2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // vid_wgl.c -- NT GL vid component
23 #pragma comment(lib, "comctl32.lib")
29 #pragma comment(lib, "dinput8.lib")
30 #pragma comment(lib, "dxguid.lib")
32 #ifndef DIRECTINPUT_VERSION
33 # define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
48 #include "dpsoftrast.h"
53 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
54 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
55 cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
56 cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
57 //cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
58 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
60 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
62 // we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
63 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
66 D3DCAPS9 vid_d3d9caps;
67 qboolean vid_d3ddevicelost;
70 extern HINSTANCE global_hInstance;
72 static HINSTANCE gldll;
75 #define WM_MOUSEWHEEL 0x020A
78 // Tell startup code that we have a client
79 int cl_available = true;
81 qboolean vid_supportrefreshrate = true;
83 static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
84 static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
85 //static int (WINAPI *qwglGetPixelFormat)(HDC);
86 static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
87 static BOOL (WINAPI *qwglSwapBuffers)(HDC);
88 static HGLRC (WINAPI *qwglCreateContext)(HDC);
89 static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
90 static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
91 static HDC (WINAPI *qwglGetCurrentDC)(VOID);
92 static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
93 static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
94 static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
95 static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
96 static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
97 static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
99 static dllfunction_t wglfuncs[] =
101 {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
102 {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
103 // {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
104 {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
105 {"wglSwapBuffers", (void **) &qwglSwapBuffers},
106 {"wglCreateContext", (void **) &qwglCreateContext},
107 {"wglDeleteContext", (void **) &qwglDeleteContext},
108 {"wglGetProcAddress", (void **) &qwglGetProcAddress},
109 {"wglMakeCurrent", (void **) &qwglMakeCurrent},
110 {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
111 {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
115 static dllfunction_t wglswapintervalfuncs[] =
117 {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
121 static dllfunction_t wglpixelformatfuncs[] =
123 {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
124 {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
128 static DEVMODE gdevmode, initialdevmode;
129 static qboolean vid_initialized = false;
130 static qboolean vid_wassuspended = false;
131 static qboolean vid_usingmouse = false;
132 static qboolean vid_usinghidecursor = false;
133 static qboolean vid_usingvsync = false;
134 static qboolean vid_usevsync = false;
137 // used by cd_win.c and snd_win.c
143 static HDC vid_softhdc;
144 static HGDIOBJ vid_softhdc_backup;
145 static BITMAPINFO vid_softbmi;
146 static HBITMAP vid_softdibhandle;
148 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
150 static qboolean vid_isfullscreen;
152 //void VID_MenuDraw (void);
153 //void VID_MenuKey (int key);
155 //LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
156 //void AppActivate(BOOL fActive, BOOL minimize);
157 //void ClearAllStates (void);
158 //void VID_UpdateWindowStatus (void);
160 //====================================
162 static int window_x, window_y;
164 static qboolean mouseinitialized;
166 #ifdef SUPPORTDIRECTX
167 static qboolean dinput;
168 #define DINPUT_BUFFERSIZE 16
169 #define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
171 static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
174 // LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
175 /* backslash :: imouse explorer buttons */
176 /* These are #ifdefed out for non-Win2K in the February 2001 version of
177 MS's platform SDK, but we need them for compilation. . . */
178 #ifndef WM_XBUTTONDOWN
179 #define WM_XBUTTONDOWN 0x020B
180 #define WM_XBUTTONUP 0x020C
183 #define MK_XBUTTON1 0x0020
184 #define MK_XBUTTON2 0x0040
187 // LordHavoc: lets hope this allows more buttons in the future...
188 #define MK_XBUTTON3 0x0080
189 #define MK_XBUTTON4 0x0100
190 #define MK_XBUTTON5 0x0200
191 #define MK_XBUTTON6 0x0400
192 #define MK_XBUTTON7 0x0800
197 static int mouse_buttons;
198 static int mouse_oldbuttonstate;
200 static unsigned int uiWheelMessage;
201 #ifdef SUPPORTDIRECTX
202 static qboolean dinput_acquired;
204 static unsigned int mstate_di;
207 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
209 #ifdef SUPPORTDIRECTX
210 static LPDIRECTINPUT g_pdi;
211 static LPDIRECTINPUTDEVICE g_pMouse;
212 static HINSTANCE hInstDI;
215 // forward-referenced functions
216 static void IN_StartupMouse (void);
219 //====================================
221 qboolean vid_reallyhidden = true;
223 qboolean vid_begunscene = false;
225 void VID_Finish (void)
230 vid_hidden = vid_reallyhidden;
232 vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
236 switch(vid.renderpath)
238 case RENDERPATH_GL11:
239 case RENDERPATH_GL13:
240 case RENDERPATH_GL20:
241 case RENDERPATH_GLES1:
242 case RENDERPATH_GLES2:
243 if (vid_usingvsync != vid_usevsync)
245 vid_usingvsync = vid_usevsync;
246 qwglSwapIntervalEXT (vid_usevsync);
248 if (r_speeds.integer == 2 || gl_finish.integer)
252 case RENDERPATH_D3D9:
256 IDirect3DDevice9_EndScene(vid_d3d9dev);
257 vid_begunscene = false;
259 if (!vid_reallyhidden)
261 if (!vid_d3ddevicelost)
263 vid_hidden = vid_reallyhidden;
264 hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
265 if (hr == D3DERR_DEVICELOST)
267 vid_d3ddevicelost = true;
274 hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
277 case D3DERR_DEVICELOST:
278 vid_d3ddevicelost = true;
282 case D3DERR_DEVICENOTRESET:
283 vid_d3ddevicelost = false;
284 vid_hidden = vid_reallyhidden;
285 R_Modules_DeviceLost();
286 IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
287 R_Modules_DeviceRestored();
290 vid_hidden = vid_reallyhidden;
291 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
295 if (!vid_begunscene && !vid_hidden)
297 IDirect3DDevice9_BeginScene(vid_d3d9dev);
298 vid_begunscene = true;
303 case RENDERPATH_D3D10:
305 case RENDERPATH_D3D11:
307 case RENDERPATH_SOFT:
309 // baseDC = GetDC(mainwindow);
310 BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
311 // ReleaseDC(mainwindow, baseDC);
317 // make sure a context switch can happen every frame - Logitech drivers
318 // input drivers sometimes eat cpu time every 3 seconds or lag badly
322 VID_UpdateGamma(false, 256);
325 //==========================================================================
330 static unsigned char scantokey[128] =
332 // 0 1 2 3 4 5 6 7 8 9 A B C D E F
333 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
334 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
335 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
336 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
337 K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
338 K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
339 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
340 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
348 Map from windows to quake keynums
351 static int MapKey (int key, int virtualkey)
354 int modified = (key >> 16) & 255;
355 qboolean is_extended = false;
357 if (modified < 128 && scantokey[modified])
358 result = scantokey[modified];
362 Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
379 return K_KP_LEFTARROW;
381 return K_KP_RIGHTARROW;
385 return K_KP_DOWNARROW;
412 ===================================================================
416 ===================================================================
424 static void ClearAllStates (void)
428 mouse_oldbuttonstate = 0;
431 void AppActivate(BOOL fActive, BOOL minimize)
432 /****************************************************************************
434 * Function: AppActivate
435 * Parameters: fActive - True if app is activating
437 * Description: If the application is activating, then swap the system
438 * into SYSPAL_NOSTATIC mode so that our palettes will display
441 ****************************************************************************/
443 static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
445 vid_activewindow = fActive != FALSE;
446 vid_reallyhidden = minimize != FALSE;
448 // enable/disable sound on focus gain/loss
449 if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
462 sound_active = false;
468 if (vid_isfullscreen)
470 if (vid_wassuspended)
472 vid_wassuspended = false;
475 ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
476 ShowWindow(mainwindow, SW_SHOWNORMAL);
480 // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
482 MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
488 VID_SetMouse(false, false, false);
489 if (vid_isfullscreen)
492 ChangeDisplaySettings (NULL, 0);
493 vid_wassuspended = true;
495 VID_RestoreSystemGamma();
499 //TODO: move it around in vid_wgl.c since I dont think this is the right position
500 void Sys_SendKeyEvents (void)
504 while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
506 if (!GetMessage (&msg, NULL, 0, 0))
509 TranslateMessage (&msg);
510 DispatchMessage (&msg);
515 LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
518 static keynum_t buttonremap[16] =
538 /* main window procedure */
539 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
542 int fActive, fMinimized, temp;
543 unsigned char state[256];
544 unsigned char asciichar[4];
547 qboolean down = false;
549 if ( uMsg == uiWheelMessage )
550 uMsg = WM_MOUSEWHEEL;
555 if (vid_isfullscreen)
556 ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
563 window_x = (int) LOWORD(lParam);
564 window_y = (int) HIWORD(lParam);
565 VID_SetMouse(false, false, false);
573 vkey = MapKey(lParam, wParam);
574 GetKeyboardState (state);
575 // alt/ctrl/shift tend to produce funky ToAscii values,
576 // and if it's not a single character we don't know care about it
577 charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
578 if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
580 else if( charlength == 2 ) {
581 asciichar[0] = asciichar[1];
583 if (!VID_JoyBlockEmulatedKeys(vkey))
584 Key_Event (vkey, asciichar[0], down);
588 // keep Alt-Space from happening
592 // prevent screensaver from occuring while the active window
593 // note: password-locked screensavers on Vista still work
594 if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
597 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
600 // this is complicated because Win32 seems to pack multiple mouse events into
601 // one update sometimes, so we always check all states and look for events
608 case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
609 case WM_XBUTTONUP: // backslash :: imouse explorer buttons
613 if (wParam & MK_LBUTTON)
616 if (wParam & MK_RBUTTON)
619 if (wParam & MK_MBUTTON)
622 /* backslash :: imouse explorer buttons */
623 if (wParam & MK_XBUTTON1)
626 if (wParam & MK_XBUTTON2)
630 // LordHavoc: lets hope this allows more buttons in the future...
