3 from pyramid.response import Response
4 from pyramid.view import view_config
6 from xonstat.models import *
7 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 log = logging.getLogger(__name__)
13 ##########################################################################
14 # This is the main index - the entry point to the entire site
15 ##########################################################################
16 @view_config(renderer='index.jinja2')
17 def main_index(request):
18 log.debug("testing logging; entered MainHandler.index()")
19 return {'project':'xonstat'}
21 ##########################################################################
22 # This is the player views area - only views pertaining to Xonotic players
23 # and their related information goes here
24 ##########################################################################
25 @view_config(renderer='player_index.mako')
26 def player_index(request):
27 players = DBSession.query(Player)
28 log.debug("testing logging; entered PlayerHandler.index()")
29 return {'players':players}
31 @view_config(renderer='player_info.mako')
32 def player_info(request):
33 player_id = request.matchdict['id']
35 player = DBSession.query(Player).filter_by(player_id=player_id).one()
38 return {'player':player}
41 ##########################################################################
42 # This is the game views area - only views pertaining to Xonotic
43 # games and their related information goes here
44 ##########################################################################
45 def game_info(request):
46 game_id = request.matchdict['id']
48 game = DBSession.query(Game).filter_by(game_id=game_id).one()
54 ##########################################################################
55 # This is the server views area - only views pertaining to Xonotic
56 # servers and their related information goes here
57 ##########################################################################
58 def server_info(request):
59 server_id = request.matchdict['id']
61 server = DBSession.query(Server).filter_by(server_id=server_id).one()
64 return {'server':server}
67 ##########################################################################
68 # This is the stats views area - only views pertaining to Xonotic
69 # statistics and its related information goes here
70 ##########################################################################
71 def get_or_create_server(session=None, name=None):
73 # find one by that name, if it exists
74 server = session.query(Server).filter_by(name=name).one()
75 log.debug("Found server id {0} with name {1}.".format(
76 server.server_id, server.name))
77 except NoResultFound, e:
78 server = Server(name=name)
81 log.debug("Created server id {0} with name {1}".format(
82 server.server_id, server.name))
83 except MultipleResultsFound, e:
84 # multiple found, so use the first one but warn
86 servers = session.query(Server).filter_by(name=name).order_by(
87 Server.server_id).all()
89 log.debug("Created server id {0} with name {1} but found \
91 server.server_id, server.name))
95 def get_or_create_map(session=None, name=None):
97 # find one by the name, if it exists
98 gmap = session.query(Map).filter_by(name=name).one()
99 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
101 except NoResultFound, e:
102 gmap = Map(name=name)
105 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
107 except MultipleResultsFound, e:
108 # multiple found, so use the first one but warn
110 gmaps = session.query(Map).filter_by(name=name).order_by(
113 log.debug("Found map id {0} with name {1} but found \
114 multiple.".format(gmap.map_id, gmap.name))
118 def create_game(session=None, start_dt=None, game_type_cd=None,
119 server_id=None, map_id=None, winner=None):
120 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
121 server_id=server_id, map_id=map_id, winner=winner)
124 log.debug("Created game id {0} on server {1}, map {2} at time \
125 {3} and on map {4}".format(game.game_id,
126 server_id, map_id, start_dt, map_id))
130 # search for a player and if found, create a new one (w/ hashkey)
131 def get_or_create_player(session=None, hashkey=None):
133 if re.search('^bot#\d+$', hashkey):
134 player = session.query(Player).filter_by(player_id=1).one()
135 # if we have an untracked player
136 elif re.search('^player#\d+$', hashkey):
137 player = session.query(Player).filter_by(player_id=2).one()
138 # else it is a tracked player
140 # see if the player is already in the database
141 # if not, create one and the hashkey along with it
143 hashkey = session.query(Hashkey).filter_by(
144 hashkey=hashkey).one()
145 player = session.query(Player).filter_by(
146 player_id=hashkey.player_id).one()
147 log.debug("Found existing player {0} with hashkey {1}.".format(
148 player.player_id, hashkey.hashkey))
153 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
155 log.debug("Created player {0} with hashkey {1}.".format(
