2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // vid_wgl.c -- NT GL vid component
23 #pragma comment(lib, "comctl32.lib")
29 #pragma comment(lib, "dinput8.lib")
30 #pragma comment(lib, "dxguid.lib")
32 #ifndef DIRECTINPUT_VERSION
33 # define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
52 #pragma comment(lib, "d3d9.lib")
55 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
56 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
57 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
58 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
59 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
60 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
62 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
65 extern HINSTANCE global_hInstance;
67 static HINSTANCE gldll;
71 LPDIRECT3DDEVICE9 vid_d3d9dev;
72 D3DCAPS9 vid_d3d9caps;
73 qboolean vid_d3ddevicelost;
77 #define WM_MOUSEWHEEL 0x020A
80 // Tell startup code that we have a client
81 int cl_available = true;
83 qboolean vid_supportrefreshrate = true;
85 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
86 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
87 //static int (WINAPI *qwglGetPixelFormat)(HDC);
88 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
89 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
90 static HGLRC (WINAPI *qwglCreateContext)(HDC);
91 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
92 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
93 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
94 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
95 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
96 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
97 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
98 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
99 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
101 static dllfunction_t wglfuncs[] =
103 {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
104 {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
105 // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
106 {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
107 {"wglSwapBuffers", (void **) &qwglSwapBuffers},
108 {"wglCreateContext", (void **) &qwglCreateContext},
109 {"wglDeleteContext", (void **) &qwglDeleteContext},
110 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
111 {"wglMakeCurrent", (void **) &qwglMakeCurrent},
112 {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
113 {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
117 static dllfunction_t wglswapintervalfuncs[] =
119 {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
123 static dllfunction_t wglpixelformatfuncs[] =
125 {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
126 {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
130 static DEVMODE gdevmode, initialdevmode;
131 static qboolean vid_initialized = false;
132 static qboolean vid_wassuspended = false;
133 static qboolean vid_usingmouse = false;
134 static qboolean vid_usinghidecursor = false;
135 static qboolean vid_usingvsync = false;
136 static qboolean vid_usevsync = false;
139 // used by cd_win.c and snd_win.c
145 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
147 static qboolean vid_isfullscreen;
149 //void VID_MenuDraw (void);
150 //void VID_MenuKey (int key);
152 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
153 //void AppActivate(BOOL fActive, BOOL minimize);
154 //void ClearAllStates (void);
155 //void VID_UpdateWindowStatus (void);
157 //====================================
159 static int window_x, window_y;
161 static qboolean mouseinitialized;
163 #ifdef SUPPORTDIRECTX
164 static qboolean dinput;
165 #define DINPUT_BUFFERSIZE 16
166 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
168 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
171 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
172 /* backslash :: imouse explorer buttons */
173 /* These are #ifdefed out for non-Win2K in the February 2001 version of
174 MS's platform SDK, but we need them for compilation. . . */
175 #ifndef WM_XBUTTONDOWN
176 #define WM_XBUTTONDOWN 0x020B
177 #define WM_XBUTTONUP 0x020C
180 #define MK_XBUTTON1 0x0020
181 #define MK_XBUTTON2 0x0040
184 // LordHavoc: lets hope this allows more buttons in the future...
185 #define MK_XBUTTON3 0x0080
186 #define MK_XBUTTON4 0x0100
187 #define MK_XBUTTON5 0x0200
188 #define MK_XBUTTON6 0x0400
189 #define MK_XBUTTON7 0x0800
194 static int mouse_buttons;
195 static int mouse_oldbuttonstate;
197 static unsigned int uiWheelMessage;
198 #ifdef SUPPORTDIRECTX
199 static qboolean dinput_acquired;
201 static unsigned int mstate_di;
204 // joystick defines and variables
205 // where should defines be moved?
206 #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
207 #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
208 #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
218 AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
221 static DWORD dwAxisFlags[JOY_MAX_AXES] =
223 JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
226 static DWORD dwAxisMap[JOY_MAX_AXES];
227 static DWORD dwControlMap[JOY_MAX_AXES];
228 static PDWORD pdwRawValue[JOY_MAX_AXES];
230 // none of these cvars are saved over a session
231 // this means that advanced controller configuration needs to be executed
232 // each time. this avoids any problems with getting back to a default usage
233 // or when changing from one controller to another. this way at least something
235 static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
236 static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
237 static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
238 static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
239 static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
240 static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
241 static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
242 static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
243 static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
244 static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
245 static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
246 static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
247 static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
248 static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
249 static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
250 static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