631 if (wParam & MK_XBUTTON3)
633 if (wParam & MK_XBUTTON4)
635 if (wParam & MK_XBUTTON5)
637 if (wParam & MK_XBUTTON6)
639 if (wParam & MK_XBUTTON7)
642 #ifdef SUPPORTDIRECTX
643 if (!dinput_acquired)
646 // perform button actions
648 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
649 if ((temp ^ mouse_oldbuttonstate) & (1<<i))
650 Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
651 mouse_oldbuttonstate = temp;
656 // JACK: This is the mouse wheel with the Intellimouse
657 // Its delta is either positive or neg, and we generate the proper
660 if ((short) HIWORD(wParam) > 0) {
661 Key_Event(K_MWHEELUP, 0, true);
662 Key_Event(K_MWHEELUP, 0, false);
664 Key_Event(K_MWHEELDOWN, 0, true);
665 Key_Event(K_MWHEELDOWN, 0, false);
673 if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
679 fActive = LOWORD(wParam);
680 fMinimized = (BOOL) HIWORD(wParam);
681 AppActivate(!(fActive == WA_INACTIVE), fMinimized);
683 // fix the leftover Alt from any Alt-Tab or the like that switched us away
689 // PostQuitMessage (0);
694 lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
699 /* pass all unhandled messages to DefWindowProc */
700 lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
704 /* return 1 if handled message, 0 if not */
708 int VID_SetGamma(unsigned short *ramps, int rampsize)
712 HDC hdc = GetDC (NULL);
713 int i = SetDeviceGammaRamp(hdc, ramps);
714 ReleaseDC (NULL, hdc);
715 return i; // return success or failure
721 int VID_GetGamma(unsigned short *ramps, int rampsize)
725 HDC hdc = GetDC (NULL);
726 int i = GetDeviceGammaRamp(hdc, ramps);
727 ReleaseDC (NULL, hdc);
728 return i; // return success or failure
734 static void GL_CloseLibrary(void)
741 qwglGetProcAddress = NULL;
744 gl_platformextensions = "";
748 static int GL_OpenLibrary(const char *name)
750 Con_Printf("Loading OpenGL driver %s\n", name);
752 if (!(gldll = LoadLibrary(name)))
754 Con_Printf("Unable to LoadLibrary %s\n", name);
757 strlcpy(gl_driver, name, sizeof(gl_driver));
761 void *GL_GetProcAddress(const char *name)
766 if (qwglGetProcAddress != NULL)
767 p = (void *) qwglGetProcAddress(name);
769 p = (void *) GetProcAddress(gldll, name);
776 #ifndef WGL_ARB_pixel_format
777 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
778 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
779 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
780 #define WGL_ACCELERATION_ARB 0x2003
781 #define WGL_NEED_PALETTE_ARB 0x2004
782 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
783 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
784 #define WGL_SWAP_METHOD_ARB 0x2007
785 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
786 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
787 #define WGL_TRANSPARENT_ARB 0x200A
788 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
789 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
790 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
791 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
792 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
793 #define WGL_SHARE_DEPTH_ARB 0x200C
794 #define WGL_SHARE_STENCIL_ARB 0x200D
795 #define WGL_SHARE_ACCUM_ARB 0x200E
796 #define WGL_SUPPORT_GDI_ARB 0x200F
797 #define WGL_SUPPORT_OPENGL_ARB 0x2010
798 #define WGL_DOUBLE_BUFFER_ARB 0x2011
799 #define WGL_STEREO_ARB 0x2012
800 #define WGL_PIXEL_TYPE_ARB 0x2013
801 #define WGL_COLOR_BITS_ARB 0x2014
802 #define WGL_RED_BITS_ARB 0x2015
803 #define WGL_RED_SHIFT_ARB 0x2016
804 #define WGL_GREEN_BITS_ARB 0x2017
805 #define WGL_GREEN_SHIFT_ARB 0x2018
806 #define WGL_BLUE_BITS_ARB 0x2019
807 #define WGL_BLUE_SHIFT_ARB 0x201A
808 #define WGL_ALPHA_BITS_ARB 0x201B
809 #define WGL_ALPHA_SHIFT_ARB 0x201C
810 #define WGL_ACCUM_BITS_ARB 0x201D
811 #define WGL_ACCUM_RED_BITS_ARB 0x201E
812 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
813 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
814 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
815 #define WGL_DEPTH_BITS_ARB 0x2022
816 #define WGL_STENCIL_BITS_ARB 0x2023
817 #define WGL_AUX_BUFFERS_ARB 0x2024
818 #define WGL_NO_ACCELERATION_ARB 0x2025
819 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
820 #define WGL_FULL_ACCELERATION_ARB 0x2027
821 #define WGL_SWAP_EXCHANGE_ARB 0x2028
822 #define WGL_SWAP_COPY_ARB 0x2029
823 #define WGL_SWAP_UNDEFINED_ARB 0x202A
824 #define WGL_TYPE_RGBA_ARB 0x202B
825 #define WGL_TYPE_COLORINDEX_ARB 0x202C
828 #ifndef WGL_ARB_multisample
829 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
830 #define WGL_SAMPLES_ARB 0x2042
834 static void IN_Init(void);
840 Cvar_RegisterVariable(&vid_dx9);
841 Cvar_RegisterVariable(&vid_dx9_hal);
842 Cvar_RegisterVariable(&vid_dx9_softvertex);
843 Cvar_RegisterVariable(&vid_dx9_triplebuffer);
844 // Cvar_RegisterVariable(&vid_dx10);
845 // Cvar_RegisterVariable(&vid_dx11);
848 InitCommonControls();
849 hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
851 // Register the frame class
853 wc.lpfnWndProc = (WNDPROC)MainWndProc;
856 wc.hInstance = global_hInstance;
858 wc.hCursor = LoadCursor (NULL,IDC_ARROW);
859 wc.hbrBackground = NULL;
861 wc.lpszClassName = "DarkPlacesWindowClass";
863 if (!RegisterClass (&wc))
864 Con_Printf ("Couldn't register window class\n");
866 memset(&initialdevmode, 0, sizeof(initialdevmode));
867 EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
872 qboolean VID_InitModeGL(viddef_mode_t *mode)
878 PIXELFORMATDESCRIPTOR pfd =
880 sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
882 PFD_DRAW_TO_WINDOW // support window
883 | PFD_SUPPORT_OPENGL // support OpenGL
884 | PFD_DOUBLEBUFFER , // double buffered
885 PFD_TYPE_RGBA, // RGBA type
886 24, // 24-bit color depth
887 0, 0, 0, 0, 0, 0, // color bits ignored
888 0, // no alpha buffer
889 0, // shift bit ignored
890 0, // no accumulation buffer
891 0, 0, 0, 0, // accum bits ignored
892 32, // 32-bit z-buffer
893 0, // no stencil buffer
894 0, // no auxiliary buffer
895 PFD_MAIN_PLANE, // main layer
897 0, 0, 0 // layer masks ignored
900 int pixelformat, newpixelformat;
901 UINT numpixelformats;
902 DWORD WindowStyle, ExWindowStyle;
903 int CenterX, CenterY;
904 const char *gldrivername;
907 qboolean foundmode, foundgoodmode;
912 int bpp = mode->bitsperpixel;
913 int width = mode->width;
914 int height = mode->height;
915 int refreshrate = (int)floor(mode->refreshrate+0.5);
916 int stereobuffer = mode->stereobuffer;
917 int samples = mode->samples;
918 int fullscreen = mode->fullscreen;
921 Sys_Error("VID_InitMode called when video is already initialised");
923 // if stencil is enabled, ask for alpha too
931 pfd.cStencilBits = 8;
940 pfd.cStencilBits = 0;
944 pfd.dwFlags |= PFD_STEREO;
948 *a++ = WGL_DRAW_TO_WINDOW_ARB;
950 *a++ = WGL_ACCELERATION_ARB;
