2 from sqlalchemy.orm import mapper
3 from sqlalchemy.orm import scoped_session
4 from sqlalchemy.orm import sessionmaker
5 from sqlalchemy.ext.declarative import declarative_base
7 DBSession = scoped_session(sessionmaker())
8 Base = declarative_base()
10 # define objects for all tables
13 return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick,
14 self.create_dt, self.location)
17 class Mutator(object):
19 return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name,
20 self.descr, self.active_ind)
23 class GameType(object):
25 return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
31 return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
36 def __init__(self, name=None):
40 return "<Server(%s, %s, %s)>" % (self.server_id, self.name,
45 def __init__(self, name=None):
49 return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
52 class MapGameType(object):
54 return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
58 def __init__(self, start_dt=None, game_type_cd=None,
59 server_id=None, map_id=None, winner=None):
60 self.start_dt = start_dt
61 self.game_type_cd = game_type_cd
62 self.server_id = server_id
67 return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
68 self.game_type_cd, self.server_id)
71 class PlayerGameStat(object):
72 def __init__(self, create_dt=None):
73 self.create_dt = create_dt
76 return "<PlayerGameStat(%s, %s, %s, %s)>" \
77 % (self.player_id, self.game_id, self.create_dt, self.stat_type)
80 class GameMutator(object):
82 return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
84 class Achievement(object):
86 return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
90 class PlayerAchievement(object):
92 return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
95 class PlayerWeaponStat(object):
97 return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stat_id,
98 self.player_id, self.game_id)
101 class Hashkey(object):
102 def __init__(self, player_id=None, hashkey=None):
103 self.player_id = player_id
104 self.hashkey = hashkey
107 return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
110 def initialize_db(engine=None):
111 DBSession.configure(bind=engine)
112 Base.metadata.bind = engine
113 Base.metadata.create_all(engine)
114 MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
116 # assign all those tables to an object
117 achievements_table = MetaData.tables['achievements']
118 cd_achievement_table = MetaData.tables['cd_achievement']
119 cd_game_type_table = MetaData.tables['cd_game_type']
120 cd_mutator_table = MetaData.tables['cd_mutator']
121 cd_weapon_table = MetaData.tables['cd_weapon']
122 db_version_table = MetaData.tables['db_version']
123 game_mutators_table = MetaData.tables['game_mutators']
124 games_table = MetaData.tables['games']
125 hashkeys_table = MetaData.tables['hashkeys']
126 map_game_types_table = MetaData.tables['map_game_types']
127 maps_table = MetaData.tables['maps']
128 player_game_stats_table = MetaData.tables['player_game_stats']
129 players_table = MetaData.tables['players']
130 player_weapon_stats_table = MetaData.tables['player_weapon_stats']
131 servers_table = MetaData.tables['servers']
133 # now map the tables and the objects together
134 mapper(PlayerAchievement, achievements_table)
135 mapper(Achievement, cd_achievement_table)
136 mapper(GameType, cd_game_type_table)
137 mapper(Mutator, cd_mutator_table)
138 mapper(Weapon, cd_weapon_table)
139 mapper(GameMutator, game_mutators_table)
140 mapper(Game, games_table)
141 mapper(Hashkey, hashkeys_table)
142 mapper(MapGameType, map_game_types_table)
143 mapper(Map, maps_table)
144 mapper(PlayerGameStat, player_game_stats_table)
145 mapper(Player, players_table)
146 mapper(PlayerWeaponStat, player_weapon_stats_table)
147 mapper(Server, servers_table)