#pragma once #include "../panel.qh" bool autocvar_hud_panel_powerups; int autocvar_hud_panel_powerups_baralign; bool autocvar_hud_panel_powerups_dynamichud = true; bool autocvar_hud_panel_powerups_hide_ondeath = false; int autocvar_hud_panel_powerups_iconalign; bool autocvar_hud_panel_powerups_progressbar; bool autocvar_hud_panel_powerups_text; vector autocvar_hud_progressbar_shield_color; vector autocvar_hud_progressbar_strength_color; vector autocvar_hud_progressbar_superweapons_color; void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime, bool isInfinite);