#ifndef PHYS_H #define PHYS_H #include "quakedef.h" /*! move an entity that is stuck out of the surface it is stuck in (can move large amounts) * returns true if it found a better place */ qbool PHYS_NudgeOutOfSolid(prvm_prog_t *prog, prvm_edict_t *ent); extern cvar_t cl_gameplayfix_nudgeoutofsolid_separation; #endif // PHYS_H guard