951 *a++ = WGL_FULL_ACCELERATION_ARB;
952 *a++ = WGL_DOUBLE_BUFFER_ARB;
957 *a++ = WGL_RED_BITS_ARB;
959 *a++ = WGL_GREEN_BITS_ARB;
961 *a++ = WGL_BLUE_BITS_ARB;
963 *a++ = WGL_ALPHA_BITS_ARB;
965 *a++ = WGL_DEPTH_BITS_ARB;
967 *a++ = WGL_STENCIL_BITS_ARB;
972 *a++ = WGL_RED_BITS_ARB;
974 *a++ = WGL_GREEN_BITS_ARB;
976 *a++ = WGL_BLUE_BITS_ARB;
978 *a++ = WGL_DEPTH_BITS_ARB;
984 *a++ = WGL_STEREO_ARB;
990 *a++ = WGL_SAMPLE_BUFFERS_ARB;
992 *a++ = WGL_SAMPLES_ARB;
999 gldrivername = "opengl32.dll";
1000 // COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
1001 i = COM_CheckParm("-gl_driver");
1002 if (i && i < com_argc - 1)
1003 gldrivername = com_argv[i + 1];
1004 if (!GL_OpenLibrary(gldrivername))
1006 Con_Printf("Unable to load GL driver %s\n", gldrivername);
1010 memset(&gdevmode, 0, sizeof(gdevmode));
1012 vid_isfullscreen = false;
1015 if(vid_desktopfullscreen.integer)
1018 gdevmode = initialdevmode;
1019 width = mode->width = gdevmode.dmPelsWidth;
1020 height = mode->height = gdevmode.dmPelsHeight;
1021 bpp = mode->bitsperpixel = gdevmode.dmBitsPerPel;
1023 else if(vid_forcerefreshrate.integer)
1026 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1027 gdevmode.dmBitsPerPel = bpp;
1028 gdevmode.dmPelsWidth = width;
1029 gdevmode.dmPelsHeight = height;
1030 gdevmode.dmSize = sizeof (gdevmode);
1033 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1034 gdevmode.dmDisplayFrequency = refreshrate;
1039 if(refreshrate == 0)
1040 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1043 foundgoodmode = false;
1045 thismode.dmSize = sizeof(thismode);
1046 thismode.dmDriverExtra = 0;
1047 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1049 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1051 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1054 if(developer_extra.integer)
1055 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1056 if(thismode.dmBitsPerPel != (DWORD)bpp)
1058 if(developer_extra.integer)
1059 Con_DPrintf("wrong bpp\n");
1062 if(thismode.dmPelsWidth != (DWORD)width)
1064 if(developer_extra.integer)
1065 Con_DPrintf("wrong width\n");
1068 if(thismode.dmPelsHeight != (DWORD)height)
1070 if(developer_extra.integer)
1071 Con_DPrintf("wrong height\n");
1077 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1078 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1080 if(developer_extra.integer)
1081 Con_DPrintf("too high refresh rate\n");
1084 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1086 if(developer_extra.integer)
1087 Con_DPrintf("doesn't beat previous best match (too low)\n");
1093 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1094 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1096 if(developer_extra.integer)
1097 Con_DPrintf("doesn't beat previous best match (too high)\n");
1101 // otherwise, take anything
1103 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1104 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1105 foundgoodmode = true;
1108 if(developer_extra.integer)
1109 Con_DPrintf("(out of range)\n");
1112 if(developer_extra.integer)
1113 Con_DPrintf("accepted\n");
1120 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1123 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1126 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1130 vid_isfullscreen = true;
1131 WindowStyle = WS_POPUP;
1132 ExWindowStyle = WS_EX_TOPMOST;
1137 i = GetDeviceCaps(hdc, RASTERCAPS);
1138 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1139 ReleaseDC (NULL, hdc);
1143 Con_Print("Can't run in non-RGB mode\n");
1149 Con_Print("A higher desktop depth is required to run this video mode\n");
1153 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1160 rect.bottom = height;
1161 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1170 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1171 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1173 CenterX = max(0, CenterX);
1174 CenterY = max(0, CenterY);
1176 // x and y may be changed by WM_MOVE messages
1179 rect.left += CenterX;
1180 rect.right += CenterX;
1181 rect.top += CenterY;
1182 rect.bottom += CenterY;
1186 // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
1187 for (windowpass = samples == 1;windowpass < 2;windowpass++)
1190 gl_platformextensions = "";
1192 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1195 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1200 baseDC = GetDC(mainwindow);
1202 if (!newpixelformat)
1203 newpixelformat = ChoosePixelFormat(baseDC, &pfd);
1204 pixelformat = newpixelformat;
1208 Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
1212 if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
1215 Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
1219 if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
1222 Con_Print("wgl functions not found\n");
1226 baseRC = qwglCreateContext(baseDC);
1230 Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
1233 if (!qwglMakeCurrent(baseDC, baseRC))
1236 Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
1240 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1243 Con_Print("glGetString not found\n");
1246 if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
1247 Con_Print("wglGetExtensionsStringARB not found\n");
1249 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1250 gl_platform = "WGL";
1251 gl_platformextensions = "";
1253 if (qwglGetExtensionsStringARB)
1254 gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
1258 if (!gl_platformextensions)
1259 gl_platformextensions = "";
1261 // now some nice Windows pain:
1262 // we have created a window, we needed one to find out if there are
1263 // any multisample pixel formats available, the problem is that to
1264 // actually use one of those multisample formats we now have to
1265 // recreate the window (yes Microsoft OpenGL really is that bad)
1267 if (windowpass == 0)
1269 if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
1271 // ok we got one - do it all over again with newpixelformat
1272 qwglMakeCurrent(NULL, NULL);
1273 qwglDeleteContext(baseRC);baseRC = 0;
1274 ReleaseDC(mainwindow, baseDC);baseDC = 0;
1275 // eat up any messages waiting for us
1276 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1278 TranslateMessage (&msg);
1279 DispatchMessage (&msg);
1286 SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
1289 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1290 UpdateWindow (mainwindow);
1292 // now we try to make sure we get the focus on the mode switch, because
1293 // sometimes in some systems we don't. We grab the foreground, then
1294 // finish setting up, pump all our messages, and sleep for a little while
1295 // to let messages finish bouncing around the system, then we put
1296 // ourselves at the top of the z order, then grab the foreground again,
1297 // Who knows if it helps, but it probably doesn't hurt
1298 SetForegroundWindow (mainwindow);
1300 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1302 TranslateMessage (&msg);
1303 DispatchMessage (&msg);
1308 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1310 SetForegroundWindow (mainwindow);
1312 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1315 // COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
1316 GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
1320 //vid_menudrawfn = VID_MenuDraw;
1321 //vid_menukeyfn = VID_MenuKey;
1322 vid_usingmouse = false;
1323 vid_usinghidecursor = false;
1324 vid_usingvsync = false;
1325 vid_reallyhidden = vid_hidden = false;
1326 vid_initialized = true;
1330 if (qwglSwapIntervalEXT)
1332 vid_usevsync = vid_vsync.integer != 0;
1333 vid_usingvsync = vid_vsync.integer != 0;
1334 qwglSwapIntervalEXT (vid_usevsync);
1341 static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
1343 extern cvar_t gl_info_extensions;
1344 extern cvar_t gl_info_vendor;
1345 extern cvar_t gl_info_renderer;
1346 extern cvar_t gl_info_version;
1347 extern cvar_t gl_info_platform;
1348 extern cvar_t gl_info_driver;
1349 qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
1354 DWORD WindowStyle, ExWindowStyle;
1355 int CenterX, CenterY;
1356 int bpp = mode->bitsperpixel;
1357 int width = mode->width;
1358 int height = mode->height;
1359 int refreshrate = (int)floor(mode->refreshrate+0.5);
1360 // int stereobuffer = mode->stereobuffer;
1361 int samples = mode->samples;
1362 int fullscreen = mode->fullscreen;
1365 if (vid_initialized)
1366 Sys_Error("VID_InitMode called when video is already initialised");
1368 vid_isfullscreen = fullscreen != 0;
1371 WindowStyle = WS_POPUP;
1372 ExWindowStyle = WS_EX_TOPMOST;
1376 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1383 rect.bottom = height;
1384 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1393 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1394 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1396 CenterX = max(0, CenterX);
1397 CenterY = max(0, CenterY);
1399 // x and y may be changed by WM_MOVE messages
1402 rect.left += CenterX;
1403 rect.right += CenterX;
1404 rect.top += CenterY;
1405 rect.bottom += CenterY;
1408 gl_platformextensions = "";
1410 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1413 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
1418 baseDC = GetDC(mainwindow);
1420 vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
1422 Sys_Error("VID_InitMode: Direct3DCreate9 failed");
1424 numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
1426 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1427 for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
1429 memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
1430 // vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
1431 vid_d3dpresentparameters.Flags = 0;
1432 vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1433 vid_d3dpresentparameters.hDeviceWindow = mainwindow;
1434 vid_d3dpresentparameters.BackBufferWidth = width;
1435 vid_d3dpresentparameters.BackBufferHeight = height;
1436 vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
1437 vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
1438 vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
1439 vid_d3dpresentparameters.Windowed = !fullscreen;
1440 vid_d3dpresentparameters.EnableAutoDepthStencil = true;
1441 vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
1442 vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
1443 vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
1445 memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
1446 IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
1448 IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
1457 IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
1459 Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
1461 gl_platform = "D3D9";
1462 gl_platformextensions = "";
1464 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1465 UpdateWindow (mainwindow);
1467 // now we try to make sure we get the focus on the mode switch, because
1468 // sometimes in some systems we don't. We grab the foreground, then
1469 // finish setting up, pump all our messages, and sleep for a little while
1470 // to let messages finish bouncing around the system, then we put
1471 // ourselves at the top of the z order, then grab the foreground again,
1472 // Who knows if it helps, but it probably doesn't hurt
1473 SetForegroundWindow (mainwindow);
1475 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1477 TranslateMessage (&msg);
1478 DispatchMessage (&msg);
1483 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1485 SetForegroundWindow (mainwindow);
1487 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1490 gl_renderer = d3d9adapteridentifier.Description;
1491 gl_vendor = d3d9adapteridentifier.Driver;
1495 Con_Printf("D3D9 adapter info:\n");
1496 Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
1497 Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
1498 Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
1499 Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
1500 Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
1501 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1502 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1504 // clear the extension flags
1505 memset(&vid.support, 0, sizeof(vid.support));
1506 Cvar_SetQuick(&gl_info_extensions, "");
1508 // D3D9 requires BGRA
1509 vid.forcetextype = TEXTYPE_BGRA;
1511 vid.forcevbo = false;
1512 vid.support.arb_depth_texture = true;
1513 vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
1514 vid.support.arb_occlusion_query = true; // can't find a cap for this
1515 vid.support.arb_shadow = true;
1516 vid.support.arb_texture_compression = true;
1517 vid.support.arb_texture_cube_map = true;
1518 vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
1519 vid.support.arb_vertex_buffer_object = true;
1520 vid.support.ext_blend_subtract = true;
1521 vid.support.ext_draw_range_elements = true;
1522 vid.support.ext_framebuffer_object = true;
1524 vid.support.ext_texture_3d = true;
1525 vid.support.ext_texture_compression_s3tc = true;
1526 vid.support.ext_texture_filter_anisotropic = true;
1527 vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
1528 vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
1530 vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
1531 vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
1532 vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
1534 vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
1535 vid.texarrayunits = 8; // can't find a caps field for this?
1536 vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
1537 vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
1539 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1540 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1541 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1542 Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
1543 vid.renderpath = RENDERPATH_D3D9;
1544 vid.sRGBcapable2D = false;
1545 vid.sRGBcapable3D = true;
1546 vid.useinterleavedarrays = true;
1548 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1549 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1550 Cvar_SetQuick(&gl_info_version, gl_version);
1551 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1552 Cvar_SetQuick(&gl_info_driver, gl_driver);
1554 // LordHavoc: report supported extensions
1555 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1557 // clear to black (loading plaque will be seen over this)
1558 IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
1559 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1560 IDirect3DDevice9_EndScene(vid_d3d9dev);
1561 IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
1562 // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
1563 IDirect3DDevice9_BeginScene(vid_d3d9dev);
1564 vid_begunscene = true;
1566 //vid_menudrawfn = VID_MenuDraw;
1567 //vid_menukeyfn = VID_MenuKey;
1568 vid_usingmouse = false;
1569 vid_usinghidecursor = false;
1570 vid_usingvsync = false;
1571 vid_hidden = vid_reallyhidden = false;
1572 vid_initialized = true;
1580 qboolean VID_InitModeSOFT(viddef_mode_t *mode)
1586 int pixelformat, newpixelformat;
1587 DWORD WindowStyle, ExWindowStyle;
1588 int CenterX, CenterY;
1591 qboolean foundmode, foundgoodmode;
1592 int bpp = mode->bitsperpixel;
1593 int width = mode->width;
1594 int height = mode->height;
1595 int refreshrate = (int)floor(mode->refreshrate+0.5);
1596 int fullscreen = mode->fullscreen;
1598 if (vid_initialized)
1599 Sys_Error("VID_InitMode called when video is already initialised");
1601 memset(&gdevmode, 0, sizeof(gdevmode));
1603 vid_isfullscreen = false;
1606 if(vid_forcerefreshrate.integer)
1609 gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1610 gdevmode.dmBitsPerPel = bpp;
1611 gdevmode.dmPelsWidth = width;
1612 gdevmode.dmPelsHeight = height;
1613 gdevmode.dmSize = sizeof (gdevmode);
1616 gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
1617 gdevmode.dmDisplayFrequency = refreshrate;
1622 if(refreshrate == 0)
1623 refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
1626 foundgoodmode = false;
1628 thismode.dmSize = sizeof(thismode);
1629 thismode.dmDriverExtra = 0;
1630 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
1632 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
1634 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
1637 if(developer_extra.integer)
1638 Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
1639 if(thismode.dmBitsPerPel != (DWORD)bpp)
1641 if(developer_extra.integer)
1642 Con_DPrintf("wrong bpp\n");
1645 if(thismode.dmPelsWidth != (DWORD)width)
1647 if(developer_extra.integer)
1648 Con_DPrintf("wrong width\n");
1651 if(thismode.dmPelsHeight != (DWORD)height)
1653 if(developer_extra.integer)
1654 Con_DPrintf("wrong height\n");
1660 // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
1661 if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
1663 if(developer_extra.integer)
1664 Con_DPrintf("too high refresh rate\n");
1667 else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
1669 if(developer_extra.integer)
1670 Con_DPrintf("doesn't beat previous best match (too low)\n");
1676 // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
1677 if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
1679 if(developer_extra.integer)
1680 Con_DPrintf("doesn't beat previous best match (too high)\n");
1684 // otherwise, take anything
1686 memcpy(&gdevmode, &thismode, sizeof(gdevmode));
1687 if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
1688 foundgoodmode = true;
1691 if(developer_extra.integer)
1692 Con_DPrintf("(out of range)\n");
1695 if(developer_extra.integer)
1696 Con_DPrintf("accepted\n");
1703 Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
1706 else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
1709 Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
1713 vid_isfullscreen = true;
1714 WindowStyle = WS_POPUP;
1715 ExWindowStyle = WS_EX_TOPMOST;
1720 i = GetDeviceCaps(hdc, RASTERCAPS);
1721 depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
1722 ReleaseDC (NULL, hdc);
1726 Con_Print("Can't run in non-RGB mode\n");
1732 Con_Print("A higher desktop depth is required to run this video mode\n");
1736 WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
1743 rect.bottom = height;
1744 AdjustWindowRectEx(&rect, WindowStyle, false, 0);
1753 CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
1754 CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
1756 CenterX = max(0, CenterX);
1757 CenterY = max(0, CenterY);
1759 // x and y may be changed by WM_MOVE messages
1762 rect.left += CenterX;
1763 rect.right += CenterX;
1764 rect.top += CenterY;
1765 rect.bottom += CenterY;
1770 gl_platformextensions = "";
1772 mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
1775 Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
1780 baseDC = GetDC(mainwindow);
1781 vid.softpixels = NULL;
1782 memset(&vid_softbmi, 0, sizeof(vid_softbmi));
1783 vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
1784 vid_softbmi.bmiHeader.biWidth = width;
1785 vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
1786 vid_softbmi.bmiHeader.biPlanes = 1;
1787 vid_softbmi.bmiHeader.biBitCount = 32;
1788 vid_softbmi.bmiHeader.biCompression = BI_RGB;
1789 vid_softbmi.bmiHeader.biSizeImage = width*height*4;
1790 vid_softbmi.bmiHeader.biClrUsed = 256;
1791 vid_softbmi.bmiHeader.biClrImportant = 256;
1792 vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
1793 if (!vid_softdibhandle)
1795 Con_Printf("CreateDIBSection failed\n");
1800 vid_softhdc = CreateCompatibleDC(baseDC);
