4 from pyramid.response import Response
5 from pyramid.view import view_config
6 from webhelpers.paginate import Page, PageURL
8 from xonstat.models import *
9 from xonstat.util import page_url
10 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 from sqlalchemy import desc
15 log = logging.getLogger(__name__)
17 ##########################################################################
18 # This is the main index - the entry point to the entire site
19 ##########################################################################
20 @view_config(renderer='index.jinja2')
21 def main_index(request):
22 log.debug("testing logging; entered MainHandler.index()")
23 return {'project':'xonstat'}
25 ##########################################################################
26 # This is the player views area - only views pertaining to Xonotic players
27 # and their related information goes here
28 ##########################################################################
29 @view_config(renderer='player_index.mako')
30 def player_index(request):
31 players = DBSession.query(Player)
33 log.debug("testing logging; entered PlayerHandler.index()")
34 return {'players':players}
36 @view_config(renderer='player_info.mako')
37 def player_info(request):
38 player_id = request.matchdict['id']
40 player = DBSession.query(Player).filter_by(player_id=player_id).one()
41 recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
42 filter(PlayerGameStat.player_id == player_id).\
43 filter(PlayerGameStat.game_id == Game.game_id).\
44 filter(Game.server_id == Server.server_id).\
45 filter(Game.map_id == Map.map_id).\
46 order_by(Game.game_id.desc())[0:10]
48 log.debug(recent_games)
49 except Exception as e:
52 return {'player':player,
53 'recent_games':recent_games}
56 ##########################################################################
57 # This is the game views area - only views pertaining to Xonotic
58 # games and their related information goes here
59 ##########################################################################
60 def game_index(request):
61 if 'page' in request.matchdict:
62 current_page = request.matchdict['page']
66 games_q = DBSession.query(Game, Server, Map).\
67 filter(Game.server_id == Server.server_id).\
68 filter(Game.map_id == Map.map_id).\
69 order_by(Game.game_id.desc())
71 games = Page(games_q, current_page, url=page_url)
75 return {'games':games}
78 def game_info(request):
79 game_id = request.matchdict['id']
83 (start_dt, game_type_cd, server_id, server_name, map_id, map_name) = \
84 DBSession.query("start_dt", "game_type_cd", "server_id",
85 "server_name", "map_id", "map_name").\
86 from_statement("select g.start_dt, g.game_type_cd, "
87 "g.server_id, s.name as server_name, g.map_id, "
89 "from games g, servers s, maps m "
90 "where g.game_id = :game_id "
91 "and g.server_id = s.server_id "
92 "and g.map_id = m.map_id").\
93 params(game_id=game_id).one()
95 player_game_stats = DBSession.query(PlayerGameStat).\
96 from_statement("select * from player_game_stats "
97 "where game_id = :game_id "
98 "order by score desc").\
99 params(game_id=game_id).all()
100 except Exception as inst:
108 player_game_stats = None
110 return {'notfound':notfound,
112 'game_type_cd':game_type_cd,
113 'server_id':server_id,
114 'server_name':server_name,
117 'player_game_stats':player_game_stats}
120 ##########################################################################
121 # This is the server views area - only views pertaining to Xonotic
122 # servers and their related information goes here
123 ##########################################################################
124 def server_info(request):
125 server_id = request.matchdict['id']
127 server = DBSession.query(Server).filter_by(server_id=server_id).one()
128 recent_games = DBSession.query(Game, Server, Map).\
129 filter(Game.server_id == server_id).\
130 filter(Game.server_id == Server.server_id).\
131 filter(Game.map_id == Map.map_id).\
132 order_by(Game.game_id.desc())[0:10]
134 except Exception as e:
137 return {'server':server,
138 'recent_games':recent_games}
141 def server_game_index(request):
142 server_id = request.matchdict['server_id']
143 current_page = request.matchdict['page']
146 server = DBSession.query(Server).filter_by(server_id=server_id).one()
148 games_q = DBSession.query(Game, Server, Map).\
149 filter(Game.server_id == server_id).\
150 filter(Game.server_id == Server.server_id).\
151 filter(Game.map_id == Map.map_id).\
152 order_by(Game.game_id.desc())
154 games = Page(games_q, current_page, url=page_url)
156 log.debug("Server is:")
158 log.debug("Games is:")
160 except Exception as e:
165 return {'games':games,
169 ##########################################################################
170 # This is the map views area - only views pertaining to Xonotic
171 # maps and their related information goes here
172 ##########################################################################
173 def map_info(request):
174 map_id = request.matchdict['id']
176 gmap = DBSession.query(Map).filter_by(map_id=map_id).one()
182 ##########################################################################
183 # This is the stats views area - only views pertaining to Xonotic
184 # statistics and its related information goes here
185 ##########################################################################
186 def get_or_create_server(session=None, name=None):
188 # find one by that name, if it exists
189 server = session.query(Server).filter_by(name=name).one()
190 log.debug("Found server id {0} with name {1}.".format(
191 server.server_id, server.name))
192 except NoResultFound, e:
193 server = Server(name=name)
196 log.debug("Created server id {0} with name {1}".format(
197 server.server_id, server.name))
198 except MultipleResultsFound, e:
199 # multiple found, so use the first one but warn
201 servers = session.query(Server).filter_by(name=name).order_by(
202 Server.server_id).all()
204 log.debug("Created server id {0} with name {1} but found \
206 server.server_id, server.name))
210 def get_or_create_map(session=None, name=None):
212 # find one by the name, if it exists
213 gmap = session.query(Map).filter_by(name=name).one()
214 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
216 except NoResultFound, e:
217 gmap = Map(name=name)
220 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
222 except MultipleResultsFound, e:
223 # multiple found, so use the first one but warn
225 gmaps = session.query(Map).filter_by(name=name).order_by(
228 log.debug("Found map id {0} with name {1} but found \
229 multiple.".format(gmap.map_id, gmap.name))
233 def create_game(session=None, start_dt=None, game_type_cd=None,
234 server_id=None, map_id=None, winner=None):
235 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
236 server_id=server_id, map_id=map_id, winner=winner)
239 log.debug("Created game id {0} on server {1}, map {2} at time \
240 {3} and on map {4}".format(game.game_id,
241 server_id, map_id, start_dt, map_id))
245 # search for a player and if found, create a new one (w/ hashkey)
246 def get_or_create_player(session=None, hashkey=None):
248 if re.search('^bot#\d+$', hashkey):
249 player = session.query(Player).filter_by(player_id=1).one()
250 # if we have an untracked player
251 elif re.search('^player#\d+$', hashkey):
252 player = session.query(Player).filter_by(player_id=2).one()
253 # else it is a tracked player
255 # see if the player is already in the database
256 # if not, create one and the hashkey along with it
258 hashkey = session.query(Hashkey).filter_by(
259 hashkey=hashkey).one()
260 player = session.query(Player).filter_by(
261 player_id=hashkey.player_id).one()
262 log.debug("Found existing player {0} with hashkey {1}.".format(
263 player.player_id, hashkey.hashkey))
268 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
270 log.debug("Created player {0} with hashkey {1}.".format(
271 player.player_id, hashkey.hashkey))
275 def create_player_game_stat(session=None, player=None,
276 game=None, player_events=None):
278 # in here setup default values (e.g. if game type is CTF then
279 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
280 # TODO: use game's create date here instead of now()
281 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
283 # set player id from player record
284 pgstat.player_id = player.player_id
286 #set game id from game record
287 pgstat.game_id = game.game_id
289 # all games have a score
292 if game.game_type_cd == 'dm':
296 elif game.game_type_cd == 'ctf':
302 pgstat.carrier_frags = 0
304 for (key,value) in player_events.items():
305 if key == 'n': pgstat.nick = value
306 if key == 't': pgstat.team = value
307 if key == 'rank': pgstat.rank = value
308 if key == 'alivetime':
309 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
310 if key == 'scoreboard-drops': pgstat.drops = value
311 if key == 'scoreboard-returns': pgstat.returns = value
312 if key == 'scoreboard-fckills': pgstat.carrier_frags = value
313 if key == 'scoreboard-pickups': pgstat.pickups = value
314 if key == 'scoreboard-caps': pgstat.captures = value
315 if key == 'scoreboard-score': pgstat.score = value
316 if key == 'scoreboard-deaths': pgstat.deaths = value
317 if key == 'scoreboard-kills': pgstat.kills = value
318 if key == 'scoreboard-suicides': pgstat.suicides = value
320 # check to see if we had a name, and if
321 # not use the name from the player id
322 if pgstat.nick == None:
323 pgstat.nick = player.nick
331 def create_player_weapon_stats(session=None, player=None,
332 game=None, player_events=None):
335 for (key,value) in player_events.items():
336 matched = re.search("acc-(.*?)-cnt-fired", key)
338 log.debug("Matched key: {0}".format(key))
339 weapon_cd = matched.group(1)
340 pwstat = PlayerWeaponStat()
341 pwstat.player_id = player.player_id
342 pwstat.game_id = game.game_id
343 pwstat.weapon_cd = weapon_cd
345 if 'n' in player_events:
346 pwstat.nick = player_events['n']
348 pwstat.nick = player_events['P']
350 if 'acc-' + weapon_cd + '-cnt-fired' in player_events:
351 pwstat.fired = int(round(float(
352 player_events['acc-' + weapon_cd + '-cnt-fired'])))
353 if 'acc-' + weapon_cd + '-fired' in player_events:
354 pwstat.max = int(round(float(
355 player_events['acc-' + weapon_cd + '-fired'])))
356 if 'acc-' + weapon_cd + '-cnt-hit' in player_events:
357 pwstat.hit = int(round(float(
358 player_events['acc-' + weapon_cd + '-cnt-hit'])))
359 if 'acc-' + weapon_cd + '-hit' in player_events:
360 pwstat.actual = int(round(float(
361 player_events['acc-' + weapon_cd + '-hit'])))
362 if 'acc-' + weapon_cd + '-frags' in player_events:
363 pwstat.frags = int(round(float(
364 player_events['acc-' + weapon_cd + '-frags'])))
367 pwstats.append(pwstat)
372 def parse_body(request):
373 # storage vars for the request body
379 log.debug(request.body)
381 for line in request.body.split('\n'):
383 (key, value) = line.strip().split(' ', 1)
385 if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
386 game_meta[key] = value
392 # if we were working on a player record already, append
393 # it and work on a new one (only set team info)
394 if len(player_events) != 0:
395 players.append(player_events)
396 player_events = {'t':current_team}
398 player_events[key] = value
401 (subkey, subvalue) = value.split(' ', 1)
402 player_events[subkey] = subvalue
405 player_events[key] = value
407 # no key/value pair - move on to the next line
410 # add the last player we were working on
411 if len(player_events) > 0:
412 players.append(player_events)
414 return (game_meta, players)
417 @view_config(renderer='stats_submit.mako')
418 def stats_submit(request):
420 session = DBSession()
422 (game_meta, players) = parse_body(request)
424 # verify required metadata is present
425 if 'T' not in game_meta or\
426 'G' not in game_meta or\
427 'M' not in game_meta or\
428 'S' not in game_meta:
429 log.debug("Required game meta fields (T, G, M, or S) missing. "\
431 raise Exception("Required game meta fields (T, G, M, or S) missing.")
433 has_real_players = False
434 for player_events in players:
435 if not player_events['P'].startswith('bot'):
436 if 'joins' in player_events and 'matches' in player_events\
437 and 'scoreboardvalid' in player_events:
438 has_real_players = True
440 if not has_real_players:
441 raise Exception("No real players found. Stats ignored.")
443 server = get_or_create_server(session=session, name=game_meta['S'])
444 gmap = get_or_create_map(session=session, name=game_meta['M'])
447 winner = game_meta['W']
451 game = create_game(session=session,
452 start_dt=datetime.datetime(
453 *time.gmtime(float(game_meta['T']))[:6]),
454 server_id=server.server_id, game_type_cd=game_meta['G'],
455 map_id=gmap.map_id, winner=winner)
457 # find or create a record for each player
458 # and add stats for each if they were present at the end
460 for player_events in players:
461 player = get_or_create_player(session=session,
462 hashkey=player_events['P'])
463 if 'joins' in player_events and 'matches' in player_events\
464 and 'scoreboardvalid' in player_events:
465 pgstat = create_player_game_stat(session=session,
466 player=player, game=game, player_events=player_events)
467 if not player_events['P'].startswith('bot'):
468 create_player_weapon_stats(session=session,
469 player=player, game=game, player_events=player_events)
472 log.debug('Success! Stats recorded.')
473 return Response('200 OK')
474 except Exception as e: