5 import sqlalchemy as sa
6 import sqlalchemy.sql.functions as func
8 from pyramid.response import Response
9 from pyramid.url import current_route_url
10 from sqlalchemy import desc, distinct
11 from webhelpers.paginate import Page, PageURL
12 from xonstat.models import *
13 from xonstat.util import page_url
15 log = logging.getLogger(__name__)
18 def player_index_data(request):
19 if request.params.has_key('page'):
20 current_page = request.params['page']
25 player_q = DBSession.query(Player).\
26 filter(Player.player_id > 2).\
27 filter(Player.active_ind == True).\
28 filter(sa.not_(Player.nick.like('Anonymous Player%'))).\
29 order_by(Player.player_id.desc())
31 players = Page(player_q, current_page, items_per_page=10, url=page_url)
33 except Exception as e:
37 return {'players':players
41 def player_index(request):
43 Provides a list of all the current players.
45 return player_index_data(request)
48 def player_index_json(request):
50 Provides a list of all the current players. JSON.
52 return [{'status':'not implemented'}]
55 def _get_games_played(player_id):
57 Provides a breakdown by gametype of the games played by player_id.
59 Returns a tuple containing (total_games, games_breakdown), where
60 total_games is the absolute number of games played by player_id
61 and games_breakdown is an array containing (game_type_cd, # games)
63 games_played = DBSession.query(Game.game_type_cd, func.count()).\
64 filter(Game.game_id == PlayerGameStat.game_id).\
65 filter(PlayerGameStat.player_id == player_id).\
66 group_by(Game.game_type_cd).\
67 order_by(func.count().desc()).all()
70 for (game_type_cd, games) in games_played:
73 return (total, games_played)
76 # TODO: should probably factor the above function into this one such that
77 # total_stats['ctf_games'] is the count of CTF games and so on...
78 def _get_total_stats(player_id):
80 Provides aggregated stats by player_id.
82 Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
84 kills = how many kills a player has over all games
85 deaths = how many deaths a player has over all games
86 alivetime = how long a player has played over all games
88 If any of the above are None, they are set to 0.
91 (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\
92 query("total_kills", "total_deaths", "total_alivetime").\
94 "select sum(kills) total_kills, "
95 "sum(deaths) total_deaths, "
96 "sum(alivetime) total_alivetime "
97 "from player_game_stats "
98 "where player_id=:player_id"
99 ).params(player_id=player_id).one()
101 (total_stats['wins'],) = DBSession.\
102 query("total_wins").\
104 "select count(*) total_wins "
105 "from games g, player_game_stats pgs "
106 "where g.game_id = pgs.game_id "
107 "and player_id=:player_id "
108 "and (g.winner = pgs.team or pgs.rank = 1)"
109 ).params(player_id=player_id).one()
111 for (key,value) in total_stats.items():
118 def _get_fav_map(player_id):
120 Get the player's favorite map. The favorite map is defined
121 as the map that he or she has played the most in the past
124 Returns a dictionary with keys for the map's name and id.
127 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
129 raw_fav_map = DBSession.query(Map.name, Map.map_id).\
130 filter(Game.game_id == PlayerGameStat.game_id).\
131 filter(Game.map_id == Map.map_id).\
132 filter(PlayerGameStat.player_id == player_id).\
133 filter(PlayerGameStat.create_dt > back_then).\
134 group_by(Map.name, Map.map_id).\
135 order_by(func.count().desc()).\
139 fav_map['name'] = raw_fav_map[0]
140 fav_map['id'] = raw_fav_map[1]
145 def _get_fav_weapon(player_id):
147 Get the player's favorite weapon. The favorite weapon is defined
148 as the weapon that he or she has employed the most in the past
151 Returns a sequence of dictionaries with keys for the weapon's name and id.
152 The sequence holds the most-used weapons in decreasing order.
155 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
157 raw_fav_weapon = DBSession.query(Weapon.descr, Weapon.weapon_cd).\
158 filter(Game.game_id == PlayerGameStat.game_id).\
159 filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
160 filter(PlayerGameStat.player_id == player_id).\
161 filter(PlayerGameStat.create_dt > back_then).\
162 group_by(Weapon.descr, Weapon.weapon_cd).\
163 order_by(func.count().desc()).\
167 for wpn in raw_fav_weapon:
169 entry['name'] = wpn[0]
171 fav_weapon.append(entry)
176 def _get_rank(player_id):
178 Get the player's rank as well as the total number of ranks.
180 rank = DBSession.query("game_type_cd", "rank", "max_rank").\
182 "select pr.game_type_cd, pr.rank, overall.max_rank "
183 "from player_ranks pr, "
184 "(select game_type_cd, max(rank) max_rank "
186 "group by game_type_cd) overall "
187 "where pr.game_type_cd = overall.game_type_cd "
188 "and player_id = :player_id "
190 params(player_id=player_id).all()
195 def get_accuracy_stats(player_id, weapon_cd, games):
197 Provides accuracy for weapon_cd by player_id for the past N games.
199 # Reaching back 90 days should give us an accurate enough average
200 # We then multiply this out for the number of data points (games) to
201 # create parameters for a flot graph
203 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.hit),
204 func.sum(PlayerWeaponStat.fired)).\
205 filter(PlayerWeaponStat.player_id == player_id).\
206 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
209 avg = round(float(raw_avg[0])/raw_avg[1]*100, 2)
211 # Determine the raw accuracy (hit, fired) numbers for $games games
212 # This is then enumerated to create parameters for a flot graph
213 raw_accs = DBSession.query(PlayerWeaponStat.game_id,
214 PlayerWeaponStat.hit, PlayerWeaponStat.fired).\
215 filter(PlayerWeaponStat.player_id == player_id).\
216 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
217 order_by(PlayerWeaponStat.game_id.desc()).\
221 # they come out in opposite order, so flip them in the right direction
225 for i in range(len(raw_accs)):
226 accs.append((raw_accs[i][0], round(float(raw_accs[i][1])/raw_accs[i][2]*100, 2)))
234 def get_damage_stats(player_id, weapon_cd, games):
236 Provides damage info for weapon_cd by player_id for the past N games.
239 raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
240 func.sum(PlayerWeaponStat.hit)).\
241 filter(PlayerWeaponStat.player_id == player_id).\
242 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
245 avg = round(float(raw_avg[0])/raw_avg[1], 2)
247 # Determine the damage efficiency (hit, fired) numbers for $games games
248 # This is then enumerated to create parameters for a flot graph
249 raw_dmgs = DBSession.query(PlayerWeaponStat.game_id,
250 PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
251 filter(PlayerWeaponStat.player_id == player_id).\
252 filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
253 order_by(PlayerWeaponStat.game_id.desc()).\
257 # they come out in opposite order, so flip them in the right direction
261 for i in range(len(raw_dmgs)):
262 # try to derive, unless we've hit nothing then set to 0!
264 dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
268 dmgs.append((raw_dmgs[i][0], dmg))
269 except Exception as e:
276 def player_info_data(request):
277 player_id = int(request.matchdict['id'])
282 player = DBSession.query(Player).filter_by(player_id=player_id).\
283 filter(Player.active_ind == True).one()
285 # games played, alivetime, wins, kills, deaths
286 total_stats = _get_total_stats(player.player_id)
288 # games breakdown - N games played (X ctf, Y dm) etc
289 (total_games, games_breakdown) = _get_games_played(player.player_id)
291 # favorite map from the past 90 days
293 fav_map = _get_fav_map(player.player_id)
297 # favorite weapon from the past 90 days
299 fav_weapon = _get_fav_weapon(player.player_id)
303 # friendly display of elo information and preliminary status
304 elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
305 filter(PlayerElo.game_type_cd.in_(['ctf','duel','dm'])).\
306 order_by(PlayerElo.elo.desc()).all()
315 elos_display.append(str.format(round(elo.elo, 3),
318 # get current rank information
319 ranks = _get_rank(player_id)
320 ranks_display = ', '.join(["{1} of {2} ({0})".format(gtc, rank,
321 max_rank) for gtc, rank, max_rank in ranks])
324 # which weapons have been used in the past 90 days
325 # and also, used in 5 games or more?
