2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // vid_wgl.c -- NT GL vid component
22 #pragma comment(lib, "comctl32.lib")
26 #pragma comment(lib, "dinput8.lib")
27 #pragma comment(lib, "dxguid.lib")
28 #ifndef DIRECTINPUT_VERSION
29 # define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
47 #pragma comment(lib, "d3d9.lib")
49 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
50 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
51 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
52 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
53 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
54 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
56 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
59 extern HINSTANCE global_hInstance;
61 static HINSTANCE gldll;
65 LPDIRECT3DDEVICE9 vid_d3d9dev;
66 D3DCAPS9 vid_d3d9caps;
67 qboolean vid_d3ddevicelost;
71 #define WM_MOUSEWHEEL 0x020A
74 // Tell startup code that we have a client
75 int cl_available = true;
77 qboolean vid_supportrefreshrate = true;
79 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
80 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
81 //static int (WINAPI *qwglGetPixelFormat)(HDC);
82 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
83 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
84 static HGLRC (WINAPI *qwglCreateContext)(HDC);
85 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
86 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
87 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
88 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
89 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
90 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
91 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
92 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
93 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
95 static dllfunction_t wglfuncs[] =
97 {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
98 {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
99 // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
100 {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
101 {"wglSwapBuffers", (void **) &qwglSwapBuffers},
102 {"wglCreateContext", (void **) &qwglCreateContext},
103 {"wglDeleteContext", (void **) &qwglDeleteContext},
104 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
105 {"wglMakeCurrent", (void **) &qwglMakeCurrent},
106 {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
107 {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
111 static dllfunction_t wglswapintervalfuncs[] =
113 {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
117 static dllfunction_t wglpixelformatfuncs[] =
119 {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
120 {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
124 static DEVMODE gdevmode, initialdevmode;
125 static qboolean vid_initialized = false;
126 static qboolean vid_wassuspended = false;
127 static qboolean vid_usingmouse = false;
128 static qboolean vid_usinghidecursor = false;
129 static qboolean vid_usingvsync = false;
130 static qboolean vid_usevsync = false;
133 // used by cd_win.c and snd_win.c
139 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
141 static qboolean vid_isfullscreen;
143 //void VID_MenuDraw (void);
144 //void VID_MenuKey (int key);
146 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
147 //void AppActivate(BOOL fActive, BOOL minimize);
148 //void ClearAllStates (void);
149 //void VID_UpdateWindowStatus (void);
151 //====================================
153 static int window_x, window_y;
155 static qboolean mouseinitialized;
157 #ifdef SUPPORTDIRECTX
158 static qboolean dinput;
159 #define DINPUT_BUFFERSIZE 16
160 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
162 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
165 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
166 /* backslash :: imouse explorer buttons */
167 /* These are #ifdefed out for non-Win2K in the February 2001 version of
168 MS's platform SDK, but we need them for compilation. . . */
169 #ifndef WM_XBUTTONDOWN
170 #define WM_XBUTTONDOWN 0x020B
171 #define WM_XBUTTONUP 0x020C
174 #define MK_XBUTTON1 0x0020
175 #define MK_XBUTTON2 0x0040
178 // LordHavoc: lets hope this allows more buttons in the future...
179 #define MK_XBUTTON3 0x0080
180 #define MK_XBUTTON4 0x0100
181 #define MK_XBUTTON5 0x0200
182 #define MK_XBUTTON6 0x0400
183 #define MK_XBUTTON7 0x0800
188 static int mouse_buttons;
189 static int mouse_oldbuttonstate;
191 static unsigned int uiWheelMessage;
192 #ifdef SUPPORTDIRECTX
193 static qboolean dinput_acquired;
195 static unsigned int mstate_di;
198 // joystick defines and variables
199 // where should defines be moved?
200 #define JOY_ABSOLUTE_AXIS 0x00000000 // control like a joystick
201 #define JOY_RELATIVE_AXIS 0x00000010 // control like a mouse, spinner, trackball
202 #define JOY_MAX_AXES 6 // X, Y, Z, R, U, V
212 AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
215 static DWORD dwAxisFlags[JOY_MAX_AXES] =
217 JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
220 static DWORD dwAxisMap[JOY_MAX_AXES];
221 static DWORD dwControlMap[JOY_MAX_AXES];
222 static PDWORD pdwRawValue[JOY_MAX_AXES];
224 // none of these cvars are saved over a session
225 // this means that advanced controller configuration needs to be executed
226 // each time. this avoids any problems with getting back to a default usage
227 // or when changing from one controller to another. this way at least something
229 static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
230 static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
231 static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
232 static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
233 static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
234 static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
235 static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
236 static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
237 static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
238 static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
239 static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
240 static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
241 static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
242 static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
243 static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
244 static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
245 static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
246 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
247 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
249 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
251 static qboolean joy_avail, joy_advancedinit, joy_haspov;
252 static DWORD joy_oldbuttonstate, joy_oldpovstate;
255 static DWORD joy_flags;
256 static DWORD joy_numbuttons;
258 #ifdef SUPPORTDIRECTX
259 static LPDIRECTINPUT g_pdi;
260 static LPDIRECTINPUTDEVICE g_pMouse;
261 static HINSTANCE hInstDI;
266 // forward-referenced functions
267 static void IN_StartupJoystick (void);
268 static void Joy_AdvancedUpdate_f (void);
269 static void IN_JoyMove (void);
270 static void IN_StartupMouse (void);
273 //====================================
275 qboolean vid_reallyhidden = true;
277 qboolean vid_begunscene = false;
279 void VID_Finish (void)
287 IDirect3DDevice9_EndScene(vid_d3d9dev);
288 vid_begunscene = false;
290 if (vid_reallyhidden)
292 d = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
295 case D3DERR_DEVICELOST:
296 vid_d3ddevicelost = true;
300 case D3DERR_DEVICENOTRESET:
301 vid_d3ddevicelost = false;
302 vid_hidden = vid_reallyhidden;
303 R_Modules_DeviceLost();
304 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
305 R_Modules_DeviceRestored();
308 vid_hidden = vid_reallyhidden;
309 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
312 if (!vid_begunscene && !vid_hidden)
314 IDirect3DDevice9_BeginScene(vid_d3d9dev);
315 vid_begunscene = true;
321 vid_hidden = vid_reallyhidden;
323 vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
324 if (vid_usingvsync != vid_usevsync)
326 vid_usingvsync = vid_usevsync;
327 qwglSwapIntervalEXT (vid_usevsync);
333 if (r_speeds.integer == 2 || gl_finish.integer)
335 qglFinish();CHECKGLERROR
340 // make sure a context switch can happen every frame - Logitech drivers
341 // input drivers sometimes eat cpu time every 3 seconds or lag badly
345 VID_UpdateGamma(false, 256);
348 //==========================================================================
353 static unsigned char scantokey[128] =
355 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
356 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
357 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
358 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
359 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
360 K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
361 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
362 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
363 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
371 Map from windows to quake keynums
374 static int MapKey (int key, int virtualkey)
377 int modified = (key >> 16) & 255;
378 qboolean is_extended = false;
380 if (modified < 128 && scantokey[modified])
381 result = scantokey[modified];
385 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
402 return K_KP_LEFTARROW;
404 return K_KP_RIGHTARROW;
408 return K_KP_DOWNARROW;
435 ===================================================================
439 ===================================================================
447 static void ClearAllStates (void)
451 mouse_oldbuttonstate = 0;
454 void AppActivate(BOOL fActive, BOOL minimize)
455 /****************************************************************************
457 * Function: AppActivate
458 * Parameters: fActive - True if app is activating
460 * Description: If the application is activating, then swap the system
461 * into SYSPAL_NOSTATIC mode so that our palettes will display
464 ****************************************************************************/
466 static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
468 vid_activewindow = fActive != FALSE;
469 vid_reallyhidden = minimize != FALSE;
471 // enable/disable sound on focus gain/loss
472 if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
485 sound_active = false;
491 if (vid_isfullscreen)
493 if (vid_wassuspended)
495 vid_wassuspended = false;
498 ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
499 ShowWindow(mainwindow, SW_SHOWNORMAL);
503 // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
505 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
511 VID_SetMouse(false, false, false);
512 if (vid_isfullscreen)
515 ChangeDisplaySettings (NULL, 0);
516 vid_wassuspended = true;
518 VID_RestoreSystemGamma();
522 //TODO: move it around in vid_wgl.c since I dont think this is the right position
523 void Sys_SendKeyEvents (void)
527 while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
529 if (!GetMessage (&msg, NULL, 0, 0))
532 TranslateMessage (&msg);
533 DispatchMessage (&msg);
537 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
539 static keynum_t buttonremap[16] =
559 /* main window procedure */
560 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
563 int fActive, fMinimized, temp;
564 unsigned char state[256];
565 unsigned char asciichar[4];
568 qboolean down = false;
570 if ( uMsg == uiWheelMessage )
571 uMsg = WM_MOUSEWHEEL;
576 if (vid_isfullscreen)
577 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
584 window_x = (int) LOWORD(lParam);
585 window_y = (int) HIWORD(lParam);
586 VID_SetMouse(false, false, false);
594 vkey = MapKey(lParam, wParam);
595 GetKeyboardState (state);
596 // alt/ctrl/shift tend to produce funky ToAscii values,
597 // and if it's not a single character we don't know care about it
598 charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
599 if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
601 else if( charlength == 2 ) {
602 asciichar[0] = asciichar[1];
604 Key_Event (vkey, asciichar[0], down);
608 // keep Alt-Space from happening
612 // prevent screensaver from occuring while the active window
613 // note: password-locked screensavers on Vista still work
614 if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
617 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
620 // this is complicated because Win32 seems to pack multiple mouse events into
621 // one update sometimes, so we always check all states and look for events
628 case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
629 case WM_XBUTTONUP: // backslash :: imouse explorer buttons
633 if (wParam & MK_LBUTTON)
636 if (wParam & MK_RBUTTON)
639 if (wParam & MK_MBUTTON)
642 /* backslash :: imouse explorer buttons */
643 if (wParam & MK_XBUTTON1)
646 if (wParam & MK_XBUTTON2)
650 // LordHavoc: lets hope this allows more buttons in the future...