251 static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
252 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
253 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
255 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
257 static qboolean joy_avail, joy_advancedinit, joy_haspov;
258 static DWORD joy_oldbuttonstate, joy_oldpovstate;
261 static DWORD joy_flags;
262 static DWORD joy_numbuttons;
264 #ifdef SUPPORTDIRECTX
265 static LPDIRECTINPUT g_pdi;
266 static LPDIRECTINPUTDEVICE g_pMouse;
267 static HINSTANCE hInstDI;
272 // forward-referenced functions
273 static void IN_StartupJoystick (void);
274 static void Joy_AdvancedUpdate_f (void);
275 static void IN_JoyMove (void);
276 static void IN_StartupMouse (void);
279 //====================================
281 qboolean vid_reallyhidden = true;
283 qboolean vid_begunscene = false;
285 void VID_Finish (void)
293 IDirect3DDevice9_EndScene(vid_d3d9dev);
294 vid_begunscene = false;
296 if (vid_reallyhidden)
298 d = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
301 case D3DERR_DEVICELOST:
302 vid_d3ddevicelost = true;
306 case D3DERR_DEVICENOTRESET:
307 vid_d3ddevicelost = false;
308 vid_hidden = vid_reallyhidden;
309 R_Modules_DeviceLost();
310 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
311 R_Modules_DeviceRestored();
314 vid_hidden = vid_reallyhidden;
315 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
318 if (!vid_begunscene && !vid_hidden)
320 IDirect3DDevice9_BeginScene(vid_d3d9dev);
321 vid_begunscene = true;
327 vid_hidden = vid_reallyhidden;
329 vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
330 if (vid_usingvsync != vid_usevsync)
332 vid_usingvsync = vid_usevsync;
333 qwglSwapIntervalEXT (vid_usevsync);
339 if (r_speeds.integer == 2 || gl_finish.integer)
341 qglFinish();CHECKGLERROR
346 // make sure a context switch can happen every frame - Logitech drivers
347 // input drivers sometimes eat cpu time every 3 seconds or lag badly
351 VID_UpdateGamma(false, 256);
354 //==========================================================================
359 static unsigned char scantokey[128] =
361 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
362 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
363 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
364 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
365 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
366 K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
367 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
368 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
369 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
377 Map from windows to quake keynums
380 static int MapKey (int key, int virtualkey)
383 int modified = (key >> 16) & 255;
384 qboolean is_extended = false;
386 if (modified < 128 && scantokey[modified])
387 result = scantokey[modified];
391 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
408 return K_KP_LEFTARROW;
410 return K_KP_RIGHTARROW;
414 return K_KP_DOWNARROW;
441 ===================================================================
445 ===================================================================
453 static void ClearAllStates (void)
457 mouse_oldbuttonstate = 0;
460 void AppActivate(BOOL fActive, BOOL minimize)
461 /****************************************************************************
463 * Function: AppActivate
464 * Parameters: fActive - True if app is activating
466 * Description: If the application is activating, then swap the system
467 * into SYSPAL_NOSTATIC mode so that our palettes will display
470 ****************************************************************************/
472 static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
474 vid_activewindow = fActive != FALSE;
475 vid_reallyhidden = minimize != FALSE;
477 // enable/disable sound on focus gain/loss
478 if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
491 sound_active = false;
497 if (vid_isfullscreen)
499 if (vid_wassuspended)
501 vid_wassuspended = false;
504 ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
505 ShowWindow(mainwindow, SW_SHOWNORMAL);
509 // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
511 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
517 VID_SetMouse(false, false, false);
518 if (vid_isfullscreen)
521 ChangeDisplaySettings (NULL, 0);
522 vid_wassuspended = true;
524 VID_RestoreSystemGamma();
528 //TODO: move it around in vid_wgl.c since I dont think this is the right position
529 void Sys_SendKeyEvents (void)
533 while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
535 if (!GetMessage (&msg, NULL, 0, 0))
538 TranslateMessage (&msg);
539 DispatchMessage (&msg);
543 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
545 static keynum_t buttonremap[16] =
565 /* main window procedure */
566 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
569 int fActive, fMinimized, temp;
570 unsigned char state[256];
571 unsigned char asciichar[4];
574 qboolean down = false;
576 if ( uMsg == uiWheelMessage )
577 uMsg = WM_MOUSEWHEEL;
582 if (vid_isfullscreen)
583 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
590 window_x = (int) LOWORD(lParam);
591 window_y = (int) HIWORD(lParam);
592 VID_SetMouse(false, false, false);
600 vkey = MapKey(lParam, wParam);
601 GetKeyboardState (state);
602 // alt/ctrl/shift tend to produce funky ToAscii values,
603 // and if it's not a single character we don't know care about it
604 charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
605 if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
607 else if( charlength == 2 ) {
608 asciichar[0] = asciichar[1];
610 Key_Event (vkey, asciichar[0], down);
614 // keep Alt-Space from happening
618 // prevent screensaver from occuring while the active window
619 // note: password-locked screensavers on Vista still work
620 if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
623 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
626 // this is complicated because Win32 seems to pack multiple mouse events into
627 // one update sometimes, so we always check all states and look for events
634 case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
635 case WM_XBUTTONUP: // backslash :: imouse explorer buttons
639 if (wParam & MK_LBUTTON)
642 if (wParam & MK_RBUTTON)
645 if (wParam & MK_MBUTTON)
648 /* backslash :: imouse explorer buttons */
649 if (wParam & MK_XBUTTON1)
652 if (wParam & MK_XBUTTON2)
656 // LordHavoc: lets hope this allows more buttons in the future...
