#include "sv_duel.qh" MUTATOR_HOOKFUNCTION(duel, GetPlayerLimit) { M_ARGV(0, int) = 2; // duel is always 1v1! } MUTATOR_HOOKFUNCTION(duel, Scores_CountFragsRemaining) { // announce remaining frags? return true; } MUTATOR_HOOKFUNCTION(duel, FilterItemDefinition) { entity definition = M_ARGV(0, entity); if(definition.instanceOfPowerup) { return !autocvar_g_duel_with_powerups; } }