#ifdef SVQC void gamestart_use(entity this, entity actor, entity trigger) { SUB_UseTargets(this, this, trigger); remove(this); } void gamestart_use_this(entity this) { gamestart_use(this, NULL, NULL); } void self_spawnfunc_trigger_gamestart(); spawnfunc(trigger_gamestart) { this.use = gamestart_use; this.reset2 = self_spawnfunc_trigger_gamestart; if(this.wait) { this.think = adaptor_think2use; this.nextthink = game_starttime + this.wait; } else InitializeEntity(this, gamestart_use_this, INITPRIO_FINDTARGET); } void self_spawnfunc_trigger_gamestart() { SELFPARAM(); spawnfunc_trigger_gamestart(this); } #endif