1801 vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
1802 if (!vid_softhdc_backup)
1804 Con_Printf("SelectObject failed\n");
1808 // ReleaseDC(mainwindow, baseDC);
1811 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
1812 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
1814 Con_Printf("Failed to initialize software rasterizer\n");
1819 VID_Soft_SharedSetup();
1821 ShowWindow (mainwindow, SW_SHOWDEFAULT);
1822 UpdateWindow (mainwindow);
1824 // now we try to make sure we get the focus on the mode switch, because
1825 // sometimes in some systems we don't. We grab the foreground, then
1826 // finish setting up, pump all our messages, and sleep for a little while
1827 // to let messages finish bouncing around the system, then we put
1828 // ourselves at the top of the z order, then grab the foreground again,
1829 // Who knows if it helps, but it probably doesn't hurt
1830 SetForegroundWindow (mainwindow);
1832 while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
1834 TranslateMessage (&msg);
1835 DispatchMessage (&msg);
1840 SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
1842 SetForegroundWindow (mainwindow);
1844 // fix the leftover Alt from any Alt-Tab or the like that switched us away
1847 //vid_menudrawfn = VID_MenuDraw;
1848 //vid_menukeyfn = VID_MenuKey;
1849 vid_usingmouse = false;
1850 vid_usinghidecursor = false;
1851 vid_usingvsync = false;
1852 vid_reallyhidden = vid_hidden = false;
1853 vid_initialized = true;
1860 qboolean VID_InitMode(viddef_mode_t *mode)
1863 if (vid_soft.integer)
1864 return VID_InitModeSOFT(mode);
1867 // if (vid_dx11.integer)
1868 // return VID_InitModeDX(mode, 11);
1869 // if (vid_dx10.integer)
1870 // return VID_InitModeDX(mode, 10);
1871 if (vid_dx9.integer)
1872 return VID_InitModeDX(mode, 9);
1874 return VID_InitModeGL(mode);
1878 static void IN_Shutdown(void);
1879 void VID_Shutdown (void)
1882 if(vid_initialized == false)
1885 VID_EnableJoystick(false);
1886 VID_SetMouse(false, false, false);
1887 VID_RestoreSystemGamma();
1889 vid_initialized = false;
1890 isgl = gldll != NULL;
1895 gl_platformextensions = "";
1898 SelectObject(vid_softhdc, vid_softhdc_backup);
1899 ReleaseDC(mainwindow, vid_softhdc);
1902 vid_softhdc_backup = NULL;
1903 if (vid_softdibhandle)
1904 DeleteObject(vid_softdibhandle);
1905 vid_softdibhandle = NULL;
1906 vid.softpixels = NULL;
1907 if (vid.softdepthpixels)
1908 free(vid.softdepthpixels);
1909 vid.softdepthpixels = NULL;
1914 IDirect3DDevice9_EndScene(vid_d3d9dev);
1915 vid_begunscene = false;
1916 // Cmd_ExecuteString("r_texturestats", src_command, true);
1917 // Cmd_ExecuteString("memlist", src_command, true);
1918 IDirect3DDevice9_Release(vid_d3d9dev);
1922 IDirect3D9_Release(vid_d3d9);
1925 if (qwglMakeCurrent)
1926 qwglMakeCurrent(NULL, NULL);
1927 qwglMakeCurrent = NULL;
1928 if (baseRC && qwglDeleteContext)
1929 qwglDeleteContext(baseRC);
1930 qwglDeleteContext = NULL;
1931 // close the library before we get rid of the window
1933 if (baseDC && mainwindow)
1934 ReleaseDC(mainwindow, baseDC);
1936 AppActivate(false, false);
1938 DestroyWindow(mainwindow);
1940 if (vid_isfullscreen && isgl)
1941 ChangeDisplaySettings (NULL, 0);
1942 vid_isfullscreen = false;
1945 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
1947 static qboolean restore_spi;
1948 static int originalmouseparms[3];
1950 if (!mouseinitialized)
1955 if (!vid_usingmouse)
1957 vid_usingmouse = true;
1958 cl_ignoremousemoves = 2;
1959 #ifdef SUPPORTDIRECTX
1960 if (dinput && g_pMouse)
1962 IDirectInputDevice_Acquire(g_pMouse);
1963 dinput_acquired = true;
1969 window_rect.left = window_x;
1970 window_rect.top = window_y;
1971 window_rect.right = window_x + vid.width;
1972 window_rect.bottom = window_y + vid.height;
1974 // change mouse settings to turn off acceleration
1975 // COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
1976 if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
1978 int newmouseparms[3];
1979 newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
1980 newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
1981 newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
1982 restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
1985 restore_spi = false;
1986 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
1988 SetCapture (mainwindow);
1989 ClipCursor (&window_rect);
1997 vid_usingmouse = false;
1998 cl_ignoremousemoves = 2;
1999 #ifdef SUPPORTDIRECTX
2000 if (dinput_acquired)
2002 IDirectInputDevice_Unacquire(g_pMouse);
2003 dinput_acquired = false;
2008 // restore system mouseparms if we changed them
2010 SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
2011 restore_spi = false;
2018 if (vid_usinghidecursor != hidecursor)
2020 vid_usinghidecursor = hidecursor;
2021 ShowCursor (!hidecursor);
2025 void VID_BuildJoyState(vid_joystate_t *joystate)
2027 VID_Shared_BuildJoyState_Begin(joystate);
2028 VID_Shared_BuildJoyState_Finish(joystate);
2031 void VID_EnableJoystick(qboolean enable)
2033 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2034 qboolean success = false;
2035 int sharedcount = 0;
2036 sharedcount = VID_Shared_SetJoystick(index);
2037 if (index >= 0 && index < sharedcount)
2040 // update cvar containing count of XInput joysticks
2041 if (joy_detected.integer != sharedcount)
2042 Cvar_SetValueQuick(&joy_detected, sharedcount);
2044 if (joy_active.integer != (success ? 1 : 0))
2045 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2048 #ifdef SUPPORTDIRECTX
2054 static qboolean IN_InitDInput (void)
2057 DIPROPDWORD dipdw = {
2059 sizeof(DIPROPDWORD), // diph.dwSize
2060 sizeof(DIPROPHEADER), // diph.dwHeaderSize
2062 DIPH_DEVICE, // diph.dwHow
2064 DINPUT_BUFFERSIZE, // dwData
2069 hInstDI = LoadLibrary("dinput.dll");
2071 if (hInstDI == NULL)
2073 Con_Print("Couldn't load dinput.dll\n");
2078 if (!pDirectInputCreate)
2080 pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
2082 if (!pDirectInputCreate)
2084 Con_Print("Couldn't get DI proc addr\n");
2089 // register with DirectInput and get an IDirectInput to play with.