657 if (wParam & MK_XBUTTON3)
659 if (wParam & MK_XBUTTON4)
661 if (wParam & MK_XBUTTON5)
663 if (wParam & MK_XBUTTON6)
665 if (wParam & MK_XBUTTON7)
668 #ifdef SUPPORTDIRECTX
669 if (!dinput_acquired)
672 // perform button actions
674 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
675 if ((temp ^ mouse_oldbuttonstate) & (1<<i))
676 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
677 mouse_oldbuttonstate = temp;
682 // JACK: This is the mouse wheel with the Intellimouse
683 // Its delta is either positive or neg, and we generate the proper
686 if ((short) HIWORD(wParam) > 0) {
687 Key_Event(K_MWHEELUP, 0, true);
688 Key_Event(K_MWHEELUP, 0, false);
690 Key_Event(K_MWHEELDOWN, 0, true);
691 Key_Event(K_MWHEELDOWN, 0, false);
699 if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
705 fActive = LOWORD(wParam);
706 fMinimized = (BOOL) HIWORD(wParam);
707 AppActivate(!(fActive == WA_INACTIVE), fMinimized);
709 // fix the leftover Alt from any Alt-Tab or the like that switched us away
715 // PostQuitMessage (0);
719 lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
723 /* pass all unhandled messages to DefWindowProc */
724 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
728 /* return 1 if handled message, 0 if not */
732 int VID_SetGamma(unsigned short *ramps, int rampsize)
736 HDC hdc = GetDC (NULL);
737 int i = SetDeviceGammaRamp(hdc, ramps);
738 ReleaseDC (NULL, hdc);
739 return i; // return success or failure
745 int VID_GetGamma(unsigned short *ramps, int rampsize)
749 HDC hdc = GetDC (NULL);
750 int i = GetDeviceGammaRamp(hdc, ramps);
751 ReleaseDC (NULL, hdc);
752 return i; // return success or failure
758 static void GL_CloseLibrary(void)
765 qwglGetProcAddress = NULL;
768 gl_platformextensions = "";
772 static int GL_OpenLibrary(const char *name)
774 Con_Printf("Loading OpenGL driver %s\n", name);
776 if (!(gldll = LoadLibrary(name)))
778 Con_Printf("Unable to LoadLibrary %s\n", name);
781 strlcpy(gl_driver, name, sizeof(gl_driver));
785 void *GL_GetProcAddress(const char *name)
790 if (qwglGetProcAddress != NULL)
791 p = (void *) qwglGetProcAddress(name);
793 p = (void *) GetProcAddress(gldll, name);
800 #ifndef WGL_ARB_pixel_format
801 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
802 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
803 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
804 #define WGL_ACCELERATION_ARB 0x2003
805 #define WGL_NEED_PALETTE_ARB 0x2004
806 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
807 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
808 #define WGL_SWAP_METHOD_ARB 0x2007
809 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
810 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
811 #define WGL_TRANSPARENT_ARB 0x200A
812 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
813 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
814 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
815 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
816 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
817 #define WGL_SHARE_DEPTH_ARB 0x200C
818 #define WGL_SHARE_STENCIL_ARB 0x200D
819 #define WGL_SHARE_ACCUM_ARB 0x200E
820 #define WGL_SUPPORT_GDI_ARB 0x200F
821 #define WGL_SUPPORT_OPENGL_ARB 0x2010
822 #define WGL_DOUBLE_BUFFER_ARB 0x2011
823 #define WGL_STEREO_ARB 0x2012
824 #define WGL_PIXEL_TYPE_ARB 0x2013
825 #define WGL_COLOR_BITS_ARB 0x2014
826 #define WGL_RED_BITS_ARB 0x2015
827 #define WGL_RED_SHIFT_ARB 0x2016
828 #define WGL_GREEN_BITS_ARB 0x2017
829 #define WGL_GREEN_SHIFT_ARB 0x2018
830 #define WGL_BLUE_BITS_ARB 0x2019
831 #define WGL_BLUE_SHIFT_ARB 0x201A
832 #define WGL_ALPHA_BITS_ARB 0x201B
833 #define WGL_ALPHA_SHIFT_ARB 0x201C
834 #define WGL_ACCUM_BITS_ARB 0x201D
835 #define WGL_ACCUM_RED_BITS_ARB 0x201E
836 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
837 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
838 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
839 #define WGL_DEPTH_BITS_ARB 0x2022
840 #define WGL_STENCIL_BITS_ARB 0x2023
841 #define WGL_AUX_BUFFERS_ARB 0x2024
842 #define WGL_NO_ACCELERATION_ARB 0x2025
843 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
844 #define WGL_FULL_ACCELERATION_ARB 0x2027
845 #define WGL_SWAP_EXCHANGE_ARB 0x2028
846 #define WGL_SWAP_COPY_ARB 0x2029
847 #define WGL_SWAP_UNDEFINED_ARB 0x202A
848 #define WGL_TYPE_RGBA_ARB 0x202B
849 #define WGL_TYPE_COLORINDEX_ARB 0x202C
852 #ifndef WGL_ARB_multisample
853 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
854 #define WGL_SAMPLES_ARB 0x2042
858 static void IN_Init(void);
864 Cvar_RegisterVariable(&vid_dx9);
865 Cvar_RegisterVariable(&vid_dx9_hal);
866 Cvar_RegisterVariable(&vid_dx9_softvertex);
867 Cvar_RegisterVariable(&vid_dx9_triplebuffer);
868 // Cvar_RegisterVariable(&vid_dx10);
869 // Cvar_RegisterVariable(&vid_dx11);
872 InitCommonControls();
873 hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
875 // Register the frame class
877 wc.lpfnWndProc = (WNDPROC)MainWndProc;
880 wc.hInstance = global_hInstance;
882 wc.hCursor = LoadCursor (NULL,IDC_ARROW);
883 wc.hbrBackground = NULL;
885 wc.lpszClassName = "DarkPlacesWindowClass";
887 if (!RegisterClass (&wc))
888 Con_Printf ("Couldn't register window class\n");
890 memset(&initialdevmode, 0, sizeof(initialdevmode));
891 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
896 qboolean VID_InitModeGL(viddef_mode_t *mode)
902 PIXELFORMATDESCRIPTOR pfd =
904 sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
906 PFD_DRAW_TO_WINDOW // support window
907 | PFD_SUPPORT_OPENGL // support OpenGL
908 | PFD_DOUBLEBUFFER , // double buffered
909 PFD_TYPE_RGBA, // RGBA type
910 24, // 24-bit color depth
911 0, 0, 0, 0, 0, 0, // color bits ignored
912 0, // no alpha buffer
913 0, // shift bit ignored
914 0, // no accumulation buffer
915 0, 0, 0, 0, // accum bits ignored
916 32, // 32-bit z-buffer
917 0, // no stencil buffer
918 0, // no auxiliary buffer
919 PFD_MAIN_PLANE, // main layer
921 0, 0, 0 // layer masks ignored
924 int pixelformat, newpixelformat;
925 UINT numpixelformats;
926 DWORD WindowStyle, ExWindowStyle;
927 int CenterX, CenterY;
928 const char *gldrivername;
931 qboolean foundmode, foundgoodmode;
936 int bpp = mode->bitsperpixel;
937 int width = mode->width;
938 int height = mode->height;
939 int refreshrate = (int)floor(mode->refreshrate+0.5);
940 int stereobuffer = mode->stereobuffer;
941 int samples = mode->samples;
942 int fullscreen = mode->fullscreen;
945 Sys_Error("VID_InitMode called when video is already initialised");
947 // if stencil is enabled, ask for alpha too
955 pfd.cStencilBits = 8;