326 back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
328 for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\
329 filter(PlayerWeaponStat.player_id == player_id).\
330 filter(PlayerWeaponStat.create_dt > back_then).\
331 group_by(PlayerWeaponStat.weapon_cd).\
332 having(func.count() > 4).\
334 recent_weapons.append(weapon[0])
336 # recent games table, all data
337 recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
338 filter(PlayerGameStat.player_id == player_id).\
339 filter(PlayerGameStat.game_id == Game.game_id).\
340 filter(Game.server_id == Server.server_id).\
341 filter(Game.map_id == Map.map_id).\
342 order_by(Game.game_id.desc())[0:10]
344 except Exception as e:
350 games_breakdown = None
354 ranks_display = None;
356 return {'player':player,
357 'elos_display':elos_display,
358 'recent_games':recent_games,
359 'total_stats':total_stats,
360 'total_games':total_games,
361 'games_breakdown':games_breakdown,
362 'recent_weapons':recent_weapons,
364 'fav_weapon':fav_weapon,
365 'ranks_display':ranks_display,
369 def player_info(request):
371 Provides detailed information on a specific player
373 return player_info_data(request)
376 def player_info_json(request):
378 Provides detailed information on a specific player. JSON.
380 return [{'status':'not implemented'}]
383 def player_game_index_data(request):
384 player_id = request.matchdict['player_id']
386 if request.params.has_key('page'):
387 current_page = request.params['page']
392 games_q = DBSession.query(Game, Server, Map).\
393 filter(PlayerGameStat.game_id == Game.game_id).\
394 filter(PlayerGameStat.player_id == player_id).\
395 filter(Game.server_id == Server.server_id).\
396 filter(Game.map_id == Map.map_id).\
397 order_by(Game.game_id.desc())
399 games = Page(games_q, current_page, items_per_page=10, url=page_url)
402 for (game, server, map) in games:
403 pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
404 filter(PlayerGameStat.game_id == game.game_id).\
405 order_by(PlayerGameStat.rank).\
406 order_by(PlayerGameStat.score).all()
408 except Exception as e:
412 return {'player_id':player_id,
417 def player_game_index(request):
419 Provides an index of the games in which a particular
420 player was involved. This is ordered by game_id, with
421 the most recent game_ids first. Paginated.
423 return player_game_index_data(request)
426 def player_game_index_json(request):
428 Provides an index of the games in which a particular
429 player was involved. This is ordered by game_id, with
430 the most recent game_ids first. Paginated. JSON.
432 return [{'status':'not implemented'}]
435 def player_accuracy_data(request):
436 player_id = request.matchdict['id']
437 allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
441 if request.params.has_key('weapon'):
442 if request.params['weapon'] in allowed_weapons:
443 weapon_cd = request.params['weapon']
445 if request.params.has_key('games'):
447 games = request.params['games']
456 (avg, accs) = get_accuracy_stats(player_id, weapon_cd, games)
458 # if we don't have enough data for the given weapon
459 if len(accs) < games:
463 'player_id':player_id,
464 'player_url':request.route_url('player_info', id=player_id),
472 def player_accuracy(request):
474 Provides the accuracy for the given weapon. (JSON only)
476 return player_accuracy_data(request)
479 def player_accuracy_json(request):
481 Provides a JSON response representing the accuracy for the given weapon.
484 weapon = which weapon to display accuracy for. Valid values are 'nex',
485 'shotgun', 'uzi', and 'minstanex'.
486 games = over how many games to display accuracy. Can be up to 50.
488 return player_accuracy_data(request)
491 def player_damage_data(request):
492 player_id = request.matchdict['id']
493 allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
494 'rocketlauncher', 'laser']
495 weapon_cd = 'rocketlauncher'
498 if request.params.has_key('weapon'):
499 if request.params['weapon'] in allowed_weapons:
500 weapon_cd = request.params['weapon']
502 if request.params.has_key('games'):
504 games = request.params['games']
513 (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
515 # if we don't have enough data for the given weapon
516 if len(dmgs) < games:
520 'player_id':player_id,
521 'player_url':request.route_url('player_info', id=player_id),
529 def player_damage_json(request):
531 Provides a JSON response representing the damage for the given weapon.
534 weapon = which weapon to display damage for. Valid values are
535 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
537 games = over how many games to display damage. Can be up to 50.
539 return player_damage_data(request)