651 if (wParam & MK_XBUTTON3)
653 if (wParam & MK_XBUTTON4)
655 if (wParam & MK_XBUTTON5)
657 if (wParam & MK_XBUTTON6)
659 if (wParam & MK_XBUTTON7)
662 #ifdef SUPPORTDIRECTX
663 if (!dinput_acquired)
666 // perform button actions
668 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
669 if ((temp ^ mouse_oldbuttonstate) & (1<<i))
670 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
671 mouse_oldbuttonstate = temp;
676 // JACK: This is the mouse wheel with the Intellimouse
677 // Its delta is either positive or neg, and we generate the proper
680 if ((short) HIWORD(wParam) > 0) {
681 Key_Event(K_MWHEELUP, 0, true);
682 Key_Event(K_MWHEELUP, 0, false);
684 Key_Event(K_MWHEELDOWN, 0, true);
685 Key_Event(K_MWHEELDOWN, 0, false);
693 if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
699 fActive = LOWORD(wParam);
700 fMinimized = (BOOL) HIWORD(wParam);
701 AppActivate(!(fActive == WA_INACTIVE), fMinimized);
703 // fix the leftover Alt from any Alt-Tab or the like that switched us away
709 // PostQuitMessage (0);
713 lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
717 /* pass all unhandled messages to DefWindowProc */
718 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
722 /* return 1 if handled message, 0 if not */
726 int VID_SetGamma(unsigned short *ramps, int rampsize)
730 HDC hdc = GetDC (NULL);
731 int i = SetDeviceGammaRamp(hdc, ramps);
732 ReleaseDC (NULL, hdc);
733 return i; // return success or failure
739 int VID_GetGamma(unsigned short *ramps, int rampsize)
743 HDC hdc = GetDC (NULL);
744 int i = GetDeviceGammaRamp(hdc, ramps);
745 ReleaseDC (NULL, hdc);
746 return i; // return success or failure
752 static void GL_CloseLibrary(void)
759 qwglGetProcAddress = NULL;
762 gl_platformextensions = "";
766 static int GL_OpenLibrary(const char *name)
768 Con_Printf("Loading OpenGL driver %s\n", name);
770 if (!(gldll = LoadLibrary(name)))
772 Con_Printf("Unable to LoadLibrary %s\n", name);
775 strlcpy(gl_driver, name, sizeof(gl_driver));
779 void *GL_GetProcAddress(const char *name)
784 if (qwglGetProcAddress != NULL)
785 p = (void *) qwglGetProcAddress(name);
787 p = (void *) GetProcAddress(gldll, name);
794 #ifndef WGL_ARB_pixel_format
795 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
796 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
797 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
798 #define WGL_ACCELERATION_ARB 0x2003
799 #define WGL_NEED_PALETTE_ARB 0x2004
800 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
801 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
802 #define WGL_SWAP_METHOD_ARB 0x2007
803 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
804 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
805 #define WGL_TRANSPARENT_ARB 0x200A
806 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
807 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
808 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
809 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
810 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
811 #define WGL_SHARE_DEPTH_ARB 0x200C
812 #define WGL_SHARE_STENCIL_ARB 0x200D
813 #define WGL_SHARE_ACCUM_ARB 0x200E
814 #define WGL_SUPPORT_GDI_ARB 0x200F
815 #define WGL_SUPPORT_OPENGL_ARB 0x2010
816 #define WGL_DOUBLE_BUFFER_ARB 0x2011
817 #define WGL_STEREO_ARB 0x2012
818 #define WGL_PIXEL_TYPE_ARB 0x2013
819 #define WGL_COLOR_BITS_ARB 0x2014
820 #define WGL_RED_BITS_ARB 0x2015
821 #define WGL_RED_SHIFT_ARB 0x2016
822 #define WGL_GREEN_BITS_ARB 0x2017
823 #define WGL_GREEN_SHIFT_ARB 0x2018
824 #define WGL_BLUE_BITS_ARB 0x2019
825 #define WGL_BLUE_SHIFT_ARB 0x201A
826 #define WGL_ALPHA_BITS_ARB 0x201B
827 #define WGL_ALPHA_SHIFT_ARB 0x201C
828 #define WGL_ACCUM_BITS_ARB 0x201D
829 #define WGL_ACCUM_RED_BITS_ARB 0x201E
830 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
831 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
832 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
833 #define WGL_DEPTH_BITS_ARB 0x2022
834 #define WGL_STENCIL_BITS_ARB 0x2023
835 #define WGL_AUX_BUFFERS_ARB 0x2024
836 #define WGL_NO_ACCELERATION_ARB 0x2025
837 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
838 #define WGL_FULL_ACCELERATION_ARB 0x2027
839 #define WGL_SWAP_EXCHANGE_ARB 0x2028
840 #define WGL_SWAP_COPY_ARB 0x2029
841 #define WGL_SWAP_UNDEFINED_ARB 0x202A
842 #define WGL_TYPE_RGBA_ARB 0x202B
843 #define WGL_TYPE_COLORINDEX_ARB 0x202C
846 #ifndef WGL_ARB_multisample
847 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
848 #define WGL_SAMPLES_ARB 0x2042
852 static void IN_Init(void);
858 Cvar_RegisterVariable(&vid_dx9);
859 Cvar_RegisterVariable(&vid_dx9_hal);
860 Cvar_RegisterVariable(&vid_dx9_softvertex);
861 Cvar_RegisterVariable(&vid_dx9_triplebuffer);
862 // Cvar_RegisterVariable(&vid_dx10);
863 // Cvar_RegisterVariable(&vid_dx11);
866 InitCommonControls();
867 hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
869 // Register the frame class
871 wc.lpfnWndProc = (WNDPROC)MainWndProc;
874 wc.hInstance = global_hInstance;
876 wc.hCursor = LoadCursor (NULL,IDC_ARROW);
877 wc.hbrBackground = NULL;
879 wc.lpszClassName = "DarkPlacesWindowClass";
881 if (!RegisterClass (&wc))
882 Con_Printf ("Couldn't register window class\n");
884 memset(&initialdevmode, 0, sizeof(initialdevmode));
885 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
890 qboolean VID_InitModeGL(viddef_mode_t *mode)
896 PIXELFORMATDESCRIPTOR pfd =
898 sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
900 PFD_DRAW_TO_WINDOW // support window
901 | PFD_SUPPORT_OPENGL // support OpenGL
902 | PFD_DOUBLEBUFFER , // double buffered
903 PFD_TYPE_RGBA, // RGBA type
904 24, // 24-bit color depth
905 0, 0, 0, 0, 0, 0, // color bits ignored
906 0, // no alpha buffer
907 0, // shift bit ignored
908 0, // no accumulation buffer
909 0, 0, 0, 0, // accum bits ignored
910 32, // 32-bit z-buffer
911 0, // no stencil buffer
912 0, // no auxiliary buffer
913 PFD_MAIN_PLANE, // main layer
915 0, 0, 0 // layer masks ignored
918 int pixelformat, newpixelformat;
919 UINT numpixelformats;
920 DWORD WindowStyle, ExWindowStyle;
921 int CenterX, CenterY;
922 const char *gldrivername;
925 qboolean foundmode, foundgoodmode;
930 int bpp = mode->bitsperpixel;
931 int width = mode->width;
932 int height = mode->height;
933 int refreshrate = (int)floor(mode->refreshrate+0.5);
934 int stereobuffer = mode->stereobuffer;
935 int samples = mode->samples;
936 int fullscreen = mode->fullscreen;
939 Sys_Error("VID_InitMode called when video is already initialised");
941 // if stencil is enabled, ask for alpha too
949 pfd.cStencilBits = 8;
958 pfd.cStencilBits = 0;
962 pfd.dwFlags |= PFD_STEREO;
966 *a++ = WGL_DRAW_TO_WINDOW_ARB;
968 *a++ = WGL_ACCELERATION_ARB;
969 *a++ = WGL_FULL_ACCELERATION_ARB;
970 *a++ = WGL_DOUBLE_BUFFER_ARB;
975 *a++ = WGL_RED_BITS_ARB;
977 *a++ = WGL_GREEN_BITS_ARB;
979 *a++ = WGL_BLUE_BITS_ARB;
981 *a++ = WGL_ALPHA_BITS_ARB;
983 *a++ = WGL_DEPTH_BITS_ARB;
985 *a++ = WGL_STENCIL_BITS_ARB;
990 *a++ = WGL_RED_BITS_ARB;
992 *a++ = WGL_GREEN_BITS_ARB;
994 *a++ = WGL_BLUE_BITS_ARB;
996 *a++ = WGL_DEPTH_BITS_ARB;
1002 *a++ = WGL_STEREO_ARB;
1008 *a++ = WGL_SAMPLE_BUFFERS_ARB;
1010 *a++ = WGL_SAMPLES_ARB;
1017 gldrivername = "opengl32.dll";
1018 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1019 i = COM_CheckParm("-gl_driver");
1020 if (i && i < com_argc - 1)
1021 gldrivername = com_argv[i + 1];
1022 if (!GL_OpenLibrary(gldrivername))
1024 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1028 memset(&gdevmode, 0, sizeof(gdevmode));
1030 vid_isfullscreen = false;
1033 if(vid_forcerefreshrate.integer)
1036 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1037 gdevmode.dmBitsPerPel = bpp;
1038 gdevmode.dmPelsWidth = width;
1039 gdevmode.dmPelsHeight = height;
1040 gdevmode.dmSize = sizeof (gdevmode);
1043 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1044 gdevmode.dmDisplayFrequency = refreshrate;
1049 if(refreshrate == 0)
1050 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1053 foundgoodmode = false;
1055 thismode.dmSize = sizeof(thismode);
1056 thismode.dmDriverExtra = 0;
1057 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1059 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1061 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1064 if(developer_extra.integer)
1065 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1066 if(thismode.dmBitsPerPel != (DWORD)bpp)
1068 if(developer_extra.integer)
1069 Con_DPrintf("wrong bpp\n");
1072 if(thismode.dmPelsWidth != (DWORD)width)
1074 if(developer_extra.integer)
1075 Con_DPrintf("wrong width\n");
1078 if(thismode.dmPelsHeight != (DWORD)height)
1080 if(developer_extra.integer)
1081 Con_DPrintf("wrong height\n");
1087 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1088 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1090 if(developer_extra.integer)
1091 Con_DPrintf("too high refresh rate\n");
1094 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1096 if(developer_extra.integer)
1097 Con_DPrintf("doesn't beat previous best match (too low)\n");
1103 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1104 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1106 if(developer_extra.integer)
1107 Con_DPrintf("doesn't beat previous best match (too high)\n");
1111 // otherwise, take anything
1113 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1114 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1115 foundgoodmode = true;
1118 if(developer_extra.integer)
1119 Con_DPrintf("(out of range)\n");
1122 if(developer_extra.integer)
1123 Con_DPrintf("accepted\n");
1130 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1133 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1136 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1140 vid_isfullscreen = true;
1141 WindowStyle = WS_POPUP;
1142 ExWindowStyle = WS_EX_TOPMOST;
1147 i = GetDeviceCaps(hdc, RASTERCAPS);
1148 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1149 ReleaseDC (NULL, hdc);
1153 Con_Print("Can't run in non-RGB mode\n");
1159 Con_Print("A higher desktop depth is required to run this video mode\n");
1163 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1170 rect.bottom = height;
1171 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1180 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1181 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1183 CenterX = max(0, CenterX);
1184 CenterY = max(0, CenterY);
1186 // x and y may be changed by WM_MOVE messages
1189 rect.left += CenterX;
1190 rect.right += CenterX;
1191 rect.top += CenterY;
1192 rect.bottom += CenterY;
1196 // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1197 for (windowpass = samples == 1;windowpass < 2;windowpass++)
1200 gl_platformextensions = "";
1202 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1205 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, global_hInstance, NULL);
1210 baseDC = GetDC(mainwindow);
1212 if (!newpixelformat)
1213 newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1214 pixelformat = newpixelformat;
1218 Con_Printf("ChoosePixelFormat(%p, %p) failed\n", baseDC, &pfd);
1222 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1225 Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", baseDC, pixelformat, &pfd);
1229 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1232 Con_Print("wgl functions not found\n");
1236 baseRC = qwglCreateContext(baseDC);
1240 Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1243 if (!qwglMakeCurrent(baseDC, baseRC))
1246 Con_Printf("wglMakeCurrent(%p, %p) failed\n", baseDC, baseRC);
1250 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1253 Con_Print("glGetString not found\n");
1256 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1257 Con_Print("wglGetExtensionsStringARB not found\n");
1259 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1260 gl_platform = "WGL";
1261 gl_platformextensions = "";
1263 if (qwglGetExtensionsStringARB)
1264 gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1268 if (!gl_platformextensions)
1269 gl_platformextensions = "";
1271 // now some nice Windows pain:
1272 // we have created a window, we needed one to find out if there are
1273 // any multisample pixel formats available, the problem is that to
1274 // actually use one of those multisample formats we now have to
1275 // recreate the window (yes Microsoft OpenGL really is that bad)
1277 if (windowpass == 0)
1279 if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1281 // ok we got one - do it all over again with newpixelformat
1282 qwglMakeCurrent(NULL, NULL);
1283 qwglDeleteContext(baseRC);baseRC = 0;
1284 ReleaseDC(mainwindow, baseDC);baseDC = 0;
1285 // eat up any messages waiting for us
1286 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1288 TranslateMessage (&msg);
1289 DispatchMessage (&msg);
1296 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1299 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1300 UpdateWindow (mainwindow);
1302 // now we try to make sure we get the focus on the mode switch, because
1303 // sometimes in some systems we don't. We grab the foreground, then
1304 // finish setting up, pump all our messages, and sleep for a little while
1305 // to let messages finish bouncing around the system, then we put
1306 // ourselves at the top of the z order, then grab the foreground again,
