import sys, traceback, platform, re, commands, platform if __name__ != '__main__': from SCons.Script import * import utils # config = debug release # aliases are going to be very needed here # we have dependency situations too # target = class Config: # not used atm, but useful to keep a list in mind # may use them eventually for the 'all' and other aliases expansions? target_choices = utils.Enum( 'radiant', 'q3map2', 'setup' ) config_choices = utils.Enum( 'debug', 'release' ) # aliases # 'all' -> for each choices # 'gamecode' for the targets, 'game' 'cgame' 'ui' def __init__( self ): # initialize defaults self.target_selected = [ 'radiant', 'q3map2' ] self.config_selected = [ 'release' ] # those are global to each config self.platform = platform.system() self.cc = 'gcc' self.cxx = 'g++' self.install_directory = 'install' # platforms for which to assemble a setup self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ] # paks to assemble in the setup self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack' ] def __repr__( self ): return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected ) def _processTarget( self, ops ): self.target_selected = ops def _processConfig( self, ops ): self.config_selected = ops def _processCC( self, ops ): self.cc = ops def _processCXX( self, ops ): self.cxx = ops def _processInstallDir( self, ops ): self.install_directory = os.path.normpath( os.path.expanduser( ops[0] ) ) def _processSetupPlatforms( self, ops ): self.setup_platforms = ops def _processSetupPacks( self, ops ): self.setup_packs = ops def setupParser( self, operators ): operators['target'] = self._processTarget operators['config'] = self._processConfig operators['cc'] = self._processCC operators['cxx'] = self._processCXX operators['install_directory'] = self._processInstallDir operators['setup_platforms'] = self._processSetupPlatforms operators['setup_packs'] = self._processSetupPacks def emit_radiant( self ): settings = self for config_name in self.config_selected: config = {} config['name'] = config_name config['shared'] = False Export( 'utils', 'settings', 'config' ) build_dir = os.path.join( 'build', config_name, 'radiant' ) BuildDir( build_dir, '.', duplicate = 0 ) # left out jpeg6, splines (FIXME: I think jpeg6 is not used at all, can trash?) lib_objects = [] for project in [ 'libs/synapse/synapse.vcproj', 'libs/cmdlib/cmdlib.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/l_net/l_net.vcproj', 'libs/ddslib/ddslib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/md5lib/md5lib.vcproj' ]: Export( 'project' ) lib_objects += SConscript( os.path.join( build_dir, 'SConscript.lib' ) ) Export( 'lib_objects' ) radiant = SConscript( os.path.join( build_dir, 'SConscript.radiant' ) ) Default( InstallAs( os.path.join( self.install_directory, 'radiant.bin' ), radiant ) ) # PIC versions of the libs for the modules shlib_objects_extra = {} for project in [ 'libs/synapse/synapse.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/cmdlib/cmdlib.vcproj' ]: ( libpath, libname ) = os.path.split( project ) libname = os.path.splitext( libname )[0] config['shared'] = True Export( 'project', 'config' ) build_dir = os.path.join( 'build', config_name, 'shobjs' ) BuildDir( build_dir, '.', duplicate = 0 ) shlib_objects_extra[libname] = SConscript( os.path.join( build_dir, 'SConscript.lib' ) ) for project in [ 'plugins/vfspk3/vfspk3.vcproj', 'plugins/vfspak/vfspak.vcproj', 'plugins/vfswad/vfswad.vcproj', 'plugins/eclassfgd/fgd.vcproj', 'plugins/entity/entity.vcproj', 'plugins/image/image.vcproj', 'plugins/model/model.vcproj', 'plugins/imagepng/imagepng.vcproj', 'plugins/imagewal/imagewal.vcproj', 'plugins/imagem8/imagem8.vcproj', 'plugins/spritemodel/spritemodel.vcproj', 'plugins/textool/TexTool.vcproj', # 'plugins/sample/sample.vcproj', 'plugins/map/map.vcproj', 'plugins/mapxml/mapxml.vcproj', 'plugins/shaders/shaders.vcproj', 'plugins/surface/surface.vcproj', 'plugins/surface_ufoai/surface_ufoai.vcproj', 'plugins/surface_quake2/surface_quake2.vcproj', 'plugins/surface_heretic2/surface_heretic2.vcproj', # FIXME Needs splines # 'contrib/camera/camera.vcproj', # FIXME What is this? Empty dir for me - remove me? # 'contrib/patches/patches.vcproj', # 'plugins/archivewad/archivewad.vcproj', 'contrib/prtview/PrtView.vcproj', 'contrib/hydratoolz/hydratoolz.vcproj', 'contrib/bobtoolz/bobToolz_gtk.vcproj', 'contrib/gtkgensurf/gtkgensurf.vcproj', 'contrib/ufoai/ufoai.vcproj', 'contrib/bkgrnd2d/bkgrnd2d.vcproj' ]: ( libpath, libname ) = os.path.split( project ) libname = os.path.splitext( libname )[0] shlib_objects = shlib_objects_extra['synapse'] if ( libname == 'entity' ): shlib_objects += shlib_objects_extra['mathlib'] elif ( libname == 'model' ): shlib_objects += shlib_objects_extra['picomodel'] # elif ( libname == 'spritemodel' ): # shlib_objects += shlib_objects_extra['mathlib'] # elif ( libname == 'TexTool' ): # shlib_objects += shlib_objects_extra['mathlib'] elif ( libname == 'map' ): shlib_objects += shlib_objects_extra['cmdlib'] Export( 'project', 'shlib_objects' ) module = SConscript( os.path.join( build_dir, 'SConscript.module' ) ) Default( InstallAs( os.path.join( self.install_directory, 'modules/%s.so' % libname ), module ) ) def emit_q3map2( self ): settings = self for config_name in self.config_selected: config = {} config['name'] = config_name config['shared'] = False Export( 'utils', 'settings', 'config' ) build_dir = os.path.join( 'build', config_name, 'q3map2' ) BuildDir( build_dir, '.', duplicate = 0 ) lib_objects = [] for project in [ 'libs/cmdlib/cmdlib.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/l_net/l_net.vcproj', 'libs/ddslib/ddslib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/md5lib/md5lib.vcproj' ]: Export( 'project' ) lib_objects += SConscript( os.path.join( build_dir, 'SConscript.lib' ) ) Export( 'lib_objects' ) q3map2 = SConscript( os.path.join( build_dir, 'SConscript.q3map2' ) ) Default( InstallAs( os.path.join( self.install_directory, 'q3map2' ), q3map2 ) ) def emit( self ): try: self.target_selected.index( 'radiant' ) except: pass else: self.emit_radiant() try: self.target_selected.index( 'q3map2' ) except: pass else: self.emit_q3map2() try: self.target_selected.index( 'setup' ) except: pass else: self.Setup() def SetupEnvironment( self, env, config, useGtk = False, useGtkGL = False, useJPEG = False, useZ = False, usePNG = False ): env['CC'] = self.cc env['CXX'] = self.cxx ( ret, xml2 ) = commands.getstatusoutput( 'xml2-config --cflags' ) if ( ret != 0 ): print 'xml2-config failed' assert( False ) xml2libs = commands.getoutput( 'xml2-config --libs' ) env.Append( LINKFLAGS = xml2libs.split( ' ' ) ) baseflags = [ '-pipe', '-Wall', '-fmessage-length=0', '-fvisibility=hidden', xml2.split( ' ' ) ] # baseflags += [ '-m32' ] if ( self.platform == 'Darwin' ): env.Append( CPPPATH = [ '/Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/include' ] ) if ( useGtk ): ( ret, gtk2 ) = commands.getstatusoutput( 'pkg-config gtk+-2.0 --cflags' ) if ( ret != 0 ): print 'pkg-config gtk+-2.0 failed' assert( False ) baseflags += gtk2.split( ' ' ) gtk2libs = commands.getoutput( 'pkg-config gtk+-2.0 --libs' ) env.Append( LINKFLAGS = gtk2libs.split( ' ' ) ) else: # always setup at least glib ( ret, glib ) = commands.getstatusoutput( 'pkg-config glib-2.0 --cflags' ) if ( ret != 0 ): print 'pkg-config glib-2.0 failed' assert( False ) baseflags += glib.split( ' ' ) gliblibs = commands.getoutput( 'pkg-config glib-2.0 --libs' ) env.Append( LINKFLAGS = gliblibs.split( ' ' ) ) if ( useGtkGL ): ( ret, gtkgl ) = commands.getstatusoutput( 'pkg-config gtkglext-1.0 --cflags' ) if ( ret != 0 ): print 'pkg-config gtkglext-1.0 failed' assert( False ) baseflags += gtkgl.split( ' ' ) gtkgllibs = commands.getoutput( 'pkg-config gtkglext-1.0 --libs' ) env.Append( LINKFLAGS = gtkgllibs.split( ' ' ) ) if ( useJPEG ): env.Append( LIBS = 'jpeg' ) if ( usePNG ): pnglibs = 'png z' env.Append( LIBS = pnglibs.split( ' ' ) ) if ( useZ ): env.Append( LIBS = 'z' ) env.Append( CCFLAGS = baseflags ) env.Append( CXXFLAGS = baseflags + [ '-fpermissive', '-fvisibility-inlines-hidden' ] ) env.Append( CPPPATH = [ 'include', 'libs' ] ) env.Append( CPPDEFINES = [ 'Q_NO_STLPORT' ] ) if ( config == 'debug' ): env.Append( CFLAGS = [ '-g' ] ) env.Append( CXXFLAGS = [ '-g' ] ) env.Append( CPPDEFINES = [ '_DEBUG' ] ) else: env.Append( CFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations', '-fno-strict-aliasing' ] ) env.Append( CXXFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations','-fno-strict-aliasing' ] ) def CheckoutOrUpdate( self, svnurl, path ): if ( os.path.exists( path ) ): # NOTE: check the svnurl matches? cmd = 'svn update "%s"' % path print cmd else: cmd = 'svn checkout %s "%s"' % ( svnurl, path ) ret = os.system( cmd ) if ( ret != 0 ): raise Exception( 'checkout or update failed' ) def FetchGamePaks( self, path ): for pak in self.setup_packs: if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' ): svnurl = 'https://zerowing.idsoftware.com/svn/radiant.gamepacks/%s/trunk' % pak self.CheckoutOrUpdate( svnurl, os.path.join( path, 'installs', pak ) ) def Setup( self ): if ( platform == 'local' ): # special case, fetch external paks under the local install directory self.FetchGamePaks( self.install_directory ) # NOTE: unrelated to self.setup_platforms - grab support files and binaries and install them if ( self.platform == 'Windows' ): depsfile = 'GtkR-deps-1.6-3.zip' # TMP #if ( not os.path.exists( depsfile ) ): if ( True ): cmd = 'wget http://zerowing.idsoftware.com/files/radiant/developer/1.6.1/%s' % depsfile print cmd ret = os.system( cmd ) if ( ret != 0 ): raise Exception( 'Failed to download dependencies file' ) # extract one directoy above f = os.path.abspath( depsfile ) backup_cwd = os.getcwd() os.chdir( os.path.dirname( backup_cwd ) ) cmd = 'unzip %s' % f print cmd ret = os.system( cmd ) if ( ret != 0 ): raise Exception( 'unzip dependencies file failed' ) os.chdir( backup_cwd ) # copy all the dependent runtime data to the install directory srcdir = os.path.dirname( backup_cwd ) for f in [ 'libxml2/bin/libxml2.dll', 'gtk2/bin/libglib-2.0-0.dll', 'gtk2/bin/libgobject-2.0-0.dll', 'gtk2/bin/libgdk-win32-2.0-0.dll', 'gtk2/bin/libgtk-win32-2.0-0.dll', 'gtk2/bin/intl.dll', 'gtk2/bin/libatk-1.0-0.dll', 'gtk2/bin/libcairo-2.dll', 'gtk2/bin/libgdk_pixbuf-2.0-0.dll', 'gtk2/bin/libgmodule-2.0-0.dll', 'gtk2/bin/libpng13.dll', 'gtk2/bin/libpango-1.0-0.dll', 'gtk2/bin/libpangocairo-1.0-0.dll', 'gtk2/bin/libpangowin32-1.0-0.dll', 'gtk2/lib/libgtkglext-win32-1.0-0.dll', 'gtk2/lib/libgdkglext-win32-1.0-0.dll', 'gtk2/lib/iconv.dll', ]: cmd = 'cp -v "%s" installs' % os.path.join( srcdir, f ) print cmd ret = os.system( cmd ) if ( ret != 0 ): raise Exception( 'runtime file copy failed' ) for d in [ 