#pragma once #include #ifdef CSQC void HUD_Mod_Race(vector pos, vector mySize); #endif CLASS(Race, Gametype) INIT(Race) { this.gametype_init(this, _("Race"),"rc","g_race",GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); } METHOD(Race, m_parse_mapinfo, bool(string k, string v)) { if (!k) { cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit")); return true; } switch (k) { case "qualifying_timelimit": cvar_set("g_race_qualifying_timelimit", v); return true; } return false; } METHOD(Race, m_generate_mapinfo, void(Gametype this, string v)) { if(v == "trigger_race_checkpoint") MapInfo_Map_supportedGametypes |= this.m_flags; } METHOD(Race, m_isTwoBaseMode, bool()) { return true; } METHOD(Race, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) { TC(Gametype, this); returns(menu, _("Laps:"), 1, 25, 1, "g_race_laps_limit", string_null, string_null); } #ifdef CSQC ATTRIB(Race, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); #endif ATTRIB(Race, m_legacydefaults, string, "20 5 7 15 0"); ENDCLASS(Race) REGISTER_GAMETYPE(RACE, NEW(Race)); #define g_race IS_GAMETYPE(RACE)