1307 // Who knows if it helps, but it probably doesn't hurt
1308 SetForegroundWindow (mainwindow);
1310 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1312 TranslateMessage (&msg);
1313 DispatchMessage (&msg);
1318 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1320 SetForegroundWindow (mainwindow);
1322 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1325 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1326 GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1330 //vid_menudrawfn = VID_MenuDraw;
1331 //vid_menukeyfn = VID_MenuKey;
1332 vid_usingmouse = false;
1333 vid_usinghidecursor = false;
1334 vid_usingvsync = false;
1335 vid_reallyhidden = vid_hidden = false;
1336 vid_initialized = true;
1339 IN_StartupJoystick ();
1341 if (qwglSwapIntervalEXT)
1343 vid_usevsync = vid_vsync.integer != 0;
1344 vid_usingvsync = vid_vsync.integer != 0;
1345 qwglSwapIntervalEXT (vid_usevsync);
1352 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1354 extern cvar_t gl_info_extensions;
1355 extern cvar_t gl_info_vendor;
1356 extern cvar_t gl_info_renderer;
1357 extern cvar_t gl_info_version;
1358 extern cvar_t gl_info_platform;
1359 extern cvar_t gl_info_driver;
1360 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1365 int pixelformat, newpixelformat;
1366 DWORD WindowStyle, ExWindowStyle;
1367 int CenterX, CenterY;
1368 int bpp = mode->bitsperpixel;
1369 int width = mode->width;
1370 int height = mode->height;
1371 int refreshrate = (int)floor(mode->refreshrate+0.5);
1372 // int stereobuffer = mode->stereobuffer;
1373 int samples = mode->samples;
1374 int fullscreen = mode->fullscreen;
1377 if (vid_initialized)
1378 Sys_Error("VID_InitMode called when video is already initialised");
1380 vid_isfullscreen = fullscreen != 0;
1383 WindowStyle = WS_POPUP;
1384 ExWindowStyle = WS_EX_TOPMOST;
1388 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1395 rect.bottom = height;
1396 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1405 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1406 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1408 CenterX = max(0, CenterX);
1409 CenterY = max(0, CenterY);
1411 // x and y may be changed by WM_MOVE messages
1414 rect.left += CenterX;
1415 rect.right += CenterX;
1416 rect.top += CenterY;
1417 rect.bottom += CenterY;
1422 gl_platformextensions = "";
1424 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1427 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, global_hInstance, NULL);
1432 baseDC = GetDC(mainwindow);
1434 vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1436 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1438 numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1440 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1441 for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1443 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1444 vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1445 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1446 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1447 vid_d3dpresentparameters.BackBufferWidth = width;
1448 vid_d3dpresentparameters.BackBufferHeight = height;
1449 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1450 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1451 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1452 vid_d3dpresentparameters.Windowed = !fullscreen;
1453 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1454 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1455 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1456 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1458 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1459 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1461 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1470 IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1472 Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1474 gl_platform = "D3D9";
1475 gl_platformextensions = "";
1477 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1478 UpdateWindow (mainwindow);
1480 // now we try to make sure we get the focus on the mode switch, because
1481 // sometimes in some systems we don't. We grab the foreground, then
1482 // finish setting up, pump all our messages, and sleep for a little while
1483 // to let messages finish bouncing around the system, then we put
1484 // ourselves at the top of the z order, then grab the foreground again,
1485 // Who knows if it helps, but it probably doesn't hurt
1486 SetForegroundWindow (mainwindow);
1488 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1490 TranslateMessage (&msg);
1491 DispatchMessage (&msg);
1496 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1498 SetForegroundWindow (mainwindow);
1500 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1503 gl_renderer = d3d9adapteridentifier.Description;
1504 gl_vendor = d3d9adapteridentifier.Driver;
1508 Con_Printf("D3D9 adapter info:\n");
1509 Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1510 Con_Printf("DeviceId: %x\n", d3d9adapteridentifier.DeviceId);
1511 Con_Printf("DeviceName: %x\n", d3d9adapteridentifier.DeviceName);
1512 Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1513 Con_Printf("DriverVersion: %x\n", d3d9adapteridentifier.DriverVersion);
1514 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1515 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1517 // clear the extension flags
1518 memset(&vid.support, 0, sizeof(vid.support));
1519 Cvar_SetQuick(&gl_info_extensions, "");
1523 vid.forcevbo = true;
1524 vid.support.arb_depth_texture = true;
1525 vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1526 vid.support.arb_occlusion_query = true; // can't find a cap for this
1527 vid.support.arb_shadow = true;
1528 vid.support.arb_texture_compression = true;
1529 vid.support.arb_texture_cube_map = true;
1530 vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1531 vid.support.arb_vertex_buffer_object = true;
1532 vid.support.ext_blend_subtract = true;
1533 vid.support.ext_draw_range_elements = true;
1534 vid.support.ext_framebuffer_object = true;
1535 vid.support.ext_texture_3d = true;
1536 vid.support.ext_texture_compression_s3tc = true;
1537 vid.support.ext_texture_filter_anisotropic = true;
1538 vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1540 vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1541 vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1542 vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1544 vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1545 vid.texarrayunits = 8; // can't find a caps field for this?
