2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // vid_wgl.c -- NT GL vid component
23 #pragma comment(lib, "comctl32.lib")
29 #pragma comment(lib, "dinput8.lib")
30 #pragma comment(lib, "dxguid.lib")
32 #ifndef DIRECTINPUT_VERSION
33 # define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
48 #include "dpsoftrast.h"
53 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
54 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
55 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
56 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
57 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
58 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
60 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
62 // we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
63 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
66 D3DCAPS9 vid_d3d9caps;
67 qboolean vid_d3ddevicelost;
70 extern HINSTANCE global_hInstance;
72 static HINSTANCE gldll;
75 #define WM_MOUSEWHEEL 0x020A
78 // Tell startup code that we have a client
79 int cl_available = true;
81 qboolean vid_supportrefreshrate = true;
83 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
84 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
85 //static int (WINAPI *qwglGetPixelFormat)(HDC);
86 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
87 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
88 static HGLRC (WINAPI *qwglCreateContext)(HDC);
89 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
90 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
91 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
92 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
93 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
94 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
95 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
96 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
97 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
99 static dllfunction_t wglfuncs[] =
101 {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
102 {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
103 // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
104 {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
105 {"wglSwapBuffers", (void **) &qwglSwapBuffers},
106 {"wglCreateContext", (void **) &qwglCreateContext},
107 {"wglDeleteContext", (void **) &qwglDeleteContext},
108 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
109 {"wglMakeCurrent", (void **) &qwglMakeCurrent},
110 {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
111 {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
115 static dllfunction_t wglswapintervalfuncs[] =
117 {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
121 static dllfunction_t wglpixelformatfuncs[] =
123 {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
124 {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
128 static DEVMODE gdevmode, initialdevmode;
129 static vid_mode_t desktop_mode;
130 static qboolean vid_initialized = false;
131 static qboolean vid_wassuspended = false;
132 static qboolean vid_usingmouse = false;
133 static qboolean vid_usinghidecursor = false;
134 static qboolean vid_usingvsync = false;
135 static qboolean vid_usevsync = false;
138 // used by cd_win.c and snd_win.c
144 static HDC vid_softhdc;
145 static HGDIOBJ vid_softhdc_backup;
146 static BITMAPINFO vid_softbmi;
147 static HBITMAP vid_softdibhandle;
149 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
151 static qboolean vid_isfullscreen;
153 //void VID_MenuDraw (void);
154 //void VID_MenuKey (int key);
156 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
157 //void AppActivate(BOOL fActive, BOOL minimize);
158 //void ClearAllStates (void);
159 //void VID_UpdateWindowStatus (void);
161 //====================================
163 static int window_x, window_y;
165 static qboolean mouseinitialized;
167 #ifdef SUPPORTDIRECTX
168 static qboolean dinput;
169 #define DINPUT_BUFFERSIZE 16
170 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
172 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
175 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
176 /* backslash :: imouse explorer buttons */
177 /* These are #ifdefed out for non-Win2K in the February 2001 version of
178 MS's platform SDK, but we need them for compilation. . . */
179 #ifndef WM_XBUTTONDOWN
180 #define WM_XBUTTONDOWN 0x020B
181 #define WM_XBUTTONUP 0x020C
184 #define MK_XBUTTON1 0x0020
185 #define MK_XBUTTON2 0x0040
188 // LordHavoc: lets hope this allows more buttons in the future...
189 #define MK_XBUTTON3 0x0080
190 #define MK_XBUTTON4 0x0100
191 #define MK_XBUTTON5 0x0200
192 #define MK_XBUTTON6 0x0400
193 #define MK_XBUTTON7 0x0800
198 static int mouse_buttons;
199 static int mouse_oldbuttonstate;
201 static unsigned int uiWheelMessage;
202 #ifdef SUPPORTDIRECTX
203 static qboolean dinput_acquired;
205 static unsigned int mstate_di;
208 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
210 #ifdef SUPPORTDIRECTX
211 static LPDIRECTINPUT g_pdi;
212 static LPDIRECTINPUTDEVICE g_pMouse;
213 static HINSTANCE hInstDI;
216 // forward-referenced functions
217 static void IN_StartupMouse (void);
220 //====================================
222 qboolean vid_reallyhidden = true;
224 qboolean vid_begunscene = false;
226 void VID_Finish (void)
231 vid_hidden = vid_reallyhidden;
233 vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
237 switch(vid.renderpath)
239 case RENDERPATH_GL11:
240 case RENDERPATH_GL13:
241 case RENDERPATH_GL20:
242 case RENDERPATH_GLES1:
243 case RENDERPATH_GLES2:
244 if (vid_usingvsync != vid_usevsync)
246 vid_usingvsync = vid_usevsync;
247 qwglSwapIntervalEXT (vid_usevsync);
249 if (r_speeds.integer == 2 || gl_finish.integer)
253 case RENDERPATH_D3D9:
