float panel_cnt = 13; // NOTE: IDs start from 0! vector mousepos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) vector panel_click_resizeorigin; // coordinates for opposite point when resizing float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright float highlightedPanel; float highlightedAction; // 0 = nothing, 1 = move, 2 = resize const float BORDER_MULTIPLIER = 0.25; float hud_color_bg_team; float scoreboard_bottom; float weapon_hits[WEP_MAXCOUNT]; float weapon_fired[WEP_MAXCOUNT]; float weapon_number; float ps_primary, ps_secondary; float ts_primary, ts_secondary; float last_weapon; float weapontime; float teamnagger; float hud_fg_alpha; float hud_bg_alpha; float hud_accuracy_hud; float hud_border_thickness; float hud_accuracy_border_thickness; float hud_configure;