#ifdef IMPLEMENTATION REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill")); MUTATOR_HOOKFUNCTION(pinata, PlayerDies) {SELFPARAM(); FOREACH(Weapons, it != WEP_Null, LAMBDA( if(self.weapons & WepSet_FromWeapon(it)) if(PS(self).m_switchweapon != it) if(W_IsWeaponThrowable(it.m_id)) W_ThrowNewWeapon(self, it.m_id, false, CENTER_OR_VIEWOFS(self), randomvec() * 175 + '0 0 325'); )); return true; } MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsString) { ret_string = strcat(ret_string, ":Pinata"); return false; } MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", PiƱata"); return false; } #endif