2090 hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
2097 // obtain an interface to the system mouse device.
2099 hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
2101 hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
2106 Con_Print("Couldn't open DI mouse device\n");
2110 // set the data format to "mouse format".
2111 hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
2115 Con_Print("Couldn't set DI mouse format\n");
2119 // set the cooperativity level.
2120 hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
2121 DISCL_EXCLUSIVE | DISCL_FOREGROUND);
2125 Con_Print("Couldn't set DI coop level\n");
2130 // set the buffer size to DINPUT_BUFFERSIZE elements.
2131 // the buffer size is a DWORD property associated with the device
2132 hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
2136 Con_Print("Couldn't set DI buffersize\n");
2150 static void IN_StartupMouse (void)
2152 if (COM_CheckParm ("-nomouse"))
2155 mouseinitialized = true;
2157 #ifdef SUPPORTDIRECTX
2158 // COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
2159 if (COM_CheckParm ("-dinput"))
2160 dinput = IN_InitDInput ();
2163 Con_Print("DirectInput initialized\n");
2165 Con_Print("DirectInput not initialized\n");
2177 static void IN_MouseMove (void)
2181 GetCursorPos (¤t_pos);
2182 in_windowmouse_x = current_pos.x - window_x;
2183 in_windowmouse_y = current_pos.y - window_y;
2185 if (!vid_usingmouse)
2188 #ifdef SUPPORTDIRECTX
2189 if (dinput_acquired)
2192 DIDEVICEOBJECTDATA od;
2200 hr = IDirectInputDevice_GetDeviceData(g_pMouse,
2201 sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
2203 if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
2205 IDirectInputDevice_Acquire(g_pMouse);
2209 /* Unable to read data or no data available */
2210 if (FAILED(hr) || dwElements == 0)
2213 /* Look at the element to see what happened */
2215 if ((int)od.dwOfs == DIMOFS_X)
2216 in_mouse_x += (LONG) od.dwData;
2217 if ((int)od.dwOfs == DIMOFS_Y)
2218 in_mouse_y += (LONG) od.dwData;
2219 if ((int)od.dwOfs == DIMOFS_Z)
2221 if((LONG)od.dwData < 0)
2223 Key_Event(K_MWHEELDOWN, 0, true);
2224 Key_Event(K_MWHEELDOWN, 0, false);
2226 else if((LONG)od.dwData > 0)
2228 Key_Event(K_MWHEELUP, 0, true);
2229 Key_Event(K_MWHEELUP, 0, false);
2232 if ((int)od.dwOfs == DIMOFS_BUTTON0)
2233 mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
2234 if ((int)od.dwOfs == DIMOFS_BUTTON1)
2235 mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
2236 if ((int)od.dwOfs == DIMOFS_BUTTON2)
2237 mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
2238 if ((int)od.dwOfs == DIMOFS_BUTTON3)
2239 mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
2242 // perform button actions
2243 for (i=0 ; i<mouse_buttons && i < 16 ; i++)
2244 if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
2245 Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
2246 mouse_oldbuttonstate = mstate_di;
2251 in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
2252 in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
2254 // if the mouse has moved, force it to the center, so there's room to move
2255 if (in_mouse_x || in_mouse_y)
2256 SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
2268 vid_joystate_t joystate;
2269 if (vid_activewindow && !vid_reallyhidden)
2271 VID_EnableJoystick(true);
2272 VID_BuildJoyState(&joystate);
2273 VID_ApplyJoyState(&joystate);
2277 static void IN_Init(void)
2279 uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
2280 Cvar_RegisterVariable (&vid_forcerefreshrate);
2283 static void IN_Shutdown(void)
2285 #ifdef SUPPORTDIRECTX
2287 IDirectInputDevice_Release(g_pMouse);
2291 IDirectInput_Release(g_pdi);
2296 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2302 thismode.dmSize = sizeof(thismode);
2303 thismode.dmDriverExtra = 0;
2305 for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
2307 if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
2309 Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
2314 modes[k].width = thismode.dmPelsWidth;
2315 modes[k].height = thismode.dmPelsHeight;
2316 modes[k].bpp = thismode.dmBitsPerPel;
2317 modes[k].refreshrate = thismode.dmDisplayFrequency;
2318 modes[k].pixelheight_num = 1;
2319 modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)