#pragma once #ifdef SVQC IntrusiveList g_swamped; STATIC_INIT(g_swamped) { g_swamped = IL_NEW(); } .entity swampslug; // Uses this to release from swamp ("untouch" fix) .float swamp_interval; //Hurt players in swamp with this interval .float swamp_slowdown; //Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?) #endif