964 pfd.cStencilBits = 0;
968 pfd.dwFlags |= PFD_STEREO;
972 *a++ = WGL_DRAW_TO_WINDOW_ARB;
974 *a++ = WGL_ACCELERATION_ARB;
975 *a++ = WGL_FULL_ACCELERATION_ARB;
976 *a++ = WGL_DOUBLE_BUFFER_ARB;
981 *a++ = WGL_RED_BITS_ARB;
983 *a++ = WGL_GREEN_BITS_ARB;
985 *a++ = WGL_BLUE_BITS_ARB;
987 *a++ = WGL_ALPHA_BITS_ARB;
989 *a++ = WGL_DEPTH_BITS_ARB;
991 *a++ = WGL_STENCIL_BITS_ARB;
996 *a++ = WGL_RED_BITS_ARB;
998 *a++ = WGL_GREEN_BITS_ARB;
1000 *a++ = WGL_BLUE_BITS_ARB;
1002 *a++ = WGL_DEPTH_BITS_ARB;
1008 *a++ = WGL_STEREO_ARB;
1014 *a++ = WGL_SAMPLE_BUFFERS_ARB;
1016 *a++ = WGL_SAMPLES_ARB;
1023 gldrivername = "opengl32.dll";
1024 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1025 i = COM_CheckParm("-gl_driver");
1026 if (i && i < com_argc - 1)
1027 gldrivername = com_argv[i + 1];
1028 if (!GL_OpenLibrary(gldrivername))
1030 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1034 memset(&gdevmode, 0, sizeof(gdevmode));
1036 vid_isfullscreen = false;
1039 if(vid_forcerefreshrate.integer)
1042 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1043 gdevmode.dmBitsPerPel = bpp;
1044 gdevmode.dmPelsWidth = width;
1045 gdevmode.dmPelsHeight = height;
1046 gdevmode.dmSize = sizeof (gdevmode);
1049 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1050 gdevmode.dmDisplayFrequency = refreshrate;
1055 if(refreshrate == 0)
1056 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1059 foundgoodmode = false;
1061 thismode.dmSize = sizeof(thismode);
1062 thismode.dmDriverExtra = 0;
1063 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1065 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1067 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1070 if(developer_extra.integer)
1071 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1072 if(thismode.dmBitsPerPel != (DWORD)bpp)
1074 if(developer_extra.integer)
1075 Con_DPrintf("wrong bpp\n");
1078 if(thismode.dmPelsWidth != (DWORD)width)
1080 if(developer_extra.integer)
1081 Con_DPrintf("wrong width\n");
1084 if(thismode.dmPelsHeight != (DWORD)height)
1086 if(developer_extra.integer)
1087 Con_DPrintf("wrong height\n");
1093 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1094 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1096 if(developer_extra.integer)
1097 Con_DPrintf("too high refresh rate\n");
1100 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1102 if(developer_extra.integer)
1103 Con_DPrintf("doesn't beat previous best match (too low)\n");
1109 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1110 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1112 if(developer_extra.integer)
1113 Con_DPrintf("doesn't beat previous best match (too high)\n");
1117 // otherwise, take anything
1119 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1120 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1121 foundgoodmode = true;
1124 if(developer_extra.integer)
1125 Con_DPrintf("(out of range)\n");
1128 if(developer_extra.integer)
1129 Con_DPrintf("accepted\n");
1136 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1139 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1142 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1146 vid_isfullscreen = true;
1147 WindowStyle = WS_POPUP;
1148 ExWindowStyle = WS_EX_TOPMOST;
1153 i = GetDeviceCaps(hdc, RASTERCAPS);
1154 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1155 ReleaseDC (NULL, hdc);
1159 Con_Print("Can't run in non-RGB mode\n");
1165 Con_Print("A higher desktop depth is required to run this video mode\n");
1169 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1176 rect.bottom = height;
1177 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1186 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1187 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1189 CenterX = max(0, CenterX);
1190 CenterY = max(0, CenterY);
1192 // x and y may be changed by WM_MOVE messages
1195 rect.left += CenterX;
1196 rect.right += CenterX;
1197 rect.top += CenterY;
1198 rect.bottom += CenterY;
1202 // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1203 for (windowpass = samples == 1;windowpass < 2;windowpass++)
1206 gl_platformextensions = "";
1208 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1211 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1216 baseDC = GetDC(mainwindow);
1218 if (!newpixelformat)
1219 newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1220 pixelformat = newpixelformat;
1224 Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
1228 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1231 Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
1235 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1238 Con_Print("wgl functions not found\n");
1242 baseRC = qwglCreateContext(baseDC);
1246 Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1249 if (!qwglMakeCurrent(baseDC, baseRC))
1252 Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
1256 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1259 Con_Print("glGetString not found\n");
1262 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1263 Con_Print("wglGetExtensionsStringARB not found\n");
1265 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1266 gl_platform = "WGL";
1267 gl_platformextensions = "";
1269 if (qwglGetExtensionsStringARB)
1270 gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1274 if (!gl_platformextensions)
1275 gl_platformextensions = "";
1277 // now some nice Windows pain:
1278 // we have created a window, we needed one to find out if there are
1279 // any multisample pixel formats available, the problem is that to
1280 // actually use one of those multisample formats we now have to
1281 // recreate the window (yes Microsoft OpenGL really is that bad)
1283 if (windowpass == 0)
1285 if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1287 // ok we got one - do it all over again with newpixelformat
1288 qwglMakeCurrent(NULL, NULL);
1289 qwglDeleteContext(baseRC);baseRC = 0;
1290 ReleaseDC(mainwindow, baseDC);baseDC = 0;
1291 // eat up any messages waiting for us
1292 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1294 TranslateMessage (&msg);
1295 DispatchMessage (&msg);
1302 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1305 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1306 UpdateWindow (mainwindow);
1308 // now we try to make sure we get the focus on the mode switch, because
1309 // sometimes in some systems we don't. We grab the foreground, then
1310 // finish setting up, pump all our messages, and sleep for a little while
1311 // to let messages finish bouncing around the system, then we put