'gtk2/etc', 'gtk2/share', ]: cmd = 'cp -r -v "%s" install' % os.path.join( srcdir, d ) print cmd ret = os.system( cmd ) if ( ret != 0 ): raise Exception( 'runtime directory copy failed' ) # parse the config statement line to produce/update an existing config list # the configs expose a list of keywords and accepted values, which the engine parses out class ConfigParser: def __init__( self ): self.operators = {} def _processOp( self, ops ): assert( len( ops ) == 1 ) op = ops.pop() if ( op == 'clear' ): self.configs = [] self.current_config = None elif ( op == 'pop' ): self.configs.pop() self.current_config = None elif ( op == 'push' ): self.configs.append( self.current_config ) self.current_config = Config() self._setupParser( self.current_config ) def _setupParser( self, c ): self.operators = { 'op' : self._processOp } c.setupParser( self.operators ) def _parseStatement( self, s ): statement_re = re.compile( '(.*)=(.*)' ) value_list_re = re.compile( '([^,]*),?' ) if ( not statement_re.match( s ) ): print 'syntax error (statement match): %s' % repr( s ) return statement_split = statement_re.split( s ) if ( len( statement_split ) != 4 ): print 'syntax error (statement split): %s' % repr( s ) return ( foo, name, value, bar ) = statement_split value_split = value_list_re.split( value ) if ( len( value_split ) < 2 or len( value_split ) % 2 != 1 ): print 'syntax error (value split): %s' % ( repr( value_split ) ) return try: value_array = [] value_split.reverse() value_split.pop() while ( len( value_split ) != 0 ): value_array.append( value_split.pop() ) value_split.pop() except: print traceback.print_exception( sys.exc_type, sys.exc_value, sys.exc_traceback ) print 'syntax error (value to array): %s' % ( repr( value_split ) ) return return ( name, value_array ) def parseStatements( self, _configs, statements ): self.current_config = None self.configs = _configs if ( self.configs is None ): self.configs = [] for s in statements: if ( self.current_config is None ): # use a provided config, or create a default one if ( len( self.configs ) > 0 ): self.current_config = self.configs.pop() else: self.current_config = Config() # setup the operator table for this config # NOTE: have that in self._processOp too self._setupParser( self.current_config ) ret = self._parseStatement( s ) if ( ret is None ): print 'stop statement parse at %s' % repr( s ) break ( name, value_array ) = ret try: processor = self.operators[name] except: print 'unknown operator %s - stop statement parse at %s' % ( repr( name ), repr( s ) ) break processor( value_array ) if ( not self.current_config is None ): self.configs.append( self.current_config ) # make sure there is at least one config if ( len( self.configs ) == 0 ): print 'pushing a default config' self.configs.append( Config() ) return self.configs import unittest class TestConfigParse( unittest.TestCase ): def setUp( self ): self.parser = ConfigParser() def testBasicParse( self ): # test basic config parsing # needs to cleanly stop at the first config statement that is not recognized configs = self.parser.parseStatements( None, [ 'game=missionpack', 'config=qvm', 'foobar' ] ) print repr( configs ) def testMultiParse( self ): # multiple configs seperated by commas configs = self.parser.parseStatements( None, [ 'target=server,game,cgame' ] ) print repr( configs ) def testOp( self ): # test the operator for multiple configs configs = self.parser.parseStatements( None, [ 'target=core', 'config=release', 'op=push', 'target=game,cgame,ui', 'config=debug' ] ) print repr( configs ) if __name__ == '__main__': unittest.main()