// door constants const int DOOR_START_OPEN = 1; const int DOOR_DONT_LINK = 4; const int DOOR_TOGGLE = 32; const int DOOR_NOSPLASH = 256; // generic anti-splashdamage spawnflag const int SPAWNFLAGS_GOLD_KEY = 8; const int SPAWNFLAGS_SILVER_KEY = 16; #ifdef CSQC // stuff for preload void ent_door(); // abused .float attack_finished_single; #endif