1312 // ourselves at the top of the z order, then grab the foreground again,
1313 // Who knows if it helps, but it probably doesn't hurt
1314 SetForegroundWindow (mainwindow);
1316 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1318 TranslateMessage (&msg);
1319 DispatchMessage (&msg);
1324 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1326 SetForegroundWindow (mainwindow);
1328 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1331 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1332 GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1336 //vid_menudrawfn = VID_MenuDraw;
1337 //vid_menukeyfn = VID_MenuKey;
1338 vid_usingmouse = false;
1339 vid_usinghidecursor = false;
1340 vid_usingvsync = false;
1341 vid_reallyhidden = vid_hidden = false;
1342 vid_initialized = true;
1345 IN_StartupJoystick ();
1347 if (qwglSwapIntervalEXT)
1349 vid_usevsync = vid_vsync.integer != 0;
1350 vid_usingvsync = vid_vsync.integer != 0;
1351 qwglSwapIntervalEXT (vid_usevsync);
1358 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1360 extern cvar_t gl_info_extensions;
1361 extern cvar_t gl_info_vendor;
1362 extern cvar_t gl_info_renderer;
1363 extern cvar_t gl_info_version;
1364 extern cvar_t gl_info_platform;
1365 extern cvar_t gl_info_driver;
1366 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1371 int pixelformat, newpixelformat;
1372 DWORD WindowStyle, ExWindowStyle;
1373 int CenterX, CenterY;
1374 int bpp = mode->bitsperpixel;
1375 int width = mode->width;
1376 int height = mode->height;
1377 int refreshrate = (int)floor(mode->refreshrate+0.5);
1378 // int stereobuffer = mode->stereobuffer;
1379 int samples = mode->samples;
1380 int fullscreen = mode->fullscreen;
1383 if (vid_initialized)
1384 Sys_Error("VID_InitMode called when video is already initialised");
1386 vid_isfullscreen = fullscreen != 0;
1389 WindowStyle = WS_POPUP;
1390 ExWindowStyle = WS_EX_TOPMOST;
1394 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1401 rect.bottom = height;
1402 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1411 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1412 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1414 CenterX = max(0, CenterX);
1415 CenterY = max(0, CenterY);
1417 // x and y may be changed by WM_MOVE messages
1420 rect.left += CenterX;
1421 rect.right += CenterX;
1422 rect.top += CenterY;
1423 rect.bottom += CenterY;
1428 gl_platformextensions = "";
1430 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1433 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
1438 baseDC = GetDC(mainwindow);
1440 vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1442 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1444 numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1446 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1447 for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1449 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1450 vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1451 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1452 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1453 vid_d3dpresentparameters.BackBufferWidth = width;
1454 vid_d3dpresentparameters.BackBufferHeight = height;
1455 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1456 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1457 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1458 vid_d3dpresentparameters.Windowed = !fullscreen;
1459 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1460 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1461 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1462 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1464 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1465 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1467 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1476 IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1478 Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1480 gl_platform = "D3D9";
1481 gl_platformextensions = "";
1483 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1484 UpdateWindow (mainwindow);
1486 // now we try to make sure we get the focus on the mode switch, because
1487 // sometimes in some systems we don't. We grab the foreground, then
1488 // finish setting up, pump all our messages, and sleep for a little while
1489 // to let messages finish bouncing around the system, then we put
1490 // ourselves at the top of the z order, then grab the foreground again,
1491 // Who knows if it helps, but it probably doesn't hurt
1492 SetForegroundWindow (mainwindow);
1494 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1496 TranslateMessage (&msg);
1497 DispatchMessage (&msg);
1502 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1504 SetForegroundWindow (mainwindow);
1506 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1509 gl_renderer = d3d9adapteridentifier.Description;
1510 gl_vendor = d3d9adapteridentifier.Driver;
1514 Con_Printf("D3D9 adapter info:\n");
1515 Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1516 Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
1517 Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
1518 Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1519 Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
1520 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1521 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1523 // clear the extension flags
1524 memset(&vid.support, 0, sizeof(vid.support));
1525 Cvar_SetQuick(&gl_info_extensions, "");
1529 vid.forcevbo = true;
1530 vid.support.arb_depth_texture = true;
1531 vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1532 vid.support.arb_occlusion_query = true; // can't find a cap for this
1533 vid.support.arb_shadow = true;
1534 vid.support.arb_texture_compression = true;
1535 vid.support.arb_texture_cube_map = true;
1536 vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1537 vid.support.arb_vertex_buffer_object = true;
1538 vid.support.ext_blend_subtract = true;
1539 vid.support.ext_draw_range_elements = true;
1540 vid.support.ext_framebuffer_object = true;
1541 vid.support.ext_texture_3d = true;
1542 vid.support.ext_texture_compression_s3tc = true;
1543 vid.support.ext_texture_filter_anisotropic = true;
1544 vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1546 vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1547 vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1548 vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1550 vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1551 vid.texarrayunits = 8; // can't find a caps field for this?
