4 from pyramid.response import Response
5 from pyramid.view import view_config
6 from webhelpers.paginate import Page, PageURL
8 from xonstat.models import *
9 from xonstat.util import page_url
10 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 from sqlalchemy import desc
15 log = logging.getLogger(__name__)
17 ##########################################################################
18 # This is the main index - the entry point to the entire site
19 ##########################################################################
20 @view_config(renderer='index.jinja2')
21 def main_index(request):
22 log.debug("testing logging; entered MainHandler.index()")
23 return {'project':'xonstat'}
25 ##########################################################################
26 # This is the player views area - only views pertaining to Xonotic players
27 # and their related information goes here
28 ##########################################################################
29 @view_config(renderer='player_index.mako')
30 def player_index(request):
31 players = DBSession.query(Player)
33 log.debug("testing logging; entered PlayerHandler.index()")
34 return {'players':players}
36 @view_config(renderer='player_info.mako')
37 def player_info(request):
38 player_id = request.matchdict['id']
40 player = DBSession.query(Player).filter_by(player_id=player_id).one()
41 recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
42 filter(PlayerGameStat.player_id == player_id).\
43 filter(PlayerGameStat.game_id == Game.game_id).\
44 filter(Game.server_id == Server.server_id).\
45 filter(Game.map_id == Map.map_id).\
46 order_by(Game.game_id.desc())[0:10]
48 log.debug(recent_games)
49 except Exception as e:
52 return {'player':player,
53 'recent_games':recent_games}
56 ##########################################################################
57 # This is the game views area - only views pertaining to Xonotic
58 # games and their related information goes here
59 ##########################################################################
60 def game_index(request):
61 if 'page' in request.matchdict:
62 current_page = request.matchdict['page']
66 games_q = DBSession.query(Game, Server, Map).\
67 filter(Game.server_id == Server.server_id).\
68 filter(Game.map_id == Map.map_id).\
69 order_by(Game.game_id.desc())
71 games = Page(games_q, current_page, url=page_url)
75 return {'games':games}
78 def game_info(request):
79 game_id = request.matchdict['id']
83 (start_dt, game_type_cd, server_id, server_name, map_id, map_name) = \
84 DBSession.query("start_dt", "game_type_cd", "server_id",
85 "server_name", "map_id", "map_name").\
86 from_statement("select g.start_dt, g.game_type_cd, "
87 "g.server_id, s.name as server_name, g.map_id, "
89 "from games g, servers s, maps m "
90 "where g.game_id = :game_id "
91 "and g.server_id = s.server_id "
92 "and g.map_id = m.map_id").\
93 params(game_id=game_id).one()
95 player_game_stats = DBSession.query(PlayerGameStat).\
96 from_statement("select * from player_game_stats "
97 "where game_id = :game_id "
98 "order by score desc").\
99 params(game_id=game_id).all()
100 except Exception as inst:
108 player_game_stats = None
110 return {'notfound':notfound,
112 'game_type_cd':game_type_cd,
113 'server_id':server_id,
114 'server_name':server_name,
117 'player_game_stats':player_game_stats}
120 ##########################################################################
121 # This is the server views area - only views pertaining to Xonotic
122 # servers and their related information goes here
123 ##########################################################################
124 def server_info(request):
125 server_id = request.matchdict['id']
127 server = DBSession.query(Server).filter_by(server_id=server_id).one()
128 recent_games = DBSession.query(Game, Server, Map).\
129 filter(Game.server_id == server_id).\
130 filter(Game.server_id == Server.server_id).\
131 filter(Game.map_id == Map.map_id).\
132 order_by(Game.game_id.desc())[0:10]
134 #recent_games = DBSession.query("game_id", "server_id", "server_name",
135 #"map_id", "map_name").\
136 #from_statement("select g.game_id, s.server_id, "
137 #"s.name as server_name, m.map_id, m.name as map_name "
138 #"from games g, servers s, maps m "
139 #"where g.server_id=:server_id "
140 #"and g.server_id = s.server_id "
141 #"and g.map_id = m.map_id "
142 #"order by g.start_dt desc "
143 #"limit 10 offset 1").\
