (void **) &qglFlush},
637 {"glClearDepth", (void **) &qglClearDepth},
638 {"glDepthFunc", (void **) &qglDepthFunc},
639 {"glDepthMask", (void **) &qglDepthMask},
640 {"glDepthRange", (void **) &qglDepthRange},
641 {"glDrawElements", (void **) &qglDrawElements},
642 {"glDrawArrays", (void **) &qglDrawArrays},
643 {"glColorMask", (void **) &qglColorMask},
644 {"glVertexPointer", (void **) &qglVertexPointer},
645 {"glNormalPointer", (void **) &qglNormalPointer},
646 {"glColorPointer", (void **) &qglColorPointer},
647 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
648 {"glArrayElement", (void **) &qglArrayElement},
649 {"glColor4ub", (void **) &qglColor4ub},
650 {"glColor4f", (void **) &qglColor4f},
651 {"glTexCoord1f", (void **) &qglTexCoord1f},
652 {"glTexCoord2f", (void **) &qglTexCoord2f},
653 {"glTexCoord3f", (void **) &qglTexCoord3f},
654 {"glTexCoord4f", (void **) &qglTexCoord4f},
655 {"glVertex2f", (void **) &qglVertex2f},
656 {"glVertex3f", (void **) &qglVertex3f},
657 {"glVertex4f", (void **) &qglVertex4f},
658 {"glBegin", (void **) &qglBegin},
659 {"glEnd", (void **) &qglEnd},
660 //[515]: added on 29.07.2005
661 {"glLineWidth", (void**) &qglLineWidth},
662 {"glPointSize", (void**) &qglPointSize},
664 {"glMatrixMode", (void **) &qglMatrixMode},
665 // {"glOrtho", (void **) &qglOrtho},
666 // {"glFrustum", (void **) &qglFrustum},
667 {"glViewport", (void **) &qglViewport},
668 // {"glPushMatrix", (void **) &qglPushMatrix},
669 // {"glPopMatrix", (void **) &qglPopMatrix},
670 {"glLoadIdentity", (void **) &qglLoadIdentity},
671 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
672 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
673 // {"glMultMatrixd", (void **) &qglMultMatrixd},
674 // {"glMultMatrixf", (void **) &qglMultMatrixf},
675 // {"glRotated", (void **) &qglRotated},
676 // {"glRotatef", (void **) &qglRotatef},
677 // {"glScaled", (void **) &qglScaled},
678 // {"glScalef", (void **) &qglScalef},
679 // {"glTranslated", (void **) &qglTranslated},
680 // {"glTranslatef", (void **) &qglTranslatef},
681 {"glReadPixels", (void **) &qglReadPixels},
682 {"glStencilFunc", (void **) &qglStencilFunc},
683 {"glStencilMask", (void **) &qglStencilMask},
684 {"glStencilOp", (void **) &qglStencilOp},
685 {"glClearStencil", (void **) &qglClearStencil},
686 {"glTexEnvf", (void **) &qglTexEnvf},
687 {"glTexEnvfv", (void **) &qglTexEnvfv},
688 {"glTexEnvi", (void **) &qglTexEnvi},
689 {"glTexParameterf", (void **) &qglTexParameterf},
690 {"glTexParameterfv", (void **) &qglTexParameterfv},
691 {"glTexParameteri", (void **) &qglTexParameteri},
692 {"glGetTexImage", (void **) &qglGetTexImage},
693 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
694 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
695 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
696 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
697 {"glHint", (void **) &qglHint},
698 // {"glPixelStoref", (void **) &qglPixelStoref},
699 {"glPixelStorei", (void **) &qglPixelStorei},
700 {"glGenTextures", (void **) &qglGenTextures},
701 {"glDeleteTextures", (void **) &qglDeleteTextures},
702 {"glBindTexture", (void **) &qglBindTexture},
703 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
704 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
705 // {"glIsTexture", (void **) &qglIsTexture},
706 // {"glTexImage1D", (void **) &qglTexImage1D},
707 {"glTexImage2D", (void **) &qglTexImage2D},
708 // {"glTexSubImage1D", (void **) &qglTexSubImage1D},
709 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
710 // {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
711 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
712 // {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
713 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
714 {"glScissor", (void **) &qglScissor},
715 {"glPolygonOffset", (void **) &qglPolygonOffset},
716 {"glPolygonMode", (void **) &qglPolygonMode},
717 {"glPolygonStipple", (void **) &qglPolygonStipple},
718 // {"glClipPlane", (void **) &qglClipPlane},
719 // {"glGetClipPlane", (void **) &qglGetClipPlane},
723 static dllfunction_t drawrangeelementsfuncs[] =
725 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
729 static dllfunction_t drawrangeelementsextfuncs[] =
731 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
735 static dllfunction_t multitexturefuncs[] =
737 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
738 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
739 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
740 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
741 {"glActiveTextureARB", (void **) &qglActiveTexture},
742 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
746 static dllfunction_t texture3dextfuncs[] =
748 {"glTexImage3DEXT", (void **) &qglTexImage3D},
749 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
750 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
754 static dllfunction_t atiseparatestencilfuncs[] =
756 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
757 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
761 static dllfunction_t gl2separatestencilfuncs[] =
763 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
764 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
768 static dllfunction_t stenciltwosidefuncs[] =
770 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
774 static dllfunction_t blendequationfuncs[] =
776 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
780 static dllfunction_t gl20shaderfuncs[] =
782 {"glDeleteShader", (void **) &qglDeleteShader},
783 {"glDeleteProgram", (void **) &qglDeleteProgram},
784 // {"glGetHandle", (void **) &qglGetHandle},
785 {"glDetachShader", (void **) &qglDetachShader},
786 {"glCreateShader", (void **) &qglCreateShader},
787 {"glShaderSource", (void **) &qglShaderSource},
788 {"glCompileShader", (void **) &qglCompileShader},
789 {"glCreateProgram", (void **) &qglCreateProgram},
790 {"glAttachShader", (void **) &qglAttachShader},
791 {"glLinkProgram", (void **) &qglLinkProgram},
792 {"glUseProgram", (void **) &qglUseProgram},
793 {"glValidateProgram", (void **) &qglValidateProgram},
794 {"glUniform1f", (void **) &qglUniform1f},
795 {"glUniform2f", (void **) &qglUniform2f},
796 {"glUniform3f", (void **) &qglUniform3f},
797 {"glUniform4f", (void **) &qglUniform4f},
798 {"glUniform1i", (void **) &qglUniform1i},
799 {"glUniform2i", (void **) &qglUniform2i},
800 {"glUniform3i", (void **) &qglUniform3i},
801 {"glUniform4i", (void **) &qglUniform4i},
802 {"glUniform1fv", (void **) &qglUniform1fv},
803 {"glUniform2fv", (void **) &qglUniform2fv},
804 {"glUniform3fv", (void **) &qglUniform3fv},
805 {"glUniform4fv", (void **) &qglUniform4fv},
806 {"glUniform1iv", (void **) &qglUniform1iv},
807 {"glUniform2iv", (void **) &qglUniform2iv},
808 {"glUniform3iv", (void **) &qglUniform3iv},
809 {"glUniform4iv", (void **) &qglUniform4iv},
810 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
811 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
812 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
813 {"glGetShaderiv", (void **) &qglGetShaderiv},
814 {"glGetProgramiv", (void **) &qglGetProgramiv},
815 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
816 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
817 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
818 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
819 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
820 {"glGetUniformfv", (void **) &qglGetUniformfv},
821 {"glGetUniformiv", (void **) &qglGetUniformiv},
822 {"glGetShaderSource", (void **) &qglGetShaderSource},
823 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
824 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
825 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
