5 import sqlalchemy.sql.functions as sfunc
6 from datetime import timedelta
7 from sqlalchemy.orm import mapper
8 from sqlalchemy.orm import scoped_session
9 from sqlalchemy.orm import sessionmaker
10 from sqlalchemy.ext.declarative import declarative_base
11 from xonstat.elo import KREDUCTION, ELOPARMS
12 from xonstat.util import strip_colors, html_colors, pretty_date
14 log = logging.getLogger(__name__)
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
19 # define objects for all tables
21 def nick_html_colors(self):
23 return "Anonymous Player"
25 return html_colors(self.nick)
27 def nick_strip_colors(self):
29 return "Anonymous Player"
31 return strip_colors(self.nick)
33 def joined_pretty_date(self):
34 return pretty_date(self.create_dt)
37 return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
40 class GameType(object):
42 return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
47 return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
51 def __init__(self, name=None, hashkey=None, ip_addr=None):
53 self.hashkey = hashkey
54 self.ip_addr = ip_addr
57 return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
61 def __init__(self, name=None):
65 return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
68 return {'map_id':self.map_id, 'name':self.name}
72 def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
73 server_id=None, map_id=None, winner=None):
74 self.game_id = game_id
75 self.start_dt = start_dt
76 self.game_type_cd = game_type_cd
77 self.server_id = server_id
82 return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
85 return pretty_date(self.start_dt)
87 def process_elos(self, session, game_type_cd=None):
88 if game_type_cd is None:
89 game_type_cd = self.game_type_cd
91 # we do not have the actual duration of the game, so use the
92 # maximum alivetime of the players instead
94 for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
95 filter(PlayerGameStat.game_id==self.game_id).\
101 for (p,s,a) in session.query(PlayerGameStat.player_id,
102 PlayerGameStat.score, PlayerGameStat.alivetime).\
103 filter(PlayerGameStat.game_id==self.game_id).\
104 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
105 filter(PlayerGameStat.player_id > 2).\
107 # scores are per second
108 scores[p] = s/float(a.seconds)
109 alivetimes[p] = a.seconds
111 player_ids = scores.keys()
114 for e in session.query(PlayerElo).\
115 filter(PlayerElo.player_id.in_(player_ids)).\
116 filter(PlayerElo.game_type_cd==game_type_cd).all():
117 elos[e.player_id] = e
119 # ensure that all player_ids have an elo record
120 for pid in player_ids:
121 if pid not in elos.keys():
122 elos[pid] = PlayerElo(pid, game_type_cd)
124 for pid in player_ids:
125 elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
132 elos = self.update_elos(elos, scores, ELOPARMS)
134 # add the elos to the session for committing
138 if game_type_cd == 'duel':
139 self.process_elos(session, "dm")
141 def update_elos(self, elos, scores, ep):
143 for pid in elos.keys():
151 for i in xrange(0, len(pids)):
153 for j in xrange(i+1, len(pids)):
155 si = scores[ei.player_id]
156 sj = scores[ej.player_id]
163 si, sj = 1, 1 # a draw
166 scorefactor_real = si / float(si + sj)
168 # estimated score factor by elo
169 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
170 (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
171 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
173 # how much adjustment is good?
174 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
175 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
176 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
177 # elodiff'(scorefactor) >= 4 / logdistancefactor
179 # adjust'(scorefactor) = K1 + K2
182 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
183 # as we then don't overcompensate
185 adjustment = scorefactor_real - scorefactor_elo
186 eloadjust[ei.player_id] += adjustment
187 eloadjust[ej.player_id] -= adjustment
189 elos[pid].elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
194 class PlayerGameStat(object):
195 def __init__(self, player_game_stat_id=None, create_dt=None):
196 self.player_game_stat_id = player_game_stat_id
197 self.create_dt = create_dt
200 return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
202 def nick_stripped(self):
203 if self.nick is None:
204 return "Anonymous Player"
206 return strip_colors(self.nick)
208 def nick_html_colors(self):
209 if self.nick is None:
210 return "Anonymous Player"
212 return html_colors(self.nick)
214 def team_html_color(self):
227 class Achievement(object):
229 return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
232 class PlayerAchievement(object):
234 return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
237 class PlayerWeaponStat(object):
239 return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
242 class Hashkey(object):
243 def __init__(self, player_id=None, hashkey=None):
244 self.player_id = player_id
245 self.hashkey = hashkey
248 return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
251 class PlayerNick(object):
253 return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
256 class PlayerElo(object):
257 def __init__(self, player_id=None, game_type_cd=None):
259 self.player_id = player_id
260 self.game_type_cd = game_type_cd
263 self.elo = ELOPARMS.initial
266 return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
269 class PlayerRank(object):
271 def nick_html_colors(self):
272 if self.nick is None:
273 return "Anonymous Player"
275 return html_colors(self.nick)
279 return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
282 def initialize_db(engine=None):
283 DBSession.configure(bind=engine)
284 Base.metadata.bind = engine
285 Base.metadata.create_all(engine)
286 MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
288 # assign all those tables to an object
289 achievements_table = MetaData.tables['achievements']
290 cd_achievement_table = MetaData.tables['cd_achievement']
291 cd_game_type_table = MetaData.tables['cd_game_type']
292 cd_weapon_table = MetaData.tables['cd_weapon']
293 db_version_table = MetaData.tables['db_version']
294 games_table = MetaData.tables['games']
295 hashkeys_table = MetaData.tables['hashkeys']
296 maps_table = MetaData.tables['maps']
297 player_game_stats_table = MetaData.tables['player_game_stats']
298 players_table = MetaData.tables['players']
299 player_weapon_stats_table = MetaData.tables['player_weapon_stats']
300 servers_table = MetaData.tables['servers']
301 player_nicks_table = MetaData.tables['player_nicks']
302 player_elos_table = MetaData.tables['player_elos']
303 player_ranks_table = MetaData.tables['player_ranks']
305 # now map the tables and the objects together
306 mapper(PlayerAchievement, achievements_table)
307 mapper(Achievement, cd_achievement_table)
308 mapper(GameType, cd_game_type_table)
309 mapper(Weapon, cd_weapon_table)
310 mapper(Game, games_table)
311 mapper(Hashkey, hashkeys_table)
312 mapper(Map, maps_table)
313 mapper(PlayerGameStat, player_game_stats_table)
314 mapper(Player, players_table)
315 mapper(PlayerWeaponStat, player_weapon_stats_table)
316 mapper(Server, servers_table)
317 mapper(PlayerNick, player_nicks_table)
318 mapper(PlayerElo, player_elos_table)
319 mapper(PlayerRank, player_ranks_table)