#ifdef SVQC void gamestart_use() {SELFPARAM(); activator = self; SUB_UseTargets(); remove(self); } void spawnfunc_trigger_gamestart() {SELFPARAM(); self.use = gamestart_use; self.reset2 = spawnfunc_trigger_gamestart; if(self.wait) { self.think = self.use; self.nextthink = game_starttime + self.wait; } else InitializeEntity(self, gamestart_use, INITPRIO_FINDTARGET); } #endif