#pragma once CLASS(Animation, Object) METHOD(Animation, configureAnimation, void(Animation this, entity, void(entity, float), float, float, float, float)); METHOD(Animation, update, void(Animation this, float, float, float)); METHOD(Animation, setTimeStartEnd, void(Animation this, float, float)); METHOD(Animation, setTimeStartDuration, void(Animation this, float, float)); METHOD(Animation, setValueStartEnd, void(Animation this, float, float)); METHOD(Animation, setValueStartDelta, void(Animation this, float, float)); METHOD(Animation, setObjectSetter, void(Animation this, entity, void(entity, float))); METHOD(Animation, tick, void(Animation this, float)); METHOD(Animation, calcValue, float(Animation this, float, float, float, float)); METHOD(Animation, isStopped, float(Animation this)); METHOD(Animation, stopAnim, void(Animation this)); METHOD(Animation, resumeAnim, void(Animation this)); METHOD(Animation, isFinished, float(Animation this)); METHOD(Animation, finishAnim, void(Animation this)); ATTRIB(Animation, object, entity, NULL) void setterDummy(Animation this, float) {} ATTRIB(Animation, setter, void(Animation this, float), setterDummy) ATTRIB(Animation, value, float, 0) ATTRIB(Animation, startTime, float, 0) ATTRIB(Animation, duration, float, 0) ATTRIB(Animation, startValue, float, 0) ATTRIB(Animation, delta, float, 0) ATTRIB(Animation, stopped, float, false) ATTRIB(Animation, finished, float, false) ENDCLASS(Animation)