]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/views.py
Comment out weapon stats for now.
[xonotic/xonstat.git] / xonstat / views.py
1 import datetime
2 import re
3 from pyramid.response import Response
4 from pyramid.view import view_config
5
6 from xonstat.models import *
7
8 import logging
9 log = logging.getLogger(__name__)
10
11 ##########################################################################
12 # This is the main index - the entry point to the entire site
13 ##########################################################################
14 @view_config(renderer='index.jinja2')
15 def main_index(request):
16     log.debug("testing logging; entered MainHandler.index()")
17     return {'project':'xonstat'}
18
19 ##########################################################################
20 # This is the player views area - only views pertaining to Xonotic players
21 # and their related information goes here
22 ##########################################################################
23 @view_config(renderer='player_index.mako')
24 def player_index(request):
25     players = DBSession.query(Player)
26     log.debug("testing logging; entered PlayerHandler.index()")
27     return {'players':players}
28
29 @view_config(renderer='player_info.mako')
30 def player_info(request):
31     player = DBSession.query(Player).filter_by(player_id=p_player_id)
32     log.debug("testing logging; entered PlayerHandler.info()")
33     return {'player':player}
34
35 ##########################################################################
36 # This is the stats views area - only views pertaining to Xonotic
37 # statistics and its related information goes here
38 ##########################################################################
39 def get_or_create_server(session=None, name=None):
40     server = None
41     try:
42         # find one by that name, if it exists
43         server = session.query(Server).filter_by(name=name).one()
44         log.debug("Found server id {0} with name {1}.".format(
45             server.server_id, server.name))
46     except:
47         # otherwise create a new one
48         server = Server(name=name)
49         session.add(server)
50         session.flush()
51         log.debug("Created server id {0} with name {1}".format(
52             server.server_id, server.name))
53
54     return server
55
56 def get_or_create_map(session=None, name=None):
57     gmap = None
58     try:
59         # find one by the name, if it exists
60         gmap = session.query(Map).filter_by(name=name).one()
61         log.debug("Found map id {0} with name {1}.".format(gmap.map_id, 
62             gmap.name))
63     except:
64         # otherwise create a new one
65         gmap = Map(name=name)
66         session.add(gmap)
67         session.flush()
68         log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
69             gmap.name))
70
71     return gmap
72
73 def create_game(session=None, start_dt=None, game_type_cd=None, 
74         server_id=None, map_id=None, winner=None):
75     game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
76                 server_id=server_id, map_id=map_id, winner=winner)
77     session.add(game)
78     session.flush()
79     log.debug("Created game id {0} on server {1}, map {2} at time \
80             {3} and on map {4}".format(game.game_id, 
81                 server_id, map_id, start_dt, map_id))
82
83     return game
84
85 # search for a player and if found, create a new one (w/ hashkey)
86 def get_or_create_player(session=None, hashkey=None):
87     # if we have a bot
88     if re.search('^bot#\d+$', hashkey):
89         player = session.query(Player).filter_by(player_id=1).one()
90     # if we have an untracked player
91     elif re.search('^player#\d+$', hashkey):
92         player = session.query(Player).filter_by(player_id=2).one()
93     # else it is a tracked player
94     else:
95         # see if the player is already in the database
96         # if not, create one and the hashkey along with it
97         try:
98             hashkey = session.query(Hashkey).filter_by(
99                     hashkey=hashkey).one()
100             player = session.query(Player).filter_by(
101                     player_id=hashkey.player_id).one()
102             log.debug("Found existing player {0} with hashkey {1}.".format(
103                 player.player_id, hashkey.hashkey))
104         except:
105             player = Player()
106             session.add(player)
107             session.flush()
108             hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
109             session.add(hashkey)
110             log.debug("Created player {0} with hashkey {1}.".format(
111                 player.player_id, hashkey.hashkey))
112
113     return player
114
115 def create_player_game_stat(session=None, player=None, 
116         game=None, player_events=None):
117
118     # in here setup default values (e.g. if game type is CTF then
119     # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
120     # TODO: use game's create date here instead of now()
121     pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
122
123     # set player id from player record
124     pgstat.player_id = player.player_id
125
126     #set game id from game record
127     pgstat.game_id = game.game_id
128
129     # all games have a score
130     pgstat.score = 0
131
132     if game.game_type_cd == 'dm':
133         pgstat.kills = 0
134         pgstat.deaths = 0
135         pgstat.suicides = 0
136     elif game.game_type_cd == 'ctf':
137         pgstat.kills = 0
138         pgstat.captures = 0
139         pgstat.pickups = 0
140         pgstat.drops = 0
141         pgstat.returns = 0
142         pgstat.carrier_frags = 0
143
144     for (key,value) in player_events.items():
145         if key == 'n': pgstat.nick = value
146         if key == 't': pgstat.team = value
147         if key == 'scoreboard-drops': pgstat.drops = value
148         if key == 'scoreboard-returns': pgstat.returns = value
149         if key == 'scoreboard-fckills': pgstat.carrier_frags = value
150         if key == 'scoreboard-pickups': pgstat.pickups = value
151         if key == 'scoreboard-caps': pgstat.caps = value
152         if key == 'scoreboard-score': pgstat.score = value
153         if key == 'scoreboard-deaths': pgstat.deaths = value
154         if key == 'scoreboard-kills': pgstat.kills = value
155         if key == 'scoreboard-suicides': pgstat.suicides = value
156         # TODO: alivetime
157
158     # check to see if we had a name, and if 
159     # not use the name from the player id
160     if pgstat.nick == None:
161         pgstat.nick = player.nick
162
163     session.add(pgstat)
164     session.flush()
165
166     return pgstat
167
168
169 def create_player_weapon_stats(session=None, player=None, 
170         game=None, player_events=None):
171     pwstats = []
172
173     for (key,value) in player_events.items():
174         matched = re.search("acc-(.*?)-cnt-fired", key)
175         if matched:
176             log.debug("Matched key: {0}".format(key))
177             weapon_cd = matched.group(1)
178             pwstat = PlayerWeaponStat()
179             pwstat.player_id = player.player_id
180             pwstat.game_id = game.game_id
181             pwstat.weapon_cd = weapon_cd
182             try:
183                 pwstat.max = int(player_events['acc-' + weapon_cd + '-fired'])
184             except:
185                 pwstat.max = 0
186             try:
187                 pwstat.actual = int(player_events['acc-' + weapon_cd + '-hit'])
188             except:
189                 pwstat.actual = 0
190             try:
191                 pwstat.fired = int(player_events['acc-' + weapon_cd + '-cnt-fired'])
192             except:
193                 pwstat.fired = 0
194             try:
195                 pwstat.hit = int(player_events['acc-' + weapon_cd + '-cnt-hit'])
196             except:
197                 pwstat.hit = 0
198             try:
199                 pwstat.frags = int(player_events['acc-' + weapon_cd + '-frags'])
200             except:
201                 pwstat.frags = 0
202
203             session.add(pwstat)
204             pwstats.append(pwstat)
205
206     return pwstats
207
208
209 def parse_body(request):
210     # storage vars for the request body
211     game_meta = {}
212     player_events = {}
213     current_team = None
214     players = []
215     
216     log.debug(request.body)
217
218     for line in request.body.split('\n'):
219         try:
220             (key, value) = line.strip().split(' ', 1)
221     
222             if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
223                 game_meta[key] = value
224
225             if key == 't':
226                 current_team = value
227     
228             if key == 'P':
229                 # if we were working on a player record already, append
230                 # it and work on a new one (only set team info)
231                 if len(player_events) != 0:
232                     players.append(player_events)
233                     player_events = {'t':current_team}
234     
235                 player_events[key] = value
236     
237             if key == 'e':
238                 (subkey, subvalue) = value.split(' ', 1)
239                 player_events[subkey] = subvalue
240
241             if key == 'n':
242                 player_events[key] = value
243         except:
244             # no key/value pair - move on to the next line
245             pass
246     
247     # add the last player we were working on
248     players.append(player_events)
249
250     return (game_meta, players)
251
252
253 @view_config(renderer='stats_submit.mako')
254 def stats_submit(request):
255     session = DBSession()
256
257     (game_meta, players) = parse_body(request)  
258     
259     # verify required metadata is present
260     if 'T' not in game_meta or\
261         'G' not in game_meta or\
262         'M' not in game_meta or\
263         'S' not in game_meta:
264         log.debug("Required game meta fields (T, G, M, or S) missing. "\
265                 "Can't continue.")
266         return {'msg':'Error processing the request.'}
267     
268     server = get_or_create_server(session=session, name=game_meta['S'])
269     gmap = get_or_create_map(session=session, name=game_meta['M'])
270
271     if 'W' in game_meta:
272         winner = game_meta['W']
273     else:
274         winner = None
275
276     # FIXME: don't use python now() here, convert from epoch T value
277     game = create_game(session=session, start_dt=datetime.datetime.now(), 
278             server_id=server.server_id, game_type_cd=game_meta['G'], 
279             map_id=gmap.map_id, winner=winner)
280     
281     # find or create a record for each player
282     # and add stats for each if they were present at the end
283     # of the game
284     has_real_players = False
285     for player_events in players:
286         if not player_events['P'].startswith('bot'):
287             has_real_players = True
288         player = get_or_create_player(session=session, 
289                 hashkey=player_events['P'])
290         if 'joins' in player_events and 'matches' in player_events:
291             pgstat = create_player_game_stat(session=session, 
292                     player=player, game=game, player_events=player_events)
293             #pwstats = create_player_weapon_stats(session=session, 
294                     #player=player, game=game, player_events=player_events)
295     
296     if has_real_players:
297         session.commit()
298         log.debug('Success! Stats recorded.')
299         return {'msg':'Success! Stats recorded.'}
300     else:
301         session.rollback()
302         log.debug('No real players found. Stats ignored.')
303         return {'msg':'No real players found. Stats ignored.'}