5 import sqlalchemy.sql.functions as sfunc
6 from calendar import timegm
7 from datetime import timedelta
8 from sqlalchemy.orm import mapper
9 from sqlalchemy.orm import scoped_session
10 from sqlalchemy.orm import sessionmaker
11 from sqlalchemy.ext.declarative import declarative_base
12 from xonstat.util import strip_colors, html_colors, pretty_date
14 log = logging.getLogger(__name__)
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
19 # define objects for all tables
21 def nick_html_colors(self):
23 return "Anonymous Player"
25 return html_colors(self.nick)
27 def nick_strip_colors(self):
29 return "Anonymous Player"
31 return strip_colors(self.nick)
33 def joined_pretty_date(self):
34 return pretty_date(self.create_dt)
37 return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
40 return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
43 return timegm(self.create_dt.timetuple())
46 class GameType(object):
48 return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
51 return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
56 return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
59 return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
63 def __init__(self, name=None, hashkey=None, ip_addr=None):
65 self.hashkey = hashkey
66 self.ip_addr = ip_addr
69 return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
72 return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
75 return pretty_date(self.create_dt)
78 return timegm(self.create_dt.timetuple())
82 def __init__(self, name=None):
86 return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
89 return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
92 return pretty_date(self.create_dt)
95 return timegm(self.create_dt.timetuple())
99 def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
100 server_id=None, map_id=None, winner=None):
101 self.game_id = game_id
102 self.start_dt = start_dt
103 self.game_type_cd = game_type_cd
104 self.server_id = server_id
109 return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
112 return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
114 def fuzzy_date(self):
115 return pretty_date(self.start_dt)
118 return timegm(self.start_dt.timetuple())
121 class PlayerGameStat(object):
122 def __init__(self, player_game_stat_id=None, create_dt=None):
123 self.player_game_stat_id = player_game_stat_id
124 self.create_dt = create_dt
127 return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
130 return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
132 def nick_stripped(self):
133 if self.nick is None:
134 return "Anonymous Player"
136 return strip_colors(self.nick)
138 def nick_html_colors(self):
139 if self.nick is None:
140 return "Anonymous Player"
142 return html_colors(self.nick)
144 def team_html_color(self):
157 class Achievement(object):
159 return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
162 return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
165 class PlayerAchievement(object):
167 return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
170 return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
173 class PlayerWeaponStat(object):
182 return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
185 return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
188 class Hashkey(object):
189 def __init__(self, player_id=None, hashkey=None):
190 self.player_id = player_id
191 self.hashkey = hashkey
194 return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
197 return {'player_id':self.player_id, 'hashkey':self.hashkey}
200 class PlayerNick(object):
202 return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
205 return {'player_id':self.player_id, 'name':self.stripped_nick}
208 class PlayerElo(object):
209 def __init__(self, player_id=None, game_type_cd=None, elo=None):
211 self.player_id = player_id
212 self.game_type_cd = game_type_cd
218 return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
221 return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
224 class PlayerRank(object):
226 def nick_html_colors(self):
227 if self.nick is None:
228 return "Anonymous Player"
230 return html_colors(self.nick)
233 return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
236 return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
239 def initialize_db(engine=None):
240 DBSession.configure(bind=engine)
241 Base.metadata.bind = engine
242 Base.metadata.create_all(engine)
243 MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
245 # assign all those tables to an object
246 achievements_table = MetaData.tables['achievements']
247 cd_achievement_table = MetaData.tables['cd_achievement']
248 cd_game_type_table = MetaData.tables['cd_game_type']
249 cd_weapon_table = MetaData.tables['cd_weapon']
250 db_version_table = MetaData.tables['db_version']
251 games_table = MetaData.tables['games']
252 hashkeys_table = MetaData.tables['hashkeys']
253 maps_table = MetaData.tables['maps']
254 player_game_stats_table = MetaData.tables['player_game_stats']
255 players_table = MetaData.tables['players']
256 player_weapon_stats_table = MetaData.tables['player_weapon_stats']
257 servers_table = MetaData.tables['servers']
258 player_nicks_table = MetaData.tables['player_nicks']
259 player_elos_table = MetaData.tables['player_elos']
260 player_ranks_table = MetaData.tables['player_ranks']
262 # now map the tables and the objects together
263 mapper(PlayerAchievement, achievements_table)
264 mapper(Achievement, cd_achievement_table)
265 mapper(GameType, cd_game_type_table)
266 mapper(Weapon, cd_weapon_table)
267 mapper(Game, games_table)
268 mapper(Hashkey, hashkeys_table)
269 mapper(Map, maps_table)
270 mapper(PlayerGameStat, player_game_stats_table)
271 mapper(Player, players_table)
272 mapper(PlayerWeaponStat, player_weapon_stats_table)
273 mapper(Server, servers_table)
274 mapper(PlayerNick, player_nicks_table)
275 mapper(PlayerElo, player_elos_table)
276 mapper(PlayerRank, player_ranks_table)