826 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
827 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
828 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
829 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
830 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
831 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
832 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
833 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
834 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
835 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
836 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
837 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
838 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
839 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
840 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
841 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
842 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
843 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
844 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
845 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
846 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
847 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
848 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
849 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
850 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
851 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
852 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
853 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
854 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
855 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
856 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
857 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
858 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
859 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
860 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
861 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
862 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
863 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
864 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
865 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
866 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
867 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
868 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
872 static dllfunction_t glsl130funcs[] =
874 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
878 static dllfunction_t vbofuncs[] =
880 {"glBindBufferARB" , (void **) &qglBindBufferARB},
881 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
882 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
883 {"glIsBufferARB" , (void **) &qglIsBufferARB},
884 {"glMapBufferARB" , (void **) &qglMapBufferARB},
885 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
886 {"glBufferDataARB" , (void **) &qglBufferDataARB},
887 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
891 static dllfunction_t ubofuncs[] =
893 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
894 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
895 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
896 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
897 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
898 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
899 {"glBindBufferRange" , (void **) &qglBindBufferRange},
900 {"glBindBufferBase" , (void **) &qglBindBufferBase},
901 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
902 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
906 static dllfunction_t arbfbofuncs[] =
908 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
909 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
910 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
911 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
912 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
913 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
914 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
915 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
916 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
917 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
918 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
919 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
920 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
921 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
922 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
923 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
924 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
925 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
926 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
927 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
931 static dllfunction_t extfbofuncs[] =
933 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
934 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
935 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
936 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
937 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
938 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
939 {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
940 {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
941 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
942 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
943 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
944 {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
945 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
946 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
947 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
948 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
949 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
953 static dllfunction_t texturecompressionfuncs[] =
955 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
956 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
957 // {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
958 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
959 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
960 // {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
961 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
965 static dllfunction_t occlusionqueryfuncs[] =
967 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
968 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
969 {"glIsQueryARB", (void **) &qglIsQueryARB},
970 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
971 {"glEndQueryARB", (void **) &qglEndQueryARB},
972 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
973 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
974 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
978 static dllfunction_t drawbuffersfuncs[] =
980 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
984 static dllfunction_t multisamplefuncs[] =
986 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
990 static dllfunction_t blendfuncseparatefuncs[] =
992 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
998 void VID_ClearExtensions(void)
1000 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
1001 Cvar_SetQuick(&gl_info_extensions, "");
1003 // clear the extension flags
1004 memset(&vid.support, 0, sizeof(vid.support));
1005 vid.renderpath = RENDERPATH_GL11;
1006 vid.sRGBcapable2D = false;
1007 vid.sRGBcapable3D = false;
1008 vid.useinterleavedarrays = false;
1009 vid.forcevbo = false;
1010 vid.maxtexturesize_2d = 0;
1011 vid.maxtexturesize_3d = 0;
1012 vid.maxtexturesize_cubemap = 0;
1014 vid.teximageunits = 1;
1015 vid.texarrayunits = 1;
1016 vid.max_anisotropy = 1;
1017 vid.maxdrawbuffers = 1;
1020 // this is a complete list of all functions that are directly checked in the renderer
1021 qglDrawRangeElements = NULL;
1022 qglDrawBuffer = NULL;
1023 qglPolygonStipple = NULL;
1025 qglActiveTexture = NULL;
1026 qglGetCompressedTexImageARB = NULL;
1027 qglFramebufferTexture2D = NULL;
1028 qglDrawBuffersARB = NULL;
1033 void VID_CheckExtensions(void)
1035 if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
1036 Sys_Error("OpenGL 1.1.0 functions not found");
1037 vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
1041 Con_DPrint("Checking OpenGL extensions...\n");
1043 if (vid.support.gl20shaders)
1046 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
1047 vid.support.glshaderversion = 100;
1048 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
1050 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
1051 if (vid.support.glshaderversion < 100)
1052 vid.support.glshaderversion = 100;
1053 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
1054 // get the glBindFragDataLocation function
1055 if (vid.support.glshaderversion >= 130)
1056 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
1059 // GL drivers generally prefer GL_BGRA
1060 vid.forcetextype = GL_BGRA;
1062 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
1063 vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
1064 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
1065 vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
1066 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
1067 vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
1068 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
1069 vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
1070 vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
1071 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
1073 // LordHavoc: too many bugs on OSX!
1074 vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
1076 vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
1077 vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false);
1078 vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
1079 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
1080 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
1081 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
1082 vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
1083 vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
1084 if (vid.support.arb_framebuffer_object)
1085 vid.support.ext_framebuffer_object = true;
1087 vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
1089 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
1090 vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
1091 vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
1092 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
1093 vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
1094 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
1095 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
1096 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
1097 vid.allowalphatocoverage = false;
1099 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
1100 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
1101 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
1102 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
1103 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
1104 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
1105 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
1106 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
1107 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
1108 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
1109 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
1110 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
1111 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
1112 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
1113 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
1114 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
1115 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
1116 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
1117 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
1118 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
1119 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
1120 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
1121 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
1122 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
1123 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
1125 if (vid.support.arb_draw_buffers)
1126 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
1128 // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
1129 // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
1130 if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
1133 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
1135 vid.support.arb_texture_non_power_of_two = false;
1138 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
1139 if (qglDrawRangeElements == NULL)
1140 qglDrawRangeElements = qglDrawRangeElementsEXT;
1142 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1143 if (vid.support.ext_texture_filter_anisotropic)
1144 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1145 if (vid.support.arb_texture_cube_map)
1146 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1147 if (vid.support.ext_texture_3d)
1148 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1150 // verify that 3d textures are really supported
1151 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1153 vid.support.ext_texture_3d = false;
1154 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1157 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
1158 if (vid.support.arb_multitexture)
1159 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1160 if (vid_gl20.integer && vid.support.gl20shaders)
1162 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1163 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
1164 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
1165 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1166 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1167 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1168 Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1169 vid.renderpath = RENDERPATH_GL20;
1170 vid.sRGBcapable2D = false;
1171 vid.sRGBcapable3D = true;
1172 vid.useinterleavedarrays = false;
1173 Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
1174 Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
1175 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
1177 else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
1179 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1180 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1181 vid.teximageunits = vid.texunits;
1182 vid.texarrayunits = vid.texunits;
1183 Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
1184 vid.renderpath = RENDERPATH_GL13;
1185 vid.sRGBcapable2D = false;
1186 vid.sRGBcapable3D = false;
1187 vid.useinterleavedarrays = false;
1191 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1192 vid.teximageunits = vid.texunits;
1193 vid.texarrayunits = vid.texunits;
1194 Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
1195 vid.renderpath = RENDERPATH_GL11;
1196 vid.sRGBcapable2D = false;
1197 vid.sRGBcapable3D = false;
1198 vid.useinterleavedarrays = false;
1201 // enable multisample antialiasing if possible
1202 if(vid.support.arb_multisample)
1205 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
1206 vid.samples = samples;
1208 qglEnable(GL_MULTISAMPLE_ARB);
1210 vid.allowalphatocoverage = false;
1214 vid.allowalphatocoverage = false;
1218 // VorteX: set other info (maybe place them in VID_InitMode?)
1219 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1220 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1221 Cvar_SetQuick(&gl_info_version, gl_version);
1222 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1223 Cvar_SetQuick(&gl_info_driver, gl_driver);
1227 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone)
1230 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
1231 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
1232 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
1233 value = bound(-1, value, 1);
1234 return value * sensitivity;
1237 qboolean VID_JoyBlockEmulatedKeys(int keycode)
1240 vid_joystate_t joystate;
1242 if (!joy_axiskeyevents.integer)
1244 if (vid_joystate.is360)
1246 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
1249 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
1250 VID_BuildJoyState(&joystate);
1251 for (j = 32;j < 36;j++)
1252 if (vid_joystate.button[j] || joystate.button[j])
1258 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
1261 xinput_state_t xinputstate;
1263 memset(joystate, 0, sizeof(*joystate));
1265 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
1267 joystate->is360 = true;
1268 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
1269 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
1270 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
1271 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
1272 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
1273 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
1274 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
1275 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
1276 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
1277 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
1278 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
1279 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
1280 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
1281 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
1282 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1283 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1284 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
1285 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
1286 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
1287 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
1288 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
1289 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
1290 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
1291 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
1292 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
1293 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
1294 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
1295 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
1296 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
1297 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
1302 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
1305 if (joystate->is360)
1307 // emulate key events for thumbstick
1308 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
1309 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
1310 #if MAXJOYBUTTON != 36
1311 #error this code must be updated if MAXJOYBUTTON changes!
1313 joystate->button[32] = f > 0.0f;
1314 joystate->button[33] = f < 0.0f;
1315 joystate->button[34] = r > 0.0f;
1316 joystate->button[35] = r < 0.0f;
1319 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1325 if (realtime >= *timer)
1327 Key_Event(key, 0, true);
1328 *timer = realtime + 0.1;
1333 Key_Event(key, 0, false);
1341 Key_Event(key, 0, true);
1342 *timer = realtime + 0.5;
1347 #if MAXJOYBUTTON != 36
1348 #error this code must be updated if MAXJOYBUTTON changes!
1350 static int joybuttonkey[MAXJOYBUTTON][2] =
1352 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1353 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1354 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1357 static int joybuttonkey360[][2] =
1359 {K_X360_DPAD_UP, K_UPARROW},
1360 {K_X360_DPAD_DOWN, K_DOWNARROW},
1361 {K_X360_DPAD_LEFT, K_LEFTARROW},
1362 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1363 {K_X360_START, K_ESCAPE},
1364 {K_X360_BACK, K_ESCAPE},
1365 {K_X360_LEFT_THUMB, 0},
1366 {K_X360_RIGHT_THUMB, 0},
1367 {K_X360_LEFT_SHOULDER, 0},
1368 {K_X360_RIGHT_SHOULDER, 0},
1369 {K_X360_A, K_ENTER},
1370 {K_X360_B, K_ESCAPE},
1373 {K_X360_LEFT_TRIGGER, 0},
1374 {K_X360_RIGHT_TRIGGER, 0},
1375 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1376 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1377 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1378 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1379 {K_X360_RIGHT_THUMB_DOWN, 0},
1380 {K_X360_RIGHT_THUMB_UP, 0},
1381 {K_X360_RIGHT_THUMB_LEFT, 0},
1382 {K_X360_RIGHT_THUMB_RIGHT, 0},
1385 double vid_joybuttontimer[MAXJOYBUTTON];
1386 void VID_ApplyJoyState(vid_joystate_t *joystate)
1389 int c = joy_axiskeyevents.integer != 0;
1390 if (joystate->is360)
1393 // keystrokes (chatpad)
1394 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1395 xinput_keystroke_t keystroke;
1396 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1397 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1400 // emit key events for buttons
1401 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1402 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1405 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1406 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1407 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1408 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1409 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1410 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1414 // emit key events for buttons
1415 for (j = 0;j < MAXJOYBUTTON;j++)
1416 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1419 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1420 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1421 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1422 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1423 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1424 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1427 vid_joystate = *joystate;
1430 int VID_Shared_SetJoystick(int index)
1434 int xinputcount = 0;
1435 int xinputindex = -1;
1436 int xinputavailable = 0;
1437 xinput_state_t state;
1438 // detect available XInput controllers
1439 for (i = 0;i < 4;i++)
1441 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1443 xinputavailable |= 1<<i;
1444 if (index == xinputcount)
1449 if (joy_xinputavailable.integer != xinputavailable)
1450 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1451 if (vid_xinputindex != xinputindex)
1453 vid_xinputindex = xinputindex;
1454 if (xinputindex >= 0)
1455 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1464 static void Force_CenterView_f (void)
1466 cl.viewangles[PITCH] = 0;
1469 static int gamma_forcenextframe = false;
1470 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1471 static int cachecolorenable, cachehwgamma;
1473 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1474 qboolean vid_gammatables_trivial = true;
1475 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1477 if (cachecolorenable)
1479 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1480 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1481 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1485 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1486 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1487 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1490 if(vid.sRGB2D || vid.sRGB3D)
1493 for(i = 0; i < 3*rampsize; ++i)
1494 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1497 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1498 // immensely butchered it to work with variable framerates and fit in with
1499 // the rest of darkplaces.
1500 if (v_psycho.integer)
1504 static float n[3], nd[3], nt[3];
1505 static int init = true;
1506 unsigned short *ramp;
1507 gamma_forcenextframe = true;
1511 for (x = 0;x < 3;x++)
1513 n[x] = lhrandom(0, 1);
1514 nd[x] = (rand()&1)?-0.25:0.25;
1515 nt[x] = lhrandom(1, 8.2);
1519 for (x = 0;x < 3;x++)
1521 nt[x] -= cl.realframetime;
1525 nt[x] += lhrandom(1, 8.2);
1527 n[x] += nd[x] * cl.realframetime;
1528 n[x] -= floor(n[x]);
1531 for (x = 0, ramp = ramps;x < 3;x++)
1532 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1533 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1537 void VID_UpdateGamma(qboolean force, int rampsize)
1542 qboolean gamma_changed = false;
1544 // LordHavoc: don't mess with gamma tables if running dedicated
1545 if (cls.state == ca_dedicated)
1548 wantgamma = v_hwgamma.integer;
1549 switch(vid.renderpath)
1551 case RENDERPATH_GL20:
1552 case RENDERPATH_D3D9:
1553 case RENDERPATH_D3D10:
1554 case RENDERPATH_D3D11:
1555 case RENDERPATH_SOFT:
1556 case RENDERPATH_GLES2:
1557 if (v_glslgamma.integer)
1560 case RENDERPATH_GL11:
1561 case RENDERPATH_GL13:
1562 case RENDERPATH_GLES1:
1565 if(!vid_activewindow)
1567 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1568 BOUNDCVAR(v_gamma, 0.1, 5);
1569 BOUNDCVAR(v_contrast, 0.2, 5);
1570 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1571 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1572 BOUNDCVAR(v_color_black_r, 0, 0.8);
1573 BOUNDCVAR(v_color_black_g, 0, 0.8);
1574 BOUNDCVAR(v_color_black_b, 0, 0.8);
1575 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1576 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1577 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1578 BOUNDCVAR(v_color_white_r, 1, 5);
1579 BOUNDCVAR(v_color_white_g, 1, 5);
1580 BOUNDCVAR(v_color_white_b, 1, 5);
1583 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1584 vid_gammatables_trivial = false;
1585 if(v_psycho.integer == 0)
1586 if(v_contrastboost.value == 1)
1590 if(v_color_enable.integer)
1592 if(v_color_black_r.value == 0)
1593 if(v_color_black_g.value == 0)
1594 if(v_color_black_b.value == 0)
1595 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1596 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1597 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1598 if(v_color_white_r.value == 1)
1599 if(v_color_white_g.value == 1)
1600 if(v_color_white_b.value == 1)
1601 vid_gammatables_trivial = true;
1605 if(v_gamma.value == 1)
1606 if(v_contrast.value == 1)
1607 if(v_brightness.value == 0)
1608 vid_gammatables_trivial = true;
1612 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1613 if(v_psycho.integer)
1614 gamma_changed = true;
1615 GAMMACHECK(cachegamma , v_gamma.value);
1616 GAMMACHECK(cachecontrast , v_contrast.value);
1617 GAMMACHECK(cachebrightness , v_brightness.value);
1618 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1619 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1620 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1621 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1622 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1623 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1624 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1625 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1626 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1627 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1628 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1631 ++vid_gammatables_serial;
1633 GAMMACHECK(cachehwgamma , wantgamma);
1636 if (!force && !gamma_forcenextframe && !gamma_changed)
1639 gamma_forcenextframe = false;
1643 if (!vid_usinghwgamma)
1645 vid_usinghwgamma = true;
1646 if (vid_gammarampsize != rampsize || !vid_gammaramps)
1648 vid_gammarampsize = rampsize;
1650 Z_Free(vid_gammaramps);
1651 vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
1652 vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
1654 VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
1657 VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
1659 // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
1660 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
1661 // if custom gamma ramps failed (Windows stupidity), restore to system gamma
1662 if(!vid_hardwaregammasupported.integer)
1664 if (vid_usinghwgamma)
1666 vid_usinghwgamma = false;
1667 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1673 if (vid_usinghwgamma)
1675 vid_usinghwgamma = false;
1676 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1681 void VID_RestoreSystemGamma(void)
1683 if (vid_usinghwgamma)
1685 vid_usinghwgamma = false;
1686 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
1687 // force gamma situation to be reexamined next frame
1688 gamma_forcenextframe = true;
1693 static dllfunction_t xinputdllfuncs[] =
1695 {"XInputGetState", (void **) &qXInputGetState},
1696 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1699 static const char* xinputdllnames [] =
1706 static dllhandle_t xinputdll_dll = NULL;
1709 void VID_Shared_Init(void)
1714 Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
1715 Cvar_RegisterVariable(&vid_soft);
1716 Cvar_RegisterVariable(&vid_soft_threads);
1717 Cvar_RegisterVariable(&vid_soft_interlace);
1720 Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
1722 Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
1725 Cvar_RegisterVariable(&vid_hardwaregammasupported);
1726 Cvar_RegisterVariable(&gl_info_vendor);
1727 Cvar_RegisterVariable(&gl_info_renderer);
1728 Cvar_RegisterVariable(&gl_info_version);
1729 Cvar_RegisterVariable(&gl_info_extensions);
1730 Cvar_RegisterVariable(&gl_info_platform);
1731 Cvar_RegisterVariable(&gl_info_driver);
1732 Cvar_RegisterVariable(&v_gamma);
1733 Cvar_RegisterVariable(&v_brightness);
1734 Cvar_RegisterVariable(&v_contrastboost);
1735 Cvar_RegisterVariable(&v_contrast);
1737 Cvar_RegisterVariable(&v_color_enable);
1738 Cvar_RegisterVariable(&v_color_black_r);
1739 Cvar_RegisterVariable(&v_color_black_g);
1740 Cvar_RegisterVariable(&v_color_black_b);
1741 Cvar_RegisterVariable(&v_color_grey_r);
1742 Cvar_RegisterVariable(&v_color_grey_g);
1743 Cvar_RegisterVariable(&v_color_grey_b);
1744 Cvar_RegisterVariable(&v_color_white_r);
1745 Cvar_RegisterVariable(&v_color_white_g);
1746 Cvar_RegisterVariable(&v_color_white_b);
1748 Cvar_RegisterVariable(&v_hwgamma);
1749 Cvar_RegisterVariable(&v_glslgamma);
1750 Cvar_RegisterVariable(&v_glslgamma_2d);
1752 Cvar_RegisterVariable(&v_psycho);
1754 Cvar_RegisterVariable(&vid_fullscreen);
1755 Cvar_RegisterVariable(&vid_width);
1756 Cvar_RegisterVariable(&vid_height);
1757 Cvar_RegisterVariable(&vid_bitsperpixel);
1758 Cvar_RegisterVariable(&vid_samples);
1759 Cvar_RegisterVariable(&vid_refreshrate);
1760 Cvar_RegisterVariable(&vid_userefreshrate);
1761 Cvar_RegisterVariable(&vid_stereobuffer);
1762 Cvar_RegisterVariable(&vid_touchscreen_density);
1763 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1764 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1765 Cvar_RegisterVariable(&vid_vsync);
1766 Cvar_RegisterVariable(&vid_mouse);
1767 Cvar_RegisterVariable(&vid_grabkeyboard);
1768 Cvar_RegisterVariable(&vid_touchscreen);
1769 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1770 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1771 Cvar_RegisterVariable(&vid_stick_mouse);
1772 Cvar_RegisterVariable(&vid_resizable);
1773 Cvar_RegisterVariable(&vid_minwidth);
1774 Cvar_RegisterVariable(&vid_minheight);
1775 Cvar_RegisterVariable(&vid_gl13);
1776 Cvar_RegisterVariable(&vid_gl20);
1777 Cvar_RegisterVariable(&gl_finish);
1778 Cvar_RegisterVariable(&vid_sRGB);
1779 Cvar_RegisterVariable(&vid_sRGB_fallback);
1781 Cvar_RegisterVariable(&joy_active);
1783 Cvar_RegisterVariable(&joy_xinputavailable);
1785 Cvar_RegisterVariable(&joy_detected);
1786 Cvar_RegisterVariable(&joy_enable);
1787 Cvar_RegisterVariable(&joy_index);
1788 Cvar_RegisterVariable(&joy_axisforward);
1789 Cvar_RegisterVariable(&joy_axisside);
1790 Cvar_RegisterVariable(&joy_axisup);
1791 Cvar_RegisterVariable(&joy_axispitch);
1792 Cvar_RegisterVariable(&joy_axisyaw);
1793 //Cvar_RegisterVariable(&joy_axisroll);
1794 Cvar_RegisterVariable(&joy_deadzoneforward);
1795 Cvar_RegisterVariable(&joy_deadzoneside);
1796 Cvar_RegisterVariable(&joy_deadzoneup);
1797 Cvar_RegisterVariable(&joy_deadzonepitch);
1798 Cvar_RegisterVariable(&joy_deadzoneyaw);
1799 //Cvar_RegisterVariable(&joy_deadzoneroll);
1800 Cvar_RegisterVariable(&joy_sensitivityforward);
1801 Cvar_RegisterVariable(&joy_sensitivityside);
1802 Cvar_RegisterVariable(&joy_sensitivityup);
1803 Cvar_RegisterVariable(&joy_sensitivitypitch);
1804 Cvar_RegisterVariable(&joy_sensitivityyaw);
1805 //Cvar_RegisterVariable(&joy_sensitivityroll);
1806 Cvar_RegisterVariable(&joy_axiskeyevents);
1807 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1808 Cvar_RegisterVariable(&joy_x360_axisforward);
1809 Cvar_RegisterVariable(&joy_x360_axisside);
1810 Cvar_RegisterVariable(&joy_x360_axisup);
1811 Cvar_RegisterVariable(&joy_x360_axispitch);
1812 Cvar_RegisterVariable(&joy_x360_axisyaw);
1813 //Cvar_RegisterVariable(&joy_x360_axisroll);
1814 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1815 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1816 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1817 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1818 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1819 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1820 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1821 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1822 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1823 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1824 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1825 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1828 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1831 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1832 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1835 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1840 memset(&mode, 0, sizeof(mode));
1841 mode.fullscreen = fullscreen != 0;
1843 mode.height = height;
1844 mode.bitsperpixel = bpp;
1845 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1846 mode.userefreshrate = vid_userefreshrate.integer != 0;
1847 mode.stereobuffer = stereobuffer != 0;
1848 mode.samples = samples;
1849 cl_ignoremousemoves = 2;
1850 VID_ClearExtensions();
1852 vid.samples = vid.mode.samples;
1853 if (VID_InitMode(&mode))
1855 // accept the (possibly modified) mode
1857 vid.fullscreen = vid.mode.fullscreen;
1858 vid.width = vid.mode.width;
1859 vid.height = vid.mode.height;
1860 vid.bitsperpixel = vid.mode.bitsperpixel;
1861 vid.refreshrate = vid.mode.refreshrate;
1862 vid.userefreshrate = vid.mode.userefreshrate;
1863 vid.stereobuffer = vid.mode.stereobuffer;
1864 vid.stencil = vid.mode.bitsperpixel > 16;
1865 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1866 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1868 switch(vid.renderpath)
1870 case RENDERPATH_GL11:
1871 case RENDERPATH_GL13:
1872 case RENDERPATH_GL20:
1876 qglGetBooleanv(GL_STEREO, &stereo);
1877 vid.stereobuffer = stereo != 0;
1882 vid.stereobuffer = false;
1887 (vid_sRGB_fallback.integer >= 3) // force fallback
1889 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1890 !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2))
1892 vid.sRGB2D = vid.sRGB3D = false;
1894 if(vid.samples != vid.mode.samples)
1895 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1897 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1899 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1900 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1901 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1902 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1903 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1904 if(vid_userefreshrate.integer)
1905 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1906 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1908 if (vid_touchscreen.integer)
1910 in_windowmouse_x = vid_width.value / 2.f;
1911 in_windowmouse_y = vid_height.value / 2.f;
1920 static void VID_OpenSystems(void)
1926 static void VID_CloseSystems(void)
1929 R_Modules_Shutdown();
1932 qboolean vid_commandlinecheck = true;
1933 extern qboolean vid_opened;
1935 void VID_Restart_f(void)
1939 // don't crash if video hasn't started yet
1940 if (vid_commandlinecheck)
1945 SCR_BeginLoadingPlaque(false);
1949 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1950 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1951 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1954 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1956 Con_Print("Video mode change failed\n");
1957 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1958 Sys_Error("Unable to restore to last working video mode");
1963 const char *vidfallbacks[][2] =
1965 {"vid_stereobuffer", "0"},
1966 {"vid_samples", "1"},
1967 {"vid_userefreshrate", "0"},
1968 {"vid_width", "640"},
1969 {"vid_height", "480"},
1970 {"vid_bitsperpixel", "16"},
1974 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1975 void VID_Start(void)
1977 int i, width, height, success;
1978 if (vid_commandlinecheck)
1980 // interpret command-line parameters
1981 vid_commandlinecheck = false;
1982 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1983 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1984 Cvar_SetValueQuick(&vid_fullscreen, false);
1985 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1986 if (COM_CheckParm("-fullscreen"))
1987 Cvar_SetValueQuick(&vid_fullscreen, true);
1990 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1991 if ((i = COM_CheckParm("-width")) != 0)
1992 width = atoi(com_argv[i+1]);
1993 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1994 if ((i = COM_CheckParm("-height")) != 0)
1995 height = atoi(com_argv[i+1]);
1997 width = height * 4 / 3;
1999 height = width * 3 / 4;
2001 Cvar_SetValueQuick(&vid_width, width);
2003 Cvar_SetValueQuick(&vid_height, height);
2004 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
2005 if ((i = COM_CheckParm("-bpp")) != 0)
2006 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
2007 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
2008 if ((i = COM_CheckParm("-density")) != 0)
2009 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
2010 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
2011 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
2012 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
2013 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
2014 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
2015 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
2018 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
2021 Con_Print("Desired video mode fail, trying fallbacks...\n");
2022 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
2024 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
2025 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
2028 Sys_Error("Video modes failed");
2039 static int VID_SortModes_Compare(const void *a_, const void *b_)
2041 vid_mode_t *a = (vid_mode_t *) a_;
2042 vid_mode_t *b = (vid_mode_t *) b_;
2043 if(a->width > b->width)
2045 if(a->width < b->width)
2047 if(a->height > b->height)
2049 if(a->height < b->height)
2051 if(a->refreshrate > b->refreshrate)
2053 if(a->refreshrate < b->refreshrate)
2059 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
2061 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
2065 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
2071 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
2072 // 2. remove duplicates
2073 for(i = 0; i < count; ++i)
2075 if(modes[i].width && modes[i].height)
2079 if(modes[i].width != modes[i-1].width)
2081 if(modes[i].height != modes[i-1].height)
2084 if(modes[i].refreshrate != modes[i-1].refreshrate)
2087 if(modes[i].bpp != modes[i-1].bpp)
2090 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
2093 // a dupe, or a bogus mode!
2095 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
2096 --i; // check this index again, as mode i+1 is now here
2102 void VID_Soft_SharedSetup(void)
2104 gl_platform = "DPSOFTRAST";
2105 gl_platformextensions = "";
2107 gl_renderer = "DarkPlaces-Soft";
2108 gl_vendor = "Forest Hale";
2112 // clear the extension flags
2113 memset(&vid.support, 0, sizeof(vid.support));
2114 Cvar_SetQuick(&gl_info_extensions, "");
2116 // DPSOFTRAST requires BGRA
2117 vid.forcetextype = TEXTYPE_BGRA;
2119 vid.forcevbo = false;
2120 vid.support.arb_depth_texture = true;
2121 vid.support.arb_draw_buffers = true;
2122 vid.support.arb_occlusion_query = true;
2123 vid.support.arb_shadow = true;
2124 //vid.support.arb_texture_compression = true;
2125 vid.support.arb_texture_cube_map = true;
2126 vid.support.arb_texture_non_power_of_two = false;
2127 vid.support.arb_vertex_buffer_object = true;
2128 vid.support.ext_blend_subtract = true;
2129 vid.support.ext_draw_range_elements = true;
2130 vid.support.ext_framebuffer_object = true;
2132 vid.support.ext_texture_3d = true;
2133 //vid.support.ext_texture_compression_s3tc = true;
2134 vid.support.ext_texture_filter_anisotropic = true;
2135 vid.support.ati_separate_stencil = true;
2136 vid.support.ext_texture_srgb = false;
2138 vid.maxtexturesize_2d = 16384;
2139 vid.maxtexturesize_3d = 512;
2140 vid.maxtexturesize_cubemap = 16384;
2142 vid.teximageunits = 32;
2143 vid.texarrayunits = 8;
2144 vid.max_anisotropy = 1;
2145 vid.maxdrawbuffers = 4;
2147 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2148 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2149 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2150 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2151 vid.renderpath = RENDERPATH_SOFT;
2152 vid.sRGBcapable2D = false;
2153 vid.sRGBcapable3D = false;
2154 vid.useinterleavedarrays = false;
2156 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2157 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2158 Cvar_SetQuick(&gl_info_version, gl_version);
2159 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2160 Cvar_SetQuick(&gl_info_driver, gl_driver);
2162 // LordHavoc: report supported extensions
2163 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2165 // clear to black (loading plaque will be seen over this)
2166 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);