156 player.player_id, hashkey.hashkey))
160 def create_player_game_stat(session=None, player=None,
161 game=None, player_events=None):
163 # in here setup default values (e.g. if game type is CTF then
164 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
165 # TODO: use game's create date here instead of now()
166 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
168 # set player id from player record
169 pgstat.player_id = player.player_id
171 #set game id from game record
172 pgstat.game_id = game.game_id
174 # all games have a score
177 if game.game_type_cd == 'dm':
181 elif game.game_type_cd == 'ctf':
187 pgstat.carrier_frags = 0
189 for (key,value) in player_events.items():
190 if key == 'n': pgstat.nick = value
191 if key == 't': pgstat.team = value
192 if key == 'rank': pgstat.rank = value
193 if key == 'alivetime':
194 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
195 if key == 'scoreboard-drops': pgstat.drops = value
196 if key == 'scoreboard-returns': pgstat.returns = value
197 if key == 'scoreboard-fckills': pgstat.carrier_frags = value
198 if key == 'scoreboard-pickups': pgstat.pickups = value
199 if key == 'scoreboard-caps': pgstat.captures = value
200 if key == 'scoreboard-score': pgstat.score = value
201 if key == 'scoreboard-deaths': pgstat.deaths = value
202 if key == 'scoreboard-kills': pgstat.kills = value
203 if key == 'scoreboard-suicides': pgstat.suicides = value
205 # check to see if we had a name, and if
206 # not use the name from the player id
207 if pgstat.nick == None:
208 pgstat.nick = player.nick
216 def create_player_weapon_stats(session=None, player=None,
217 game=None, player_events=None):
220 for (key,value) in player_events.items():
221 matched = re.search("acc-(.*?)-cnt-fired", key)
223 log.debug("Matched key: {0}".format(key))
224 weapon_cd = matched.group(1)
225 pwstat = PlayerWeaponStat()
226 pwstat.player_id = player.player_id
227 pwstat.game_id = game.game_id
228 pwstat.weapon_cd = weapon_cd
230 pwstat.max = int(player_events['acc-' + weapon_cd + '-fired'])
234 pwstat.actual = int(player_events['acc-' + weapon_cd + '-hit'])
238 pwstat.fired = int(player_events['acc-' + weapon_cd + '-cnt-fired'])
242 pwstat.hit = int(player_events['acc-' + weapon_cd + '-cnt-hit'])
246 pwstat.frags = int(player_events['acc-' + weapon_cd + '-frags'])
251 pwstats.append(pwstat)
256 def parse_body(request):
257 # storage vars for the request body
263 log.debug(request.body)
265 for line in request.body.split('\n'):
267 (key, value) = line.strip().split(' ', 1)
269 if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
270 game_meta[key] = value
276 # if we were working on a player record already, append
277 # it and work on a new one (only set team info)
278 if len(player_events) != 0:
279 players.append(player_events)
280 player_events = {'t':current_team}
282 player_events[key] = value
285 (subkey, subvalue) = value.split(' ', 1)
286 player_events[subkey] = subvalue
289 player_events[key] = value
291 # no key/value pair - move on to the next line
294 # add the last player we were working on
295 if len(player_events) > 0:
296 players.append(player_events)
298 return (game_meta, players)
301 @view_config(renderer='stats_submit.mako')
302 def stats_submit(request):
304 session = DBSession()
306 (game_meta, players) = parse_body(request)
308 # verify required metadata is present
309 if 'T' not in game_meta or\
310 'G' not in game_meta or\
311 'M' not in game_meta or\
312 'S' not in game_meta:
313 log.debug("Required game meta fields (T, G, M, or S) missing. "\
315 return {'msg':'Error processing the request.'}
317 server = get_or_create_server(session=session, name=game_meta['S'])
318 gmap = get_or_create_map(session=session, name=game_meta['M'])
321 winner = game_meta['W']
325 # FIXME: don't use python now() here, convert from epoch T value
326 game = create_game(session=session, start_dt=datetime.datetime.now(),
327 server_id=server.server_id, game_type_cd=game_meta['G'],
328 map_id=gmap.map_id, winner=winner)
330 # find or create a record for each player
331 # and add stats for each if they were present at the end
333 has_real_players = False
334 for player_events in players:
335 if not player_events['P'].startswith('bot'):
336 has_real_players = True
337 player = get_or_create_player(session=session,
338 hashkey=player_events['P'])
339 if 'joins' in player_events and 'matches' in player_events\
340 and 'scoreboardvalid' in player_events:
341 pgstat = create_player_game_stat(session=session,
342 player=player, game=game, player_events=player_events)
343 #pwstats = create_player_weapon_stats(session=session,
344 #player=player, game=game, player_events=player_events)
348 log.debug('Success! Stats recorded.')
349 return Response('200 OK')
352 log.debug('No real players found. Stats ignored.')
353 return {'msg':'No real players found. Stats ignored.'}
354 except Exception as e: