#include "powerup.qh" #ifndef SVQC .int m_itemid; #endif #ifndef MENUQC MODEL(Strength_ITEM, Item_Model("g_strength.md3")); SOUND(Strength, "misc/powerup.ogg"); #endif REGISTER_ITEM(Strength, Powerup) { #ifndef MENUQC this.m_model = MDL_Strength_ITEM; this.m_sound = SND_Strength; #endif this.m_name = "Strength Powerup"; this.m_icon = "strength"; this.m_color = '0 0 1'; this.m_waypoint = _("Strength"); this.m_waypointblink = 2; this.m_itemid = IT_STRENGTH; } #ifndef MENUQC MODEL(Shield_ITEM, Item_Model("g_invincible.md3")); SOUND(Shield, "misc/powerup_shield.ogg"); #endif REGISTER_ITEM(Shield, Powerup) { #ifndef MENUQC this.m_model = MDL_Shield_ITEM; this.m_sound = SND_Shield; #endif this.m_name = "Shield"; this.m_icon = "shield"; this.m_color = '1 0 1'; this.m_waypoint = _("Shield"); this.m_waypointblink = 2; this.m_itemid = IT_INVINCIBLE; }