#include "health.qh" #ifdef SVQC #include "../../../server/t_items.qh" #endif REGISTER_ITEM(HealthSmall, Health) { this.m_model = "g_h1.md3"; this.m_sound = "misc/minihealth.wav"; this.m_name = "5 Health"; this.m_icon = "health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_LOW; this.m_itemid = IT_5HP; this.m_respawntime = GET(g_pickup_respawntime_short); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short); #endif } REGISTER_ITEM(HealthMedium, Health) { this.m_model = "g_h25.md3"; this.m_sound = "misc/mediumhealth.wav"; this.m_name = "25 Health"; this.m_icon = "health"; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_25HP; this.m_respawntime = GET(g_pickup_respawntime_short); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short); #endif } REGISTER_ITEM(HealthLarge, Health) { this.m_model = "g_h50.md3"; this.m_sound = "misc/mediumhealth.wav"; this.m_name = "50 Health"; this.m_icon = "health"; this.m_color = '1 0 0'; this.m_waypoint = _("Large health"); #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_MID; this.m_itemid = IT_25HP; this.m_respawntime = GET(g_pickup_respawntime_medium); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium); #endif } REGISTER_ITEM(HealthMega, Health) { this.m_model = "g_h100.md3"; this.m_sound = "misc/megahealth.wav"; this.m_name = "100 Health"; this.m_icon = "item_mega_health"; this.m_color = '1 0 0'; this.m_waypoint = _("Mega health"); this.m_waypointblink = 2; #ifdef SVQC this.m_botvalue = BOT_PICKUP_RATING_HIGH; this.m_itemid = IT_HEALTH; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); #endif }