#pragma once const int VIEWLOC_NOSIDESCROLL = BIT(0); // NOTE: currently unimplemented const int VIEWLOC_FREEAIM = BIT(1); const int VIEWLOC_FREEMOVE = BIT(2); const int VIEWLOC_CAM_TRACK = BIT(3); const int VIEWLOC_CAM_NOANGLE = BIT(4); const int VIEWLOC_CAM_SNAP_HARD = BIT(5); const int VIEWLOC_CAM_SNAP_UNLOCK = BIT(6); const int VIEWLOC_CAM_SNAP_CLOSE = BIT(7); .entity viewloc; #ifdef CSQC .entity goalentity; .entity enemy; .vector movedir; #endif