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Merge conflict fix.
[xonotic/xonstat.git] / xonstat / models.py
1 import logging
2 import math
3 import sqlalchemy
4 from datetime import timedelta
5 from sqlalchemy.orm import mapper
6 from sqlalchemy.orm import scoped_session
7 from sqlalchemy.orm import sessionmaker
8 from sqlalchemy.ext.declarative import declarative_base
9 from xonstat.elo import KREDUCTION, ELOPARMS
10 from xonstat.util import strip_colors, html_colors, pretty_date
11
12 log = logging.getLogger(__name__)
13
14 DBSession = scoped_session(sessionmaker())
15 Base = declarative_base()
16
17 # define objects for all tables
18 class Player(object):
19     def nick_html_colors(self):
20         if self.nick is None:
21             return "Anonymous Player"
22         else:
23             return html_colors(self.nick)
24
25     def nick_strip_colors(self):
26         if self.nick is None:
27             return "Anonymous Player"
28         else:
29             return strip_colors(self.nick)
30
31     def joined_pretty_date(self):
32         return pretty_date(self.create_dt)
33
34     def __repr__(self):
35         return "<Player(%s, %s)>" % (self.player_id, 
36                 self.nick.encode('utf-8'))
37
38
39 class GameType(object):
40     def __repr__(self):
41         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
42                 self.active_ind)
43
44
45 class Weapon(object):
46     def __repr__(self):
47         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
48                 self.active_ind)
49
50
51 class Server(object):
52     def __init__(self, name=None, hashkey=None, ip_addr=None):
53         self.name = name
54         self.hashkey = hashkey
55         self.ip_addr = ip_addr
56
57     def __repr__(self):
58         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
59
60
61 class Map(object):
62     def __init__(self, name=None):
63         self.name = name
64
65     def __repr__(self):
66         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
67
68
69 class Game(object):
70     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
71             server_id=None, map_id=None, winner=None):
72         self.game_id = game_id
73         self.start_dt = start_dt
74         self.game_type_cd = game_type_cd
75         self.server_id = server_id
76         self.map_id = map_id
77         self.winner = winner
78
79     def __repr__(self):
80         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
81                 self.game_type_cd, self.server_id)
82
83     def fuzzy_date(self):
84         return pretty_date(self.start_dt)
85
86     def process_elos(self, session, game_type_cd=None):
87         if game_type_cd is None:
88             game_type_cd = self.game_type_cd
89
90         scores = {}
91         alivetimes = {}
92         for (p,s,a) in session.query(PlayerGameStat.player_id, 
93                 PlayerGameStat.score, PlayerGameStat.alivetime).\
94                 filter(PlayerGameStat.game_id==self.game_id).\
95                 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
96                 filter(PlayerGameStat.player_id > 2).\
97                 all():
98                     scores[p] = s
99                     alivetimes[p] = a.seconds
100
101         player_ids = scores.keys()
102
103         elos = {}
104         for e in session.query(PlayerElo).\
105                 filter(PlayerElo.player_id.in_(player_ids)).\
106                 filter(PlayerElo.game_type_cd==game_type_cd).all():
107                     elos[e.player_id] = e
108
109         # ensure that all player_ids have an elo record
110         for pid in player_ids:
111             if pid not in elos.keys():
112                 elos[pid] = PlayerElo(pid, game_type_cd)
113
114         for pid in player_ids:
115             elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid], 0)
116
117         elos = self.update_elos(elos, scores, ELOPARMS)
118
119         # add the elos to the session for committing
120         for e in elos:
121             session.add(elos[e])
122
123         # TODO: duels are also logged as DM for elo purposes
124
125     def update_elos(self, elos, scores, ep):
126         eloadjust = {}
127         for pid in elos.keys():
128             eloadjust[pid] = 0
129
130         if len(elos) < 2:
131             return elos
132
133         pids = elos.keys()
134
135         for i in xrange(0, len(pids)):
136             ei = elos[pids[i]]
137             for j in xrange(i+1, len(pids)):
138                 ej = elos[pids[j]]
139                 si = scores[ei.player_id]
140                 sj = scores[ej.player_id]
141
142                 # normalize scores
143                 ofs = min(0, si, sj)
144                 si -= ofs
145                 sj -= ofs
146                 if si + sj == 0:
147                     si, sj = 1, 1 # a draw
148
149                 # real score factor
150                 scorefactor_real = si / float(si + sj)
151
152                 # estimated score factor by elo
153                 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance, (ei.elo - ej.elo) * ep.logdistancefactor))
154                 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
155
156                 # how much adjustment is good?