1552 vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1553 vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1555 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1556 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1557 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1558 Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1559 vid.renderpath = RENDERPATH_D3D9;
1561 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1562 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1563 Cvar_SetQuick(&gl_info_version, gl_version);
1564 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1565 Cvar_SetQuick(&gl_info_driver, gl_driver);
1567 // LordHavoc: report supported extensions
1568 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1570 // clear to black (loading plaque will be seen over this)
1571 IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1572 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1573 IDirect3DDevice9_EndScene(vid_d3d9dev);
1574 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1575 // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1576 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1577 vid_begunscene = true;
1579 //vid_menudrawfn = VID_MenuDraw;
1580 //vid_menukeyfn = VID_MenuKey;
1581 vid_usingmouse = false;
1582 vid_usinghidecursor = false;
1583 vid_usingvsync = false;
1584 vid_hidden = vid_reallyhidden = false;
1585 vid_initialized = true;
1588 IN_StartupJoystick ();
1594 qboolean VID_InitMode(viddef_mode_t *mode)
1597 // if (vid_dx11.integer)
1598 // return VID_InitModeDX(mode, 11);
1599 // if (vid_dx10.integer)
1600 // return VID_InitModeDX(mode, 10);
1601 if (vid_dx9.integer)
1602 return VID_InitModeDX(mode, 9);
1604 return VID_InitModeGL(mode);
1608 static void IN_Shutdown(void);
1609 void VID_Shutdown (void)
1612 if(vid_initialized == false)
1615 VID_SetMouse(false, false, false);
1616 VID_RestoreSystemGamma();
1618 vid_initialized = false;
1619 isgl = gldll != NULL;
1624 gl_platformextensions = "";
1629 IDirect3DDevice9_EndScene(vid_d3d9dev);
1630 vid_begunscene = false;
1631 // Cmd_ExecuteString("r_texturestats", src_command);
1632 // Cmd_ExecuteString("memlist", src_command);
1633 IDirect3DDevice9_Release(vid_d3d9dev);
1637 IDirect3D9_Release(vid_d3d9);
1640 if (qwglMakeCurrent)
1641 qwglMakeCurrent(NULL, NULL);
1642 qwglMakeCurrent = NULL;
1643 if (baseRC && qwglDeleteContext)
1644 qwglDeleteContext(baseRC);
1645 qwglDeleteContext = NULL;
1646 // close the library before we get rid of the window
1648 if (baseDC && mainwindow)
1649 ReleaseDC(mainwindow, baseDC);
1650 AppActivate(false, false);
1652 DestroyWindow(mainwindow);
1654 if (vid_isfullscreen && isgl)
1655 ChangeDisplaySettings (NULL, 0);
1656 vid_isfullscreen = false;
1659 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1661 static qboolean restore_spi;
1662 static int originalmouseparms[3];
1664 if (!mouseinitialized)
1669 if (!vid_usingmouse)
1671 vid_usingmouse = true;
1672 cl_ignoremousemoves = 2;
1673 #ifdef SUPPORTDIRECTX
1674 if (dinput && g_pMouse)
1676 IDirectInputDevice_Acquire(g_pMouse);
1677 dinput_acquired = true;
1683 window_rect.left = window_x;
1684 window_rect.top = window_y;
1685 window_rect.right = window_x + vid.width;
1686 window_rect.bottom = window_y + vid.height;
1688 // change mouse settings to turn off acceleration
1689 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1690 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1692 int newmouseparms[3];
1693 newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1694 newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1695 newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1696 restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1699 restore_spi = false;
1700 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1702 SetCapture (mainwindow);
1703 ClipCursor (&window_rect);
1711 vid_usingmouse = false;
1712 cl_ignoremousemoves = 2;
1713 #ifdef SUPPORTDIRECTX
1714 if (dinput_acquired)
1716 IDirectInputDevice_Unacquire(g_pMouse);
1717 dinput_acquired = false;
1722 // restore system mouseparms if we changed them
1724 SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
1725 restore_spi = false;
1732 if (vid_usinghidecursor != hidecursor)
1734 vid_usinghidecursor = hidecursor;
1735 ShowCursor (!hidecursor);
1740 #ifdef SUPPORTDIRECTX
1746 static qboolean IN_InitDInput (void)
1749 DIPROPDWORD dipdw = {
1751 sizeof(DIPROPDWORD), // diph.dwSize
1752 sizeof(DIPROPHEADER), // diph.dwHeaderSize
1754 DIPH_DEVICE, // diph.dwHow
1756 DINPUT_BUFFERSIZE, // dwData
1761 hInstDI = LoadLibrary("dinput.dll");
1763 if (hInstDI == NULL)
1765 Con_Print("Couldn't load dinput.dll\n");
1770 if (!pDirectInputCreate)
1772 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
1774 if (!pDirectInputCreate)
1776 Con_Print("Couldn't get DI proc addr\n");
1781 // register with DirectInput and get an IDirectInput to play with.
1782 hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
1789 // obtain an interface to the system mouse device.
1791 hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
1793 hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
1798 Con_Print("Couldn't open DI mouse device\n");
1802 // set the data format to "mouse format".
1803 hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
1807 Con_Print("Couldn't set DI mouse format\n");
1811 // set the cooperativity level.
1812 hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
1813 DISCL_EXCLUSIVE | DISCL_FOREGROUND);
1817 Con_Print("Couldn't set DI coop level\n");
1822 // set the buffer size to DINPUT_BUFFERSIZE elements.
