2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // vid_wgl.c -- NT GL vid component
23 #pragma comment(lib, "comctl32.lib")
29 #pragma comment(lib, "dinput8.lib")
30 #pragma comment(lib, "dxguid.lib")
32 #ifndef DIRECTINPUT_VERSION
33 # define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
52 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
53 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
54 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
55 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
56 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
57 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
59 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
61 // we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
62 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
65 D3DCAPS9 vid_d3d9caps;
66 qboolean vid_d3ddevicelost;
69 extern HINSTANCE global_hInstance;
71 static HINSTANCE gldll;
74 #define WM_MOUSEWHEEL 0x020A
77 // Tell startup code that we have a client
78 int cl_available = true;
80 qboolean vid_supportrefreshrate = true;
82 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
83 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
84 //static int (WINAPI *qwglGetPixelFormat)(HDC);
85 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
86 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
87 static HGLRC (WINAPI *qwglCreateContext)(HDC);
88 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
89 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
90 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
91 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
92 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
93 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
94 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
95 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
96 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
98 static dllfunction_t wglfuncs[] =
100 {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
101 {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
102 // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
103 {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
104 {"wglSwapBuffers", (void **) &qwglSwapBuffers},
105 {"wglCreateContext", (void **) &qwglCreateContext},
106 {"wglDeleteContext", (void **) &qwglDeleteContext},
107 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
108 {"wglMakeCurrent", (void **) &qwglMakeCurrent},
109 {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
110 {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
114 static dllfunction_t wglswapintervalfuncs[] =
116 {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
120 static dllfunction_t wglpixelformatfuncs[] =
122 {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
123 {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
127 static DEVMODE gdevmode, initialdevmode;
128 static qboolean vid_initialized = false;
129 static qboolean vid_wassuspended = false;
130 static qboolean vid_usingmouse = false;
131 static qboolean vid_usinghidecursor = false;
132 static qboolean vid_usingvsync = false;
133 static qboolean vid_usevsync = false;
136 // used by cd_win.c and snd_win.c
142 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
144 static qboolean vid_isfullscreen;
146 //void VID_MenuDraw (void);
147 //void VID_MenuKey (int key);
149 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
150 //void AppActivate(BOOL fActive, BOOL minimize);
151 //void ClearAllStates (void);
152 //void VID_UpdateWindowStatus (void);
154 //====================================
156 static int window_x, window_y;
158 static qboolean mouseinitialized;
160 #ifdef SUPPORTDIRECTX
161 static qboolean dinput;
162 #define DINPUT_BUFFERSIZE 16
163 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
165 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
168 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
169 /* backslash :: imouse explorer buttons */
170 /* These are #ifdefed out for non-Win2K in the February 2001 version of
171 MS's platform SDK, but we need them for compilation. . . */
172 #ifndef WM_XBUTTONDOWN
173 #define WM_XBUTTONDOWN 0x020B
174 #define WM_XBUTTONUP 0x020C
177 #define MK_XBUTTON1 0x0020
178 #define MK_XBUTTON2 0x0040
181 // LordHavoc: lets hope this allows more buttons in the future...
182 #define MK_XBUTTON3 0x0080
183 #define MK_XBUTTON4 0x0100
184 #define MK_XBUTTON5 0x0200
185 #define MK_XBUTTON6 0x0400
186 #define MK_XBUTTON7 0x0800
191 static int mouse_buttons;
192 static int mouse_oldbuttonstate;
194 static unsigned int uiWheelMessage;
195 #ifdef SUPPORTDIRECTX
196 static qboolean dinput_acquired;
198 static unsigned int mstate_di;
201 // joystick defines and variables
202 // where should defines be moved?
203 #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
204 #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
205 #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
213 // joystick axes state
221 static joy_axiscache_t joy_axescache[JOY_MAX_AXES];
225 AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
228 static DWORD dwAxisFlags[JOY_MAX_AXES] =
230 JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
233 static DWORD dwAxisMap[JOY_MAX_AXES];
234 static DWORD dwControlMap[JOY_MAX_AXES];
235 static PDWORD pdwRawValue[JOY_MAX_AXES];
237 // none of these cvars are saved over a session
238 // this means that advanced controller configuration needs to be executed
239 // each time. this avoids any problems with getting back to a default usage
240 // or when changing from one controller to another. this way at least something
242 static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
243 static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
244 static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
245 static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
246 static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
247 static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
248 static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
249 static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
250 static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
251 static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
252 static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
253 static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
254 static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
255 static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
256 static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
257 static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
258 static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
259 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
260 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
261 static cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
263 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
265 static qboolean joy_avail, joy_advancedinit, joy_haspov;
266 static DWORD joy_oldbuttonstate, joy_oldpovstate;
269 static DWORD joy_flags;
270 static DWORD joy_numbuttons;
272 #ifdef SUPPORTDIRECTX
273 static LPDIRECTINPUT g_pdi;
274 static LPDIRECTINPUTDEVICE g_pMouse;
275 static HINSTANCE hInstDI;
280 // forward-referenced functions
281 static void IN_StartupJoystick (void);
282 static void Joy_AdvancedUpdate_f (void);
283 static void IN_JoyMove (void);
284 static void IN_StartupMouse (void);
287 //====================================
289 qboolean vid_reallyhidden = true;
291 qboolean vid_begunscene = false;
293 void VID_Finish (void)
301 IDirect3DDevice9_EndScene(vid_d3d9dev);
302 vid_begunscene = false;
304 if (vid_reallyhidden)
306 if (!vid_d3ddevicelost)
308 vid_hidden = vid_reallyhidden;
309 hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
310 if (hr == D3DERR_DEVICELOST)
312 vid_d3ddevicelost = true;
319 hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
322 case D3DERR_DEVICELOST:
323 vid_d3ddevicelost = true;
327 case D3DERR_DEVICENOTRESET:
328 vid_d3ddevicelost = false;
329 vid_hidden = vid_reallyhidden;
330 R_Modules_DeviceLost();
331 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
332 R_Modules_DeviceRestored();
335 vid_hidden = vid_reallyhidden;
336 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
340 if (!vid_begunscene && !vid_hidden)
342 IDirect3DDevice9_BeginScene(vid_d3d9dev);
343 vid_begunscene = true;
349 vid_hidden = vid_reallyhidden;
351 vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
352 if (vid_usingvsync != vid_usevsync)
354 vid_usingvsync = vid_usevsync;
355 qwglSwapIntervalEXT (vid_usevsync);
361 if (r_speeds.integer == 2 || gl_finish.integer)
363 qglFinish();CHECKGLERROR
368 // make sure a context switch can happen every frame - Logitech drivers
369 // input drivers sometimes eat cpu time every 3 seconds or lag badly
373 VID_UpdateGamma(false, 256);
376 //==========================================================================
381 static unsigned char scantokey[128] =
383 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
384 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
385 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
386 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
387 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
388 K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
389 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
390 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
391 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
399 Map from windows to quake keynums
402 static int MapKey (int key, int virtualkey)
405 int modified = (key >> 16) & 255;
406 qboolean is_extended = false;
408 if (modified < 128 && scantokey[modified])
409 result = scantokey[modified];
413 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
430 return K_KP_LEFTARROW;
432 return K_KP_RIGHTARROW;
436 return K_KP_DOWNARROW;
463 ===================================================================
467 ===================================================================
475 static void ClearAllStates (void)
479 mouse_oldbuttonstate = 0;
482 void AppActivate(BOOL fActive, BOOL minimize)
483 /****************************************************************************
485 * Function: AppActivate
486 * Parameters: fActive - True if app is activating
488 * Description: If the application is activating, then swap the system
489 * into SYSPAL_NOSTATIC mode so that our palettes will display
492 ****************************************************************************/
494 static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
496 vid_activewindow = fActive != FALSE;
497 vid_reallyhidden = minimize != FALSE;
499 // enable/disable sound on focus gain/loss
500 if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
513 sound_active = false;
519 if (vid_isfullscreen)
521 if (vid_wassuspended)
523 vid_wassuspended = false;
526 ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
527 ShowWindow(mainwindow, SW_SHOWNORMAL);
531 // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
533 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
539 VID_SetMouse(false, false, false);
540 if (vid_isfullscreen)
543 ChangeDisplaySettings (NULL, 0);
544 vid_wassuspended = true;
546 VID_RestoreSystemGamma();
550 //TODO: move it around in vid_wgl.c since I dont think this is the right position
551 void Sys_SendKeyEvents (void)
555 while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
557 if (!GetMessage (&msg, NULL, 0, 0))
560 TranslateMessage (&msg);
561 DispatchMessage (&msg);
565 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
567 static keynum_t buttonremap[16] =
587 /* main window procedure */
588 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode);
589 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
592 int fActive, fMinimized, temp;
593 unsigned char state[256];
594 unsigned char asciichar[4];
597 qboolean down = false;
599 if ( uMsg == uiWheelMessage )
600 uMsg = WM_MOUSEWHEEL;
605 if (vid_isfullscreen)
606 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
613 window_x = (int) LOWORD(lParam);
614 window_y = (int) HIWORD(lParam);
615 VID_SetMouse(false, false, false);
623 vkey = MapKey(lParam, wParam);
624 GetKeyboardState (state);
625 // alt/ctrl/shift tend to produce funky ToAscii values,
626 // and if it's not a single character we don't know care about it
627 charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
628 if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
630 else if( charlength == 2 ) {
631 asciichar[0] = asciichar[1];
633 if (!IN_JoystickBlockDoubledKeyEvents(vkey))
634 Key_Event (vkey, asciichar[0], down);
638 // keep Alt-Space from happening
642 // prevent screensaver from occuring while the active window
643 // note: password-locked screensavers on Vista still work
644 if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
647 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
650 // this is complicated because Win32 seems to pack multiple mouse events into
651 // one update sometimes, so we always check all states and look for events
658 case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
659 case WM_XBUTTONUP: // backslash :: imouse explorer buttons
663 if (wParam & MK_LBUTTON)
666 if (wParam & MK_RBUTTON)
669 if (wParam & MK_MBUTTON)
672 /* backslash :: imouse explorer buttons */
673 if (wParam & MK_XBUTTON1)
676 if (wParam & MK_XBUTTON2)
680 // LordHavoc: lets hope this allows more buttons in the future...
681 if (wParam & MK_XBUTTON3)
683 if (wParam & MK_XBUTTON4)
685 if (wParam & MK_XBUTTON5)
687 if (wParam & MK_XBUTTON6)
689 if (wParam & MK_XBUTTON7)
692 #ifdef SUPPORTDIRECTX
693 if (!dinput_acquired)
696 // perform button actions
698 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
699 if ((temp ^ mouse_oldbuttonstate) & (1<<i))
700 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
