#include "phaser.qh" #ifdef IMPLEMENTATION #ifdef SVQC spawnfunc(turret_phaser) { if (!turret_initialize(this, TUR_PHASER)) delete(this); } .int fireflag; METHOD(PhaserTurret, tr_think, void(PhaserTurret thistur, entity it)) { if (it.tur_head.frame != 0) { if (it.fireflag == 1) { if (it.tur_head.frame == 10) it.tur_head.frame = 1; else it.tur_head.frame = it.tur_head.frame +1; } else if (it.fireflag == 2 ) { it.tur_head.frame = it.tur_head.frame +1; if (it.tur_head.frame == 15) { it.tur_head.frame = 0; it.fireflag = 0; } } } } bool turret_phaser_firecheck(entity this); METHOD(PhaserTurret, tr_setup, void(PhaserTurret this, entity it)) { it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; it.aim_flags = TFL_AIM_LEAD; it.turret_firecheckfunc = turret_phaser_firecheck; } bool turret_phaser_firecheck(entity this) { if (this.fireflag != 0) return false; return turret_firecheck(this); } #endif #endif