1823 // the buffer size is a DWORD property associated with the device
1824 hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
1828 Con_Print("Couldn't set DI buffersize\n");
1842 static void IN_StartupMouse (void)
1844 if (COM_CheckParm ("-nomouse"))
1847 mouseinitialized = true;
1849 #ifdef SUPPORTDIRECTX
1850 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
1851 if (COM_CheckParm ("-dinput"))
1852 dinput = IN_InitDInput ();
1855 Con_Print("DirectInput initialized\n");
1857 Con_Print("DirectInput not initialized\n");
1869 static void IN_MouseMove (void)
1873 GetCursorPos (¤t_pos);
1874 in_windowmouse_x = current_pos.x - window_x;
1875 in_windowmouse_y = current_pos.y - window_y;
1877 if (!vid_usingmouse)
1880 #ifdef SUPPORTDIRECTX
1881 if (dinput_acquired)
1884 DIDEVICEOBJECTDATA od;
1892 hr = IDirectInputDevice_GetDeviceData(g_pMouse,
1893 sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
1895 if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
1897 IDirectInputDevice_Acquire(g_pMouse);
1901 /* Unable to read data or no data available */
1902 if (FAILED(hr) || dwElements == 0)
1905 /* Look at the element to see what happened */
1907 if ((int)od.dwOfs == DIMOFS_X)
1908 in_mouse_x += (LONG) od.dwData;
1909 if ((int)od.dwOfs == DIMOFS_Y)
1910 in_mouse_y += (LONG) od.dwData;
1911 if ((int)od.dwOfs == DIMOFS_Z)
1913 if((LONG)od.dwData < 0)
1915 Key_Event(K_MWHEELDOWN, 0, true);
1916 Key_Event(K_MWHEELDOWN, 0, false);
1918 else if((LONG)od.dwData > 0)
1920 Key_Event(K_MWHEELUP, 0, true);
1921 Key_Event(K_MWHEELUP, 0, false);
1924 if ((int)od.dwOfs == DIMOFS_BUTTON0)
1925 mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
1926 if ((int)od.dwOfs == DIMOFS_BUTTON1)
1927 mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
1928 if ((int)od.dwOfs == DIMOFS_BUTTON2)
1929 mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
1930 if ((int)od.dwOfs == DIMOFS_BUTTON3)
1931 mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
1934 // perform button actions
1935 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
1936 if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
1937 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
1938 mouse_oldbuttonstate = mstate_di;
1943 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
1944 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
1946 // if the mouse has moved, force it to the center, so there's room to move
1947 if (in_mouse_x || in_mouse_y)
1948 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1960 if (vid_activewindow && !vid_reallyhidden)
1973 static void IN_StartupJoystick (void)
1980 // assume no joystick
1983 // abort startup if user requests no joystick
1984 // COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
1985 if (COM_CheckParm ("-nojoy"))
1988 // verify joystick driver is present
1989 if ((numdevs = joyGetNumDevs ()) == 0)
1991 Con_Print("\njoystick not found -- driver not present\n\n");
1995 // cycle through the joystick ids for the first valid one
1996 for (joy_id=0 ; joy_id<numdevs ; joy_id++)
1998 memset (&ji, 0, sizeof(ji));
1999 ji.dwSize = sizeof(ji);
2000 ji.dwFlags = JOY_RETURNCENTERED;
2002 if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
2006 // abort startup if we didn't find a valid joystick
2007 if (mmr != JOYERR_NOERROR)
2009 Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
2013 // get the capabilities of the selected joystick
2014 // abort startup if command fails
2015 memset (&jc, 0, sizeof(jc));
2016 if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
2018 Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
2022 // save the joystick's number of buttons and POV status
2023 joy_numbuttons = jc.wNumButtons;
2024 joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
2026 // old button and POV states default to no buttons pressed
2027 joy_oldbuttonstate = joy_oldpovstate = 0;
2029 // mark the joystick as available and advanced initialization not completed
2030 // this is needed as cvars are not available during initialization
2033 joy_advancedinit = false;
2035 Con_Print("\njoystick detected\n\n");
2044 static PDWORD RawValuePointer (int axis)
2061 return NULL; // LordHavoc: hush compiler warning
2067 Joy_AdvancedUpdate_f
2070 static void Joy_AdvancedUpdate_f (void)
2073 // called once by IN_ReadJoystick and by user whenever an update is needed
2074 // cvars are now available
2078 // initialize all the maps
2079 for (i = 0; i < JOY_MAX_AXES; i++)
2081 dwAxisMap[i] = AxisNada;
2082 dwControlMap[i] = JOY_ABSOLUTE_AXIS;
2083 pdwRawValue[i] = RawValuePointer(i);
2086 if( joy_advanced.integer == 0)
2088 // default joystick initialization
2089 // 2 axes only with joystick control
2090 dwAxisMap[JOY_AXIS_X] = AxisTurn;
2091 // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
2092 dwAxisMap[JOY_AXIS_Y] = AxisForward;
2093 // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
2097 if (strcmp (joy_name.string, "joystick") != 0)
2099 // notify user of advanced controller
2100 Con_Printf("\n%s configured\n\n", joy_name.string);
2103 // advanced initialization here
2104 // data supplied by user via joy_axisn cvars
2105 dwTemp = (DWORD) joy_advaxisx.value;
2106 dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
2107 dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
2108 dwTemp = (DWORD) joy_advaxisy.value;
2109 dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
2110 dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
2111 dwTemp = (DWORD) joy_advaxisz.value;
2112 dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
2113 dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
2114 dwTemp = (DWORD) joy_advaxisr.value;
2115 dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
2116 dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
2117 dwTemp = (DWORD) joy_advaxisu.value;
2118 dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
2119 dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
2120 dwTemp = (DWORD) joy_advaxisv.value;
2121 dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
2122 dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
2125 // compute the axes to collect from DirectInput
2126 joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
2127 for (i = 0; i < JOY_MAX_AXES; i++)
2129 if (dwAxisMap[i] != AxisNada)
2131 joy_flags |= dwAxisFlags[i];
2141 static qboolean IN_ReadJoystick (void)
2144 memset (&ji, 0, sizeof(ji));
2145 ji.dwSize = sizeof(ji);
2146 ji.dwFlags = joy_flags;
2148 if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
2150 // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
2151 // rather than having 32768 be the zero point, they have the zero point at 32668
2152 // go figure -- anyway, now we get the full resolution out of the device
2153 if (joy_wwhack1.integer != 0.0)
2161 // read error occurred
2162 // turning off the joystick seems too harsh for 1 read error,
2163 // but what should be done?