701 mouse_oldbuttonstate = temp;
706 // JACK: This is the mouse wheel with the Intellimouse
707 // Its delta is either positive or neg, and we generate the proper
710 if ((short) HIWORD(wParam) > 0) {
711 Key_Event(K_MWHEELUP, 0, true);
712 Key_Event(K_MWHEELUP, 0, false);
714 Key_Event(K_MWHEELDOWN, 0, true);
715 Key_Event(K_MWHEELDOWN, 0, false);
723 if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
729 fActive = LOWORD(wParam);
730 fMinimized = (BOOL) HIWORD(wParam);
731 AppActivate(!(fActive == WA_INACTIVE), fMinimized);
733 // fix the leftover Alt from any Alt-Tab or the like that switched us away
739 // PostQuitMessage (0);
743 lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
747 /* pass all unhandled messages to DefWindowProc */
748 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
752 /* return 1 if handled message, 0 if not */
756 int VID_SetGamma(unsigned short *ramps, int rampsize)
760 HDC hdc = GetDC (NULL);
761 int i = SetDeviceGammaRamp(hdc, ramps);
762 ReleaseDC (NULL, hdc);
763 return i; // return success or failure
769 int VID_GetGamma(unsigned short *ramps, int rampsize)
773 HDC hdc = GetDC (NULL);
774 int i = GetDeviceGammaRamp(hdc, ramps);
775 ReleaseDC (NULL, hdc);
776 return i; // return success or failure
782 static void GL_CloseLibrary(void)
789 qwglGetProcAddress = NULL;
792 gl_platformextensions = "";
796 static int GL_OpenLibrary(const char *name)
798 Con_Printf("Loading OpenGL driver %s\n", name);
800 if (!(gldll = LoadLibrary(name)))
802 Con_Printf("Unable to LoadLibrary %s\n", name);
805 strlcpy(gl_driver, name, sizeof(gl_driver));
809 void *GL_GetProcAddress(const char *name)
814 if (qwglGetProcAddress != NULL)
815 p = (void *) qwglGetProcAddress(name);
817 p = (void *) GetProcAddress(gldll, name);
824 #ifndef WGL_ARB_pixel_format
825 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
826 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
827 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
828 #define WGL_ACCELERATION_ARB 0x2003
829 #define WGL_NEED_PALETTE_ARB 0x2004
830 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
831 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
832 #define WGL_SWAP_METHOD_ARB 0x2007
833 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
834 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
835 #define WGL_TRANSPARENT_ARB 0x200A
836 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
837 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
838 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
839 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
840 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
841 #define WGL_SHARE_DEPTH_ARB 0x200C
842 #define WGL_SHARE_STENCIL_ARB 0x200D
843 #define WGL_SHARE_ACCUM_ARB 0x200E
844 #define WGL_SUPPORT_GDI_ARB 0x200F
845 #define WGL_SUPPORT_OPENGL_ARB 0x2010
846 #define WGL_DOUBLE_BUFFER_ARB 0x2011
847 #define WGL_STEREO_ARB 0x2012
848 #define WGL_PIXEL_TYPE_ARB 0x2013
849 #define WGL_COLOR_BITS_ARB 0x2014
850 #define WGL_RED_BITS_ARB 0x2015
851 #define WGL_RED_SHIFT_ARB 0x2016
852 #define WGL_GREEN_BITS_ARB 0x2017
853 #define WGL_GREEN_SHIFT_ARB 0x2018
854 #define WGL_BLUE_BITS_ARB 0x2019
855 #define WGL_BLUE_SHIFT_ARB 0x201A
856 #define WGL_ALPHA_BITS_ARB 0x201B
857 #define WGL_ALPHA_SHIFT_ARB 0x201C
858 #define WGL_ACCUM_BITS_ARB 0x201D
859 #define WGL_ACCUM_RED_BITS_ARB 0x201E
860 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
861 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
862 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
863 #define WGL_DEPTH_BITS_ARB 0x2022
864 #define WGL_STENCIL_BITS_ARB 0x2023
865 #define WGL_AUX_BUFFERS_ARB 0x2024
866 #define WGL_NO_ACCELERATION_ARB 0x2025
867 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
868 #define WGL_FULL_ACCELERATION_ARB 0x2027
869 #define WGL_SWAP_EXCHANGE_ARB 0x2028
870 #define WGL_SWAP_COPY_ARB 0x2029
871 #define WGL_SWAP_UNDEFINED_ARB 0x202A
872 #define WGL_TYPE_RGBA_ARB 0x202B
873 #define WGL_TYPE_COLORINDEX_ARB 0x202C
876 #ifndef WGL_ARB_multisample
877 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
878 #define WGL_SAMPLES_ARB 0x2042
882 static void IN_Init(void);
888 Cvar_RegisterVariable(&vid_dx9);
889 Cvar_RegisterVariable(&vid_dx9_hal);
890 Cvar_RegisterVariable(&vid_dx9_softvertex);
891 Cvar_RegisterVariable(&vid_dx9_triplebuffer);
892 // Cvar_RegisterVariable(&vid_dx10);
893 // Cvar_RegisterVariable(&vid_dx11);
896 InitCommonControls();
897 hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
899 // Register the frame class
901 wc.lpfnWndProc = (WNDPROC)MainWndProc;
904 wc.hInstance = global_hInstance;
906 wc.hCursor = LoadCursor (NULL,IDC_ARROW);
907 wc.hbrBackground = NULL;
909 wc.lpszClassName = "DarkPlacesWindowClass";
911 if (!RegisterClass (&wc))
912 Con_Printf ("Couldn't register window class\n");
914 memset(&initialdevmode, 0, sizeof(initialdevmode));
915 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
920 qboolean VID_InitModeGL(viddef_mode_t *mode)
926 PIXELFORMATDESCRIPTOR pfd =
928 sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
930 PFD_DRAW_TO_WINDOW // support window
931 | PFD_SUPPORT_OPENGL // support OpenGL
932 | PFD_DOUBLEBUFFER , // double buffered
933 PFD_TYPE_RGBA, // RGBA type
934 24, // 24-bit color depth
935 0, 0, 0, 0, 0, 0, // color bits ignored
936 0, // no alpha buffer
937 0, // shift bit ignored
938 0, // no accumulation buffer
939 0, 0, 0, 0, // accum bits ignored
940 32, // 32-bit z-buffer
941 0, // no stencil buffer
942 0, // no auxiliary buffer
943 PFD_MAIN_PLANE, // main layer
945 0, 0, 0 // layer masks ignored
948 int pixelformat, newpixelformat;
949 UINT numpixelformats;
950 DWORD WindowStyle, ExWindowStyle;
951 int CenterX, CenterY;
952 const char *gldrivername;
955 qboolean foundmode, foundgoodmode;
960 int bpp = mode->bitsperpixel;
961 int width = mode->width;
962 int height = mode->height;
963 int refreshrate = (int)floor(mode->refreshrate+0.5);
964 int stereobuffer = mode->stereobuffer;
965 int samples = mode->samples;
966 int fullscreen = mode->fullscreen;
969 Sys_Error("VID_InitMode called when video is already initialised");
971 // if stencil is enabled, ask for alpha too
979 pfd.cStencilBits = 8;
988 pfd.cStencilBits = 0;
992 pfd.dwFlags |= PFD_STEREO;
996 *a++ = WGL_DRAW_TO_WINDOW_ARB;
998 *a++ = WGL_ACCELERATION_ARB;
999 *a++ = WGL_FULL_ACCELERATION_ARB;
1000 *a++ = WGL_DOUBLE_BUFFER_ARB;
1005 *a++ = WGL_RED_BITS_ARB;
1007 *a++ = WGL_GREEN_BITS_ARB;
1009 *a++ = WGL_BLUE_BITS_ARB;
1011 *a++ = WGL_ALPHA_BITS_ARB;
1013 *a++ = WGL_DEPTH_BITS_ARB;
1015 *a++ = WGL_STENCIL_BITS_ARB;
1020 *a++ = WGL_RED_BITS_ARB;
1022 *a++ = WGL_GREEN_BITS_ARB;
1024 *a++ = WGL_BLUE_BITS_ARB;
1026 *a++ = WGL_DEPTH_BITS_ARB;
1032 *a++ = WGL_STEREO_ARB;
1038 *a++ = WGL_SAMPLE_BUFFERS_ARB;
1040 *a++ = WGL_SAMPLES_ARB;
1047 gldrivername = "opengl32.dll";
1048 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1049 i = COM_CheckParm("-gl_driver");
1050 if (i && i < com_argc - 1)
1051 gldrivername = com_argv[i + 1];
1052 if (!GL_OpenLibrary(gldrivername))
1054 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1058 memset(&gdevmode, 0, sizeof(gdevmode));
1060 vid_isfullscreen = false;
1063 if(vid_forcerefreshrate.integer)
1066 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1067 gdevmode.dmBitsPerPel = bpp;
1068 gdevmode.dmPelsWidth = width;
1069 gdevmode.dmPelsHeight = height;
1070 gdevmode.dmSize = sizeof (gdevmode);
1073 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1074 gdevmode.dmDisplayFrequency = refreshrate;
1079 if(refreshrate == 0)
1080 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1083 foundgoodmode = false;
1085 thismode.dmSize = sizeof(thismode);
1086 thismode.dmDriverExtra = 0;
1087 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1089 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1091 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1094 if(developer_extra.integer)
1095 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1096 if(thismode.dmBitsPerPel != (DWORD)bpp)
1098 if(developer_extra.integer)
1099 Con_DPrintf("wrong bpp\n");
1102 if(thismode.dmPelsWidth != (DWORD)width)
1104 if(developer_extra.integer)
1105 Con_DPrintf("wrong width\n");
1108 if(thismode.dmPelsHeight != (DWORD)height)
1110 if(developer_extra.integer)
1111 Con_DPrintf("wrong height\n");
1117 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1118 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1120 if(developer_extra.integer)
1121 Con_DPrintf("too high refresh rate\n");
1124 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1126 if(developer_extra.integer)
1127 Con_DPrintf("doesn't beat previous best match (too low)\n");
1133 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1134 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1136 if(developer_extra.integer)
1137 Con_DPrintf("doesn't beat previous best match (too high)\n");
1141 // otherwise, take anything
1143 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1144 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1145 foundgoodmode = true;
1148 if(developer_extra.integer)
1149 Con_DPrintf("(out of range)\n");
1152 if(developer_extra.integer)
1153 Con_DPrintf("accepted\n");
1160 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1163 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1166 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1170 vid_isfullscreen = true;
1171 WindowStyle = WS_POPUP;
1172 ExWindowStyle = WS_EX_TOPMOST;
1177 i = GetDeviceCaps(hdc, RASTERCAPS);
1178 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1179 ReleaseDC (NULL, hdc);
1183 Con_Print("Can't run in non-RGB mode\n");
1189 Con_Print("A higher desktop depth is required to run this video mode\n");
1193 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1200 rect.bottom = height;
1201 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1210 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1211 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1213 CenterX = max(0, CenterX);
1214 CenterY = max(0, CenterY);
1216 // x and y may be changed by WM_MOVE messages
1219 rect.left += CenterX;
1220 rect.right += CenterX;
1221 rect.top += CenterY;
1222 rect.bottom += CenterY;
1226 // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1227 for (windowpass = samples == 1;windowpass < 2;windowpass++)
1230 gl_platformextensions = "";
1232 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1235 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1240 baseDC = GetDC(mainwindow);
1242 if (!newpixelformat)
1243 newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1244 pixelformat = newpixelformat;
1248 Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
1252 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1255 Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
1259 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1262 Con_Print("wgl functions not found\n");
1266 baseRC = qwglCreateContext(baseDC);
1270 Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1273 if (!qwglMakeCurrent(baseDC, baseRC))
1276 Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
1280 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1283 Con_Print("glGetString not found\n");
1286 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1287 Con_Print("wglGetExtensionsStringARB not found\n");
1289 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1290 gl_platform = "WGL";
1291 gl_platformextensions = "";
1293 if (qwglGetExtensionsStringARB)
1294 gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1298 if (!gl_platformextensions)
1299 gl_platformextensions = "";
1301 // now some nice Windows pain:
1302 // we have created a window, we needed one to find out if there are
1303 // any multisample pixel formats available, the problem is that to
1304 // actually use one of those multisample formats we now have to
1305 // recreate the window (yes Microsoft OpenGL really is that bad)
1307 if (windowpass == 0)
1309 if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1311 // ok we got one - do it all over again with newpixelformat
1312 qwglMakeCurrent(NULL, NULL);
1313 qwglDeleteContext(baseRC);baseRC = 0;
1314 ReleaseDC(mainwindow, baseDC);baseDC = 0;
1315 // eat up any messages waiting for us
1316 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1318 TranslateMessage (&msg);
1319 DispatchMessage (&msg);
1326 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1329 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1330 UpdateWindow (mainwindow);
1332 // now we try to make sure we get the focus on the mode switch, because
1333 // sometimes in some systems we don't. We grab the foreground, then
1334 // finish setting up, pump all our messages, and sleep for a little while
1335 // to let messages finish bouncing around the system, then we put
1336 // ourselves at the top of the z order, then grab the foreground again,
1337 // Who knows if it helps, but it probably doesn't hurt
1338 SetForegroundWindow (mainwindow);
1340 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1342 TranslateMessage (&msg);
1343 DispatchMessage (&msg);
1348 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1350 SetForegroundWindow (mainwindow);
1352 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1355 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1356 GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1360 //vid_menudrawfn = VID_MenuDraw;
1361 //vid_menukeyfn = VID_MenuKey;
1362 vid_usingmouse = false;
1363 vid_usinghidecursor = false;
1364 vid_usingvsync = false;
1365 vid_reallyhidden = vid_hidden = false;
1366 vid_initialized = true;
1369 IN_StartupJoystick ();
1371 if (qwglSwapIntervalEXT)
1373 vid_usevsync = vid_vsync.integer != 0;
1374 vid_usingvsync = vid_vsync.integer != 0;
1375 qwglSwapIntervalEXT (vid_usevsync);
1382 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1384 extern cvar_t gl_info_extensions;
1385 extern cvar_t gl_info_vendor;
1386 extern cvar_t gl_info_renderer;
1387 extern cvar_t gl_info_version;
1388 extern cvar_t gl_info_platform;
1389 extern cvar_t gl_info_driver;
1390 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1395 DWORD WindowStyle, ExWindowStyle;
1396 int CenterX, CenterY;
1397 int bpp = mode->bitsperpixel;
1398 int width = mode->width;
1399 int height = mode->height;
1400 int refreshrate = (int)floor(mode->refreshrate+0.5);
1401 // int stereobuffer = mode->stereobuffer;
1402 int samples = mode->samples;
1403 int fullscreen = mode->fullscreen;
1406 if (vid_initialized)
1407 Sys_Error("VID_InitMode called when video is already initialised");
1409 vid_isfullscreen = fullscreen != 0;
1412 WindowStyle = WS_POPUP;
1413 ExWindowStyle = WS_EX_TOPMOST;
1417 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1424 rect.bottom = height;
1425 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1434 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1435 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1437 CenterX = max(0, CenterX);
1438 CenterY = max(0, CenterY);
1440 // x and y may be changed by WM_MOVE messages
1443 rect.left += CenterX;
1444 rect.right += CenterX;
1445 rect.top += CenterY;
1446 rect.bottom += CenterY;
1449 gl_platformextensions = "";
1451 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1454 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
1459 baseDC = GetDC(mainwindow);
1461 vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1463 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1465 numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1467 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1468 for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1470 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1471 // vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1472 vid_d3dpresentparameters.Flags = 0;
1473 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1474 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1475 vid_d3dpresentparameters.BackBufferWidth = width;
1476 vid_d3dpresentparameters.BackBufferHeight = height;
1477 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1478 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1479 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1480 vid_d3dpresentparameters.Windowed = !fullscreen;
1481 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1482 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1483 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1484 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1486 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1487 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1489 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1498 IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1500 Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1502 gl_platform = "D3D9";
1503 gl_platformextensions = "";
1505 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1506 UpdateWindow (mainwindow);
1508 // now we try to make sure we get the focus on the mode switch, because
1509 // sometimes in some systems we don't. We grab the foreground, then
1510 // finish setting up, pump all our messages, and sleep for a little while
1511 // to let messages finish bouncing around the system, then we put
1512 // ourselves at the top of the z order, then grab the foreground again,
1513 // Who knows if it helps, but it probably doesn't hurt
1514 SetForegroundWindow (mainwindow);
1516 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1518 TranslateMessage (&msg);
1519 DispatchMessage (&msg);
1524 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1526 SetForegroundWindow (mainwindow);
1528 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1531 gl_renderer = d3d9adapteridentifier.Description;
1532 gl_vendor = d3d9adapteridentifier.Driver;
1536 Con_Printf("D3D9 adapter info:\n");
1537 Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1538 Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
1539 Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
1540 Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1541 Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
1542 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1543 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1545 // clear the extension flags
1546 memset(&vid.support, 0, sizeof(vid.support));
1547 Cvar_SetQuick(&gl_info_extensions, "");
1551 vid.forcevbo = false;
1552 vid.support.arb_depth_texture = true;
1553 vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1554 vid.support.arb_occlusion_query = true; // can't find a cap for this
1555 vid.support.arb_shadow = true;
1556 vid.support.arb_texture_compression = true;
1557 vid.support.arb_texture_cube_map = true;
1558 vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1559 vid.support.arb_vertex_buffer_object = true;
1560 vid.support.ext_blend_subtract = true;
1561 vid.support.ext_draw_range_elements = true;
1562 vid.support.ext_framebuffer_object = true;
1563 vid.support.ext_texture_3d = true;
1564 vid.support.ext_texture_compression_s3tc = true;
1565 vid.support.ext_texture_filter_anisotropic = true;
1566 vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1568 vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1569 vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1570 vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1572 vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1573 vid.texarrayunits = 8; // can't find a caps field for this?
1574 vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1575 vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1577 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1578 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1579 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1580 Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1581 vid.renderpath = RENDERPATH_D3D9;
1583 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1584 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1585 Cvar_SetQuick(&gl_info_version, gl_version);
1586 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1587 Cvar_SetQuick(&gl_info_driver, gl_driver);
1589 // LordHavoc: report supported extensions
1590 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1592 // clear to black (loading plaque will be seen over this)
1593 IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1594 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1595 IDirect3DDevice9_EndScene(vid_d3d9dev);
1596 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1597 // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1598 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1599 vid_begunscene = true;
1601 //vid_menudrawfn = VID_MenuDraw;
1602 //vid_menukeyfn = VID_MenuKey;
1603 vid_usingmouse = false;
1604 vid_usinghidecursor = false;
1605 vid_usingvsync = false;
1606 vid_hidden = vid_reallyhidden = false;
1607 vid_initialized = true;
1610 IN_StartupJoystick ();
1616 qboolean VID_InitMode(viddef_mode_t *mode)
1619 // if (vid_dx11.integer)
1620 // return VID_InitModeDX(mode, 11);
1621 // if (vid_dx10.integer)
1622 // return VID_InitModeDX(mode, 10);
1623 if (vid_dx9.integer)
1624 return VID_InitModeDX(mode, 9);
1626 return VID_InitModeGL(mode);
1630 static void IN_Shutdown(void);
1631 void VID_Shutdown (void)
1634 if(vid_initialized == false)
1637 VID_SetMouse(false, false, false);
1638 VID_RestoreSystemGamma();
1640 vid_initialized = false;
1641 isgl = gldll != NULL;
1646 gl_platformextensions = "";
1651 IDirect3DDevice9_EndScene(vid_d3d9dev);
1652 vid_begunscene = false;
1653 // Cmd_ExecuteString("r_texturestats", src_command);
1654 // Cmd_ExecuteString("memlist", src_command);
1655 IDirect3DDevice9_Release(vid_d3d9dev);
1659 IDirect3D9_Release(vid_d3d9);
1662 if (qwglMakeCurrent)
1663 qwglMakeCurrent(NULL, NULL);
1664 qwglMakeCurrent = NULL;
1665 if (baseRC && qwglDeleteContext)
1666 qwglDeleteContext(baseRC);
1667 qwglDeleteContext = NULL;
1668 // close the library before we get rid of the window
1670 if (baseDC && mainwindow)
1671 ReleaseDC(mainwindow, baseDC);
1672 AppActivate(false, false);
1674 DestroyWindow(mainwindow);
1676 if (vid_isfullscreen && isgl)
1677 ChangeDisplaySettings (NULL, 0);
1678 vid_isfullscreen = false;
1681 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1683 static qboolean restore_spi;
1684 static int originalmouseparms[3];
1686 if (!mouseinitialized)
1691 if (!vid_usingmouse)
1693 vid_usingmouse = true;
1694 cl_ignoremousemoves = 2;
1695 #ifdef SUPPORTDIRECTX
1696 if (dinput && g_pMouse)
1698 IDirectInputDevice_Acquire(g_pMouse);
1699 dinput_acquired = true;
1705 window_rect.left = window_x;
1706 window_rect.top = window_y;
1707 window_rect.right = window_x + vid.width;
1708 window_rect.bottom = window_y + vid.height;
1710 // change mouse settings to turn off acceleration
1711 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1712 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1714 int newmouseparms[3];
1715 newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1716 newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1717 newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1718 restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1721 restore_spi = false;
1722 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1724 SetCapture (mainwindow);
1725 ClipCursor (&window_rect);
1733 vid_usingmouse = false;
1734 cl_ignoremousemoves = 2;
1735 #ifdef SUPPORTDIRECTX
1736 if (dinput_acquired)
1738 IDirectInputDevice_Unacquire(g_pMouse);
1739 dinput_acquired = false;
1744 // restore system mouseparms if we changed them
1746 SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
1747 restore_spi = false;
1754 if (vid_usinghidecursor != hidecursor)
1756 vid_usinghidecursor = hidecursor;
1757 ShowCursor (!hidecursor);
1762 #ifdef SUPPORTDIRECTX
1768 static qboolean IN_InitDInput (void)
1771 DIPROPDWORD dipdw = {
1773 sizeof(DIPROPDWORD), // diph.dwSize
1774 sizeof(DIPROPHEADER), // diph.dwHeaderSize
1776 DIPH_DEVICE, // diph.dwHow
1778 DINPUT_BUFFERSIZE, // dwData
1783 hInstDI = LoadLibrary("dinput.dll");
1785 if (hInstDI == NULL)
1787 Con_Print("Couldn't load dinput.dll\n");
1792 if (!pDirectInputCreate)
1794 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
1796 if (!pDirectInputCreate)
1798 Con_Print("Couldn't get DI proc addr\n");
1803 // register with DirectInput and get an IDirectInput to play with.
1804 hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
1811 // obtain an interface to the system mouse device.
1813 hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
1815 hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
1820 Con_Print("Couldn't open DI mouse device\n");
1824 // set the data format to "mouse format".
1825 hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
1829 Con_Print("Couldn't set DI mouse format\n");
1833 // set the cooperativity level.
1834 hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
1835 DISCL_EXCLUSIVE | DISCL_FOREGROUND);
1839 Con_Print("Couldn't set DI coop level\n");
1844 // set the buffer size to DINPUT_BUFFERSIZE elements.
1845 // the buffer size is a DWORD property associated with the device
1846 hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
1850 Con_Print("Couldn't set DI buffersize\n");
1864 static void IN_StartupMouse (void)
1866 if (COM_CheckParm ("-nomouse"))
1869 mouseinitialized = true;
1871 #ifdef SUPPORTDIRECTX
1872 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
1873 if (COM_CheckParm ("-dinput"))
1874 dinput = IN_InitDInput ();
1877 Con_Print("DirectInput initialized\n");
1879 Con_Print("DirectInput not initialized\n");
1891 static void IN_MouseMove (void)
1895 GetCursorPos (¤t_pos);
1896 in_windowmouse_x = current_pos.x - window_x;
1897 in_windowmouse_y = current_pos.y - window_y;
1899 if (!vid_usingmouse)
1902 #ifdef SUPPORTDIRECTX
1903 if (dinput_acquired)
1906 DIDEVICEOBJECTDATA od;
1914 hr = IDirectInputDevice_GetDeviceData(g_pMouse,
1915 sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
1917 if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
1919 IDirectInputDevice_Acquire(g_pMouse);
1923 /* Unable to read data or no data available */
1924 if (FAILED(hr) || dwElements == 0)
1927 /* Look at the element to see what happened */
1929 if ((int)od.dwOfs == DIMOFS_X)
1930 in_mouse_x += (LONG) od.dwData;
1931 if ((int)od.dwOfs == DIMOFS_Y)
1932 in_mouse_y += (LONG) od.dwData;
1933 if ((int)od.dwOfs == DIMOFS_Z)
1935 if((LONG)od.dwData < 0)
1937 Key_Event(K_MWHEELDOWN, 0, true);
1938 Key_Event(K_MWHEELDOWN, 0, false);
1940 else if((LONG)od.dwData > 0)
1942 Key_Event(K_MWHEELUP, 0, true);
1943 Key_Event(K_MWHEELUP, 0, false);
1946 if ((int)od.dwOfs == DIMOFS_BUTTON0)
1947 mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
1948 if ((int)od.dwOfs == DIMOFS_BUTTON1)
1949 mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
1950 if ((int)od.dwOfs == DIMOFS_BUTTON2)
1951 mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
1952 if ((int)od.dwOfs == DIMOFS_BUTTON3)
1953 mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
1956 // perform button actions
1957 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
1958 if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
1959 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
1960 mouse_oldbuttonstate = mstate_di;
1965 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
1966 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
1968 // if the mouse has moved, force it to the center, so there's room to move
1969 if (in_mouse_x || in_mouse_y)
1970 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1982 if (vid_activewindow && !vid_reallyhidden)
1995 static void IN_StartupJoystick (void)
2002 // assume no joystick
2005 // abort startup if user requests no joystick
2006 // COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
2007 if (COM_CheckParm ("-nojoy"))
2010 // verify joystick driver is present
2011 if ((numdevs = joyGetNumDevs ()) == 0)
2013 Con_Print("\njoystick not found -- driver not present\n\n");
2017 // cycle through the joystick ids for the first valid one
2018 for (joy_id=0 ; joy_id<numdevs ; joy_id++)
2020 memset (&ji, 0, sizeof(ji));
2021 ji.dwSize = sizeof(ji);
2022 ji.dwFlags = JOY_RETURNCENTERED;
2024 if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
2028 // abort startup if we didn't find a valid joystick
2029 if (mmr != JOYERR_NOERROR)
2031 Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
2035 // get the capabilities of the selected joystick
2036 // abort startup if command fails
2037 memset (&jc, 0, sizeof(jc));
2038 if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
2040 Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
2044 // save the joystick's number of buttons and POV status
2045 joy_numbuttons = jc.wNumButtons;
2046 joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
2048 // old button and POV states default to no buttons pressed
2049 joy_oldbuttonstate = joy_oldpovstate = 0;
2051 // mark the joystick as available and advanced initialization not completed
2052 // this is needed as cvars are not available during initialization
2055 joy_advancedinit = false;
2057 Con_Print("\njoystick detected\n\n");
2066 static PDWORD RawValuePointer (int axis)
2083 return NULL; // LordHavoc: hush compiler warning
2089 Joy_AdvancedUpdate_f
2092 static void Joy_AdvancedUpdate_f (void)
2095 // called once by IN_ReadJoystick and by user whenever an update is needed
2096 // cvars are now available
2100 // initialize all the maps
2101 for (i = 0; i < JOY_MAX_AXES; i++)
2103 dwAxisMap[i] = AxisNada;
2104 dwControlMap[i] = JOY_ABSOLUTE_AXIS;
2105 pdwRawValue[i] = RawValuePointer(i);
2108 if( joy_advanced.integer == 0)
2110 // default joystick initialization
2111 // 2 axes only with joystick control
2112 dwAxisMap[JOY_AXIS_X] = AxisTurn;
2113 // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
2114 dwAxisMap[JOY_AXIS_Y] = AxisForward;
2115 // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
2119 if (strcmp (joy_name.string, "joystick") != 0)
2121 // notify user of advanced controller
2122 Con_Printf("\n%s configured\n\n", joy_name.string);
2125 // advanced initialization here
2126 // data supplied by user via joy_axisn cvars
2127 dwTemp = (DWORD) joy_advaxisx.value;
2128 dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
2129 dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
2130 dwTemp = (DWORD) joy_advaxisy.value;
2131 dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
2132 dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
2133 dwTemp = (DWORD) joy_advaxisz.value;
2134 dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
2135 dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
2136 dwTemp = (DWORD) joy_advaxisr.value;
2137 dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
2138 dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
2139 dwTemp = (DWORD) joy_advaxisu.value;
2140 dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
2141 dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
2142 dwTemp = (DWORD) joy_advaxisv.value;
2143 dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
2144 dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
2147 // compute the axes to collect from DirectInput
2148 joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
2149 for (i = 0; i < JOY_MAX_AXES; i++)
2151 if (dwAxisMap[i] != AxisNada)
2153 joy_flags |= dwAxisFlags[i];
2163 static qboolean IN_ReadJoystick (void)
2166 memset (&ji, 0, sizeof(ji));
2167 ji.dwSize = sizeof(ji);
2168 ji.dwFlags = joy_flags;
2170 if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
2172 // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
2173 // rather than having 32768 be the zero point, they have the zero point at 32668
2174 // go figure -- anyway, now we get the full resolution out of the device
2175 if (joy_wwhack1.integer != 0.0)
2183 // read error occurred
2184 // turning off the joystick seems too harsh for 1 read error,
2185 // but what should be done?
2192 IN_JoystickGetAxisNum
2196 int IN_JoystickGetAxisNum(int ControlListType)
2200 for (i = 0; i < JOY_MAX_AXES; i++)
2201 if (dwAxisMap[i] == ControlListType)
2211 static double IN_JoystickGetAxis(int axis, double sensitivity, double deadzone)
2213 float fAxisValue, fTemp;
2215 if (!joy_avail || axis < 0 || axis >= JOY_MAX_AXES)
2216 return 0; // no such axis on this joystick
2218 // get the floating point zero-centered, potentially-inverted data for the current axis
2219 fAxisValue = (float) *pdwRawValue[axis];
2221 // move centerpoint to zero
2222 fAxisValue -= 32768.0;
2224 if (joy_wwhack2.integer != 0.0)
2226 if (dwAxisMap[axis] == AxisTurn)
2228 // this is a special formula for the Logitech WingMan Warrior
2229 // y=ax^b; where a = 300 and b = 1.3
2230 // also x values are in increments of 800 (so this is factored out)
2231 // then bounds check result to level out excessively high spin rates
2232 fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
2233 if (fTemp > 14000.0)
2235 // restore direction information
2236 fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
2240 // convert range from -32768..32767 to -1..1
2241 fAxisValue /= 32768.0;
2243 // deadzone around center
2244 if (fabs(fAxisValue) < deadzone)
2247 // apply sensitivity
2248 return fAxisValue * sensitivity;
2253 IN_JoystickKeyeventForAxis
2257 static void IN_JoystickKeyeventForAxis(int axis, int key_pos, int key_neg)
2261 if (axis < 0 || axis >= JOY_MAX_AXES)
2262 return; // no such axis on this joystick
2264 joytime = Sys_DoubleTime();
2265 // no key event, continuous keydown event
2266 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
2268 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
2270 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
2271 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
2272 joy_axescache[axis].keytime = joytime + 0.5 / 20;
2276 // generate key up event
2277 if (joy_axescache[axis].oldmove)
2279 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
2280 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
2282 // generate key down event
2283 if (joy_axescache[axis].move)
2285 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
2286 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
2287 joy_axescache[axis].keytime = joytime + 0.5;
2293 IN_JoystickBlockDoubledKeyEvents
2297 static qboolean IN_ReadJoystick (void);
2298 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
2302 if (!joy_axiskeyevents.integer)
2305 // block keyevent if it's going to be provided by joystick keyevent system
2308 // collect the joystick data, if possible
2309 if (IN_ReadJoystick() != true)
2311 axis = IN_JoystickGetAxisNum(AxisForward);
2312 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
2313 if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
2315 axis = IN_JoystickGetAxisNum(AxisSide);