157                 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
158                 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
159                 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
160                 # elodiff'(scorefactor) >= 4 / logdistancefactor
161
162                 # adjust'(scorefactor) = K1 + K2
163
164                 # so we want:
165                 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
166                 # as we then don't overcompensate
167
168                 adjustment = scorefactor_real - scorefactor_elo
169                 eloadjust[ei.player_id] += adjustment
170                 eloadjust[ei.player_id] -= adjustment
171         for pid in pids:
172             elos[pid].elo = max(elos[pid].elo + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
173             elos[pid].games += 1
174         return elos
175
176
177 class PlayerGameStat(object):
178     def __init__(self, player_game_stat_id=None, create_dt=None):
179         self.player_game_stat_id = player_game_stat_id
180         self.create_dt = create_dt
181
182     def __repr__(self):
183         return "<PlayerGameStat(%s, %s, %s)>" \
184         % (self.player_id, self.game_id, self.create_dt)
185
186     def nick_stripped(self):
187         if self.nick is None:
188             return "Anonymous Player"
189         else:
190             return strip_colors(self.nick)
191
192     def nick_html_colors(self):
193         if self.nick is None:
194             return "Anonymous Player"
195         else:
196             return html_colors(self.nick)
197
198     def team_html_color(self):
199         # blue
200         if self.team == 5:
201             return "red"
202         # red
203         if self.team == 14:
204             return "blue"
205         if self.team == 13:
206             return "yellow"
207         if self.team == 10:
208             return "pink"
209
210
211 class Achievement(object):
212     def __repr__(self):
213         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
214                 self.limit)
215
216
217 class PlayerAchievement(object):
218     def __repr__(self):
219         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
220
221
222 class PlayerWeaponStat(object):
223     def __repr__(self):
224         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
225                 self.player_id, self.game_id)
226
227
228 class Hashkey(object):
229     def __init__(self, player_id=None, hashkey=None):
230         self.player_id = player_id
231         self.hashkey = hashkey
232
233     def __repr__(self):
234         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
235
236
237 class PlayerNick(object):
238     def __repr__(self):
239         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
240
241
242 class PlayerElo(object):
243     def __init__(self, player_id=None, game_type_cd=None):
244         self.player_id = player_id
245         self.game_type_cd = game_type_cd
246         self.elo = 0
247         self.k = 0.0
248         self.score = 0
249         self.games = 0
250
251     def __repr__(self):
252         return "<PlayerElo(%s, %s, %s)>" % (self.player_id, self.game_type_cd,
253                 self.elo)
254
255
256 def initialize_db(engine=None):
257     DBSession.configure(bind=engine)
258     Base.metadata.bind = engine
259     Base.metadata.create_all(engine)
260     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
261
262     # assign all those tables to an object
263     achievements_table = MetaData.tables['achievements']
264     cd_achievement_table = MetaData.tables['cd_achievement']
265     cd_game_type_table = MetaData.tables['cd_game_type']
266     cd_weapon_table = MetaData.tables['cd_weapon']
267     db_version_table = MetaData.tables['db_version']
268     games_table = MetaData.tables['games']
269     hashkeys_table = MetaData.tables['hashkeys']
270     maps_table = MetaData.tables['maps']
271     player_game_stats_table = MetaData.tables['player_game_stats']
272     players_table = MetaData.tables['players']
273     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
274     servers_table = MetaData.tables['servers']
275     player_nicks_table = MetaData.tables['player_nicks']
276     player_elos_table = MetaData.tables['player_elos']
277
278     # now map the tables and the objects together
279     mapper(PlayerAchievement, achievements_table)
280     mapper(Achievement, cd_achievement_table)
281     mapper(GameType, cd_game_type_table)
282     mapper(Weapon, cd_weapon_table)
283     mapper(Game, games_table)
284     mapper(Hashkey, hashkeys_table)
285     mapper(Map, maps_table)
286     mapper(PlayerGameStat, player_game_stats_table)
287     mapper(Player, players_table)
288     mapper(PlayerWeaponStat, player_weapon_stats_table)
289     mapper(Server, servers_table)
290     mapper(PlayerNick, player_nicks_table)
291     mapper(PlayerElo, player_elos_table)