257 IDirect3DDevice9_EndScene(vid_d3d9dev);
258 vid_begunscene = false;
260 if (!vid_reallyhidden)
262 if (!vid_d3ddevicelost)
264 vid_hidden = vid_reallyhidden;
265 hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
266 if (hr == D3DERR_DEVICELOST)
268 vid_d3ddevicelost = true;
275 hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
278 case D3DERR_DEVICELOST:
279 vid_d3ddevicelost = true;
283 case D3DERR_DEVICENOTRESET:
284 vid_d3ddevicelost = false;
285 vid_hidden = vid_reallyhidden;
286 R_Modules_DeviceLost();
287 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
288 R_Modules_DeviceRestored();
291 vid_hidden = vid_reallyhidden;
292 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
296 if (!vid_begunscene && !vid_hidden)
298 IDirect3DDevice9_BeginScene(vid_d3d9dev);
299 vid_begunscene = true;
304 case RENDERPATH_D3D10:
306 case RENDERPATH_D3D11:
308 case RENDERPATH_SOFT:
310 // baseDC = GetDC(mainwindow);
311 BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
312 // ReleaseDC(mainwindow, baseDC);
318 // make sure a context switch can happen every frame - Logitech drivers
319 // input drivers sometimes eat cpu time every 3 seconds or lag badly
323 VID_UpdateGamma(false, 256);
326 //==========================================================================
331 static unsigned char scantokey[128] =
333 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
334 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
335 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
336 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
337 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
338 K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
339 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
340 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
341 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
349 Map from windows to quake keynums
352 static int MapKey (int key, int virtualkey)
355 int modified = (key >> 16) & 255;
356 qboolean is_extended = false;
358 if (modified < 128 && scantokey[modified])
359 result = scantokey[modified];
363 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
380 return K_KP_LEFTARROW;
382 return K_KP_RIGHTARROW;
386 return K_KP_DOWNARROW;
413 ===================================================================
417 ===================================================================
425 static void ClearAllStates (void)
429 mouse_oldbuttonstate = 0;
432 void AppActivate(BOOL fActive, BOOL minimize)
433 /****************************************************************************
435 * Function: AppActivate
436 * Parameters: fActive - True if app is activating
438 * Description: If the application is activating, then swap the system
439 * into SYSPAL_NOSTATIC mode so that our palettes will display
442 ****************************************************************************/
444 static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
446 vid_activewindow = fActive != FALSE;
447 vid_reallyhidden = minimize != FALSE;
449 // enable/disable sound on focus gain/loss
450 if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
463 sound_active = false;
469 if (vid_isfullscreen)
471 if (vid_wassuspended)
473 vid_wassuspended = false;
476 ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
477 ShowWindow(mainwindow, SW_SHOWNORMAL);
481 // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
483 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
489 VID_SetMouse(false, false, false);
490 if (vid_isfullscreen)
493 ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
494 vid_wassuspended = true;
496 VID_RestoreSystemGamma();
500 //TODO: move it around in vid_wgl.c since I dont think this is the right position
501 void Sys_SendKeyEvents (void)
505 while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
507 if (!GetMessage (&msg, NULL, 0, 0))
510 TranslateMessage (&msg);
511 DispatchMessage (&msg);
516 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
519 static keynum_t buttonremap[16] =
539 /* main window procedure */
540 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
543 int fActive, fMinimized, temp;
544 unsigned char state[256];
545 unsigned char asciichar[4];
548 qboolean down = false;
550 if ( uMsg == uiWheelMessage )
551 uMsg = WM_MOUSEWHEEL;
556 if (vid_isfullscreen)
557 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
564 window_x = (int) LOWORD(lParam);
565 window_y = (int) HIWORD(lParam);
566 VID_SetMouse(false, false, false);
574 vkey = MapKey(lParam, wParam);
575 GetKeyboardState (state);
576 // alt/ctrl/shift tend to produce funky ToAscii values,
577 // and if it's not a single character we don't know care about it
578 charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
579 if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
581 else if( charlength == 2 ) {
582 asciichar[0] = asciichar[1];
584 if (!VID_JoyBlockEmulatedKeys(vkey))
585 Key_Event (vkey, asciichar[0], down);
589 // keep Alt-Space from happening
593 // prevent screensaver from occuring while the active window
594 // note: password-locked screensavers on Vista still work
595 if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
598 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
601 // this is complicated because Win32 seems to pack multiple mouse events into
602 // one update sometimes, so we always check all states and look for events
609 case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
610 case WM_XBUTTONUP: // backslash :: imouse explorer buttons
614 if (wParam & MK_LBUTTON)
617 if (wParam & MK_RBUTTON)
620 if (wParam & MK_MBUTTON)
623 /* backslash :: imouse explorer buttons */
624 if (wParam & MK_XBUTTON1)
627 if (wParam & MK_XBUTTON2)
631 // LordHavoc: lets hope this allows more buttons in the future...
632 if (wParam & MK_XBUTTON3)
634 if (wParam & MK_XBUTTON4)
636 if (wParam & MK_XBUTTON5)
638 if (wParam & MK_XBUTTON6)
640 if (wParam & MK_XBUTTON7)
643 #ifdef SUPPORTDIRECTX
644 if (!dinput_acquired)
647 // perform button actions
649 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
650 if ((temp ^ mouse_oldbuttonstate) & (1<<i))
651 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
652 mouse_oldbuttonstate = temp;
657 // JACK: This is the mouse wheel with the Intellimouse
658 // Its delta is either positive or neg, and we generate the proper
661 if ((short) HIWORD(wParam) > 0) {
662 Key_Event(K_MWHEELUP, 0, true);
663 Key_Event(K_MWHEELUP, 0, false);
665 Key_Event(K_MWHEELDOWN, 0, true);
666 Key_Event(K_MWHEELDOWN, 0, false);
674 if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
680 fActive = LOWORD(wParam);
681 fMinimized = (BOOL) HIWORD(wParam);
682 AppActivate(!(fActive == WA_INACTIVE), fMinimized);
684 // fix the leftover Alt from any Alt-Tab or the like that switched us away
690 // PostQuitMessage (0);
695 lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
700 /* pass all unhandled messages to DefWindowProc */
701 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
705 /* return 1 if handled message, 0 if not */
709 int VID_SetGamma(unsigned short *ramps, int rampsize)
713 HDC hdc = GetDC (NULL);
714 int i = SetDeviceGammaRamp(hdc, ramps);
715 ReleaseDC (NULL, hdc);
716 return i; // return success or failure
722 int VID_GetGamma(unsigned short *ramps, int rampsize)
726 HDC hdc = GetDC (NULL);
727 int i = GetDeviceGammaRamp(hdc, ramps);
728 ReleaseDC (NULL, hdc);
729 return i; // return success or failure
735 static void GL_CloseLibrary(void)
742 qwglGetProcAddress = NULL;
745 gl_platformextensions = "";
749 static int GL_OpenLibrary(const char *name)
751 Con_Printf("Loading OpenGL driver %s\n", name);
753 if (!(gldll = LoadLibrary(name)))
755 Con_Printf("Unable to LoadLibrary %s\n", name);
758 strlcpy(gl_driver, name, sizeof(gl_driver));
762 void *GL_GetProcAddress(const char *name)
767 if (qwglGetProcAddress != NULL)
768 p = (void *) qwglGetProcAddress(name);
770 p = (void *) GetProcAddress(gldll, name);
777 #ifndef WGL_ARB_pixel_format
778 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
779 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
780 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
781 #define WGL_ACCELERATION_ARB 0x2003
782 #define WGL_NEED_PALETTE_ARB 0x2004
783 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
784 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
785 #define WGL_SWAP_METHOD_ARB 0x2007
786 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
787 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
788 #define WGL_TRANSPARENT_ARB 0x200A
789 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
790 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
791 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
792 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
793 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
794 #define WGL_SHARE_DEPTH_ARB 0x200C
795 #define WGL_SHARE_STENCIL_ARB 0x200D
796 #define WGL_SHARE_ACCUM_ARB 0x200E
797 #define WGL_SUPPORT_GDI_ARB 0x200F
798 #define WGL_SUPPORT_OPENGL_ARB 0x2010
799 #define WGL_DOUBLE_BUFFER_ARB 0x2011
800 #define WGL_STEREO_ARB 0x2012
801 #define WGL_PIXEL_TYPE_ARB 0x2013
802 #define WGL_COLOR_BITS_ARB 0x2014
803 #define WGL_RED_BITS_ARB 0x2015
804 #define WGL_RED_SHIFT_ARB 0x2016
805 #define WGL_GREEN_BITS_ARB 0x2017
806 #define WGL_GREEN_SHIFT_ARB 0x2018
807 #define WGL_BLUE_BITS_ARB 0x2019
808 #define WGL_BLUE_SHIFT_ARB 0x201A
809 #define WGL_ALPHA_BITS_ARB 0x201B
810 #define WGL_ALPHA_SHIFT_ARB 0x201C
811 #define WGL_ACCUM_BITS_ARB 0x201D
812 #define WGL_ACCUM_RED_BITS_ARB 0x201E
813 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
814 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
815 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
816 #define WGL_DEPTH_BITS_ARB 0x2022
817 #define WGL_STENCIL_BITS_ARB 0x2023
818 #define WGL_AUX_BUFFERS_ARB 0x2024
819 #define WGL_NO_ACCELERATION_ARB 0x2025
820 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
821 #define WGL_FULL_ACCELERATION_ARB 0x2027
822 #define WGL_SWAP_EXCHANGE_ARB 0x2028
823 #define WGL_SWAP_COPY_ARB 0x2029
824 #define WGL_SWAP_UNDEFINED_ARB 0x202A
825 #define WGL_TYPE_RGBA_ARB 0x202B
826 #define WGL_TYPE_COLORINDEX_ARB 0x202C
829 #ifndef WGL_ARB_multisample
830 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
831 #define WGL_SAMPLES_ARB 0x2042
835 static void IN_Init(void);
841 Cvar_RegisterVariable(&vid_dx9);
842 Cvar_RegisterVariable(&vid_dx9_hal);
843 Cvar_RegisterVariable(&vid_dx9_softvertex);
844 Cvar_RegisterVariable(&vid_dx9_triplebuffer);
845 // Cvar_RegisterVariable(&vid_dx10);
846 // Cvar_RegisterVariable(&vid_dx11);
849 InitCommonControls();
850 hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
852 // Register the frame class
854 wc.lpfnWndProc = (WNDPROC)MainWndProc;
857 wc.hInstance = global_hInstance;
859 wc.hCursor = LoadCursor (NULL,IDC_ARROW);
860 wc.hbrBackground = NULL;
862 wc.lpszClassName = "DarkPlacesWindowClass";
864 if (!RegisterClass (&wc))
865 Con_Printf ("Couldn't register window class\n");
867 memset(&initialdevmode, 0, sizeof(initialdevmode));
868 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
870 desktop_mode.width = initialdevmode.dmPelsWidth;
871 desktop_mode.height = initialdevmode.dmPelsHeight;
872 desktop_mode.bpp = initialdevmode.dmBitsPerPel;
873 desktop_mode.refreshrate = initialdevmode.dmDisplayFrequency;
874 desktop_mode.pixelheight_num = 1;
875 desktop_mode.pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
880 qboolean VID_InitModeGL(viddef_mode_t *mode)
886 PIXELFORMATDESCRIPTOR pfd =
888 sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
890 PFD_DRAW_TO_WINDOW // support window
891 | PFD_SUPPORT_OPENGL // support OpenGL
892 | PFD_DOUBLEBUFFER , // double buffered
893 PFD_TYPE_RGBA, // RGBA type
894 24, // 24-bit color depth
895 0, 0, 0, 0, 0, 0, // color bits ignored
896 0, // no alpha buffer
897 0, // shift bit ignored
898 0, // no accumulation buffer
899 0, 0, 0, 0, // accum bits ignored
900 32, // 32-bit z-buffer
901 0, // no stencil buffer
902 0, // no auxiliary buffer
903 PFD_MAIN_PLANE, // main layer
905 0, 0, 0 // layer masks ignored
908 int pixelformat, newpixelformat;
909 UINT numpixelformats;
910 DWORD WindowStyle, ExWindowStyle;
911 int CenterX, CenterY;
912 const char *gldrivername;
915 qboolean foundmode, foundgoodmode;
920 int bpp = mode->bitsperpixel;
921 int width = mode->width;
922 int height = mode->height;
923 int refreshrate = (int)floor(mode->refreshrate+0.5);
924 int stereobuffer = mode->stereobuffer;
925 int samples = mode->samples;
926 int fullscreen = mode->fullscreen;
929 Sys_Error("VID_InitMode called when video is already initialised");
931 // if stencil is enabled, ask for alpha too
939 pfd.cStencilBits = 8;
948 pfd.cStencilBits = 0;
952 pfd.dwFlags |= PFD_STEREO;
956 *a++ = WGL_DRAW_TO_WINDOW_ARB;
958 *a++ = WGL_ACCELERATION_ARB;
959 *a++ = WGL_FULL_ACCELERATION_ARB;
960 *a++ = WGL_DOUBLE_BUFFER_ARB;
965 *a++ = WGL_RED_BITS_ARB;
967 *a++ = WGL_GREEN_BITS_ARB;
969 *a++ = WGL_BLUE_BITS_ARB;
971 *a++ = WGL_ALPHA_BITS_ARB;
973 *a++ = WGL_DEPTH_BITS_ARB;
975 *a++ = WGL_STENCIL_BITS_ARB;
980 *a++ = WGL_RED_BITS_ARB;
982 *a++ = WGL_GREEN_BITS_ARB;
984 *a++ = WGL_BLUE_BITS_ARB;
986 *a++ = WGL_DEPTH_BITS_ARB;
992 *a++ = WGL_STEREO_ARB;
998 *a++ = WGL_SAMPLE_BUFFERS_ARB;
1000 *a++ = WGL_SAMPLES_ARB;
1007 gldrivername = "opengl32.dll";
1008 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1009 i = COM_CheckParm("-gl_driver");
1010 if (i && i < com_argc - 1)
1011 gldrivername = com_argv[i + 1];
1012 if (!GL_OpenLibrary(gldrivername))
1014 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1018 memset(&gdevmode, 0, sizeof(gdevmode));
1020 vid_isfullscreen = false;
1023 if(vid_desktopfullscreen.integer)
1026 gdevmode = initialdevmode;
1027 width = mode->width = gdevmode.dmPelsWidth;
1028 height = mode->height = gdevmode.dmPelsHeight;
1029 bpp = mode->bitsperpixel = gdevmode.dmBitsPerPel;
1031 else if(vid_forcerefreshrate.integer)
1034 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1035 gdevmode.dmBitsPerPel = bpp;
1036 gdevmode.dmPelsWidth = width;
1037 gdevmode.dmPelsHeight = height;
1038 gdevmode.dmSize = sizeof (gdevmode);
1041 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1042 gdevmode.dmDisplayFrequency = refreshrate;
1047 if(refreshrate == 0)
1048 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1051 foundgoodmode = false;
1053 thismode.dmSize = sizeof(thismode);
1054 thismode.dmDriverExtra = 0;
1055 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1057 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1059 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1062 if(developer_extra.integer)
1063 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1064 if(thismode.dmBitsPerPel != (DWORD)bpp)
1066 if(developer_extra.integer)
1067 Con_DPrintf("wrong bpp\n");
1070 if(thismode.dmPelsWidth != (DWORD)width)
1072 if(developer_extra.integer)
1073 Con_DPrintf("wrong width\n");
1076 if(thismode.dmPelsHeight != (DWORD)height)
1078 if(developer_extra.integer)
1079 Con_DPrintf("wrong height\n");
1085 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1086 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1088 if(developer_extra.integer)
1089 Con_DPrintf("too high refresh rate\n");
1092 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1094 if(developer_extra.integer)
1095 Con_DPrintf("doesn't beat previous best match (too low)\n");
1101 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1102 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1104 if(developer_extra.integer)
1105 Con_DPrintf("doesn't beat previous best match (too high)\n");
1109 // otherwise, take anything
1111 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1112 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1113 foundgoodmode = true;
1116 if(developer_extra.integer)
1117 Con_DPrintf("(out of range)\n");
1120 if(developer_extra.integer)
1121 Con_DPrintf("accepted\n");
1128 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1131 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1134 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1138 vid_isfullscreen = true;
1139 WindowStyle = WS_POPUP;
1140 ExWindowStyle = WS_EX_TOPMOST;
1145 i = GetDeviceCaps(hdc, RASTERCAPS);
1146 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1147 ReleaseDC (NULL, hdc);
1151 Con_Print("Can't run in non-RGB mode\n");
1157 Con_Print("A higher desktop depth is required to run this video mode\n");
1161 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1168 rect.bottom = height;
1169 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1178 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1179 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1181 CenterX = max(0, CenterX);
1182 CenterY = max(0, CenterY);
1184 // x and y may be changed by WM_MOVE messages
1187 rect.left += CenterX;
1188 rect.right += CenterX;
1189 rect.top += CenterY;
1190 rect.bottom += CenterY;
1194 // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1195 for (windowpass = samples == 1;windowpass < 2;windowpass++)
1198 gl_platformextensions = "";
1200 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1203 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1208 baseDC = GetDC(mainwindow);
1210 if (!newpixelformat)
1211 newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1212 pixelformat = newpixelformat;
1216 Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
1220 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1223 Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
1227 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1230 Con_Print("wgl functions not found\n");
1234 baseRC = qwglCreateContext(baseDC);
1238 Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1241 if (!qwglMakeCurrent(baseDC, baseRC))
1244 Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
1248 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1251 Con_Print("glGetString not found\n");
1254 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1255 Con_Print("wglGetExtensionsStringARB not found\n");
1257 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1258 gl_platform = "WGL";
1259 gl_platformextensions = "";
1261 if (qwglGetExtensionsStringARB)
1262 gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1266 if (!gl_platformextensions)
1267 gl_platformextensions = "";
1269 // now some nice Windows pain:
1270 // we have created a window, we needed one to find out if there are
1271 // any multisample pixel formats available, the problem is that to
1272 // actually use one of those multisample formats we now have to
1273 // recreate the window (yes Microsoft OpenGL really is that bad)
1275 if (windowpass == 0)
1277 if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1279 // ok we got one - do it all over again with newpixelformat
1280 qwglMakeCurrent(NULL, NULL);
1281 qwglDeleteContext(baseRC);baseRC = 0;
1282 ReleaseDC(mainwindow, baseDC);baseDC = 0;
1283 // eat up any messages waiting for us
1284 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1286 TranslateMessage (&msg);
1287 DispatchMessage (&msg);
1294 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1297 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1298 UpdateWindow (mainwindow);
1300 // now we try to make sure we get the focus on the mode switch, because
1301 // sometimes in some systems we don't. We grab the foreground, then
1302 // finish setting up, pump all our messages, and sleep for a little while
1303 // to let messages finish bouncing around the system, then we put
1304 // ourselves at the top of the z order, then grab the foreground again,
1305 // Who knows if it helps, but it probably doesn't hurt
1306 SetForegroundWindow (mainwindow);
1308 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1310 TranslateMessage (&msg);
1311 DispatchMessage (&msg);
1316 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1318 SetForegroundWindow (mainwindow);
1320 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1323 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1324 GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1328 //vid_menudrawfn = VID_MenuDraw;
1329 //vid_menukeyfn = VID_MenuKey;
1330 vid_usingmouse = false;
1331 vid_usinghidecursor = false;
1332 vid_usingvsync = false;
1333 vid_reallyhidden = vid_hidden = false;
1334 vid_initialized = true;
1338 if (qwglSwapIntervalEXT)
1340 vid_usevsync = vid_vsync.integer != 0;
1341 vid_usingvsync = vid_vsync.integer != 0;
1342 qwglSwapIntervalEXT (vid_usevsync);
1349 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1351 extern cvar_t gl_info_extensions;
1352 extern cvar_t gl_info_vendor;
1353 extern cvar_t gl_info_renderer;
1354 extern cvar_t gl_info_version;
1355 extern cvar_t gl_info_platform;
1356 extern cvar_t gl_info_driver;
1357 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1362 DWORD WindowStyle, ExWindowStyle;
1363 int CenterX, CenterY;
1364 int bpp = mode->bitsperpixel;
1365 int width = mode->width;
1366 int height = mode->height;
1367 int refreshrate = (int)floor(mode->refreshrate+0.5);
1368 // int stereobuffer = mode->stereobuffer;
1369 int samples = mode->samples;
1370 int fullscreen = mode->fullscreen;
1373 if (vid_initialized)
1374 Sys_Error("VID_InitMode called when video is already initialised");
1376 vid_isfullscreen = fullscreen != 0;
1379 WindowStyle = WS_POPUP;
1380 ExWindowStyle = WS_EX_TOPMOST;
1384 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1391 rect.bottom = height;
1392 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1401 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1402 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1404 CenterX = max(0, CenterX);
1405 CenterY = max(0, CenterY);
1407 // x and y may be changed by WM_MOVE messages
1410 rect.left += CenterX;
1411 rect.right += CenterX;
1412 rect.top += CenterY;
1413 rect.bottom += CenterY;
1416 gl_platformextensions = "";
1418 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1421 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
1426 baseDC = GetDC(mainwindow);
1428 vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1430 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1432 numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1434 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1435 for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1437 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1438 // vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1439 vid_d3dpresentparameters.Flags = 0;
1440 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1441 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1442 vid_d3dpresentparameters.BackBufferWidth = width;
1443 vid_d3dpresentparameters.BackBufferHeight = height;
1444 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1445 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1446 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1447 vid_d3dpresentparameters.Windowed = !fullscreen;
1448 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1449 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1450 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1451 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1453 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1454 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1456 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1465 IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1467 Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1469 gl_platform = "D3D9";
1470 gl_platformextensions = "";
1472 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1473 UpdateWindow (mainwindow);
1475 // now we try to make sure we get the focus on the mode switch, because
1476 // sometimes in some systems we don't. We grab the foreground, then
1477 // finish setting up, pump all our messages, and sleep for a little while
1478 // to let messages finish bouncing around the system, then we put
1479 // ourselves at the top of the z order, then grab the foreground again,
1480 // Who knows if it helps, but it probably doesn't hurt
1481 SetForegroundWindow (mainwindow);
1483 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1485 TranslateMessage (&msg);
1486 DispatchMessage (&msg);
1491 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1493 SetForegroundWindow (mainwindow);
1495 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1498 gl_renderer = d3d9adapteridentifier.Description;
1499 gl_vendor = d3d9adapteridentifier.Driver;
1503 Con_Printf("D3D9 adapter info:\n");
1504 Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1505 Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
1506 Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
1507 Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1508 Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
1509 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1510 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1512 // clear the extension flags
1513 memset(&vid.support, 0, sizeof(vid.support));
1514 Cvar_SetQuick(&gl_info_extensions, "");
1516 // D3D9 requires BGRA
1517 vid.forcetextype = TEXTYPE_BGRA;
1519 vid.forcevbo = false;
1520 vid.support.arb_depth_texture = true;
1521 vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1522 vid.support.arb_occlusion_query = true; // can't find a cap for this
1523 vid.support.arb_shadow = true;
1524 vid.support.arb_texture_compression = true;
1525 vid.support.arb_texture_cube_map = true;
1526 vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1527 vid.support.arb_vertex_buffer_object = true;
1528 vid.support.ext_blend_subtract = true;
1529 vid.support.ext_draw_range_elements = true;
1530 vid.support.ext_framebuffer_object = true;
1532 vid.support.ext_texture_3d = true;
1533 vid.support.ext_texture_compression_s3tc = true;
1534 vid.support.ext_texture_filter_anisotropic = true;
1535 vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1536 vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
1538 vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1539 vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1540 vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1542 vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1543 vid.texarrayunits = 8; // can't find a caps field for this?