144 #params(server_id=server_id).all()
146 except Exception as e:
149 return {'server':server,
150 'recent_games':recent_games}
153 ##########################################################################
154 # This is the map views area - only views pertaining to Xonotic
155 # maps and their related information goes here
156 ##########################################################################
157 def map_info(request):
158 map_id = request.matchdict['id']
160 gmap = DBSession.query(Map).filter_by(map_id=map_id).one()
166 ##########################################################################
167 # This is the stats views area - only views pertaining to Xonotic
168 # statistics and its related information goes here
169 ##########################################################################
170 def get_or_create_server(session=None, name=None):
172 # find one by that name, if it exists
173 server = session.query(Server).filter_by(name=name).one()
174 log.debug("Found server id {0} with name {1}.".format(
175 server.server_id, server.name))
176 except NoResultFound, e:
177 server = Server(name=name)
180 log.debug("Created server id {0} with name {1}".format(
181 server.server_id, server.name))
182 except MultipleResultsFound, e:
183 # multiple found, so use the first one but warn
185 servers = session.query(Server).filter_by(name=name).order_by(
186 Server.server_id).all()
188 log.debug("Created server id {0} with name {1} but found \
190 server.server_id, server.name))
194 def get_or_create_map(session=None, name=None):
196 # find one by the name, if it exists
197 gmap = session.query(Map).filter_by(name=name).one()
198 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
200 except NoResultFound, e:
201 gmap = Map(name=name)
204 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
206 except MultipleResultsFound, e:
207 # multiple found, so use the first one but warn
209 gmaps = session.query(Map).filter_by(name=name).order_by(
212 log.debug("Found map id {0} with name {1} but found \
213 multiple.".format(gmap.map_id, gmap.name))
217 def create_game(session=None, start_dt=None, game_type_cd=None,
218 server_id=None, map_id=None, winner=None):
219 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
220 server_id=server_id, map_id=map_id, winner=winner)
223 log.debug("Created game id {0} on server {1}, map {2} at time \
224 {3} and on map {4}".format(game.game_id,
225 server_id, map_id, start_dt, map_id))
229 # search for a player and if found, create a new one (w/ hashkey)
230 def get_or_create_player(session=None, hashkey=None):
232 if re.search('^bot#\d+$', hashkey):
233 player = session.query(Player).filter_by(player_id=1).one()
234 # if we have an untracked player
235 elif re.search('^player#\d+$', hashkey):
236 player = session.query(Player).filter_by(player_id=2).one()
237 # else it is a tracked player
239 # see if the player is already in the database
240 # if not, create one and the hashkey along with it
242 hashkey = session.query(Hashkey).filter_by(
243 hashkey=hashkey).one()
244 player = session.query(Player).filter_by(
245 player_id=hashkey.player_id).one()
246 log.debug("Found existing player {0} with hashkey {1}.".format(
247 player.player_id, hashkey.hashkey))
252 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
254 log.debug("Created player {0} with hashkey {1}.".format(
255 player.player_id, hashkey.hashkey))
259 def create_player_game_stat(session=None, player=None,
260 game=None, player_events=None):
262 # in here setup default values (e.g. if game type is CTF then
263 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
264 # TODO: use game's create date here instead of now()
265 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
267 # set player id from player record
268 pgstat.player_id = player.player_id
270 #set game id from game record
271 pgstat.game_id = game.game_id
273 # all games have a score
276 if game.game_type_cd == 'dm':
280 elif game.game_type_cd == 'ctf':
286 pgstat.carrier_frags = 0
288 for (key,value) in player_events.items():
289 if key == 'n': pgstat.nick = value
290 if key == 't': pgstat.team = value
291 if key == 'rank': pgstat.rank = value
292 if key == 'alivetime':
293 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
294 if key == 'scoreboard-drops': pgstat.drops = value
295 if key == 'scoreboard-returns': pgstat.returns = value
296 if key == 'scoreboard-fckills': pgstat.carrier_frags = value
297 if key == 'scoreboard-pickups': pgstat.pickups = value
298 if key == 'scoreboard-caps': pgstat.captures = value
299 if key == 'scoreboard-score': pgstat.score = value
300 if key == 'scoreboard-deaths': pgstat.deaths = value
301 if key == 'scoreboard-kills': pgstat.kills = value
302 if key == 'scoreboard-suicides': pgstat.suicides = value
304 # check to see if we had a name, and if
305 # not use the name from the player id
306 if pgstat.nick == None:
307 pgstat.nick = player.nick
315 def create_player_weapon_stats(session=None, player=None,
316 game=None, player_events=None):
319 for (key,value) in player_events.items():
320 matched = re.search("acc-(.*?)-cnt-fired", key)
322 log.debug("Matched key: {0}".format(key))
323 weapon_cd = matched.group(1)
324 pwstat = PlayerWeaponStat()
325 pwstat.player_id = player.player_id
326 pwstat.game_id = game.game_id
327 pwstat.weapon_cd = weapon_cd
329 if 'n' in player_events:
330 pwstat.nick = player_events['n']
332 pwstat.nick = player_events['P']
334 if 'acc-' + weapon_cd + '-cnt-fired' in player_events:
335 pwstat.fired = int(round(float(
336 player_events['acc-' + weapon_cd + '-cnt-fired'])))
337 if 'acc-' + weapon_cd + '-fired' in player_events:
338 pwstat.max = int(round(float(
339 player_events['acc-' + weapon_cd + '-fired'])))
340 if 'acc-' + weapon_cd + '-cnt-hit' in player_events:
341 pwstat.hit = int(round(float(
342 player_events['acc-' + weapon_cd + '-cnt-hit'])))
343 if 'acc-' + weapon_cd + '-hit' in player_events:
344 pwstat.actual = int(round(float(
345 player_events['acc-' + weapon_cd + '-hit'])))
346 if 'acc-' + weapon_cd + '-frags' in player_events:
347 pwstat.frags = int(round(float(
348 player_events['acc-' + weapon_cd + '-frags'])))
351 pwstats.append(pwstat)
356 def parse_body(request):
357 # storage vars for the request body
363 log.debug(request.body)
365 for line in request.body.split('\n'):
367 (key, value) = line.strip().split(' ', 1)
369 if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
370 game_meta[key] = value
376 # if we were working on a player record already, append
377 # it and work on a new one (only set team info)
378 if len(player_events) != 0:
379 players.append(player_events)
380 player_events = {'t':current_team}
382 player_events[key] = value
385 (subkey, subvalue) = value.split(' ', 1)
386 player_events[subkey] = subvalue
389 player_events[key] = value
391 # no key/value pair - move on to the next line
394 # add the last player we were working on
395 if len(player_events) > 0:
396 players.append(player_events)
398 return (game_meta, players)
401 @view_config(renderer='stats_submit.mako')
402 def stats_submit(request):
404 session = DBSession()
406 (game_meta, players) = parse_body(request)
408 # verify required metadata is present
409 if 'T' not in game_meta or\
410 'G' not in game_meta or\
411 'M' not in game_meta or\
412 'S' not in game_meta:
413 log.debug("Required game meta fields (T, G, M, or S) missing. "\
415 raise Exception("Required game meta fields (T, G, M, or S) missing.")
417 has_real_players = False
418 for player_events in players:
419 if not player_events['P'].startswith('bot'):
420 if 'joins' in player_events and 'matches' in player_events\
421 and 'scoreboardvalid' in player_events:
422 has_real_players = True
424 if not has_real_players:
425 raise Exception("No real players found. Stats ignored.")
427 server = get_or_create_server(session=session, name=game_meta['S'])
428 gmap = get_or_create_map(session=session, name=game_meta['M'])
431 winner = game_meta['W']
435 game = create_game(session=session,
436 start_dt=datetime.datetime(
437 *time.gmtime(float(game_meta['T']))[:6]),
438 server_id=server.server_id, game_type_cd=game_meta['G'],
439 map_id=gmap.map_id, winner=winner)
441 # find or create a record for each player
442 # and add stats for each if they were present at the end
444 for player_events in players:
445 player = get_or_create_player(session=session,
446 hashkey=player_events['P'])
447 if 'joins' in player_events and 'matches' in player_events\
448 and 'scoreboardvalid' in player_events:
449 pgstat = create_player_game_stat(session=session,
450 player=player, game=game, player_events=player_events)
451 if not player_events['P'].startswith('bot'):
452 create_player_weapon_stats(session=session,
453 player=player, game=game, player_events=player_events)
456 log.debug('Success! Stats recorded.')
457 return Response('200 OK')
458 except Exception as e: