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Clean up some of the queries to avoid from_statement. Change game_index and player_in...
[xonotic/xonstat.git] / xonstat / views.py
1 import datetime
2 import time
3 import re
4 from pyramid.response import Response
5 from pyramid.view import view_config
6 from webhelpers.paginate import Page, PageURL
7
8 from xonstat.models import *
9 from xonstat.util import page_url
10 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 from sqlalchemy import desc
12
13
14 import logging
15 log = logging.getLogger(__name__)
16
17 ##########################################################################
18 # This is the main index - the entry point to the entire site
19 ##########################################################################
20 @view_config(renderer='index.jinja2')
21 def main_index(request):
22     log.debug("testing logging; entered MainHandler.index()")
23     return {'project':'xonstat'}
24
25 ##########################################################################
26 # This is the player views area - only views pertaining to Xonotic players
27 # and their related information goes here
28 ##########################################################################
29 @view_config(renderer='player_index.mako')
30 def player_index(request):
31     players = DBSession.query(Player)
32
33     log.debug("testing logging; entered PlayerHandler.index()")
34     return {'players':players}
35
36 @view_config(renderer='player_info.mako')
37 def player_info(request):
38     player_id = request.matchdict['id']
39     try:
40         player = DBSession.query(Player).filter_by(player_id=player_id).one()
41         recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
42                 filter(PlayerGameStat.player_id == player_id).\
43                 filter(PlayerGameStat.game_id == Game.game_id).\
44                 filter(Game.server_id == Server.server_id).\
45                 filter(Game.map_id == Map.map_id).\
46                 order_by(Game.game_id.desc())[0:10]
47
48         log.debug(recent_games)
49     except Exception as e:
50         player = None
51         recent_games = None
52     return {'player':player, 
53             'recent_games':recent_games}
54
55
56 ##########################################################################
57 # This is the game views area - only views pertaining to Xonotic
58 # games and their related information goes here
59 ##########################################################################
60 def game_index(request):
61     if 'page' in request.matchdict:
62         current_page = request.matchdict['page']
63     else:
64         current_page = 1
65
66     games_q = DBSession.query(Game, Server, Map).\
67             filter(Game.server_id == Server.server_id).\
68             filter(Game.map_id == Map.map_id).\
69             order_by(Game.game_id.desc())
70
71     games = Page(games_q, current_page, url=page_url)
72
73     log.debug(games)
74
75     return {'games':games}
76
77
78 def game_info(request):
79     game_id = request.matchdict['id']
80     try:
81         notfound = False
82
83         (start_dt, game_type_cd, server_id, server_name, map_id, map_name) = \
84         DBSession.query("start_dt", "game_type_cd", "server_id", 
85                 "server_name", "map_id", "map_name").\
86                 from_statement("select g.start_dt, g.game_type_cd, "
87                         "g.server_id, s.name as server_name, g.map_id, "
88                         "m.name as map_name "
89                         "from games g, servers s, maps m "
90                         "where g.game_id = :game_id "
91                         "and g.server_id = s.server_id "
92                         "and g.map_id = m.map_id").\
93                         params(game_id=game_id).one()
94
95         player_game_stats = DBSession.query(PlayerGameStat).\
96                 from_statement("select * from player_game_stats "
97                         "where game_id = :game_id "
98                         "order by score desc").\
99                             params(game_id=game_id).all()
100     except Exception as inst:
101         notfound = True
102         start_dt = None
103         game_type_cd = None
104         server_id = None
105         server_name = None
106         map_id = None
107         map_name = None
108         player_game_stats = None
109
110     return {'notfound':notfound,
111             'start_dt':start_dt,
112             'game_type_cd':game_type_cd,
113             'server_id':server_id,
114             'server_name':server_name,
115             'map_id':map_id,
116             'map_name':map_name,
117             'player_game_stats':player_game_stats}
118
119
120 ##########################################################################
121 # This is the server views area - only views pertaining to Xonotic
122 # servers and their related information goes here
123 ##########################################################################
124 def server_info(request):
125     server_id = request.matchdict['id']
126     try:
127         server = DBSession.query(Server).filter_by(server_id=server_id).one()
128         recent_games = DBSession.query("game_id", "server_id", "server_name", 
129                 "map_id", "map_name").\
130                 from_statement("select g.game_id, s.server_id, "
131                 "s.name as server_name, m.map_id, m.name as map_name "
132                 "from games g, servers s, maps m "
133                 "where g.server_id=:server_id "
134                 "and g.server_id = s.server_id "
135                 "and g.map_id = m.map_id "
136                 "order by g.start_dt desc "
137                 "limit 10 offset 1").\
138                  params(server_id=server_id).all()
139
140     except Exception as e:
141         server = None
142         recent_games = None
143     return {'server':server,
144             'recent_games':recent_games}
145
146
147 ##########################################################################
148 # This is the map views area - only views pertaining to Xonotic
149 # maps and their related information goes here
150 ##########################################################################
151 def map_info(request):
152     map_id = request.matchdict['id']
153     try:
154         gmap = DBSession.query(Map).filter_by(map_id=map_id).one()
155     except:
156         gmap = None
157     return {'gmap':gmap}
158
159
160 ##########################################################################
161 # This is the stats views area - only views pertaining to Xonotic
162 # statistics and its related information goes here
163 ##########################################################################
164 def get_or_create_server(session=None, name=None):
165     try:
166         # find one by that name, if it exists
167         server = session.query(Server).filter_by(name=name).one()
168         log.debug("Found server id {0} with name {1}.".format(
169             server.server_id, server.name))
170     except NoResultFound, e:
171         server = Server(name=name)
172         session.add(server)
173         session.flush()
174         log.debug("Created server id {0} with name {1}".format(
175             server.server_id, server.name))
176     except MultipleResultsFound, e:
177         # multiple found, so use the first one but warn
178         log.debug(e)
179         servers = session.query(Server).filter_by(name=name).order_by(
180                 Server.server_id).all()
181         server = servers[0]
182         log.debug("Created server id {0} with name {1} but found \
183                 multiple".format(
184             server.server_id, server.name))
185
186     return server
187
188 def get_or_create_map(session=None, name=None):
189     try:
190         # find one by the name, if it exists
191         gmap = session.query(Map).filter_by(name=name).one()
192         log.debug("Found map id {0} with name {1}.".format(gmap.map_id, 
193             gmap.name))
194     except NoResultFound, e:
195         gmap = Map(name=name)
196         session.add(gmap)
197         session.flush()
198         log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
199             gmap.name))
200     except MultipleResultsFound, e:
201         # multiple found, so use the first one but warn
202         log.debug(e)
203         gmaps = session.query(Map).filter_by(name=name).order_by(
204                 Map.map_id).all()
205         gmap = gmaps[0]
206         log.debug("Found map id {0} with name {1} but found \
207                 multiple.".format(gmap.map_id, gmap.name))
208
209     return gmap
210
211 def create_game(session=None, start_dt=None, game_type_cd=None, 
212         server_id=None, map_id=None, winner=None):
213     game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
214                 server_id=server_id, map_id=map_id, winner=winner)
215     session.add(game)
216     session.flush()
217     log.debug("Created game id {0} on server {1}, map {2} at time \
218             {3} and on map {4}".format(game.game_id, 
219                 server_id, map_id, start_dt, map_id))
220
221     return game
222
223 # search for a player and if found, create a new one (w/ hashkey)
224 def get_or_create_player(session=None, hashkey=None):
225     # if we have a bot
226     if re.search('^bot#\d+$', hashkey):
227         player = session.query(Player).filter_by(player_id=1).one()
228     # if we have an untracked player
229     elif re.search('^player#\d+$', hashkey):
230         player = session.query(Player).filter_by(player_id=2).one()
231     # else it is a tracked player
232     else:
233         # see if the player is already in the database
234         # if not, create one and the hashkey along with it
235         try:
236             hashkey = session.query(Hashkey).filter_by(
237                     hashkey=hashkey).one()
238             player = session.query(Player).filter_by(
239                     player_id=hashkey.player_id).one()
240             log.debug("Found existing player {0} with hashkey {1}.".format(
241                 player.player_id, hashkey.hashkey))
242         except:
243             player = Player()
244             session.add(player)
245             session.flush()
246             hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
247             session.add(hashkey)
248             log.debug("Created player {0} with hashkey {1}.".format(
249                 player.player_id, hashkey.hashkey))
250
251     return player
252
253 def create_player_game_stat(session=None, player=None, 
254         game=None, player_events=None):
255
256     # in here setup default values (e.g. if game type is CTF then
257     # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
258     # TODO: use game's create date here instead of now()
259     pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
260
261     # set player id from player record
262     pgstat.player_id = player.player_id
263
264     #set game id from game record
265     pgstat.game_id = game.game_id
266
267     # all games have a score
268     pgstat.score = 0
269
270     if game.game_type_cd == 'dm':
271         pgstat.kills = 0
272         pgstat.deaths = 0
273         pgstat.suicides = 0
274     elif game.game_type_cd == 'ctf':
275         pgstat.kills = 0
276         pgstat.captures = 0
277         pgstat.pickups = 0
278         pgstat.drops = 0
279         pgstat.returns = 0
280         pgstat.carrier_frags = 0
281
282     for (key,value) in player_events.items():
283         if key == 'n': pgstat.nick = value
284         if key == 't': pgstat.team = value
285         if key == 'rank': pgstat.rank = value
286         if key == 'alivetime': 
287             pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
288         if key == 'scoreboard-drops': pgstat.drops = value
289         if key == 'scoreboard-returns': pgstat.returns = value
290         if key == 'scoreboard-fckills': pgstat.carrier_frags = value
291         if key == 'scoreboard-pickups': pgstat.pickups = value
292         if key == 'scoreboard-caps': pgstat.captures = value
293         if key == 'scoreboard-score': pgstat.score = value
294         if key == 'scoreboard-deaths': pgstat.deaths = value
295         if key == 'scoreboard-kills': pgstat.kills = value
296         if key == 'scoreboard-suicides': pgstat.suicides = value
297
298     # check to see if we had a name, and if 
299     # not use the name from the player id
300     if pgstat.nick == None:
301         pgstat.nick = player.nick
302
303     session.add(pgstat)
304     session.flush()
305
306     return pgstat
307
308
309 def create_player_weapon_stats(session=None, player=None, 
310         game=None, player_events=None):
311     pwstats = []
312
313     for (key,value) in player_events.items():
314         matched = re.search("acc-(.*?)-cnt-fired", key)
315         if matched:
316             log.debug("Matched key: {0}".format(key))
317             weapon_cd = matched.group(1)
318             pwstat = PlayerWeaponStat()
319             pwstat.player_id = player.player_id
320             pwstat.game_id = game.game_id
321             pwstat.weapon_cd = weapon_cd
322
323             if 'n' in player_events:
324                 pwstat.nick = player_events['n']
325             else:
326                 pwstat.nick = player_events['P']
327
328             if 'acc-' + weapon_cd + '-cnt-fired' in player_events:
329                 pwstat.fired = int(round(float(
330                         player_events['acc-' + weapon_cd + '-cnt-fired'])))
331             if 'acc-' + weapon_cd + '-fired' in player_events:
332                 pwstat.max = int(round(float(
333                         player_events['acc-' + weapon_cd + '-fired'])))
334             if 'acc-' + weapon_cd + '-cnt-hit' in player_events:
335                 pwstat.hit = int(round(float(
336                         player_events['acc-' + weapon_cd + '-cnt-hit'])))
337             if 'acc-' + weapon_cd + '-hit' in player_events:
338                 pwstat.actual = int(round(float(
339                         player_events['acc-' + weapon_cd + '-hit'])))
340             if 'acc-' + weapon_cd + '-frags' in player_events:
341                 pwstat.frags = int(round(float(
342                         player_events['acc-' + weapon_cd + '-frags'])))
343
344             session.add(pwstat)
345             pwstats.append(pwstat)
346
347     return pwstats
348
349
350 def parse_body(request):
351     # storage vars for the request body
352     game_meta = {}
353     player_events = {}
354     current_team = None
355     players = []
356     
357     log.debug(request.body)
358
359     for line in request.body.split('\n'):
360         try:
361             (key, value) = line.strip().split(' ', 1)
362     
363             if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
364                 game_meta[key] = value
365
366             if key == 't':
367                 current_team = value
368     
369             if key == 'P':
370                 # if we were working on a player record already, append
371                 # it and work on a new one (only set team info)
372                 if len(player_events) != 0:
373                     players.append(player_events)
374                     player_events = {'t':current_team}
375     
376                 player_events[key] = value
377     
378             if key == 'e':
379                 (subkey, subvalue) = value.split(' ', 1)
380                 player_events[subkey] = subvalue
381
382             if key == 'n':
383                 player_events[key] = value
384         except:
385             # no key/value pair - move on to the next line
386             pass
387     
388     # add the last player we were working on
389     if len(player_events) > 0:
390         players.append(player_events)
391
392     return (game_meta, players)
393
394
395 @view_config(renderer='stats_submit.mako')
396 def stats_submit(request):
397     try:
398         session = DBSession()
399
400         (game_meta, players) = parse_body(request)  
401     
402         # verify required metadata is present
403         if 'T' not in game_meta or\
404             'G' not in game_meta or\
405             'M' not in game_meta or\
406             'S' not in game_meta:
407             log.debug("Required game meta fields (T, G, M, or S) missing. "\
408                     "Can't continue.")
409             raise Exception("Required game meta fields (T, G, M, or S) missing.")
410     
411         has_real_players = False
412         for player_events in players:
413             if not player_events['P'].startswith('bot'):
414                 if 'joins' in player_events and 'matches' in player_events\
415                     and 'scoreboardvalid' in player_events:
416                     has_real_players = True
417
418         if not has_real_players:
419             raise Exception("No real players found. Stats ignored.")
420
421         server = get_or_create_server(session=session, name=game_meta['S'])
422         gmap = get_or_create_map(session=session, name=game_meta['M'])
423
424         if 'W' in game_meta:
425             winner = game_meta['W']
426         else:
427             winner = None
428
429         game = create_game(session=session, 
430                 start_dt=datetime.datetime(
431                     *time.gmtime(float(game_meta['T']))[:6]), 
432                 server_id=server.server_id, game_type_cd=game_meta['G'], 
433                 map_id=gmap.map_id, winner=winner)
434     
435         # find or create a record for each player
436         # and add stats for each if they were present at the end
437         # of the game
438         for player_events in players:
439             player = get_or_create_player(session=session, 
440                     hashkey=player_events['P'])
441             if 'joins' in player_events and 'matches' in player_events\
442                     and 'scoreboardvalid' in player_events:
443                 pgstat = create_player_game_stat(session=session, 
444                         player=player, game=game, player_events=player_events)
445                 if not player_events['P'].startswith('bot'):
446                     create_player_weapon_stats(session=session, 
447                             player=player, game=game, player_events=player_events)
448     
449         session.commit()
450         log.debug('Success! Stats recorded.')
451         return Response('200 OK')
452     except Exception as e:
453         session.rollback()
454         raise e