2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // vid_wgl.c -- NT GL vid component
23 #pragma comment(lib, "comctl32.lib")
29 #pragma comment(lib, "dinput8.lib")
30 #pragma comment(lib, "dxguid.lib")
32 #ifndef DIRECTINPUT_VERSION
33 # define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
52 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
53 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
54 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
55 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
56 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
57 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
59 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
61 // we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
62 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
65 D3DCAPS9 vid_d3d9caps;
66 qboolean vid_d3ddevicelost;
69 extern HINSTANCE global_hInstance;
71 static HINSTANCE gldll;
74 #define WM_MOUSEWHEEL 0x020A
77 // Tell startup code that we have a client
78 int cl_available = true;
80 qboolean vid_supportrefreshrate = true;
82 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
83 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
84 //static int (WINAPI *qwglGetPixelFormat)(HDC);
85 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
86 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
87 static HGLRC (WINAPI *qwglCreateContext)(HDC);
88 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
89 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
90 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
91 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
92 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
93 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
94 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
95 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
96 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
98 static dllfunction_t wglfuncs[] =
100 {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
101 {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
102 // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
103 {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
104 {"wglSwapBuffers", (void **) &qwglSwapBuffers},
105 {"wglCreateContext", (void **) &qwglCreateContext},
106 {"wglDeleteContext", (void **) &qwglDeleteContext},
107 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
108 {"wglMakeCurrent", (void **) &qwglMakeCurrent},
109 {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
110 {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
114 static dllfunction_t wglswapintervalfuncs[] =
116 {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
120 static dllfunction_t wglpixelformatfuncs[] =
122 {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
123 {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
127 static DEVMODE gdevmode, initialdevmode;
128 static qboolean vid_initialized = false;
129 static qboolean vid_wassuspended = false;
130 static qboolean vid_usingmouse = false;
131 static qboolean vid_usinghidecursor = false;
132 static qboolean vid_usingvsync = false;
133 static qboolean vid_usevsync = false;
136 // used by cd_win.c and snd_win.c
142 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
144 static qboolean vid_isfullscreen;
146 //void VID_MenuDraw (void);
147 //void VID_MenuKey (int key);
149 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
150 //void AppActivate(BOOL fActive, BOOL minimize);
151 //void ClearAllStates (void);
152 //void VID_UpdateWindowStatus (void);
154 //====================================
156 static int window_x, window_y;
158 static qboolean mouseinitialized;
160 #ifdef SUPPORTDIRECTX
161 static qboolean dinput;
162 #define DINPUT_BUFFERSIZE 16
163 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
165 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
168 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
169 /* backslash :: imouse explorer buttons */
170 /* These are #ifdefed out for non-Win2K in the February 2001 version of
171 MS's platform SDK, but we need them for compilation. . . */
172 #ifndef WM_XBUTTONDOWN
173 #define WM_XBUTTONDOWN 0x020B
174 #define WM_XBUTTONUP 0x020C
177 #define MK_XBUTTON1 0x0020
178 #define MK_XBUTTON2 0x0040
181 // LordHavoc: lets hope this allows more buttons in the future...
182 #define MK_XBUTTON3 0x0080
183 #define MK_XBUTTON4 0x0100
184 #define MK_XBUTTON5 0x0200
185 #define MK_XBUTTON6 0x0400
186 #define MK_XBUTTON7 0x0800
191 static int mouse_buttons;
192 static int mouse_oldbuttonstate;
194 static unsigned int uiWheelMessage;
195 #ifdef SUPPORTDIRECTX
196 static qboolean dinput_acquired;
198 static unsigned int mstate_di;
201 // joystick defines and variables
202 // where should defines be moved?
203 #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
204 #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
205 #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
215 AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
218 static DWORD dwAxisFlags[JOY_MAX_AXES] =
220 JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
223 static DWORD dwAxisMap[JOY_MAX_AXES];
224 static DWORD dwControlMap[JOY_MAX_AXES];
225 static PDWORD pdwRawValue[JOY_MAX_AXES];
227 // none of these cvars are saved over a session
228 // this means that advanced controller configuration needs to be executed
229 // each time. this avoids any problems with getting back to a default usage
230 // or when changing from one controller to another. this way at least something
232 static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
233 static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
234 static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
235 static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
236 static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
237 static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
238 static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
239 static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
240 static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
241 static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
242 static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
243 static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
244 static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
245 static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
246 static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
247 static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
248 static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
249 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
250 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
252 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
254 static qboolean joy_avail, joy_advancedinit, joy_haspov;
255 static DWORD joy_oldbuttonstate, joy_oldpovstate;
258 static DWORD joy_flags;
259 static DWORD joy_numbuttons;
261 #ifdef SUPPORTDIRECTX
262 static LPDIRECTINPUT g_pdi;
263 static LPDIRECTINPUTDEVICE g_pMouse;
264 static HINSTANCE hInstDI;
269 // forward-referenced functions
270 static void IN_StartupJoystick (void);
271 static void Joy_AdvancedUpdate_f (void);
272 static void IN_JoyMove (void);
273 static void IN_StartupMouse (void);
276 //====================================
278 qboolean vid_reallyhidden = true;
280 qboolean vid_begunscene = false;
282 void VID_Finish (void)
290 IDirect3DDevice9_EndScene(vid_d3d9dev);
291 vid_begunscene = false;
293 if (vid_reallyhidden)
295 if (!vid_d3ddevicelost)
297 vid_hidden = vid_reallyhidden;
298 hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
299 if (hr == D3DERR_DEVICELOST)
301 vid_d3ddevicelost = true;
308 hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
311 case D3DERR_DEVICELOST:
312 vid_d3ddevicelost = true;
316 case D3DERR_DEVICENOTRESET:
317 vid_d3ddevicelost = false;
318 vid_hidden = vid_reallyhidden;
319 R_Modules_DeviceLost();
320 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
321 R_Modules_DeviceRestored();
324 vid_hidden = vid_reallyhidden;
325 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
329 if (!vid_begunscene && !vid_hidden)
331 IDirect3DDevice9_BeginScene(vid_d3d9dev);
332 vid_begunscene = true;
338 vid_hidden = vid_reallyhidden;
340 vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
341 if (vid_usingvsync != vid_usevsync)
343 vid_usingvsync = vid_usevsync;
344 qwglSwapIntervalEXT (vid_usevsync);
350 if (r_speeds.integer == 2 || gl_finish.integer)
352 qglFinish();CHECKGLERROR
357 // make sure a context switch can happen every frame - Logitech drivers
358 // input drivers sometimes eat cpu time every 3 seconds or lag badly
362 VID_UpdateGamma(false, 256);
365 //==========================================================================
370 static unsigned char scantokey[128] =
372 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
373 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
374 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
375 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
376 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
377 K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
378 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
379 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
380 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
388 Map from windows to quake keynums
391 static int MapKey (int key, int virtualkey)
394 int modified = (key >> 16) & 255;
395 qboolean is_extended = false;
397 if (modified < 128 && scantokey[modified])
398 result = scantokey[modified];
402 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
419 return K_KP_LEFTARROW;
421 return K_KP_RIGHTARROW;
425 return K_KP_DOWNARROW;
452 ===================================================================
456 ===================================================================
464 static void ClearAllStates (void)
468 mouse_oldbuttonstate = 0;
471 void AppActivate(BOOL fActive, BOOL minimize)
472 /****************************************************************************
474 * Function: AppActivate
475 * Parameters: fActive - True if app is activating
477 * Description: If the application is activating, then swap the system
478 * into SYSPAL_NOSTATIC mode so that our palettes will display
481 ****************************************************************************/
483 static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
485 vid_activewindow = fActive != FALSE;
486 vid_reallyhidden = minimize != FALSE;
488 // enable/disable sound on focus gain/loss
489 if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
502 sound_active = false;
508 if (vid_isfullscreen)
510 if (vid_wassuspended)
512 vid_wassuspended = false;
515 ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
516 ShowWindow(mainwindow, SW_SHOWNORMAL);
520 // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
522 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
528 VID_SetMouse(false, false, false);
529 if (vid_isfullscreen)
532 ChangeDisplaySettings (NULL, 0);
533 vid_wassuspended = true;
535 VID_RestoreSystemGamma();
539 //TODO: move it around in vid_wgl.c since I dont think this is the right position
540 void Sys_SendKeyEvents (void)
544 while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
546 if (!GetMessage (&msg, NULL, 0, 0))
549 TranslateMessage (&msg);
550 DispatchMessage (&msg);
554 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
556 static keynum_t buttonremap[16] =
576 /* main window procedure */
577 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
580 int fActive, fMinimized, temp;
581 unsigned char state[256];
582 unsigned char asciichar[4];
585 qboolean down = false;
587 if ( uMsg == uiWheelMessage )
588 uMsg = WM_MOUSEWHEEL;
593 if (vid_isfullscreen)
594 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
601 window_x = (int) LOWORD(lParam);
602 window_y = (int) HIWORD(lParam);
603 VID_SetMouse(false, false, false);
611 vkey = MapKey(lParam, wParam);
612 GetKeyboardState (state);
613 // alt/ctrl/shift tend to produce funky ToAscii values,
614 // and if it's not a single character we don't know care about it
615 charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
616 if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
618 else if( charlength == 2 ) {
619 asciichar[0] = asciichar[1];
621 Key_Event (vkey, asciichar[0], down);
625 // keep Alt-Space from happening
629 // prevent screensaver from occuring while the active window
630 // note: password-locked screensavers on Vista still work
631 if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
634 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
637 // this is complicated because Win32 seems to pack multiple mouse events into
638 // one update sometimes, so we always check all states and look for events
645 case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
646 case WM_XBUTTONUP: // backslash :: imouse explorer buttons
650 if (wParam & MK_LBUTTON)
653 if (wParam & MK_RBUTTON)
656 if (wParam & MK_MBUTTON)
659 /* backslash :: imouse explorer buttons */
660 if (wParam & MK_XBUTTON1)
663 if (wParam & MK_XBUTTON2)
667 // LordHavoc: lets hope this allows more buttons in the future...
668 if (wParam & MK_XBUTTON3)
670 if (wParam & MK_XBUTTON4)
672 if (wParam & MK_XBUTTON5)
674 if (wParam & MK_XBUTTON6)
676 if (wParam & MK_XBUTTON7)
679 #ifdef SUPPORTDIRECTX
680 if (!dinput_acquired)
683 // perform button actions
685 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
686 if ((temp ^ mouse_oldbuttonstate) & (1<<i))
687 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
688 mouse_oldbuttonstate = temp;
693 // JACK: This is the mouse wheel with the Intellimouse
694 // Its delta is either positive or neg, and we generate the proper
697 if ((short) HIWORD(wParam) > 0) {
698 Key_Event(K_MWHEELUP, 0, true);
699 Key_Event(K_MWHEELUP, 0, false);
701 Key_Event(K_MWHEELDOWN, 0, true);
702 Key_Event(K_MWHEELDOWN, 0, false);
710 if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
716 fActive = LOWORD(wParam);
717 fMinimized = (BOOL) HIWORD(wParam);
718 AppActivate(!(fActive == WA_INACTIVE), fMinimized);
720 // fix the leftover Alt from any Alt-Tab or the like that switched us away
726 // PostQuitMessage (0);
730 lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
734 /* pass all unhandled messages to DefWindowProc */
735 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
739 /* return 1 if handled message, 0 if not */
743 int VID_SetGamma(unsigned short *ramps, int rampsize)
747 HDC hdc = GetDC (NULL);
748 int i = SetDeviceGammaRamp(hdc, ramps);
749 ReleaseDC (NULL, hdc);
750 return i; // return success or failure
756 int VID_GetGamma(unsigned short *ramps, int rampsize)
760 HDC hdc = GetDC (NULL);
761 int i = GetDeviceGammaRamp(hdc, ramps);
762 ReleaseDC (NULL, hdc);
763 return i; // return success or failure
769 static void GL_CloseLibrary(void)
776 qwglGetProcAddress = NULL;
779 gl_platformextensions = "";
783 static int GL_OpenLibrary(const char *name)
785 Con_Printf("Loading OpenGL driver %s\n", name);
787 if (!(gldll = LoadLibrary(name)))
789 Con_Printf("Unable to LoadLibrary %s\n", name);
792 strlcpy(gl_driver, name, sizeof(gl_driver));
796 void *GL_GetProcAddress(const char *name)
801 if (qwglGetProcAddress != NULL)
802 p = (void *) qwglGetProcAddress(name);
804 p = (void *) GetProcAddress(gldll, name);
811 #ifndef WGL_ARB_pixel_format
812 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
813 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
814 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
815 #define WGL_ACCELERATION_ARB 0x2003
816 #define WGL_NEED_PALETTE_ARB 0x2004
817 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
818 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
819 #define WGL_SWAP_METHOD_ARB 0x2007
820 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
821 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
822 #define WGL_TRANSPARENT_ARB 0x200A
823 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
824 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
825 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
826 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
827 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
828 #define WGL_SHARE_DEPTH_ARB 0x200C
829 #define WGL_SHARE_STENCIL_ARB 0x200D
830 #define WGL_SHARE_ACCUM_ARB 0x200E
831 #define WGL_SUPPORT_GDI_ARB 0x200F
832 #define WGL_SUPPORT_OPENGL_ARB 0x2010
833 #define WGL_DOUBLE_BUFFER_ARB 0x2011
834 #define WGL_STEREO_ARB 0x2012
835 #define WGL_PIXEL_TYPE_ARB 0x2013
836 #define WGL_COLOR_BITS_ARB 0x2014
837 #define WGL_RED_BITS_ARB 0x2015
838 #define WGL_RED_SHIFT_ARB 0x2016
839 #define WGL_GREEN_BITS_ARB 0x2017
840 #define WGL_GREEN_SHIFT_ARB 0x2018
841 #define WGL_BLUE_BITS_ARB 0x2019
842 #define WGL_BLUE_SHIFT_ARB 0x201A
843 #define WGL_ALPHA_BITS_ARB 0x201B
844 #define WGL_ALPHA_SHIFT_ARB 0x201C
845 #define WGL_ACCUM_BITS_ARB 0x201D
846 #define WGL_ACCUM_RED_BITS_ARB 0x201E
847 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
848 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
849 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
850 #define WGL_DEPTH_BITS_ARB 0x2022
851 #define WGL_STENCIL_BITS_ARB 0x2023
852 #define WGL_AUX_BUFFERS_ARB 0x2024
853 #define WGL_NO_ACCELERATION_ARB 0x2025
854 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
855 #define WGL_FULL_ACCELERATION_ARB 0x2027
856 #define WGL_SWAP_EXCHANGE_ARB 0x2028
857 #define WGL_SWAP_COPY_ARB 0x2029
858 #define WGL_SWAP_UNDEFINED_ARB 0x202A
859 #define WGL_TYPE_RGBA_ARB 0x202B
860 #define WGL_TYPE_COLORINDEX_ARB 0x202C
863 #ifndef WGL_ARB_multisample
864 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
865 #define WGL_SAMPLES_ARB 0x2042
869 static void IN_Init(void);
875 Cvar_RegisterVariable(&vid_dx9);
876 Cvar_RegisterVariable(&vid_dx9_hal);
877 Cvar_RegisterVariable(&vid_dx9_softvertex);
878 Cvar_RegisterVariable(&vid_dx9_triplebuffer);
879 // Cvar_RegisterVariable(&vid_dx10);
880 // Cvar_RegisterVariable(&vid_dx11);
883 InitCommonControls();
884 hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
886 // Register the frame class
888 wc.lpfnWndProc = (WNDPROC)MainWndProc;
891 wc.hInstance = global_hInstance;
893 wc.hCursor = LoadCursor (NULL,IDC_ARROW);
894 wc.hbrBackground = NULL;
896 wc.lpszClassName = "DarkPlacesWindowClass";
898 if (!RegisterClass (&wc))
899 Con_Printf ("Couldn't register window class\n");
901 memset(&initialdevmode, 0, sizeof(initialdevmode));
902 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
907 qboolean VID_InitModeGL(viddef_mode_t *mode)
913 PIXELFORMATDESCRIPTOR pfd =
915 sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
917 PFD_DRAW_TO_WINDOW // support window
918 | PFD_SUPPORT_OPENGL // support OpenGL
919 | PFD_DOUBLEBUFFER , // double buffered
920 PFD_TYPE_RGBA, // RGBA type
921 24, // 24-bit color depth
922 0, 0, 0, 0, 0, 0, // color bits ignored
923 0, // no alpha buffer
924 0, // shift bit ignored
925 0, // no accumulation buffer
926 0, 0, 0, 0, // accum bits ignored
927 32, // 32-bit z-buffer
928 0, // no stencil buffer
929 0, // no auxiliary buffer
930 PFD_MAIN_PLANE, // main layer
932 0, 0, 0 // layer masks ignored
935 int pixelformat, newpixelformat;
936 UINT numpixelformats;
937 DWORD WindowStyle, ExWindowStyle;
938 int CenterX, CenterY;
939 const char *gldrivername;
942 qboolean foundmode, foundgoodmode;
947 int bpp = mode->bitsperpixel;
948 int width = mode->width;
949 int height = mode->height;
950 int refreshrate = (int)floor(mode->refreshrate+0.5);
951 int stereobuffer = mode->stereobuffer;
952 int samples = mode->samples;
953 int fullscreen = mode->fullscreen;
956 Sys_Error("VID_InitMode called when video is already initialised");
958 // if stencil is enabled, ask for alpha too
966 pfd.cStencilBits = 8;
975 pfd.cStencilBits = 0;
979 pfd.dwFlags |= PFD_STEREO;
983 *a++ = WGL_DRAW_TO_WINDOW_ARB;
985 *a++ = WGL_ACCELERATION_ARB;
986 *a++ = WGL_FULL_ACCELERATION_ARB;
987 *a++ = WGL_DOUBLE_BUFFER_ARB;
992 *a++ = WGL_RED_BITS_ARB;
994 *a++ = WGL_GREEN_BITS_ARB;
996 *a++ = WGL_BLUE_BITS_ARB;
998 *a++ = WGL_ALPHA_BITS_ARB;
1000 *a++ = WGL_DEPTH_BITS_ARB;
1002 *a++ = WGL_STENCIL_BITS_ARB;
1007 *a++ = WGL_RED_BITS_ARB;
1009 *a++ = WGL_GREEN_BITS_ARB;
1011 *a++ = WGL_BLUE_BITS_ARB;
1013 *a++ = WGL_DEPTH_BITS_ARB;
1019 *a++ = WGL_STEREO_ARB;
1025 *a++ = WGL_SAMPLE_BUFFERS_ARB;
1027 *a++ = WGL_SAMPLES_ARB;
1034 gldrivername = "opengl32.dll";
1035 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1036 i = COM_CheckParm("-gl_driver");
1037 if (i && i < com_argc - 1)
1038 gldrivername = com_argv[i + 1];
1039 if (!GL_OpenLibrary(gldrivername))
1041 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1045 memset(&gdevmode, 0, sizeof(gdevmode));
1047 vid_isfullscreen = false;
1050 if(vid_forcerefreshrate.integer)
1053 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1054 gdevmode.dmBitsPerPel = bpp;
1055 gdevmode.dmPelsWidth = width;
1056 gdevmode.dmPelsHeight = height;
1057 gdevmode.dmSize = sizeof (gdevmode);
1060 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1061 gdevmode.dmDisplayFrequency = refreshrate;
1066 if(refreshrate == 0)
1067 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1070 foundgoodmode = false;
1072 thismode.dmSize = sizeof(thismode);
1073 thismode.dmDriverExtra = 0;
1074 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1076 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1078 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1081 if(developer_extra.integer)
1082 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1083 if(thismode.dmBitsPerPel != (DWORD)bpp)
1085 if(developer_extra.integer)
1086 Con_DPrintf("wrong bpp\n");
1089 if(thismode.dmPelsWidth != (DWORD)width)
1091 if(developer_extra.integer)
1092 Con_DPrintf("wrong width\n");
1095 if(thismode.dmPelsHeight != (DWORD)height)
1097 if(developer_extra.integer)
1098 Con_DPrintf("wrong height\n");
1104 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1105 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1107 if(developer_extra.integer)
1108 Con_DPrintf("too high refresh rate\n");
1111 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1113 if(developer_extra.integer)
1114 Con_DPrintf("doesn't beat previous best match (too low)\n");
1120 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1121 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1123 if(developer_extra.integer)
1124 Con_DPrintf("doesn't beat previous best match (too high)\n");
1128 // otherwise, take anything
1130 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1131 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1132 foundgoodmode = true;
1135 if(developer_extra.integer)
1136 Con_DPrintf("(out of range)\n");
1139 if(developer_extra.integer)
1140 Con_DPrintf("accepted\n");
1147 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1150 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1153 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1157 vid_isfullscreen = true;
1158 WindowStyle = WS_POPUP;
1159 ExWindowStyle = WS_EX_TOPMOST;
1164 i = GetDeviceCaps(hdc, RASTERCAPS);
1165 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1166 ReleaseDC (NULL, hdc);
1170 Con_Print("Can't run in non-RGB mode\n");
1176 Con_Print("A higher desktop depth is required to run this video mode\n");
1180 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1187 rect.bottom = height;
1188 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1197 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1198 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1200 CenterX = max(0, CenterX);
1201 CenterY = max(0, CenterY);
1203 // x and y may be changed by WM_MOVE messages
1206 rect.left += CenterX;
1207 rect.right += CenterX;
1208 rect.top += CenterY;
1209 rect.bottom += CenterY;
1213 // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1214 for (windowpass = samples == 1;windowpass < 2;windowpass++)
1217 gl_platformextensions = "";
1219 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1222 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1227 baseDC = GetDC(mainwindow);
1229 if (!newpixelformat)
1230 newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1231 pixelformat = newpixelformat;
1235 Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
1239 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1242 Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
1246 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1249 Con_Print("wgl functions not found\n");
1253 baseRC = qwglCreateContext(baseDC);
1257 Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1260 if (!qwglMakeCurrent(baseDC, baseRC))
1263 Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
1267 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1270 Con_Print("glGetString not found\n");
1273 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1274 Con_Print("wglGetExtensionsStringARB not found\n");
1276 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1277 gl_platform = "WGL";
1278 gl_platformextensions = "";
1280 if (qwglGetExtensionsStringARB)
1281 gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1285 if (!gl_platformextensions)
1286 gl_platformextensions = "";
1288 // now some nice Windows pain:
1289 // we have created a window, we needed one to find out if there are
1290 // any multisample pixel formats available, the problem is that to
1291 // actually use one of those multisample formats we now have to
1292 // recreate the window (yes Microsoft OpenGL really is that bad)
1294 if (windowpass == 0)
1296 if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1298 // ok we got one - do it all over again with newpixelformat
1299 qwglMakeCurrent(NULL, NULL);
1300 qwglDeleteContext(baseRC);baseRC = 0;
1301 ReleaseDC(mainwindow, baseDC);baseDC = 0;
1302 // eat up any messages waiting for us
1303 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1305 TranslateMessage (&msg);
1306 DispatchMessage (&msg);
1313 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1316 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1317 UpdateWindow (mainwindow);
1319 // now we try to make sure we get the focus on the mode switch, because
1320 // sometimes in some systems we don't. We grab the foreground, then
1321 // finish setting up, pump all our messages, and sleep for a little while
1322 // to let messages finish bouncing around the system, then we put
1323 // ourselves at the top of the z order, then grab the foreground again,
1324 // Who knows if it helps, but it probably doesn't hurt
1325 SetForegroundWindow (mainwindow);
1327 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1329 TranslateMessage (&msg);
1330 DispatchMessage (&msg);
1335 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1337 SetForegroundWindow (mainwindow);
1339 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1342 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1343 GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1347 //vid_menudrawfn = VID_MenuDraw;
1348 //vid_menukeyfn = VID_MenuKey;
1349 vid_usingmouse = false;
1350 vid_usinghidecursor = false;
1351 vid_usingvsync = false;
1352 vid_reallyhidden = vid_hidden = false;
1353 vid_initialized = true;
1356 IN_StartupJoystick ();
1358 if (qwglSwapIntervalEXT)
1360 vid_usevsync = vid_vsync.integer != 0;
1361 vid_usingvsync = vid_vsync.integer != 0;
1362 qwglSwapIntervalEXT (vid_usevsync);
1369 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1371 extern cvar_t gl_info_extensions;
1372 extern cvar_t gl_info_vendor;
1373 extern cvar_t gl_info_renderer;
1374 extern cvar_t gl_info_version;
1375 extern cvar_t gl_info_platform;
1376 extern cvar_t gl_info_driver;
1377 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1382 int pixelformat, newpixelformat;
1383 DWORD WindowStyle, ExWindowStyle;
1384 int CenterX, CenterY;
1385 int bpp = mode->bitsperpixel;
1386 int width = mode->width;
1387 int height = mode->height;
1388 int refreshrate = (int)floor(mode->refreshrate+0.5);
1389 // int stereobuffer = mode->stereobuffer;
1390 int samples = mode->samples;
1391 int fullscreen = mode->fullscreen;
1394 if (vid_initialized)
1395 Sys_Error("VID_InitMode called when video is already initialised");
1397 vid_isfullscreen = fullscreen != 0;
1400 WindowStyle = WS_POPUP;
1401 ExWindowStyle = WS_EX_TOPMOST;
1405 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1412 rect.bottom = height;
1413 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1422 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1423 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1425 CenterX = max(0, CenterX);
1426 CenterY = max(0, CenterY);
1428 // x and y may be changed by WM_MOVE messages
1431 rect.left += CenterX;
1432 rect.right += CenterX;
1433 rect.top += CenterY;
1434 rect.bottom += CenterY;
1439 gl_platformextensions = "";
1441 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1444 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
1449 baseDC = GetDC(mainwindow);
1451 vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1453 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1455 numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1457 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1458 for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1460 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1461 // vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1462 vid_d3dpresentparameters.Flags = 0;
1463 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1464 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1465 vid_d3dpresentparameters.BackBufferWidth = width;
1466 vid_d3dpresentparameters.BackBufferHeight = height;
1467 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1468 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1469 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1470 vid_d3dpresentparameters.Windowed = !fullscreen;
1471 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1472 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1473 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1474 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1476 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1477 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1479 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1488 IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1490 Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1492 gl_platform = "D3D9";
1493 gl_platformextensions = "";
1495 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1496 UpdateWindow (mainwindow);
1498 // now we try to make sure we get the focus on the mode switch, because
1499 // sometimes in some systems we don't. We grab the foreground, then
1500 // finish setting up, pump all our messages, and sleep for a little while
1501 // to let messages finish bouncing around the system, then we put
1502 // ourselves at the top of the z order, then grab the foreground again,
1503 // Who knows if it helps, but it probably doesn't hurt
1504 SetForegroundWindow (mainwindow);
1506 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1508 TranslateMessage (&msg);
1509 DispatchMessage (&msg);
1514 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1516 SetForegroundWindow (mainwindow);
1518 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1521 gl_renderer = d3d9adapteridentifier.Description;
1522 gl_vendor = d3d9adapteridentifier.Driver;
1526 Con_Printf("D3D9 adapter info:\n");
1527 Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1528 Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
1529 Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
1530 Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1531 Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
1532 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1533 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1535 // clear the extension flags
1536 memset(&vid.support, 0, sizeof(vid.support));
1537 Cvar_SetQuick(&gl_info_extensions, "");
1541 vid.forcevbo = false;
1542 vid.support.arb_depth_texture = true;
1543 vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1544 vid.support.arb_occlusion_query = true; // can't find a cap for this
1545 vid.support.arb_shadow = true;
1546 vid.support.arb_texture_compression = true;
1547 vid.support.arb_texture_cube_map = true;
1548 vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1549 vid.support.arb_vertex_buffer_object = true;
1550 vid.support.ext_blend_subtract = true;
1551 vid.support.ext_draw_range_elements = true;
1552 vid.support.ext_framebuffer_object = true;
1553 vid.support.ext_texture_3d = true;
1554 vid.support.ext_texture_compression_s3tc = true;
1555 vid.support.ext_texture_filter_anisotropic = true;
1556 vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1558 vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1559 vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1560 vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1562 vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1563 vid.texarrayunits = 8; // can't find a caps field for this?
1564 vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1565 vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1567 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1568 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1569 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1570 Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1571 vid.renderpath = RENDERPATH_D3D9;
1573 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1574 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1575 Cvar_SetQuick(&gl_info_version, gl_version);
1576 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1577 Cvar_SetQuick(&gl_info_driver, gl_driver);
1579 // LordHavoc: report supported extensions
1580 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1582 // clear to black (loading plaque will be seen over this)
1583 IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1584 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1585 IDirect3DDevice9_EndScene(vid_d3d9dev);
1586 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1587 // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1588 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1589 vid_begunscene = true;
1591 //vid_menudrawfn = VID_MenuDraw;
1592 //vid_menukeyfn = VID_MenuKey;
1593 vid_usingmouse = false;
1594 vid_usinghidecursor = false;
1595 vid_usingvsync = false;
1596 vid_hidden = vid_reallyhidden = false;
1597 vid_initialized = true;
1600 IN_StartupJoystick ();
1606 qboolean VID_InitMode(viddef_mode_t *mode)
1609 // if (vid_dx11.integer)
1610 // return VID_InitModeDX(mode, 11);
1611 // if (vid_dx10.integer)
1612 // return VID_InitModeDX(mode, 10);
1613 if (vid_dx9.integer)
1614 return VID_InitModeDX(mode, 9);
1616 return VID_InitModeGL(mode);
1620 static void IN_Shutdown(void);
1621 void VID_Shutdown (void)
1624 if(vid_initialized == false)
1627 VID_SetMouse(false, false, false);
1628 VID_RestoreSystemGamma();
1630 vid_initialized = false;
1631 isgl = gldll != NULL;
1636 gl_platformextensions = "";
1641 IDirect3DDevice9_EndScene(vid_d3d9dev);
1642 vid_begunscene = false;
1643 // Cmd_ExecuteString("r_texturestats", src_command);
1644 // Cmd_ExecuteString("memlist", src_command);
1645 IDirect3DDevice9_Release(vid_d3d9dev);
1649 IDirect3D9_Release(vid_d3d9);
1652 if (qwglMakeCurrent)
1653 qwglMakeCurrent(NULL, NULL);
1654 qwglMakeCurrent = NULL;
1655 if (baseRC && qwglDeleteContext)
1656 qwglDeleteContext(baseRC);
1657 qwglDeleteContext = NULL;
1658 // close the library before we get rid of the window
1660 if (baseDC && mainwindow)
1661 ReleaseDC(mainwindow, baseDC);
1662 AppActivate(false, false);
1664 DestroyWindow(mainwindow);
1666 if (vid_isfullscreen && isgl)
1667 ChangeDisplaySettings (NULL, 0);
1668 vid_isfullscreen = false;
1671 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1673 static qboolean restore_spi;
1674 static int originalmouseparms[3];
1676 if (!mouseinitialized)
1681 if (!vid_usingmouse)
1683 vid_usingmouse = true;
1684 cl_ignoremousemoves = 2;
1685 #ifdef SUPPORTDIRECTX
1686 if (dinput && g_pMouse)
1688 IDirectInputDevice_Acquire(g_pMouse);
1689 dinput_acquired = true;
1695 window_rect.left = window_x;
1696 window_rect.top = window_y;
1697 window_rect.right = window_x + vid.width;
1698 window_rect.bottom = window_y + vid.height;
1700 // change mouse settings to turn off acceleration
1701 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1702 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1704 int newmouseparms[3];
1705 newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1706 newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1707 newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1708 restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1711 restore_spi = false;
1712 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1714 SetCapture (mainwindow);
1715 ClipCursor (&window_rect);
1723 vid_usingmouse = false;
1724 cl_ignoremousemoves = 2;
1725 #ifdef SUPPORTDIRECTX
1726 if (dinput_acquired)
1728 IDirectInputDevice_Unacquire(g_pMouse);
1729 dinput_acquired = false;
1734 // restore system mouseparms if we changed them
1736 SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
1737 restore_spi = false;
1744 if (vid_usinghidecursor != hidecursor)
1746 vid_usinghidecursor = hidecursor;
1747 ShowCursor (!hidecursor);
1752 #ifdef SUPPORTDIRECTX
1758 static qboolean IN_InitDInput (void)
1761 DIPROPDWORD dipdw = {
1763 sizeof(DIPROPDWORD), // diph.dwSize
1764 sizeof(DIPROPHEADER), // diph.dwHeaderSize
1766 DIPH_DEVICE, // diph.dwHow
1768 DINPUT_BUFFERSIZE, // dwData
1773 hInstDI = LoadLibrary("dinput.dll");
1775 if (hInstDI == NULL)
1777 Con_Print("Couldn't load dinput.dll\n");
1782 if (!pDirectInputCreate)
1784 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
1786 if (!pDirectInputCreate)
1788 Con_Print("Couldn't get DI proc addr\n");
1793 // register with DirectInput and get an IDirectInput to play with.
1794 hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
1801 // obtain an interface to the system mouse device.
1803 hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
1805 hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
1810 Con_Print("Couldn't open DI mouse device\n");
1814 // set the data format to "mouse format".
1815 hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
1819 Con_Print("Couldn't set DI mouse format\n");
1823 // set the cooperativity level.
1824 hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
1825 DISCL_EXCLUSIVE | DISCL_FOREGROUND);
1829 Con_Print("Couldn't set DI coop level\n");
1834 // set the buffer size to DINPUT_BUFFERSIZE elements.
1835 // the buffer size is a DWORD property associated with the device
1836 hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
1840 Con_Print("Couldn't set DI buffersize\n");
1854 static void IN_StartupMouse (void)
1856 if (COM_CheckParm ("-nomouse"))
1859 mouseinitialized = true;
1861 #ifdef SUPPORTDIRECTX
1862 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
1863 if (COM_CheckParm ("-dinput"))
1864 dinput = IN_InitDInput ();
1867 Con_Print("DirectInput initialized\n");
1869 Con_Print("DirectInput not initialized\n");
1881 static void IN_MouseMove (void)
1885 GetCursorPos (¤t_pos);
1886 in_windowmouse_x = current_pos.x - window_x;
1887 in_windowmouse_y = current_pos.y - window_y;
1889 if (!vid_usingmouse)
1892 #ifdef SUPPORTDIRECTX
1893 if (dinput_acquired)
1896 DIDEVICEOBJECTDATA od;
1904 hr = IDirectInputDevice_GetDeviceData(g_pMouse,
1905 sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
1907 if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
1909 IDirectInputDevice_Acquire(g_pMouse);
1913 /* Unable to read data or no data available */
1914 if (FAILED(hr) || dwElements == 0)
1917 /* Look at the element to see what happened */
1919 if ((int)od.dwOfs == DIMOFS_X)
1920 in_mouse_x += (LONG) od.dwData;
1921 if ((int)od.dwOfs == DIMOFS_Y)
1922 in_mouse_y += (LONG) od.dwData;
1923 if ((int)od.dwOfs == DIMOFS_Z)
1925 if((LONG)od.dwData < 0)
1927 Key_Event(K_MWHEELDOWN, 0, true);
1928 Key_Event(K_MWHEELDOWN, 0, false);
1930 else if((LONG)od.dwData > 0)
1932 Key_Event(K_MWHEELUP, 0, true);
1933 Key_Event(K_MWHEELUP, 0, false);
1936 if ((int)od.dwOfs == DIMOFS_BUTTON0)
1937 mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
1938 if ((int)od.dwOfs == DIMOFS_BUTTON1)
1939 mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
1940 if ((int)od.dwOfs == DIMOFS_BUTTON2)
1941 mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
1942 if ((int)od.dwOfs == DIMOFS_BUTTON3)
1943 mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
1946 // perform button actions
1947 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
1948 if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
1949 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
1950 mouse_oldbuttonstate = mstate_di;
1955 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
1956 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
1958 // if the mouse has moved, force it to the center, so there's room to move
1959 if (in_mouse_x || in_mouse_y)
1960 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1972 if (vid_activewindow && !vid_reallyhidden)
1985 static void IN_StartupJoystick (void)
1992 // assume no joystick
1995 // abort startup if user requests no joystick
1996 // COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
1997 if (COM_CheckParm ("-nojoy"))
2000 // verify joystick driver is present
2001 if ((numdevs = joyGetNumDevs ()) == 0)
2003 Con_Print("\njoystick not found -- driver not present\n\n");
2007 // cycle through the joystick ids for the first valid one
2008 for (joy_id=0 ; joy_id<numdevs ; joy_id++)
2010 memset (&ji, 0, sizeof(ji));
2011 ji.dwSize = sizeof(ji);
2012 ji.dwFlags = JOY_RETURNCENTERED;
2014 if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
2018 // abort startup if we didn't find a valid joystick
2019 if (mmr != JOYERR_NOERROR)
2021 Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
2025 // get the capabilities of the selected joystick
2026 // abort startup if command fails
2027 memset (&jc, 0, sizeof(jc));
2028 if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
2030 Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
2034 // save the joystick's number of buttons and POV status
2035 joy_numbuttons = jc.wNumButtons;
2036 joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
2038 // old button and POV states default to no buttons pressed
2039 joy_oldbuttonstate = joy_oldpovstate = 0;
2041 // mark the joystick as available and advanced initialization not completed
2042 // this is needed as cvars are not available during initialization
2045 joy_advancedinit = false;
2047 Con_Print("\njoystick detected\n\n");
2056 static PDWORD RawValuePointer (int axis)
2073 return NULL; // LordHavoc: hush compiler warning
2079 Joy_AdvancedUpdate_f
2082 static void Joy_AdvancedUpdate_f (void)
2085 // called once by IN_ReadJoystick and by user whenever an update is needed
2086 // cvars are now available
2090 // initialize all the maps
2091 for (i = 0; i < JOY_MAX_AXES; i++)
2093 dwAxisMap[i] = AxisNada;
2094 dwControlMap[i] = JOY_ABSOLUTE_AXIS;
2095 pdwRawValue[i] = RawValuePointer(i);
2098 if( joy_advanced.integer == 0)
2100 // default joystick initialization
2101 // 2 axes only with joystick control
2102 dwAxisMap[JOY_AXIS_X] = AxisTurn;
2103 // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
2104 dwAxisMap[JOY_AXIS_Y] = AxisForward;
2105 // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
2109 if (strcmp (joy_name.string, "joystick") != 0)
2111 // notify user of advanced controller
2112 Con_Printf("\n%s configured\n\n", joy_name.string);
2115 // advanced initialization here
2116 // data supplied by user via joy_axisn cvars
2117 dwTemp = (DWORD) joy_advaxisx.value;
2118 dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
2119 dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
2120 dwTemp = (DWORD) joy_advaxisy.value;
2121 dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
2122 dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
2123 dwTemp = (DWORD) joy_advaxisz.value;
2124 dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
2125 dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
2126 dwTemp = (DWORD) joy_advaxisr.value;
2127 dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
2128 dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
2129 dwTemp = (DWORD) joy_advaxisu.value;
2130 dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
2131 dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
2132 dwTemp = (DWORD) joy_advaxisv.value;
2133 dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
2134 dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
2137 // compute the axes to collect from DirectInput
2138 joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
2139 for (i = 0; i < JOY_MAX_AXES; i++)
2141 if (dwAxisMap[i] != AxisNada)
2143 joy_flags |= dwAxisFlags[i];
2153 static qboolean IN_ReadJoystick (void)
2156 memset (&ji, 0, sizeof(ji));
2157 ji.dwSize = sizeof(ji);
2158 ji.dwFlags = joy_flags;
2160 if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
2162 // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
2163 // rather than having 32768 be the zero point, they have the zero point at 32668
2164 // go figure -- anyway, now we get the full resolution out of the device
2165 if (joy_wwhack1.integer != 0.0)
2173 // read error occurred
2174 // turning off the joystick seems too harsh for 1 read error,
2175 // but what should be done?
2186 static void IN_JoyMove (void)
2188 float speed, aspeed;
2189 float fAxisValue, fTemp;
2190 int i, mouselook = (in_mlook.state & 1) || freelook.integer;
2192 // complete initialization if first time in
2193 // this is needed as cvars are not available at initialization time
2194 if( joy_advancedinit != true )
2196 Joy_AdvancedUpdate_f();
2197 joy_advancedinit = true;
2203 DWORD buttonstate, povstate;
2205 // loop through the joystick buttons
2206 // key a joystick event or auxillary event for higher number buttons for each state change
2207 buttonstate = ji.dwButtons;
2208 for (i=0 ; i < (int) joy_numbuttons ; i++)
2210 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
2212 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2213 Key_Event (key_index + i, 0, true);
2216 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
2218 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2219 Key_Event (key_index + i, 0, false);
2222 joy_oldbuttonstate = buttonstate;
2226 // convert POV information into 4 bits of state information
2227 // this avoids any potential problems related to moving from one
2228 // direction to another without going through the center position
2230 if(ji.dwPOV != JOY_POVCENTERED)
2232 if (ji.dwPOV == JOY_POVFORWARD)
2234 if (ji.dwPOV == JOY_POVRIGHT)
2236 if (ji.dwPOV == JOY_POVBACKWARD)
2238 if (ji.dwPOV == JOY_POVLEFT)
2241 // determine which bits have changed and key an auxillary event for each change
2242 for (i=0 ; i < 4 ; i++)
2244 if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
2246 Key_Event (K_AUX29 + i, 0, true);
2249 if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
2251 Key_Event (K_AUX29 + i, 0, false);
2254 joy_oldpovstate = povstate;
2258 // verify joystick is available and that the user wants to use it
2259 if (!joy_avail || !in_joystick.integer)
2264 // collect the joystick data, if possible
2265 if (IN_ReadJoystick () != true)
2270 if (in_speed.state & 1)
2271 speed = cl_movespeedkey.value;
2274 // LordHavoc: viewzoom affects sensitivity for sniping
2275 aspeed = speed * cl.realframetime * cl.viewzoom;
2277 // loop through the axes
2278 for (i = 0; i < JOY_MAX_AXES; i++)
2280 // get the floating point zero-centered, potentially-inverted data for the current axis
2281 fAxisValue = (float) *pdwRawValue[i];
2282 // move centerpoint to zero
2283 fAxisValue -= 32768.0;
2285 if (joy_wwhack2.integer != 0.0)
2287 if (dwAxisMap[i] == AxisTurn)
2289 // this is a special formula for the Logitech WingMan Warrior
2290 // y=ax^b; where a = 300 and b = 1.3
2291 // also x values are in increments of 800 (so this is factored out)
2292 // then bounds check result to level out excessively high spin rates
2293 fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
2294 if (fTemp > 14000.0)
2296 // restore direction information
2297 fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
2301 // convert range from -32768..32767 to -1..1
2302 fAxisValue /= 32768.0;
2304 switch (dwAxisMap[i])
2307 if ((joy_advanced.integer == 0) && mouselook)
2309 // user wants forward control to become look control
2310 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2312 // if mouse invert is on, invert the joystick pitch value
2313 // only absolute control support here (joy_advanced is false)
2314 if (m_pitch.value < 0.0)
2316 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2320 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2326 // no pitch movement
2327 // disable pitch return-to-center unless requested by user
2328 // *** this code can be removed when the lookspring bug is fixed
2329 // *** the bug always has the lookspring feature on
2330 if(lookspring.value == 0.0)
2336 // user wants forward control to be forward control
2337 if (fabs(fAxisValue) > joy_forwardthreshold.value)
2339 cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
2345 if (fabs(fAxisValue) > joy_sidethreshold.value)
2347 cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2352 if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
2354 // user wants turn control to become side control
2355 if (fabs(fAxisValue) > joy_sidethreshold.value)
2357 cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2362 // user wants turn control to be turn control
2363 if (fabs(fAxisValue) > joy_yawthreshold.value)
2365 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2367 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
2371 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
2381 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2383 // pitch movement detected and pitch movement desired by user
2384 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2386 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2390 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
2396 // no pitch movement
2397 // disable pitch return-to-center unless requested by user
2398 // *** this code can be removed when the lookspring bug is fixed
2399 // *** the bug always has the lookspring feature on
2400 if(lookspring.integer == 0)
2412 static void IN_Init(void)
2414 uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2416 // joystick variables
2417 Cvar_RegisterVariable (&in_joystick);
2418 Cvar_RegisterVariable (&joy_name);
2419 Cvar_RegisterVariable (&joy_advanced);
2420 Cvar_RegisterVariable (&joy_advaxisx);
2421 Cvar_RegisterVariable (&joy_advaxisy);
2422 Cvar_RegisterVariable (&joy_advaxisz);
2423 Cvar_RegisterVariable (&joy_advaxisr);
2424 Cvar_RegisterVariable (&joy_advaxisu);
2425 Cvar_RegisterVariable (&joy_advaxisv);
2426 Cvar_RegisterVariable (&joy_forwardthreshold);
2427 Cvar_RegisterVariable (&joy_sidethreshold);
2428 Cvar_RegisterVariable (&joy_pitchthreshold);
2429 Cvar_RegisterVariable (&joy_yawthreshold);
2430 Cvar_RegisterVariable (&joy_forwardsensitivity);
2431 Cvar_RegisterVariable (&joy_sidesensitivity);
2432 Cvar_RegisterVariable (&joy_pitchsensitivity);
2433 Cvar_RegisterVariable (&joy_yawsensitivity);
2434 Cvar_RegisterVariable (&joy_wwhack1);
2435 Cvar_RegisterVariable (&joy_wwhack2);
2436 Cvar_RegisterVariable (&vid_forcerefreshrate);
2437 Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
2440 static void IN_Shutdown(void)
2442 #ifdef SUPPORTDIRECTX
2444 IDirectInputDevice_Release(g_pMouse);
2448 IDirectInput_Release(g_pdi);
2453 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2459 thismode.dmSize = sizeof(thismode);
2460 thismode.dmDriverExtra = 0;
2462 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2464 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2466 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2471 modes[k].width = thismode.dmPelsWidth;
2472 modes[k].height = thismode.dmPelsHeight;
2473 modes[k].bpp = thismode.dmBitsPerPel;
2474 modes[k].refreshrate = thismode.dmDisplayFrequency;
2475 modes[k].pixelheight_num = 1;
2476 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)