1544 vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1545 vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1547 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1548 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1549 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1550 Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1551 vid.renderpath = RENDERPATH_D3D9;
1552 vid.sRGBcapable2D = false;
1553 vid.sRGBcapable3D = true;
1554 vid.useinterleavedarrays = true;
1556 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1557 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1558 Cvar_SetQuick(&gl_info_version, gl_version);
1559 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1560 Cvar_SetQuick(&gl_info_driver, gl_driver);
1562 // LordHavoc: report supported extensions
1563 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1565 // clear to black (loading plaque will be seen over this)
1566 IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1567 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1568 IDirect3DDevice9_EndScene(vid_d3d9dev);
1569 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1570 // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1571 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1572 vid_begunscene = true;
1574 //vid_menudrawfn = VID_MenuDraw;
1575 //vid_menukeyfn = VID_MenuKey;
1576 vid_usingmouse = false;
1577 vid_usinghidecursor = false;
1578 vid_usingvsync = false;
1579 vid_hidden = vid_reallyhidden = false;
1580 vid_initialized = true;
1588 qboolean VID_InitModeSOFT(viddef_mode_t *mode)
1594 int pixelformat, newpixelformat;
1595 DWORD WindowStyle, ExWindowStyle;
1596 int CenterX, CenterY;
1599 qboolean foundmode, foundgoodmode;
1600 int bpp = mode->bitsperpixel;
1601 int width = mode->width;
1602 int height = mode->height;
1603 int refreshrate = (int)floor(mode->refreshrate+0.5);
1604 int fullscreen = mode->fullscreen;
1606 if (vid_initialized)
1607 Sys_Error("VID_InitMode called when video is already initialised");
1609 memset(&gdevmode, 0, sizeof(gdevmode));
1611 vid_isfullscreen = false;
1614 if(vid_forcerefreshrate.integer)
1617 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1618 gdevmode.dmBitsPerPel = bpp;
1619 gdevmode.dmPelsWidth = width;
1620 gdevmode.dmPelsHeight = height;
1621 gdevmode.dmSize = sizeof (gdevmode);
1624 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1625 gdevmode.dmDisplayFrequency = refreshrate;
1630 if(refreshrate == 0)
1631 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1634 foundgoodmode = false;
1636 thismode.dmSize = sizeof(thismode);
1637 thismode.dmDriverExtra = 0;
1638 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1640 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1642 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1645 if(developer_extra.integer)
1646 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1647 if(thismode.dmBitsPerPel != (DWORD)bpp)
1649 if(developer_extra.integer)
1650 Con_DPrintf("wrong bpp\n");
1653 if(thismode.dmPelsWidth != (DWORD)width)
1655 if(developer_extra.integer)
1656 Con_DPrintf("wrong width\n");
1659 if(thismode.dmPelsHeight != (DWORD)height)
1661 if(developer_extra.integer)
1662 Con_DPrintf("wrong height\n");
1668 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1669 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1671 if(developer_extra.integer)
1672 Con_DPrintf("too high refresh rate\n");
1675 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1677 if(developer_extra.integer)
1678 Con_DPrintf("doesn't beat previous best match (too low)\n");
1684 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1685 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1687 if(developer_extra.integer)
1688 Con_DPrintf("doesn't beat previous best match (too high)\n");
1692 // otherwise, take anything
1694 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1695 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1696 foundgoodmode = true;
1699 if(developer_extra.integer)
1700 Con_DPrintf("(out of range)\n");
1703 if(developer_extra.integer)
1704 Con_DPrintf("accepted\n");
1711 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1714 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1717 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1721 vid_isfullscreen = true;
1722 WindowStyle = WS_POPUP;
1723 ExWindowStyle = WS_EX_TOPMOST;
1728 i = GetDeviceCaps(hdc, RASTERCAPS);
1729 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1730 ReleaseDC (NULL, hdc);
1734 Con_Print("Can't run in non-RGB mode\n");
1740 Con_Print("A higher desktop depth is required to run this video mode\n");
1744 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1751 rect.bottom = height;
1752 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1761 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1762 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1764 CenterX = max(0, CenterX);
1765 CenterY = max(0, CenterY);
1767 // x and y may be changed by WM_MOVE messages
1770 rect.left += CenterX;
1771 rect.right += CenterX;
1772 rect.top += CenterY;
1773 rect.bottom += CenterY;
1778 gl_platformextensions = "";
1780 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1783 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1788 baseDC = GetDC(mainwindow);
1789 vid.softpixels = NULL;
1790 memset(&vid_softbmi, 0, sizeof(vid_softbmi));
1791 vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
1792 vid_softbmi.bmiHeader.biWidth = width;
1793 vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
1794 vid_softbmi.bmiHeader.biPlanes = 1;
1795 vid_softbmi.bmiHeader.biBitCount = 32;
1796 vid_softbmi.bmiHeader.biCompression = BI_RGB;
1797 vid_softbmi.bmiHeader.biSizeImage = width*height*4;
1798 vid_softbmi.bmiHeader.biClrUsed = 256;
1799 vid_softbmi.bmiHeader.biClrImportant = 256;
1800 vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
1801 if (!vid_softdibhandle)
1803 Con_Printf("CreateDIBSection failed\n");
1808 vid_softhdc = CreateCompatibleDC(baseDC);
1809 vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
1810 if (!vid_softhdc_backup)
1812 Con_Printf("SelectObject failed\n");
1816 // ReleaseDC(mainwindow, baseDC);
1819 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
1820 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
1822 Con_Printf("Failed to initialize software rasterizer\n");
1827 VID_Soft_SharedSetup();
1829 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1830 UpdateWindow (mainwindow);
1832 // now we try to make sure we get the focus on the mode switch, because
1833 // sometimes in some systems we don't. We grab the foreground, then
1834 // finish setting up, pump all our messages, and sleep for a little while
1835 // to let messages finish bouncing around the system, then we put
1836 // ourselves at the top of the z order, then grab the foreground again,
1837 // Who knows if it helps, but it probably doesn't hurt
1838 SetForegroundWindow (mainwindow);
1840 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1842 TranslateMessage (&msg);
1843 DispatchMessage (&msg);
1848 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1850 SetForegroundWindow (mainwindow);
1852 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1855 //vid_menudrawfn = VID_MenuDraw;
1856 //vid_menukeyfn = VID_MenuKey;
1857 vid_usingmouse = false;
1858 vid_usinghidecursor = false;
1859 vid_usingvsync = false;
1860 vid_reallyhidden = vid_hidden = false;
1861 vid_initialized = true;
1868 qboolean VID_InitMode(viddef_mode_t *mode)
1871 if (vid_soft.integer)
1872 return VID_InitModeSOFT(mode);
1875 // if (vid_dx11.integer)
1876 // return VID_InitModeDX(mode, 11);
1877 // if (vid_dx10.integer)
1878 // return VID_InitModeDX(mode, 10);
1879 if (vid_dx9.integer)
1880 return VID_InitModeDX(mode, 9);
1882 return VID_InitModeGL(mode);
1886 static void IN_Shutdown(void);
1887 void VID_Shutdown (void)
1890 if(vid_initialized == false)
1893 VID_EnableJoystick(false);
1894 VID_SetMouse(false, false, false);
1895 VID_RestoreSystemGamma();
1897 vid_initialized = false;
1898 isgl = gldll != NULL;
1903 gl_platformextensions = "";
1906 SelectObject(vid_softhdc, vid_softhdc_backup);
1907 ReleaseDC(mainwindow, vid_softhdc);
1910 vid_softhdc_backup = NULL;
1911 if (vid_softdibhandle)
1912 DeleteObject(vid_softdibhandle);
1913 vid_softdibhandle = NULL;
1914 vid.softpixels = NULL;
1915 if (vid.softdepthpixels)
1916 free(vid.softdepthpixels);
1917 vid.softdepthpixels = NULL;
1922 IDirect3DDevice9_EndScene(vid_d3d9dev);
1923 vid_begunscene = false;
1924 // Cmd_ExecuteString("r_texturestats", src_command, true);
1925 // Cmd_ExecuteString("memlist", src_command, true);
1926 IDirect3DDevice9_Release(vid_d3d9dev);
1930 IDirect3D9_Release(vid_d3d9);
1933 if (qwglMakeCurrent)
1934 qwglMakeCurrent(NULL, NULL);
1935 qwglMakeCurrent = NULL;
1936 if (baseRC && qwglDeleteContext)
1937 qwglDeleteContext(baseRC);
1938 qwglDeleteContext = NULL;
1939 // close the library before we get rid of the window
1941 if (baseDC && mainwindow)
1942 ReleaseDC(mainwindow, baseDC);
1944 AppActivate(false, false);
1946 DestroyWindow(mainwindow);
1948 if (vid_isfullscreen && isgl)
1949 ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
1950 vid_isfullscreen = false;
1953 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1955 static qboolean restore_spi;
1956 static int originalmouseparms[3];
1958 if (!mouseinitialized)
1963 if (!vid_usingmouse)
1965 vid_usingmouse = true;
1966 cl_ignoremousemoves = 2;
1967 #ifdef SUPPORTDIRECTX
1968 if (dinput && g_pMouse)
1970 IDirectInputDevice_Acquire(g_pMouse);
1971 dinput_acquired = true;
1977 window_rect.left = window_x;
1978 window_rect.top = window_y;
1979 window_rect.right = window_x + vid.width;
1980 window_rect.bottom = window_y + vid.height;
1982 // change mouse settings to turn off acceleration
1983 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1984 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1986 int newmouseparms[3];
1987 newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1988 newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1989 newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1990 restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1993 restore_spi = false;
1994 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1996 SetCapture (mainwindow);
1997 ClipCursor (&window_rect);
2005 vid_usingmouse = false;
2006 cl_ignoremousemoves = 2;
2007 #ifdef SUPPORTDIRECTX
2008 if (dinput_acquired)
2010 IDirectInputDevice_Unacquire(g_pMouse);
2011 dinput_acquired = false;
2016 // restore system mouseparms if we changed them
2018 SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
2019 restore_spi = false;
2026 if (vid_usinghidecursor != hidecursor)
2028 vid_usinghidecursor = hidecursor;
2029 ShowCursor (!hidecursor);
2033 void VID_BuildJoyState(vid_joystate_t *joystate)
2035 VID_Shared_BuildJoyState_Begin(joystate);
2036 VID_Shared_BuildJoyState_Finish(joystate);
2039 void VID_EnableJoystick(qboolean enable)
2041 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2042 qboolean success = false;
2043 int sharedcount = 0;
2044 sharedcount = VID_Shared_SetJoystick(index);
2045 if (index >= 0 && index < sharedcount)
2048 // update cvar containing count of XInput joysticks
2049 if (joy_detected.integer != sharedcount)
2050 Cvar_SetValueQuick(&joy_detected, sharedcount);
2052 if (joy_active.integer != (success ? 1 : 0))
2053 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2056 #ifdef SUPPORTDIRECTX
2062 static qboolean IN_InitDInput (void)
2065 DIPROPDWORD dipdw = {
2067 sizeof(DIPROPDWORD), // diph.dwSize
2068 sizeof(DIPROPHEADER), // diph.dwHeaderSize
2070 DIPH_DEVICE, // diph.dwHow
2072 DINPUT_BUFFERSIZE, // dwData
2077 hInstDI = LoadLibrary("dinput.dll");
2079 if (hInstDI == NULL)
2081 Con_Print("Couldn't load dinput.dll\n");
2086 if (!pDirectInputCreate)
2088 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
2090 if (!pDirectInputCreate)
2092 Con_Print("Couldn't get DI proc addr\n");
2097 // register with DirectInput and get an IDirectInput to play with.