2174 static void IN_JoyMove (void)
2176 float speed, aspeed;
2177 float fAxisValue, fTemp;
2178 int i, mouselook = (in_mlook.state & 1) || freelook.integer;
2180 // complete initialization if first time in
2181 // this is needed as cvars are not available at initialization time
2182 if( joy_advancedinit != true )
2184 Joy_AdvancedUpdate_f();
2185 joy_advancedinit = true;
2191 DWORD buttonstate, povstate;
2193 // loop through the joystick buttons
2194 // key a joystick event or auxillary event for higher number buttons for each state change
2195 buttonstate = ji.dwButtons;
2196 for (i=0 ; i < (int) joy_numbuttons ; i++)
2198 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
2200 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2201 Key_Event (key_index + i, 0, true);
2204 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
2206 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2207 Key_Event (key_index + i, 0, false);
2210 joy_oldbuttonstate = buttonstate;
2214 // convert POV information into 4 bits of state information
2215 // this avoids any potential problems related to moving from one
2216 // direction to another without going through the center position
2218 if(ji.dwPOV != JOY_POVCENTERED)
2220 if (ji.dwPOV == JOY_POVFORWARD)
2222 if (ji.dwPOV == JOY_POVRIGHT)
2224 if (ji.dwPOV == JOY_POVBACKWARD)
2226 if (ji.dwPOV == JOY_POVLEFT)
2229 // determine which bits have changed and key an auxillary event for each change
2230 for (i=0 ; i < 4 ; i++)
2232 if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
2234 Key_Event (K_AUX29 + i, 0, true);
2237 if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
2239 Key_Event (K_AUX29 + i, 0, false);
2242 joy_oldpovstate = povstate;
2246 // verify joystick is available and that the user wants to use it
2247 if (!joy_avail || !in_joystick.integer)
2252 // collect the joystick data, if possible
2253 if (IN_ReadJoystick () != true)
2258 if (in_speed.state & 1)
2259 speed = cl_movespeedkey.value;
2262 // LordHavoc: viewzoom affects sensitivity for sniping
2263 aspeed = speed * cl.realframetime * cl.viewzoom;
2265 // loop through the axes
2266 for (i = 0; i < JOY_MAX_AXES; i++)
2268 // get the floating point zero-centered, potentially-inverted data for the current axis
2269 fAxisValue = (float) *pdwRawValue[i];
2270 // move centerpoint to zero
2271 fAxisValue -= 32768.0;
2273 if (joy_wwhack2.integer != 0.0)
2275 if (dwAxisMap[i] == AxisTurn)
2277 // this is a special formula for the Logitech WingMan Warrior
2278 // y=ax^b; where a = 300 and b = 1.3
2279 // also x values are in increments of 800 (so this is factored out)
2280 // then bounds check result to level out excessively high spin rates
2281 fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
2282 if (fTemp > 14000.0)
2284 // restore direction information
2285 fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
2289 // convert range from -32768..32767 to -1..1
2290 fAxisValue /= 32768.0;
2292 switch (dwAxisMap[i])
2295 if ((joy_advanced.integer == 0) && mouselook)
2297 // user wants forward control to become look control
2298 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2300 // if mouse invert is on, invert the joystick pitch value
2301 // only absolute control support here (joy_advanced is false)
2302 if (m_pitch.value < 0.0)
2304 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2308 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2314 // no pitch movement
2315 // disable pitch return-to-center unless requested by user
2316 // *** this code can be removed when the lookspring bug is fixed
2317 // *** the bug always has the lookspring feature on
2318 if(lookspring.value == 0.0)
2324 // user wants forward control to be forward control
2325 if (fabs(fAxisValue) > joy_forwardthreshold.value)
2327 cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
2333 if (fabs(fAxisValue) > joy_sidethreshold.value)
2335 cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2340 if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
2342 // user wants turn control to become side control
2343 if (fabs(fAxisValue) > joy_sidethreshold.value)
2345 cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2350 // user wants turn control to be turn control
2351 if (fabs(fAxisValue) > joy_yawthreshold.value)
2353 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2355 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
2359 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
2369 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2371 // pitch movement detected and pitch movement desired by user
2372 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2374 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2378 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
2384 // no pitch movement
2385 // disable pitch return-to-center unless requested by user
2386 // *** this code can be removed when the lookspring bug is fixed
2387 // *** the bug always has the lookspring feature on
2388 if(lookspring.integer == 0)
2400 static void IN_Init(void)
2402 uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2404 // joystick variables
2405 Cvar_RegisterVariable (&in_joystick);
2406 Cvar_RegisterVariable (&joy_name);
2407 Cvar_RegisterVariable (&joy_advanced);
2408 Cvar_RegisterVariable (&joy_advaxisx);
2409 Cvar_RegisterVariable (&joy_advaxisy);
2410 Cvar_RegisterVariable (&joy_advaxisz);
2411 Cvar_RegisterVariable (&joy_advaxisr);
2412 Cvar_RegisterVariable (&joy_advaxisu);
2413 Cvar_RegisterVariable (&joy_advaxisv);
2414 Cvar_RegisterVariable (&joy_forwardthreshold);
2415 Cvar_RegisterVariable (&joy_sidethreshold);
2416 Cvar_RegisterVariable (&joy_pitchthreshold);
2417 Cvar_RegisterVariable (&joy_yawthreshold);
2418 Cvar_RegisterVariable (&joy_forwardsensitivity);
2419 Cvar_RegisterVariable (&joy_sidesensitivity);
2420 Cvar_RegisterVariable (&joy_pitchsensitivity);
2421 Cvar_RegisterVariable (&joy_yawsensitivity);
2422 Cvar_RegisterVariable (&joy_wwhack1);
2423 Cvar_RegisterVariable (&joy_wwhack2);
2424 Cvar_RegisterVariable (&vid_forcerefreshrate);
2425 Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
2428 static void IN_Shutdown(void)
2430 #ifdef SUPPORTDIRECTX
2432 IDirectInputDevice_Release(g_pMouse);
2436 IDirectInput_Release(g_pdi);
2441 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2447 thismode.dmSize = sizeof(thismode);
2448 thismode.dmDriverExtra = 0;
2450 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2452 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2454 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2459 modes[k].width = thismode.dmPelsWidth;
2460 modes[k].height = thismode.dmPelsHeight;
2461 modes[k].bpp = thismode.dmBitsPerPel;
2462 modes[k].refreshrate = thismode.dmDisplayFrequency;
2463 modes[k].pixelheight_num = 1;
2464 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)