2316 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
2317 if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
2329 static void IN_JoyMove (void)
2331 float speed, aspeed;
2333 int i, mouselook = (in_mlook.state & 1) || freelook.integer, AxisForwardIndex = -1, AxisSideIndex = -1;
2335 // complete initialization if first time in
2336 // this is needed as cvars are not available at initialization time
2337 if( joy_advancedinit != true )
2339 Joy_AdvancedUpdate_f();
2340 joy_advancedinit = true;
2346 DWORD buttonstate, povstate;
2348 // loop through the joystick buttons
2349 // key a joystick event or auxillary event for higher number buttons for each state change
2350 buttonstate = ji.dwButtons;
2351 for (i=0 ; i < (int) joy_numbuttons ; i++)
2353 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
2355 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2356 Key_Event (key_index + i, 0, true);
2358 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
2360 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2361 Key_Event (key_index + i, 0, false);
2364 joy_oldbuttonstate = buttonstate;
2368 // convert POV information into 4 bits of state information
2369 // this avoids any potential problems related to moving from one
2370 // direction to another without going through the center position
2372 if(ji.dwPOV != JOY_POVCENTERED)
2374 if (ji.dwPOV == JOY_POVFORWARD)
2376 if (ji.dwPOV == JOY_POVRIGHT)
2378 if (ji.dwPOV == JOY_POVBACKWARD)
2380 if (ji.dwPOV == JOY_POVLEFT)
2383 // determine which bits have changed and key an auxillary event for each change
2384 for (i=0 ; i < 4 ; i++)
2386 if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
2388 Key_Event (K_AUX29 + i, 0, true);
2391 if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
2393 Key_Event (K_AUX29 + i, 0, false);
2396 joy_oldpovstate = povstate;
2400 // verify joystick is available and that the user wants to use it
2401 if (!joy_avail || !in_joystick.integer)
2406 // collect the joystick data, if possible
2407 if (IN_ReadJoystick () != true)
2412 if (in_speed.state & 1)
2413 speed = cl_movespeedkey.value;
2416 // LordHavoc: viewzoom affects sensitivity for sniping
2417 aspeed = speed * cl.realframetime * cl.viewzoom;
2419 // loop through the axes
2420 for (i = 0; i < JOY_MAX_AXES; i++)
2422 // convert axis to real move
2423 switch (dwAxisMap[i])
2426 if (AxisForwardIndex < 0)
2427 AxisForwardIndex = i;
2428 if ((joy_advanced.integer == 0) && mouselook)
2430 // user wants forward control to become look control
2431 fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
2432 if (fAxisValue != 0)
2434 // if mouse invert is on, invert the joystick pitch value
2435 // only absolute control support here (joy_advanced is false)
2436 if (m_pitch.value < 0.0)
2437 cl.viewangles[PITCH] -= fAxisValue * aspeed * cl_pitchspeed.value;
2439 cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
2444 // no pitch movement
2445 // disable pitch return-to-center unless requested by user
2446 // *** this code can be removed when the lookspring bug is fixed
2447 // *** the bug always has the lookspring feature on
2448 if (lookspring.value == 0.0)
2454 // user wants forward control to be forward control
2455 fAxisValue = IN_JoystickGetAxis(i, joy_forwardsensitivity.value, joy_forwardthreshold.value);
2456 cl.cmd.forwardmove += fAxisValue * speed * cl_forwardspeed.value;
2461 if (AxisSideIndex < 0)
2463 fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
2464 cl.cmd.sidemove += fAxisValue * speed * cl_sidespeed.value;
2468 if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
2470 // user wants turn control to become side control
2471 fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
2472 cl.cmd.sidemove -= fAxisValue * speed * cl_sidespeed.value;
2476 // user wants turn control to be turn control
2477 fAxisValue = IN_JoystickGetAxis(i, joy_yawsensitivity.value, joy_yawthreshold.value);
2478 if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2479 cl.viewangles[YAW] += fAxisValue * aspeed * cl_yawspeed.value;
2481 cl.viewangles[YAW] += fAxisValue * speed * 180.0;
2486 fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
2489 if (fAxisValue != 0)
2491 // pitch movement detected and pitch movement desired by user
2492 if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2493 cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
2495 cl.viewangles[PITCH] += fAxisValue * speed * 180.0;
2500 // no pitch movement
2501 // disable pitch return-to-center unless requested by user
2502 // *** this code can be removed when the lookspring bug is fixed
2503 // *** the bug always has the lookspring feature on
2504 if(lookspring.integer == 0)
2511 fAxisValue = IN_JoystickGetAxis(i, 1, 0.01);
2515 // cache for keyevents
2516 joy_axescache[i].oldmove = joy_axescache[i].move;
2517 joy_axescache[i].move = IN_JoystickGetAxis(i, 1, 0.01);
2521 if (joy_axiskeyevents.integer)
2523 IN_JoystickKeyeventForAxis(AxisForwardIndex, K_DOWNARROW, K_UPARROW);
2524 IN_JoystickKeyeventForAxis(AxisSideIndex, K_RIGHTARROW, K_LEFTARROW);
2528 static void IN_Init(void)
2530 uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2532 // joystick variables
2533 Cvar_RegisterVariable (&in_joystick);
2534 Cvar_RegisterVariable (&joy_name);
2535 Cvar_RegisterVariable (&joy_advanced);
2536 Cvar_RegisterVariable (&joy_advaxisx);
2537 Cvar_RegisterVariable (&joy_advaxisy);
2538 Cvar_RegisterVariable (&joy_advaxisz);
2539 Cvar_RegisterVariable (&joy_advaxisr);
2540 Cvar_RegisterVariable (&joy_advaxisu);
2541 Cvar_RegisterVariable (&joy_advaxisv);
2542 Cvar_RegisterVariable (&joy_forwardthreshold);
2543 Cvar_RegisterVariable (&joy_sidethreshold);
2544 Cvar_RegisterVariable (&joy_pitchthreshold);
2545 Cvar_RegisterVariable (&joy_yawthreshold);
2546 Cvar_RegisterVariable (&joy_forwardsensitivity);
2547 Cvar_RegisterVariable (&joy_sidesensitivity);
2548 Cvar_RegisterVariable (&joy_pitchsensitivity);
2549 Cvar_RegisterVariable (&joy_yawsensitivity);
2550 Cvar_RegisterVariable (&joy_wwhack1);
2551 Cvar_RegisterVariable (&joy_wwhack2);
2552 Cvar_RegisterVariable (&joy_axiskeyevents);
2553 Cvar_RegisterVariable (&vid_forcerefreshrate);
2554 Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
2557 static void IN_Shutdown(void)
2559 #ifdef SUPPORTDIRECTX
2561 IDirectInputDevice_Release(g_pMouse);
2565 IDirectInput_Release(g_pdi);
2570 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2576 thismode.dmSize = sizeof(thismode);
2577 thismode.dmDriverExtra = 0;
2579 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2581 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2583 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2588 modes[k].width = thismode.dmPelsWidth;
2589 modes[k].height = thismode.dmPelsHeight;
2590 modes[k].bpp = thismode.dmBitsPerPel;
2591 modes[k].refreshrate = thismode.dmDisplayFrequency;
2592 modes[k].pixelheight_num = 1;
2593 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)