2098 hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
2105 // obtain an interface to the system mouse device.
2107 hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
2109 hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
2114 Con_Print("Couldn't open DI mouse device\n");
2118 // set the data format to "mouse format".
2119 hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
2123 Con_Print("Couldn't set DI mouse format\n");
2127 // set the cooperativity level.
2128 hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
2129 DISCL_EXCLUSIVE | DISCL_FOREGROUND);
2133 Con_Print("Couldn't set DI coop level\n");
2138 // set the buffer size to DINPUT_BUFFERSIZE elements.
2139 // the buffer size is a DWORD property associated with the device
2140 hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
2144 Con_Print("Couldn't set DI buffersize\n");
2158 static void IN_StartupMouse (void)
2160 if (COM_CheckParm ("-nomouse"))
2163 mouseinitialized = true;
2165 #ifdef SUPPORTDIRECTX
2166 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
2167 if (COM_CheckParm ("-dinput"))
2168 dinput = IN_InitDInput ();
2171 Con_Print("DirectInput initialized\n");
2173 Con_Print("DirectInput not initialized\n");
2185 static void IN_MouseMove (void)
2189 GetCursorPos (¤t_pos);
2190 in_windowmouse_x = current_pos.x - window_x;
2191 in_windowmouse_y = current_pos.y - window_y;
2193 if (!vid_usingmouse)
2196 #ifdef SUPPORTDIRECTX
2197 if (dinput_acquired)
2200 DIDEVICEOBJECTDATA od;
2208 hr = IDirectInputDevice_GetDeviceData(g_pMouse,
2209 sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
2211 if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
2213 IDirectInputDevice_Acquire(g_pMouse);
2217 /* Unable to read data or no data available */
2218 if (FAILED(hr) || dwElements == 0)
2221 /* Look at the element to see what happened */
2223 if ((int)od.dwOfs == DIMOFS_X)
2224 in_mouse_x += (LONG) od.dwData;
2225 if ((int)od.dwOfs == DIMOFS_Y)
2226 in_mouse_y += (LONG) od.dwData;
2227 if ((int)od.dwOfs == DIMOFS_Z)
2229 if((LONG)od.dwData < 0)
2231 Key_Event(K_MWHEELDOWN, 0, true);
2232 Key_Event(K_MWHEELDOWN, 0, false);
2234 else if((LONG)od.dwData > 0)
2236 Key_Event(K_MWHEELUP, 0, true);
2237 Key_Event(K_MWHEELUP, 0, false);
2240 if ((int)od.dwOfs == DIMOFS_BUTTON0)
2241 mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
2242 if ((int)od.dwOfs == DIMOFS_BUTTON1)
2243 mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
2244 if ((int)od.dwOfs == DIMOFS_BUTTON2)
2245 mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
2246 if ((int)od.dwOfs == DIMOFS_BUTTON3)
2247 mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
2250 // perform button actions
2251 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
2252 if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
2253 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
2254 mouse_oldbuttonstate = mstate_di;
2259 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
2260 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
2262 // if the mouse has moved, force it to the center, so there's room to move
2263 if (in_mouse_x || in_mouse_y)
2264 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
2276 vid_joystate_t joystate;
2277 if (vid_activewindow && !vid_reallyhidden)
2279 VID_EnableJoystick(true);
2280 VID_BuildJoyState(&joystate);
2281 VID_ApplyJoyState(&joystate);
2285 static void IN_Init(void)
2287 uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2288 Cvar_RegisterVariable (&vid_forcerefreshrate);
2291 static void IN_Shutdown(void)
2293 #ifdef SUPPORTDIRECTX
2295 IDirectInputDevice_Release(g_pMouse);
2299 IDirectInput_Release(g_pdi);
2304 vid_mode_t *VID_GetDesktopMode(void)
2306 return &desktop_mode;
2309 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2315 thismode.dmSize = sizeof(thismode);
2316 thismode.dmDriverExtra = 0;
2318 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2320 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2322 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2327 modes[k].width = thismode.dmPelsWidth;
2328 modes[k].height = thismode.dmPelsHeight;
2329 modes[k].bpp = thismode.dmBitsPerPel;
2330 modes[k].refreshrate = thismode.dmDisplayFrequency;
2331 modes[k].pixelheight_num = 1;
2332 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)