#include "powerup.qh" #include "../../../server/t_items.qh" #ifndef SVQC .int m_itemid; #endif REGISTER_ITEM(Strength, Powerup) { this.m_model = "g_strength.md3"; this.m_sound = "misc/powerup.wav"; this.m_name = "Strength Powerup"; this.m_icon = "strength"; this.m_color = '0 0 1'; this.m_waypoint = _("Strength"); this.m_waypointblink = 2; this.m_itemid = IT_STRENGTH; } REGISTER_ITEM(Shield, Powerup) { this.m_model = "g_invincible.md3"; this.m_sound = "misc/powerup_shield.wav"; this.m_name = "Shield"; this.m_icon = "shield"; this.m_color = '1 0 1'; this.m_waypoint = _("Shield"); this.m_waypointblink = 2; this.m_itemid = IT_INVINCIBLE; }