1546 vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1547 vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1549 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1550 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1551 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1552 Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1553 vid.renderpath = RENDERPATH_D3D9;
1555 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1556 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1557 Cvar_SetQuick(&gl_info_version, gl_version);
1558 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1559 Cvar_SetQuick(&gl_info_driver, gl_driver);
1561 // LordHavoc: report supported extensions
1562 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1564 // clear to black (loading plaque will be seen over this)
1565 IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1566 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1567 IDirect3DDevice9_EndScene(vid_d3d9dev);
1568 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1569 // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1570 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1571 vid_begunscene = true;
1573 //vid_menudrawfn = VID_MenuDraw;
1574 //vid_menukeyfn = VID_MenuKey;
1575 vid_usingmouse = false;
1576 vid_usinghidecursor = false;
1577 vid_usingvsync = false;
1578 vid_hidden = vid_reallyhidden = false;
1579 vid_initialized = true;
1582 IN_StartupJoystick ();
1588 qboolean VID_InitMode(viddef_mode_t *mode)
1591 // if (vid_dx11.integer)
1592 // return VID_InitModeDX(mode, 11);
1593 // if (vid_dx10.integer)
1594 // return VID_InitModeDX(mode, 10);
1595 if (vid_dx9.integer)
1596 return VID_InitModeDX(mode, 9);
1598 return VID_InitModeGL(mode);
1602 static void IN_Shutdown(void);
1603 void VID_Shutdown (void)
1606 if(vid_initialized == false)
1609 VID_SetMouse(false, false, false);
1610 VID_RestoreSystemGamma();
1612 vid_initialized = false;
1613 isgl = gldll != NULL;
1618 gl_platformextensions = "";
1623 IDirect3DDevice9_EndScene(vid_d3d9dev);
1624 vid_begunscene = false;
1625 // Cmd_ExecuteString("r_texturestats", src_command);
1626 // Cmd_ExecuteString("memlist", src_command);
1627 IDirect3DDevice9_Release(vid_d3d9dev);
1631 IDirect3D9_Release(vid_d3d9);
1634 if (qwglMakeCurrent)
1635 qwglMakeCurrent(NULL, NULL);
1636 qwglMakeCurrent = NULL;
1637 if (baseRC && qwglDeleteContext)
1638 qwglDeleteContext(baseRC);
1639 qwglDeleteContext = NULL;
1640 // close the library before we get rid of the window
1642 if (baseDC && mainwindow)
1643 ReleaseDC(mainwindow, baseDC);
1644 AppActivate(false, false);
1646 DestroyWindow(mainwindow);
1648 if (vid_isfullscreen && isgl)
1649 ChangeDisplaySettings (NULL, 0);
1650 vid_isfullscreen = false;
1653 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1655 static qboolean restore_spi;
1656 static int originalmouseparms[3];
1658 if (!mouseinitialized)
1663 if (!vid_usingmouse)
1665 vid_usingmouse = true;
1666 cl_ignoremousemoves = 2;
1667 #ifdef SUPPORTDIRECTX
1668 if (dinput && g_pMouse)
1670 IDirectInputDevice_Acquire(g_pMouse);
1671 dinput_acquired = true;
1677 window_rect.left = window_x;
1678 window_rect.top = window_y;
1679 window_rect.right = window_x + vid.width;
1680 window_rect.bottom = window_y + vid.height;
1682 // change mouse settings to turn off acceleration
1683 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1684 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1686 int newmouseparms[3];
1687 newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1688 newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1689 newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1690 restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1693 restore_spi = false;
1694 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1696 SetCapture (mainwindow);
1697 ClipCursor (&window_rect);
1705 vid_usingmouse = false;
1706 cl_ignoremousemoves = 2;
1707 #ifdef SUPPORTDIRECTX
1708 if (dinput_acquired)
1710 IDirectInputDevice_Unacquire(g_pMouse);
1711 dinput_acquired = false;
1716 // restore system mouseparms if we changed them
1718 SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
1719 restore_spi = false;
1726 if (vid_usinghidecursor != hidecursor)
1728 vid_usinghidecursor = hidecursor;
1729 ShowCursor (!hidecursor);
1734 #ifdef SUPPORTDIRECTX
1740 static qboolean IN_InitDInput (void)
1743 DIPROPDWORD dipdw = {
1745 sizeof(DIPROPDWORD), // diph.dwSize
1746 sizeof(DIPROPHEADER), // diph.dwHeaderSize
1748 DIPH_DEVICE, // diph.dwHow
1750 DINPUT_BUFFERSIZE, // dwData
1755 hInstDI = LoadLibrary("dinput.dll");
1757 if (hInstDI == NULL)
1759 Con_Print("Couldn't load dinput.dll\n");
1764 if (!pDirectInputCreate)
1766 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
1768 if (!pDirectInputCreate)
1770 Con_Print("Couldn't get DI proc addr\n");
1775 // register with DirectInput and get an IDirectInput to play with.
1776 hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
1783 // obtain an interface to the system mouse device.
1785 hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
1787 hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
1792 Con_Print("Couldn't open DI mouse device\n");
1796 // set the data format to "mouse format".
1797 hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
1801 Con_Print("Couldn't set DI mouse format\n");
1805 // set the cooperativity level.
1806 hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
1807 DISCL_EXCLUSIVE | DISCL_FOREGROUND);
1811 Con_Print("Couldn't set DI coop level\n");
1816 // set the buffer size to DINPUT_BUFFERSIZE elements.
1817 // the buffer size is a DWORD property associated with the device
1818 hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
1822 Con_Print("Couldn't set DI buffersize\n");
1836 static void IN_StartupMouse (void)
1838 if (COM_CheckParm ("-nomouse"))
1841 mouseinitialized = true;
1843 #ifdef SUPPORTDIRECTX
1844 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
1845 if (COM_CheckParm ("-dinput"))
1846 dinput = IN_InitDInput ();
1849 Con_Print("DirectInput initialized\n");
1851 Con_Print("DirectInput not initialized\n");
1863 static void IN_MouseMove (void)
1867 GetCursorPos (¤t_pos);
1868 in_windowmouse_x = current_pos.x - window_x;
1869 in_windowmouse_y = current_pos.y - window_y;
1871 if (!vid_usingmouse)
1874 #ifdef SUPPORTDIRECTX
1875 if (dinput_acquired)
1878 DIDEVICEOBJECTDATA od;
1886 hr = IDirectInputDevice_GetDeviceData(g_pMouse,
1887 sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
1889 if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
1891 IDirectInputDevice_Acquire(g_pMouse);
1895 /* Unable to read data or no data available */
1896 if (FAILED(hr) || dwElements == 0)
1899 /* Look at the element to see what happened */
1904 in_mouse_x += (LONG) od.dwData;
1908 in_mouse_y += (LONG) od.dwData;
1912 if((LONG) od.dwData < 0)
1914 Key_Event (K_MWHEELDOWN, 0, true);
1915 Key_Event (K_MWHEELDOWN, 0, false);
1917 else if((LONG) od.dwData > 0)
1919 Key_Event (K_MWHEELUP, 0, true);
1920 Key_Event (K_MWHEELUP, 0, false);
1924 case DIMOFS_BUTTON0:
1925 if (od.dwData & 0x80)
1931 case DIMOFS_BUTTON1:
1932 if (od.dwData & 0x80)
1933 mstate_di |= (1<<1);
1935 mstate_di &= ~(1<<1);
1938 case DIMOFS_BUTTON2:
1939 if (od.dwData & 0x80)
1940 mstate_di |= (1<<2);
1942 mstate_di &= ~(1<<2);
1945 case DIMOFS_BUTTON3:
1946 if (od.dwData & 0x80)
1947 mstate_di |= (1<<3);
1949 mstate_di &= ~(1<<3);
1954 // perform button actions
1955 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
1956 if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
1957 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
1958 mouse_oldbuttonstate = mstate_di;
1963 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
1964 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
1966 // if the mouse has moved, force it to the center, so there's room to move
1967 if (in_mouse_x || in_mouse_y)
1968 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1980 if (vid_activewindow && !vid_reallyhidden)
1993 static void IN_StartupJoystick (void)
2000 // assume no joystick
2003 // abort startup if user requests no joystick
2004 // COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
2005 if (COM_CheckParm ("-nojoy"))
2008 // verify joystick driver is present
2009 if ((numdevs = joyGetNumDevs ()) == 0)
2011 Con_Print("\njoystick not found -- driver not present\n\n");
2015 // cycle through the joystick ids for the first valid one
2016 for (joy_id=0 ; joy_id<numdevs ; joy_id++)
2018 memset (&ji, 0, sizeof(ji));
2019 ji.dwSize = sizeof(ji);
2020 ji.dwFlags = JOY_RETURNCENTERED;
2022 if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
2026 // abort startup if we didn't find a valid joystick
2027 if (mmr != JOYERR_NOERROR)
2029 Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
2033 // get the capabilities of the selected joystick
2034 // abort startup if command fails
2035 memset (&jc, 0, sizeof(jc));
2036 if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
2038 Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
2042 // save the joystick's number of buttons and POV status
2043 joy_numbuttons = jc.wNumButtons;
2044 joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
2046 // old button and POV states default to no buttons pressed
2047 joy_oldbuttonstate = joy_oldpovstate = 0;
2049 // mark the joystick as available and advanced initialization not completed
2050 // this is needed as cvars are not available during initialization
2053 joy_advancedinit = false;
2055 Con_Print("\njoystick detected\n\n");
2064 static PDWORD RawValuePointer (int axis)
2081 return NULL; // LordHavoc: hush compiler warning
2087 Joy_AdvancedUpdate_f
2090 static void Joy_AdvancedUpdate_f (void)
2093 // called once by IN_ReadJoystick and by user whenever an update is needed
2094 // cvars are now available
2098 // initialize all the maps
2099 for (i = 0; i < JOY_MAX_AXES; i++)
2101 dwAxisMap[i] = AxisNada;
2102 dwControlMap[i] = JOY_ABSOLUTE_AXIS;
2103 pdwRawValue[i] = RawValuePointer(i);
2106 if( joy_advanced.integer == 0)
2108 // default joystick initialization
2109 // 2 axes only with joystick control
2110 dwAxisMap[JOY_AXIS_X] = AxisTurn;
2111 // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
2112 dwAxisMap[JOY_AXIS_Y] = AxisForward;
2113 // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
2117 if (strcmp (joy_name.string, "joystick") != 0)
2119 // notify user of advanced controller
2120 Con_Printf("\n%s configured\n\n", joy_name.string);
2123 // advanced initialization here
2124 // data supplied by user via joy_axisn cvars
2125 dwTemp = (DWORD) joy_advaxisx.value;
2126 dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
2127 dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
2128 dwTemp = (DWORD) joy_advaxisy.value;
2129 dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
2130 dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
2131 dwTemp = (DWORD) joy_advaxisz.value;
2132 dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
2133 dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
2134 dwTemp = (DWORD) joy_advaxisr.value;
2135 dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
2136 dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
2137 dwTemp = (DWORD) joy_advaxisu.value;
2138 dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
2139 dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
2140 dwTemp = (DWORD) joy_advaxisv.value;
2141 dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
2142 dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
2145 // compute the axes to collect from DirectInput
2146 joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
2147 for (i = 0; i < JOY_MAX_AXES; i++)
2149 if (dwAxisMap[i] != AxisNada)
2151 joy_flags |= dwAxisFlags[i];
2161 static qboolean IN_ReadJoystick (void)
2164 memset (&ji, 0, sizeof(ji));
2165 ji.dwSize = sizeof(ji);
2166 ji.dwFlags = joy_flags;
2168 if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
2170 // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
2171 // rather than having 32768 be the zero point, they have the zero point at 32668
2172 // go figure -- anyway, now we get the full resolution out of the device
2173 if (joy_wwhack1.integer != 0.0)
2181 // read error occurred
2182 // turning off the joystick seems too harsh for 1 read error,
2183 // but what should be done?
2194 static void IN_JoyMove (void)
2196 float speed, aspeed;
2197 float fAxisValue, fTemp;
2198 int i, mouselook = (in_mlook.state & 1) || freelook.integer;
2200 // complete initialization if first time in
2201 // this is needed as cvars are not available at initialization time
2202 if( joy_advancedinit != true )
2204 Joy_AdvancedUpdate_f();
2205 joy_advancedinit = true;
2211 DWORD buttonstate, povstate;
2213 // loop through the joystick buttons
2214 // key a joystick event or auxillary event for higher number buttons for each state change
2215 buttonstate = ji.dwButtons;
2216 for (i=0 ; i < (int) joy_numbuttons ; i++)
2218 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
2220 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2221 Key_Event (key_index + i, 0, true);
2224 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
2226 key_index = (i < 16) ? K_JOY1 : K_AUX1;
2227 Key_Event (key_index + i, 0, false);
2230 joy_oldbuttonstate = buttonstate;
2234 // convert POV information into 4 bits of state information
2235 // this avoids any potential problems related to moving from one
2236 // direction to another without going through the center position
2238 if(ji.dwPOV != JOY_POVCENTERED)
2240 if (ji.dwPOV == JOY_POVFORWARD)
2242 if (ji.dwPOV == JOY_POVRIGHT)
2244 if (ji.dwPOV == JOY_POVBACKWARD)
2246 if (ji.dwPOV == JOY_POVLEFT)
2249 // determine which bits have changed and key an auxillary event for each change
2250 for (i=0 ; i < 4 ; i++)
2252 if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
2254 Key_Event (K_AUX29 + i, 0, true);
2257 if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
2259 Key_Event (K_AUX29 + i, 0, false);
2262 joy_oldpovstate = povstate;
2266 // verify joystick is available and that the user wants to use it
2267 if (!joy_avail || !in_joystick.integer)
2272 // collect the joystick data, if possible
2273 if (IN_ReadJoystick () != true)
2278 if (in_speed.state & 1)
2279 speed = cl_movespeedkey.value;
2282 // LordHavoc: viewzoom affects sensitivity for sniping
2283 aspeed = speed * cl.realframetime * cl.viewzoom;
2285 // loop through the axes
2286 for (i = 0; i < JOY_MAX_AXES; i++)
2288 // get the floating point zero-centered, potentially-inverted data for the current axis
2289 fAxisValue = (float) *pdwRawValue[i];
2290 // move centerpoint to zero
2291 fAxisValue -= 32768.0;
2293 if (joy_wwhack2.integer != 0.0)
2295 if (dwAxisMap[i] == AxisTurn)
2297 // this is a special formula for the Logitech WingMan Warrior
2298 // y=ax^b; where a = 300 and b = 1.3
2299 // also x values are in increments of 800 (so this is factored out)
2300 // then bounds check result to level out excessively high spin rates
2301 fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
2302 if (fTemp > 14000.0)
2304 // restore direction information
2305 fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
2309 // convert range from -32768..32767 to -1..1
2310 fAxisValue /= 32768.0;
2312 switch (dwAxisMap[i])
2315 if ((joy_advanced.integer == 0) && mouselook)
2317 // user wants forward control to become look control
2318 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2320 // if mouse invert is on, invert the joystick pitch value
2321 // only absolute control support here (joy_advanced is false)
2322 if (m_pitch.value < 0.0)
2324 cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2328 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2334 // no pitch movement
2335 // disable pitch return-to-center unless requested by user
2336 // *** this code can be removed when the lookspring bug is fixed
2337 // *** the bug always has the lookspring feature on
2338 if(lookspring.value == 0.0)
2344 // user wants forward control to be forward control
2345 if (fabs(fAxisValue) > joy_forwardthreshold.value)
2347 cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
2353 if (fabs(fAxisValue) > joy_sidethreshold.value)
2355 cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2360 if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
2362 // user wants turn control to become side control
2363 if (fabs(fAxisValue) > joy_sidethreshold.value)
2365 cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
2370 // user wants turn control to be turn control
2371 if (fabs(fAxisValue) > joy_yawthreshold.value)
2373 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2375 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
2379 cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
2389 if (fabs(fAxisValue) > joy_pitchthreshold.value)
2391 // pitch movement detected and pitch movement desired by user
2392 if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
2394 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
2398 cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
2404 // no pitch movement
2405 // disable pitch return-to-center unless requested by user
2406 // *** this code can be removed when the lookspring bug is fixed
2407 // *** the bug always has the lookspring feature on
2408 if(lookspring.integer == 0)
2420 static void IN_Init(void)
2422 uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2424 // joystick variables
2425 Cvar_RegisterVariable (&in_joystick);
2426 Cvar_RegisterVariable (&joy_name);
2427 Cvar_RegisterVariable (&joy_advanced);
2428 Cvar_RegisterVariable (&joy_advaxisx);
2429 Cvar_RegisterVariable (&joy_advaxisy);
2430 Cvar_RegisterVariable (&joy_advaxisz);
2431 Cvar_RegisterVariable (&joy_advaxisr);
2432 Cvar_RegisterVariable (&joy_advaxisu);
2433 Cvar_RegisterVariable (&joy_advaxisv);
2434 Cvar_RegisterVariable (&joy_forwardthreshold);
2435 Cvar_RegisterVariable (&joy_sidethreshold);
2436 Cvar_RegisterVariable (&joy_pitchthreshold);
2437 Cvar_RegisterVariable (&joy_yawthreshold);
2438 Cvar_RegisterVariable (&joy_forwardsensitivity);
2439 Cvar_RegisterVariable (&joy_sidesensitivity);
2440 Cvar_RegisterVariable (&joy_pitchsensitivity);
2441 Cvar_RegisterVariable (&joy_yawsensitivity);
2442 Cvar_RegisterVariable (&joy_wwhack1);
2443 Cvar_RegisterVariable (&joy_wwhack2);
2444 Cvar_RegisterVariable (&vid_forcerefreshrate);
2445 Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
2448 static void IN_Shutdown(void)
2450 #ifdef SUPPORTDIRECTX
2452 IDirectInputDevice_Release(g_pMouse);
2456 IDirectInput_Release(g_pdi);
2461 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2467 thismode.dmSize = sizeof(thismode);
2468 thismode.dmDriverExtra = 0;
2470 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2472 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2474 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2479 modes[k].width = thismode.dmPelsWidth;
2480 modes[k].height = thismode.dmPelsHeight;
2481 modes[k].bpp = thismode.dmBitsPerPel;
2482 modes[k].refreshrate = thismode.dmDisplayFrequency;
2483 modes[k].pixelheight_num = 1;
2484 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)